This is the data file for Metamorphosis Alpha. It has creatures from the Broken Urthe game and consists of entirely mutants and robots. You can use this with some of the tools here that allow for data files to be input. You may only want to use this file if you want to customize your creations. You may use bottle caps for currency in your land or maybe you want to remove the chance of certain creatures from appearing. You may want to add custom monsters and items. Anything is possible. "Broken Urthe" is a trademark of Wizardawn Entertainment "Metamorphosis Alpha" is a trademark of James M. Ward Below are the codes used for the creatures' terrain types... DG = Ruins RD = Wasteland PF = Forest PH = Hills PM = Mountains PP = Plains PS = Swamp PD = Desert FW = Freshwater SW = Sea CF = Snowy Forest CH = Snowy Hills CM = Snowy Mountains CP = Snowy Plains TF = Jungle/Tropics Forest TH = Jungle/Tropics Hills TM = Jungle/Tropics Mountains TS = Jungle/Tropics Swamp --BEGIN-- 0093-A Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 7 1 [MV: 15yd | SZ: 4` tall | AC: 6 | HD: 7 | ATK: 1 jaw | ATK CLASS: 4 | DMG: 1d8 jaw | RAD RESIST: 7] The 0093-A Cyborg is a cybernetic machine with human-like intellect that runs on plutonium liquid and is made mostly of a dark, blue tinted, aluminium. It is built in the form of an eel and is about 4 feet in size. It can hover around with an installed propeller device. 049Y-4 Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 16 1 [MV: 8yd | SZ: 5` tall | AC: 3 | HD: 16 | ATK: 2 fists or 1 built-in missile launcher | ATK CLASS: 6 | DMG: 1d12 fist / 1d12 fist or 1d20x5 missile | RAD RESIST: 16] The 049Y-4 Robot is a robot with advanced AI that runs on uranium cells and is made mostly of a shiny, white colored, plastoid. It is built in standard robotic form and is about 5 feet in size. It can move around on 2 legs. 05-H0 Scout Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 16 1 [MV: 3yd | SZ: 7` tall | AC: 3 | HD: 16 | ATK: 2 fists or 1 attached plasma battle axe | ATK CLASS: 6 | DMG: 1d6 fist / 1d6 fist or 1d10 axe | RAD RESIST: 16] The 05-H0 Scout Droid is a spy droid that runs on petroleum generators and is made mostly of a metallic, red shaded, unobtainium. It is built in standard robotic form and is about 7 feet in size. It can move around on 2 legs. 05SU2-D Military Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 10 1 [MV: 11yd | SZ: 6` tall | AC: 4 | HD: 10 | ATK: 1 pincer or 1 built-in gravitube | ATK CLASS: 5 | DMG: 1d8 pincer or 2d6x3 gun | RAD RESIST: 10] The 05SU2-D Military Droid is a combat droid that runs on plutonium batteries and is made mostly of a smooth, gold colored, plastoid. It is built in standard robotic form and is about 6 feet in size. It can move around on 2 treads. 0603-1 Protection Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 9yd | SZ: 9` tall | AC: 8 | HD: 9 | ATK: 1 jaw or 1 built-in gravitube | ATK CLASS: 5 | DMG: 1d6 jaw or 2d6x3 gun | RAD RESIST: 9] The 0603-1 Protection Mech is a guard mech that runs on plutonium generators and is made mostly of a metallic, gold shaded, steel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. 08622-9 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 6yd | SZ: 9` tall | AC: 5 | HD: 9 | ATK: 2 claws or 1 built-in flamethrower | ATK CLASS: 5 | DMG: 1d10 claw / 1d10 claw or 1d20x2 gun | RAD RESIST: 9] The 08622-9 Android is an android built with artificial intelligence that runs on uranium batteries and is made mostly of a dark, blue shaded, durasteel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. 0U1F3-9 Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 14yd | SZ: 10` tall | AC: 8 | HD: 9 | ATK: 2 pincers | ATK CLASS: 5 | DMG: 1d6 pincer / 1d6 pincer | RAD RESIST: 9] The 0U1F3-9 Robot is a robot with advanced AI that runs on electricity and is made mostly of a smooth, bronze looking, adamant. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 treads. 1-5016 Combat Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 18 1 [MV: 4yd | SZ: 5` tall | AC: 1 | HD: 18 | ATK: 1 jaw or 1 built-in frag gun | ATK CLASS: 7 | DMG: 1d4 jaw or 2d8 gun | RAD RESIST: 18] The 1-5016 Combat Droid is a combat droid that runs on petroleum and is made mostly of a smooth, silver colored, plastoid. It is built in the form of a sea serpent and is about 5 feet in size. It can hover around with an installed propeller device. 14J0-7 Guardian Mech FW SW 10 1 [MV: 10yd | SZ: 11` tall | AC: 6 | HD: 10 | ATK: 1 jaw or 1 built-in razor disc launcher | ATK CLASS: 5 | DMG: 1d8 jaw or 1d12 disc | RAD RESIST: 10] The 14J0-7 Guardian Mech is a guard mech that runs on clockworks and is made mostly of a dark, gold looking, steel. It is built in the form of an eel and is about 11 feet in size. It moves only in water with an installed water propulsion device. 14P1-K Military Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 20 1 [MV: 4yd | SZ: 9` tall | AC: 1 | HD: 20 | ATK: 2 claws or 1 built-in gravitube | ATK CLASS: 8 | DMG: 1d4 claw / 1d4 claw or 2d6x3 gun | RAD RESIST: 18] The 14P1-K Military Mech is a combat mech that runs on nuclear clips and is made mostly of a metallic, orange colored, promethium. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. 18H1-X Guardian Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 19 1 [MV: 13yd | SZ: 4` tall | AC: 1 | HD: 19 | ATK: 1 jaw or 1 built-in frag gun | ATK CLASS: 7 | DMG: 1d10 jaw or 2d8 gun | RAD RESIST: 18] The 18H1-X Guardian Bot is a guard bot that runs on petroleum and is made mostly of a dark, blue shaded, unknown metal. It is built in standard robotic form and is about 4 feet in size. It can move around on 2 wheels. 1U7-8 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 15 1 [MV: 17yd | SZ: 12` tall | AC: 3 | HD: 15 | ATK: 1 pincer or 1 built-in razor disc launcher | ATK CLASS: 6 | DMG: 1d8 pincer or 1d12 disc | RAD RESIST: 15] The 1U7-8 Android is an android built with artificial intelligence that runs on plutonium clips and is made mostly of a dark, green shaded, plastoid. It is built in standard robotic form and is about 12 feet in size. It can hover around with an installed hover device. 21J-8 Defense Bot FW SW 14 1 [MV: 15yd | SZ: 12` tall | AC: 2 | HD: 14 | ATK: 2 jaws or 1 attached plasma sword | ATK CLASS: 6 | DMG: 1d4 jaw / 1d4 jaw or 1d8 sword | RAD RESIST: 14] The 21J-8 Defense Bot is a guard bot that runs on petroleum clips and is made mostly of a metallic, orange shaded, crystal alloy. It is built in standard robotic form and is about 12 feet in size. It moves only in water with an installed water propulsion device. 236-F Robot PF PH PM PP PS PD CF CH CM CP TF TH TM TS 2 1 [MV: 14yd | SZ: 10` tall | AC: 8 | HD: 2 | ATK: 1 stinger | ATK CLASS: 2 | DMG: 1d4 stinger | RAD RESIST: 3] The 236-F Robot is a robot with advanced AI that runs on clockworks and is made mostly of a metallic, black tinted, iron. It is built in the form of a wasp and is about 10 feet in size. It can fly around with a set of wings. 269J-41 Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 12 1 [MV: 18yd | SZ: 8` tall | AC: 5 | HD: 12 | ATK: 2 jaws or 1 built-in plasma grenade launcher | ATK CLASS: 5 | DMG: 1d10 jaw / 1d10 jaw or 3d8x4 grenade | RAD RESIST: 12] The 269J-41 Cyborg is a cybernetic machine with human-like intellect that runs on radiation cells and is made mostly of a metallic, rust tinted, durasteel. It is built in standard robotic form and is about 8 feet in size. It can move around on 2 legs. 281-84 Company Bot FW SW 8 1 [MV: 7yd | SZ: 5` tall | AC: 6 | HD: 8 | ATK: 1 claw | ATK CLASS: 4 | DMG: 1d6 claw | RAD RESIST: 8] The 281-84 Company Bot is an escort bot that runs on plutonium clips and is made mostly of a metallic, black hued, plastoid. It is built in standard robotic form and is about 5 feet in size. It moves only in water with an installed water propulsion device. 2B903-3 Fighting Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 14 1 [MV: 5yd | SZ: 4` tall | AC: 4 | HD: 14 | ATK: 1 claw / 1 jaw or 1 attached plasma broadsword | ATK CLASS: 6 | DMG: 1d8 claw / 1d4 jaw or 1d10 sword | RAD RESIST: 14] The 2B903-3 Fighting Bot is a combat bot that runs on uranium batteries and is made mostly of a metallic, green shaded, crystal alloy. It is built in the form of a tiger and is about 4 feet in size. It can move around on 4 legs. 2I-94 Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 2 1 [MV: 3yd | SZ: 7` tall | AC: 8 | HD: 2 | ATK: 2 claws or 1 built-in plasma grenade launcher | ATK CLASS: 2 | DMG: 1d6 claw / 1d6 claw or 3d8x4 grenade | RAD RESIST: 3] The 2I-94 Robot is a robot with advanced AI that runs on plutonium batteries and is made mostly of a rough, black looking, adamant. It is built in standard robotic form and is about 7 feet in size. It can hover around with an installed propeller device. 2M5-VZE Search Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 13 1 [MV: 13yd | SZ: 10` tall | AC: 4 | HD: 13 | ATK: 1 fist | ATK CLASS: 6 | DMG: 1d4 fist | RAD RESIST: 13] The 2M5-VZE Search Bot is a retrieval bot that runs on nuclear liquid and is made mostly of a shiny, white colored, iron. It is built in standard robotic form and is about 10 feet in size. It can hover around with an installed hover device. 2P19-8 Android FW SW 9 1 [MV: 18yd | SZ: 5` tall | AC: 5 | HD: 9 | ATK: 1 pincer | ATK CLASS: 5 | DMG: 1d8 pincer | RAD RESIST: 9] The 2P19-8 Android is an android built with artificial intelligence that runs on nuclear generators and is made mostly of a rough, bronze painted, unknown metal. It is built in standard robotic form and is about 5 feet in size. It moves only in water with an installed rotor device. 2YB06-G Recovery Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 19 1 [MV: 4yd | SZ: 6` tall | AC: 1 | HD: 19 | ATK: 1 claw / 1 jaw | ATK CLASS: 7 | DMG: 1d4 claw / 1d8 jaw | RAD RESIST: 18] The 2YB06-G Recovery Mech is a retrieval mech that runs on electricity cells and is made mostly of a light, bronze shaded, promethium. It is built in the form of a bear and is about 6 feet in size. It can move around on 4 legs. 3-319 Attack Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 18 1 [MV: 5yd | SZ: 11` tall | AC: 1 | HD: 18 | ATK: 2 fists or 1 built-in electrical pistol | ATK CLASS: 7 | DMG: 1d6 fist / 1d6 fist or 1d8x2 gun | RAD RESIST: 18] The 3-319 Attack Bot is a combat bot that runs on petroleum and is made mostly of a metallic, red painted, unobtainium. It is built in standard robotic form and is about 11 feet in size. It can move around on 2 wheels. 375-UI Retrieval Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 3 1 [MV: 7yd | SZ: 4` tall | AC: 8 | HD: 3 | ATK: 2 claws or 1 attached battle axe | ATK CLASS: 2 | DMG: 1d4 claw / 1d4 claw or 1d8 axe | RAD RESIST: 3] The 375-UI Retrieval Droid is a retrieval droid that runs on steam and is made mostly of a light, red hued, aluminium. It is built in standard robotic form and is about 4 feet in size. It can hover around with an installed hover device. 380-97Y Assault Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 3yd | SZ: 9` tall | AC: 5 | HD: 9 | ATK: 1 claw or 1 built-in gyrojet pistol | ATK CLASS: 5 | DMG: 1d6 claw or 2d10 gun | RAD RESIST: 9] The 380-97Y Assault Droid is a combat droid that runs on petroleum and is made mostly of a metallic, blue hued, aluminium. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. 3K-86 Attack Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 16 1 [MV: 18yd | SZ: 7` tall | AC: 2 | HD: 16 | ATK: 1 pincer or 1 attached plasma rifle | ATK CLASS: 6 | DMG: 1d4 pincer or 2d10x3 | RAD RESIST: 16] The 3K-86 Attack Bot is a combat bot that runs on nuclear batteries and is made mostly of a rough, red colored, unobtainium. It is built in standard robotic form and is about 7 feet in size. It can move around on 2 legs. 3KU1-ES Android PF PH PM PP PS PD CF CH CM CP TF TH TM TS 6 1 [MV: 18yd | SZ: 7` tall | AC: 8 | HD: 6 | ATK: 1 bite | ATK CLASS: 4 | DMG: 1d4 bite | RAD RESIST: 6] The 3KU1-ES Android is an android built with artificial intelligence that runs on nuclear batteries and is made mostly of a rough, red looking, unknown metal. It is built in the form of a bat and is about 7 feet in size. It can fly around with a set of wings. 3S3-7 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 3 1 [MV: 18yd | SZ: 10` tall | AC: 8 | HD: 3 | ATK: 1 fist or 1 attached plasma pistol | ATK CLASS: 2 | DMG: 1d6 fist or 2d8x3 gun | RAD RESIST: 3] The 3S3-7 Android is an android built with artificial intelligence that runs on radiation clips and is made mostly of a metallic, blue painted, iron. It is built in standard robotic form and is about 10 feet in size. It can hover around with an installed anti-gravity device. 