This is the data file for Gamma World and has creatures from the Broken Urthe game and consists of normal animals, mutants, and robots. You can use this with some of the tools here that allow for data files to be input. You may only want to use this file if you want to customize your creations. You may use bottle caps for currency in your land or maybe you want to remove the chance of certain creatures from appearing. You may want to add custom monsters and items. Anything is possible. "Broken Urthe" is a trademark of Wizardawn Entertainment "Gamma World" is a trademark of Wizards of the Coast LLC Below are the codes used for the creatures' terrain types... DG = Ruins RD = Wasteland PF = Forest PH = Hills PM = Mountains PP = Plains PS = Swamp PD = Desert FW = Freshwater SW = Sea CF = Snowy Forest CH = Snowy Hills CM = Snowy Mountains CP = Snowy Plains TF = Jungle/Tropics Forest TH = Jungle/Tropics Hills TM = Jungle/Tropics Mountains TS = Jungle/Tropics Swamp --BEGIN-- 0093-A Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 7 1 [MV: 150` | SZ: 4` tall | AC: 4 | HD: 7 | AT: 1 jaw | DMG: 1d8 jaw | SV: 7 | IQ: Modern | HITZERO: 13 | LVL: 7] The 0093-A Cyborg is a cybernetic machine with human-like intellect that runs on plutonium liquid and is made mostly of a dark, blue tinted, aluminium. It is built in the form of an eel and is about 4 feet in size. It can hover around with an installed propeller device. 049Y-4 Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 16 1 [MV: 80` | SZ: 5` tall | AC: -2 | HD: 16 | AT: 2 fists or 1 built-in missile launcher | DMG: 1d12 fist / 1d12 fist or 1d20x5 missile | SV: 16 | IQ: Modern | HITZERO: 9 | LVL: 16] The 049Y-4 Robot is a robot with advanced AI that runs on uranium cells and is made mostly of a shiny, white colored, plastoid. It is built in standard robotic form and is about 5 feet in size. It can move around on 2 legs. 05-H0 Scout Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 16 1 [MV: 30` | SZ: 7` tall | AC: -2 | HD: 16 | AT: 2 fists or 1 attached plasma battle axe | DMG: 1d6 fist / 1d6 fist or 1d10 axe | SV: 16 | IQ: Modern | HITZERO: 9 | LVL: 16] The 05-H0 Scout Droid is a spy droid that runs on petroleum generators and is made mostly of a metallic, red shaded, unobtainium. It is built in standard robotic form and is about 7 feet in size. It can move around on 2 legs. 05SU2-D Military Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 10 1 [MV: 110` | SZ: 6` tall | AC: 1 | HD: 10 | AT: 1 pincer or 1 built-in gravitube | DMG: 1d8 pincer or 2d6x3 gun | SV: 10 | IQ: Modern | HITZERO: 12 | LVL: 10] The 05SU2-D Military Droid is a combat droid that runs on plutonium batteries and is made mostly of a smooth, gold colored, plastoid. It is built in standard robotic form and is about 6 feet in size. It can move around on 2 treads. 0603-1 Protection Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 90` | SZ: 9` tall | AC: 9 | HD: 1 | AT: 1 jaw or 1 built-in gravitube | DMG: 1d6 jaw or 2d6x3 gun | SV: 1 | IQ: Modern | HITZERO: 19 | LVL: 1] The 0603-1 Protection Mech is a guard mech that runs on radiation generators and is made mostly of a metallic, gold shaded, steel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. 08622-9 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 60` | SZ: 9` tall | AC: 2 | HD: 9 | AT: 2 claws or 1 built-in flamethrower | DMG: 1d10 claw / 1d10 claw or 1d20x2 gun | SV: 9 | IQ: Modern | HITZERO: 12 | LVL: 9] The 08622-9 Android is an android built with artificial intelligence that runs on uranium batteries and is made mostly of a dark, blue shaded, durasteel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. 0U1F3-9 Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 140` | SZ: 10` tall | AC: 9 | HD: 1 | AT: 2 pincers | DMG: 1d6 pincer / 1d6 pincer | SV: 1 | IQ: Modern | HITZERO: 19 | LVL: 1] The 0U1F3-9 Robot is a robot with advanced AI that runs on electricity and is made mostly of a smooth, bronze looking, adamant. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 treads. 1-5016 Combat Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 18 1 [MV: 40` | SZ: 5` tall | AC: -6 | HD: 18 | AT: 1 jaw or 1 built-in frag gun | DMG: 1d4 jaw or 2d8 gun | SV: 18 | IQ: Industrial | HITZERO: 8 | LVL: 18] The 1-5016 Combat Droid is a combat droid that runs on petroleum and is made mostly of a smooth, silver colored, plastoid. It is built in the form of a sea serpent and is about 5 feet in size. It can hover around with an installed propeller device. 14J0-7 Guardian Mech FW SW 10 1 [MV: 100` | SZ: 11` tall | AC: 4 | HD: 10 | AT: 1 jaw or 1 built-in razor disc launcher | DMG: 1d8 jaw or 1d12 disc | SV: 10 | IQ: Industrial | HITZERO: 12 | LVL: 10] The 14J0-7 Guardian Mech is a guard mech that runs on clockworks and is made mostly of a dark, gold looking, steel. It is built in the form of an eel and is about 11 feet in size. It moves only in water with an installed water propulsion device. 14P1-K Military Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 20 1 [MV: 40` | SZ: 9` tall | AC: -6 | HD: 20 | AT: 2 claws or 1 built-in gravitube | DMG: 1d4 claw / 1d4 claw or 2d6x3 gun | SV: 20 | IQ: Modern | HITZERO: 6 | LVL: 20] The 14P1-K Military Mech is a combat mech that runs on nuclear clips and is made mostly of a metallic, orange colored, promethium. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. 18H1-X Guardian Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 19 1 [MV: 130` | SZ: 4` tall | AC: -6 | HD: 19 | AT: 1 jaw or 1 built-in frag gun | DMG: 1d10 jaw or 2d8 gun | SV: 19 | IQ: Industrial | HITZERO: 7 | LVL: 19] The 18H1-X Guardian Bot is a guard bot that runs on petroleum and is made mostly of a dark, blue shaded, unknown metal. It is built in standard robotic form and is about 4 feet in size. It can move around on 2 wheels. 1U7-8 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 15 1 [MV: 170` | SZ: 12` tall | AC: -1 | HD: 15 | AT: 1 pincer or 1 built-in razor disc launcher | DMG: 1d8 pincer or 1d12 disc | SV: 15 | IQ: Modern | HITZERO: 9 | LVL: 15] The 1U7-8 Android is an android built with artificial intelligence that runs on plutonium clips and is made mostly of a dark, green shaded, plastoid. It is built in standard robotic form and is about 12 feet in size. It can hover around with an installed hover device. 21J-8 Defense Bot FW SW 14 1 [MV: 150` | SZ: 12` tall | AC: -3 | HD: 14 | AT: 2 jaws or 1 attached plasma sword | DMG: 1d4 jaw / 1d4 jaw or 1d8 sword | SV: 14 | IQ: Modern | HITZERO: 10 | LVL: 14] The 21J-8 Defense Bot is a guard bot that runs on electricity clips and is made mostly of a metallic, orange shaded, crystal alloy. It is built in standard robotic form and is about 12 feet in size. It moves only in water with an installed water propulsion device. 236-F Robot PF PH PM PP PS PD CF CH CM CP TF TH TM TS 2 1 [MV: 140` | SZ: 10` tall | AC: 9 | HD: 2 | AT: 1 stinger | DMG: 1d4 stinger | SV: 2 | IQ: Industrial | HITZERO: 18 | LVL: 2] The 236-F Robot is a robot with advanced AI that runs on clockworks and is made mostly of a metallic, black tinted, iron. It is built in the form of a wasp and is about 10 feet in size. It can fly around with a set of wings. 269J-41 Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 12 1 [MV: 180` | SZ: 8` tall | AC: 2 | HD: 12 | AT: 2 jaws or 1 built-in plasma grenade launcher | DMG: 1d10 jaw / 1d10 jaw or 3d8x4 grenade | SV: 12 | IQ: Modern | HITZERO: 11 | LVL: 12] The 269J-41 Cyborg is a cybernetic machine with human-like intellect that runs on radiation cells and is made mostly of a metallic, rust tinted, durasteel. It is built in standard robotic form and is about 8 feet in size. It can move around on 2 legs. 281-84 Company Bot FW SW 8 1 [MV: 70` | SZ: 5` tall | AC: 4 | HD: 8 | AT: 1 claw | DMG: 1d6 claw | SV: 8 | IQ: Modern | HITZERO: 13 | LVL: 8] The 281-84 Company Bot is an escort bot that runs on radiation clips and is made mostly of a metallic, black hued, plastoid. It is built in standard robotic form and is about 5 feet in size. It moves only in water with an installed water propulsion device. 2B903-3 Fighting Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 14 1 [MV: 50` | SZ: 4` tall | AC: 0 | HD: 14 | AT: 1 claw / 1 jaw or 1 attached plasma broadsword | DMG: 1d8 claw / 1d4 jaw or 1d10 sword | SV: 14 | IQ: Modern | HITZERO: 10 | LVL: 14] The 2B903-3 Fighting Bot is a combat bot that runs on uranium batteries and is made mostly of a metallic, green shaded, crystal alloy. It is built in the form of a tiger and is about 4 feet in size. It can move around on 4 legs. 2I-94 Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 2 1 [MV: 30` | SZ: 7` tall | AC: 9 | HD: 2 | AT: 2 claws or 1 built-in plasma grenade launcher | DMG: 1d6 claw / 1d6 claw or 3d8x4 grenade | SV: 2 | IQ: Modern | HITZERO: 18 | LVL: 2] The 2I-94 Robot is a robot with advanced AI that runs on radiation batteries and is made mostly of a rough, black looking, adamant. It is built in standard robotic form and is about 7 feet in size. It can hover around with an installed propeller device. 2M5-VZE Search Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 13 1 [MV: 130` | SZ: 10` tall | AC: 0 | HD: 13 | AT: 1 fist | DMG: 1d4 fist | SV: 13 | IQ: Modern | HITZERO: 10 | LVL: 13] The 2M5-VZE Search Bot is a retrieval bot that runs on nuclear liquid and is made mostly of a shiny, white colored, iron. It is built in standard robotic form and is about 10 feet in size. It can hover around with an installed hover device. 2P19-8 Android FW SW 9 1 [MV: 180` | SZ: 5` tall | AC: 2 | HD: 9 | AT: 1 pincer | DMG: 1d8 pincer | SV: 9 | IQ: Modern | HITZERO: 12 | LVL: 9] The 2P19-8 Android is an android built with artificial intelligence that runs on electricity generators and is made mostly of a rough, bronze painted, unknown metal. It is built in standard robotic form and is about 5 feet in size. It moves only in water with an installed rotor device. 2YB06-G Recovery Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 19 1 [MV: 40` | SZ: 6` tall | AC: -6 | HD: 19 | AT: 1 claw / 1 jaw | DMG: 1d4 claw / 1d8 jaw | SV: 19 | IQ: Modern | HITZERO: 7 | LVL: 19] The 2YB06-G Recovery Mech is a retrieval mech that runs on nuclear cells and is made mostly of a light, bronze shaded, promethium. It is built in the form of a bear and is about 6 feet in size. It can move around on 4 legs. 3-319 Attack Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 18 1 [MV: 50` | SZ: 11` tall | AC: -5 | HD: 18 | AT: 2 fists or 1 built-in electrical pistol | DMG: 1d6 fist / 1d6 fist or 1d8x2 gun | SV: 18 | IQ: Industrial | HITZERO: 8 | LVL: 18] The 3-319 Attack Bot is a combat bot that runs on petroleum and is made mostly of a metallic, red painted, unobtainium. It is built in standard robotic form and is about 11 feet in size. It can move around on 2 wheels. 375-UI Retrieval Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 3 1 [MV: 70` | SZ: 4` tall | AC: 9 | HD: 3 | AT: 2 claws or 1 attached battle axe | DMG: 1d4 claw / 1d4 claw or 1d8 axe | SV: 3 | IQ: Industrial | HITZERO: 17 | LVL: 3] The 375-UI Retrieval Droid is a retrieval droid that runs on steam and is made mostly of a light, red hued, aluminium. It is built in standard robotic form and is about 4 feet in size. It can hover around with an installed hover device. 380-97Y Assault Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 30` | SZ: 9` tall | AC: 3 | HD: 9 | AT: 1 claw or 1 built-in gyrojet pistol | DMG: 1d6 claw or 2d10 gun | SV: 9 | IQ: Industrial | HITZERO: 12 | LVL: 9] The 380-97Y Assault Droid is a combat droid that runs on petroleum and is made mostly of a metallic, blue hued, aluminium. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. 3K-86 Attack Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 16 1 [MV: 180` | SZ: 7` tall | AC: -3 | HD: 16 | AT: 1 pincer or 1 attached plasma rifle | DMG: 1d4 pincer or 2d10x3 | SV: 16 | IQ: Modern | HITZERO: 9 | LVL: 16] The 3K-86 Attack Bot is a combat bot that runs on nuclear batteries and is made mostly of a rough, red colored, unobtainium. It is built in standard robotic form and is about 7 feet in size. It can move around on 2 legs. 3KU1-ES Android PF PH PM PP PS PD CF CH CM CP TF TH TM TS 6 1 [MV: 180` | SZ: 7` tall | AC: 8 | HD: 6 | AT: 1 bite | DMG: 1d4 bite | SV: 6 | IQ: Modern | HITZERO: 14 | LVL: 6] The 3KU1-ES Android is an android built with artificial intelligence that runs on plutonium batteries and is made mostly of a rough, red looking, unknown metal. It is built in the form of a bat and is about 7 feet in size. It can fly around with a set of wings. 3S3-7 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 3 1 [MV: 180` | SZ: 10` tall | AC: 9 | HD: 3 | AT: 1 fist or 1 attached plasma pistol | DMG: 1d6 fist or 2d8x3 gun | SV: 3 | IQ: Modern | HITZERO: 17 | LVL: 3] The 3S3-7 Android is an android built with artificial intelligence that runs on radiation clips and is made mostly of a metallic, blue painted, iron. It is built in standard robotic form and is about 10 feet in size. It can hover around with an installed anti-gravity device. 3V6-D Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 2 1 [MV: 160` | SZ: 11` tall | AC: 8 | HD: 2 | AT: 1 claw / 1 jaw | DMG: 1d8 claw / 1d8 jaw | SV: 2 | IQ: Modern | HITZERO: 18 | LVL: 2] The 3V6-D Android is an android built with artificial intelligence that runs on electricity liquid and is made mostly of a dull, silver looking, unknown metal. It is built in the form of a dragon and is about 11 feet in size. It can move around on 4 legs. 44T-L Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 18 1 [MV: 170` | SZ: 5` tall | AC: -6 | HD: 18 | AT: 1 claw / 1 jaw or 1 built-in missile launcher | DMG: 1d4 claw / 1d4 jaw or 1d20x5 missile | SV: 18 | IQ: Industrial | HITZERO: 8 | LVL: 18] The 44T-L Cyborg is a cybernetic machine with human-like intellect that runs on petroleum and is made mostly of a light, red looking, unknown metal. It is built in the form of a tiger and is about 5 feet in size. It can move around on 4 legs. 47-OO Hunter Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 6 1 [MV: 90` | SZ: 6` tall | AC: 5 | HD: 6 | AT: 1 claw or 1 built-in medium pistol | DMG: 1d4 claw or 1d10 gun | SV: 6 | IQ: Industrial | HITZERO: 14 | LVL: 6] The 47-OO Hunter Droid is a combat droid that runs on steam and is made mostly of a dark, gray painted, iron. It is built in standard robotic form and is about 6 feet in size. It can move around on 2 rockets. 471-8 Recall Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 19 1 [MV: 50` | SZ: 9` tall | AC: -6 | HD: 19 | AT: 2 pincers | DMG: 1d6 pincer / 1d6 pincer | SV: 19 | IQ: Industrial | HITZERO: 7 | LVL: 19] The 471-8 Recall Bot is a retrieval bot that runs on clockworks and is made mostly of a rough, rust tinted, steel. It is built in standard robotic form and is about 9 feet in size. It can hover around with an installed anti-gravity device. 494UG-7 Attack Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 13 1 [MV: 80` | SZ: 7` tall | AC: -2 | HD: 13 | AT: 1 jaw or 1 attached plasma broadsword | DMG: 1d4 jaw or 1d10 sword | SV: 13 | IQ: Modern | HITZERO: 10 | LVL: 13] The 494UG-7 Attack Droid is a combat droid that runs on radiation liquid and is made mostly of a rough, red hued, aluminium. It is built in standard robotic form and is about 7 feet in size. It can move around on 2 legs. 4F-S3 Cyborg FW SW 5 1 [MV: 130` | SZ: 5` tall | AC: 9 | HD: 5 | AT: 2 tentacles | DMG: 1d10 tentacles | SV: 5 | IQ: Modern | HITZERO: 15 | LVL: 5] The 4F-S3 Cyborg is a cybernetic machine with human-like intellect that runs on petroleum cells and is made mostly of a dark, rust tinted, adamant. It is built in the form of a squid and is about 5 feet in size. It moves only in water with an installed water propulsion device. 4LU0-7 Guard Mech PF PH PM PP PS PD CF CH CM CP TF TH TM TS 10 1 [MV: 70` | SZ: 10` tall | AC: 2 | HD: 10 | AT: 1 bite or 1 attached plasma broadsword | DMG: 1d12 bite or 1d10 sword | SV: 10 | IQ: Modern | HITZERO: 12 | LVL: 10] The 4LU0-7 Guard Mech is a guard mech that runs on plutonium liquid and is made mostly of a metallic, silver looking, steel. It is built in the form of a bat and is about 10 feet in size. It can fly around with a set of wings. 5555C-L Android FW SW 3 1 [MV: 40` | SZ: 6` tall | AC: 8 | HD: 3 | AT: 2 pincers | DMG: 1d6 pincer / 1d6 pincer | SV: 3 | IQ: Modern | HITZERO: 17 | LVL: 3] The 5555C-L Android is an android built with artificial intelligence that runs on electricity batteries and is made mostly of a smooth, blue hued, plastoid. It is built in standard robotic form and is about 6 feet in size. It moves only in water with an installed rotor device. 57-5X Battle Mech FW SW 17 1 [MV: 60` | SZ: 6` tall | AC: -6 | HD: 17 | AT: 2 fists or 1 attached plasma rifle | DMG: 1d8 fist / 1d8 fist or 2d10x3 | SV: 17 | IQ: Modern | HITZERO: 8 | LVL: 17] The 57-5X Battle Mech is a combat mech that runs on plutonium clips and is made mostly of a light, orange painted, steel. It is built in standard robotic form and is about 6 feet in size. It moves only in water with an installed water propulsion device. 628-80 Military Bot FW SW 14 1 [MV: 100` | SZ: 9` tall | AC: -3 | HD: 14 | AT: 1 fist or 1 attached plasma knife | DMG: 1d8 fist or 1d6 knife | SV: 14 | IQ: Modern | HITZERO: 10 | LVL: 14] The 628-80 Military Bot is a combat bot that runs on electricity batteries and is made mostly of a dark, orange shaded, durasteel. It is built in standard robotic form and is about 9 feet in size. It moves only in water with an installed rotor device. 6NI-79 Combat Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 17 1 [MV: 130` | SZ: 12` tall | AC: -5 | HD: 17 | AT: 1 bite or 1 built-in heavy pistol | DMG: 1d4 bite or 1d12 gun | SV: 17 | IQ: Industrial | HITZERO: 8 | LVL: 17] The 6NI-79 Combat Droid is a combat droid that runs on clockworks and is made mostly of a rough, gold hued, aluminium. It is built in the form of a spider and is about 12 feet in size. It can move around on 8 legs. 7133-2 Defender Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 19 1 [MV: 50` | SZ: 10` tall | AC: -6 | HD: 19 | AT: 2 jaws or 1 built-in laser rifle | DMG: 1d4 jaw / 1d4 jaw or 3d8x2 gun | SV: 19 | IQ: Modern | HITZERO: 7 | LVL: 19] The 7133-2 Defender Mech is a guard mech that runs on plutonium batteries and is made mostly of a dark, blue colored, crystal alloy. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 legs. 728-5 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 6 1 [MV: 50` | SZ: 12` tall | AC: 8 | HD: 6 | AT: 2 pincers or 1 attached plasma axe | DMG: 1d6 pincer / 1d6 pincer or 1d8 axe | SV: 6 | IQ: Modern | HITZERO: 14 | LVL: 6] The 728-5 Android is an android built with artificial intelligence that runs on nuclear liquid and is made mostly of a rough, green painted, plastoid. It is built in standard robotic form and is about 12 feet in size. It can move around on 2 legs. 747-V9 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 8 1 [MV: 90` | SZ: 4` tall | AC: 5 | HD: 8 | AT: 1 fist | DMG: 1d10 fist | SV: 8 | IQ: Industrial | HITZERO: 13 | LVL: 8] The 747-V9 Android is an android built with artificial intelligence that runs on clockworks and is made mostly of a smooth, orange painted, aluminium. It is built in standard robotic form and is about 4 feet in size. It can move around on 2 legs. 75-79 Assault Bot PF PH PM PP PS PD CF CH CM CP TF TH TM TS 15 1 [MV: 160` | SZ: 8` tall | AC: -4 | HD: 15 | AT: 1 bite or 1 built-in missile launcher | DMG: 1d4 bite or 1d20x5 missile | SV: 15 | IQ: Modern | HITZERO: 9 | LVL: 15] The 75-79 Assault Bot is a combat bot that runs on radiation liquid and is made mostly of a dull, blue tinted, crystal alloy. It is built in the form of a fly and is about 8 feet in size. It can fly around with a set of wings. 7854-D War Robot FW SW 8 1 [MV: 70` | SZ: 7` tall | AC: 6 | HD: 8 | AT: 1 pincer or 1 attached plasma pistol | DMG: 1d4 pincer or 2d8x3 gun | SV: 8 | IQ: Modern | HITZERO: 13 | LVL: 8] The 7854-D War Robot is a combat robot that runs on nuclear cells and is made mostly of a dull, gray hued, aluminium. It is built in the form of a beetle and is about 7 feet in size. It moves only in water with an installed rotor device. 7M71-T Guard Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 2 1 [MV: 130` | SZ: 3` tall | AC: 9 | HD: 2 | AT: 2 pincers or 1 attached plasma sword | DMG: 1d8 pincer / 1d8 pincer or 1d8 sword | SV: 2 | IQ: Modern | HITZERO: 18 | LVL: 2] The 7M71-T Guard Bot is a guard bot that runs on electricity generators and is made mostly of a metallic, green coated, unknown metal. It is built in standard robotic form and is about 3 feet in size. It can hover around with an installed hover device. 7R-235 Attack Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 19 1 [MV: 170` | SZ: 4` tall | AC: -6 | HD: 19 | AT: 2 claws or 1 attached plasma pistol | DMG: 1d6 claw / 1d6 claw or 2d8x3 gun | SV: 19 | IQ: Modern | HITZERO: 7 | LVL: 19] The 7R-235 Attack Droid is a combat droid that runs on electricity liquid and is made mostly of a shiny, white shaded, durasteel. It is built in standard robotic form and is about 4 feet in size. It can move around on 2 legs. 7R-9T War Mech FW SW 6 1 [MV: 70` | SZ: 7` tall | AC: 5 | HD: 6 | AT: 2 fists or 1 built-in heavy pistol | DMG: 1d4 fist / 1d4 fist or 1d12 gun | SV: 6 | IQ: Industrial | HITZERO: 14 | LVL: 6] The 7R-9T War Mech is a combat mech that runs on steam and is made mostly of a metallic, blue tinted, aluminium. It is built in standard robotic form and is about 7 feet in size. It moves only in water with an installed rotor device. 7U-UD Inspection Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 11 1 [MV: 110` | SZ: 7` tall | AC: 3 | HD: 11 | AT: 1 pincer | DMG: 1d8 pincer | SV: 11 | IQ: Industrial | HITZERO: 11 | LVL: 11] The 7U-UD Inspection Mech is an exploration mech that runs on petroleum and is made mostly of a dark, gold painted, unknown metal. It is built in the form of a crab and is about 7 feet in size. It can move around on 10 legs. 7UDS-7E Capture Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 70` | SZ: 11` tall | AC: 4 | HD: 9 | AT: 1 fist | DMG: 1d4 fist | SV: 9 | IQ: Industrial | HITZERO: 12 | LVL: 9] The 7UDS-7E Capture Droid is a retrieval droid that runs on petroleum and is made mostly of a dark, gold colored, iron. It is built in standard robotic form and is about 11 feet in size. It can move around on 2 rockets. 7XW-8 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 16 1 [MV: None | SZ: 3` tall | AC: -4 | HD: 16 | AT: 2 pincers or 1 attached plasma pistol | DMG: 1d6 pincer / 1d6 pincer or 2d8x3 gun | SV: 16 | IQ: Modern | HITZERO: 9 | LVL: 16] The 7XW-8 Android is an android built with artificial intelligence that runs on electricity and is made mostly of a dark, rust coated, crystal alloy. It is built in standard robotic form and is about 3 feet in size. It is stationary and cannot move around. 8482T-K Hunter Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 18 1 [MV: 160` | SZ: 8` tall | AC: -4 | HD: 18 | AT: 1 pincer or 1 attached plasma rifle | DMG: 1d4 pincer or 2d10x3 | SV: 18 | IQ: Modern | HITZERO: 8 | LVL: 18] The 8482T-K Hunter Bot is a combat bot that runs on electricity and is made mostly of a smooth, rust painted, steel. It is built in standard robotic form and is about 8 feet in size. It can move around on 2 wheels. 88R6-C Military Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 4 1 [MV: 70` | SZ: 3` tall | AC: 9 | HD: 4 | AT: 1 claw / 1 jaw or 1 attached plasma knife | DMG: 1d4 claw / 1d6 jaw or 1d6 knife | SV: 4 | IQ: Modern | HITZERO: 16 | LVL: 4] The 88R6-C Military Droid is a combat droid that runs on radiation generators and is made mostly of a light, white colored, durasteel. It is built in the form of a bear and is about 3 feet in size. It can move around on 4 legs. 898T-8 Exploration Robot FW SW 20 1 [MV: 60` | SZ: 6` tall | AC: -6 | HD: 20 | AT: 2 pincers | DMG: 1d8 pincer / 1d8 pincer | SV: 20 | IQ: Modern | HITZERO: 6 | LVL: 20] The 898T-8 Exploration Robot is an exploration robot that runs on uranium cells and is made mostly of a dull, green tinted, iron. It is built in standard robotic form and is about 6 feet in size. It moves only in water with an installed water propulsion device. 8S8-D Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 120` | SZ: 10` tall | AC: 9 | HD: 1 | AT: 2 fists | DMG: 1d4 fist / 1d4 fist | SV: 1 | IQ: Modern | HITZERO: 19 | LVL: 1] The 8S8-D Cyborg is a cybernetic machine with human-like intellect that runs on uranium generators and is made mostly of a shiny, black coated, iron. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 legs. 923-0 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 12 1 [MV: 180` | SZ: 12` tall | AC: 1 | HD: 12 | AT: 2 jaws or 1 built-in plasma grenade launcher | DMG: 1d4 jaw / 1d4 jaw or 3d8x4 grenade | SV: 12 | IQ: Modern | HITZERO: 11 | LVL: 12] The 923-0 Android is an android built with artificial intelligence that runs on radiation liquid and is made mostly of a rough, orange colored, unobtainium. It is built in standard robotic form and is about 12 feet in size. It can move around on 2 legs. 949-SN Recon Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 17 1 [MV: 140` | SZ: 9` tall | AC: -5 | HD: 17 | AT: 1 fist or 1 built-in flamethrower | DMG: 1d6 fist or 1d20x2 gun | SV: 17 | IQ: Modern | HITZERO: 8 | LVL: 17] The 949-SN Recon Robot is a spy robot that runs on plutonium liquid and is made mostly of a metallic, bronze hued, steel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 treads. 95Z2G-8 Assault Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 15 1 [MV: 80` | SZ: 5` tall | AC: -3 | HD: 15 | AT: 1 pincer or 1 built-in razor disc launcher | DMG: 1d8 pincer or 1d12 disc | SV: 15 | IQ: Modern | HITZERO: 9 | LVL: 15] The 95Z2G-8 Assault Bot is a combat bot that runs on electricity and is made mostly of a dull, bronze tinted, aluminium. It is built in standard robotic form and is about 5 feet in size. It can move around on 2 legs. 9639 Attack Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 17 1 [MV: 90` | SZ: 11` tall | AC: -6 | HD: 17 | AT: 2 fists or 1 attached plasma sword | DMG: 1d4 fist / 1d4 fist or 1d8 sword | SV: 17 | IQ: Modern | HITZERO: 8 | LVL: 17] The 9639 Attack Droid is a combat droid that runs on electricity cells and is made mostly of a smooth, white tinted, durasteel. It is built in standard robotic form and is about 11 feet in size. It can move around on 2 legs. 9D-0V Scanner Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 20 1 [MV: 130` | SZ: 9` tall | AC: -6 | HD: 20 | AT: 1 claw or 1 built-in plasma grenade launcher | DMG: 1d10 claw or 3d8x4 grenade | SV: 20 | IQ: Modern | HITZERO: 6 | LVL: 20] The 9D-0V Scanner Mech is a spy mech that runs on radiation cells and is made mostly of a metallic, gold colored, steel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 rockets. Aklasaurus FW PP PF TF TS PS 12 1 [MV: 100` | SZ: 25` tall | AC: 0 | HD: 12 | AT: 1 bite | DMG: 2d6 | SV: 12 | IQ: Animal | HITZERO: 11 | LVL: 12] These 25 foot tall reptiles look similar to a brontosaurus of ancient past. They are dark brown in color with a light brown underbelly. They are herbivores that live mainly in rivers and lakes. They often hide beneath the water, with their head just above the surface. When their prey comes close to shore, their head and neck will emerge from the water and attempt to bite the prey. They sometimes eat tree leaves as well. Algorum PP PF TF TS PS 6 1 [MV: 120` | SZ: 6` tall | AC: 6 | HD: 6 | AT: 1 bite or 1 weapon  | WEP: Sling (1d4 dmg)  | DMG: 1d6 bite or weapon | SV: 6 | IQ: Industrial | HITZERO: 14 | LVL: 6] Algorum are alligator humanoids that stand around 6 feet tall. They have light green scales with a brownish skin on their bellies and under tail. Their eyes vary in color but usually are reddish orange. They fear technology and refuse to use anything other than simple tools, melee weapons and bows. Alozom Exploration Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 17 1 [MV: 30` | SZ: 7` tall | AC: -4 | HD: 17 | AT: 2 pincers | DMG: 1d8 pincer / 1d8 pincer | SV: 17 | IQ: Advanced | HITZERO: 8 | LVL: 17] The Alozom Exploration Mech (left behind by race of aliens known as the Alozom) is an exploration mech that runs on alien technology and is made mostly of a smooth, blue hued, unobtainium. It is built in standard robotic form and is about 7 feet in size. It can move around on 2 wheels. Ant, Giant DG PF PH PP TF TH RD 2 1 [MV: 180` | SZ: 2` long | AC: 9 | HD: 2 | AT: 1 bite | DMG: 1d6 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] A huge red ant with a poisonous bite. One must resist the poison or suffer double damage. Ant, Giant, Fire DG PF PH PM PS TF TH TM TS RD 2 1 [MV: 120` | SZ: 3` long | AC: 9 | HD: 2 | AT: 1 bite / 1 spray | DMG: 1d4 bite / 1d6 spray | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. If one is sprayed by this creature, they will only suffer damage by the flames if they cannot resist the energy. Usually one can extract a gallon of gasoline-like liquid from the bodies of these creatures. Antlerg CF CH CM PF PH PM PS 3 1 [MV: 120` | SZ: 6` tall | AC: 9 | HD: 3 | AT: 1 claw / 1 antler | DMG: 1d4 claw / 1d6 antler | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] These 6 foot tall bipedal deer stand upright and are very muscular. They have huge antlers and claws on their feet and hands. Their skin is dark brown, covered with light brown fur. They are quite savage, attacking anything they deem a threat. Ape, Beast TF TM TS RD 4 1 [MV: 90` | SZ: 9` tall | AC: 7 | HD: 4 | AT: 1 claw / 1 bite | DMG: 1d6 claw / 1d8 bite | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This creature looks similar to an ape but with huge fangs and dark green scales. Ape, Infected DG TF TH TS RD 5 1 [MV: 120` | SZ: 7` tall | AC: 7 | HD: 5 | AT: 1 claw | DMG: 1d6 | SV: 5 | IQ: Instinctual | HITZERO: 15 | LVL: 5] This ape-like creature is covered in dark red fur with bright yellow eyes. They are believed to have come from an old laboratory accident that was testing a regenerative serum that really caused them to have a hunger for non-infected blood. Anyone bitten by them will need to resist the poisons or become like them in 3d6 hours (attacking anyone that is not infected). A toxshot is known to remove the effects. Armor Dilo RD PD 4 1 [MV: 120` | SZ: 6` long | AC: 4 | HD: 4 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 1d6 bite | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] These 6 foot long mutated armadillos are quite large and have patchy tints of brown all over their bodies. Their eyes are yellow during the day and bright yellow at night, allowing them to see heat patterns up to 90 feet. They are strictly carnivores and will usually only attack things their size or smaller. They will attempt to go after bigger prey, but only when in a pack. Atlantix SW 6 1 [MV: Swim 180` | SZ: 9` long | AC: 