3V6-D Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 2 1 [MV: 16yd | SZ: 11` tall | AC: 8 | HD: 2 | ATK: 1 claw / 1 jaw | ATK CLASS: 2 | DMG: 1d8 claw / 1d8 jaw | RAD RESIST: 3] The 3V6-D Android is an android built with artificial intelligence that runs on radiation liquid and is made mostly of a dull, silver looking, unknown metal. It is built in the form of a dragon and is about 11 feet in size. It can move around on 4 legs. 44T-L Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 18 1 [MV: 17yd | SZ: 5` tall | AC: 1 | HD: 18 | ATK: 1 claw / 1 jaw or 1 built-in missile launcher | ATK CLASS: 7 | DMG: 1d4 claw / 1d4 jaw or 1d20x5 missile | RAD RESIST: 18] The 44T-L Cyborg is a cybernetic machine with human-like intellect that runs on petroleum and is made mostly of a light, red looking, unknown metal. It is built in the form of a tiger and is about 5 feet in size. It can move around on 4 legs. 47-OO Hunter Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 6 1 [MV: 9yd | SZ: 6` tall | AC: 6 | HD: 6 | ATK: 1 claw or 1 built-in medium pistol | ATK CLASS: 4 | DMG: 1d4 claw or 1d10 gun | RAD RESIST: 6] The 47-OO Hunter Droid is a combat droid that runs on steam and is made mostly of a dark, gray painted, iron. It is built in standard robotic form and is about 6 feet in size. It can move around on 2 rockets. 471-8 Recall Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 19 1 [MV: 5yd | SZ: 9` tall | AC: 1 | HD: 19 | ATK: 2 pincers | ATK CLASS: 7 | DMG: 1d6 pincer / 1d6 pincer | RAD RESIST: 18] The 471-8 Recall Bot is a retrieval bot that runs on clockworks and is made mostly of a rough, rust tinted, steel. It is built in standard robotic form and is about 9 feet in size. It can hover around with an installed anti-gravity device. 494UG-7 Attack Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 13 1 [MV: 8yd | SZ: 7` tall | AC: 3 | HD: 13 | ATK: 1 jaw or 1 attached plasma broadsword | ATK CLASS: 6 | DMG: 1d4 jaw or 1d10 sword | RAD RESIST: 13] The 494UG-7 Attack Droid is a combat droid that runs on plutonium liquid and is made mostly of a rough, red hued, aluminium. It is built in standard robotic form and is about 7 feet in size. It can move around on 2 legs. 4F-S3 Cyborg FW SW 5 1 [MV: 13yd | SZ: 5` tall | AC: 8 | HD: 5 | ATK: 2 tentacles | ATK CLASS: 3 | DMG: 1d10 tentacles | RAD RESIST: 5] The 4F-S3 Cyborg is a cybernetic machine with human-like intellect that runs on uranium cells and is made mostly of a dark, rust tinted, adamant. It is built in the form of a squid and is about 5 feet in size. It moves only in water with an installed water propulsion device. 4LU0-7 Guard Mech PF PH PM PP PS PD CF CH CM CP TF TH TM TS 10 1 [MV: 7yd | SZ: 10` tall | AC: 5 | HD: 10 | ATK: 1 bite or 1 attached plasma broadsword | ATK CLASS: 5 | DMG: 1d12 bite or 1d10 sword | RAD RESIST: 10] The 4LU0-7 Guard Mech is a guard mech that runs on petroleum liquid and is made mostly of a metallic, silver looking, steel. It is built in the form of a bat and is about 10 feet in size. It can fly around with a set of wings. 5555C-L Android FW SW 3 1 [MV: 4yd | SZ: 6` tall | AC: 8 | HD: 3 | ATK: 2 pincers | ATK CLASS: 2 | DMG: 1d6 pincer / 1d6 pincer | RAD RESIST: 3] The 5555C-L Android is an android built with artificial intelligence that runs on uranium batteries and is made mostly of a smooth, blue hued, plastoid. It is built in standard robotic form and is about 6 feet in size. It moves only in water with an installed rotor device. 57-5X Battle Mech FW SW 17 1 [MV: 6yd | SZ: 6` tall | AC: 1 | HD: 17 | ATK: 2 fists or 1 attached plasma rifle | ATK CLASS: 7 | DMG: 1d8 fist / 1d8 fist or 2d10x3 | RAD RESIST: 17] The 57-5X Battle Mech is a combat mech that runs on plutonium clips and is made mostly of a light, orange painted, steel. It is built in standard robotic form and is about 6 feet in size. It moves only in water with an installed water propulsion device. 628-80 Military Bot FW SW 14 1 [MV: 10yd | SZ: 9` tall | AC: 2 | HD: 14 | ATK: 1 fist or 1 attached plasma knife | ATK CLASS: 6 | DMG: 1d8 fist or 1d6 knife | RAD RESIST: 14] The 628-80 Military Bot is a combat bot that runs on plutonium batteries and is made mostly of a dark, orange shaded, durasteel. It is built in standard robotic form and is about 9 feet in size. It moves only in water with an installed rotor device. 6NI-79 Combat Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 17 1 [MV: 13yd | SZ: 12` tall | AC: 1 | HD: 17 | ATK: 1 bite or 1 built-in heavy pistol | ATK CLASS: 7 | DMG: 1d4 bite or 1d12 gun | RAD RESIST: 17] The 6NI-79 Combat Droid is a combat droid that runs on clockworks and is made mostly of a rough, gold hued, aluminium. It is built in the form of a spider and is about 12 feet in size. It can move around on 8 legs. 7133-2 Defender Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 19 1 [MV: 5yd | SZ: 10` tall | AC: 1 | HD: 19 | ATK: 2 jaws or 1 built-in laser rifle | ATK CLASS: 7 | DMG: 1d4 jaw / 1d4 jaw or 3d8x2 gun | RAD RESIST: 18] The 7133-2 Defender Mech is a guard mech that runs on electricity batteries and is made mostly of a dark, blue colored, crystal alloy. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 legs. 728-5 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 6 1 [MV: 5yd | SZ: 12` tall | AC: 8 | HD: 6 | ATK: 2 pincers or 1 attached plasma axe | ATK CLASS: 4 | DMG: 1d6 pincer / 1d6 pincer or 1d8 axe | RAD RESIST: 6] The 728-5 Android is an android built with artificial intelligence that runs on nuclear liquid and is made mostly of a rough, green painted, plastoid. It is built in standard robotic form and is about 12 feet in size. It can move around on 2 legs. 747-V9 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 8 1 [MV: 9yd | SZ: 4` tall | AC: 6 | HD: 8 | ATK: 1 fist | ATK CLASS: 4 | DMG: 1d10 fist | RAD RESIST: 8] The 747-V9 Android is an android built with artificial intelligence that runs on clockworks and is made mostly of a smooth, orange painted, aluminium. It is built in standard robotic form and is about 4 feet in size. It can move around on 2 legs. 75-79 Assault Bot PF PH PM PP PS PD CF CH CM CP TF TH TM TS 15 1 [MV: 16yd | SZ: 8` tall | AC: 2 | HD: 15 | ATK: 1 bite or 1 built-in missile launcher | ATK CLASS: 6 | DMG: 1d4 bite or 1d20x5 missile | RAD RESIST: 15] The 75-79 Assault Bot is a combat bot that runs on radiation liquid and is made mostly of a dull, blue tinted, crystal alloy. It is built in the form of a fly and is about 8 feet in size. It can fly around with a set of wings. 7854-D War Robot FW SW 8 1 [MV: 7yd | SZ: 7` tall | AC: 7 | HD: 8 | ATK: 1 pincer or 1 attached plasma pistol | ATK CLASS: 4 | DMG: 1d4 pincer or 2d8x3 gun | RAD RESIST: 8] The 7854-D War Robot is a combat robot that runs on electricity cells and is made mostly of a dull, gray hued, aluminium. It is built in the form of a beetle and is about 7 feet in size. It moves only in water with an installed rotor device. 7M71-T Guard Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 2 1 [MV: 13yd | SZ: 3` tall | AC: 8 | HD: 2 | ATK: 2 pincers or 1 attached plasma sword | ATK CLASS: 2 | DMG: 1d8 pincer / 1d8 pincer or 1d8 sword | RAD RESIST: 3] The 7M71-T Guard Bot is a guard bot that runs on petroleum generators and is made mostly of a metallic, green coated, unknown metal. It is built in standard robotic form and is about 3 feet in size. It can hover around with an installed hover device. 7R-235 Attack Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 19 1 [MV: 17yd | SZ: 4` tall | AC: 1 | HD: 19 | ATK: 2 claws or 1 attached plasma pistol | ATK CLASS: 7 | DMG: 1d6 claw / 1d6 claw or 2d8x3 gun | RAD RESIST: 18] The 7R-235 Attack Droid is a combat droid that runs on uranium liquid and is made mostly of a shiny, white shaded, durasteel. It is built in standard robotic form and is about 4 feet in size. It can move around on 2 legs. 7R-9T War Mech FW SW 6 1 [MV: 7yd | SZ: 7` tall | AC: 6 | HD: 6 | ATK: 2 fists or 1 built-in heavy pistol | ATK CLASS: 4 | DMG: 1d4 fist / 1d4 fist or 1d12 gun | RAD RESIST: 6] The 7R-9T War Mech is a combat mech that runs on steam and is made mostly of a metallic, blue tinted, aluminium. It is built in standard robotic form and is about 7 feet in size. It moves only in water with an installed rotor device. 7U-UD Inspection Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 11 1 [MV: 11yd | SZ: 7` tall | AC: 5 | HD: 11 | ATK: 1 pincer | ATK CLASS: 5 | DMG: 1d8 pincer | RAD RESIST: 11] The 7U-UD Inspection Mech is an exploration mech that runs on petroleum and is made mostly of a dark, gold painted, unknown metal. It is built in the form of a crab and is about 7 feet in size. It can move around on 10 legs. 7UDS-7E Capture Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 7yd | SZ: 11` tall | AC: 6 | HD: 9 | ATK: 1 fist | ATK CLASS: 5 | DMG: 1d4 fist | RAD RESIST: 9] The 7UDS-7E Capture Droid is a retrieval droid that runs on petroleum and is made mostly of a dark, gold colored, iron. It is built in standard robotic form and is about 11 feet in size. It can move around on 2 rockets. 7XW-8 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 16 1 [MV: None | SZ: 3` tall | AC: 2 | HD: 16 | ATK: 2 pincers or 1 attached plasma pistol | ATK CLASS: 6 | DMG: 1d6 pincer / 1d6 pincer or 2d8x3 gun | RAD RESIST: 16] The 7XW-8 Android is an android built with artificial intelligence that runs on electricity and is made mostly of a dark, rust coated, crystal alloy. It is built in standard robotic form and is about 3 feet in size. It is stationary and cannot move around. 8482T-K Hunter Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 18 1 [MV: 16yd | SZ: 8` tall | AC: 2 | HD: 18 | ATK: 1 pincer or 1 attached plasma rifle | ATK CLASS: 7 | DMG: 1d4 pincer or 2d10x3 | RAD RESIST: 18] The 8482T-K Hunter Bot is a combat bot that runs on electricity and is made mostly of a smooth, rust painted, steel. It is built in standard robotic form and is about 8 feet in size. It can move around on 2 wheels. 88R6-C Military Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 4 1 [MV: 7yd | SZ: 3` tall | AC: 8 | HD: 4 | ATK: 1 claw / 1 jaw or 1 attached plasma knife | ATK CLASS: 3 | DMG: 1d4 claw / 1d6 jaw or 1d6 knife | RAD RESIST: 4] The 88R6-C Military Droid is a combat droid that runs on electricity generators and is made mostly of a light, white colored, durasteel. It is built in the form of a bear and is about 3 feet in size. It can move around on 4 legs. 898T-8 Exploration Robot FW SW 20 1 [MV: 6yd | SZ: 6` tall | AC: 1 | HD: 20 | ATK: 2 pincers | ATK CLASS: 8 | DMG: 1d8 pincer / 1d8 pincer | RAD RESIST: 18] The 898T-8 Exploration Robot is an exploration robot that runs on uranium cells and is made mostly of a dull, green tinted, iron. It is built in standard robotic form and is about 6 feet in size. It moves only in water with an installed water propulsion device. 8S8-D Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 12yd | SZ: 10` tall | AC: 8 | HD: 9 | ATK: 2 fists | ATK CLASS: 5 | DMG: 1d4 fist / 1d4 fist | RAD RESIST: 9] The 8S8-D Cyborg is a cybernetic machine with human-like intellect that runs on uranium generators and is made mostly of a shiny, black coated, iron. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 legs. 923-0 Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 12 1 [MV: 18yd | SZ: 12` tall | AC: 4 | HD: 12 | ATK: 2 jaws or 1 built-in plasma grenade launcher | ATK CLASS: 5 | DMG: 1d4 jaw / 1d4 jaw or 3d8x4 grenade | RAD RESIST: 12] The 923-0 Android is an android built with artificial intelligence that runs on uranium liquid and is made mostly of a rough, orange colored, unobtainium. It is built in standard robotic form and is about 12 feet in size. It can move around on 2 legs. 949-SN Recon Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 17 1 [MV: 14yd | SZ: 9` tall | AC: 1 | HD: 17 | ATK: 1 fist or 1 built-in flamethrower | ATK CLASS: 7 | DMG: 1d6 fist or 1d20x2 gun | RAD RESIST: 17] The 949-SN Recon Robot is a spy robot that runs on petroleum liquid and is made mostly of a metallic, bronze hued, steel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 treads. 95Z2G-8 Assault Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 15 1 [MV: 8yd | SZ: 5` tall | AC: 2 | HD: 15 | ATK: 1 pincer or 1 built-in razor disc launcher | ATK CLASS: 6 | DMG: 1d8 pincer or 1d12 disc | RAD RESIST: 15] The 95Z2G-8 Assault Bot is a combat bot that runs on electricity and is made mostly of a dull, bronze tinted, aluminium. It is built in standard robotic form and is about 5 feet in size. It can move around on 2 legs. 9639 Attack Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 17 1 [MV: 9yd | SZ: 11` tall | AC: 1 | HD: 17 | ATK: 2 fists or 1 attached plasma sword | ATK CLASS: 7 | DMG: 1d4 fist / 1d4 fist or 1d8 sword | RAD RESIST: 17] The 9639 Attack Droid is a combat droid that runs on radiation cells and is made mostly of a smooth, white tinted, durasteel. It is built in standard robotic form and is about 11 feet in size. It can move around on 2 legs. 9D-0V Scanner Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 20 1 [MV: 13yd | SZ: 9` tall | AC: 1 | HD: 20 | ATK: 1 claw or 1 built-in plasma grenade launcher | ATK CLASS: 8 | DMG: 1d10 claw or 3d8x4 grenade | RAD RESIST: 18] The 9D-0V Scanner Mech is a spy mech that runs on radiation cells and is made mostly of a metallic, gold colored, steel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 rockets. Aklasaurus FW PP PF TF TS PS 12 1 [MV: 10yd | SZ: 25` tall | AC: 4 | HD: 12 | ATK: 1 bite | ATK CLASS: 5 | DMG: 2d6 | RAD RESIST: 12 | MIND RESIST: 3] These 25 foot tall reptiles look similar to a brontosaurus of ancient past. They are dark brown in color with a light brown underbelly. They are herbivores that live mainly in rivers and lakes. They often hide beneath the water, with their head just above the surface. When their prey comes close to shore, their head and neck will emerge from the water and attempt to bite the prey. They sometimes eat tree leaves as well. Algorum PP PF TF TS PS 6 1 [MV: 12yd | SZ: 6` tall | AC: 7 | HD: 6 | ATK: 1 bite or 1 weapon | WEP: Sword (1d6 dmg) | ATK CLASS: 4 | DMG: 1d6 bite or weapon | RAD RESIST: 6 | MIND RESIST: 3] Algorum are alligator humanoids that stand around 6 feet tall. They have light green scales with a brownish skin on their bellies and under tail. Their eyes vary in color but usually are reddish orange. They fear technology and refuse to use anything other than simple tools, melee weapons and bows. Alozom Exploration Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 17 1 [MV: 3yd | SZ: 7` tall | AC: 2 | HD: 17 | ATK: 2 pincers | ATK CLASS: 7 | DMG: 1d8 pincer / 1d8 pincer | RAD RESIST: 17] The Alozom Exploration Mech (left behind by race of aliens known as the Alozom) is an exploration mech that runs on alien technology and is made mostly of a smooth, blue hued, unobtainium. It is built in standard robotic form and is about 7 feet in size. It can move around on 2 wheels. Antodya DG PF PH PP TF TH RD 2 1 [MV: 18yd | SZ: 2` long | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] The antodya seems to be a large, mutant ant. They are covered in bright blue-green skin. They have eyes that are silver in color. A huge red ant with a poisonous bite. One must resist the poison or suffer double damage. Anusek DG PF PH PM PS TF TH TM TS RD 2 1 [MV: 12yd | SZ: 3` long | AC: 8 | HD: 2 | ATK: 1 bite / 1 spray | ATK CLASS: 2 | DMG: 1d4 bite / 1d6 spray | RAD RESIST: 3 | MIND RESIST: 3] The anusek seems to be a large, mutant ant. They are covered in deep gray scales. They have eyes that are yellow in color. If one is sprayed by this creature`s fire, they will only suffer damage by the flames if they cannot resist the radiation. Usually one can extract a gallon of gasoline-like liquid from the bodies of these creatures. Antlerg CF CH CM PF PH PM PS 3 1 [MV: 12yd | SZ: 6` tall | AC: 8 | HD: 3 | ATK: 1 claw / 1 antler | ATK CLASS: 2 | DMG: 1d4 claw / 1d6 antler | RAD RESIST: 3 | MIND RESIST: 3] These 6 foot tall bipedal deer stand upright and are very muscular. They have huge antlers and claws on their feet and hands. Their skin is dark brown, covered with light brown fur. They are quite savage, attacking anything they deem a threat. Ape, Beast TF TM TS RD 4 1 [MV: 9yd | SZ: 9` tall | AC: 7 | HD: 4 | ATK: 1 claw / 1 bite | ATK CLASS: 3 | DMG: 1d6 claw / 1d8 bite | RAD RESIST: 4 | MIND RESIST: 3] This creature looks similar to an ape but with huge fangs and dark green scales. Ape, Infected DG TF TH TS RD 5 1 [MV: 12yd | SZ: 7` tall | AC: 7 | HD: 5 | ATK: 1 claw | ATK CLASS: 3 | DMG: 1d6 | RAD RESIST: 5 | MIND RESIST: 3] This ape-like creature is covered in dark red fur with bright yellow eyes. They are believed to have come from an old laboratory accident that was testing a regenerative serum that really caused them to have a hunger for non-infected blood. Anyone bitten by them will need to resist the poisons or become like them in 3d6 hours (attacking anyone that is not infected). Medicine is known to remove the effects. Armor Dilo RD PD 4 1 [MV: 12yd | SZ: 6` long | AC: 6 | HD: 4 | ATK: 1 claw / 1 bite | ATK CLASS: 3 | DMG: 1d4 claw / 1d6 bite | RAD RESIST: 4 | MIND RESIST: 3] These 6 foot long mutated armadillos are quite large and have patchy tints of brown all over their bodies. Their eyes are yellow during the day and bright yellow at night, allowing them to see heat patterns up to 90 feet. They are strictly carnivores and will usually only attack things their size or smaller. They will attempt to go after bigger prey, but only when in a pack. Atlantix SW 6 1 [MV: Swim 18yd | SZ: 9` long | AC: 6 | HD: 6 | ATK: 1 claw or 1 weapon | WEP: Knife (1d4 dmg) | ATK CLASS: 4 | DMG: 1d8 claw or weapon | RAD RESIST: 6 | MIND RESIST: 3] These 9 foot long creatures mainly dwell in the sea and they have light brown scales with dark brown hair on their heads. They resemble mermen from ancient pictures, but have sharp claws and more of a fish looking face. Their fins have blackened spots on them. They will often attack small fishing vessels, not for food, but for simple trinkets and items. They generally make their homes in sunken ships. Attoid RD PD DG 4 1 [MV: 12yd | SZ: 5` tall | AC: 8 | HD: 4 | ATK: 1 weapon | WEP: Plasma knife (2d4 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 4 | MIND RESIST: 3] These humanoid insects have evolved to stand around 5 feet tall. They are dark brown in color and have two black bulbous eyes. They have two antennae on their heads, which they use to telepathically communicate with each other. They may only do this telepathic communication when they are in line of sight of each other and no further than 10 feet away. They are immune to most diseases and poisons. They can figure out almost any technological device they come across. They love to trade goods and have little need for money. Babuman TF TH TS 2 1 [MV: 12yd | SZ: 4` tall | AC: 8 | HD: 2 | ATK: 1 claw or weapon | WEP: Electrical pistol (2d6 dmg/2 targets) | ATK CLASS: 2 | DMG: 1d4 or weapon | RAD RESIST: 3 | MIND RESIST: 3] These intelligent humanoids have evolved from baboons into a technological society. They often are armed with lasers and will only use their claws if unarmed. They often build their settlements high up in trees. They can climb as fast as they move on land. Badgegaph CF CH CM CP DG PD PF PH PM PP PS 2 1 [MV: 6yd (Burrow 3yd) | SZ: 3` long | AC: 8 | HD: 2 | ATK: 1 claw / 1 bite | ATK CLASS: 2 | DMG: 1-2 claw / 1-2 bite | RAD RESIST: 3 | MIND RESIST: 3] The badgegaph seems to be a mutant badger. They are covered in dirty white scales. They have eyes that are black in color. Barbuga DG PD PF PH PP TF TH RD 9 1 [MV: 9yd (Burrow 1yd) | SZ: 5` long | AC: 5 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 3d6 | RAD RESIST: 9 | MIND RESIST: 3] A large burrowing insect with huge jaws and a dark blue outer shell. Barrugaph SW 2 1 [MV: Swim 30yd | SZ: 5` long | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 2d4 | RAD RESIST: 3 | MIND RESIST: 3] The barrugaph seems to be a mutant barracuda. They are covered in rich brown feathers. They have one eye that is tan in color. Barvul CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 4 1 [MV: 9yd | SZ: 7` tall | AC: 8 | HD: 4 | ATK: weapon | WEP: Battle axe (1d8 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 4 | MIND RESIST: 3] The barvul are a primitive race of humanoids that travel in packs and use spears, bows, or clubs to hunt with. Their skin is light purple in color and they have black hair. They have three eyes on their head that vary from brown to green. They often wear skins but sometimes fine ancient military clothing as well. They sometime tame cave bears as riding mounts. Buzaoy CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 0 1 [MV: 1yd (Fly 24yd) | SZ: 1` wide | AC: 8 | HD: 0 | ATK: 1 bite | ATK CLASS: 1 | DMG: 1 | RAD RESIST: 3 | MIND RESIST: 3] The buzaoy seems to be a mutant bat. They are covered in dirty blue scales and have thick blue-green insect-like wings. They have 7 eyes that are gray in color. Badap CF CH CM CP DG PF PH PM PP PS TF TH TM TS RD 9 1 [MV: 3yd (Fly 18yd) | SZ: 3` wide | AC: 8 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 9 | MIND RESIST: 3] The badap seems to be a large, mutant bat. They are covered in dull violet scales and have purple insect-like wings. They have one eye that is blue-green in color. Batile CF DG PF TF 2 1 [MV: 3yd (Fly 18yd) | SZ: 2` wide | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The batile seems to be a mutant bat. They are covered in light orange fur and have deep orange bat-like wings. They have eyes that are red in color. These large bats will latch on to its prey if they succeed at biting. If they are not removed, they will drain the victim`s blood causing 1d8 damge per round. Battanor CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 2 1 [MV: 6yd (Fly 20yd) | SZ: 3` tall | AC: 8 | HD: 2 | ATK: 1 weapon | WEP: Broadsword (1d8 dmg) | ATK CLASS: 2 | DMG: weapon | RAD RESIST: 3 | MIND RESIST: 3] These humanoid bats live in cave settlements and use weapons like swords and spears. They are white in color and only travel at night. They are very sensitive to bright light and they would suffer a 4 penalty to attacks if exposed to it. Bahtho CF CH CM PF PH PM PS 4 1 [MV: 12yd | SZ: 6` tall | AC: 8 | HD: 4 | ATK: 1 claw / 1 bite | ATK CLASS: 3 | DMG: 1d4 claw / 1d6 bite | RAD RESIST: 4 | MIND RESIST: 3] The bahtho seems to be a mutant bear. They are covered in rich orange feathers. They have eyes that are silver in color. Bebuoc CF CH CM PF PH PM PS 6 1 [MV: 12yd | SZ: 9` tall | AC: 6 | HD: 6 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 1d6 claw / 1d8 bite | RAD RESIST: 6 | MIND RESIST: 3] The bebuoc seems to be a mutant bear. They are covered in dark black feathers. They have eyes that are blue in color. Bearuthet CF CH CM DG PF PH PM 7 1 [MV: 12yd | SZ: 12` tall | AC: 6 | HD: 7 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 1d8 claw / 1d10 bite | RAD RESIST: 7 | MIND RESIST: 3] The bearuthet seems to be a mutant bear. They are covered in shiny white skin. They have eyes that are violet in color. Bezes CF CH CM CP 9 1 [MV: 12yd (Swim 9yd) | SZ: 14` tall | AC: 5 | HD: 9 | ATK: 1 claw / 1 bite | ATK CLASS: 5 | DMG: 1d10 claw / 1d12 bite | RAD RESIST: 9 | MIND RESIST: 3] The bezes seems to be a mutant bear. They are covered in green fur. They have eyes that are tan in color. Bealha CF CH FW PF PH 4 1 [MV: 6yd (Swim 12yd) | SZ: 6` long | AC: 8 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 2d6 | RAD RESIST: 4 | MIND RESIST: 3] The bealha seems to be a large, mutant beaver. They are covered in thick yellow skin. They have eyes that are purple in color. Beetuwid DG PF PH PM PS TF TH TM TS RD 5 1 [MV: 6yd | SZ: 9` long | AC: 7 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 3d6 | RAD RESIST: 5 | MIND RESIST: 3] The beetuwid seems to be a large, mutant beetle. They are covered in dull violet scales. They have eyes that are orange in color. Beetle, Giant, Acid CF CH PF PH PS TF TH TS 3 1 [MV: 9yd | SZ: 4` long | AC: 8 | HD: 3 | ATK: 1 spray | ATK CLASS: 2 | DMG: 2d6 | RAD RESIST: 3 | MIND RESIST: 3] These large beetles are light green in color. They attack with an acid spray that will destroy items 30% of the time. Usually a gallon of this acid can be extracted from the corpses of these insects. Beshe FW 4 1 [MV: 3yd (Swim 12yd) | SZ: 6` long | AC: 8 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 2d6 | RAD RESIST: 4 | MIND RESIST: 3] The beshe seems to be a large, mutant beetle. They are covered in rich gray scales. They have eyes that are brown in color. BI-26 