5 | HD: 6 | AT: 1 claw or 1 weapon  | WEP: Crossbow (1d6 dmg)  | DMG: 1d8 claw or weapon | SV: 6 | IQ: Primitive | HITZERO: 14 | LVL: 6] These 9 foot long creatures mainly dwell in the sea and they have light brown scales with dark brown hair on their heads. They resemble mermen from ancient pictures, but have sharp claws and more of a fish looking face. Their fins have blackened spots on them. They will often attack small fishing vessels, not for food, but for simple trinkets and items. They generally make their homes in sunken ships. Attoid RD PD DG 4 1 [MV: 120` | SZ: 5` tall | AC: 9 | HD: 4 | AT: 1 weapon  | WEP: Electrical rifle (1d10(x2) dmg/2 targets)  | DMG: weapon | SV: 4 | IQ: Modern | HITZERO: 16 | LVL: 4] These humanoid insects have evolved to stand around 5 feet tall. They are dark brown in color and have two black bulbous eyes. They have two antennae on their heads, which they use to telepathically communicate with each other. They may only do this telepathic communication when they are in line of sight of each other and no further than 10 feet away. They are immune to most diseases and poisons. They can figure out almost any technological device they come across. They love to trade goods and have little need for money. Babuman TF TH TS 2 1 [MV: 120` | SZ: 4` tall | AC: 9 | HD: 2 | AT: 1 claw or weapon  | WEP: Plasma axe (1d8 dmg)  | DMG: 1d4 or weapon | SV: 2 | IQ: Modern | HITZERO: 18 | LVL: 2] These intelligent humanoids have evolved from baboons into a technological society. They often are armed with lasers and will only use their claws if unarmed. They often build their settlements high up in trees. They can climb as fast as they move on land. Badger CF CH CM CP DG PD PF PH PM PP PS 2 1 [MV: 60` (Burrow 30`) | SZ: 3` long | AC: 9 | HD: 2 | AT: 1 claw / 1 bite | DMG: 1-2 claw / 1-2 bite | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today. Barbuga DG PD PF PH PP TF TH RD 9 1 [MV: 90` (Burrow 10`) | SZ: 5` long | AC: 3 | HD: 9 | AT: 1 bite | DMG: 3d6 | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] A large burrowing insect with huge jaws and a dark blue outer shell. Barracuda SW 2 1 [MV: Swim 300` | SZ: 5` long | AC: 9 | HD: 2 | AT: 1 bite | DMG: 2d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today. Barvul CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 4 1 [MV: 90` | SZ: 7` tall | AC: 9 | HD: 4 | AT: weapon  | WEP: Bow (1d6 dmg)  | DMG: weapon | SV: 4 | IQ: Primitive | HITZERO: 16 | LVL: 4] The barvul are a primitive race of humanoids that travel in packs and use spears, bows, or clubs to hunt with. Their skin is light purple in color and they have black hair. They have three eyes on their head that vary from brown to green. They often wear skins but sometimes fine ancient military clothing as well. They sometime tame cave bears as riding mounts. Bat CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 0 1 [MV: 10` (Fly 240`) | SZ: 1` wide | AC: 9 | HD: 0 | AT: 1 bite | DMG: 1 | SV: 0 | IQ: Animal | HITZERO: 19 | LVL: 0] This is a creature from Earth`s past that still exists today. Bat, Giant CF CH CM CP DG PF PH PM PP PS TF TH TM TS RD 9 1 [MV: 30` (Fly 180`) | SZ: 3` wide | AC: 9 | HD: 1 | AT: 1 bite | DMG: 1d4 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Bat, Vampire CF DG PF TF 2 1 [MV: 30` (Fly 180`) | SZ: 2` wide | AC: 9 | HD: 2 | AT: 1 bite | DMG: 1d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] These large bats will latch on to its prey if they succeed at biting. If they are not removed, they will drain the victim`s blood causing 1d8 damge per round. Battanor CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 2 1 [MV: 60` (Fly 200`) | SZ: 3` tall | AC: 9 | HD: 2 | AT: 1 weapon  | WEP: Sword (1d6 dmg)  | DMG: weapon | SV: 2 | IQ: Primitive | HITZERO: 18 | LVL: 2] These humanoid bats live in cave settlements and use weapons like swords and spears. They are white in color and only travel at night. They are very sensitive to bright light and they would suffer a 4 penalty to attacks if exposed to it. Bear, Black CF CH CM PF PH PM PS 4 1 [MV: 120` | SZ: 6` tall | AC: 8 | HD: 4 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 1d6 bite | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today. Bear, Brown CF CH CM PF PH PM PS 6 1 [MV: 120` | SZ: 9` tall | AC: 5 | HD: 6 | AT: 1 claw / 1 bite | DMG: 1d6 claw / 1d8 bite | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] This is a creature from Earth`s past that still exists today. Bear, Cave CF CH CM DG PF PH PM 7 1 [MV: 120` | SZ: 12` tall | AC: 4 | HD: 7 | AT: 1 claw / 1 bite | DMG: 1d8 claw / 1d10 bite | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] This is a creature from Earth`s past that still exists today. Bear, Polar CF CH CM CP FW PF PH PM PP 9 1 [MV: 120` (Swim 90`) | SZ: 14` tall | AC: 3 | HD: 9 | AT: 1 claw / 1 bite | DMG: 1d10 claw / 1d12 bite | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] This is a creature from Earth`s past that still exists today. Beaver, Giant CF CH FW PF PH 4 1 [MV: 60` (Swim 120`) | SZ: 6` long | AC: 9 | HD: 4 | AT: 1 bite | DMG: 2d6 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today. Beetle, Giant DG PF PH PM PS TF TH TM TS RD 5 1 [MV: 60` | SZ: 9` long | AC: 6 | HD: 5 | AT: 1 bite | DMG: 3d6 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Beetle, Giant, Acid CF CH PF PH PS TF TH TS 3 1 [MV: 90` | SZ: 4` long | AC: 9 | HD: 3 | AT: 1 spray | DMG: 2d6 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] These large beetles are light green in color. They attack with an acid spray that will destroy items 30% of the time. Usually a gallon of this acid can be extracted from the corpses of these insects. Beetle, Giant, Water FW 4 1 [MV: 30` (Swim 120`) | SZ: 6` long | AC: 9 | HD: 4 | AT: 1 bite | DMG: 2d6 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. BI-26 Assassin Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 50` | SZ: 4` tall | AC: 5 | HD: 9 | AT: 1 pincer or 1 built-in flamethrower | DMG: 1d10 pincer or 1d20x2 gun | SV: 9 | IQ: Modern | HITZERO: 12 | LVL: 9] The BI-26 Assassin Droid is a combat droid that runs on plutonium clips and is made mostly of a metallic, white hued, unobtainium. It is built in standard robotic form and is about 4 feet in size. It can move around on 2 wheels. Bird Beast DG PF PM PS RD 6 1 [MV: 120` | SZ: 8` tall | AC: 5 | HD: 6 | AT: 1 claw / 1 bite | DMG: 1d6 claw / 1d4 bite | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] These large humanoid creatures are covered in red feathers but have bear-like claws. They have a head of a large hawk with a powerful beak. Boar CF CH CP PD PF PH PP PS TF TH TS 4 1 [MV: 150` | SZ: 3` long | AC: 8 | HD: 4 | AT: 1 bite | DMG: 1d8 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today. Boar, Giant CF CH PF PH PS TH TS RD 7 1 [MV: 120` | SZ: 5` long | AC: 5 | HD: 7 | AT: 1 bite | DMG: 2d6 | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Boargul CF CH CM PF PH PM PS 8 1 [MV: 120` | SZ: 6` tall | AC: 6 | HD: 8 | AT: 1 claw / 1 tusk | DMG: 1d8 claw / 1d6 tusk | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] These 6 foot tall bipedal boars mainly hunt the forest and jungles. Their skin is a light green with dark green fur. Their eyes are black during the day but glow green at night, allowing them to see heat patterns up to 90 feet away. Their tusks are white with green ooze flowing from the tips. Anyone hit with the tusks must resist the poisons or suffer 1d4 damage per round from the venom. This will keep happening until the poison is cured. Boghound FW PS TS 5 1 [MV: 120` | SZ: 6` long | AC: 6 | HD: 5 | AT: 1 bite | DMG: 1d6 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] These dog-like creatures have dark brown scaled and huge fangs. They often walk the swamps but sometimes lurk on the shores of rivers and lakes, awaiting prey. Bruk PD PF PH PP PS TF TH TS RD 4 1 [MV: 150` | SZ: 5` tall | AC: 8 | HD: 4 | AT: 1 charge | DMG: 1d10 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] These mutant cows are often raised for the meat market. They have orange fur with white horns on their head. Buffalo PD PF PH PM PP PS TF TH TM TS 5 1 [MV: 150` | SZ: 5` tall | AC: 9 | HD: 5 | AT: 1 charge | DMG: 1d8 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today. Bull, Slime CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS RD 8 1 [MV: 120` | SZ: 5` tall | AC: 5 | HD: 8 | AT: 1 horn or 1 spray | DMG: 2d12 or 1d20 | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] These blood red bulls have yellow eyes and green slime dripping from their mouth. They usually attack with horns but may spit 25% of the time. The spit is heavily irradiated and anyone hit with it must resist the radiation or suffer double damage. Bumblebee, Giant DG PD PF PH PM PP PS TF TH TM TS RD 7 1 [MV: 60` (Fly 240`) | SZ: 3` long | AC: 7 | HD: 7 | AT: 1 sting | DMG: 1d6 | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone failing to resist the poison will swell up for 2d4 hours and must remove all clothing to keep from suffocating. A toxshot can reduce this time by 1d4 hours. Burtos CF CH CM CP 5 1 [MV: 120` | SZ: 6` tall | AC: 8 | HD: 5 | AT: 1 weapon  | WEP: Broadsword (1d8 dmg)  | DMG: weapon | SV: 5 | IQ: Primitive | HITZERO: 15 | LVL: 5] This burtos are a tribe of humanoids that dwell in arctic areas. They have a bluish gray hue to their skin and seem to have adapted to the harsh cold. They generally do not attack others unless threatened, but they do go out and hunt larger animals for food. C-11XN Observation Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 3 1 [MV: 70` | SZ: 10` tall | AC: 8 | HD: 3 | AT: 1 claw | DMG: 1d4 claw | SV: 3 | IQ: Modern | HITZERO: 17 | LVL: 3] The C-11XN Observation Mech is a spy mech that runs on uranium clips and is made mostly of a dull, green looking, crystal alloy. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 wheels. C2B4-N Research Bot FW SW 4 1 [MV: 90` | SZ: 8` tall | AC: 9 | HD: 4 | AT: 1 jaw | DMG: 1d4 jaw | SV: 4 | IQ: Modern | HITZERO: 16 | LVL: 4] The C2B4-N Research Bot is an exploration bot that runs on uranium cells and is made mostly of a smooth, white looking, plastoid. It is built in the form of a fish and is about 8 feet in size. It moves only in water with an installed water propulsion device. Camel CF CH CP PD PF PH PP PS TF TH TS 3 1 [MV: 210` | SZ: 6` tall | AC: 9 | HD: 3 | AT: 1 bite | DMG: 1d4 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today. Canna PD RD 6 1 [MV: 120` | SZ: 7` tall | AC: 5 | HD: 6 | AT: 1 weapon  | WEP: Plasma pistol (2d8(x3) dmg)  | DMG: weapon | SV: 6 | IQ: Modern | HITZERO: 14 | LVL: 6] The canna is a friendly race of desert dwelling humanoids that stand around 7 feet tall. Their skin is brownish yellow in color and their heads are smooth and hairless. They often do not leave the heat of the desert but allow other species to live in their settlements. They have a strong opinion on the rights of others and demand that all live in peace when within their borders. They are often nearby to settle disputes and they do so as fair as they can. They do not require much to survive so bribing them is almost impossible, keeping much crime out of their area. Cat CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 0 1 [MV: 180` | SZ: 2` long | AC: 9 | HD: 0 | AT: 1 claw / 1 bite | DMG: 1-2 claw / 1-2 bite | SV: 0 | IQ: Animal | HITZERO: 19 | LVL: 0] This is a creature from Earth`s past that still exists today. Catfish, Giant FW 9 1 [MV: Swim 180` | SZ: 24` long | AC: 2 | HD: 9 | AT: 1 bite | DMG: 2d6 | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone bitten must make an agility test or be swallowed whole, where they will suffer 1d6 damage each round until they are freed or they free themselves. Cave Man CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 2 1 [MV: 120` | SZ: 7` tall | AC: 9 | HD: 2 | AT: 1 weapon  | WEP: Sword (1d6 dmg)  | DMG: weapon | SV: 2 | IQ: Primitive | HITZERO: 18 | LVL: 2] These seem to be a reverse of human evolution. They look like primitive human with thicker skulls and hunched posture. They live in tribes, wear furs, and use spears and clubs to hunt. Cave Tentacle DG 11 1 [MV: 30` | SZ: 10` tall | AC: 3 | HD: 11 | AT: 1 tentacle | DMG: 1d4 | SV: 11 | IQ: Animal | HITZERO: 11 | LVL: 11] This gray bulbous mass of a creature has one enormous eye with a large mouth. It has 6 sticky tentacles that it uses to wrap around prey. Anyone hit by a tentacle must make a strength test or be pulled into the creature`s mouth. They will suffocate in 1d6+5 rounds unless they can free themselves. They can attack from the inside if they can make a strength test that round, and the attack they make is an automatic hit. Centidon DG PF PH PM PP PS TF TH TM TS RD 9 1 [MV: 150` | SZ: 18` long | AC: 5 | HD: 9 | AT: 1 bite | DMG: 1d12 | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] This creature looks like a giant centipede but is covered in a reddish colored fur. The head appears to be somewhat feline and has dark green spots covering it. It appears to have a diet of leaves and grass. Some have managed to take these creatures as riding beasts. Centipede, Giant DG PF PP PS TF TS RD 3 1 [MV: 180` | SZ: 5` long | AC: 9 | HD: 3 | AT: 1 bite | DMG: 1d8 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone bitten must resist the poison or die in 1d4 round. Centipede, Large CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS RD 9 1 [MV: 150` | SZ: 1` long | AC: 9 | HD: 1 | AT: 1 bite | DMG: 1d4 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone bitten must resist the poison or die in 1d4 round. Cheetah PD PF PH PM PP PS TF TH TM TS 3 1 [MV: 150` (Run 450`) | SZ: 5` long | AC: 4 | HD: 3 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 1d6 bite | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today. They also get a +2 to initiative. Chekiqthe Recall Mech PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 30` | SZ: 7` tall | AC: 9 | HD: 1 | AT: 1 talon / 1 beak or 1 built-in missile launcher | DMG: 1d8 talon / 1d4 beak or 1d20x5 missile | SV: 1 | IQ: Advanced | HITZERO: 19 | LVL: 1] The Chekiqthe Recall Mech (used by a group of aliens known as the Chekiqthe) is a retrieval mech that runs on alien technology and is made mostly of a dull, white coated, promethium. It is built in the form of a bird and is about 7 feet in size. It can fly around with a set of wings. Chikunz DG FW PD PF PH PM PP PS TF TH TM TS 5 1 [MV: 60` (Fly 180`) | SZ: 2` tall | AC: 8 | HD: 5 | AT: 1 beam | DMG: 1d6 beam | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This bird is covered with orange scales and has two dark orange scales. It has a single eye on its head that will fire a laser beam of yellow energy. CL6-88 Recall Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 10 1 [MV: 170` | SZ: 12` tall | AC: 2 | HD: 10 | AT: 2 claws | DMG: 1d6 claw / 1d6 claw | SV: 10 | IQ: Modern | HITZERO: 12 | LVL: 10] The CL6-88 Recall Bot is a retrieval bot that runs on uranium clips and is made mostly of a light, gold hued, iron. It is built in standard robotic form and is about 12 feet in size. It can move around on 2 legs. CM11I-L Convoy Droid FW SW 10 1 [MV: 150` | SZ: 8` tall | AC: 3 | HD: 10 | AT: 1 fist or 1 built-in flamethrower | DMG: 1d12 fist or 1d20x2 gun | SV: 10 | IQ: Modern | HITZERO: 12 | LVL: 10] The CM11I-L Convoy Droid is an escort droid that runs on plutonium batteries and is made mostly of a dark, rust coated, steel. It is built in standard robotic form and is about 8 feet in size. It moves only in water with an installed water propulsion device. Coboar DG PD PF PH PM PP PS TF TH TM TS RD 5 1 [MV: 120` | SZ: 20` long | AC: 6 | HD: 5 | AT: 1 bite | DMG: 1d6 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This creature appears to be a large cobra with purple and blue scales. The head is much like a cobra as well, but it has a snout and tusks that drip venom. Anyone bitten by this creature must resist the poisons or die within 1d6 round. Crab, Giant FW PS SW TS 3 1 [MV: 90` | SZ: 4` wide | AC: 9 | HD: 3 | AT: 1 pincer | DMG: 1d8 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Crabman DG PS SW TS 3 1 [MV: 90` (Swim 60`) | SZ: 8` tall | AC: 8 | HD: 3 | AT: 1 pincer or 1 weapon  | WEP: Broadsword (1d8 dmg)  | DMG: 1d4 or weapon | SV: 3 | IQ: Primitive | HITZERO: 17 | LVL: 3] These humanoid crabs are dark red in color with four yellow bulbous eyes. They often use knives, spears, or clubs as weapons. Crayfish, Giant FW PS TS 5 1 [MV: 60` (Swim 120`) | SZ: 8` long | AC: 9 | HD: 5 | AT: 1 pincer | DMG: 2d6 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Cricket, Large DG 2 1 [MV: 60` (Jump 30`) | SZ: 4` long | AC: 9 | HD: 2 | AT: 1 kick | DMG: 1d6 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Crocodile FW PS TS 3 1 [MV: 60` (Swim 120`) | SZ: 15` long | AC: 9 | HD: 3 | AT: 1 bite / 1 tail | DMG: 2d4 bite / 1d10 tail | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today. Crocodile, Giant FW PS TS 7 1 [MV: 60` (Swim 120`) | SZ: 30` long | AC: 7 | HD: 7 | AT: 1 bite / 1 tail | DMG: 2d8 bite / 2d10 tail | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Crow CF CH CM CP PD PF PH PM PP PS TF TH TM TS 9 1 [MV: 10` (Fly 360`) | SZ: 4` wide | AC: 9 | HD: 1 | AT: 1 talon | DMG: 1d4 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today. Crow, Giant CF CH CM CP PD PF PH PM PP PS TF TH TM TS RD 9 1 [MV: 10` (Fly 270`) | SZ: 6` wide | AC: 9 | HD: 1 | AT: 1 talon | DMG: 1d8 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Crox RD DG PD 6 1 [MV: 120` | SZ: 8` tall | AC: 6 | HD: 6 | AT: 1 claw / 1 bite | DMG: 1d6 claw / 1d8 bite | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] These bipedal lizards resemble ferocious crocodile humanoids and stand around 8 feet tall. They are immune to toxins & radiation, quite savage, and will attack almost anything they think is edible. Cruler DG PF PH PM TF TH TM RD 5 1 [MV: 60` | SZ: 6` wide | AC: 8 | HD: 5 | AT: 1 bite | DMG: 2d4 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] These giant spiders look to be large tarantulas that are purple in color. They do not spin a web but simply hunt for prey. They are often captured and used as pack animals. Crystal Demon CF CH CM CP 10 1 [MV: 100` | SZ: 12` tall | AC: 4 | HD: 10 | AT: 1 claw | DMG: 2d8 | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] No one knows where these 12 foot tall ice creatures came from, but they are only found in the very coldest regions. They compose of pure ice and look just like demons from ancient paintings. They are very aggressive but fear any type of fire, which can cause them to take triple damage. Cyclops CH CM DG PH PM TH TM 5 1 [MV: 120` | SZ: 7` tall | AC: 7 | HD: 5 | AT: 1 eye / 1 weapon  | WEP: Axe (1d6 dmg)  | DMG: 2d6 eye / weapon | SV: 5 | IQ: Primitive | HITZERO: 15 | LVL: 5] This brutish humanoid usually wear furs of slain bears and wields a club or axe. Their one eye is bright red in color and can fire a laser beam at their target. They are bald with a dark blue skin. D0S-36 Combat Robot FW SW 12 1 [MV: 70` | SZ: 6` tall | AC: -1 | HD: 12 | AT: 1 jaw or 1 attached plasma pistol | DMG: 1d8 jaw or 2d8x3 gun | SV: 12 | IQ: Modern | HITZERO: 11 | LVL: 12] The D0S-36 Combat Robot is a combat robot that runs on nuclear cells and is made mostly of a rough, red looking, adamant. It is built in standard robotic form and is about 6 feet in size. It moves only in water with an installed water propulsion device. Darkwater Eye SW 11 1 [MV: Swim 60` | SZ: 3` wide | AC: 1 | HD: 11 | AT: 1 beam | DMG: 2d12 | SV: 11 | IQ: Animal | HITZERO: 11 | LVL: 11] This creature floats in the oceans. It looks like a huge eye but has a large mouth underneath. There are two long tentacles that it can grab prey with. It attacks from a red beam that comes from the eye. Dinosaur, Anatosaurus TF TS 12 1 [MV: 120` | SZ: 30` tall | AC: 0 | HD: 12 | AT: 1 bite | DMG: 1d4 | SV: 12 | IQ: Animal | HITZERO: 11 | LVL: 12] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Ankylosaurus TF TH TM TS 9 1 [MV: 60` | SZ: 15` tall | AC: 2 | HD: 9 | AT: 1 bite | DMG: 3d6 | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Antrodemus TS 15 1 [MV: 150` | SZ: 30` tall | AC: -4 | HD: 15 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 4d6 bite | SV: 15 | IQ: Animal | HITZERO: 9 | LVL: 15] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Archelon SW 7 1 [MV: 30` (Swim 150`) | SZ: 12` tall | AC: 7 | HD: 7 | AT: 1 bite | DMG: 2d6 | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Brachiosaurus TF TS 36 1 [MV: 60` | SZ: 60` tall | AC: -6 | HD: 36 | AT: 1 bite | DMG: 3d6 | SV: 36 | IQ: Animal | HITZERO: 6 | LVL: 36] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Brontosaurus TF TS 30 1 [MV: 60` | SZ: 70` tall | AC: -6 | HD: 30 | AT: 1 bite | DMG: 3d6 | SV: 30 | IQ: Animal | HITZERO: 6 | LVL: 30] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Camarasaurus TF TS 20 1 [MV: 60` | SZ: 50` tall | AC: -6 | HD: 20 | AT: 1 bite | DMG: 2d6 | SV: 20 | IQ: Animal | HITZERO: 6 | LVL: 20] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Ceratosaurus TF TH TM TS 8 1 [MV: 150` | SZ: 17` tall | AC: 4 | HD: 8 | AT: 1 claw / 1 bite | DMG: 1d6 claw / 3d6 bite | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Cetiosaurus TF TS 24 1 [MV: 60` | SZ: 60` tall | AC: -6 | HD: 24 | AT: 1 bite | DMG: 3d6 | SV: 24 | IQ: Animal | HITZERO: 6 | LVL: 24] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Dinichthys SW 10 1 [MV: 210` | SZ: 25` tall | AC: 2 | HD: 10 | AT: 1 bite | DMG: 3d6 | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Diplodocus TF TS 24 1 [MV: 60` | SZ: 80` tall | AC: -6 | HD: 24 | AT: 1 bite | DMG: 3d6 | SV: 24 | IQ: Animal | HITZERO: 6 | LVL: 24] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Elasmosaurus FW SW 15 1 [MV: 150` | SZ: 50` tall | AC: -1 | HD: 15 | AT: 1 bite | DMG: 3d8 | SV: 15 | IQ: Animal | HITZERO: 9 | LVL: 15] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Gorgosaurus TF TH TM TS 13 1 [MV: 150` | SZ: 30` tall | AC: 0 | HD: 13 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 4d6 bite | SV: 13 | IQ: Animal | HITZERO: 10 | LVL: 13] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Iguanadon TF TH TM TS 6 1 [MV: 150` | SZ: 30` tall | AC: 5 | HD: 6 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 2d4 bite | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Lambeosaurus TF TS 12 1 [MV: 120` | SZ: 20` tall | AC: -1 | HD: 12 | AT: 1 bite | DMG: 2d6 | SV: 12 | IQ: Animal | HITZERO: 11 | LVL: 12] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Megalosaurus TF TH TS 12 1 [MV: 120` | SZ: 25` tall | AC: 0 | HD: 12 | AT: 1 bite | DMG: 3d6 | SV: 12 | IQ: Animal | HITZERO: 11 | LVL: 12] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Monoclonius TF TH TS 8 1 [MV: 60` | SZ: 18` tall | AC: 6 | HD: 8 | AT: 1 bite | DMG: 2d8 | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Mosasaurus SW 12 1 [MV: 30` (Swim 150`) | SZ: 50` tall | AC: 2 | HD: 12 | AT: 1 bite | DMG: 4d8 | SV: 12 | IQ: Animal | HITZERO: 11 | LVL: 12] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Paleoscincus TF TH TM TS 9 1 [MV: 30` | SZ: 20` tall | AC: 4 | HD: 9 | AT: 1 bite | DMG: 2d6 | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Pentaceratops TF TM TS 12 1 [MV: 90` | SZ: 20` tall | AC: 2 | HD: 12 | AT: 1 claw / 1 bite | DMG: 1d6 claw / 1d10 bite | SV: 12 | IQ: Animal | HITZERO: 11 | LVL: 12] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Plateosaurus TF TH TM TS 8 1 [MV: 120` | SZ: 20` tall | AC: 6 | HD: 8 | AT: 1 bite | DMG: 2d6 | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Plesiosaurus SW 20 1 [MV: 150` | SZ: 50` tall | AC: -6 | HD: 20 | AT: 1 bite | DMG: 3d6 | SV: 20 | IQ: Animal | HITZERO: 6 | LVL: 20] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Pteranodon TH TM 4 1 [MV: 30` (Fly 150`) | SZ: 30` tall | AC: 8 | HD: 4 | AT: 1 bite | DMG: 2d4 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Stegosaurus TF TH TM TS 18 1 [MV: 60` | SZ: 25` tall | AC: -6 | HD: 18 | AT: 1 bite | DMG: 3d6 | SV: 18 | IQ: Animal | HITZERO: 8 | LVL: 18] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Styracosaurus TF TH TS 10 1 [MV: 60` | SZ: 18` tall | AC: 4 | HD: 10 | AT: 1 bite | DMG: 2d8 | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Teratosaurus TF TH 10 1 [MV: 180` | SZ: 20` tall | AC: 4 | HD: 10 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 3d6 bite | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Tricerotops TF TH TM TS 16 1 [MV: 90` | SZ: 24` tall | AC: -5 | HD: 16 | AT: 1 claw / 1 bite | DMG: 1d8 claw / 2d6 bite | SV: 16 | IQ: Animal | HITZERO: 9 | LVL: 16] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dinosaur, Tyrannosaurus Rex TF TH TM TS 18 1 [MV: 150` | SZ: 50` tall | AC: -5 | HD: 18 | AT: 1 claw / 1 bite | DMG: 1d6 claw / 4d10 bite | SV: 18 | IQ: Animal | HITZERO: 8 | LVL: 18] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Dog CF CH CM CP PD PS 3 1 [MV: 120` | SZ: 3` tall | AC: 9 | HD: 3 | AT: 1 bite | DMG: 1d6 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today. Dolphin SW 3 1 [MV: Swim 300` | SZ: 12` long | AC: 9 | HD: 3 | AT: 1 bite | DMG: 2d4 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today. Dracoshark FW 2 1 [MV: Swim 60` | SZ: 3` long | AC: 9 | HD: 2 | AT: 1 bite | DMG: 1d6 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] These white sharks have two small horns on their heads. Dragonfly, Giant FW PS TS RD 8 1 [MV: 10` (Fly 360`) | SZ: 3` long | AC: 4 | HD: 8 | AT: 1 bite | DMG: 2d6 | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. They are fast gaining a +1 to their initiative rolls. Drakorian DG PD PF PM PP PS TF TM TS RD 8 1 [MV: 60` (Fly 240`) | SZ: 35` long | AC: 6 | HD: 8 | AT: 1 bite / 1 sting | DMG: 2d8 bite / 1d6 sting | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] This is a very large lizard with shiny black scales and a huge scorpion-like tail. It has two feathered wings that are red in color. Anyone stung by this beast must resist the poison or die within 1d4 rounds. Draygun CF CH CM DG FW PF PH PM SW TF TH TM RD 10 1 [MV: 90` (Fly 240`) | SZ: 48` tall | AC: 3 | HD: 10 | AT: 1 claw / 1 bite / 1 breathe | DMG: 1d8 claw / 1d10 bite / 1d12 breathe | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] From ancient stories of Earth`s past, these creatures has dark red scales and two large horns on its head. It can breathe fire up to 20` away. Draygun, Deep SW 15 1 [MV: Swim 180` | SZ: 60` long | AC: -2 | HD: 15 | AT: 1 bite | DMG: 3d8 | SV: 15 | IQ: Animal | HITZERO: 9 | LVL: 15] These giant sea serpents are usually about 50 feet to 60 feet long and are purplish in color. They not able to leave the sea so simply hunt near the shores. Some sailors have told tales about seeing these creatures wrapping around whales and crushing them to death. Deep Dragons can actually breathe fire like the ancient stories tell of other dragons. They do not use this ability too often as they save this deadly strike for wooden boats. The flame will consume a 20 feet area and cause 1d8 damage for 1d4 rounds. Draygun, Ice CF CH CM CP 10 1 [MV: 90` | SZ: 30` long | AC: 2 | HD: 10 | AT: 1 bite or 1 breathe | DMG: 2d8 bite / 3d6 breathe | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] These 30` long lizards have no skeletal system, but rely on the coldness of the air to form an icy exoskeleton. They are an icy color but you can see the tint of red muscle below the surface. Their body secretes a fluid that immediately starts to freeze, but there are other parts of the body that will emit enough heat to form joints. They will often attempt to bite their prey but will use their icy breathe attack if needed. Anyone hit with this breathe attack must resist the energy or be frozen for 1d4 rounds. Draygun, Ooze DG 10 1 [MV: 90` (Fly 240`) | SZ: 40` tall | AC: 3 | HD: 10 | AT: 1 claw / 1 bite | DMG: 1d8 claw / 1d10 bite | SV: 10 | IQ: Instinctual | HITZERO: 12 | LVL: 10] Drayguns are known to sleep for months at a time. It is not too uncommon that they get consumed by symbiotic ooze while they slumber. These creatures are the result of it. Draygur TF TH TM TS PF PS PH PM 5 1 [MV: 180` | SZ: 12` tall | AC: 9 | HD: 5 | AT: 1 claw | DMG: 1d6 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] These are 12 foot tall herbivores, resembling velociraptors, which tend to stay in packs of 20. They have brownish green scales with yellowish spots that run down its back and legs. They have horns protruding from their heads and reddish ridges on their backs. They are timid and will usually flee from areas of danger. They are easily trained and often used as mounts. They cannot stand cold weather and will die in 1d4 days if exposed to winter environments. They eat almost any kind of leaves and can detect when a plant is poisonous to them. Dredlasaur TF TH TM TS 15 1 [MV: 120` | SZ: 22` tall | AC: -1 | HD: 15 | AT: 1 bite / 1 stomp | DMG: 2d6 bite / 4d8 stomp | SV: 15 | IQ: Animal | HITZERO: 9 | LVL: 15] These 22 foot long lizard is dark green in color with a dull yellow underbelly. Their eyes are bright yellow and only allows them to detect movement. They will attack anything that moves, if it is at least over 3 feet tall, and determine if it is meat afterward. Dydra FW 15 1 [MV: Swim 180` | SZ: 40` long | AC: -3 | HD: 15 | AT: 1 bite or 1 beam | DMG: 3d8 bite / 2d6 beam | SV: 15 | IQ: Animal | HITZERO: 9 | LVL: 15] This eight headed serpent hunts the waters of rivers and lakes and is about 40 feet long. It has a dark green scaly skin with dark brown underbelly. They will always bite unless their enemy is out of range. If the enemy is out of range, they will shoot a beam of red energy from their eyes up to a range of 60`. If one is hit by this beam, they must resist the energy or take double damage. If one does maximum damage (during their attack round) to the dydra, then a head is severed, destroyed, or disabled. Eagle CF CM FW PF PM SW 2 1 [MV: 10` (Fly 300`) | SZ: 6` wide | AC: 8 | HD: 2 | AT: 1 talon | DMG: 1d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today. Eagle, Giant CM FW SW 4 1 [MV: 30` (Fly 480`) | SZ: 20` wide | AC: 7 | HD: 4 | AT: 1 talon | DMG: 2d6 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Eel, Electric SW 2 1 [MV: Swim 120` | SZ: 9` long | AC: 9 | HD: 2 | AT: 1 bite | DMG: 1d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today. They will release an electrical discharge about 40% of the time causing 1d6 damage. If a victim can resist the energy, they will only suffer half damage from the shock. Eel, Electric, Giant SW 7 1 [MV: Swim 90` | SZ: 40` long | AC: 7 | HD: 7 | AT: 1 bite | DMG: 1d8 | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. They will release an electrical discharge about 40% of the time causing 1d12 damage. If a victim can resist the energy, they will only suffer half damage from the shock. Eleczard DG PF PH PM PP PS TF TH TM TS RD 7 1 [MV: 60` | SZ: 7` long | AC: 4 | HD: 7 | AT: 1 bite | DMG: 1d8 | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] These large lizards have a shiny coat of purplish-red scales. They often attack with their huge jaws, but anyone hitting them with a metal melee weapon may get an electrical jolt causing 1d8 damage if they fail to resist the energy. They only discharge this electricity about 50% of the time. A dead eleczard can charge a few items before the corpses is fully discharged. Eleczard, Greater DG PF PH PM PP PS TF TH TM TS RD 10 1 [MV: 60` | SZ: 12` long | AC: 1 | HD: 10 | AT: 1 bite | DMG: 1d12 | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] These large lizards have a shiny coat of purplish-red scales. They often attack with their huge jaws, but anyone hitting them with a metal melee weapon may get an electrical jolt causing 1d8 damage if they fail to resist the energy. They only discharge this electricity about 50% of the time. A dead eleczard can charge many items before the corpses is fully discharged. Elephant TF TH TS 10 1 [MV: 120` | SZ: 12` tall | AC: 4 | HD: 10 | AT: 1 stomp / 1 tusk | DMG: 2d6 stomp / 1d8 tusk | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] This is a creature from Earth`s past that still exists today. Elheduox Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 15 1 [MV: 180` | SZ: 3` tall | AC: -3 | HD: 15 | AT: 1 claw or 1 built-in fusion pistol | DMG: 1d6 claw or 2d8+2(x3) gun | SV: 15 | IQ: Advanced | HITZERO: 9 | LVL: 15] The Elheduox Android (built by an ancient alien race known as the Elheduox) is an android built with artificial intelligence that runs on alien technology and is made mostly of a shiny, gold shaded, adamant. It is built in standard robotic form and is about 3 feet in size. It can move around on 2 wheels. Eye Crawler RD DG 2 1 [MV: 100` | SZ: 1` tall | AC: 9 | HD: 2 | AT: 1 spit | DMG: 1d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] These reddish creatures are about 1 feet tall and have one large eye with six legs attached. They have small orifices that will spray a liquid. One must resist the poisons or take double damage from this liquid. They also have a spongy material on their bellies. They will lie on any organic material while this spongy belly releases a digestive liquid. As the organic material breaks down, it is absorbed through the spongy material, feeding the Eye Crawler. F757-3 Inspection Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 13 1 [MV: 40` | SZ: 5` tall | AC: 0 | HD: 13 | AT: 1 claw / 1 jaw or 1 attached plasma battle axe | DMG: 1d6 claw / 1d10 jaw or 1d10 axe | SV: 13 | IQ: Modern | HITZERO: 10 | LVL: 13] The F757-3 Inspection Mech is an exploration mech that runs on nuclear batteries and is made mostly of a shiny, rust painted, adamant. It is built in the form of a rat and is about 5 feet in size. It can move around on 4 legs. Falcon, Large CF CH CM CP FW PD PF PH PM PP PS SW TF TH TM TS 9 1 [MV: 10` (Fly 330`) | SZ: 4` wide | AC: 9 | HD: 1 | AT: 1 talon | DMG: 1d4 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Fish, Glowing FW SW 9 1 [MV: 300` | SZ: 1` long | AC: 9 | HD: 1 | AT: 1 bite | DMG: 1d4 bite | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This fish is mostly green in color and has two large yellow eyes. They eyes will light up when it sees potential prey. Anyone looking at the fish must resist the mind effect or by hypnotized and cannot move. The fish then waits for either the creature to drown or they will simply start eating it while in this state. One can make another mind defense test each round to snap out of it. Fly, Giant CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 3 1 [MV: 90` (Fly 300`) | SZ: 3` long | AC: 9 | HD: 3 | AT: 1 bite | DMG: 1d8 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Fly, Giant, Horsefly CF CM CP DG PD PF PM PP PS TF TM TS RD 6 1 [MV: 60` (Fly 270`) | SZ: 5` long | AC: 6 | HD: 6 | AT: 1 bite | DMG: 2d8 | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Frog, Giant DG FW PF PP PS TF TS 2 1 [MV: 30` (Swim 90`) | SZ: 6` wide | AC: 9 | HD: 2 | AT: 1 tongue | DMG: 1d6 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. It will attack with its tongue but only to bring its prey into its mouth, where the bite does damage. A strength test must succeed for the victim to free themselves from the sticky tongue. Frogigator RD FW TF TS PS PF 6 1 [MV: 90` (Jump 120`) | SZ: 6` long | AC: 8 | HD: 6 | AT: 1 bite | DMG: 1d6 | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] These greenish skinned creatures mainly live in swampy areas and are about 6 feet long. They are a cross between an alligator and a frog. They will lie beneath the muck or water, waiting for prey to walk by. They will leap out from hiding and try to get a firm hold with their jaws. Once a victim dies, they then drag it under the muck or water to eat. Fruglum FW PS TS 5 1 [MV: 60` (Swim 120`) | SZ: 4` tall | AC: 9 | HD: 5 | AT: 1 weapon  | WEP: Club (1d4 dmg)  | DMG: weapon | SV: 5 | IQ: Primitive | HITZERO: 15 | LVL: 5] Fruglums are a humanoid frog species that mainly live in the lakes and rivers. They have green skin with a yellowish chest. They have long sticky tongues that they use to cause their opponents to fall off their feet. They usually do not attack other species, except for the fish they require for food. They must lay their eggs just outside their domain, which they seriously defend. This seriousness often leads to misunderstandings from those that get too close to the eggs, causing Fruglums to attack. They are simple creatures that usually use spears and swords as their main weapons. Fungoid DG 3 1 [MV: 90` | SZ: 3` tall | AC: 9 | HD: 3 | AT: 1 fist | DMG: 1d4 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] These humanoid mushroom men are blue in color. They have no eyes but sense the world with vibrations. Anyone that his them with fists or melee weapons will release spores into the air. Anyone within 10` will have to resist the poisons or they will become a fungoid over the period of one month. A toxshot will remove the spores from the victim`s system if administered within 24 hours of exposure. G93W-J Defender Droid FW SW 15 1 [MV: 110` | SZ: 8` tall | AC: -1 | HD: 15 | AT: 1 jaw or 1 attached plasma sword | DMG: 1d8 jaw or 1d8 sword | SV: 15 | IQ: Modern | HITZERO: 9 | LVL: 15] The G93W-J Defender Droid is a guard droid that runs on uranium batteries and is made mostly of a smooth, orange looking, crystal alloy. It is built in the form of a shark and is about 8 feet in size. It moves only in water with an installed water propulsion device. Gar, Giant FW 8 1 [MV: Swim 300` | SZ: 30` long | AC: 4 | HD: 8 | AT: 1 bite | DMG: 2d10 | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Gargoil CF CM DG FW PF PM PS TF TM TS 5 1 [MV: 90` (Fly 150`) | SZ: 7` tall | AC: 8 | HD: 5 | AT: 1 claw or 1 oil | DMG: 1d6 claw or oil | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] These humanoids have black colored fur and dark gray feathered wings. They have two white horns on their heads that are about 6 inches long. They drool of black oil that they may spit at a victim`s feet. Anyone this happens to must make a successful agility test or fall from the slickness. One could harvest 2 gallons of oil from the corpse of these creatures. Gargul CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS RD 10 1 [MV: 150` | SZ: 6` long | AC: 1 | HD: 10 | AT: 1 claw / 1 bite | DMG: 1d6 claw / 1d8 bite | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] These creature look like deformed wolves and are covered in a twisted pattern of red colored skin. They have huge fangs and their eyes glow with an odd green color. Anyone bitten must resist the radiation or suffer from radiation sickness for 1d4 weeks. This sickness causes one to suffer a 2 penalty to all die rolls but can be cured by a toxshot. Gatordon FW SW 15 1 [MV: Swim 150` | SZ: 50` long | AC: -4 | HD: 15 | AT: 1 bite | DMG: 3d6 | SV: 15 | IQ: Animal | HITZERO: 9 | LVL: 15] This large, snake like creatuure has the legs and head of an alligator and covered in bright blue scales. Geolhbab Hunter Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 12 1 [MV: 180` | SZ: 12` tall | AC: 0 | HD: 12 | AT: 1 fist or 1 attached pulse knife | DMG: 1d6 fist or 1d8 knife | SV: 12 | IQ: Advanced | HITZERO: 11 | LVL: 12] The Geolhbab Hunter Droid (from an ancient war with aliens known as the Geolhbab) is a combat droid that runs on alien technology and is made mostly of a light, rust colored, adamant. It is built in standard robotic form and is about 12 feet in size. It can move around on 2 tracks. GF0-FI Fighting Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 7 1 [MV: 170` | SZ: 7` tall | AC: 6 | HD: 7 | AT: 1 pincer or 1 attached plasma axe | DMG: 1d4 pincer or 1d8 axe | SV: 7 | IQ: Modern | HITZERO: 13 | LVL: 7] The GF0-FI Fighting Mech is a combat mech that runs on nuclear cells and is made mostly of a dark, green tinted, crystal alloy. It is built in standard robotic form and is about 7 feet in size. It can move around on 2 legs. Giant CF CH CM CP DG PF PH PM PP PS TF TH TM TS 9 1 [MV: 120` | SZ: 10` tall | AC: 3 | HD: 9 | AT: 1 club  | WEP: Axe (1d6 dmg)  | DMG: 2d8 club | SV: 9 | IQ: Primitive | HITZERO: 12 | LVL: 9] These giant humanoids usually hunt with enormous clubs. They have brown skin and black hair. They usually wear bear skins and use large tree limbs for weapons. Giant, Fire CF CH CM CP DG PD PF PH PM PP TF TH TM RD 12 1 [MV: 120` | SZ: 12` tall | AC: 0 | HD: 12 | AT: 1 club  | WEP: Battle axe (1d8 dmg)  | DMG: 2d10 club | SV: 12 | IQ: Primitive | HITZERO: 11 | LVL: 12] These giant humanoids usually hunt with enormous clubs. Their skin is orange in color and they have bright red hair. They have a natural resistance to heat. Giant, Frost CF CH CM DG PF PH PM 11 1 [MV: 120` | SZ: 15` tall | AC: 3 | HD: 11 | AT: 1 club  | WEP: Knife (1d4 dmg)  | DMG: 2d10 club | SV: 11 | IQ: Primitive | HITZERO: 11 | LVL: 11] These giant humanoids usually hunt with enormous clubs. Their skin is white in color and they have bright blue hair. They have a natural resistance to cold. Giant, Mountain CM PM TM 12 1 [MV: 120` | SZ: 14` tall | AC: 2 | HD: 12 | AT: 1 club  | WEP: Sword (1d6 dmg)  | DMG: 2d8 club | SV: 12 | IQ: Primitive | HITZERO: 11 | LVL: 12] These giant humanoids usually hunt with enormous clubs. They have pale skin and brown hair. They usually wear bear skins and use large tree limbs for weapons. Giant, Stone CH CM DG PH PM TH TM 10 1 [MV: 120` | SZ: 12` tall | AC: 2 | HD: 10 | AT: 1 weapon  | WEP: Laser pistol (2d6(x3) dmg)  | DMG: weapon | SV: 10 | IQ: Modern | HITZERO: 12 | LVL: 10] These giant humanoids have dark gray skin and black hair. They often live in large abandoned cities and can hold two-handed weapons in one hand. They often make armor from sheet metal and have been seed using old car doors for shields. Gillard FW SW 5 1 [MV: 120` | SZ: 5` tall | AC: 9 | HD: 5 | AT: 1 weapon  | WEP: Pulse axe (1d10 dmg)  | DMG: weapon | SV: 5 | IQ: Advanced | HITZERO: 15 | LVL: 5] This aquatic humanoid race of aliens come from an unknown region of space and stand about 5 feet tall. They have bright blue scales and yellow eyes. They resemble fish and breathe through gills in the neck. They must wear a special suit when traveling out of the water. The suit looks like an ancient space suit except it is filled with water instead of oxygen. Glow Flower PF PH PP PS TF TH TS 6 1 [MV: None | SZ: 10` tall | AC: 7 | HD: 6 | AT: 1 bite | DMG: 1d8 | SV: 6 | IQ: Instinctual | HITZERO: 14 | LVL: 6] These 10 foot plants lie dormant during the day. At night, they appear as glowing green flowers that stand tall above other plants. The light emits a slow pulse that causes one to slowly approach the light. Only biological creatures within 30` are susceptible to this light. One must resist the mind effect or they will be forced to slowly approach the plant. Once in range, the plant will open up and wrap around the victim, digesting them in 3d6 rounds. During this time, the victim will take 1d4 damage per round. They may attempt to make a strength test each round to see if they break free. These plants are easily found during the day, as piles of bones are usually scattered around the plant. If attacked during the daytime, they will defend themselves without the glowing effect to aid them. Goat CH CM CP PD PH PM PP 2 1 [MV: 150` | SZ: 3` tall | AC: 9 | HD: 2 | AT: 1 charge | DMG: 1d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today. Goat, Giant CH CM CP PD PH PM PP 4 1 [MV: 180` | SZ: 5` tall | AC: 8 | HD: 4 | AT: 1 charge | DMG: 2d8 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Gorilla TF TH TS 5 1 [MV: 120` | SZ: 6` tall | AC: 7 | HD: 5 | AT: 1 claw or weapon  | WEP: Stick (1d4 dmg)  | DMG: 1d6 or weapon | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today. They may use rocks or clubs as weapons. Gorilus TF TH TS 7 1 [MV: 120` | SZ: 7` tall | AC: 6 | HD: 7 | AT: 2 claws | DMG: 1d6 each claw | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] These apes look like larger version of ancient apes except they have four arms. They mainly eat plants but will sometimes eat meat from smaller animals they capture. They are very aggressive and will attack anyone that enters their domain. Gublyn DG 3 1 [MV: 120` | SZ: 4` tall | AC: 9 | HD: 3 | AT: 2 claws or 1 weapon  | WEP: Axe (1d6 dmg)  | DMG: 1d4 each claw or weapon | SV: 3 | IQ: Primitive | HITZERO: 17 | LVL: 3] Gublyns are 4` tall greenish humanoid creatures with three horns on their head. They live underground and are able to use crude weapons like clubs, swords and bows. They have four arms which allow them to perform two attacks per round when they are not holding a weapon. They never come to the surface because they prefer to live in complete darkness. They can see in total darkness up to 200` away. Hawk CF CH CM CP FW PD PF PM PP PS SW TF TH TM TS 0 1 [MV: 10` (Fly 360`) | SZ: 2` wide | AC: 9 | HD: 0 | AT: 1 talon | DMG: 1d4 | SV: 0 | IQ: Animal | HITZERO: 19 | LVL: 0] This is a creature from Earth`s past that still exists today. Hawkan CH CM FW PH PM SW TH TM 2 1 [MV: 60` (Fly 360`) | SZ: 6` tall | AC: 9 | HD: 2 | AT: 1 talon or weapon  | WEP: Laser rifle (3d8(x3) dmg)  | DMG: 1d4 talon or weapon | SV: 2 | IQ: Modern | HITZERO: 18 | LVL: 2] These humanoid hawks make their settlements in the mountains or on the sides of cliffs. They use many modern items and favor plasma weapons when hunting or defending themselves. Hippopotamus TS FW 8 1 [MV: 90` (Swim 120`) | SZ: 12` long | AC: 4 | HD: 8 | AT: 1 bite | DMG: 2d8 | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] This is a creature from Earth`s past that still exists today. Hoppler PF PH PM PS TF TH TM TS 5 1 [MV: 120` (Jump 180`) | SZ: 7` tall | AC: 7 | HD: 5 | AT: 1 weapon  | WEP: Medium rifle (1d12 dmg)  | DMG: weapon | SV: 5 | IQ: Modern | HITZERO: 15 | LVL: 5] Hopplers are a bright yellowish, insectoid race that feed on leaves and grass. They have four arms and large, orange eyes and stand around 7 feet tall. They have two antennae on their heads, which they use to pick up sound vibrations. They are able to speak, if sounding somewhat high pitch. They usually build their homes over an existing structure, covering it in mud to strengthen it. These dwellings are where they store their food and lay their eggs. They are intelligent and may be encountered out in the world as they to like to explore. They will trade metal and artifacts with other species and will even live among them in certain communities. Hornet, Giant DG PD PF PH PM PP PS TF TH TM TS RD 5 1 [MV: Fly 240` | SZ: 5` long | AC: 8 | HD: 5 | AT: 1 sting | DMG: 1d4 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone stung by the hornet must resist the poison or be paralyzed for 1d4 rounds. Horse CF CH CM CP PD PF PH PM PP PS TF TH TM TS 2 1 [MV: 240` | SZ: 6` tall | AC: 9 | HD: 2 | AT: 1 kick | DMG: 1d6 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today. Horsemen PF PH PP RD 4 1 [MV: 180` | SZ: 6` tall | AC: 7 | HD: 4 | AT: 1 weapon  | WEP: Machine pistol (1d10 dmg/2 attacks)  | DMG: weapon | SV: 4 | IQ: Modern | HITZERO: 16 | LVL: 4] These creatures have the lower body of a horse but the torso of a human. The live in tribes and often raid other settlements for supplies. They are sometimes wearing some form of leather armor and using plasma weapons. Hulking Beast DG 9 1 [MV: 120` | SZ: 8` tall | AC: 3 | HD: 9 | AT: 1 claw / 1 bite | DMG: 1d8 claw / 1d12 bite | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] This muscular humanoid is covered in dark blue fur and has bright red eyes. It can see in complete darkness and has huge claws. It generally makes a home in a cave but make their way through other underground areas to hunt for meat. Human, Infected CH CM CP DG PH PM PP PS TH TM TS RD 2 1 [MV: 90` | SZ: 6` tall | AC: 9 | HD: 2 | AT: 1 bite | DMG: 1d4 | SV: 2 | IQ: Instinctual | HITZERO: 18 | LVL: 2] These are humans that are believed to have come from an old laboratory accident that was testing a regenerative serum that really caused them to have a hunger for non-infected blood. They have a gray color to their skin and completely blackened eyes. They have rotten teeth and shagy black hair, if they have hair at all. Anyone bitten by them will need to resist the poisons or become like them in 3d6 hours (attacking anyone that is not infected). A toxshot is known to remove the effects. Hydra CF CM CP DG PF PM PP PS TF TM TS 9 1 [MV: 90` | SZ: 16` tall | AC: 5 | HD: 9 | AT: 8 bites | DMG: 1d4 each bite | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] From ancient stories of Earth`s past, these creatures has green scales and 8 heads. If one does maximum damage (during their attack round) to the hydra, then a head is severed, destroyed, or disabled. Hyena TF TH TS 3 1 [MV: 120` | SZ: 4` tall | AC: 9 | HD: 3 | AT: 1 bite | DMG: 2d4 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today. Hyena, Giant TF TH TS 5 1 [MV: 120` | SZ: 7` tall | AC: 6 | HD: 5 | AT: 1 bite | DMG: 2d8 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. HZ681-U Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 7 1 [MV: 30` | SZ: 11` tall | AC: 6 | HD: 7 | AT: 1 jaw | DMG: 1d8 jaw | SV: 7 | IQ: Modern | HITZERO: 13 | LVL: 7] The HZ681-U Robot is a robot with advanced AI that runs on electricity and is made mostly of a smooth, blue painted, adamant. It is built in standard robotic form and is about 11 feet in size. It can move around on 2 treads. Insectoid DG RD 7 1 [MV: 180` | SZ: 6` tall | AC: 6 | HD: 7 | AT: 1 bite or 1 weapon  | WEP: Plasma rifle (2d10(x3) dmg)  | DMG: 1d4 bite or weapon | SV: 7 | IQ: Advanced | HITZERO: 13 | LVL: 7] These highly advanced creatures often make their cities underground. They often have robots do much of the work for them and use many types of energy weapons. They look like bright yellow grasshoppers with two large black eyes. Intruder CM DG PM PS TM TS RD 4 1 [MV: 90` | SZ: 6` tall | AC: 7 | HD: 4 | AT: 1 weapon  | WEP: Gyrojet rifle (2d12 dmg)  | DMG: weapon | SV: 4 | IQ: Instinctual | HITZERO: 16 | LVL: 4] This creature has no real form. Any medium sized (recently killed) creature it touches, it can change itself to appear exactly as that creature. It will absorb the memories of the creature and will be able to behave just like they did. They often try to infiltrate a group and take each person at a time. IO008-0 Investigation Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 7 1 [MV: 160` | SZ: 12` tall | AC: 5 | HD: 7 | AT: 2 claws | DMG: 1d8 claw / 1d8 claw | SV: 7 | IQ: Modern | HITZERO: 13 | LVL: 7] The IO008-0 Investigation Robot is an exploration robot that runs on petroleum cells and is made mostly of a shiny, blue painted, plastoid. It is built in standard robotic form and is about 12 feet in size. It can hover around with an installed hover device. J28-A1P Attendant Mech FW SW 3 1 [MV: 40` | SZ: 12` tall | AC: 9 | HD: 3 | AT: 1 claw or 1 attached laser sword | DMG: 1d8 claw or 1d6+1 sword | SV: 3 | IQ: Industrial | HITZERO: 17 | LVL: 3] The J28-A1P Attendant Mech is an escort mech that runs on petroleum and is made mostly of a metallic, bronze hued, iron. It is built in standard robotic form and is about 12 feet in size. It moves only in water with an installed rotor device. J84E-3 Spy Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 6 1 [MV: 170` | SZ: 10` tall | AC: 7 | HD: 6 | AT: 1 pincer | DMG: 1d6 pincer | SV: 6 | IQ: Modern | HITZERO: 14 | LVL: 6] The J84E-3 Spy Droid is a spy droid that runs on nuclear generators and is made mostly of a smooth, red coated, promethium. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 legs. Jackal PD PF PH PP PS TF TH TS 9 1 [MV: 120` | SZ: 4` tall | AC: 9 | HD: 1 | AT: 1 bite | DMG: 1d4 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today. Jaguar TF TH TS 5 1 [MV: 150` | SZ: 7` long | AC: 9 | HD: 5 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 1d8 bite | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today. They have a +1 to their initiative. Jaw Lock SW 9 1 [MV: Swim 180` | SZ: 30` long | AC: 2 | HD: 9 | AT: 1 bite | DMG: 2d10 | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] These 30` long sharks are a slightly mutated version of a great white. They are completely blackened and have a much thicker skin than their ancestors. They are more aggressive than other sharks, as they will often lock their jaws onto the sides of small boats in the hopes of sinking it. The bite of a Jaw Lock is also poisonous. The poison is far from lethal, but it will affect the nervous system. Just scraping the teeth of these creatures will cause paralysis unless the victim resists the poison. If they fail, they will be paralyzed for 1d6 rounds. This attack usually allows the Jaw Lock to consume its prey without dealing with the struggle. Jellyfish, Giant SW 2 1 [MV: 10` | SZ: 6` wide | AC: 9 | HD: 2 | AT: 1 sting | DMG: 1d10 | SV: 2 | IQ: Instinctual | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. If one is hit from this creature, they must resist the poisons or be paralyzed for 1d6 rounds. K42X-1 Tactical Surveillance Droid FW SW 20 1 [MV: 160` | SZ: 4` tall | AC: -6 | HD: 20 | AT: 1 fist or 1 built-in gravitube | DMG: 1d4 fist or 2d6x3 gun | SV: 20 | IQ: Modern | HITZERO: 6 | LVL: 20] The K42X-1 Tactical Surveillance Droid is a spy droid that runs on petroleum cells and is made mostly of a light, white hued, promethium. It is built in standard robotic form and is about 4 feet in size. It moves only in water with an installed water propulsion device. Ked-neep Recall Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 20 1 [MV: 130` | SZ: 10` tall | AC: -6 | HD: 20 | AT: 1 claw or 1 attached pulse battle axe | DMG: 1d6 claw or 1d12 axe | SV: 20 | IQ: Advanced | HITZERO: 6 | LVL: 20] The Ked-neep Recall Robot (from an ancient war with aliens known as the Ked-neep) is a retrieval robot that runs on alien technology and is made mostly of a shiny, red coated, crystal alloy. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 rockets. KN-18 Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 4 1 [MV: 170` | SZ: 11` tall | AC: 7 | HD: 4 | AT: 1 jaw | DMG: 1d4 jaw | SV: 4 | IQ: Industrial | HITZERO: 16 | LVL: 4] The KN-18 Cyborg is a cybernetic machine with human-like intellect that runs on petroleum and is made mostly of a dark, bronze colored, adamant. It is built in the form of a worm and is about 11 feet in size. It has no legs so it mechanically slithers around. Kraken SW 20 1 [MV: Swim 200` | SZ: 50` long | AC: -6 | HD: 20 | AT: 8 tentacles | DMG: 1d6 each tentacle | SV: 20 | IQ: Animal | HITZERO: 6 | LVL: 20] This enormous squid was once believed to be ancient legend, but many have reported this creature attacking their sailing ships. L8610-S Battle Mech PF PH PM PP PS PD CF CH CM CP TF TH TM TS 5 1 [MV: 180` | SZ: 8` tall | AC: 6 | HD: 5 | AT: 1 talon / 1 beak or 1 attached plasma knife | DMG: 1d6 talon / 1d4 beak or 1d6 knife | SV: 5 | IQ: Modern | HITZERO: 15 | LVL: 5] The L8610-S Battle Mech is a combat mech that runs on electricity cells and is made mostly of a light, white painted, adamant. It is built in the form of a bird and is about 8 feet in size. It can fly around with a set of wings. Lamprey FW PS TS 4 1 [MV: 60` (Swim 90`) | SZ: 8` tall | AC: 9 | HD: 4 | AT: 1 punch | DMG: 1d10 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] Lampreys are large blood sucking bipedal beasts with brown or gray on their backs with a whitish gray underbelly. Their faces resemble that of leeches, with saliva that thins the blood of their victims. They stand around 8` tall and have huge hands they use to club their victims. They prefer to knock their victims unconscious so they may feed off the blood at their leisure. They generally feed off of giant fish but will sometimes lie just below the surface of the water and wait for a sailor or swimmer to come nearby. Lamprey, Giant FW SW 5 1 [MV: 90` | SZ: 3` long | AC: 6 | HD: 5 | AT: 1 bite | DMG: 1d4 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. They will latch on to its prey if they succeed at biting. If they are not removed, they will drain the victim`s blood causing 1d6 damge per round. Leech, Giant DG FW PS TS 2 1 [MV: 30` | SZ: 4` long | AC: 9 | HD: 2 | AT: 1 bite | DMG: 1d6 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. They will latch on to its prey if they succeed at biting. If they are not removed, they will drain the victim`s blood causing 1d8 damge per round. Leopard PD PF PH PM PP PS TF TH TM TS 4 1 [MV: 120` | SZ: 7` long | AC: 9 | HD: 4 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 1d6 bite | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today. They have a +1 to their initiative. Lion PD PF PH PM PP PS TF TH TM TS 6 1 [MV: 120` | SZ: 10` long | AC: 5 | HD: 6 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 1d10 bite | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] This is a creature from Earth`s past that still exists today. They have a +1 to their initiative. Lion, Fire DG PD RD 9 1 [MV: 120` | SZ: 5` tall | AC: 2 | HD: 9 | AT: 1 claw / 1 bite / 1 breathe | DMG: 1d8 claw / 1d10 bite / 1d12 breathe | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] This creature has bright orange scales and a large mane of red hair. It can breathe fire up to 20` away. Lion, Mountain CF CH CM CP PD PH PM PP TF TH TM 4 1 [MV: 150` | SZ: 7` long | AC: 7 | HD: 4 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 1d6 bite | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today. They have a +1 to their initiative. Lion, Spotted CM CP DG PD PM PP PS TM TS 7 1 [MV: 120` | SZ: 8` long | AC: 6 | HD: 7 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 1d8 bite | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] This is a creature from Earth`s past that still exists today. They have a +1 to their initiative. Lizard Man DG FW PS TS 3 1 [MV: 60` (Swim 120`) | SZ: 7` tall | AC: 9 | HD: 3 | AT: 1 weapon  | WEP: Sword (1d6 dmg)  | DMG: weapon | SV: 3 | IQ: Primitive | HITZERO: 17 | LVL: 3] These green scaled lizard men usually live in swamps, hunting with spears, clubs, and swords. Lizard Man, Desert DG TH TM PD TF TS RD 3 1 [MV: 90` | SZ: 7` tall | AC: 9 | HD: 3 | AT: 1 weapon or 1 breathe  | WEP: Club (1d4 dmg)  | DMG: weapon / 1d6 breathe | SV: 3 | IQ: Primitive | HITZERO: 17 | LVL: 3] These green scaled lizard me usually live in deserts, hunting with spears, clubs, and swords. They can breathe fire up to 6` away. Lizard, Fire DG PM TM RD 10 1 [MV: 90` | SZ: 20` long | AC: 1 | HD: 10 | AT: 1 bite or 1 breathe | DMG: 2d8 bite / 2d12 breathe | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] This lizard has bright orange scales with a red feathered head. It can breath fire up to 10` away, but will only do this attack about 35% of the time. Lizard, Giant DG PF PP PS TF TS 4 1 [MV: 150` | SZ: 15` long | AC: 7 | HD: 4 | AT: 1 bite | DMG: 1d8 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Lizard, Ice CH CM DG 4 1 [MV: 90` (Fly 150`) | SZ: 5` long | AC: 9 | HD: 4 | AT: 1 bite | DMG: 1d6 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This lizard is made of icy scales and can spit a liquid that will freeze their victims feet to where they stand. There is only a 20% chance they will use this attack and mostly if their victim tries to flee Lizard, Subterranean DG 6 1 [MV: 120` | SZ: 20` long | AC: 5 | HD: 6 | AT: 1 bite | DMG: 2d6 | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] This large lizard can blend in with rocks so it will have a +2 to initiative during the first round, and only if hidden by rocks. Lobber SW 8 1 [MV: 60` (Swim 90`) | SZ: 12` tall | AC: 6 | HD: 8 | AT: 1 pincer | DMG: 3d6 | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] Lobbers are 12` tall juggernauts that live at the bottom of the sea. They resemble enormous bipedal lobsters. Their protective shell is dark red in color. They are massively strong and are known to punch right through metal hulls of ships. They remain on the bottom of the sea, watching for prey to pass overhead. They swim quite slowly due to their massive size. Lokist PP PF PH 3 1 [MV: 90` (Fly 180`) | SZ: 4` tall | AC: 8 | HD: 3 | AT: 2 claws | DMG: 1d6 each claw | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] These 4 foot tall bipedal insects are a dull yellow color with black spots covering their bodies. Their eyes are black and they will eat meat or vegetation. They are able to attack twice with their multiple arms. They rest during the night and communicate with each other with a series of chirps. Lynx, Giant CF CH CM CP 3 1 [MV: 120` | SZ: 6` long | AC: 9 | HD: 3 | AT: 1 bite | DMG: 1d8 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Man-Plant DG PS TS 9 1 [MV: 60` | SZ: 8` tall | AC: 5 | HD: 9 | AT: 1 wrap | DMG: special | SV: 9 | IQ: Instinctual | HITZERO: 12 | LVL: 9] This creature looks just like a tall humandoid but is made completely of vines and leaves. It will attempt to grap a creature and wrap itself around it to suffocate them. Once dead (death occurs in 1d6+5 rounds), the creature`s body will produce a chemical to break down the corpse to absorb. One can attempt a strength test each round to try and break free. Manta-Ray SW 9 1 [MV: Swim 150` | SZ: 12` wide | AC: 3 | HD: 9 | AT: 1 bite | DMG: 2d6 | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] This is a creature from Earth`s past that still exists today. Mantaur DG TH TM RD 7 1 [MV: 150` | SZ: 7` tall | AC: 4 | HD: 7 | AT: 1 spear / 1 sting | DMG: 2d8 spear / 1d4 sting | SV: 7 | IQ: Industrial | HITZERO: 13 | LVL: 7] A humanoid ant that is dark red in color. They attack with crude weapons like swords and powder guns, but have a stinger. Anyone hit by the stinger must resist the poison or suffer double damage. Mantis, Giant CF CH CM CP DG FW PD PH PM PP PS SW TF TH TM TS 10 1 [MV: 120` (Fly 180`) | SZ: 12` long | AC: 3 | HD: 10 | AT: 1 bite | DMG: 2d6 | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. They gain +3 to the first round of initiative and are able to remain hidden within trees and other plants. Marner FW PS TS 7 1 [MV: 90` (Swim 120`) | SZ: 6` tall | AC: 6 | HD: 7 | AT: 1 weapon  | WEP: Plasma battle axe (1d10 dmg)  | DMG: weapon | SV: 7 | IQ: Modern | HITZERO: 13 | LVL: 7] Marners are an amphibious humanoid species that live in the swampy areas. Their scaly skin is a bluish green color and they stand about 6` tall. They are excellent hunters underwater. They are quite intelligent and deal with many different species. They often trade sharktacle ink and other artifacts they find at the bottom of the lakes. Mastodon CF CH CM CP PD PF PH PM PP PS 12 1 [MV: 150` | SZ: 15` tall | AC: -1 | HD: 12 | AT: 1 stomp / 1 tusk | DMG: 2d10 stomp / 1d12 tusk | SV: 12 | IQ: Animal | HITZERO: 11 | LVL: 12] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Mermen SW 2 1 [MV: Swim 180` | SZ: 6` tall | AC: 9 | HD: 2 | AT: 1 weapon  | WEP: Plasma pistol (2d8(x3) dmg)  | DMG: weapon | SV: 2 | IQ: Modern | HITZERO: 18 | LVL: 2] These humanoids appear to be human except for the lack of legs replaced by a shark like fin. They often wear bight colored clothing or armor and use energy weapons. Mirroco DG RD 10 1 [MV: 120` | SZ: 6` tall | AC: 4 | HD: 10 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 1d6 bite | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] This creature walks on four legs and appears to have no head. The body does have a tail at one end and a large mouth at the other end. It appears to have no eyes but can see heat patterns from its prey. The body is covered in silver relfective scales. Anyone hitting with light beam weapons will have the beam directed back at themselves where they take the damage. Mold, Black DG 9 1 [MV: None | SZ: 3` patch | AC: 9 | HD: 1 | AT: 1 spore | DMG: special | SV: 1 | IQ: Instinctual | HITZERO: 19 | LVL: 1] This mold grows indoors and usually on ancient containers of what was once food. Anyone disturbing the mold will release spores where anyone within a 10` area must resist the poisons or die. It can only be destroyed by fire. Molipi Excavation Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 2 1 [MV: 30` | SZ: 10` tall | AC: 9 | HD: 2 | AT: 1 pincer | DMG: 1d4 pincer | SV: 2 | IQ: Advanced | HITZERO: 18 | LVL: 2] The Molipi Excavation Mech (constructed by an alien race known as the Molipi) is an exploration mech that runs on alien technology and is made mostly of a smooth, blue hued, unobtainium. It is built in the form of a lobster and is about 10 feet in size. It can hover around with an installed propeller device. Morlock DG 2 1 [MV: 120` | SZ: 6` tall | AC: 9 | HD: 2 | AT: 1 weapon  | WEP: Spear (1d6 dmg)  | DMG: weapon | SV: 2 | IQ: Primitive | HITZERO: 18 | LVL: 2] These creature are covered in white fur and have two large black bulbous eyes. They can see in complete darkness and will suffer a -4 penalties to attack when light is in the area. They eat any type of humanoid or may take them for slaves to dig their tunnels. Muck Man DG FW PS TS 2 1 [MV: 30` | SZ: 7` tall | AC: 9 | HD: 2 | AT: 1 muck | DMG: 1d6 | SV: 2 | IQ: Instinctual | HITZERO: 18 | LVL: 2] This creature seems to be made of mud, which it throws at enemies. It will absorb any biological creature it kills. It cannot be hurt by blunt weapons or protectiles like bullets or arrows. Mucktupus PS TS 6 1 [MV: 90` | SZ: 5` wide | AC: 6 | HD: 6 | AT: 1 bite / 1 tentacle | DMG: 1d8 bite / 1d4 tentacle | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] These swamp creatures lay very still until a victim gets within the range of their tentacles (around 10` long). They are very dark green in color, allowing them to blend in with the swamp land. They strike quickly and without much warning. Once they incapacitate a victim, it will then consume it with its snake like mouth, swallowing the victim whole. Mule CF CH CM CP PF PH PM PP PS TF TH TM TS 3 1 [MV: 120` | SZ: 5` tall | AC: 9 | HD: 3 | AT: 1 kick | DMG: 1d6 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today. Muskito TS PS 9 1 [MV: 120` (Fly 150`) | SZ: 5` long | AC: 2 | HD: 9 | AT: 1 bite | DMG: 1d6 | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] A muskito is a 5` long insect that drains the blood of its prey for food. They release a chemical that thins the blood, allowing it to drink faster. On a successful hit, there is a 20% chance that a muskito can hang onto its prey to drink. When this happens, the victim must resist the stun/shock or be knocked unconscious. The Muskito will do 1d4 damage per round as it drinks blood. When the victim runs out of stamina, the blood is all drained and the Muskito flies away. Mysticul PF 2 1 [MV: 120` | SZ: 2` tall | AC: 9 | HD: 2 | AT: 1 mind | DMG: mind | SV: 2 | IQ: Advanced | HITZERO: 18 | LVL: 2] These small humanoids have green skin with white hair. They often wear finely made robes. They make their cities in forest clearings and rarely sway from it. They will attempt to take control of another humanoid creature`s mind to either enslave them or make them attack each other. One must resist the mind effect or suffer this fate. If they are taken control of, they may make another test every 6 hours. A mysticul may only attempt a mind control on a victim every 2 hours. N597X-4 Military Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 16 1 [MV: 40` | SZ: 4` tall | AC: -2 | HD: 16 | AT: 1 claw / 1 jaw or 1 built-in razor disc launcher | DMG: 1d4 claw / 1d10 jaw or 1d12 disc | SV: 16 | IQ: Modern | HITZERO: 9 | LVL: 16] The N597X-4 Military Bot is a combat bot that runs on plutonium batteries and is made mostly of a smooth, blue looking, steel. It is built in the form of a bear and is about 4 feet in size. It can move around on 4 legs. Nilhodli Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 5 1 [MV: 100` | SZ: 9` tall | AC: 6 | HD: 5 | AT: 1 pincer / 1 tail | DMG: 1d4 pincer / 1d4 tail | SV: 5 | IQ: Advanced | HITZERO: 15 | LVL: 5] The Nilhodli Robot (built by an ancient alien race known as the Nilhodli) is a robot with advanced AI that runs on alien technology and is made mostly of a rough, black shaded, promethium. It is built in the form of a scorpion and is about 9 feet in size. It can move around on 8 legs. O2G-6 War Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 5 1 [MV: 140` | SZ: 6` tall | AC: 9 | HD: 5 | AT: 2 fists or 1 built-in missile launcher | DMG: 1d12 fist / 1d12 fist or 1d20x5 missile | SV: 5 | IQ: Modern | HITZERO: 15 | LVL: 5] The O2G-6 War Robot is a combat robot that runs on electricity clips and is made mostly of a shiny, rust colored, unobtainium. It is built in standard robotic form and is about 6 feet in size. It can hover around with an installed anti-gravity device. O46R-11 Combat Robot PF PH PM PP PS PD CF CH CM CP TF TH TM TS 13 1 [MV: 90` | SZ: 8` tall | AC: 0 | HD: 13 | AT: 1 stinger or 1 built-in plasma grenade launcher | DMG: 1d4 stinger or 3d8x4 grenade | SV: 13 | IQ: Modern | HITZERO: 10 | LVL: 13] The O46R-11 Combat Robot is a combat robot that runs on nuclear clips and is made mostly of a metallic, orange looking, iron. It is built in the form of a wasp and is about 8 feet in size. It can fly around with a set of wings. O97-0 Security Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 8 1 [MV: 90` | SZ: 6` tall | AC: 3 | HD: 8 | AT: 2 fists or 1 built-in laser rifle | DMG: 1d4 fist / 1d4 fist or 3d8x2 gun | SV: 8 | IQ: Modern | HITZERO: 13 | LVL: 8] The O97-0 Security Mech is a guard mech that runs on radiation cells and is made mostly of a dull, red tinted, promethium. It is built in standard robotic form and is about 6 feet in size. It can move around on 2 tracks. Obyuchoeth Survey Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 13 1 [MV: 50` | SZ: 5` tall | AC: 0 | HD: 13 | AT: 1 fist | DMG: 1d8 fist | SV: 13 | IQ: Advanced | HITZERO: 10 | LVL: 13] The Obyuchoeth Survey Robot (left behind by race of aliens known as the Obyuchoeth) is an exploration robot that runs on alien technology and is made mostly of a dull, blue coated, unobtainium. It is built in standard robotic form and is about 5 feet in size. It can move around on 2 treads. Octopus, Giant FW SW 8 1 [MV: 30` (Swim 120`) | SZ: 35` long | AC: 4 | HD: 8 | AT: 1 tentacle / 1 bite | DMG: 1d6 tentacle / 1d12 bite | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. They will use an inky discharge if they need to escape, but they will attempt to wrap their tentacles around its prey. Anyone hit by the creature must make an agility test to see if they are in the creature`s grasp. They must make strength tests until they free themselves and cannot attack while being held. Ogre DG RD 5 1 [MV: 90` | SZ: 9` tall | AC: 6 | HD: 5 | AT: 1 weapon  | WEP: Heavy rifle (1d12+2 dmg)  | DMG: weapon | SV: 5 | IQ: Modern | HITZERO: 15 | LVL: 5] These green skinned, muscular humanoids are usually covered in obsolete cybernetic gear. They often have ranged weapons like flame throwers or laser guns. Many of them look disfigured from some long forgotten war. Oljiodli Recovery Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 8 1 [MV: 160` | SZ: 10` tall | AC: 4 | HD: 8 | AT: 1 fist | DMG: 1d4 fist | SV: 8 | IQ: Advanced | HITZERO: 13 | LVL: 8] The Oljiodli Recovery Bot (left behind by race of aliens known as the Oljiodli) is a retrieval bot that runs on alien technology and is made mostly of a dull, white coated, promethium. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 legs. Ooze, Symbiotic DG FW 2 1 [MV: 30` | SZ: 6` wide | AC: 9 | HD: 2 | AT: 1 slime | DMG: special | SV: 2 | IQ: Instinctual | HITZERO: 18 | LVL: 2] This greenish slime slithers around in search of a host. If they are on a creature for 1d4 hours, they will have consumed most of the creature and are then able to use the skeletal structure to move around more freely. The resulting monster looks like the creature invaded, except it will have the appearance of having a slimy coat covering it. It can only be destroyed by fire or heat. Ostradon TF TH TS 2 1 [MV: 180` | SZ: 7` tall | AC: 9 | HD: 2 | AT: 1 bite | DMG: 1d8 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] These appear to look like an ostrich from the past, but are covered in a thick black fur. They have a long neck with a red feathered head. They attack with their large beak. Otter FW SW 9 1 [MV: 120` (Swim 180`) | SZ: 2` long | AC: 9 | HD: 1 | AT: 1 bite | DMG: 1d4 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today. Otter, Giant FW 5 1 [MV: 90` (Swim 180`) | SZ: 5` long | AC: 9 | HD: 5 | AT: 1 bite | DMG: 2d6 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Owl CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 9 1 [MV: 10` (Fly 270`) | SZ: 4` wide | AC: 9 | HD: 1 | AT: 1 talon | DMG: 1d4 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today. Owl, Giant CF CH CM CP PD PF PH PM PP PS TF TH TM TS 4 1 [MV: 30` (Fly 180`) | SZ: 7` wide | AC: 8 | HD: 4 | AT: 1 talon | DMG: 2d8 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. P829-C Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 14 1 [MV: 150` | SZ: 10` tall | AC: 0 | HD: 14 | AT: 1 fist or 1 built-in laser pistol | DMG: 1d4 fist or 2d6x2 gun | SV: 14 | IQ: Industrial | HITZERO: 10 | LVL: 14] The P829-C Android is an android built with artificial intelligence that runs on petroleum and is made mostly of a dark, green colored, unknown metal. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 tracks. Pike, Giant FW 4 1 [MV: Swim 360` | SZ: 12` long | AC: 7 | HD: 4 | AT: 1 bite | DMG: 2d8 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Porcubus CF CH CM CP PF PH PM PP PS 10 1 [MV: 120` | SZ: 24` tall | AC: 4 | HD: 10 | AT: 1 claw / 1 quill | DMG: 2d4 claw / 1d6 quill | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] These 24` tall bipedal porcupines mainly live in the forest. They have dark brown skin and fur, but are also covered in black quills. They are carnivorous and hunt mainly for animals. Due to their size, it is hard for this creature to effectively sneak up on its prey. To accommodate this, they can launch a quill up to 150` away. Anyone hit with this quill will take 1d6 points of damage but must also resist the poisons. If they fail then they will fall asleep for 2d4 rounds. This allows the Porcubus to capture its prey. There is a 10% chance that anyone landing a melee attack on these creatures will be stuck with a quill. Porcupine, Giant CF CH CM CP PF PH PM PP PS 6 1 [MV: 60` | SZ: 5` tall | AC: 8 | HD: 6 | AT: 1 bite | DMG: 2d4 | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone hitting it with fists or melee weapons will suffer 1d4 damage from the quills. Psych Serpent DG TH TM 8 1 [MV: 90` | SZ: 20` long | AC: 6 | HD: 8 | AT: 1 bite | DMG: 2d6 | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] These bright blue snakes normally have black eyes. There is a 30% chance the eyes will change color to a bright red. Anyone gazing the eyes must resist the mind effect or become paralyzed by them. This gives the serpent an automatically successful attack on that victim during the next round. QF674-J Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 12 1 [MV: 130` | SZ: 9` tall | AC: -1 | HD: 12 | AT: 2 fists or 1 attached plasma axe | DMG: 1d6 fist / 1d6 fist or 1d8 axe | SV: 12 | IQ: Modern | HITZERO: 11 | LVL: 12] The QF674-J Cyborg is a cybernetic machine with human-like intellect that runs on electricity and is made mostly of a metallic, white colored, durasteel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. Radigator RD FW TF TS PS PF 6 1 [MV: 90` (Swim 90`) | SZ: 20` long | AC: 6 | HD: 6 | AT: 1 bite | DMG: 2d8 | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] These reptiles get to about 20` long and have green scales in varying shades. Their eyes glow an eerie green color and can sometime be seen just under the surface of the water. There is a 20% chance they will spit irradiated venom at a victim. A successful hit means the victim must resist the radiation or suffer a -4 to strength and endurance for 3d6 turns. This condition is not cumulative. Raider/Bandit CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 9 1 [MV: 120` | SZ: 6` tall | AC: 6 | HD: 1 | AT: 1 weapon  | WEP: Medium rifle (1d12 dmg)  | DMG: weapon | SV: 1 | IQ: Modern | HITZERO: 19 | LVL: 1] These humanoids appear as many different species, not just humans. They vary in levels from 1 to 20 and travel in groups for better combat odds. They have weapons from simple clubs to plasma weapons. Ram CH CM CP PD PH PM PP 2 1 [MV: 150` | SZ: 4` tall | AC: 9 | HD: 2 | AT: 1 charge | DMG: 1d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today. Ram, Giant CH CM PH PM 4 1 [MV: 150` | SZ: 8` tall | AC: 9 | HD: 4 | AT: 1 charge | DMG: 2d6 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Rat CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS RD 0 1 [MV: 150` | SZ: 1` long | AC: 9 | HD: 0 | AT: 1 bite | DMG: 1 | SV: 0 | IQ: Animal | HITZERO: 19 | LVL: 0] This is a creature from Earth`s past that still exists today. Rat, Giant CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS RD 9 1 [MV: 120` (Burrow 60`) | SZ: 3` long | AC: 9 | HD: 1 | AT: 1 bite | DMG: 1d4 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Raxumar FW PS TS 6 1 [MV: 120` | SZ: 6` tall | AC: 5 | HD: 6 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 1d6 bite | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] These 6` tall bipedal lizardmen hunt many areas and have bluish green scales with bright red eyes. They prefer to live in swamps and jungle areas, feeding off smaller creatures. They will attack larger creatures to secure a bigger meal, but the opportunity must present itself. They can see heat patterns up to 100` away and can hold their breathe for over an hour. They usually hunt in small groups when after bigger prey. Razorwhale SW 5 1 [MV: Swim 210` | SZ: 24` long | AC: 9 | HD: 5 | AT: 1 razor | DMG: 3d8 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This creature looks like a smaller whale but has a 6` long razor sharp bone protruding from its head. The skin of the creature is a bluish-black color, while the bone is dark gray in color. Rhinoceros PD PF PH PM PP PS TH TM TS 9 1 [MV: 120` | SZ: 12` long | AC: 3 | HD: 9 | AT: 1 charge | DMG: 2d8 | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] This is a creature from Earth`s past that still exists today. Rhondaran CF CP PF PP TF RD 14 1 [MV: 120` | SZ: 20` tall | AC: -3 | HD: 14 | AT: 1 horn / 1 stomp | DMG: 1d8 horn / 1d10 stomp | SV: 14 | IQ: Animal | HITZERO: 10 | LVL: 14] This tall descendants of rhinos attacks with a stomp and a swing of its large horn. It has thick skin that is dark gray in color, but the horn is a dirty white color. Some are able to tame these creatures for riding beasts. Ripper CF CP PF PP PS 16 1 [MV: 10` (Run 40`) | SZ: 30` high | AC: -3 | HD: 16 | AT: 6 branches | DMG: 1d4 each branch | SV: 16 | IQ: Instinctual | HITZERO: 9 | LVL: 16] These look like normal trees except they will sense any movement from a medium sized creature. The branches will then quickly attack those nearby. Rutan PD DG RD 5 1 [MV: 120` | SZ: 5` tall | AC: 6 | HD: 5 | AT: 1 weapon  | WEP: Small rifle (1d10 dmg)  | DMG: weapon | SV: 5 | IQ: Modern | HITZERO: 15 | LVL: 5] The rutan are a humanoid rat race of thieves and brigands that are varying shades of brown in color. They live in desert areas and stand about 5` tall. They have vision that allows them to see up to 300` in total darkness. They often get their loot by sea but have been known to take their vehicles and perform raids on small settlements and passersby. RZU-P Scout Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 11 1 [MV: 100` | SZ: 10` tall | AC: 2 | HD: 11 | AT: 2 jaws | DMG: 1d10 jaw / 1d10 jaw | SV: 11 | IQ: Modern | HITZERO: 11 | LVL: 11] The RZU-P Scout Bot is a spy bot that runs on plutonium clips and is made mostly of a dull, white shaded, crystal alloy. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 legs. S-1623 Guardian Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 11 1 [MV: None | SZ: 8` tall | AC: 1 | HD: 11 | AT: 2 claws or 1 built-in flamethrower | DMG: 1d6 claw / 1d6 claw or 1d20x2 gun | SV: 11 | IQ: Modern | HITZERO: 11 | LVL: 11] The S-1623 Guardian Robot is a guard robot that runs on radiation cells and is made mostly of a metallic, orange shaded, steel. It is built in standard robotic form and is about 8 feet in size. It is stationary and cannot move around. Sabre Grizzly CF CH CM CP 9 1 [MV: 120` | SZ: 15` tall | AC: 2 | HD: 9 | AT: 1 claw / 1 bite | DMG: 2d6 claw / 2d8 bite | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] These 15` tall white bears hunt the snow region. They often dwell in burrows under the snow or caves formed in the ice shelves. A pelt from this animal would value at about 100 xormite. Sabretooth Tiger TF TH TM TS 8 1 [MV: 120` | SZ: 12` long | AC: 6 | HD: 8 | AT: 1 claw / 1 bite | DMG: 1d6 claw / 1d12 bite | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. They have a +1 to their initiative. Scorpion, Giant DG PD PF PH PM PP PS TF TH TM TS RD 6 1 [MV: 150` | SZ: 5` wide | AC: 8 | HD: 6 | AT: 1 pincer / 1 sting | DMG: 1d4 pincer / 1d10 sting | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone stung by the creature must resist the poison or be die from the poison in 1d6 rounds. Scortzer CF CH CM CP 7 1 [MV: 140` | SZ: 12` long | AC: 7 | HD: 7 | AT: 1 pincer / 1 beam | DMG: 1d4 pincer / 1d10 beam | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] These 12` long scorpions are metallic white in color. They are very fast and hard to outrun. They usually attack with their pinchers but will shoot a beam of energy from their tail when out of range. This beam is bright red in color and comes from the tip of their stinger. They have no venom and do not use their tail to puncture. The beam of energy is powerful though and anyone hit by it must resist the energy or take double damage from the attack. Sea Horse, Giant SW 3 1 [MV: 210` | SZ: 6` tall | AC: 9 | HD: 3 | AT: 1 bite | DMG: 1d6 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Shark SW 6 1 [MV: Swim 240` | SZ: 16` long | AC: 5 | HD: 6 | AT: 1 bite | DMG: 2d8 | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] This is a creature from Earth`s past that still exists today. Shark, Land PD PF PH PP RD 9 1 [MV: 140` (Burrow 30`) | SZ: 9` long | AC: 2 | HD: 9 | AT: 1 claw / 1 bite | DMG: 3d6 claw / 4d12 bite | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] These creature look like thick, muscular sharks. They have four powerful legs they use to burrow under the ground and surprise their prey. Shark, Megalodon SW 12 1 [MV: Swim 180` | SZ: 50` long | AC: -1 | HD: 12 | AT: 1 bite | DMG: 3d12 | SV: 12 | IQ: Animal | HITZERO: 11 | LVL: 12] This is a creature from Earth`s ancient past that once were extinct, but have somehow reappeared in recent centuries. Sharktacle FW 6 1 [MV: Swim 180` | SZ: 40` long | AC: 5 | HD: 6 | AT: 1 bite / 1 tentacle | DMG: 1d8 bite / 1d6 tentacle | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] These 40` long creatures are fast and attack with their jaws and tentacles. They are mostly a dark blue color but their tentacles are more yellowish as you get to the tips. They are often hunted by marners as they provide a good source of food, and the ink is valuable to scholars. One can harvest about 1 liter of ink from these creatures, valued at about 100 xormite. Sharz RD DG PD 5 1 [MV: 120` | SZ: 6` tall | AC: 7 | HD: 5 | AT: 2 weapon  | WEP: Pulse broadsword (1d12 dmg)  | DMG: weapon | SV: 5 | IQ: Advanced | HITZERO: 15 | LVL: 5] This 6` tall bipedal species crashed on this planet centuries ago. They have 4 arms that allow them to attack twice per round. Their skin is green but will sometimes pulsate a glowing green, which warns other Sharz of danger. They are very technologically advanced and do not take kindly to invaders. They live in the radiated areas and have technology to purify water. They are able to communicate with others with telepathy. Sheel FW 3 1 [MV: 180` | SZ: 10` long | AC: 9 | HD: 3 | AT: 1 bite | DMG: 2d4 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] Sheel are 10` long mutant shark/eels that electrocute their prey when biting. The creature is light gray in color with sections of black and a white underbelly. Anyone bit by this creature must resist the energy or suffer double damage. Shellox DG PF PH PM PS TF TH TM TS RD 5 1 [MV: 60` | SZ: 9` long | AC: 7 | HD: 5 | AT: 1 bite | DMG: 3d6 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This beetle is covered in white fur with patches of black fur. They are often tamed to be pack animals. Shockeel FW 3 1 [MV: 90` | SZ: 8` long | AC: 8 | HD: 3 | AT: 1 bite | DMG: 1d6 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] These giant eels are about 8` long and hunt rivers and lakes. They are a very dark gray in color, allowing them to hide much easier. They will produce an electrical shock 35% of the time. They do this to try and stun their prey before eating. This electrical shock will affect a 20` area from the shockeel and a resistance to the stun/shock is required or the victim is stunned for 1d4 rounds. Shrukar SW 7 1 [MV: 120` (Swim 180`) | SZ: 7` tall | AC: 4 | HD: 7 | AT: 1 weapon  | WEP: Broadsword (1d8 dmg)  | DMG: weapon | SV: 7 | IQ: Primitive | HITZERO: 13 | LVL: 7] The shrukar are a race of humanoid sharks that stand about 7` tall and mainly live in the oceans. They are dark blue in color and have light blue coloring around their mouths. They can survive on land for about a day before they must return to the sea. This allows the shrukar to perform raids on various land settlements. They often use pitch forks or tridents as weapons. Skunk CF CH CM DG PD PF PH PM PP PS TF TH TM TS 9 1 [MV: 120` | SZ: 2` long | AC: 9 | HD: 1 | AT: 1 bite | DMG: 1 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today. There is a 30% chance they will spray an opponent that will cause blindness for 1d4 rounds unless the victim can make an agility test. If sprayed, they will also have a horrible strong odor until they are able to wash themselves. Skunk, Giant CF CH CM DG PD PF PH PM PP PS TF TH TM TS 5 1 [MV: 90` | SZ: 4` long | AC: 9 | HD: 5 | AT: 1 bite | DMG: 1d6 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. There is a 30% chance they will spray an opponent that will cause blindness for 2d4 rounds unless the victim can make an agility test. If sprayed, they will also have a horrible strong odor until they are able to wash themselves. Slime, Acid DG PM TM RD 10 1 [MV: 60` | SZ: 8` wide | AC: 1 | HD: 10 | AT: 1 slime | DMG: 3d8 | SV: 10 | IQ: Instinctual | HITZERO: 12 | LVL: 10] This bright yellow slime consumes almost any type of wood, metal, or organic materials. They suffer double damage from fire attacks. Slime, Giant DG 4 1 [MV: 60` | SZ: 7` wide | AC: 9 | HD: 4 | AT: 1 slime | DMG: special | SV: 4 | IQ: Instinctual | HITZERO: 16 | LVL: 4] This green slime crawls around underground dwellings in search of prey to absorb. Anyone it hits with slime must resist the poisons or suffer from paralysis for 1d4 rounds. The slime will attempt to coat the victim and break down the body to absorb. It will take double damage from fire based attacks. Sludgow PF TF RD 7 1 [MV: 60` | SZ: 6` tall | AC: 6 | HD: 7 | AT: 1 spit | DMG: 1d6 | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] These sickly cows have tattered brown fur on a putrid green skin. They have huge fangs and attack with a radioactive spit. Anyone failing to resist the radiation twice the amount of damage. They also suffer from radiation sickness for 1d4 weeks. This sickness causes one to suffer a 1 penalty to all die rolls but can be cured by a toxshot. Slug, Giant DG 12 1 [MV: 60` | SZ: 30` long | AC: 2 | HD: 12 | AT: 1 bite | DMG: 1d12 | SV: 12 | IQ: Animal | HITZERO: 11 | LVL: 12] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone striking it with fists or melee weapons will be stuck with mucus, slowing them down and causing a penalty of 2 to all die rolls. Sluskur DG PH PM TH TM RD 4 1 [MV: 60` (Fly 180`) | SZ: 4` long | AC: 7 | HD: 4 | AT: 1 bite | DMG: 1d8 bite | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This snake is covered in bright blue feathers with wings of similar color. It is hard to see when flying as the body can appear to blend with the sky. Anyone bitten by this creature must resist the poisons or die within 1d4+2 rounds. Snake, Constrictor DG TF TH TM TS 4 1 [MV: 90` | SZ: 15` long | AC: 9 | HD: 4 | AT: 1 bite / 1 squeeze | DMG: 1d8 / 1d10 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today. Anyone caught in a squeeze attack must make a successful strength test or will continue to remain in the snake`s grasp, taking another 1d10 damage. Snake, Poisonous CF CH CM CP DG PD PF PH PM PP PS TF TM TS 3 1 [MV: 150` | SZ: 5` long | AC: 9 | HD: 3 | AT: 1 bite | DMG: 1d4 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today. Anyone bit will need to resist the poisons or die within 1d8 rounds. Snake, Poisonous, Large DG PD PF PH PM PP PS TF TH TM TS 5 1 [MV: 150` | SZ: 20` long | AC: 7 | HD: 5 | AT: 1 bite | DMG: 2d6 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone bit will need to resist the poisons or die within 1d4 rounds. Snake, Sea SW 9 1 [MV: Swim 120` | SZ: 26` long | AC: 2 | HD: 9 | AT: 1 bite / 1 squeeze | DMG: 1d8 / 1d10 | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] This snake is often found in water and has dark blue scales with a white underbelly. Anyone caught in a squeeze attack must make a successful strength test or will continue to remain in the snake`s grasp, taking another 1d10 damage. Snakemen DG TF TS RD 4 1 [MV: 90` (Swim 180`) | SZ: 7` tall | AC: 9 | HD: 4 | AT: 1 weapon  | WEP: Plasma rifle (2d10(x3) dmg)  | DMG: weapon | SV: 4 | IQ: Advanced | HITZERO: 16 | LVL: 4] These humanoid snakes only communicate with the rattles on their tails. They have huge fangs but they do not have any poison, nor do they bite with them. They are often found wearing plastoid armor and weilding plasma and laser weapons. They often build bases within swampy regions. Spider, Amber DG PD PF PH PM PP PS TF TH TM TS 3 1 [MV: 180` | SZ: 6` wide | AC: 9 | HD: 3 | AT: 1 bite | DMG: 1d6 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] These large orange spiders secrete an amber like substance that they often spit at their prey`s feet to keep them still (30% of the time). They often come back later when the prey is tired to finish them off for dinner. When the amber hardens, usually only a plasma torch can cut through it. Spider, Giant DG PF PH PM TF TH TM 5 1 [MV: 30` (On Web 120`) | SZ: 5` wide | AC: 6 | HD: 5 | AT: 1 bite | DMG: 2d4 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone bit will need to resist the poisons or be paralyzed for 1d6 rounds. Any web a victim is caught in can only be escaped from a successful strength test. Spider, Giant, Water FW 8 1 [MV: 150` | SZ: 5` wide | AC: 6 | HD: 8 | AT: 1 bite | DMG: 2d4 | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone bit will need to resist the poisons or be paralyzed for 1d6 rounds. They are able to walk on water, but often wait underwater within an air bubble they create. Spider, Large DG PD PF PH PM PP PS TF TH TM TS 2 1 [MV: 60` (On Web 150`) | SZ: 2` wide | AC: 9 | HD: 2 | AT: 1 bite | DMG: 1d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone bit will need to resist the poisons or be paralyzed for 1d4 rounds. Any web a victim is caught in can only be escaped from a successful strength test. Squid, Giant SW 12 1 [MV: 30` (Swim 180`) | SZ: 43` long | AC: 0 | HD: 12 | AT: 1 tentacle / 1 bite | DMG: 1d8 tentacle / 2d8 bite | SV: 12 | IQ: Animal | HITZERO: 11 | LVL: 12] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. They will use an inky discharge if they need to escape, but they will attempt to wrap their tentacles around its prey. Anyone hit by the creature must make an agility test to see if they are in the creature`s grasp. They must make strength tests until they free themselves and cannot attack while being held. Squirrel CF CH CM CP PD PF PH PM PP PS 9 1 [MV: 90` | SZ: 1` long | AC: 9 | HD: 1 | AT: 1 bite | DMG: 1 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today. Squirrel, Giant CF CM PF PM 2 1 [MV: 120` | SZ: 3` long | AC: 8 | HD: 2 | AT: 1 bite | DMG: 1d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Stag PF PH PP 3 1 [MV: 240` | SZ: 5` tall | AC: 9 | HD: 3 | AT: 1 antlers | DMG: 2d4 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today. Stag, Giant PH PM 5 1 [MV: 210` | SZ: 8` tall | AC: 7 | HD: 5 | AT: 1 antlers | DMG: 2d8 | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Sting Ray SW 9 1 [MV: Swim 90` | SZ: 3` wide | AC: 9 | HD: 1 | AT: 1 sting | DMG: 1d4 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] This is a creature from Earth`s past that still exists today. They anyone