Assassin Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 5yd | SZ: 4` tall | AC: 6 | HD: 9 | ATK: 1 pincer or 1 built-in flamethrower | ATK CLASS: 5 | DMG: 1d10 pincer or 1d20x2 gun | RAD RESIST: 9] The BI-26 Assassin Droid is a combat droid that runs on petroleum clips and is made mostly of a metallic, white hued, unobtainium. It is built in standard robotic form and is about 4 feet in size. It can move around on 2 wheels. Bird Beast DG PF PM PS RD 6 1 [MV: 12yd | SZ: 8` tall | AC: 6 | HD: 6 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 1d6 claw / 1d4 bite | RAD RESIST: 6 | MIND RESIST: 3] These large humanoid creatures are covered in red feathers but have bear-like claws. They have a head of a large hawk with a powerful beak. Boabbe CF CH CP PD PF PH PP PS TF TH TS 4 1 [MV: 15yd | SZ: 3` long | AC: 8 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d8 | RAD RESIST: 4 | MIND RESIST: 3] The boabbe seems to be a mutant boar. They are covered in shiny silver scales. They have eyes that are purple in color. Boufghe CF CH PF PH PS TH TS RD 7 1 [MV: 12yd | SZ: 5` long | AC: 6 | HD: 7 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d6 | RAD RESIST: 7 | MIND RESIST: 3] The boufghe seems to be a large, mutant boar. They are covered in rich blue-green fur. They have eyes that are gold in color. Boargul CF CH CM PF PH PM PS 8 1 [MV: 12yd | SZ: 6` tall | AC: 7 | HD: 8 | ATK: 1 claw / 1 tusk | ATK CLASS: 4 | DMG: 1d8 claw / 1d6 tusk | RAD RESIST: 8 | MIND RESIST: 3] These 6 foot tall bipedal boars mainly hunt the forest and jungles. Their skin is a light green with dark green fur. Their eyes are black during the day but glow green at night, allowing them to see heat patterns up to 90 feet away. Their tusks are white with green ooze flowing from the tips. Anyone hit with the tusks must resist the poisons or suffer 1d4 damage per round from the venom. This will keep happening until the poison is cured. Boghound FW PS TS 5 1 [MV: 12yd | SZ: 6` long | AC: 7 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d6 | RAD RESIST: 5 | MIND RESIST: 3] These dog-like creatures have dark brown scaled and huge fangs. They often walk the swamps but sometimes lurk on the shores of rivers and lakes, awaiting prey. Bruk PD PF PH PP PS TF TH TS RD 4 1 [MV: 15yd | SZ: 5` tall | AC: 8 | HD: 4 | ATK: 1 charge | ATK CLASS: 3 | DMG: 1d10 | RAD RESIST: 4 | MIND RESIST: 3] These mutant cows are often raised for the meat market. They have orange fur with white horns on their head. Bukith PD PF PH PM PP PS TF TH TM TS 5 1 [MV: 15yd | SZ: 5` tall | AC: 8 | HD: 5 | ATK: 1 charge | ATK CLASS: 3 | DMG: 1d8 | RAD RESIST: 5 | MIND RESIST: 3] The bukith seems to be a mutant buffalo. They are covered in dirty green fur. They have eyes that are black in color. Bull, Slime CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS RD 8 1 [MV: 12yd | SZ: 5` tall | AC: 6 | HD: 8 | ATK: 1 horn or 1 spray | ATK CLASS: 4 | DMG: 2d12 or 1d20 | RAD RESIST: 8 | MIND RESIST: 3] These blood red bulls have yellow eyes and green slime dripping from their mouth. They usually attack with horns but may spit 25% of the time. The spit is heavily irradiated and anyone hit with it must resist the radiation or suffer double damage. Behtho DG PD PF PH PM PP PS TF TH TM TS RD 7 1 [MV: 6yd (Fly 24yd) | SZ: 3` long | AC: 7 | HD: 7 | ATK: 1 sting | ATK CLASS: 4 | DMG: 1d6 | RAD RESIST: 7 | MIND RESIST: 3] The behtho seems to be a large, mutant bee. They are covered in shiny blue skin and have bright tan insect-like wings. They have eyes that are yellowish-green in color. Anyone failing to resist the poison will swell up for 2d4 hours and must remove all clothing to keep from suffocating. Medicine can reduce this time by 1d4 hours. Burtos CF CH CM CP 5 1 [MV: 12yd | SZ: 6` tall | AC: 8 | HD: 5 | ATK: 1 weapon | WEP: Knife (1d4 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 5 | MIND RESIST: 3] This burtos are a tribe of humanoids that dwell in arctic areas. They have a bluish gray hue to their skin and seem to have adapted to the harsh cold. They generally do not attack others unless threatened, but they do go out and hunt larger animals for food. C-11XN Observation Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 3 1 [MV: 7yd | SZ: 10` tall | AC: 8 | HD: 3 | ATK: 1 claw | ATK CLASS: 2 | DMG: 1d4 claw | RAD RESIST: 3] The C-11XN Observation Mech is a spy mech that runs on radiation clips and is made mostly of a dull, green looking, crystal alloy. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 wheels. C2B4-N Research Bot FW SW 4 1 [MV: 9yd | SZ: 8` tall | AC: 8 | HD: 4 | ATK: 1 jaw | ATK CLASS: 3 | DMG: 1d4 jaw | RAD RESIST: 4] The C2B4-N Research Bot is an exploration bot that runs on uranium cells and is made mostly of a smooth, white looking, plastoid. It is built in the form of a fish and is about 8 feet in size. It moves only in water with an installed water propulsion device. Cameleda CF CH CP PD PF PH PP PS TF TH TS 3 1 [MV: 21yd | SZ: 6` tall | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The cameleda seems to be a mutant camel. They are covered in thick red fur. They have 5 eyes that are gray in color. Canna PD RD 6 1 [MV: 12yd | SZ: 7` tall | AC: 6 | HD: 6 | ATK: 1 weapon | WEP: Electrical rifle (3d6 dmg/2 targets) | ATK CLASS: 4 | DMG: weapon | RAD RESIST: 6 | MIND RESIST: 3] The canna is a friendly race of desert dwelling humanoids that stand around 7 feet tall. Their skin is brownish yellow in color and their heads are smooth and hairless. They often do not leave the heat of the desert but allow other species to live in their settlements. They have a strong opinion on the rights of others and demand that all live in peace when within their borders. They are often nearby to settle disputes and they do so as fair as they can. They do not require much to survive so bribing them is almost impossible, keeping much crime out of their area. Categha CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 0 1 [MV: 18yd | SZ: 2` long | AC: 8 | HD: 0 | ATK: 1 claw / 1 bite | ATK CLASS: 1 | DMG: 1-2 claw / 1-2 bite | RAD RESIST: 3 | MIND RESIST: 3] The categha seems to be a mutant cat. They are covered in deep gray skin. They have one eye that is yellow in color. Fishodo FW 9 1 [MV: Swim 18yd | SZ: 24` long | AC: 5 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 2d6 | RAD RESIST: 9 | MIND RESIST: 3] The fishodo seems to be a large, mutant fish. They are covered in deep gray fur. They have eyes that are white in color. Anyone bitten must make an agility test or be swallowed whole, where they will suffer 1d6 damage each round until they are freed or they free themselves. Cave Man CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 2 1 [MV: 12yd | SZ: 7` tall | AC: 8 | HD: 2 | ATK: 1 weapon | WEP: Broadsword (1d8 dmg) | ATK CLASS: 2 | DMG: weapon | RAD RESIST: 3 | MIND RESIST: 3] These seem to be a reverse of human evolution. They look like primitive human with thicker skulls and hunched posture. They live in tribes, wear furs, and use spears and clubs to hunt. Cave Tentacle DG 11 1 [MV: 3yd | SZ: 10` tall | AC: 5 | HD: 11 | ATK: 1 tentacle | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 11 | MIND RESIST: 3] This gray bulbous mass of a creature has one enormous eye with a large mouth. It has 6 sticky tentacles that it uses to wrap around prey. Anyone hit by a tentacle must make a strength test or be pulled into the creature`s mouth. They will suffocate in 1d6+5 rounds unless they can free themselves. They can attack from the inside if they can make a strength test that round, and the attack they make is an automatic hit. Centidon DG PF PH PM PP PS TF TH TM TS RD 9 1 [MV: 15yd | SZ: 18` long | AC: 6 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1d12 | RAD RESIST: 9 | MIND RESIST: 3] This creature looks like a giant centipede but is covered in a reddish colored fur. The head appears to be somewhat feline and has dark green spots covering it. It appears to have a diet of leaves and grass. Some have managed to take these creatures as riding beasts. Centuchup DG PF PP PS TF TS RD 3 1 [MV: 18yd | SZ: 5` long | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d8 | RAD RESIST: 3 | MIND RESIST: 3] The centuchup seems to be a large, mutant centipede. They are covered in deep blue-green feathers. They have 7 eyes that are violet in color. Anyone bitten must resist the poison or die in 1d4 round. Cenughu CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS RD 9 1 [MV: 15yd | SZ: 1` long | AC: 8 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 9 | MIND RESIST: 3] The cenughu seems to be a large, mutant centipede. They are covered in bright purple feathers. They have 8 eyes that are violet in color, on each of their two heads Anyone bitten must resist the poison or die in 1d4 round. Cheetaphvu PD PF PH PM PP PS TF TH TM TS 3 1 [MV: 15yd (Run 45yd) | SZ: 5` long | AC: 6 | HD: 3 | ATK: 1 claw / 1 bite | ATK CLASS: 2 | DMG: 1d4 claw / 1d6 bite | RAD RESIST: 3 | MIND RESIST: 3] The cheetaphvu seems to be a mutant cheetah. They are covered in shiny purple skin. They have eyes that are green in color. They also get a +2 to initiative. Chekiqthe Recall Mech PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 3yd | SZ: 7` tall | AC: 8 | HD: 9 | ATK: 1 talon / 1 beak or 1 built-in missile launcher | ATK CLASS: 5 | DMG: 1d8 talon / 1d4 beak or 1d20x5 missile | RAD RESIST: 9] The Chekiqthe Recall Mech (used by a group of aliens known as the Chekiqthe) is a retrieval mech that runs on alien technology and is made mostly of a dull, white coated, promethium. It is built in the form of a bird and is about 7 feet in size. It can fly around with a set of wings. Chikunz DG FW PD PF PH PM PP PS TF TH TM TS 5 1 [MV: 6yd (Fly 18yd) | SZ: 2` tall | AC: 8 | HD: 5 | ATK: 1 beam | ATK CLASS: 3 | DMG: 1d6 beam | RAD RESIST: 5 | MIND RESIST: 3] This bird is covered with orange scales and has two dark orange scales. It has a single eye on its head that will fire a laser beam of yellow energy. CL6-88 Recall Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 10 1 [MV: 17yd | SZ: 12` tall | AC: 5 | HD: 10 | ATK: 2 claws | ATK CLASS: 5 | DMG: 1d6 claw / 1d6 claw | RAD RESIST: 10] The CL6-88 Recall Bot is a retrieval bot that runs on uranium clips and is made mostly of a light, gold hued, iron. It is built in standard robotic form and is about 12 feet in size. It can move around on 2 legs. CM11I-L Convoy Droid FW SW 10 1 [MV: 15yd | SZ: 8` tall | AC: 5 | HD: 10 | ATK: 1 fist or 1 built-in flamethrower | ATK CLASS: 5 | DMG: 1d12 fist or 1d20x2 gun | RAD RESIST: 10] The CM11I-L Convoy Droid is an escort droid that runs on plutonium batteries and is made mostly of a dark, rust coated, steel. It is built in standard robotic form and is about 8 feet in size. It moves only in water with an installed water propulsion device. Coboar DG PD PF PH PM PP PS TF TH TM TS RD 5 1 [MV: 12yd | SZ: 20` long | AC: 7 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d6 | RAD RESIST: 5 | MIND RESIST: 3] This creature appears to be a large cobra with purple and blue scales. The head is much like a cobra as well, but it has a snout and tusks that drip venom. Anyone bitten by this creature must resist the poisons or die within 1d6 rounds. Crabus FW PS SW TS 3 1 [MV: 9yd | SZ: 4` wide | AC: 8 | HD: 3 | ATK: 1 pincer | ATK CLASS: 2 | DMG: 1d8 | RAD RESIST: 3 | MIND RESIST: 3] The crabus seems to be a large, mutant crab. They are covered in white fur. They have eyes that are orange in color. Crabman DG PS SW TS 3 1 [MV: 9yd (Swim 6yd) | SZ: 8` tall | AC: 8 | HD: 3 | ATK: 1 pincer or 1 weapon | WEP: Axe (1d6 dmg) | ATK CLASS: 2 | DMG: 1d4 or weapon | RAD RESIST: 3 | MIND RESIST: 3] These humanoid crabs are dark red in color with four yellow bulbous eyes. They often use knives, spears, or clubs as weapons. Crayaguf FW PS TS 5 1 [MV: 6yd (Swim 12yd) | SZ: 8` long | AC: 8 | HD: 5 | ATK: 1 pincer | ATK CLASS: 3 | DMG: 2d6 | RAD RESIST: 5 | MIND RESIST: 3] The crayaguf seems to be a large, mutant crayfish. They are covered in bright orange feathers. They have 5 eyes that are green in color. Crihku DG 2 1 [MV: 6yd (Jump 3yd) | SZ: 4` long | AC: 8 | HD: 2 | ATK: 1 kick | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] The crihku seems to be a large, mutant cricket. They are covered in dull gold skin. They have eyes that are tan in color. Crocokiq FW PS TS 3 1 [MV: 6yd (Swim 12yd) | SZ: 15` long | AC: 8 | HD: 3 | ATK: 1 bite / 1 tail | ATK CLASS: 2 | DMG: 2d4 bite / 1d10 tail | RAD RESIST: 3 | MIND RESIST: 3] The crocokiq seems to be a mutant crocodile. They are covered in dirty gold skin. They have eyes that are white in color. Crazoux FW PS TS 7 1 [MV: 6yd (Swim 12yd) | SZ: 30` long | AC: 7 | HD: 7 | ATK: 1 bite / 1 tail | ATK CLASS: 4 | DMG: 2d8 bite / 2d10 tail | RAD RESIST: 7 | MIND RESIST: 3] The crazoux seems to be a large, mutant crocodile. They are covered in yellowish-green skin. They have eyes that are forest-green in color. Crolhet CF CH CM CP PD PF PH PM PP PS TF TH TM TS 9 1 [MV: 1yd (Fly 36yd) | SZ: 4` wide | AC: 8 | HD: 9 | ATK: 1 talon | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 9 | MIND RESIST: 3] The crolhet seems to be a mutant crow. They are covered in thick orange feathers and have blue feathered wings. They have 4 eyes that are purple in color. Crupiq CF CH CM CP PD PF PH PM PP PS TF TH TM TS RD 9 1 [MV: 1yd (Fly 27yd) | SZ: 6` wide | AC: 8 | HD: 9 | ATK: 1 talon | ATK CLASS: 5 | DMG: 1d8 | RAD RESIST: 9 | MIND RESIST: 3] The crupiq seems to be a large, mutant crow. They are covered in dull yellowish-green scales and have dirty forest-green bat-like wings. They have eyes that are black in color. Crox RD DG PD 6 1 [MV: 12yd | SZ: 8` tall | AC: 7 | HD: 6 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 1d6 claw / 1d8 bite | RAD RESIST: 6 | MIND RESIST: 3] These bipedal lizards resemble ferocious crocodile humanoids and stand around 8 feet tall. They are immune to toxins & radiation, quite savage, and will attack almost anything they think is edible. Cruler DG PF PH PM TF TH TM RD 5 1 [MV: 6yd | SZ: 6` wide | AC: 8 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 2d4 | RAD RESIST: 5 | MIND RESIST: 3] These giant spiders look to be large tarantulas that are purple in color. They do not spin a web but simply hunt for prey. They are often captured and used as pack animals. Crystal Demon CF CH CM CP 10 1 [MV: 10yd | SZ: 12` tall | AC: 6 | HD: 10 | ATK: 1 claw | ATK CLASS: 5 | DMG: 2d8 | RAD RESIST: 10 | MIND RESIST: 3] No one knows where these 12 foot tall ice creatures came from, but they are only found in the very coldest regions. They compose of pure ice and look just like demons from ancient paintings. They are very aggressive but fear any type of fire, which can cause them to take triple damage. Cyclops CH CM DG PH PM TH TM 5 1 [MV: 12yd | SZ: 7` tall | AC: 7 | HD: 5 | ATK: 1 eye / 1 weapon | WEP: Axe (1d6 dmg) | ATK CLASS: 3 | DMG: 2d6 eye / weapon | RAD RESIST: 5 | MIND RESIST: 3] This brutish humanoid usually wear furs of slain bears and wields a club or axe. Their one eye is bright red in color and can fire a laser beam at their target. They are bald with a dark blue skin. D0S-36 Combat Robot FW SW 12 1 [MV: 7yd | SZ: 6` tall | AC: 3 | HD: 12 | ATK: 1 jaw or 1 attached plasma pistol | ATK CLASS: 5 | DMG: 1d8 jaw or 2d8x3 gun | RAD RESIST: 12] The D0S-36 Combat Robot is a combat robot that runs on nuclear cells and is made mostly of a rough, red looking, adamant. It is built in standard robotic form and is about 6 feet in size. It moves only in water with an installed water propulsion device. Darkwater Eye SW 11 1 [MV: Swim 6yd | SZ: 3` wide | AC: 4 | HD: 11 | ATK: 1 beam | ATK CLASS: 5 | DMG: 2d12 | RAD RESIST: 11 | MIND RESIST: 3] This creature floats in the oceans. It looks like a huge eye but has a large mouth underneath. There are two long tentacles that it can grab prey with. It attacks from a red beam that comes from the eye. Anuzueh TF TS 12 1 [MV: 12yd | SZ: 30` tall | AC: 4 | HD: 12 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 12 | MIND RESIST: 3] The anuzueh seems to be a large, mutant dinosauric anatosaurus. They are covered in thick silver skin. They have eyes that are blue-green in color. Ankani TF TH TM TS 9 1 [MV: 6yd | SZ: 15` tall | AC: 5 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 3d6 | RAD RESIST: 9 | MIND RESIST: 3] The ankani seems to be a large, mutant dinosauric ankylosaurus. They are covered in bright white fur. They have eyes that are yellow in color. Antrogach TS 15 1 [MV: 15yd | SZ: 30` tall | AC: 2 | HD: 15 | ATK: 1 claw / 1 bite | ATK CLASS: 6 | DMG: 1d4 claw / 4d6 bite | RAD RESIST: 15 | MIND RESIST: 3] The antrogach seems to be a large, mutant dinosauric antrodemus. They are covered in deep gray fur. They have eyes that are violet in color. Archucir SW 7 1 [MV: 3yd (Swim 15yd) | SZ: 12` tall | AC: 7 | HD: 7 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d6 | RAD RESIST: 7 | MIND RESIST: 3] The archucir seems to be a large, mutant dinosauric archelon. They are covered in light yellow scales. They have 8 eyes that are orange in color. Brakued TF TS 36 1 [MV: 6yd | SZ: 60` tall | AC: 1 | HD: 36 | ATK: 1 bite | ATK CLASS: 8 | DMG: 3d6 | RAD RESIST: 18 | MIND RESIST: 3] The brakued seems to be a large, mutant dinosauric brachiosaurus. They are covered in bright orange fur. They have eyes that are yellow in color. Brozes TF TS 30 1 [MV: 6yd | SZ: 70` tall | AC: 1 | HD: 30 | ATK: 1 bite | ATK CLASS: 8 | DMG: 3d6 | RAD RESIST: 18 | MIND RESIST: 3] The brozes seems to be a large, mutant dinosauric brontosaurus. They are covered in thick white fur. They have eyes that are tan in color. Camarubej TF TS 20 1 [MV: 6yd | SZ: 50` tall | AC: 1 | HD: 20 | ATK: 1 bite | ATK CLASS: 8 | DMG: 2d6 | RAD RESIST: 18 | MIND RESIST: 3] The camarubej seems to be a large, mutant dinosauric camarasaurus. They are covered in deep silver feathers. They have eyes that are red in color. Ceruphoix TF TH TM TS 8 1 [MV: 15yd | SZ: 17` tall | AC: 6 | HD: 8 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 1d6 claw / 3d6 bite | RAD RESIST: 8 | MIND RESIST: 3] The ceruphoix seems to be a large, mutant dinosauric ceratosaurus. They are covered in vibrant purple scales. They have eyes that are white in color. Cetiupho TF TS 24 1 [MV: 6yd | SZ: 60` tall | AC: 1 | HD: 24 | ATK: 1 bite | ATK CLASS: 8 | DMG: 3d6 | RAD RESIST: 18 | MIND RESIST: 3] The cetiupho seems to be a large, mutant dinosauric cetiosaurus. They are covered in bright forest-green scales. They have 4 eyes that are silver in color. Dinibab SW 10 1 [MV: 21yd | SZ: 25` tall | AC: 5 | HD: 10 | ATK: 1 bite | ATK CLASS: 5 | DMG: 3d6 | RAD RESIST: 10 | MIND RESIST: 3] The dinibab seems to be a large, mutant dinosauric dinichthys. They are covered in thick gold feathers. They have eyes that are yellowish-green in color. Diplaxphu TF TS 24 1 [MV: 6yd | SZ: 80` tall | AC: 1 | HD: 24 | ATK: 1 bite | ATK CLASS: 8 | DMG: 3d6 | RAD RESIST: 18 | MIND RESIST: 3] The diplaxphu seems to be a large, mutant dinosauric diplodocus. They are covered in thick brown feathers. They have eyes that are gray in color. Eluphich FW SW 15 1 [MV: 15yd | SZ: 50` tall | AC: 3 | HD: 15 | ATK: 1 bite | ATK CLASS: 6 | DMG: 3d8 | RAD RESIST: 15 | MIND RESIST: 3] The eluphich seems to be a large, mutant dinosauric elasmosaurus. They are covered in shiny blue-green feathers. They have 6 eyes that are forest-green in color. Goruchghi TF TH TM TS 13 1 [MV: 15yd | SZ: 30` tall | AC: 4 | HD: 13 | ATK: 1 claw / 1 bite | ATK CLASS: 6 | DMG: 1d4 claw / 4d6 bite | RAD RESIST: 13 | MIND RESIST: 3] The goruchghi seems to be a large, mutant dinosauric gorgosaurus. They are covered in light yellowish-green skin. They have one eye that is purple in color. Igiyge TF TH TM TS 6 1 [MV: 15yd | SZ: 30` tall | AC: 6 | HD: 6 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 1d4 claw / 2d4 bite | RAD RESIST: 6 | MIND RESIST: 3] The igiyge seems to be a large, mutant dinosauric iguanadon. They are covered in rich orange scales. They have eyes that are gold in color. Lamunilh TF TS 12 1 [MV: 12yd | SZ: 20` tall | AC: 3 | HD: 12 | ATK: 1 bite | ATK CLASS: 5 | DMG: 2d6 | RAD RESIST: 12 | MIND RESIST: 3] The lamunilh seems to be a large, mutant dinosauric lambeosaurus. They are covered in shiny green skin. They have eyes that are brown in color. Meguhiep TF TH TS 12 1 [MV: 12yd | SZ: 25` tall | AC: 4 | HD: 12 | ATK: 1 bite | ATK CLASS: 5 | DMG: 3d6 | RAD RESIST: 12 | MIND RESIST: 3] The meguhiep seems to be a large, mutant dinosauric megalosaurus. They are covered in silver skin. They have eyes that are orange in color. Mitu TF TH TS 8 1 [MV: 6yd | SZ: 18` tall | AC: 7 | HD: 8 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d8 | RAD RESIST: 8 | MIND RESIST: 3] The mitu seems to be a large, mutant dinosauric monoclonius. They are covered in thick silver skin. They have eyes that are silver in color. Mosasupouv SW 12 1 [MV: 3yd (Swim 15yd) | SZ: 50` tall | AC: 5 | HD: 12 | ATK: 1 bite | ATK CLASS: 5 | DMG: 4d8 | RAD RESIST: 12 | MIND RESIST: 3] The mosasupouv seems to be a large, mutant dinosauric mosasaurus. They are covered in dark green scales. They have eyes that are purple in color. Pakech TF TH TM TS 9 1 [MV: 3yd | SZ: 20` tall | AC: 6 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 2d6 | RAD RESIST: 9 | MIND RESIST: 3] The pakech seems to be a large, mutant dinosauric paleoscincus. They are covered in vibrant violet scales. They have 3 eyes that are orange in color. Peshe TF TM TS 12 1 [MV: 9yd | SZ: 20` tall | AC: 5 | HD: 12 | ATK: 1 claw / 1 bite | ATK CLASS: 5 | DMG: 1d6 claw / 1d10 bite | RAD RESIST: 12 | MIND RESIST: 3] The peshe seems to be a large, mutant dinosauric pentaceratops. They are covered in black scales. They have eyes that are green in color. Platuthueph TF TH TM TS 8 1 [MV: 12yd | SZ: 20` tall | AC: 7 | HD: 8 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d6 | RAD RESIST: 8 | MIND RESIST: 3] The platuthueph seems to be a large, mutant dinosauric plateosaurus. They are covered in deep red scales. They have eyes that are tan in color. Plesipho SW 20 1 [MV: 15yd | SZ: 50` tall | AC: 1 | HD: 20 | ATK: 1 bite | ATK CLASS: 8 | DMG: 3d6 | RAD RESIST: 18 | MIND RESIST: 3] The plesipho seems to be a large, mutant dinosauric plesiosaurus. They are covered in vibrant forest-green feathers. They have 8 eyes that are blue in color. Ptufaup TH TM 4 1 [MV: 3yd (Fly 15yd) | SZ: 30` tall | AC: 8 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 2d4 | RAD RESIST: 4 | MIND RESIST: 3] The ptufaup seems to be a large, mutant dinosauric pteranodon. They are covered in bright gray feathers and have dark orange insect-like wings. They have eyes that are black in color. Stegibwi TF TH TM TS 18 1 [MV: 6yd | SZ: 25` tall | AC: 1 | HD: 18 | ATK: 1 bite | ATK CLASS: 7 | DMG: 3d6 | RAD RESIST: 18 | MIND RESIST: 3] The stegibwi seems to be a large, mutant dinosauric stegosaurus. They are covered in deep gray skin. They have 4 eyes that are blue in color. Styrowu TF TH TS 10 1 [MV: 6yd | SZ: 18` tall | AC: 6 | HD: 10 | ATK: 1 bite | ATK CLASS: 5 | DMG: 2d8 | RAD RESIST: 10 | MIND RESIST: 3] The styrowu seems to be a large, mutant dinosauric styracosaurus. They are covered in thick gray scales. They have eyes that are violet in color. Tewot TF TH 10 1 [MV: 18yd | SZ: 20` tall | AC: 6 | HD: 10 | ATK: 1 claw / 1 bite | ATK CLASS: 5 | DMG: 1d4 claw / 3d6 bite | RAD RESIST: 10 | MIND RESIST: 3] The tewot seems to be a large, mutant dinosauric teratosaurus. They are covered in dull gold scales. They have 6 eyes that are silver in color. Tricezsa TF TH TM TS 16 1 [MV: 9yd | SZ: 24` tall | AC: 1 | HD: 16 | ATK: 1 claw / 1 bite | ATK CLASS: 6 | DMG: 1d8 claw / 2d6 bite | RAD RESIST: 16 | MIND RESIST: 3] The tricezsa seems to be a large, mutant dinosauric tricerotops. They are covered in vibrant blue-green scales. They have eyes that are blue in color. Tyraggo TF TH TM TS 18 1 [MV: 15yd | SZ: 50` tall | AC: 1 | HD: 18 | ATK: 1 claw / 1 bite | ATK CLASS: 7 | DMG: 1d6 claw / 4d10 bite | RAD RESIST: 18 | MIND RESIST: 3] The tyraggo seems to be a large, mutant dinosauric tyrannosaurus. They are covered in dark brown fur. They have eyes that are silver in color. Doguyeor CF CH CM CP PD PS 3 1 [MV: 12yd | SZ: 3` tall | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] The doguyeor seems to be a mutant dog. They are covered in bright silver fur. They have 4 eyes that are forest-green in color. Dolphayauth SW 3 1 [MV: Swim 30yd | SZ: 12` long | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 2d4 | RAD RESIST: 3 | MIND RESIST: 3] The dolphayauth seems to be a mutant dolphin. They are covered in dirty yellowish-green skin. They have eyes that are blue in color. Dracoshark FW 2 1 [MV: Swim 6yd | SZ: 3` long | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] These white sharks have two small horns on their heads. Drucev FW