is struck by their stinger, they must resist the poison or suffer double damage. Sturg Fly DG PF PH PP PS TF TH TS RD 2 1 [MV: 60` (Fly 180`) | SZ: 2` long | AC: 8 | HD: 2 | AT: 1 bite | DMG: 1d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This large fly is mostly bright purple in color and will attempt to bite its prey. Anyone bitten must make a defense test against toxin or be paralyzed for 1d6 rounds. Sulk CH CM DG PD PH PM TH TM RD 6 1 [MV: 60` | SZ: 9` long | AC: 8 | HD: 6 | AT: 1 bite | DMG: 1d4 | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] These large black lizards are covered in feathers and are often captured to be used as riding mounts. Sundew, Giant DG PF PH PM PP PS TF TH TM TS 8 1 [MV: 10` | SZ: 5` wide | AC: 6 | HD: 8 | AT: 1 tentacle | DMG: special | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. They do not attack but if one touches their tentacles without protection, they must resist the poison or be paralyzed for 1d6 rounds. After the 1d6 rounds, they must make another test unless they are somehow dragged away from it. Every round they are touching the creature, they suffer 1d4 damage from being digested. Swordfish SW 2 1 [MV: Swim 240` | SZ: 10` long | AC: 9 | HD: 2 | AT: 1 bite | DMG: 2d6 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today. Thorntus PD RD 3 1 [MV: 30` | SZ: 8` tall | AC: 9 | HD: 3 | AT: 1 limb | DMG: 1d8 | SV: 3 | IQ: Instinctual | HITZERO: 17 | LVL: 3] A thorntus is a desert plant that senses movement from its prey. It looks like a cactus and stand about 8` tall. It is varying shades of green in color and has movable roots that allow it to travel. When within range, the thorntus will attack with its thorny limbs. The thorns have venom in them and have a 25% chance of putting its prey to sleep for 2d8 rounds. It attempts to do this so it can wrap its limbs around the prey and begin to dissolve the tissue for food. This sleeping effect can be avoided if the victim can resist the poisons. A slain thorntus can be cut open where one can extract about a liter of venom. This venom is worth about 40 xormite and can coat 20 arrows/bolts/darts. Tick, Giant DG PF PS TF TS 3 1 [MV: 30` | SZ: 2` wide | AC: 8 | HD: 3 | AT: 1 bite | DMG: 1d4 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. They will latch on to its prey if they succeed at biting. If they are not removed, they will drain the victim`s blood causing 1d6 damge per round. Tiger CF CH CM CP PD PF PH PM PP PS TF TH TM TS 6 1 [MV: 120` | SZ: 9` long | AC: 7 | HD: 6 | AT: 1 claw / 1 bite | DMG: 1d6 claw / 1d10 bite | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] This is a creature from Earth`s past that still exists today. They have a +1 to their initiative. Tiger, Magma DG RD 8 1 [MV: 120` | SZ: 6` long | AC: 5 | HD: 8 | AT: 1 claw / 1 bite | DMG: 2d4 bite / 2d6 bite | SV: 8 | IQ: Animal | HITZERO: 13 | LVL: 8] These cats roam caves mostly and are covered in a very hard red skin. They are immune to fire attacks and lasers only seem to do half damage. They often find pockets of lava or magma to build their dens. Tinora CF CH PF PH PS TF TH TS 9 1 [MV: 120` | SZ: 2` tall | AC: 9 | HD: 1 | AT: weapon  | WEP: Plasma pistol (2d8(x3) dmg)  | DMG: weapon | SV: 1 | IQ: Modern | HITZERO: 19 | LVL: 1] These small humanoids have a pale blue skin color and white hair. They look like miniature humans and use weapons like plasma knives or plasma pistols. Toad, Fire DG PD RD 5 1 [MV: 60` (Jump 60`) | SZ: 5` wide | AC: 6 | HD: 5 | AT: 1 bite or 1 spit | DMG: 2d4 bite or spit | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. It has a bright orange skin and yellow eyes. There is a 20% chance they will spray an opponent with a gasoline type substance. If anyone gets covered in this fluid, the toad will then attempt to fire a laser beam from their eyes to ignite the flame, which is considered another range attack. One can harvest a couple gallons of gasoline from the corpse of one of these creatures. Toad, Giant DG PD PF PH PM PP PS TF TH TM TS 3 1 [MV: 60` (Jump 60`) | SZ: 5` wide | AC: 9 | HD: 3 | AT: 1 bite | DMG: 2d4 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Toad, Ice CF CH CM CP DG PS 5 1 [MV: 60` (Jump 60`) | SZ: 5` wide | AC: 9 | HD: 5 | AT: 1 bite or 1 beam | DMG: 1d4 bite or beam | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. It has a bright blue skin and black eyes. There is a 20% chance it will use their beam attack from their eyes. Anyone hit with this beam will be frozen in ice where one must make a successful medicine test to thaw them out. This process takes about 2 days. Toad, Poisonous DG PD PF PH PM PP PS TF TH TM TS 2 1 [MV: 60` (Jump 60`) | SZ: 5` wide | AC: 8 | HD: 2 | AT: 1 bite | DMG: 2d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Anyone bitten by the creature must resist the poisons or suffer double damage. Torus PD PF PH PM PP PS TF TH TM TS 7 1 [MV: 120` | SZ: 6` tall | AC: 7 | HD: 7 | AT: 1 weapon  | WEP: Laser rifle (3d8(x3) dmg)  | DMG: weapon | SV: 7 | IQ: Primitive | HITZERO: 13 | LVL: 7] These 6` tall humanoid bulls are a warlike race that hunt in groups and live in herds. They have dark brown skin with brown fur. They have dull yellow horns on their head and their eyes are usually dark red in color. They commonly use simple melee weapons and bows, but some have been encountered with guns and other types of technology. Trapjaw RD DG PD 4 1 [MV: 180` | SZ: 4` tall | AC: 5 | HD: 4 | AT: 1 bite | DMG: 1d8 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] These 4` tall creatures are the guard dogs of the Sharz. They are quite fast and have a light blue color to their skin. They only have two legs and a tail that helps them balance. They have a large mouth with 3 enormous fangs they use to latch onto prey. The Sharz are able to control these creatures with telepathy from 100` away, instead of the standard 30` they use to communicate. Troll CF CH CM CP DG PD PF PH PP PS TF TH TM TS RD 7 1 [MV: 120` | SZ: 9` tall | AC: 4 | HD: 7 | AT: 1 weapon  | WEP: Broadsword (1d8 dmg)  | DMG: weapon | SV: 7 | IQ: Industrial | HITZERO: 13 | LVL: 7] These creatures were once humans that were exposed to a high radiation incident hundreds of years ago. They have greenish skin and have a deformed appearance. They regenerate if they are not burned after being slain. They are often dressed in some type of clothing, even if rather tattered. They also use modern to primitive weapons. Troll, Frost CF CH CM CP DG 2 1 [MV: 90` | SZ: 9` tall | AC: 9 | HD: 2 | AT: 1 weapon  | WEP: Gunpowder pistol (1d10 dmg)  | DMG: weapon | SV: 2 | IQ: Industrial | HITZERO: 18 | LVL: 2] These creatures were once humans that were exposed to a high radiation incident hundreds of years ago. They have bluish skin and have a deformed appearance. They regenerate if they are not burned after being slain. They are often dressed in some type of clothing, even if rather tattered. They also use modern to primitive weapons. Troll, Giant CF CH CM CP DG PD PF PH PS TF TH TM TS RD 8 1 [MV: 120` | SZ: 10` tall | AC: 6 | HD: 8 | AT: 1 weapon  | WEP: Medium rifle (1d12 dmg)  | DMG: weapon | SV: 8 | IQ: Industrial | HITZERO: 13 | LVL: 8] These creatures were once humans that were exposed to a high radiation incident hundreds of years ago. They have greenish skin and have a deformed appearance. They regenerate if they are not burned after being slain. They are often dressed in some type of clothing, even if rather tattered. They also use modern to primitive weapons. Troll, Giant, Two-Headed CF CH CM CP DG PD PF PH PP PS TF TH TM TS RD 10 1 [MV: 120` | SZ: 10` tall | AC: 1 | HD: 10 | AT: 2 weapons  | WEP: Medium rifle (1d12 dmg)  | DMG: weapons | SV: 10 | IQ: Industrial | HITZERO: 12 | LVL: 10] These creatures were once humans that were exposed to a high radiation incident hundreds of years ago. They have greenish skin and have a deformed appearance. They have two heads with each controlling one arm and thus able to attack twice per round with each weapon. They regenerate if they are not burned after being slain. They are often dressed in some type of clothing, even if rather tattered. They also use modern to primitive weapons. Troll, Sea SW 7 1 [MV: 30` (Swim 120`) | SZ: 10` tall | AC: 7 | HD: 7 | AT: 1 weapon  | WEP: Knife (1d4 dmg)  | DMG: weapon | SV: 7 | IQ: Industrial | HITZERO: 13 | LVL: 7] These creatures were once humans that were exposed to a high radiation incident hundreds of years ago. They have blue scales and have a deformed appearance. They regenerate if they are not burned after being slain. Very few have been reported killed as they sink to the depths below and thus cannot be burned. They are often dressed in some type of clothing, even if rather tattered. They also use modern to primitive weapons. TTG-03 Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 4 1 [MV: 160` | SZ: 9` tall | AC: 7 | HD: 4 | AT: 1 jaw | DMG: 1d6 jaw | SV: 4 | IQ: Modern | HITZERO: 16 | LVL: 4] The TTG-03 Robot is a robot with advanced AI that runs on plutonium liquid and is made mostly of a shiny, rust shaded, unobtainium. It is built in the form of a snake and is about 9 feet in size. It has no legs so it mechanically slithers around. Turteldon FW SW 13 1 [MV: 30` (Swim 90`) | SZ: 30` wide | AC: 1 | HD: 13 | AT: 1 bite | DMG: 4d8 | SV: 13 | IQ: Animal | HITZERO: 10 | LVL: 13] This giant turtle has a long neck that it can extend above the open sea. This creature is known to have sunk many ships. Turtle, Giant, Sea SW 15 1 [MV: 10` (Swim 150`) | SZ: 20` wide | AC: -4 | HD: 15 | AT: 1 bite | DMG: 3d8 | SV: 15 | IQ: Animal | HITZERO: 9 | LVL: 15] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Turtle, Giant, Snapping FW 10 1 [MV: 30` (Swim 20`) | SZ: 30` wide | AC: 1 | HD: 10 | AT: 1 bite | DMG: 4d6 | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Tusker TF TH TS DG 5 1 [MV: 120` | SZ: 8` tall | AC: 6 | HD: 5 | AT: 1 weapon  | WEP: Gunpowder rifle (1d12 dmg)  | DMG: weapon | SV: 5 | IQ: Industrial | HITZERO: 15 | LVL: 5] Tuskers are an 8` tall humanoid elephant species with gray skin and dark blue eyes. They are a shifty species that usually deal in gambling and chemical stimulants such as drugs and alcohol. U8-2B3 Attack Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 14 1 [MV: 120` | SZ: 9` tall | AC: -2 | HD: 14 | AT: 1 jaw or 1 built-in laser rifle | DMG: 1d4 jaw or 3d8x2 gun | SV: 14 | IQ: Modern | HITZERO: 10 | LVL: 14] The U8-2B3 Attack Droid is a combat droid that runs on radiation generators and is made mostly of a metallic, silver colored, durasteel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 tracks. UCN-08 Recovery Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 5 1 [MV: 170` | SZ: 11` tall | AC: 8 | HD: 5 | AT: 2 fists or 1 built-in machine pistol | DMG: 1d6 fist / 1d6 fist or 1d10 gun | SV: 5 | IQ: Industrial | HITZERO: 15 | LVL: 5] The UCN-08 Recovery Mech is a retrieval mech that runs on steam and is made mostly of a metallic, bronze looking, iron. It is built in standard robotic form and is about 11 feet in size. It can move around on 2 legs. Unicorn PF PH PP PS RD 5 1 [MV: 240` | SZ: 6` tall | AC: 8 | HD: 5 | AT: 1 horn or 1 beam | DMG: 1d8 horn / 2d8 beam | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This horse it covered in dark red scales and has bright yellow eyes. It has a black horn protruding from its head that it can stab enemies with. The horn can also fire a plasma beam of energy at opponents. The unicorn will only use the beam when enemies are not within reach, as the use of the beam tires the creature. Unihare DG PF PP RD 9 1 [MV: 180` | SZ: 3` long | AC: 9 | HD: 1 | AT: 1 horn | DMG: 1d4 | SV: 1 | IQ: Animal | HITZERO: 19 | LVL: 1] A large, ferocious rabbit with a razor sharp horn on its head and dark green fur. UO-10E1 Assassin Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 11 1 [MV: 180` | SZ: 9` tall | AC: 1 | HD: 11 | AT: 2 fists or 1 attached plasma sword | DMG: 1d8 fist / 1d8 fist or 1d8 sword | SV: 11 | IQ: Modern | HITZERO: 11 | LVL: 11] The UO-10E1 Assassin Droid is a combat droid that runs on electricity batteries and is made mostly of a dark, silver hued, plastoid. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. Vambear DG 4 1 [MV: 120` | SZ: 5` tall | AC: 9 | HD: 4 | AT: 1 weapon  | WEP: Spear (1d6 dmg)  | DMG: weapon | SV: 4 | IQ: Primitive | HITZERO: 16 | LVL: 4] These 5` tall bipedal bat creatures live underground. They have the head of a bat but their bodies resemble that of humanoid bears. They have brown skin with a thick mane of black and white hair. Their eyes glow yellow and they can see heat patterns up to 120` away. They are able to use crude weapons like clubs. They strictly feast on the blood of other creatures. They are able to perform a shriek attack once per day. They will only resort to this if their stamina is below half. The shriek will affect a 10` radius and anyone caught in it will need to resist the stun/shock or suffer 1d4 points of sonic damage. This also causes the victim to be deafened for 1d6+4 rounds. Vampere CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 9 1 [MV: 180` | SZ: 7` tall | AC: 5 | HD: 9 | AT: 1 bite | DMG: 2d6 | SV: 9 | IQ: Animal | HITZERO: 12 | LVL: 9] These humanoids have sickly white skin with pointy ears. They can speak somewhat and are often wearing old ragged clothing. They fear any bright light and sleep in dark corners during the day. At night they will hunt for any medium sized creature that has some form of blood. Anyone bitten by these creatures, and lives, will become a vampere in about a week. Vine Lasher PP PF TF TS PS 5 1 [MV: None | SZ: 20` long | AC: 8 | HD: 5 | AT: 1 vine | DMG: 1d6 | SV: 5 | IQ: Instinctual | HITZERO: 15 | LVL: 5] These 20` vines look like many other greenish vines and usually hang upside down. Once a victim gets close enough, they will whip them until they die. Then it will wrap them up and slowly consume the corpse for food. They can be found all over the land, where there is vegetation for them to hide. Vine, Hanging PF PH PS TF TH TS 8 1 [MV: None | SZ: 20` long | AC: 4 | HD: 8 | AT: 6 vines | DMG: 1d4 each vine | SV: 8 | IQ: Instinctual | HITZERO: 13 | LVL: 8] These look like normal vines except they will sense any movement from a medium sized creature. The vines will then quickly attack those nearby. Vulture PD PF PH PM PP PS TF TH TM TS RD 2 1 [MV: 30` (Fly 270`) | SZ: 6` wide | AC: 8 | HD: 2 | AT: 1 talon | DMG: 1d4 | SV: 2 | IQ: Animal | HITZERO: 18 | LVL: 2] This is a creature from Earth`s past that still exists today. Vulture, Giant PD PH PM PP PS TH TM TS RD 3 1 [MV: 30` (Fly 240`) | SZ: 12` wide | AC: 8 | HD: 3 | AT: 1 talon | DMG: 1d8 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Wasp, Giant FW PF PH PM PP PS TF TH TM TS RD 4 1 [MV: 60` (Fly 210`) | SZ: 3` tall | AC: 9 | HD: 4 | AT: 1 sting | DMG: 1d4 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Waste Hound RD PD DG 4 1 [MV: 150` | SZ: 5` long | AC: 9 | HD: 4 | AT: 1 bite | DMG: 1d8 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] These mutant dogs are blood red in color with glowing yellow eyes. They can detect heat signatures up to 100` away, allowing them to hunt at night. Anyone bitten must resist the radiation. If affected by the radiation sickness, the victim will not be able to recover any Stamina until a toxshot is applied. Weasel CF CH CM CP PD PF PH PM PP PS 0 1 [MV: 150` | SZ: 1` long | AC: 9 | HD: 0 | AT: 1 bite | DMG: 1 | SV: 0 | IQ: Animal | HITZERO: 19 | LVL: 0] This is a creature from Earth`s past that still exists today. Weasel, Giant DG PP PS 4 1 [MV: 150` | SZ: 4` long | AC: 7 | HD: 4 | AT: 1 bite | DMG: 1d6 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Weeder FW 3 1 [MV: None | SZ: 10` wide | AC: 8 | HD: 3 | AT: 1 vine | DMG: 2d8 | SV: 3 | IQ: Instinctual | HITZERO: 17 | LVL: 3] Weeders are carnivorous plants that are dark green in color and cover and area 10` wide. Their roots dangle freely in the water as the bulk of the plant lies 15` below the surface. They can often be spotted from afar as the leaves can be seen floating on the surface of the waves. They generally feed on larger creatures that happen to swim by, but they have been known to wrap around sea vessels. Sailors are often taken one by one with by the mouths of these plants. Whale SW 14 1 [MV: Swim 180` | SZ: 67` long | AC: -3 | HD: 14 | AT: 1 bite | DMG: 2d20 | SV: 14 | IQ: Animal | HITZERO: 10 | LVL: 14] This is a creature from Earth`s past that still exists today. Wisp CM DG PM PS SW TM TS RD 9 1 [MV: Fly 180` | SZ: 1` wide | AC: 4 | HD: 9 | AT: 1 light | DMG: special | SV: 9 | IQ: Instinctual | HITZERO: 12 | LVL: 9] These bluish orbs of light fly around only at night. Anyone gazing on these creatures must resist the mind effect or be hypnotized. They can try to resist the mind effect again to snap out of it each round. The wisp will attempt to lead the prey in a direction that may cause their death (off a cliff, down a deep hole, etc.). Once they are dead, the wisp will consume the corpse within its light leaving only bones (or exoskeletons) behind. WO2H Hunter Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 100` | SZ: 3` tall | AC: 9 | HD: 1 | AT: 1 pincer or 1 built-in electrical pistol | DMG: 1d4 pincer or 1d8x2 gun | SV: 1 | IQ: Industrial | HITZERO: 19 | LVL: 1] The WO2H Hunter Mech is a combat mech that runs on petroleum and is made mostly of a smooth, gold looking, crystal alloy. It is built in standard robotic form and is about 3 feet in size. It can hover around with an installed hover device. Wolf CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 3 1 [MV: 180` | SZ: 3` tall | AC: 9 | HD: 3 | AT: 1 bite | DMG: 1d6 | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today. Wolf, Ice CF CH CM DG 6 1 [MV: 180` | SZ: 5` tall | AC: 6 | HD: 6 | AT: 1 bite | DMG: 2d4 | SV: 6 | IQ: Animal | HITZERO: 14 | LVL: 6] This wolf is made of icy white scales and blends in with the snow, giving it +1 to initiative during the first round of combat. Wolf, Spiked CF CM DG PF PM PS TF TM TS 7 1 [MV: 150` (Fly 120`) | SZ: 4` tall | AC: 7 | HD: 7 | AT: 1 claw / 1 bite / 1 tail | DMG: 1d4 claw / 1d6 bite / 1d8 tail | SV: 7 | IQ: Animal | HITZERO: 13 | LVL: 7] These hairless wolves have black skin and white eyes. Their tails have spikes on the end, which they use for attacks. They have huge bat-like wings that wrap around them when on land. Wolverine CF CH CM CP DG 3 1 [MV: 120` | SZ: 2` long | AC: 9 | HD: 3 | AT: 1 claw / 1 bite | DMG: 1d4 claw / 1d6 bite | SV: 3 | IQ: Animal | HITZERO: 17 | LVL: 3] This is a creature from Earth`s past that still exists today. Wolverine, Giant CF CH CM CP DG 5 1 [MV: 150` | SZ: 6` long | AC: 8 | HD: 5 | AT: 1 claw / 1 bite | DMG: 1d6 claw / 1d8 bite | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] This is a creature from Earth`s past that still exists today, although mutated or evolved somewhat. Worm, Carcass DG 4 1 [MV: 120` | SZ: 9` long | AC: 9 | HD: 4 | AT: 1 bite | DMG: 1d6 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] This large worm is reddish-green in color and lives in underground areas. It often eats carcasses and debris left behind over the centuries. Those it bites must resist the poison or become paralyzed for 1d8 rounds. If no one else attacks the worm, it will begin to consume the paralyzed victim. Worm, Cave CM DG PM TM 10 1 [MV: 60` (Burrow 20`) | SZ: 30` long | AC: 1 | HD: 10 | AT: 1 bite | DMG: 2d8 | SV: 10 | IQ: Animal | HITZERO: 12 | LVL: 10] This large worm lives in underground dwellings or the mountainous regions of the land. They will move through already existing tunnels before being forced to burrow. Worm, Frost CH CM CP DG PD 12 1 [MV: 60` (Burrow 60`) | SZ: 42` long | AC: -1 | HD: 12 | AT: 1 bite | DMG: 6d6 | SV: 12 | IQ: Animal | HITZERO: 11 | LVL: 12] This large worm is covered in white fur and travels under the snow and ice to surprise its prey. It can feel vibrations above and will attempt to surface at that spot. Worm, Giant CH CP DG PD PH PP TH RD 15 1 [MV: 90` (Burrow 30`) | SZ: 50` long | AC: -1 | HD: 15 | AT: 1 bite | DMG: 2d12 | SV: 15 | IQ: Animal | HITZERO: 9 | LVL: 15] This giant black worm will usually gain a +3 to initiative when it emerges from under the ground, and only during that first combat round. Worm, Glow RD DG PD 4 1 [MV: 90` | SZ: 30` long | AC: 9 | HD: 4 | AT: 1 bite | DMG: 1d6 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] These 30` long worms travel under the ground and have an eerie green glow to them. Before they surface, you are often able to see the glow beneath the soil. A victim must resist the radiation or take double damage from the bite. Fluid can be extracted from a dead Glow Worm. This fluid, if put in a clear container, can light up a 20` area for six hours. Wrapper FW 8 1 [MV: 120` | SZ: 8` long | AC: 3 | HD: 8 | AT: 1 bite | DMG: 1d8 | SV: 8 | IQ: Instinctual | HITZERO: 13 | LVL: 8] These are 8` long leeches that dwell in the muck of the rivers and lakes. They are slimy and dark gray in color. They will wrap around their prey and latch onto them to drain their blood until the victim is dead. If they are successfully hit by an attack, they will release their victim and try to latch on again. Each round, they are sucking blood, will cause 1d8 points of damage. One can also set themselves free with a successful strength test. Wulog CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 4 1 [MV: 180` | SZ: 6` tall | AC: 7 | HD: 4 | AT: 1 bite | DMG: 2d4 | SV: 4 | IQ: Animal | HITZERO: 16 | LVL: 4] These mutated dogs are covered in dark gray scales and have two small horns on their heads. They have long tongues and tusks. X768F-V Sentry Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 18 1 [MV: 100` | SZ: 4` tall | AC: -5 | HD: 18 | AT: 1 pincer / 1 tail or 1 attached battle axe | DMG: 1d4 pincer / 1d10 tail or 1d8 axe | SV: 18 | IQ: Industrial | HITZERO: 8 | LVL: 18] The X768F-V Sentry Mech is a guard mech that runs on steam and is made mostly of a light, black colored, aluminium. It is built in the form of a scorpion and is about 4 feet in size. It can move around on 8 legs. Xorbucon DG 5 1 [MV: 120` | SZ: 6` tall | AC: 7 | HD: 5 | AT: 1 weapon  | WEP: Battle axe (1d8 dmg)  | DMG: weapon | SV: 5 | IQ: Primitive | HITZERO: 15 | LVL: 5] These humanoid lizard creatures live underground and stand about 6` tall. They have dark brown scales, gray underbelly and dark red ridges on their backs. They have huge red eyes that allow them to see in total darkness up to 150` away. They are able to use crude weapons like clubs and spears. Once a day they are able to release a toxic spray at a single target. There is a 20% chance they will resort to this attack. Anyone hit with this spray must resist the poisons or suffer 2d4 damage. They are meat eaters but will commonly hunt for small creatures. They will attack larger creatures only in self-defense, or if their young is in danger. Y3-I46 Defender Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 7 1 [MV: 100` | SZ: 5` tall | AC: 4 | HD: 7 | AT: 2 fists or 1 built-in plasma grenade launcher | DMG: 1d6 fist / 1d6 fist or 3d8x4 grenade | SV: 7 | IQ: Modern | HITZERO: 13 | LVL: 7] The Y3-I46 Defender Mech is a guard mech that runs on uranium cells and is made mostly of a light, bronze colored, adamant. It is built in standard robotic form and is about 5 feet in size. It can hover around with an installed anti-gravity device. Y4YD-5 Search Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 4 1 [MV: 180` | SZ: 5` tall | AC: 9 | HD: 4 | AT: 1 claw / 1 jaw | DMG: 1d4 claw / 1d4 jaw | SV: 4 | IQ: Modern | HITZERO: 16 | LVL: 4] The Y4YD-5 Search Bot is a retrieval bot that runs on uranium generators and is made mostly of a smooth, blue tinted, durasteel. It is built in the form of a bear and is about 5 feet in size. It can move around on 4 legs. YD8-6 Travel Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 11 1 [MV: 170` | SZ: 9` tall | AC: 0 | HD: 11 | AT: 2 pincers or 1 built-in flamethrower | DMG: 1d6 pincer / 1d6 pincer or 1d20x2 gun | SV: 11 | IQ: Modern | HITZERO: 11 | LVL: 11] The YD8-6 Travel Bot is an escort bot that runs on nuclear cells and is made mostly of a dark, orange shaded, crystal alloy. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. Yeti CM DG 5 1 [MV: 150` | SZ: 8` tall | AC: 8 | HD: 5 | AT: 2 claws | DMG: 1d6 each claw | SV: 5 | IQ: Animal | HITZERO: 15 | LVL: 5] These large humanoid beasts are covered in dirty white fur and live in mountainous caves. They often travel at night in search of live meat. Zombie CH CM DG RD PD PH PM PS TH TM TS RD 2 1 [MV: 60` | SZ: 6` tall | AC: 9 | HD: 2 | AT: 1 bite | DMG: 1d6 | SV: 2 | IQ: Instinctual | HITZERO: 18 | LVL: 2] At one time, the dead rose and walked the planet. Some of these still roam the world. Any medium sized humanoid mammal killed by these creatures will return as one of them. Zormites DG RD 5 1 [MV: 120` | SZ: 1` wide | AC: 8 | HD: 5 | AT: 1 bite | DMG: 1d4 | SV: 5 | IQ: Instinctual | HITZERO: 15 | LVL: 5] These tick-like creatures give off a high amount of radiation. Anyone that gets close to them will need to resist the radiation or suffer 1d4 damage per round. They survive by biting into, and sucking out, all of the energy from batteries and other power cells. If they are hit by an energy weapon, there is a 50% chance they will exploded, causing 1d10 damage to all those within 10` of it. --END-- A bomb explodes that causes 1d10x4 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. Strobe lights blink at anyone inside where they must resist the mind effect or be hypnotized into doing random actions for 30 minutes. A white acid liquid that splashes anyone inside, causing 1d4x22 damage. They must also resist the stun/shock or be blind for 12 days. Rad lamps shine onto whoever first enters the area where they suffer 1d8x5 damage unless they can resist the radiation. Spiked robotic coils fill the area and tangle around anyone inside causing 1d4+4 damage each round and can only be removed after 80 points of damage have been done to the sharp metal tentacles. A blue radioactive beam hits all in the area where they must resist the radiation or suffer 1d4x4 damage and become stunned for 1d4 rounds. The ceiling jets down powerful forced air which causes 1d6x2 damage to all inside. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 8 turns. A solid door closes the exits to the area. The ceiling then begins to descend. Poison needles shoot from a nearby wall, attacking with a HITZERO score of 8. Anyone in the area must resist the poison or die. A pit opens up in the area that is 13 feet deep. Anyone who falls in will take 2d6 damage. If they survive, they then must face a creature. A brown sticky substance is in the area and causes anyone inside to be stuck and must succeed at a strength test to free themselves. A yellow energy force shield surrounds those close to the central spot of the area. It requires one to resist the energy to get free. A pit opens up in the area that is 41 feet deep. Anyone who falls in will take 5d6 damage...where the walls begin to compact where they will crush all inside in about 20 minutes. Robotic coils fill the area and tangle around anyone inside and can only be removed after 60 points of damage have been done to the metal tentacles. A steel net wraps up all of those in the area and lifts them to the ceiling. Strobe lights blink at anyone inside where they must resist the mind effect or be hypnotized into doing random actions for 25 minutes. Rad lamps shine onto whoever first enters the area where they suffer 1d8x3 damage unless they can resist the radiation. The ceiling becomes highly magnetized, causing all metal objects to fly up to the ceiling...carrying metal armor wearing explorers up as well. Poison needles shoot from a nearby wall, attacking with a HITZERO score of 1. Anyone in the area must resist the poison or suffer 1d12x11 damage. A pit opens up in the area that is 48 feet deep and filled with acidic, dark ooze. Anyone who falls in will be killed in about 10 minutes...and be fully dissolved in another 60 minutes. Gray acidic gases fill the area causing 1d8+7 damage to anyone inside. White flammable gases fill the area. Any flame will ignite it causing all in the area to resist the energy from the explosion or be set ablaze and melt into a puddle of goo. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 6 turns. A pit opens up in the area that is 10 feet deep. Anyone who falls in will take 1d6 damage. If they survive, they then must face a creature. A razor pole comes out of the wall toward whoever first enters the area. It attacks with a HITZERO score of 8 and does 1d6+6 damage. Chemical white mists fill the area where anyone inside must resist the poison or suffer from amnesia and lose a level (cannot go below level 1). A solid door closes the exits to the area. The room then begins to fall in temperature for about 60 minutes...where no one can survive the extreme cold. A nearby wall opens to reveal a creature. A pit opens up in the area that is 10 feet deep. Anyone who falls in will take 1d6 damage...where the walls begin to compact where they will crush all inside in about 30 minutes. A solid door closes the exits to the area. Water then begins to fill the room. A blue acid liquid that splashes anyone inside, causing 1d4x10 damage. They must also resist the stun/shock or be blind for 6 days. A wall exhaust fan sprays a orange dust that will cover the victim in radioactive dust where they will suffer Array unless they can resist the radiation. A wall exhaust fan sprays a purple dust that will cover the victim in radioactive dust where they will suffer Array unless they can resist the radiation. An energy beam of fire hits all in the area where they must resist the energy or be set ablaze and melt into a puddle of goo. The ceiling jets down powerful forced air which causes 1d6x6 damage to all inside. A solid door closes the exits to the area. The room then begins to fall in temperature for about 40 minutes...where no one can survive the extreme cold. An energy beam of fire hits all in the area where they must resist the energy or suffer 1d8x8 damage. A pit opens up in the area that is 33 feet deep. Anyone who falls in will take 4d6 damage...where the walls begin to compact where they will crush all inside in about 10 minutes. Rad lamps shine onto whoever first enters the area where they suffer 1d8x2 damage unless they can resist the radiation. A bomb explodes that causes 1d10x4 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. A steel net wraps up all of those in the area and lifts them to the ceiling. An energy beam of frost hits all in the area where they must resist the energy or be frozen solid and then shatter to pieces. Chemical brown mists fill the area where anyone inside must resist the poison or suffer from amnesia and lose a level (cannot go below level 1). Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 10, causing 1d6+1 damage. Darts fire from the wall at anyone in the area, attacking with a HITZERO score of 5, causing 1d4+11 damage. A pit opens up in the area that is 56 feet deep. Anyone who falls in will take 7d6 damage. A pit opens up in the area that drops 10 feet before landing in water. Anyone who falls in this pool will encounter a creature. A solid door closes the exits to the area. Water then begins to fill the room. Strobe lights blink at anyone inside where they must resist the mind effect or be hypnotized into doing random actions for 20 minutes. Gray neural gases fill the area causing memory loss to anyone inside for about 3 hours. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 8, causing 1d6+5 damage. White gases fill the area that cause instant unconsciousness to anyone inside for about 9 turns...unless they can resist the stun/shock. An energy beam of frost hits all in the area where they must resist the energy or be frozen solid and then shatter to pieces. The ceiling jets down powerful forced air which causes 1d6x2 damage to all inside. A pit opens up in the area that is 50 feet deep. Anyone who falls in will take 5d6 damage...where the walls begin to compact where they will crush all inside in about 30 minutes. Gray gases fill the area that cause instant unconsciousness to anyone inside for about 9 turns...unless they can resist the stun/shock. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 7, causing 1d6+7 damage. White neural gases fill the area causing memory loss to anyone inside for about 4 hours. Gray flammable gases fill the area. Any flame will ignite it causing all in the area to resist the energy from the explosion or suffer 1d10x6 damage. A wall exhaust fan sprays a orange dust that will cover the victim in a dust that will ignite upon contact where they will suffer Array unless they can resist the energy. A pit opens up in the area that is 10 feet deep. Anyone who falls in will take 1d6 damage...where the opening then closes. Robotic coils fill the area and tangle around anyone inside and can only be removed after 240 points of damage have been done to the metal tentacles. A wall exhaust fan sprays a green dust that will poison the victim, causing death unless they can resist the poison. A blue energy force shield surrounds those close to the central spot of the area. It requires one to resist the energy to get free. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 8, causing 1d6+6 damage. Spiked robotic coils fill the area and tangle around anyone inside causing 1d4+8 damage each round and can only be removed after 160 points of damage have been done to the sharp metal tentacles. A razor pole comes out of the wall toward whoever first enters the area. It attacks with a HITZERO score of 3 and does 1d6+16 damage. An old x-ray device was rigged to hit anyone inside where they suffer 1d4x3 damage unless they can resist the radiation. A solid door closes the exits to the area. A flammable orange liquid then begins to fill the room for 20 minutes (6 inches deep) where a fire source will then ignite it. Orange neural gases fill the area causing memory loss to anyone inside for about 4 hours. White poisonous gases fill the area where anyone inside must resist the poison or die. A solid door closes the exits to the area. The ceiling then begins to descend. Robotic coils fill the area and tangle around anyone inside and can only be removed after 280 points of damage have been done to the metal tentacles. Bio-Safe acidic purple mists fill the area where anyone inside must roll 1d6 for each item carried. A roll of 1 indicates the item is destroyed. Robotic coils fill the area and tangle around anyone inside and can only be removed after 60 points of damage have been done to the metal tentacles. A nearby wall opens to reveal a creature. A pit opens up in the area that is 51 feet deep and filled with acidic, purple ooze. Anyone who falls in will be killed in about 10 minutes...and be fully dissolved in another 70 minutes. Brown acidic gases fill the area causing 1d8+5 damage to anyone inside. A green energy force shield surrounds those close to the central spot of the area. It requires one to resist the energy to get free. A solid door closes the exits to the area. A pit opens up in the area that is 15 feet deep. Anyone who falls in will take 2d6 damage. A pit opens up in the area that is 10 feet deep and filled with acidic, clear ooze. Anyone who falls in will be killed in about 30 minutes...and be fully dissolved in another 70 minutes. Poison needles shoot from a nearby wall, attacking with a HITZERO score of 9. Anyone in the area must resist the poison or suffer 1d4x3 damage. A blue radioactive beam hits all in the area where they must resist the radiation or be mutated into creating a new mutant character (keeping all items and experience intact). Microwaves shoot up through the floor at all in the area where they must resist the radiation or suffer 1d10x2 damage. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 14 turns. An old x-ray device was rigged to hit anyone inside where they suffer 1d4x9 damage unless they can resist the radiation. An energy beam of frost hits all in the area where they must resist the energy or suffer 1d8x6 damage. Blue acidic gases fill the area causing 1d8+15 damage to anyone inside. A solid door closes the exits to the area. A flammable orange liquid then begins to fill the room for 10 minutes (6 inches deep) where a fire source will then ignite it. A pit opens up in the area that is 10 feet deep and filled with green acid. Anyone who falls in will be killed. White gases fill the area that cause instant unconsciousness to anyone inside for about 4 turns...unless they can resist the stun/shock. Red gases fill the area that cause instant unconsciousness to anyone inside for about 9 turns...unless they can resist the stun/shock. A long razor blade comes from a nearby wall attacking with a HITZERO score of 10. It will slice at whoever first enters the area. If they get hit, they will be decapitated. A wall exhaust fan sprays a yellow dust that will cause blindness for 5 hours unless the victim can resist the stun/shock. A red radioactive beam hits all in the area where they must resist the radiation or suffer 1d4x3 damage and become stunned for 1d4 rounds. A pit opens up in the area that is 57 feet deep and layered in spikes. Anyone who falls in will take 7d6x3 damage. Brown gases fill the area that cause instant unconsciousness to anyone inside for about 7 turns...unless they can resist the stun/shock. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 9, causing 1d6+3 damage. An energy beam of frost hits all in the area where they must resist the energy or be frozen solid and then shatter to pieces. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 16 turns. Rad lamps shine onto whoever first enters the area where they suffer 1d8x7 damage unless they can resist the radiation. White poisonous gases fill the area where anyone inside must resist the poison or die. White flammable gases fill the area. Any flame will ignite it causing all in the area to resist the energy from the explosion or suffer 1d10x3 damage. A nearby wall opens to reveal a creature. A pit opens up in the area that is 19 feet deep. Anyone who falls in will take 2d6 damage...where the walls begin to compact where they will crush all inside in about 30 minutes. A pit opens up in the area that is 13 feet deep. Anyone who falls in will take 2d6 damage. If they survive, they then must face a creature. Rad lamps shine onto whoever first enters the area where they suffer 1d8x4 damage unless they can resist the radiation. A solid door closes the exits to the area. Water then begins to fill the room. Darts fire from the wall at anyone in the area, attacking with a HITZERO score of 8, causing 1d4+5 damage. A nearby wall opens to reveal a creature. A solid door closes the exits to the area. The ceiling then begins to descend. White neural gases fill the area causing memory loss to anyone inside for about 4 hours. A bomb explodes that causes 1d10x8 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. A bomb explodes that causes 1d10x7 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. A pit opens up in the area that is 11 feet deep. Anyone who falls in will take 2d6 damage...where the opening then closes. White neural gases fill the area causing memory loss to anyone inside for about 2 hours. Gray poisonous gases fill the area where anyone inside must resist the poison or suffer 1d10x5 damage. A red energy force shield surrounds those close to the central spot of the area. It requires one to resist the energy to get free. Dark poisonous gases fill the area where anyone inside must resist the poison or die. An energy beam of frost hits all in the area where they must resist the energy or be encased in a block of ice. A solid door closes the exits to the area. Water then begins to fill the room. A pit opens up in the area that drops 15 feet before landing in water. Anyone who falls in this pool will encounter a creature. Microwaves shoot up through the floor at all in the area where they must resist the radiation or suffer 1d6x5 damage. A pit opens up in the area that is 72 feet deep and filled with acidic, black ooze. Anyone who falls in will be killed in about 20 minutes...and be fully dissolved in another 90 minutes. A bomb explodes that causes 1d10x2 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. A blue acid liquid that splashes anyone inside, causing 1d4x10 damage. They must also resist the stun/shock or be blind for 6 days. A solid door closes the exits to the area. The walls then begin to compact the area where they will crush all inside in about 20 minutes. A solid door closes the exits to the area. A flammable green liquid then begins to fill the room for 20 minutes (6 inches deep) where a fire source will then ignite it. A pit opens up in the area that is 10 feet deep. Anyone who falls in will take 1d6 damage. Green flammable gases fill the area. Any flame will ignite it causing all in the area to resist the energy from the explosion or suffer 1d10x3 damage. Chemical gray mists fill the area where anyone inside must resist the poison or suffer from amnesia and lose a level (cannot go below level 1). A pit opens up in the area that drops 51 feet before landing in water. Anyone who falls in this pool will encounter a creature. Bio-Safe acidic red mists fill the area where anyone inside must roll 1d6 for each item carried. A roll of 1 indicates the item is destroyed. A blue radioactive beam hits all in the area where they must resist the radiation or be mutated into creating a new mutant character (keeping all items and experience intact). A pit opens up in the area that is 14 feet deep. Anyone who falls in will take 2d6 damage...where the walls begin to compact where they will crush all inside in about 30 minutes. A pit opens up in the area that is 10 feet deep. Anyone who falls in will take 1d6 damage. A pit opens up in the area that is 40 feet deep. Anyone who falls in will take 4d6 damage...where the opening then closes. Bio-Safe acidic brown mists fill the area where anyone inside must roll 1d6 for each item carried. A roll of 1 indicates the item is destroyed. A wall exhaust fan sprays a black dust that will cause insanity for 3 hours unless the victim can resist the mind effect. A solid door closes the exits to the area. The walls then begin to compact the area where they will crush all inside in about 20 minutes. An old x-ray device was rigged to hit anyone inside where they suffer 1d4x7 damage unless they can resist the radiation. An energy beam of fire hits all in the area where they must resist the energy or be set ablaze and melt into a puddle of goo. Yellow acidic gases fill the area causing 1d8+2 damage to anyone inside. A green radioactive beam hits all in the area where they must resist the radiation or be mutated into creating a new mutant character (keeping all items and experience intact). A pit opens up in the area that is 36 feet deep. Anyone who falls in will take 4d6 damage. If they survive, they then must face a creature. Spiked robotic coils fill the area and tangle around anyone inside causing 1d4+1 damage each round and can only be removed after 20 points of damage have been done to the sharp metal tentacles. A pit opens up in the area that is 50 feet deep and filled with white acid. Anyone who falls in will be killed. Gray acidic gases fill the area causing 1d8+2 damage to anyone inside. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 8 turns. An energy beam of frost hits all in the area where they must resist the energy or suffer 1d6x8 damage. White gases fill the area that cause instant unconsciousness to anyone inside for about 4 turns...unless they can resist the stun/shock. A bomb explodes that causes 1d10x3 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. A solid door closes the exits to the area. The room then begins to fall in temperature for about 20 minutes...where no one can survive the extreme cold. An energy beam of frost hits all in the area where they must resist the energy or be frozen solid and then shatter to pieces. A nearby wall opens to reveal a creature. The ceiling jets down powerful forced air which causes 1d6x2 damage to all inside. A solid door closes the exits to the area. The walls then begin to compact the area where they will crush all inside in about 10 minutes. A solid door closes the exits to the area. The walls then begin to compact the area where they will crush all inside in about 10 minutes. An energy beam of frost hits all in the area where they must resist the energy or be encased in a block of ice. The ceiling jets down powerful forced air which causes 1d6x4 damage to all inside. A pit opens up in the area that is 21 feet deep and filled with acidic, orange ooze. Anyone who falls in will be killed in about 30 minutes...and be fully dissolved in another 90 minutes. A pit opens up in the area that drops 62 feet before landing in water. Anyone who falls in this pool will encounter a creature. A solid door closes the exits to the area. The walls then begin to compact the area where they will crush all inside in about 20 minutes. A long razor blade comes from a nearby wall attacking with a HITZERO score of 8. It will slice at whoever first enters the area. If they get hit, they will be decapitated. A black energy force shield surrounds those close to the central spot of the area. It requires one to resist the energy to get free. An energy beam of fire hits all in the area where they must resist the energy or be turned to ash. A pit opens up in the area that is 37 feet deep. Anyone who falls in will take 4d6 damage. An energy beam of frost hits all in the area where they must resist the energy or suffer 1d8x5 damage. A steel net wraps up all of those in the area and lifts them to the ceiling. Robotic coils fill the area and tangle around anyone inside and can only be removed after 160 points of damage have been done to the metal tentacles. The ceiling becomes highly magnetized, causing all metal objects to fly up to the ceiling...carrying metal armor wearing explorers up as well. A nearby wall opens to reveal a creature. White flammable gases fill the area. Any flame will ignite it causing all in the area to resist the energy from the explosion or suffer 1d4x5 damage. A pit opens up in the area that is 10 feet deep. Anyone who falls in will take 1d6 damage...where the walls begin to compact where they will crush all inside in about 20 minutes. Spiked robotic coils fill the area and tangle around anyone inside causing 1d4+5 damage each round and can only be removed after 100 points of damage have been done to the sharp metal tentacles. A nearby wall opens to reveal a creature. A nearby wall opens to reveal a creature. A solid door closes the exits to the area. The ceiling then begins to descend. A pit opens up in the area that is 10 feet deep and filled with acidic, gray ooze. Anyone who falls in will be killed in about 30 minutes...and be fully dissolved in another 60 minutes. A pit opens up in the area that is 37 feet deep. Anyone who falls in will take 4d6 damage...where the walls begin to compact where they will crush all inside in about 20 minutes. Poison needles shoot from a nearby wall, attacking with a HITZERO score of 10. Anyone in the area must resist the poison or die. White flammable gases fill the area. Any flame will ignite it causing all in the area to resist the energy from the explosion or suffer 1d10x3 damage. A pit opens up in the area that is 41 feet deep. Anyone who falls in will take 5d6 damage...where the opening then closes. A purple acid liquid that splashes anyone inside, causing 1d4x26 damage. They must also resist the stun/shock or be blind for 14 days. White neural gases fill the area causing memory loss to anyone inside for about 4 hours. A bomb explodes that causes 1d10x2 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. A razor pole comes out of the wall toward whoever first enters the area. It attacks with a HITZERO score of 10 and does 1d6+1 damage. A wall exhaust fan sprays a red dust that will cause blindness for 12 hours unless the victim can resist the stun/shock. The ceiling jets down powerful forced air which causes 1d6x2 damage to all inside. A solid door closes the exits to the area. A flammable yellow liquid then begins to fill the room for 10 minutes (6 inches deep) where a fire source will then ignite it. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 6, causing 1d6+9 damage. A solid door closes the exits to the area. A nearby wall opens to reveal a creature. The ceiling jets down powerful forced air which causes 1d6x2 damage to all inside. A pit opens up in the area that is 11 feet deep. Anyone who falls in will take 2d6 damage. If they survive, they then must face a creature. A solid door closes the exits to the area. The walls then begin to compact the area where they will crush all inside in about 30 minutes. A solid door closes the exits to the area. The ceiling then begins to descend. A yellow radioactive beam hits all in the area where they must resist the radiation or be mutated into creating a new mutant character (keeping all items and experience intact). A pit opens up in the area that drops 10 feet before landing in water. Anyone who falls in this pool will encounter a creature. A bomb explodes that causes 1d10x2 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. A pit opens up in the area that drops 10 feet before landing in water. Anyone who falls in this pool will encounter a creature. Gray poisonous gases fill the area where anyone inside must resist the poison or die. An energy beam of fire hits all in the area where they must resist the energy or be set ablaze and melt into a puddle of goo. A pit opens up in the area that is 16 feet deep and layered in spikes. Anyone who falls in will take 2d6x2 damage. A bomb explodes that causes 1d10x4 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. Spiked robotic coils fill the area and tangle around anyone inside causing 1d4+9 damage each round and can only be removed after 180 points of damage have been done to the sharp metal tentacles. Green poisonous gases fill the area where anyone inside must resist the poison or suffer 1d10x3 damage. A pit opens up in the area that is 51 feet deep and layered in spikes. Anyone who falls in will take 7d6x3 damage. Poison needles shoot from a nearby wall, attacking with a HITZERO score of 5. Anyone in the area must resist the poison or die. Rad lamps shine onto whoever first enters the area where they suffer 1d8x3 damage unless they can resist the radiation. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 10, causing 1d6+1 damage. A orange sticky substance is in the area and causes anyone inside to be stuck and must succeed at a strength test to free themselves. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 15 turns. A nearby wall opens to reveal a creature. Poison needles shoot from a nearby wall, attacking with a HITZERO score of 3. Anyone in the area must resist the poison or suffer 1d4x9 damage. A long razor blade comes from a nearby wall attacking with a HITZERO score of 3. It will slice at whoever first enters the area. If they get hit, they will be decapitated. A solid door closes the exits to the area. The room then begins to fall in temperature for about 20 minutes...where no one can survive the extreme cold. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 6 turns. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 6, causing 1d6+9 damage. A solid door closes the exits to the area. The ceiling then begins to descend. A pit opens up in the area that is 25 feet deep. Anyone who falls in will take 3d6 damage...where the walls begin to compact where they will crush all inside in about 30 minutes. White gases fill the area that cause instant unconsciousness to anyone inside for about 6 turns...unless they can resist the stun/shock. A white energy force shield surrounds those close to the central spot of the area. It requires one to resist the energy to get free. A wall exhaust fan sprays a green dust that will cause blindness for 11 hours unless the victim can resist the stun/shock. A pit opens up in the area that is 10 feet deep and filled with gray acid. Anyone who falls in will be killed. An old x-ray device was rigged to hit anyone inside where they suffer 1d4x7 damage unless they can resist the radiation. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 4 turns. A white radioactive beam hits all in the area where they must resist the radiation or be mutated into creating a new mutant character (keeping all items and experience intact). Spiked robotic coils fill the area and tangle around anyone inside causing 1d4+12 damage each round and can only be removed after 240 points of damage have been done to the sharp metal tentacles. Robotic coils fill the area and tangle around anyone inside and can only be removed after 20 points of damage have been done to the metal tentacles. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 9, causing 1d6+3 damage. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 9, causing 1d6+3 damage. An energy beam of frost hits all in the area where they must resist the energy or be frozen solid and then shatter to pieces. A razor pole comes out of the wall toward whoever first enters the area. It attacks with a HITZERO score of 10 and does 1d6+1 damage. Darts fire from the wall at anyone in the area, attacking with a HITZERO score of 6, causing 1d4+9 damage. A pit opens up in the area that is 71 feet deep. Anyone who falls in will take 14d6 damage. A solid door closes the exits to the area. A flammable brown liquid then begins to fill the room for 20 minutes (6 inches deep) where a fire source will then ignite it. Green gases fill the area that cause instant unconsciousness to anyone inside for about 8 turns...unless they can resist the stun/shock. A brown sticky substance is in the area and causes anyone inside to be stuck and must succeed at a strength test to free themselves. A solid door closes the exits to the area. Water then begins to fill the room. A pit opens up in the area that drops 10 feet before landing in water. Anyone who falls in this pool will encounter a creature. Bio-Safe acidic gray mists fill the area where anyone inside must roll 1d6 for each item carried. A roll of 1 indicates the item is destroyed. A solid door closes the exits to the area. A flammable green liquid then begins to fill the room for 20 minutes (6 inches deep) where a fire source will then ignite it. A long razor blade comes from a nearby wall attacking with a HITZERO score of 9. It will slice at whoever first enters the area. If they get hit, they will be sliced clean in half. A solid door closes the exits to the area. A orange radioactive beam hits all in the area where they must resist the radiation or be mutated into creating a new mutant character (keeping all items and experience intact). A steel net wraps up all of those in the area and lifts them to the ceiling. A solid door closes the exits to the area. Microwaves shoot up through the floor at all in the area where they must resist the radiation or be set ablaze and melt into a puddle of goo. A pit opens up in the area that is 21 feet deep. Anyone who falls in will take 3d6 damage. A bomb explodes that causes 1d10x8 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. An energy beam of frost hits all in the area where they must resist the energy or suffer 1d8x2 damage. Robotic coils fill the area and tangle around anyone inside and can only be removed after 20 points of damage have been done to the metal tentacles. A solid door closes the exits to the area. A flammable yellow liquid then begins to fill the room for 10 minutes (6 inches deep) where a fire source will then ignite it. Strobe lights blink at anyone inside where they must resist the mind effect or be hypnotized into doing random actions for 36 minutes. A pit opens up in the area that is 30 feet deep and filled with white acid. Anyone who falls in will be killed. A solid door closes the exits to the area. Water then begins to fill the room. A bomb explodes that causes 1d10x9 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. A pit opens up in the area that is 10 feet deep and layered in spikes. Anyone who falls in will take 1d6x4 damage. A solid door closes the exits to the area. Water then begins to fill the room. A steel net wraps up all of those in the area and lifts them to the ceiling. An energy beam of fire hits all in the area where they must resist the energy or be turned to ash. Gray acidic gases fill the area causing 1d8+5 damage to anyone inside. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 9 turns. Microwaves shoot up through the floor at all in the area where they must resist the radiation or be turned to ash. The ceiling becomes highly magnetized, causing all metal objects to fly up to the ceiling...carrying metal armor wearing explorers up as well. A wall exhaust fan sprays a yellow dust that will cause insanity for 6 hours unless the victim can resist the mind effect. A solid door closes the exits to the area. The ceiling then begins to descend. Poison needles shoot from a nearby wall, attacking with a HITZERO score of 9. Anyone in the area must resist the poison or suffer 1d8x3 damage. A pit opens up in the area that is 29 feet deep and filled with acidic, green ooze. Anyone who falls in will be killed in about 10 minutes...and be fully dissolved in another 80 minutes. Chemical gray mists fill the area where anyone inside must resist the poison or suffer from amnesia and lose a level (cannot go below level 1). An energy beam of fire hits all in the area where they must resist the energy or be turned to ash. A solid door closes the exits to the area. The walls then begin to compact the area where they will crush all inside in about 30 minutes. A nearby wall opens to reveal a creature. Bio-Safe acidic blue mists fill the area where anyone inside must roll 1d6 for each item carried. A roll of 1 indicates the item is destroyed. A solid door closes the exits to the area. The ceiling then begins to descend. A pit opens up in the area that is 10 feet deep and filled with purple acid. Anyone who falls in will be killed. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 8, causing 1d6+5 damage. The ceiling jets down powerful forced air which causes 1d6x3 damage to all inside. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 5, causing 1d6+11 damage. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 14 turns. A solid door closes the exits to the area. Water then begins to fill the room. A solid door closes the exits to the area. The room then begins to rise in temperature for about 50 minutes...where no one can survive the extreme heat. Blue acidic gases fill the area causing 1d8+9 damage to anyone inside. Green neural gases fill the area causing memory loss to anyone inside for about 2 hours. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 9, causing 1d6+3 damage. A nearby wall opens to reveal a creature. An energy beam of frost hits all in the area where they must resist the energy or be encased in a block of ice. A solid door closes the exits to the area. The ceiling then begins to descend. A pit opens up in the area that is 16 feet deep. Anyone who falls in will take 2d6 damage...where the opening then closes. Spiked robotic coils fill the area and tangle around anyone inside causing 1d4+6 damage each round and can only be removed after 120 points of damage have been done to the sharp metal tentacles. A solid door closes the exits to the area. A flammable blue liquid then begins to fill the room for 20 minutes (6 inches deep) where a fire source will then ignite it. Rad lamps shine onto whoever first enters the area where they suffer 1d8x3 damage unless they can resist the radiation. Microwaves shoot up through the floor at all in the area where they must resist the radiation or be set ablaze and melt into a puddle of goo. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 5 turns. A nearby wall opens to reveal a creature. Robotic coils fill the area and tangle around anyone inside and can only be removed after 40 points of damage have been done to the metal tentacles. A pit opens up in the area that is 10 feet deep and layered in spikes. Anyone who falls in will take 1d6x2 damage. An energy beam of fire hits all in the area where they must resist the energy or be set ablaze and melt into a puddle of goo. Microwaves shoot up through the floor at all in the area where they must resist the radiation or be set ablaze and melt into a puddle of goo. A orange radioactive beam hits all in the area where they must resist the radiation or suffer 1d6x7 damage and become stunned for 1d4 rounds. A solid door closes the exits to the area. A flammable gray liquid then begins to fill the room for 20 minutes (6 inches deep) where a fire source will then ignite it. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 8 turns. A solid door closes the exits to the area. The walls then begin to compact the area where they will crush all inside in about 30 minutes. Blue gases fill the area that cause instant unconsciousness to anyone inside for about 8 turns...unless they can resist the stun/shock. A pit opens up in the area that drops 10 feet before landing in water. Anyone who falls in this pool will encounter a creature. The ceiling becomes highly magnetized, causing all metal objects to fly up to the ceiling...carrying metal armor wearing explorers up as well. A pit opens up in the area that drops 97 feet before landing in water. Anyone who falls in this pool will encounter a creature. Microwaves shoot up through the floor at all in the area where they must resist the radiation or suffer 1d6x3 damage. Spiked robotic coils fill the area and tangle around anyone inside causing 1d4+14 damage each round and can only be removed after 280 points of damage have been done to the sharp metal tentacles. An energy beam of fire hits all in the area where they must resist the energy or suffer 1d12x2 damage. Bio-Safe acidic gray mists fill the area where anyone inside must roll 1d6 for each item carried. A roll of 1 indicates the item is destroyed. Darts fire from the wall at anyone in the area, attacking with a HITZERO score of 8, causing 1d4+5 damage. An energy beam of frost hits all in the area where they must resist the energy or be encased in a block of ice. Bio-Safe acidic green mists fill the area where anyone inside must roll 1d6 for each item carried. A roll of 1 indicates the item is destroyed. A black radioactive beam hits all in the area where they must resist the radiation or suffer 1d12x3 damage and become stunned for 1d4 rounds. A nearby wall opens to reveal a creature. Robotic coils fill the area and tangle around anyone inside and can only be removed after 100 points of damage have been done to the metal tentacles. A solid door closes the exits to the area. Steel spikes shoot from the wall at anyone in the area, attacking with a HITZERO score of 9, causing 1d6+3 damage. Poison needles shoot from a nearby wall, attacking with a HITZERO score of 10. Anyone in the area must resist the poison or die. A pit opens up in the area that is 62 feet deep. Anyone who falls in will take 10d6 damage. If they survive, they then must face a creature. A pit opens up in the area that is 10 feet deep. Anyone who falls in will take 1d6 damage...where the opening then closes. Gray gases fill the area that cause instant unconsciousness to anyone inside for about 7 turns...unless they can resist the stun/shock. A razor pole comes out of the wall toward whoever first enters the area. It attacks with a HITZERO score of 10 and does 1d6+2 damage. A pit opens up in the area that is 68 feet deep. Anyone who falls in will take 10d6 damage...where the walls begin to compact where they will crush all inside in about 30 minutes. A brown energy force shield surrounds those close to the central spot of the area. It requires one to resist the energy to get free. Robotic coils fill the area and tangle around anyone inside and can only be removed after 80 points of damage have been done to the metal tentacles. Gray gases fill the area that cause instant unconsciousness to anyone inside for about 6 turns...unless they can resist the stun/shock. An energy beam of fire hits all in the area where they must resist the energy or suffer 1d4x5 damage. A white energy force shield surrounds those close to the central spot of the area. It requires one to resist the energy to get free. The ceiling becomes highly magnetized, causing all metal objects to fly up to the ceiling...carrying metal armor wearing explorers up as well. A solid door closes the exits to the area. Water then begins to fill the room. Microwaves shoot up through the floor at all in the area where they must resist the radiation or be turned to ash. A black sticky substance is in the area and causes anyone inside to be stuck and must succeed at a strength test to free themselves. A solid door closes the exits to the area. Water then begins to fill the room. Brown poisonous gases fill the area where anyone inside must resist the poison or suffer 1d6x2 damage. Brown gases fill the area that cause instant unconsciousness to anyone inside for about 8 turns...unless they can resist the stun/shock. A razor pole comes out of the wall toward whoever first enters the area. It attacks with a HITZERO score of 10 and does 1d6+1 damage. A steel net wraps up all of those in the area and lifts them to the ceiling. Red neural gases fill the area causing memory loss to anyone inside for about 2 hours. Bio-Safe acidic brown mists fill the area where anyone inside must roll 1d6 for each item carried. A roll of 1 indicates the item is destroyed. White acidic gases fill the area causing 1d8+1 damage to anyone inside. An energy beam of fire hits all in the area where they must resist the energy or suffer 1d4x8 damage. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 7 turns. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 9 turns. A solid door closes the exits to the area. The walls then begin to compact the area where they will crush all inside in about 30 minutes. White neural gases fill the area causing memory loss to anyone inside for about 4 hours. Green gases fill the area that cause instant unconsciousness to anyone inside for about 10 turns...unless they can resist the stun/shock. A pit opens up in the area that is 10 feet deep and filled with acidic, green ooze. Anyone who falls in will be killed in about 20 minutes...and be fully dissolved in another 80 minutes. A pit opens up in the area that is 10 feet deep and filled with gray acid. Anyone who falls in will be killed. A pit opens up in the area that is 10 feet deep. Anyone who falls in will take 1d6 damage...where the opening then closes. A long razor blade comes from a nearby wall attacking with a HITZERO score of 8. It will slice at whoever first enters the area. If they get hit, they will suffer 1d10x4 damage. A razor pole comes out of the wall toward whoever first enters the area. It attacks with a HITZERO score of 6 and does 1d6+9 damage. A pit opens up in the area that drops 10 feet before landing in water. Anyone who falls in this pool will encounter a creature. A pit opens up in the area that is 19 feet deep and filled with green acid. Anyone who falls in will be killed. A wall exhaust fan sprays a green dust that will cover the victim in radioactive dust where they will suffer Array unless they can resist the radiation. A very bright light flashes in the area...where everyone must resist the stun/shock or be blind for 9 turns. A solid door closes the exits to the area. The ceiling then begins to descend. A bomb explodes that causes 1d10x7 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. A gray acid liquid that splashes anyone inside, causing 1d4x24 damage. They must also resist the stun/shock or be blind for 13 days. A solid door closes the exits to the area. Chemical gray mists fill the area where anyone inside must resist the poison or suffer from amnesia and lose a level (cannot go below level 1). A long razor blade comes from a nearby wall attacking with a HITZERO score of 10. It will slice at whoever first enters the area. If they get hit, they will be decapitated. A black energy force shield surrounds those close to the central spot of the area. It requires one to resist the energy to get free. A steel net wraps up all of those in the area and lifts them to the ceiling. Red acidic gases fill the area causing 1d8+6 damage to anyone inside. An energy beam of frost hits all in the area where they must resist the energy or be frozen solid and then shatter to pieces. Rad lamps shine onto whoever first enters the area where they suffer 1d8x4 damage unless they can resist the radiation. An energy beam of frost hits all in the area where they must resist the energy or be frozen solid and then shatter to pieces. A solid door closes the exits to the area. The walls then begin to compact the area where they will crush all inside in about 30 minutes. Red poisonous gases fill the area where anyone inside must resist the poison or suffer 1d6x3 damage. Darts fire from the wall at anyone in the area, attacking with a HITZERO score of 9, causing 1d4+4 damage. A pit opens up in the area that is 10 feet deep and filled with yellow acid. Anyone who falls in will be killed. A pit opens up in the area that is 22 feet deep and layered in spikes. Anyone who falls in will take 3d6x4 damage. Rad lamps shine onto whoever first enters the area where they suffer 1d8x4 damage unless they can resist the radiation. Poison needles shoot from a nearby wall, attacking with a HITZERO score of 10. Anyone in the area must resist the poison or die. A red energy force shield surrounds those close to the central spot of the area. It requires one to resist the energy to get free. White flammable gases fill the area. Any flame will ignite it causing all in the area to resist the energy from the explosion or suffer 1d4x11 damage. An energy beam of fire hits all in the area where they must resist the energy or be turned to ash. A blue radioactive beam hits all in the area where they must resist the radiation or suffer 1d8x3 damage and become stunned for 1d4 rounds. A wall exhaust fan sprays a gray dust that will poison the victim, causing death unless they can resist the poison. The ceiling becomes highly magnetized, causing all metal objects to fly up to the ceiling...carrying metal armor wearing explorers up as well. A solid door closes the exits to the area. The room then begins to fall in temperature for about 20 minutes...where no one can survive the extreme cold. A black sticky substance is in the area and causes anyone inside to be stuck and must succeed at a strength test to free themselves. Poison needles shoot from a nearby wall, attacking with a HITZERO score of 5. Anyone in the area must resist the poison or suffer 1d12x7 damage. A bomb explodes that causes 1d10x4 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. Gray acidic gases fill the area causing 1d8+3 damage to anyone inside. Spiked robotic coils fill the area and tangle around anyone inside causing 1d4+3 damage each round and can only be removed after 60 points of damage have been done to the sharp metal tentacles. A long razor blade comes from a nearby wall attacking with a HITZERO score of 7. It will slice at whoever first enters the area. If they get hit, they will be decapitated. A solid door closes the exits to the area. The ceiling then begins to descend. Rad lamps shine onto whoever first enters the area where they suffer 1d8x9 damage unless they can resist the radiation. A pit opens up in the area that is 56 feet deep. Anyone who falls in will take 7d6 damage. If they survive, they then must face a creature. A pit opens up in the area that is 42 feet deep and filled with acidic, orange ooze. Anyone who falls in will be killed in about 10 minutes...and be fully dissolved in another 60 minutes. A bomb explodes that causes 1d10x2 damage to all of those close to the central spot of the area. They only take half damage if they resist the energy. Darts fire from the wall at anyone in the area, attacking with a HITZERO score of 7, causing 1d4+7 damage. Poison needles shoot from a nearby wall, attacking with a HITZERO score of 7. Anyone in the area must resist the poison or die. Green poisonous gases fill the area where anyone inside must resist the poison or suffer 1d8x2 damage. --END-- small metal table ruined brass rusty razor ruined bronze sewing needle electrical extension cord/10 feet (excellent) 10 pieces of wood patches of moss wooden shelf corroded knife handle book shelf laser pointer (ruined) nail polish (ruined) some large boot prints in various spots warped wood hutch shredded and torn clothing 3 foot long iron chain fungus growing yarn/3,000 feet (poor - worth 2$) 8 metal spikes blood smears on the wall mahogany drawer office chair (poor - worth 7$) white pillow 4 foot long corroded iron chain cup cake pan/metal (ruined) pile of straw torn mat 9 pieces of wood strap/ratchet/30 feet (fair - worth 6$) broken ink pen 2 foot long iron bar cable ties/bag of 100 (good - worth 4$) sewing machine (ruined) scattered leaves and twigs pick handle scattered leaves and twigs cedar bed ruined wood filing cabinet scratches and claw marks on the floor pile of dirt ruined ink pen mattress 15 pieces of burnt paper pile of dirt roller skates (poor - worth 3$) broken interceptor body armor basket glass pitcher small puddle of stagnant water oak brush 2 foot long bent iron bar rags broken ink pen etch-a-sketch (poor - worth 3$) camera/digital (poor - worth 99$) broken smoking pipe candle (ruined) 4 small stones scattered around leather boot ruined red cloth backpack humanoid bones c-clamp (poor - worth 1$) toy train (good - worth 8$) pallet crutch/aluminum (ruined) bent locker [CONTAINS: boxing gloves (poor - worth 4$) | video game system (excellent - worth 187$) | shock collar with remote (perfect - worth 100$) | baby monitor and receiver (fair - worth 12$) | pipe thread tape, 100 feet (good - worth 4$) ] small ruined brass mirror paper towel (fair - worth 1$) brass dented shield an incomplete and scattered chess set pencil sharpener/plastic (ruined) scissors (fair - worth 3$) scattered leaves and twigs socket set (ruined) 5 bloody bandages ruined painting of a scenic ocean view padlock/combination (fair - worth 4$) metal tea pot maple armoire [CONTAINS: dirty yellow apron | torn brown leather sandals | moldy brown shawl | ripped yellow cap | purple cap | ripped brown stocking cap | moldy brown t-shirt | green stocking cap | ripped brown cloth purse ] iron tea pot shredded and torn clothing pallet shredded and torn clothing maple brush 5 pieces of wood small corroded iron mirror 3 pieces of wet paper corroded brass bowl iron pail refrigerator/freezer/small (good - worth 31$) 5 foot long corroded iron chain computer mouse/wired (poor - worth 3$) large puddle of clean water dried blood on the floor broken dinner plate glasses (poor - worth 3$) whip metal drum with 50 gallons of gasoline surgical gloves (perfect - worth 1$) mattress pliers (good - worth 7$) maple brush ruined white sheet kick scooter (ruined) patches of moss straw scattered around high rosewood stool mounted boar head green sheet rusty metal hutch a box of 20 bullets kitchen utensil (perfect - worth 2$) bronze bowl corroded iron knife 6 light bulbs on the walls held in iron wall sconces...but only 3 of them are still useable walnut stool green towel ruined iron mug some piles of guano torn white blanket 10 pieces of wood patches of moss leather boot scale (10 lbs.) (excellent - worth 10$) blood smears on the wall head phones (ruined) wrench/pipe (fair - worth 1$) audio cassette (ruined) bronze dented pot multitool (ruined) 7 foot wood pole shredded and torn clothing 5 small stones scattered around metal filing cabinet ruined iron tea pot brass dented shield bronze sewing needle small puddle of stagnant water brass sewing needle corroded metal sewing needle torn blue couch pile of straw sword blade iron bucket rags metal gas can with 1 gallon of gasoline ripped mattress wooden tray metal pitcher a small wet gray rug scattered ashes an incomplete and scattered chess set leaf blower/gasoline (perfect - worth 77$) broken white-colored, glass bottle bronze bowl small bottle of cologne dried blood on the floor 50 feet of black yarn rubble and dirt scattered around steel coffee table small rusty metal table 4 thumbtacks vise-grip (poor - worth 3$) rags broken wood pedestal plaque home stereo receiver (ruined) 4 sticks scattered around a pile of dung 40 feet of wire rusty metal pan 2 foot long iron bar electric kettle (ruined) mattress painting of a historic battle 8 pieces of wood metal knife mahogany bunk bed leather boot a pack of 4 batteries blunt ruined spear head 2 small stones scattered around 2 iron coat hooks on the wall rags food scraps cuckoo clock (ruined) toy train (ruined) 11 pieces of ruined paper mallet/rubber (perfect - worth 25$) rusty iron pliers corroded sword blade large puddle of dirty water flute (good - worth 3$) glass shards scattered around steel bench corroded iron sewing needle 12 pieces of blank paper plaque gray blanket pile of dirt brass pitcher baseball glove (good - worth 20$) 10 sand bags small metal hanging mirror rusty brass dented pot torn mattress mat orange washcloth 3 bloody bandages mounted polar bear head ruined wood filing cabinet vise-grip (good - worth 8$) bent bronze bucket maple drawer platinum music box worth 91$ food scraps oak coffee table book shelf 3 foot long iron bar a 3 foot wide hole that is about 7 feet deep mattress DVD blank (excellent - worth 1$) bronze mug humanoid bones broken dinner plate yellow cushion metal spoon model car (good - worth 9$) 18 pieces of ruined paper useless smoking pipe wall clock/round (perfect - worth 16$) welding mask (fair - worth 68$) small brass mirror 6 large broken and dry eggshells ruined metal mug ripped rags areas with mold 5 foot long rusty iron chain cable ties/bag of 100 (good - worth 4$) torn rags ripped green blanket rusty metal filing cabinet 12 thumbtacks maple desk chair rusty sword blade a large pile of rocks rosewood stool spotlight/handheld (fair - worth 9$) blood smears on the floor rotting wood filing cabinet scale (10 lbs.) (fair - worth 4$) ruined wall clock 3 ruined iron coat hooks on the wall broken glass jar pile of straw metal pliers bronze tea pot some small foot prints in various spots iron pitcher rusty bronze bucket broken smoking pipe cedar drawers [CONTAINS: blue slippers | ruined yellow robe | torn brown robe ] glass pitcher portable heater (ruined) charcoal moisture on the wall areas with mold dried blood on the floor circular saw (good - worth 22$) large puddle of dirty water liquid dripping from the ceiling popcorn maker/hot air (excellent - worth 13$) bent iron small bell wooden club metal knife blood smears on the ceiling 9 hardened blobs of once melted bronze ruined wood television stand vacuum cleaner/small (perfect - worth 23$) metal gas can with 1 gallon of gasoline bronze knife mounted tiger head iron small bell bits of fur and hair walnut drawer skis/snow (fair - worth 83$) warped wood filing cabinet sander/electric (fair - worth 7$) fungus growing pick handle ratchet/socket set (excellent - worth 24$) straw scattered around hand torch (fair - worth 23$) brass tea pot book shelf blue towel brass bucket broken dinner plate birch armoire [CONTAINS: ripped orange socks | ruined blue sweater | dirty red hood ] crimping tool (poor - worth 3$) rotted corpse of a male humanoid lizard [CONTAINS: cuckoo clock (fair - worth 82$) | adhesive bandages, fabric, box of 30 (fair) | kitchen utensil (poor) | strainer, metal (fair - worth 10$) | hard drive 500GB, external, with cable (ruined) ] small corroded iron mirror DVD movie (fair - worth 7$) glass shards scattered around moisture on the ceiling surgical gloves (ruined) wooden toy (excellent - worth 3$) ruined brass spoon brass small bell rubble and dirt scattered around 7 ruined brass coat hooks on the wall copper candle stick worth 58$ level/i-beam/48 inches (fair - worth 7$) multitool (ruined) wooden shelf ruined metal dented shield walnut drawers [CONTAINS: torn purple cloth gloves | red kerchief | torn black dress | moldy orange cap ] sword blade chisel (excellent - worth 5$) smoking pipe a large pile of rocks 20 feet of green yarn corroded sword blade plaque a large pile of ashes with a humanoid skull lying on top of it a pack of 5 batteries ruined smoking pipe torn brown towel a pile of ashes with a humanoid skull lying on top of it knife handle corroded brass pot small bottle of cologne 4 arrows torch moisture on the floor pet crate/cage (perfect - worth 48$) maple bunk bed waterskin of water a pack of 3 batteries ruined iron hammer head green pillow green slime on the floor rusty knife handle rusty metal hutch rusty iron dented helmet with a bloody head of a male humanoid scorpion still in it wheel chair (ruined) 3 foot long iron chain blunt spear head gold-colored, decanter of water metal pot with lid/6 quart (fair - worth 9$) a huge pile of various bones animal bones 6 pieces of wood shredded and torn clothing towel (ruined) glass shards scattered around oak drawers [CONTAINS: torn yellow leather boots | ruined orange robe | torn blue scarf | orange blouse | ruined brown leather sandals | moldy red cloth purse (contains 12 odd coins | dirty yellow cloak | dirty white gown | ruined orange kerchief ] scattered leaves and twigs mattress surgical gloves (poor) 8 bloody bandages ripped rags pile of straw ruined purple cushion metal drum with 50 gallons of gasoline jump starter/portable (ruined) iron rusty razor cable cutting pliers (ruined) ice cream maker/1.5 quart (poor - worth 5$) ripped mattress dried blood on the floor birch bunk bed rotting wood pedestal cup cake pan/metal (poor - worth 2$) wall clock maple filing cabinet ruined iron dented helmet with a mutilated head of a female humanoid panther still in it rusty iron bowl leather boot pallet welder/portable/electric (perfect - worth 832$) blunt rusty spear head rubble and dirt scattered around oak drawer whip wall clock 4 sticks scattered around 3 bloody bandages ruined red towel leaf blower/electric (excellent - worth 47$) empty glass bottle red cushion cobwebs rotting wood filing cabinet hand torch (fair - worth 23$) book shelf 4 bronze spikes bronze trash can ripped white washcloth food scraps corroded iron spoon short broken wood table wooden tray DVD blank (good) scissor jack (fair - worth 7$) pile of straw bronze trash can hair dryer (excellent - worth 19$) 15 thumbtacks hair curler (ruined) book shelf a small wet blue carpet blunt spear head shock collar with remote (poor - worth 20$) corroded metal bucket mahogany cane large puddle of dirty water ruined ballistic vest pizza pan/metal (poor - worth 2$) 3 foot long rusty iron chain a small locked rusty cage with an empty wooden bowl on the bottom moisture on the wall a pile of dung umbrella (perfect - worth 19$) oak drawers [CONTAINS: black baseball cap | moldy gray gown | ripped gray coat | gray t-shirt | blue kerchief | ruined orange shawl | torn yellow coat | moldy green sweater | black kerchief | moldy brown leather purse ] oak bench metal bowl broken smoking pipe bicycle helmet (fair - worth 6$) 3 small broken and old eggshells mounted deer head ruined plate armor metal rusty razor locker [CONTAINS: pipe thread tape, 100 feet (ruined) | trash can, stainless steel, 1.3 gallon (excellent - worth 7$) | head phones (ruined) | clothes iron, electric (ruined) | stop watch, digital (excellent - worth 10$) ] red blanket birch bunk bed broken wood desk chair camping tent/8 person (ruined) iron sewing needle refrigerator/freezer/small (perfect - worth 70$) gray washcloth boxing gloves (ruined) broken dinner plate a pack of 8 batteries cellular phone (good - worth 76$) bent iron pot 50 foot ruined rope iron dented shield areas with mold moldy rags fax machine (ruined) basket rubble and dirt scattered around mat broken knife plastic jug/1 gallon (poor) green slime on the floor waterskin of water a pile of dung black-colored, glass bottle hair trimmer (perfect - worth 25$) knife handle whip a box of 19 bullets scattered leaves and twigs moldy mattress basket green thread (50 feet) office chair (ruined) straw scattered around copper music box worth 40$ a large pile of rocks mahogany stool cracks in the wall cellular phone (perfect - worth 170$) iron trash can broken riot shield paper towel (ruined) toy car/remote control/50mph (ruined) small bottle of cologne white pillow 6 sticks scattered around cart/dolly (fair - worth 37$) headlight/LED (perfect - worth 20$) small puddle of oily water dust pan (ruined) electrical tape/100 feet (perfect - worth 14$) birch armoire [CONTAINS: green sweater | gray blouse | moldy brown coat | dirty purple slippers | brown sweater vest | green cape ] glass shards scattered around torn mattress shredded and torn clothing broken dinner plate rotting wood television stand pipe thread tape/100 feet (poor - worth 2$) yellow thread (80 feet) iron knife painting of a historic battle plaque an incomplete and scattered chess set purple washcloth pallet hand torch (perfect - worth 77$) some piles of guano 30 feet of gray yarn metal gas can with 1 gallon of gasoline moisture on the ceiling sneakers (poor - worth 3$) surgical gloves (poor) straw scattered around rosewood stool ruined glass pitcher dried blood on the floor large puddle of poisoned water broken dinner plate ruined iron knife tin snips (ruined) ruined iron knife some piles of guano funnel/metal (ruined) 6 sticks scattered around small bottle of cologne rosewood bunk bed penlight (poor - worth 5$) metal hangar (good) 6 broken and dry eggshells bent metal trash can iron dented shield dog collar/nylon (ruined) rotting wood shelf padded maple chair broken dinner plate a box of 22 bullets a huge pile of various bones carbon monoxide detector (poor - worth 8$) dried blood on the floor ripped mattress 20 hardened blobs of once melted iron ratchet/socket set (ruined) corroded brass spoon laptop computer (perfect - worth 1$) 17 thumbtacks 13 hardened blobs of once melted brass interceptor body armor ruined metal mug steel coffee table iron hammer head marker/permanent (perfect - worth 2$) moldy mat kevlar armor bell/small/metal (ruined) food scraps scratches and claw marks on the floor 5 foot long bent iron bar cobwebs mounted antelope head bits of fur and hair bronze pot metal pot iron trash can ink pen dried blood on the wall towel (fair - worth 1$) gym bag (ruined) high mahogany stool some piles of guano 4 pieces of wood bent iron spoon 6 rusty brass coat hooks on the wall ruined bronze tea pot ruined metal pan fungus growing etch-a-sketch (poor - worth 3$) mahogany armoire [CONTAINS: moldy brown pants | dirty blue scarf | ruined brown leather sandals | moldy white robe | dirty orange sweater vest | ripped white dress | gray hood ] corroded iron rusty razor oak coffee table crowbar (perfect - worth 13$) corroded iron pitcher brass bucket bronze bowl 20 pieces of ruined paper scattered leaves and twigs ruined painting of a scenic city view sword blade broken dinner plate rosewood bed bent metal pliers purple towel metal pliers high maple stool glass shards scattered around portable heater (fair - worth 144$) ruined rags a huge pile of various bones maple coffee table shredded and torn clothing rotting wood coffee table hedge trimmer/electric (ruined) some small hoof prints in various spots audio cassette (poor - worth 2$) wooden club iron spoon knife handle office chair (perfect - worth 36$) leather boot rosewood bunk bed liquid dripping from the ceiling mahogany brush silver music box worth 40$ ceramic bowl (poor - worth 5$) 50 feet of wire 20 feet of blue yarn rubble and dirt scattered around iron mug half-eaten body of a male humanoid porcupine [CONTAINS: electric kettle (good - worth 8$) | keyboard, wireless (fair - worth 21$) ] ruined iron sewing needle 6 small stones scattered around bronze pail guitar/wooden (fair - worth 18$) a 4 foot wide hole that is about 7 feet deep charcoal corroded iron knife maple brush 8 ruined brass coat hooks on the wall some piles of guano smoking pipe sleeping bag (ruined) 12 foot rope oak television stand 8 foot wood pole chisel (poor - worth 2$) ink pen 12 hardened blobs of once melted bronze rotted bones of a humanoid horse [CONTAINS: answering machine (fair - worth 9$) | drill, hand crank (good - worth 4$) | plastic jug, 1 gallon (poor) | golf ball (ruined) ] 2 sticks scattered around oak drawers [CONTAINS: dirty blue kerchief | ruined orange sweater vest ] broken chain armor sewing needle (fair) golf club (ruined) wrench/pipe (ruined) ruined brown towel 8 small stones scattered around ruined locker [CONTAINS: crescent wrench (poor - worth 3$) | crowbar (fair - worth 4$) | duct tape, 100 feet (excellent - worth 7$) ] rusty brass bowl keyboard/wireless (fair - worth 21$) 100 feet of wire bits of fur and hair broken heavy pistol a large pile of ashes with a humanoid skull lying on top of it a pile of dung 7 metal spikes ruined blue radiation suit adhesive bandages/fabric/box of 30 (fair) moldy yellow cushion torch funnel/metal (ruined) board game (good - worth 7$) air purifier (perfect - worth 44$) 60 feet of wire cracks in the ceiling metal small bell ruined smoking pipe large puddle of clean water pick handle blood smears on the wall magazine (perfect - worth 5$) cedar bunk bed maple drawers [CONTAINS: dirty brown baseball cap | purple hood | black scarf | torn brown leather sandals | brown vest | moldy orange scarf | brown scarf ] plunger/toilet (fair - worth 3$) birch bunk bed mat wall clock cobwebs bent metal small bell fungus growing kitchen utensil (ruined) flute (ruined) hard drive 500GB/external/with cable (poor - worth 14$) 80 feet of red yarn 2 small stones scattered around laser pointer (poor - worth 1$) bits of fur and hair ripped mattress holiday lights/50 feet (ruined) moisture on the wall 3 foot long rusty iron bar chain armor baby monitor and receiver (ruined) a medium-sized locked iron cage 5 foot long rusty iron chain large puddle of oily water head phones (poor - worth 3$) oak chair a box of 16 bullets maple filing cabinet book shelf brown couch rusty iron dented pot floss/20 foot roll (poor - worth 1$) camping tent/8 person (ruined) 13 pieces of ruined paper straw scattered around nail polish (poor - worth 1$) some piles of guano model car (perfect - worth 20$) some large paw prints in various spots glass shards scattered around map (ruined) sword blade cobwebs ripped mattress cedar drawers [CONTAINS: white blouse | ruined yellow kerchief | gray apron | ripped yellow dress | ripped green cloth gloves | moldy black scarf ] 100 feet of orange yarn a box of 29 bullets pile of straw cobwebs pile of dirt dried blood on the floor ratchet/socket set (ruined) electronics cable/5 feet (poor - worth 1$) roller skates (excellent - worth 11$) mounted elk head liquid dripping from the ceiling rusty metal television stand useless smoking pipe pile of straw corroded bronze dented pot bent locker [CONTAINS: battery charger, solar powered (fair - worth 9$) | drill, electric (good - worth 62$) | syringe with needle (ruined) | circular saw (perfect - worth 50$) ] small bottle of cologne metal bucket bent bronze trash can areas with mold ruined yellow blanket moldy white towel rags 3 small broken and fresh eggshells iron dented helmet with a decayed head of a male human still in it rotting wood pedestal wooden shelf iron rusty razor 7 foot wood pole scattered leaves and twigs small corroded iron hanging mirror steel pedestal electronics cable/5 feet (excellent - worth 3$) metal gas can with 1 gallon of gasoline pill organizer/plastic (perfect - worth 3$) a 3 foot wide hole that is about 8 feet deep glass shards scattered around ruined bronze bucket cedar bunk bed corroded iron pail bloody body of a female humanoid turkey [CONTAINS: cane (excellent - worth 6$) | crescent wrench (poor - worth 3$) | chisel (ruined) | surgical mask (poor - worth 12$) | blood pressure cuff (excellent - worth 11$) ] iron pot metal detector (good - worth 39$) broken wood television stand wooden toy (ruined) scope/rifle (excellent - worth 133$) ruined painting of a scenic ocean view 2 foot long corroded iron bar fishing hooks/box of 20 (fair - worth 1$) 5 bandages rosewood armoire [CONTAINS: ripped purple leather boots | black cloak | red