PS TS RD 8 1 [MV: 1yd (Fly 36yd) | SZ: 3` long | AC: 6 | HD: 8 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d6 | RAD RESIST: 8 | MIND RESIST: 3] The drucev seems to be a large, mutant dragonfly. They are covered in vibrant yellow skin and have thick forest-green bat-like wings. They have eyes that are black in color. They are fast gaining a +1 to their initiative rolls. Drakorian DG PD PF PM PP PS TF TM TS RD 8 1 [MV: 6yd (Fly 24yd) | SZ: 35` long | AC: 7 | HD: 8 | ATK: 1 bite / 1 sting | ATK CLASS: 4 | DMG: 2d8 bite / 1d6 sting | RAD RESIST: 8 | MIND RESIST: 3] This is a very large lizard with shiny black scales and a huge scorpion-like tail. It has two feathered wings that are red in color. Anyone stung by this beast must resist the poison or die within 1d4 rounds. Draygun CF CH CM DG FW PF PH PM SW TF TH TM RD 10 1 [MV: 9yd (Fly 24yd) | SZ: 48` tall | AC: 5 | HD: 10 | ATK: 1 claw / 1 bite / 1 breathe | ATK CLASS: 5 | DMG: 1d8 claw / 1d10 bite / 1d12 breathe | RAD RESIST: 10 | MIND RESIST: 3] From ancient stories of the old world`s past, these creatures have dark red scales and two large horns on its head. It can breathe fire up to 2yd away. Draygun, Deep SW 15 1 [MV: Swim 18yd | SZ: 60` long | AC: 3 | HD: 15 | ATK: 1 bite | ATK CLASS: 6 | DMG: 3d8 | RAD RESIST: 15 | MIND RESIST: 3] These giant sea serpents are usually about 50 feet to 60 feet long and are purplish in color. They not able to leave the sea so simply hunt near the shores. Some sailors have told tales about seeing these creatures wrapping around whales and crushing them to death. Deep Dragons can actually breathe fire like the ancient stories tell of other dragons. They do not use this ability too often as they save this deadly strike for wooden boats. The flame will consume a 20 feet area and cause 1d8 damage for 1d4 rounds. Draygun, Ice CF CH CM CP 10 1 [MV: 9yd | SZ: 30` long | AC: 5 | HD: 10 | ATK: 1 bite or 1 breathe | ATK CLASS: 5 | DMG: 2d8 bite / 3d6 breathe | RAD RESIST: 10 | MIND RESIST: 3] These 3yd long lizards have no skeletal system, but rely on the coldness of the air to form an icy exoskeleton. They are an icy color but you can see the tint of red muscle below the surface. Their body secretes a fluid that immediately starts to freeze, but there are other parts of the body that will emit enough heat to form joints. They will often attempt to bite their prey but will use their icy breathe attack if needed. Anyone hit with this breathe attack must resist the radiation or be frozen for 1d4 rounds. Draygun, Ooze DG 10 1 [MV: 9yd (Fly 24yd) | SZ: 40` tall | AC: 5 | HD: 10 | ATK: 1 claw / 1 bite | ATK CLASS: 5 | DMG: 1d8 claw / 1d10 bite | RAD RESIST: 10 | MIND RESIST: 3] Drayguns are known to sleep for months at a time. It is not too uncommon that they get consumed by symbiotic ooze while they slumber. These creatures are the result of it. Draygur TF TH TM TS PF PS PH PM 5 1 [MV: 18yd | SZ: 12` tall | AC: 8 | HD: 5 | ATK: 1 claw | ATK CLASS: 3 | DMG: 1d6 | RAD RESIST: 5 | MIND RESIST: 3] These are 12 foot tall herbivores, resembling velociraptors, which tend to stay in packs of 20. They have brownish green scales with yellowish spots that run down its back and legs. They have horns protruding from their heads and reddish ridges on their backs. They are timid and will usually flee from areas of danger. They are easily trained and often used as mounts. They cannot stand cold weather and will die in 1d4 days if exposed to winter environments. They eat almost any kind of leaves and can detect when a plant is poisonous to them. Dredlasaur TF TH TM TS 15 1 [MV: 12yd | SZ: 22` tall | AC: 3 | HD: 15 | ATK: 1 bite / 1 stomp | ATK CLASS: 6 | DMG: 2d6 bite / 4d8 stomp | RAD RESIST: 15 | MIND RESIST: 3] These 22 foot long lizard is dark green in color with a dull yellow underbelly. Their eyes are bright yellow and only allows them to detect movement. They will attack anything that moves, if it is at least over 3 feet tall, and determine if it is meat afterward. Dydra FW 15 1 [MV: Swim 18yd | SZ: 40` long | AC: 2 | HD: 15 | ATK: 1 bite or 1 beam | ATK CLASS: 6 | DMG: 3d8 bite / 2d6 beam | RAD RESIST: 15 | MIND RESIST: 3] This eight headed serpent hunts the waters of rivers and lakes and is about 40 feet long. It has a dark green scaly skin with dark brown underbelly. They will always bite unless their enemy is out of range. If the enemy is out of range, they will shoot a beam of red energy from their eyes up to a range of 6yd. If one is hit by this beam, they must resist the radiation or take double damage. If one does maximum damage (during their attack round) to the dydra, then a head is severed, destroyed, or disabled. Eaglexa CF CM FW PF PM SW 2 1 [MV: 1yd (Fly 30yd) | SZ: 6` wide | AC: 8 | HD: 2 | ATK: 1 talon | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The eaglexa seems to be a mutant eagle. They are covered in dark green scales and have white feathered wings. They have 7 eyes that are yellowish-green in color. Eaglushuth CM FW SW 4 1 [MV: 3yd (Fly 48yd) | SZ: 20` wide | AC: 7 | HD: 4 | ATK: 1 talon | ATK CLASS: 3 | DMG: 2d6 | RAD RESIST: 4 | MIND RESIST: 3] The eaglushuth seems to be a large, mutant eagle. They are covered in light green feathers and have light white bat-like wings. They have 4 eyes that are silver in color. Eeghiom SW 2 1 [MV: Swim 12yd | SZ: 9` long | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The eeghiom seems to be a mutant eel. They are covered in vibrant blue fur. They have eyes that are yellow in color. They will release an electrical discharge about 40% of the time causing 1d6 damage. If a victim can resist the radiation, they will only suffer half damage from the shock. Eelikxi SW 7 1 [MV: Swim 9yd | SZ: 40` long | AC: 7 | HD: 7 | ATK: 1 bite | ATK CLASS: 4 | DMG: 1d8 | RAD RESIST: 7 | MIND RESIST: 3] The eelikxi seems to be a large, mutant eel. They are covered in vibrant brown feathers. They have eyes that are blue-green in color. They will release an electrical discharge about 40% of the time causing 1d12 damage. If a victim can resist the radiation, they will only suffer half damage from the shock. Eleczard DG PF PH PM PP PS TF TH TM TS RD 7 1 [MV: 6yd | SZ: 7` long | AC: 6 | HD: 7 | ATK: 1 bite | ATK CLASS: 4 | DMG: 1d8 | RAD RESIST: 7 | MIND RESIST: 3] These large lizards have a shiny coat of purplish-red scales. They often attack with their huge jaws, but anyone hitting them with a metal melee weapon may get an electrical jolt causing 1d8 damage if they fail to resist the radiation. They only discharge this electricity about 50% of the time. A dead eleczard can charge a few items before the corpses is fully discharged. Eleczard, Greater DG PF PH PM PP PS TF TH TM TS RD 10 1 [MV: 6yd | SZ: 12` long | AC: 4 | HD: 10 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1d12 | RAD RESIST: 10 | MIND RESIST: 3] These large lizards have a shiny coat of purplish-red scales. They often attack with their huge jaws, but anyone hitting them with a metal melee weapon may get an electrical jolt causing 1d8 damage if they fail to resist the radiation. They only discharge this electricity about 50% of the time. A dead eleczard can charge many items before the corpses is fully discharged. Elephubith TF TH TS 10 1 [MV: 12yd | SZ: 12` tall | AC: 6 | HD: 10 | ATK: 1 stomp / 1 tusk | ATK CLASS: 5 | DMG: 2d6 stomp / 1d8 tusk | RAD RESIST: 10 | MIND RESIST: 3] The elephubith seems to be a mutant elephant. They are covered in light green skin. They have 5 eyes that are black in color. Elheduox Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 15 1 [MV: 18yd | SZ: 3` tall | AC: 2 | HD: 15 | ATK: 1 claw or 1 built-in fusion pistol | ATK CLASS: 6 | DMG: 1d6 claw or 2d8+2(x3) gun | RAD RESIST: 15] The Elheduox Android (built by an ancient alien race known as the Elheduox) is an android built with artificial intelligence that runs on alien technology and is made mostly of a shiny, gold shaded, adamant. It is built in standard robotic form and is about 3 feet in size. It can move around on 2 wheels. Eye Crawler RD DG 2 1 [MV: 10yd | SZ: 1` tall | AC: 8 | HD: 2 | ATK: 1 spit | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] These reddish creatures are about 1 feet tall and have one large eye with six legs attached. They have small orifices that will spray a liquid. One must resist the poisons or take double damage from this liquid. They also have a spongy material on their bellies. They will lie on any organic material while this spongy belly releases a digestive liquid. As the organic material breaks down, it is absorbed through the spongy material, feeding the Eye Crawler. F757-3 Inspection Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 13 1 [MV: 4yd | SZ: 5` tall | AC: 4 | HD: 13 | ATK: 1 claw / 1 jaw or 1 attached plasma battle axe | ATK CLASS: 6 | DMG: 1d6 claw / 1d10 jaw or 1d10 axe | RAD RESIST: 13] The F757-3 Inspection Mech is an exploration mech that runs on nuclear batteries and is made mostly of a shiny, rust painted, adamant. It is built in the form of a rat and is about 5 feet in size. It can move around on 4 legs. Facoor CF CH CM CP FW PD PF PH PM PP PS SW TF TH TM TS 9 1 [MV: 1yd (Fly 33yd) | SZ: 4` wide | AC: 8 | HD: 9 | ATK: 1 talon | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 9 | MIND RESIST: 3] The facoor seems to be a large, mutant falcon. They are covered in deep black skin and have bright yellowish-green insect-like wings. They have eyes that are gray in color. Fish, Glowing FW SW 9 1 [MV: 30yd | SZ: 1` long | AC: 8 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1d4 bite | RAD RESIST: 9 | MIND RESIST: 3] This fish is mostly green in color and has two large yellow eyes. Their eyes will light up when it sees potential prey. Anyone looking at the fish must resist the mind effect or by hypnotized and cannot move. The fish then waits for either the creature to drown or they will simply start eating it while in this state. One can make another mind defense test each round to snap out of it. Flobde CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 3 1 [MV: 9yd (Fly 30yd) | SZ: 3` long | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d8 | RAD RESIST: 3 | MIND RESIST: 3] The flobde seems to be a large, mutant fly. They are covered in dark violet fur and have dull purple insect-like wings. They have 8 eyes that are white in color. Flyumaos CF CM CP DG PD PF PM PP PS TF TM TS RD 6 1 [MV: 6yd (Fly 27yd) | SZ: 5` long | AC: 7 | HD: 6 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d8 | RAD RESIST: 6 | MIND RESIST: 3] The flyumaos seems to be a large, mutant fly. They are covered in deep purple feathers and have shiny black insect-like wings. They have eyes that are yellow in color, on each of their two heads Frujogh DG FW PF PP PS TF TS 2 1 [MV: 3yd (Swim 9yd) | SZ: 6` wide | AC: 8 | HD: 2 | ATK: 1 tongue | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] The frujogh seems to be a large, mutant frog. They are covered in violet fur. They have eyes that are white in color. It will attack with its tongue but only to bring its prey into its mouth, where the bite does damage. A strength test must succeed for the victim to free themselves from the sticky tongue. Frogigator RD FW TF TS PS PF 6 1 [MV: 9yd (Jump 12yd) | SZ: 6` long | AC: 8 | HD: 6 | ATK: 1 bite | ATK CLASS: 4 | DMG: 1d6 | RAD RESIST: 6 | MIND RESIST: 3] These greenish skinned creatures mainly live in swampy areas and are about 6 feet long. They are a cross between an alligator and a frog. They will lie beneath the muck or water, waiting for prey to walk by. They will leap out from hiding and try to get a firm hold with their jaws. Once a victim dies, they then drag it under the muck or water to eat. Fruglum FW PS TS 5 1 [MV: 6yd (Swim 12yd) | SZ: 4` tall | AC: 8 | HD: 5 | ATK: 1 weapon | WEP: Battle axe (1d8 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 5 | MIND RESIST: 3] Fruglums are a humanoid frog species that mainly live in the lakes and rivers. They have green skin with a yellowish chest. They have long sticky tongues that they use to cause their opponents to fall off their feet. They usually do not attack other species, except for the fish they require for food. They must lay their eggs just outside their domain, which they seriously defend. This seriousness often leads to misunderstandings from those that get too close to the eggs, causing Fruglums to attack. They are simple creatures that usually use spears and swords as their main weapons. Fungoid DG 3 1 [MV: 9yd | SZ: 3` tall | AC: 8 | HD: 3 | ATK: 1 fist | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] These humanoid mushroom men are blue in color. They have no eyes but sense the world with vibrations. Anyone that hits them with fists or melee weapons will release spores into the air. Anyone within 1yd will have to resist the poisons or they will become a fungoid over the period of one month. Medicine will remove the spores from the victim`s system if administered within 24 hours of exposure. G93W-J Defender Droid FW SW 15 1 [MV: 11yd | SZ: 8` tall | AC: 3 | HD: 15 | ATK: 1 jaw or 1 attached plasma sword | ATK CLASS: 6 | DMG: 1d8 jaw or 1d8 sword | RAD RESIST: 15] The G93W-J Defender Droid is a guard droid that runs on uranium batteries and is made mostly of a smooth, orange looking, crystal alloy. It is built in the form of a shark and is about 8 feet in size. It moves only in water with an installed water propulsion device. Gazheuc FW 8 1 [MV: Swim 30yd | SZ: 30` long | AC: 6 | HD: 8 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d10 | RAD RESIST: 8 | MIND RESIST: 3] The gazheuc seems to be a large, mutant gar. They are covered in shiny tan scales. They have eyes that are white in color. Gargoil CF CM DG FW PF PM PS TF TM TS 5 1 [MV: 9yd (Fly 15yd) | SZ: 7` tall | AC: 8 | HD: 5 | ATK: 1 claw or 1 oil | ATK CLASS: 3 | DMG: 1d6 claw or oil | RAD RESIST: 5 | MIND RESIST: 3] These humanoids have black colored fur and dark gray feathered wings. They have two white horns on their heads that are about 6 inches long. They drool of black oil that they may spit at a victim`s feet. Anyone this happens to must make a successful agility test or fall from the slickness. One could harvest 2 gallons of oil from the corpse of these creatures. Gargul CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS RD 10 1 [MV: 15yd | SZ: 6` long | AC: 4 | HD: 10 | ATK: 1 claw / 1 bite | ATK CLASS: 5 | DMG: 1d6 claw / 1d8 bite | RAD RESIST: 10 | MIND RESIST: 3] These creature look like deformed wolves and are covered in a twisted pattern of red colored skin. They have huge fangs and their eyes glow with an odd green color. Anyone bitten must resist the radiation or suffer from radiation sickness for 1d4 weeks. This sickness causes one to suffer a 2 penalty to all die rolls but can be cured by medicine. Gatordon FW SW 15 1 [MV: Swim 15yd | SZ: 50` long | AC: 2 | HD: 15 | ATK: 1 bite | ATK CLASS: 6 | DMG: 3d6 | RAD RESIST: 15 | MIND RESIST: 3] This large, snake like creatuure has the legs and head of an alligator and covered in bright blue scales. Geolhbab Hunter Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 12 1 [MV: 18yd | SZ: 12` tall | AC: 4 | HD: 12 | ATK: 1 fist or 1 attached pulse knife | ATK CLASS: 5 | DMG: 1d6 fist or 1d8 knife | RAD RESIST: 12] The Geolhbab Hunter Droid (from an ancient war with aliens known as the Geolhbab) is a combat droid that runs on alien technology and is made mostly of a light, rust colored, adamant. It is built in standard robotic form and is about 12 feet in size. It can move around on 2 tracks. GF0-FI Fighting Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 7 1 [MV: 17yd | SZ: 7` tall | AC: 7 | HD: 7 | ATK: 1 pincer or 1 attached plasma axe | ATK CLASS: 4 | DMG: 1d4 pincer or 1d8 axe | RAD RESIST: 7] The GF0-FI Fighting Mech is a combat mech that runs on nuclear cells and is made mostly of a dark, green tinted, crystal alloy. It is built in standard robotic form and is about 7 feet in size. It can move around on 2 legs. Giant CF CH CM CP DG PF PH PM PP PS TF TH TM TS 9 1 [MV: 12yd | SZ: 10` tall | AC: 5 | HD: 9 | ATK: 1 club | WEP: Club (1d4 dmg) | ATK CLASS: 5 | DMG: 2d8 club | RAD RESIST: 9 | MIND RESIST: 3] These giant humanoids usually hunt with enormous clubs. They have brown skin and black hair. They usually wear bear skins and use large tree limbs for weapons. Giant, Fire CF CH CM CP DG PD PF PH PM PP TF TH TM RD 12 1 [MV: 12yd | SZ: 12` tall | AC: 4 | HD: 12 | ATK: 1 club | WEP: Battle axe (1d8 dmg) | ATK CLASS: 5 | DMG: 2d10 club | RAD RESIST: 12 | MIND RESIST: 3] These giant humanoids usually hunt with enormous clubs. Their skin is orange in color and they have bright red hair. They have a natural resistance to heat. Giant, Frost CF CH CM DG PF PH PM 11 1 [MV: 12yd | SZ: 15` tall | AC: 5 | HD: 11 | ATK: 1 club | WEP: Sword (1d6 dmg) | ATK CLASS: 5 | DMG: 2d10 club | RAD RESIST: 11 | MIND RESIST: 3] These giant humanoids usually hunt with enormous clubs. Their skin is white in color and they have bright blue hair. They have a natural resistance to cold. Giant, Mountain CM PM TM 12 1 [MV: 12yd | SZ: 14` tall | AC: 5 | HD: 12 | ATK: 1 club | WEP: Broadsword (1d8 dmg) | ATK CLASS: 5 | DMG: 2d8 club | RAD RESIST: 12 | MIND RESIST: 3] These giant humanoids usually hunt with enormous clubs. They have pale skin and brown hair. They usually wear bear skins and use large tree limbs for weapons. Giant, Stone CH CM DG PH PM TH TM 10 1 [MV: 12yd | SZ: 12` tall | AC: 5 | HD: 10 | ATK: 1 weapon | WEP: Plasma pistol (7d6 dmg) | ATK CLASS: 5 | DMG: weapon | RAD RESIST: 10 | MIND RESIST: 3] These giant humanoids have dark gray skin and black hair. They often live in large abandoned cities and can hold two-handed weapons in one hand. They often make armor from sheet metal and have been seed using old car doors for shields. Gillard FW SW 5 1 [MV: 12yd | SZ: 5` tall | AC: 8 | HD: 5 | ATK: 1 weapon | WEP: Pulse gloves (1d10 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 5 | MIND RESIST: 3] This aquatic humanoid race of aliens come from an unknown region of space and stand about 5 feet tall. They have bright blue scales and yellow eyes. They resemble fish and breathe through gills in the neck. They must wear a special suit when traveling out of the water. The suit looks like an ancient space suit except it is filled with water instead of oxygen. Glow Flower PF PH PP PS TF TH TS 6 1 [MV: None | SZ: 10` tall | AC: 7 | HD: 6 | ATK: 1 bite | ATK CLASS: 4 | DMG: 1d8 | RAD RESIST: 6 | MIND RESIST: 3] These 10 foot plants lie dormant during the day. At night, they appear as glowing green flowers that stand tall above other plants. The light emits a slow pulse that causes one to slowly approach the light. Only biological creatures within 3yd are susceptible to this light. One must resist the mind effect or they will be forced to slowly approach the plant. Once in range, the plant will open up and wrap around the victim, digesting them in 3d6 rounds. During this time, the victim will take 1d4 damage per round. They may attempt to make a strength test each round to see if they break free. These plants are easily found during the day, as piles of bones are usually scattered around the plant. If attacked during the daytime, they will defend themselves without the glowing effect to aid them. Goalhoc CH CM CP PD PH PM PP 2 1 [MV: 15yd | SZ: 3` tall | AC: 8 | HD: 2 | ATK: 1 charge | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The goalhoc seems to be a mutant goat. They are covered in bright orange feathers. They have one eye that is violet in color. Goayuar CH CM CP PD PH PM PP 4 1 [MV: 18yd | SZ: 5` tall | AC: 8 | HD: 4 | ATK: 1 charge | ATK CLASS: 3 | DMG: 2d8 | RAD RESIST: 4 | MIND RESIST: 3] The goayuar seems to be a large, mutant goat. They are covered in deep white skin. They have 4 eyes that are purple in color. Goriluneep TF TH TS 5 1 [MV: 12yd | SZ: 6` tall | AC: 7 | HD: 5 | ATK: 1 claw or weapon | WEP: Stick (1d4 dmg) | ATK CLASS: 3 | DMG: 1d6 or weapon | RAD RESIST: 5 | MIND RESIST: 3] The goriluneep seems to be a mutant gorilla. They are covered in dull black skin. They have eyes that are red in color. They may use rocks or clubs as weapons. Gorilus TF TH TS 7 1 [MV: 12yd | SZ: 7` tall | AC: 7 | HD: 7 | ATK: 2 claws | ATK CLASS: 4 | DMG: 1d6 each claw | RAD RESIST: 7 | MIND RESIST: 3] These apes look like larger version of ancient apes except they have four arms. They mainly eat plants but will sometimes eat meat from smaller animals they capture. They are very aggressive and will attack anyone that enters their domain. Gublyn DG 3 1 [MV: 12yd | SZ: 4` tall | AC: 8 | HD: 3 | ATK: 2 claws or 1 weapon | WEP: Broadsword (1d8 dmg) | ATK CLASS: 2 | DMG: 1d4 each claw or weapon | RAD RESIST: 3 | MIND RESIST: 3] Gublyns are 4` tall greenish humanoid creatures with three horns on their head. They live underground and are able to use crude weapons like clubs, swords and bows. They have four arms which allow them to perform two attacks per round when they are not holding a weapon. They never come to the surface because they prefer to live in complete darkness. They can see in total darkness up to 20yd away. Hayi CF CH CM CP FW PD PF PM PP PS SW TF TH TM TS 0 1 [MV: 1yd (Fly 36yd) | SZ: 2` wide | AC: 8 | HD: 0 | ATK: 1 talon | ATK CLASS: 1 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The hayi seems to be a mutant hawk. They are covered in shiny violet feathers and have thick black feathered wings. They have 3 eyes that are violet in color. Hawkan CH CM FW PH PM SW TH TM 2 1 [MV: 6yd (Fly 36yd) | SZ: 6` tall | AC: 8 | HD: 2 | ATK: 1 talon or weapon | WEP: Plasma pistol (7d6 dmg) | ATK CLASS: 2 | DMG: 1d4 talon or weapon | RAD RESIST: 3 | MIND RESIST: 3] These humanoid hawks make their settlements in the mountains or on the sides of cliffs. They use many modern items and favor plasma weapons when hunting or defending themselves. Hipuvik TS FW 8 1 [MV: 9yd (Swim 12yd) | SZ: 12` long | AC: 6 | HD: 8 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d8 | RAD RESIST: 8 | MIND RESIST: 3] The hipuvik seems to be a mutant hippopotamus. They are covered in rich orange skin. They have eyes that are violet in color. Hoppler PF PH PM PS TF TH TM TS 5 1 [MV: 12yd (Jump 18yd) | SZ: 7` tall | AC: 7 | HD: 5 | ATK: 1 weapon | WEP: Plasma rifle (10d6 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 5 | MIND RESIST: 3] Hopplers are a bright yellowish, insectoid race that feed on leaves and grass. They have four arms and large, orange eyes and stand around 7 feet tall. They have two antennae on their heads, which they use to pick up sound vibrations. They are able to speak, if sounding somewhat high pitch. They usually build their homes over an existing structure, covering it in mud to strengthen it. These dwellings are where they store their food and lay their eggs. They are intelligent and may be encountered out in the world as they to like to explore. They will trade metal and artifacts with other species and will even live among them in certain communities. Horushiech DG PD PF PH PM PP PS TF TH TM TS RD 5 1 [MV: Fly 24yd | SZ: 5` long | AC: 8 | HD: 5 | ATK: 1 sting | ATK CLASS: 3 | DMG: 1d4 | RAD RESIST: 5 | MIND RESIST: 3] The horushiech seems to be a large, mutant hornet. They are covered in dirty black fur and have rich black bat-like wings. They have eyes that are yellow in color. Anyone stung by the hornet must resist the poison or be paralyzed for 1d4 rounds. Horsanef CF CH CM CP PD PF PH PM PP PS TF TH TM TS 2 1 [MV: 24yd | SZ: 6` tall | AC: 8 | HD: 2 | ATK: 1 kick | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] The horsanef seems to be a mutant horse. They are covered in rich brown skin. They have 5 eyes that are blue in color, on each of their two heads Horsemen PF PH PP RD 4 1 [MV: 18yd | SZ: 6` tall | AC: 7 | HD: 4 | ATK: 1 weapon | WEP: Electrical rifle (3d6 dmg/2 targets) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 4 | MIND RESIST: 3] These creatures have the lower body of a horse but the torso of a human. The live in tribes and often raid other settlements for supplies. They are sometimes wearing some form of leather armor and using plasma weapons. Hulking Beast DG 9 1 [MV: 12yd | SZ: 8` tall | AC: 5 | HD: 9 | ATK: 1 claw / 1 bite | ATK CLASS: 5 | DMG: 1d8 claw / 1d12 bite | RAD RESIST: 9 | MIND RESIST: 3] This muscular humanoid is covered in dark blue fur and has bright red eyes. It can see in complete darkness and has huge claws. It generally makes a home in a cave but make their way through other underground areas to hunt for meat. Human, Infected CH CM CP DG PH PM PP PS TH TM TS RD 2 1 [MV: 9yd | SZ: 6` tall | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] These are humans that are believed to have come from an old laboratory accident that was testing a regenerative serum that really caused them to have a hunger for non-infected blood. They have a gray