t-shirt | dirty gray vest | red coat ] dried blood on the ceiling broken wood chair rusty locker [CONTAINS: cuckoo clock (ruined) | sander, electric (poor - worth 4$) | electronics cable, 5 feet (poor - worth 1$) | mason chisel (ruined) ] broken dinner plate blood smears on the floor knife handle dust pan (good - worth 2$) floss/20 foot roll (ruined) 3 corroded metal spikes hair trimmer (good - worth 11$) broken staff camping tent/8 person (ruined) rusty sword blade book (ruined) iron music box worth 68$ mounted lion head chemical suit/encapsulated (fair - worth 303$) thermometer/outdoor (poor - worth 4$) birch drawer shredded and torn clothing dried blood on the wall baking pan (poor - worth 2$) baseball glove (perfect - worth 45$) digital music player (8GB with cable) (ruined) areas with mold a 4 foot wide hole that is about 6 feet deep a pile of dung 3 pieces of wood bits of fur and hair 20 thumbtacks keyboard/wired (fair - worth 7$) dried blood on the ceiling 8 light bulbs on the walls held in metal wall sconces...but only 3 of them are still useable a pile of dung a pile of ashes with a small pistol next to it book (fair - worth 3$) a pile of dung 6 pieces of wood ruined red nylon duffel bag mahogany drawer 5 pieces of wet paper warped wood filing cabinet pill organizer/plastic (ruined) straw scattered around decayed bones of a humanoid platypus [CONTAINS: bb gun (ruined) | first aid kit (ruined) ] a large torn blue carpet with a dark black design on it leaf blower/electric (perfect - worth 70$) small bottle of cologne whip 10 iron coat hooks on the wall rosewood drawer milk jug a medium-sized locked rusty cage black washcloth small puddle of oily water 30 feet of wire electric sander (excellent - worth 17$) 70 feet of wire wooden tray toothbrush (ruined) 4 foot long corroded iron chain wooden tray orange washcloth oak drawers [CONTAINS: moldy orange robe | dirty red hood | ruined yellow socks ] locker [CONTAINS: toy train (ruined) | sleeping bag (poor - worth 2$) | paint brush (perfect - worth 11$) | toy car, remote control, 50mph (poor - worth 59$) | universal remote (good - worth 4$) ] pile of dirt brass small bell an incomplete and scattered chess set broken smoking pipe circular saw (ruined) maple chair 8 light bulbs on the walls held in iron wall sconces...but only 2 of them are still useable scattered bits of bones and teeth glasses (good - worth 8$) drill/electric (ruined) hedge trimmer/electric (fair - worth 27$) some piles of guano a large locked rusty cage with ashes on the bottom 8 pieces of wood ink pen electronics cable/5 feet (ruined) fire extinguisher (poor - worth 7$) sewing needle (excellent - worth 1$) bent brass dented shield brown couch 8 sticks scattered around 19 foot ruined rope blue blanket rosewood cane large puddle of dirty water grout/1 gallon (ruined) rusty iron pitcher small bent brass mirror a pack of 2 batteries broken glass pitcher scattered ashes ruined bronze spoon scattered bits of bones and teeth mutilated corpse of a male human [CONTAINS: calculator, solar (ruined) | circular saw (fair - worth 15$) | shower curtain (perfect - worth 16$) | frying pan (ruined) | audio cassette (fair - worth 3$) ] corroded bronze dented shield brass tea pot brass mug dried blood on the floor a small worn gray carpet with a dark black design on it ruined torch rosewood bunk bed a large torn purple carpet with a dark gray design on it box/fire/water proof/with key (ruined) 6 sand bags scattered ashes purple couch plastic bowl/with lid (fair) patches of moss some piles of guano fax machine (poor - worth 8$) rusty metal television stand patches of moss 2 thumbtacks scattered ashes iron spoon smoke detector (good - worth 9$) steel bench a pile of ashes with a humanoid skull lying on top of it 3 foot long ruined iron chain 7 pieces of burnt paper iron hammer head bicycle (excellent - worth 60$) steel pedestal dried blood on the floor areas with mold a box of 29 bullets 20 feet of wire large oak table useless ink pen 4 small stones scattered around 6 useless crossbow bolts corroded sword blade bent metal sewing needle bb gun (ruined) a large worn purple carpet with a dark brown design on it padded oak chair iron dented pot leaf blower/gasoline (fair - worth 23$) bent metal hammer head glass pitcher pick handle blood smears on the wall leather boot shredded and torn clothing funnel/metal (ruined) scattered ashes fungus growing fire pit with ashes yarn/3,000 feet (perfect - worth 9$) magazine (fair - worth 1$) metal hangar (fair) plaque mounted tiger head scattered leaves and twigs large puddle of dirty water large metal table white blanket dust throughout wall clock ruined wood bench saw blade/circular (poor - worth 8$) scattered bits of bones and teeth birch brush an incomplete and scattered chess set metal hutch fire extinguisher (poor - worth 7$) a pile of dung toy car/remote control/50mph (ruined) painting of an old building ruined wood chair mahogany bed scratches and claw marks on the ceiling walnut armoire [CONTAINS: brown dress | yellow scarf | torn green robe | ruined tan leather sandals | ruined purple dress | green cloth purse (contains 28 odd coins | purple cloak | dirty red baseball cap | brown socks ] 5 bandages broken wall clock ruined smoking pipe wooden pedestal empty test tube 3 small stones scattered around steel bench claw hammer (excellent - worth 5$) mahogany armoire [CONTAINS: ruined red leather belt | green cape | dirty purple pants | ripped gray gown | yellow cloth purse (contains 6 odd coins | torn brown robe | moldy purple vest | torn black sweater vest | yellow hat ] mahogany brush 9 foot wood pole pallet metal bowl dried blood on the ceiling bronze hammer head welding mask (poor - worth 45$) office chair (ruined) glass shards scattered around whip broken dinner plate corroded locker [CONTAINS: controller, video game (excellent - worth 13$) | kitchen utensil (fair - worth 1$) | sneakers (excellent - worth 10$) | socket set (ruined) | board game (ruined) ] glass pitcher gray sheet pallet brass bowl broken red leather satchel locker [CONTAINS: clothes iron, electric (fair - worth 7$) | storage chest (fair - worth 7$) ] bits of fur and hair rotting wood coffee table gray pillow a pile of dung circular saw (ruined) pile of dirt a huge pile of various bones 10 foot wood pole 8 foot wood pole a box of 13 bullets a 1 foot wide hole that is about 7 feet deep a large pile of ashes with a moldy yellow beret lying on top of it ripped brown towel mounted moose head glass pitcher a pile of dung charcoal 5 foot long iron chain moisture on the ceiling rusty metal dented helmet with a bloody head of a male humanoid weasel still in it ruined bronze rusty razor pile of dirt brass mug wooden tray useless ink pen laptop bag/nylon (ruined) scattered leaves and twigs dust throughout grill/portable (ruined) broken ink pen 4 hardened blobs of once melted bronze 6 ruined brass coat hooks on the wall 5 pieces of wood corroded bronze spoon --END-- metal footlocker with a broken retina scanner lock brown cloth bag brown silicon sack purple cloth sack purple cloth backpack metal chest with a thermal scanner lock purple silicon sack metal footlocker with a retina scanner lock metal chest metal safe with a bio-mechanical lock red cloth backpack metal safe with a bio-mechanical lock metal safe with a keypad combination in odd alien symbols brown silicon sack yellow cloth sack gray nylon backpack metal safe with a broken door metal footlocker with a broken thermal scanner lock woven titanium mesh bag metal safe with a broken door metal safe with a broken door metal trunk with a retina scanner lock woven titanium mesh backpack metal safe with a broken door metal case hard plastic trunk hard plastic desk metal safe with a broken door metal safe with a bio-mechanical lock metal chest metal safe with a keypad combination in odd alien symbols metal trunk with a thermal scanner lock metal case with a retina scanner lock metal desk with a broken thermal scanner lock metal cabinet metal safe with a broken door metal chest with a thermal scanner lock tan nylon medical bag metal case with a broken retina scanner lock brown cloth tool pouch metal case with a retina scanner lock metal footlocker with a thermal scanner lock metal box with a broken retina scanner lock metal trunk metal box with a broken retina scanner lock woven titanium mesh pouch metal cabinet metal box with a thermal scanner lock hard plastic desk metal safe with a broken door hard plastic trunk black cloth medical bag metal safe with a bio-mechanical lock metal footlocker with a broken thermal scanner lock metal safe with a keypad combination in odd alien symbols hard plastic box brown nylon pouch metal trunk with a broken retina scanner lock woven titanium mesh bag metal trunk woven titanium mesh medical bag metal safe with a keypad combination in odd alien symbols metal footlocker with a broken thermal scanner lock blue silicon tool pouch brown silicon mining bag metal cabinet with a broken thermal scanner lock woven titanium mesh backpack metal safe with a keypad combination in odd alien symbols woven titanium mesh tool pouch metal box with a thermal scanner lock metal desk with a broken thermal scanner lock metal cabinet with a broken retina scanner lock metal safe with a keypad combination in odd alien symbols woven titanium mesh bag white cloth backpack metal case with a thermal scanner lock metal footlocker with a broken retina scanner lock metal safe with a bio-mechanical lock metal safe with a keypad combination in odd alien symbols hard plastic box metal cabinet with a broken retina scanner lock woven titanium mesh medical bag metal safe with a keypad combination in odd alien symbols metal desk with a retina scanner lock brown silicon bag purple cloth sack metal safe with a bio-mechanical lock metal box woven titanium mesh pouch tan nylon sack red cloth bag woven titanium mesh mining bag metal desk with a broken retina scanner lock metal footlocker metal case metal chest woven titanium mesh tool pouch brown nylon mining bag metal footlocker with a retina scanner lock metal case --END-- Money 5 1 Item 1 2 --END-- 999$ 1 0 3,259$ 1 0 988$ 1 0 376$ 1 0 2,201$ 1 0 3,985$ 1 0 575$ 1 0 208$ 1 0 39$ 1 0 1,120$ 1 0 432$ 1 0 674$ 1 0 828$ 1 0 348$ 1 0 24$ 1 0 6$ 1 0 1,913$ 1 0 1,250$ 1 0 760$ 1 0 12,278$ 1 0 395$ 1 0 494$ 1 0 1,667$ 1 0 4,809$ 1 0 591$ 1 0 156$ 1 0 135$ 1 0 2,171$ 1 0 570$ 1 0 78$ 1 0 14$ 1 0 1,229$ 1 0 124$ 1 0 9,281$ 1 0 471$ 1 0 19$ 1 0 87$ 1 0 3,657$ 1 0 573$ 1 0 71$ 1 0 2,423$ 1 0 1,195$ 1 0 175$ 1 0 216$ 1 0 378$ 1 0 222$ 1 0 107$ 1 0 637$ 1 0 844$ 1 0 795$ 1 0 1,437$ 1 0 822$ 1 0 1,999$ 1 0 123$ 1 0 801$ 1 0 538$ 1 0 2,470$ 1 0 1,301$ 1 0 16$ 1 0 2,011$ 1 0 68$ 1 0 458$ 1 0 228$ 1 0 324$ 1 0 2,434$ 1 0 401$ 1 0 55$ 1 0 236$ 1 0 2,328$ 1 0 485$ 1 0 2,709$ 1 0 3,128$ 1 0 288$ 1 0 812$ 1 0 360$ 1 0 313$ 1 0 232$ 1 0 3,053$ 1 0 306$ 1 0 410$ 1 0 447$ 1 0 345$ 1 0 163$ 1 0 1,787$ 1 0 537$ 1 0 1,169$ 1 0 956$ 1 0 956$ 1 0 5$ 1 0 1,267$ 1 0 58$ 1 0 624$ 1 0 1,759$ 1 0 516$ 1 0 933$ 1 0 361$ 1 0 499$ 1 0 73$ 1 0 2,835$ 1 0 316$ 1 0 555$ 1 0 2,187$ 1 0 29$ 1 0 7,449$ 1 0 191$ 1 0 175$ 1 0 389$ 1 0 230$ 1 0 515$ 1 0 1,548$ 1 0 2,078$ 1 0 758$ 1 0 949$ 1 0 4,401$ 1 0 678$ 1 0 2,239$ 1 0 725$ 1 0 6$ 1 0 338$ 1 0 651$ 1 0 697$ 1 0 519$ 1 0 290$ 1 0 3,207$ 1 0 7,346$ 1 0 187$ 1 0 46$ 1 0 251$ 1 0 2,489$ 1 0 201$ 1 0 940$ 1 0 694$ 1 0 233$ 1 0 2,377$ 1 0 37$ 1 0 1,861$ 1 0 128$ 1 0 239$ 1 0 2,037$ 1 0 322$ 1 0 102$ 1 0 1,380$ 1 0 1,730$ 1 0 1,367$ 1 0 12$ 1 0 1,617$ 1 0 601$ 1 0 249$ 1 0 1,491$ 1 0 140$ 1 0 145$ 1 0 240$ 1 0 470$ 1 0 295$ 1 0 1,330$ 1 0 316$ 1 0 2,729$ 1 0 216$ 1 0 460$ 1 0 992$ 1 0 185$ 1 0 300$ 1 0 2,212$ 1 0 820$ 1 0 155$ 1 0 1,177$ 1 0 74$ 1 0 55$ 1 0 2,826$ 1 0 1,559$ 1 0 1,615$ 1 0 1,038$ 1 0 1,620$ 1 0 23$ 1 0 2,702$ 1 0 63$ 1 0 221$ 1 0 877$ 1 0 1,052$ 1 0 933$ 1 0 172$ 1 0 18$ 1 0 98$ 1 0 1,779$ 1 0 227$ 1 0 260$ 1 0 7,985$ 1 0 2,102$ 1 0 42$ 1 0 737$ 1 0 993$ 1 0 808$ 1 0 2,706$ 1 0 805$ 1 0 193$ 1 0 27$ 1 0 753$ 1 0 53$ 1 0 2,169$ 1 0 578$ 1 0 603$ 1 0 980$ 1 0 22$ 1 0 59$ 1 0 11$ 1 0 308$ 1 0 466$ 1 0 152$ 1 0 3,417$ 1 0 165$ 1 0 162$ 1 0 2,467$ 1 0 72$ 1 0 581$ 1 0 198$ 1 0 6$ 1 0 530$ 1 0 255$ 1 0 1,531$ 1 0 1,655$ 1 0 857$ 1 0 1,343$ 1 0 3,893$ 1 0 854$ 1 0 1,873$ 1 0 777$ 1 0 2,541$ 1 0 1,945$ 1 0 1,100$ 1 0 448$ 1 0 2,351$ 1 0 1,842$ 1 0 179$ 1 0 32$ 1 0 4,450$ 1 0 150$ 1 0 59$ 1 0 114$ 1 0 714$ 1 0 1,628$ 1 0 1,174$ 1 0 252$ 1 0 538$ 1 0 745$ 1 0 591$ 1 0 271$ 1 0 1,343$ 1 0 397$ 1 0 341$ 1 0 665$ 1 0 296$ 1 0 18$ 1 0 137$ 1 0 190$ 1 0 1,462$ 1 0 808$ 1 0 242$ 1 0 1,076$ 1 0 304$ 1 0 388$ 1 0 429$ 1 0 1,075$ 1 0 2,499$ 1 0 456$ 1 0 166$ 1 0 1,169$ 1 0 491$ 1 0 158$ 1 0 665$ 1 0 3,860$ 1 0 397$ 1 0 2,173$ 1 0 161$ 1 0 3,169$ 1 0 415$ 1 0 682$ 1 0 721$ 1 0 1,859$ 1 0 80$ 1 0 360$ 1 0 1,393$ 1 0 1,195$ 1 0 292$ 1 0 64$ 1 0 512$ 1 0 470$ 1 0 1,649$ 1 0 3,330$ 1 0 2,109$ 1 0 325$ 1 0 143$ 1 0 2,522$ 1 0 59$ 1 0 1,609$ 1 0 1,651$ 1 0 314$ 1 0 1,371$ 1 0 129$ 1 0 795$ 1 0 1,606$ 1 0 862$ 1 0 1,316$ 1 0 80$ 1 0 917$ 1 0 128$ 1 0 262$ 1 0 350$ 1 0 299$ 1 0 317$ 1 0 568$ 1 0 13,389$ 1 0 667$ 1 0 1,502$ 1 0 251$ 1 0 533$ 1 0 43$ 1 0 133$ 1 0 600$ 1 0 901$ 1 0 1,666$ 1 0 143$ 1 0 683$ 1 0 915$ 1 0 1,035$ 1 0 416$ 1 0 532$ 1 0 117$ 1 0 218$ 1 0 504$ 1 0 1,748$ 1 0 16,681$ 1 0 1,139$ 1 0 261$ 1 0 903$ 1 0 --END-- Inertia armor (ruined) 1 0 Powered assault armor (ruined) 1 0 Shock gloves (ruined) 1 0 Pain reducer 1 0 Security box/metal/with key (ruined) 1 0 Thermal jacket (ruined) 1 0 Synthetic alcohol 1 0 Dehydrated pills 1 0 Stun whip (poor) 1 0 Fusion rifle (ruined) 1 0 Shock-field glove (perfect) 1 0 Raft/inflatable (fair - worth 58$) 1 0 Energy grenade 1 0 Power glove (ruined) 1 0 Wheel/10x3 inches (poor - worth 11$) 1 0 Slug thrower pistol (good) 1 0 Bug zapper (excellent - worth 30$) 1 0 Stun baton (fair) 1 0 Sustenance shot 1 0 Energy cell charger 1 0 Shock-field glove (poor) 1 0 Infrared goggles (ruined) 1 0 Disintegration grenade 1 0 Power glove (fair) 1 0 Surface missile (fair) 1 0 Magnetic-propelled pistol (ruined) 1 0 Sub machinegun (fair) 1 0 Concussion grenade 1 0 Gun powder pistol (fair) 1 0 Stun rifle (excellent) 1 0 Disintegration bomb (perfect) 1 0 Disintegration grenade 1 0 Energy mace (perfect) 1 0 Gas grenade 1 0 Mind boosters 1 0 Plasma bomb (ruined) 1 0 X-ray goggles (poor) 1 0 Broom (ruined) 1 0 Stun whip (fair) 1 0 Reanimation beam 1 0 Force field belt (perfect) 1 0 Gas grenade 1 0 Plutonium cell 1 0 C-clamp (perfect - worth 3$) 1 0 Molotov cocktail 1 0 Radiation bomb (fair) 1 0 Shock-field glove (poor) 1 0 Automatic pistol (perfect) 1 0 Plasma bomb (perfect) 1 0 Sustenance shot 1 0 Personal locator device (fair - worth 5$) 1 0 Powered plate armor (ruined) 1 0 Magnetic-propelled machine pistol (poor) 1 0 Hypnotic shot 1 0 Radiation bomb (poor) 1 0 Dehydrated pills 1 0 Mark 5 blaster pistol (good) 1 0 Stun baton (ruined) 1 0 Mind boosters 1 0 Vibro dagger (poor) 1 0 Vibro dagger (perfect) 1 0 Neutron bomb (poor) 1 0 Cure shot 1 0 Warp-field mace (fair) 1 0 Plasma bomb (fair) 1 0 X-ray goggles (ruined) 1 0 Dynamite 1 0 Plasma metal smoother (ruined) 1 0 Diagnostic scanner (ruined) 1 0 Anti-radiation spray can 1 0 Synthetic alcohol 1 0 Power backpack (poor) 1 0 Sub machinegun (excellent) 1 0 Fusion rifle (poor) 1 0 Synthetic alcohol 1 0 Energy baton (ruined) 1 0 Photon grenade 1 0 Holographic game system (ruined) 1 0 Energy cell charger 1 0 Black ray pistol (poor) 1 0 Healing pack 1 0 Electronic notepad (ruined) 1 0 Medical spray 1 0 Neutron bomb (ruined) 1 0 Laser pistol (poor) 1 0 Chemical grenade 1 0 Stun baton (ruined) 1 0 Stun whip (good) 1 0 Breathing mask (good) 1 0 Mutation bomb (poor) 1 0 Energy grenade 1 0 Small c-4 pack (poor) 1 0 Metal armor insert (fair) 1 0 Energized armor (poor) 1 0 Medical glue/tube (ruined) 1 0 Radioactive cell 1 0 Automatic pistol (ruined) 1 0 Shock grenade 1 0 Small animal crate/cage (poor - worth 9$) 1 0 Shock-field glove (perfect) 1 0 Laser pistol (good) 1 0 Energy baton (ruined) 1 0 Shock-field glove (poor) 1 0 Medical spray 1 0 Concussion grenade 1 0 Power pack 1 0 Mark 5 blaster pistol (fair) 1 0 Healing shot 1 0 Nylon leash (ruined) 1 0 Sport rifle (excellent) 1 0 Blood filter shot 1 0 Gardening tool (perfect - worth 28$) 1 0 Gas grenade 1 0 Stun baton (ruined) 1 0 Radiation bomb (ruined) 1 0 Warp-field dagger (good) 1 0 Blood filter shot 1 0 Ultra-violet sterilizer (good) 1 0 X-ray goggles (ruined) 1 0 Magnetic-propelled rifle (fair) 1 0 Stove/portable/nuclear (perfect - worth 19$) 1 0 Gas mask (ruined) 1 0 Automatic pistol (good) 1 0 Gun powder pistol (excellent) 1 0 Shock grenade 1 0 Water goggles (ruined) 1 0 Glass cutter/laser (perfect - worth 17$) 1 0 Needler pistol (good) 1 0 Organic dissolver/small (ruined) 1 0 Laser pistol (poor) 1 0 Needler pistol (fair) 1 0 Warp-field dagger (fair) 1 0 Chemical grenade 1 0 Disintegration grenade 1 0 Irritant gas grenade 1 0 Breathing mask (poor) 1 0 Grappling hook gun (good) 1 0 Neutron bomb (ruined) 1 0 Ultra-violet goggles (fair) 1 0 Shock grenade 1 0 Stun whip (poor) 1 0 Mutation bomb (ruined) 1 0 Stun whip (ruined) 1 0 Shock gloves (ruined) 1 0 Energy baton (ruined) 1 0 Stun ray pistol (ruined) 1 0 Powered scout armor (good) 1 0 Laser pistol (fair) 1 0 Photon grenade 1 0 Plutonium cell 1 0 Smoke grenade 1 0 Medi-kit 1 0 Energy baton (good) 1 0 Truth serum 1 0 Synthetic alcohol 1 0 Fission bomb (excellent) 1 0 Medical spray 1 0 Electronic notepad (good) 1 0 Diagnostic scanner (excellent) 1 0 Dynamite 1 0 Ultra-violet sterilizer (ruined) 1 0 Small c-4 pack (good) 1 0 Microwave pistol (poor) 1 0 Energy grenade 1 0 Breathing mask (ruined) 1 0 Cure shot 1 0 Light rod (good - worth 5$) 1 0 Solar energy cell 1 0 Solar energy cell 1 0 Stun ray pistol (perfect) 1 0 Gas grenade 1 0 Stun baton (good) 1 0 Motion detector (poor) 1 0 Slug thrower pistol (fair) 1 0 Irritant gas grenade 1 0 Slug thrower pistol (ruined) 1 0 Stun baton (poor) 1 0 Fusion bomb (ruined) 1 0 Biohazard warning tape/500 feet (fair - worth 2$) 1 0 Smoke grenade 1 0 Stethoscope (ruined) 1 0 Atomic energy cell 1 0 Vibro dagger (ruined) 1 0 Disintegration bomb (poor) 1 0 Shotgun (excellent) 1 0 Cure shot 1 0 Mind boosters 1 0 Stun whip (ruined) 1 0 Blood filter shot 1 0 Frag grenade 1 0 Healing shot 1 0 Decon powder/can (fair - worth 3$) 1 0 Stun ray pistol (poor) 1 0 Healing shot 1 0 Energy mace (ruined) 1 0 Sonic hair dryer (poor - worth 6$) 1 0 Magnetic-propelled machine pistol (good) 1 0 Cure shot 1 0 Automatic pistol (poor) 1 0 Magnetic-propelled machine pistol (ruined) 1 0 Shock gloves (ruined) 1 0 Healing pack 1 0 Shock gloves (poor) 1 0 Healing shot 1 0 Healing pack 1 0 Sub machinegun (fair) 1 0 Magnetic-propelled machine pistol (poor) 1 0 Magnetic-propelled machine pistol (excellent) 1 0 Fission bomb (poor) 1 0 Automatic pistol (fair) 1 0 Stun whip (poor) 1 0 Identity card (fair) 1 0 Molotov cocktail 1 0 Large c-4 pack (poor) 1 0 Medical spray 1 0 Plastic armor (excellent) 1 0 Magnetic-propelled machine pistol (perfect) 1 0 Laser scalpel (perfect - worth 29$) 1 0 Breathing mask (perfect) 1 0 Sport rifle (poor) 1 0 Shock-field glove (fair) 1 0 Small vocal recorder (ruined) 1 0 Smoke detector (fair - worth 6$) 1 0 Gas grenade 1 0 Medical spray 1 0 Frag grenade 1 0 Shock gloves (poor) 1 0 Black ray pistol (ruined) 1 0 Dynamite 1 0 Grenade launcher 1 0 Blood filter shot 1 0 Mutation grenade 1 0 Communicator (poor) 1 0 Truth serum 1 0 Plasma metal smoother (poor - worth 5$) 1 0 Air purifier (ruined) 1 0 Small c-4 pack (ruined) 1 0 Medi-kit 1 0 Surface missile (perfect) 1 0 Gun powder rifle (good) 1 0 Frag grenade 1 0 Healing pack 1 0 Plasma bomb (excellent) 1 0 Reanimation beam 1 0 Dynamite 1 0 Healing pack 1 0 Blood filter shot 1 0 Sonic hair dryer (poor - worth 6$) 1 0 Shock-field glove (perfect) 1 0 Disintegration bomb (ruined) 1 0 Optic scanner (ruined) 1 0 Fission bomb (ruined) 1 0 Energy baton (fair) 1 0 Inferno grenade 1 0 Magnetic-propelled rifle (ruined) 1 0 Shock-field glove (poor) 1 0 Microwave rifle (fair) 1 0 Vibro dagger (good) 1 0 Automatic pistol (fair) 1 0 Automatic pistol (ruined) 1 0 Stun ray pistol (perfect) 1 0 Neutron bomb (ruined) 1 0 Stun whip (poor) 1 0 Laser pistol (ruined) 1 0 Sonic precipitation shield/personal (good - worth 8$) 1 0 Shock gloves (poor) 1 0 Shock-field glove (ruined) 1 0 Magnetic-propelled pistol (poor) 1 0 Automatic pistol (fair) 1 0 Carbon monoxide detector (ruined) 1 0 Ultra-violet sterilizer (fair) 1 0 Irritant gas grenade 1 0 Liquid hose/100 feet (ruined) 1 0 Fan/18 inch (perfect - worth 53$) 1 0 Cure shot 1 0 Lantern/gaseous (poor - worth 7$) 1 0 Reanimation beam 1 0 Negation bomb (perfect) 1 0 Toy hover car (fair - worth 6$) 1 0 Broom (ruined) 1 0 Slug thrower pistol (poor) 1 0 Energy mace (good) 1 0 Irritant gas grenade 1 0 Portable radar (fair) 1 0 Synthetic alcohol 1 0 Infrared goggles (ruined) 1 0 Plasma pistol (ruined) 1 0 Surgical mask (ruined) 1 0 Computer access pad/wireless (fair - worth 21$) 1 0 Blood filter shot 1 0 Magnetic-propelled pistol (fair) 1 0 Electronic notepad (fair) 1 0 Small c-4 pack (perfect) 1 0 Shotgun (ruined) 1 0 Concussion grenade 1 0 Healing pack 1 0 Radioactive cell 1 0 Radiation serum 1 0 Disintegration grenade 1 0 Mutation grenade 1 0 Enviro-armor (poor) 1 0 Mutation grenade 1 0 Matter bomb (fair) 1 0 Gun powder pistol (good) 1 0 Shock grenade 1 0 Grenade launcher 1 0 Medical spray 1 0 Dynamite 1 0 Shock grenade 1 0 Nerve gas grenade 1 0 Irritant gas grenade 1 0 Plasma pistol (poor) 1 0 Chemical grenade 1 0 Communicator/wireless (ruined) 1 0 Neutron bomb (fair) 1 0 Hydrogen energy cell 1 0 Anti-radiation spray can 1 0 Gas mask (ruined) 1 0 Enviro-armor (ruined) 1 0 Energy cell charger 1 0 Gun powder pistol (ruined) 1 0 Ultra-violet goggles (good) 1 0 Power beltpack (ruined) 1 0 Powered assault armor (good) 1 0 Energy tent (ruined) 1 0 Plasma bomb (perfect) 1 0 Energy grenade 1 0 Sustenance shot 1 0 Gun powder pistol (ruined) 1 0 Fusion cell 1 0 Energy mace (perfect) 1 0 Needler pistol (ruined) 1 0 Toy hover car (poor - worth 4$) 1 0 Surgical tape/100 feet (ruined) 1 0 Regeneration shot 1 0 Healing shot 1 0 Stun baton (perfect) 1 0 Power cell 1 0 Force field belt (perfect) 1 0 Plasma grenade 1 0 Warp-field dagger (ruined) 1 0 Concussion grenade 1 0 Medical spray 1 0 Stim shot 1 0 Gun powder pistol (perfect) 1 0 Shock gloves (fair) 1 0 Disintegration grenade 1 0 Anti-grav scooter (ruined) 1 0 Black ray pistol (ruined) 1 0 Vibro dagger (poor) 1 0 Radioactive cell 1 0 Blood filter shot 1 0 Fission bomb (poor) 1 0 Racket/hover ball (fair - worth 7$) 1 0 Laser pistol (fair) 1 0 Water purifier (ruined) 1 0 Warp-field dagger (poor) 1 0 Reanimation beam 1 0 Radioactive cell 1 0 Healing pack 1 0 Plastic armor (good) 1 0 Sub machinegun (ruined) 1 0 Cure shot 1 0 Smoke grenade 1 0 Inferno grenade 1 0 Powered scout armor (poor) 1 0 Sheath armor (excellent) 1 0 Micro-missile (ruined) 1 0 Tool bag/nylon (ruined) 1 0 Mutation grenade 1 0 Frag grenade 1 0 Stim shot 1 0 Slug thrower pistol (excellent) 1 0 Magnetic-propelled pistol (ruined) 1 0 Stun baton (ruined) 1 0 Reanimation beam 1 0 Automatic rifle (ruined) 1 0 Plasma grenade 1 0 Electric text transmitter/handheld (fair - worth 12$) 1 0 Fusion cell 1 0 Fan/18 inch (fair - worth 16$) 1 0 Shock-field glove (excellent) 1 0 Pain reducer 1 0 Electronic notepad (excellent) 1 0 Warp-field dagger (ruined) 1 0 Medi-kit 1 0 Shock-field glove (fair) 1 0 Magnetic ball/small (excellent - worth 2$) 1 0 Shock-field glove (ruined) 1 0 Sub machinegun (perfect) 1 0 Cure shot 1 0 Metal armor insert (good) 1 0 Energy grenade 1 0 Reanimation beam 1 0 Computer access pad/wireless (excellent - worth 47$) 1 0 Plasma scrubber (fair - worth 6$) 1 0 Magnetic-propelled rifle (fair) 1 0 Radiation rifle (poor) 1 0 Wireless measuring tool (for thickness) (poor - worth 2$) 1 0 Ballistic nylon armor (ruined) 1 0 Stun rifle (ruined) 1 0 Gun powder pistol (ruined) 1 0 Optic scanner (good) 1 0 Microwave pistol (poor) 1 0 Radiation bomb (ruined) 1 0 Mutation grenade 1 0 Energy mace (perfect) 1 0 Metal armor insert (excellent) 1 0 Ultra-violet goggles (ruined) 1 0 Dynamite 1 0 Electronic notepad (poor) 1 0 Inferno grenade 1 0 Powered alloyed plate armor (poor) 1 0 Warp-field dagger (poor) 1 0 Breathing mask (ruined) 1 0 Magnetic-propelled rifle (good) 1 0 Power cell 1 0 Power clip 1 0 Truth serum 1 0 Chemical grenade 1 0 Magnetic-propelled pistol (good) 1 0 Hologram projector (poor) 1 0 Fusion cell 1 0 Matter bomb (ruined) 1 0 Molotov cocktail 1 0 Power beltpack (ruined) 1 0 Vibro dagger (fair) 1 0 Needler pistol (fair) 1 0 Shock-field glove (fair) 1 0 Stun whip (poor) 1 0 Mutation grenade 1 0 Breathing mask (fair) 1 0 Metal armor insert (good) 1 0 Shotgun (poor) 1 0 Radiation rifle (fair) 1 0 Grappling hook gun (fair) 1 0 Concussion bomb (perfect) 1 0 Laser pistol (ruined) 1 0 Sub machinegun (ruined) 1 0 Chemical grenade 1 0 Warp-field dagger (perfect) 1 0 Plastic jug/1 gallon (poor) 1 0 Chemical energy cells 1 0 Grenade launcher 1 0 Plasma grenade 1 0 Computer diagnostic tool/wired (excellent - worth 9$) 1 0 Cure shot 1 0 Healing pack 1 0 EMP rifle (ruined) 1 0 Magnetic-propelled pistol (fair) 1 0 Inferno grenade 1 0 Shock gloves (ruined) 1 0 Concussion bomb (ruined) 1 0 Stun ray pistol (poor) 1 0 Power clip 1 0 Geiger counter (poor) 1 0 Organic dissolver/small (ruined) 1 0 Motion detector (good) 1 0 Trash can/metal/1.3 gallon (ruined) 1 0 Energy mace (good) 1 0 Plasma pistol (perfect) 1 0 Micro-missile (ruined) 1 0 Anti-grav replacement pad (ruined) 1 0 Smoke grenade 1 0 Energy cell charger 1 0 Irritant gas grenade 1 0 Stun ray pistol (excellent) 1 0 Large c-4 pack (good) 1 0 Ultra-violet goggles (ruined) 1 0 Stun whip (fair) 1 0 Large c-4 pack (ruined) 1 0 Healing shot 1 0 Warp-field dagger (ruined) 1 0 Mutation grenade 1 0 Shock gloves (ruined) 1 0 Anti-radiation spray can 1 0 Irritant gas grenade 1 0 Concussion grenade 1 0 Vibro dagger (perfect) 1 0 Concussion bomb (fair) 1 0 Communicator (ruined) 1 0 Concussion grenade 1 0 Sustenance shot 1 0 Gun powder pistol (good) 1 0 Shock gloves (ruined) 1 0 Shock gloves (fair) 1 0 Saw blade/circular (poor - worth 8$) 1 0 Radioactive cell 1 0 Warp-field dagger (ruined) 1 0 Control baton (ruined) 1 0 Inferno grenade 1 0 Identity card (poor) 1 0 Energy grenade 1 0 Neutron bomb (ruined) 1 0 Mutation bomb (perfect) 1 0 Chemical liquid heater (ruined) 1 0 Drill/plasma (ruined) 1 0 Communicator/wireless (good - worth 9$) 1 0 Solar energy cell 1 0 Vibro dagger (ruined) 1 0 Concussion bomb (poor) 1 0 Shock gloves (ruined) 1 0 Grappling hook gun (ruined) 1 0 Syringe with needle (ruined) 1 0 Anti-radiation spray can 1 0 Revolver pistol (good) 1 0 Magnetic-propelled rifle (fair) 1 0 Large c-4 pack (perfect) 1 0 Sub machinegun (ruined) 1 0 Molotov cocktail 1 0 Energy cloak (fair) 1 0 Fusion bomb (ruined) 1 0 Metal coupler (poor - worth 5$) 1 0 Automatic pistol (perfect) 1 0 Energized armor (fair) 1 0 Solar energy cell 1 0 Stun whip (perfect) 1 0 Synthetic alcohol 1 0 Concussion grenade 1 0 Blood agent grenade 1 0 Chemical energy cells 1 0 Grappling hook gun (ruined) 1 0 Pain reducer 1 0 Energy grenade 1 0 Irritant gas grenade 1 0 Control baton (poor) 1 0 Stun whip (poor) 1 0 Shock grenade 1 0 Electronic notepad (perfect) 1 0 Laser scalpel (fair - worth 9$) 1 0 Microwave pistol (good) 1 0 Aquatic animal food/can (perfect - worth 3$) 1 0 Shock grenade 1 0 Reanimation beam 1 0 Revolver pistol (poor) 1 0 Mind boosters 1 0 Mutation grenade 1 0 Stun ray pistol (perfect) 1 0 Grappling hook gun (poor) 1 0 Shock gloves (ruined) 1 0 Solar energy cell 1 0 Chemical grenade 1 0 Sub machinegun (ruined) 1 0 Shock-field glove (poor) 1 0 Atomic energy cell 1 0 Shock gloves (ruined) 1 0 Shock gloves (ruined) 1 0 Smoke grenade 1 0 Stun ray pistol (excellent) 1 0 Smoke grenade 1 0 Anti-radiation spray can 1 0 Wrench/large (fair - worth 1$) 1 0 Shock gloves (good) 1 0 Anti-radiation spray can 1 0 Nerve gas grenade 1 0 Sheath armor (fair) 1 0 Flashlight (ruined) 1 0 Anti-grav boots (ruined) 1 0 Stun whip (ruined) 1 0 Magnetic-propelled pistol (ruined) 1 0 Sub machinegun (poor) 1 0 Needler pistol (poor) 1 0 Irritant gas grenade 1 0 Dehydrated pills 1 0 Magnetic-propelled pistol (perfect) 1 0 Anti-bacteria stick/rubbing (poor - worth 3$) 1 0 Radioactive cell 1 0 Pain reducer 1 0 Crutch/aluminum (excellent - worth 20$) 1 0 Molotov cocktail 1 0 Laser rifle (ruined) 1 0 Chemical suit/encapsulated (ruined) 1 0 Warp-field dagger (excellent) 1 0 Stun whip (poor) 1 0 Black ray pistol (good) 1 0 Shock collar with remote (perfect - worth 100$) 1 0 Energy mace (ruined) 1 0 Medi-kit 1 0 Stim shot 1 0 Smoke grenade 1 0 Mutation grenade 1 0 Portable radar (fair) 1 0 Chemical grenade 1 0 Sub machinegun (poor) 1 0 Hover chair (ruined) 1 0 Healing pack 1 0 Snow boots/heated (poor - worth 55$) 1 0 Shock gloves (ruined) 1 0 Mind boosters 1 0 Rejuvenation pod (poor) 1 0 Infrared goggles (ruined) 1 0 Inferno grenade 1 0 Stim shot 1 0 Automatic rifle (poor) 1 0 Energy grenade 1 0 Hover bag (ruined) 1 0 Warp-field dagger (ruined) 1 0 Radiation bomb (good) 1 0 Concussion bomb (ruined) 1 0 Healing shot 1 0 Solar energy cell 1 0 Frag grenade 1 0 Stun whip (good) 1 0 Neutron bomb (ruined) 1 0 Wireless measuring tool (for thickness) (poor - worth 2$) 1 0 Needler pistol (excellent) 1 0 Magnetic-propelled pistol (fair) 1 0 Sports bag (ruined) 1 0 Reanimation beam 1 0 Magnetic-propelled machine pistol (ruined) 1 0 Mutation bomb (poor) 1 0 Dehydrated pills 1 0 Medical spray 1 0 Mutation bomb (perfect) 1 0 Stun ray pistol (poor) 1 0 Energy grenade 1 0 Synthetic alcohol 1 0 Fission bomb (ruined) 1 0 Advanced metal armor (good) 1 0 Mark 5 blaster pistol (good) 1 0 Powered battle armor (perfect) 1 0 Stim shot 1 0 Chemical grenade 1 0 Hand clamp (excellent - worth 11$) 1 0 Magnetic-propelled pistol (fair) 1 0 Disintegration grenade 1 0 Geiger counter (poor) 1 0 Medical spray 1 0 Radioactive cell 1 0 Mutation bomb (poor) 1 0 Grenade launcher 1 0 Black ray pistol (ruined) 1 0 Motion detector (fair) 1 0 Shock gloves (fair) 1 0 Medical pan (poor - worth 2$) 1 0 Automatic pistol (fair) 1 0 Inferno grenade 1 0 Medi-kit 1 0 Energized armor (fair) 1 0 Automatic rifle (poor) 1 0 Warp-field dagger (ruined) 1 0 Feeding bottle (ruined) 1 0 Vibro dagger (excellent) 1 0 Plasma pistol (fair) 1 0 Concussion bomb (perfect) 1 0 Black ray pistol (poor) 1 0 Shock-field glove (fair) 1 0 Slug thrower pistol (poor) 1 0 Shock-field glove (ruined) 1 0 Revolver pistol (good) 1 0 Blaster rifle (perfect) 1 0 Energy mace (perfect) 1 0 Ultra-violet sterilizer (poor) 1 0 Energized armor (ruined) 1 0 Medical spray 1 0 Regeneration shot 1 0 Energy mace (ruined) 1 0 Fusion rifle (excellent) 1 0 Air pump/nuclear powered (ruined) 1 0 Console reader/handheld (ruined) 1 0 Chemical energy cells 1 0 Communicator (ruined) 1 0 X-laser rifle (poor) 1 0 Globe of an unknown planet (ruined) 1 0 Hypnotic shot 1 0 Healing pack 1 0 Fission bomb (perfect) 1 0