color to their skin and completely blackened eyes. They have rotten teeth and shagy black hair, if they have hair at all. Anyone bitten by them will need to resist the poisons or become like them in 3d6 hours (attacking anyone that is not infected). Medicine is known to remove the effects. Hydra CF CM CP DG PF PM PP PS TF TM TS 9 1 [MV: 9yd | SZ: 16` tall | AC: 6 | HD: 9 | ATK: 8 bites | ATK CLASS: 5 | DMG: 1d4 each bite | RAD RESIST: 9 | MIND RESIST: 3] From ancient stories of the old world`s past, these creatures have green scales and 8 heads. If one does maximum damage (during their attack round) to the hydra, then a head is severed, destroyed, or disabled. Hyenalhtha TF TH TS 3 1 [MV: 12yd | SZ: 4` tall | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 2d4 | RAD RESIST: 3 | MIND RESIST: 3] The hyenalhtha seems to be a mutant hyena. They are covered in bright gray fur. They have eyes that are red in color, on each of their two heads Hyefum TF TH TS 5 1 [MV: 12yd | SZ: 7` tall | AC: 7 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 2d8 | RAD RESIST: 5 | MIND RESIST: 3] The hyefum seems to be a large, mutant hyena. They are covered in light silver scales. They have eyes that are brown in color. HZ681-U Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 7 1 [MV: 3yd | SZ: 11` tall | AC: 7 | HD: 7 | ATK: 1 jaw | ATK CLASS: 4 | DMG: 1d8 jaw | RAD RESIST: 7] The HZ681-U Robot is a robot with advanced AI that runs on electricity and is made mostly of a smooth, blue painted, adamant. It is built in standard robotic form and is about 11 feet in size. It can move around on 2 treads. Insectoid DG RD 7 1 [MV: 18yd | SZ: 6` tall | AC: 7 | HD: 7 | ATK: 1 bite or 1 weapon | WEP: Plasma axe (2d6 dmg) | ATK CLASS: 4 | DMG: 1d4 bite or weapon | RAD RESIST: 7 | MIND RESIST: 3] These highly advanced creatures often make their cities underground. They often have robots do much of the work for them and use many types of energy weapons. They look like bright yellow grasshoppers with two large black eyes. Intruder CM DG PM PS TM TS RD 4 1 [MV: 9yd | SZ: 6` tall | AC: 7 | HD: 4 | ATK: 1 weapon | WEP: Plasma long sword (2d8 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 4 | MIND RESIST: 3] This creature has no real form. Any medium sized (recently killed) creature it touches, it can change itself to appear exactly as that creature. It will absorb the memories of the creature and will be able to behave just like they did. They often try to infiltrate a group and take each person at a time. IO008-0 Investigation Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 7 1 [MV: 16yd | SZ: 12` tall | AC: 6 | HD: 7 | ATK: 2 claws | ATK CLASS: 4 | DMG: 1d8 claw / 1d8 claw | RAD RESIST: 7] The IO008-0 Investigation Robot is an exploration robot that runs on electricity cells and is made mostly of a shiny, blue painted, plastoid. It is built in standard robotic form and is about 12 feet in size. It can hover around with an installed hover device. J28-A1P Attendant Mech FW SW 3 1 [MV: 4yd | SZ: 12` tall | AC: 8 | HD: 3 | ATK: 1 claw or 1 attached laser sword | ATK CLASS: 2 | DMG: 1d8 claw or 1d6+1 sword | RAD RESIST: 3] The J28-A1P Attendant Mech is an escort mech that runs on petroleum and is made mostly of a metallic, bronze hued, iron. It is built in standard robotic form and is about 12 feet in size. It moves only in water with an installed rotor device. J84E-3 Spy Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 6 1 [MV: 17yd | SZ: 10` tall | AC: 7 | HD: 6 | ATK: 1 pincer | ATK CLASS: 4 | DMG: 1d6 pincer | RAD RESIST: 6] The J84E-3 Spy Droid is a spy droid that runs on nuclear generators and is made mostly of a smooth, red coated, promethium. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 legs. Jackaweoq PD PF PH PP PS TF TH TS 9 1 [MV: 12yd | SZ: 4` tall | AC: 8 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 9 | MIND RESIST: 3] The jackaweoq seems to be a mutant jackal. They are covered in thick gold scales. They have one eye that is blue in color. Jaguahuij TF TH TS 5 1 [MV: 15yd | SZ: 7` long | AC: 8 | HD: 5 | ATK: 1 claw / 1 bite | ATK CLASS: 3 | DMG: 1d4 claw / 1d8 bite | RAD RESIST: 5 | MIND RESIST: 3] The jaguahuij seems to be a mutant jaguar. They are covered in thick forest-green skin. They have eyes that are yellow in color. They have a +1 to their initiative. Jaw Lock SW 9 1 [MV: Swim 18yd | SZ: 30` long | AC: 5 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 2d10 | RAD RESIST: 9 | MIND RESIST: 3] These 3yd long sharks are a slightly mutated version of a great white. They are completely blackened and have a much thicker skin than their ancestors. They are more aggressive than other sharks, as they will often lock their jaws onto the sides of small boats in the hopes of sinking it. The bite of a Jaw Lock is also poisonous. The poison is far from lethal, but it will affect the nervous system. Just scraping the teeth of these creatures will cause paralysis unless the victim resists the poison. If they fail, they will be paralyzed for 1d6 rounds. This attack usually allows the Jaw Lock to consume its prey without dealing with the struggle. Jelihze SW 2 1 [MV: 1yd | SZ: 6` wide | AC: 8 | HD: 2 | ATK: 1 sting | ATK CLASS: 2 | DMG: 1d10 | RAD RESIST: 3 | MIND RESIST: 3] The jelihze seems to be a large, mutant jellyfish. They are covered in bright orange feathers. They have 8 eyes that are violet in color. If one is hit from this creature, they must resist the poisons or be paralyzed for 1d6 rounds. K42X-1 Tactical Surveillance Droid FW SW 20 1 [MV: 16yd | SZ: 4` tall | AC: 1 | HD: 20 | ATK: 1 fist or 1 built-in gravitube | ATK CLASS: 8 | DMG: 1d4 fist or 2d6x3 gun | RAD RESIST: 18] The K42X-1 Tactical Surveillance Droid is a spy droid that runs on electricity cells and is made mostly of a light, white hued, promethium. It is built in standard robotic form and is about 4 feet in size. It moves only in water with an installed water propulsion device. Ked-neep Recall Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 20 1 [MV: 13yd | SZ: 10` tall | AC: 1 | HD: 20 | ATK: 1 claw or 1 attached pulse battle axe | ATK CLASS: 8 | DMG: 1d6 claw or 1d12 axe | RAD RESIST: 18] The Ked-neep Recall Robot (from an ancient war with aliens known as the Ked-neep) is a retrieval robot that runs on alien technology and is made mostly of a shiny, red coated, crystal alloy. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 rockets. KN-18 Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 4 1 [MV: 17yd | SZ: 11` tall | AC: 7 | HD: 4 | ATK: 1 jaw | ATK CLASS: 3 | DMG: 1d4 jaw | RAD RESIST: 4] The KN-18 Cyborg is a cybernetic machine with human-like intellect that runs on petroleum and is made mostly of a dark, bronze colored, adamant. It is built in the form of a worm and is about 11 feet in size. It has no legs so it mechanically slithers around. Krakevazh SW 20 1 [MV: Swim 20yd | SZ: 50` long | AC: 1 | HD: 20 | ATK: 8 tentacles | ATK CLASS: 8 | DMG: 1d6 each tentacle | RAD RESIST: 18 | MIND RESIST: 3] The krakevazh seems to be a large, mutant kraken. They are covered in dull gold scales. They have eyes that are silver in color. This enormous squid was once believed to be ancient legend, but many have reported this creature attacking their sailing ships. L8610-S Battle Mech PF PH PM PP PS PD CF CH CM CP TF TH TM TS 5 1 [MV: 18yd | SZ: 8` tall | AC: 7 | HD: 5 | ATK: 1 talon / 1 beak or 1 attached plasma knife | ATK CLASS: 3 | DMG: 1d6 talon / 1d4 beak or 1d6 knife | RAD RESIST: 5] The L8610-S Battle Mech is a combat mech that runs on plutonium cells and is made mostly of a light, white painted, adamant. It is built in the form of a bird and is about 8 feet in size. It can fly around with a set of wings. Lamprey FW PS TS 4 1 [MV: 6yd (Swim 9yd) | SZ: 8` tall | AC: 8 | HD: 4 | ATK: 1 punch | ATK CLASS: 3 | DMG: 1d10 | RAD RESIST: 4 | MIND RESIST: 3] Lampreys are large blood sucking bipedal beasts with brown or gray on their backs with a whitish gray underbelly. Their faces resemble that of leeches, with saliva that thins the blood of their victims. They stand around 8` tall and have huge hands they use to club their victims. They prefer to knock their victims unconscious so they may feed off the blood at their leisure. They generally feed off of giant fish but will sometimes lie just below the surface of the water and wait for a sailor or swimmer to come nearby. Lamuqtha FW SW 5 1 [MV: 9yd | SZ: 3` long | AC: 7 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d4 | RAD RESIST: 5 | MIND RESIST: 3] The lamuqtha seems to be a large, mutant lamprey. They are covered in deep red feathers. They have eyes that are brown in color. They will latch on to its prey if they succeed at biting. If they are not removed, they will drain the victim`s blood causing 1d6 damge per round. Luce DG FW PS TS 2 1 [MV: 3yd | SZ: 4` long | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] The luce seems to be a large, mutant leech. They are covered in rich violet skin. They have eyes that are white in color. They will latch on to its prey if they succeed at biting. If they are not removed, they will drain the victim`s blood causing 1d8 damge per round. Leopovyu PD PF PH PM PP PS TF TH TM TS 4 1 [MV: 12yd | SZ: 7` long | AC: 8 | HD: 4 | ATK: 1 claw / 1 bite | ATK CLASS: 3 | DMG: 1d4 claw / 1d6 bite | RAD RESIST: 4 | MIND RESIST: 3] The leopovyu seems to be a mutant leopard. They are covered in light blue-green fur. They have eyes that are yellow in color. They have a +1 to their initiative. Liodieph PD PF PH PM PP PS TF TH TM TS 6 1 [MV: 12yd | SZ: 10` long | AC: 6 | HD: 6 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 1d4 claw / 1d10 bite | RAD RESIST: 6 | MIND RESIST: 3] The liodieph seems to be a mutant lion. They are covered in deep gold fur. They have 3 eyes that are gold in color. They have a +1 to their initiative. Lion, Fire DG PD RD 9 1 [MV: 12yd | SZ: 5` tall | AC: 5 | HD: 9 | ATK: 1 claw / 1 bite / 1 breathe | ATK CLASS: 5 | DMG: 1d8 claw / 1d10 bite / 1d12 breathe | RAD RESIST: 9 | MIND RESIST: 3] This creature has bright orange scales and a large mane of red hair. It can breathe fire up to 2yd away. Lionewla CF CH CM CP PD PH PM PP TF TH TM 4 1 [MV: 15yd | SZ: 7` long | AC: 7 | HD: 4 | ATK: 1 claw / 1 bite | ATK CLASS: 3 | DMG: 1d4 claw / 1d6 bite | RAD RESIST: 4 | MIND RESIST: 3] The lionewla seems to be a mutant lion. They are covered in yellowish-green feathers. They have eyes that are silver in color. They have a +1 to their initiative. Lionovyu CM CP DG PD PM PP PS TM TS 7 1 [MV: 12yd | SZ: 8` long | AC: 7 | HD: 7 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 1d4 claw / 1d8 bite | RAD RESIST: 7 | MIND RESIST: 3] The lionovyu seems to be a mutant lion. They are covered in dirty purple scales. They have eyes that are orange in color. They have a +1 to their initiative. Lizard Man DG FW PS TS 3 1 [MV: 6yd (Swim 12yd) | SZ: 7` tall | AC: 8 | HD: 3 | ATK: 1 weapon | WEP: Sword (1d6 dmg) | ATK CLASS: 2 | DMG: weapon | RAD RESIST: 3 | MIND RESIST: 3] These green scaled lizard men usually live in swamps, hunting with spears, clubs, and swords. Lizard Man, Desert DG TH TM PD TF TS RD 3 1 [MV: 9yd | SZ: 7` tall | AC: 8 | HD: 3 | ATK: 1 weapon or 1 breathe | WEP: Sword (1d6 dmg) | ATK CLASS: 2 | DMG: weapon / 1d6 breathe | RAD RESIST: 3 | MIND RESIST: 3] These green scaled lizard me usually live in deserts, hunting with spears, clubs, and swords. They can breathe fire up to 6` away. Lizard, Fire DG PM TM RD 10 1 [MV: 9yd | SZ: 20` long | AC: 4 | HD: 10 | ATK: 1 bite or 1 breathe | ATK CLASS: 5 | DMG: 2d8 bite / 2d12 breathe | RAD RESIST: 10 | MIND RESIST: 3] This lizard has bright orange scales with a red feathered head. It can breath fire up to 1yd away, but will only do this attack about 35% of the time. Lilo DG PF PP PS TF TS 4 1 [MV: 15yd | SZ: 15` long | AC: 7 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d8 | RAD RESIST: 4 | MIND RESIST: 3] The lilo seems to be a large, mutant lizard. They are covered in rich red scales. They have eyes that are forest-green in color. Lizard, Ice CH CM DG 4 1 [MV: 9yd (Fly 15yd) | SZ: 5` long | AC: 8 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d6 | RAD RESIST: 4 | MIND RESIST: 3] This lizard is made of icy scales and can spit a liquid that will freeze their victims feet to where they stand. There is only a 20% chance they will use this attack and mostly if their victim tries to flee Lizard, Subterranean DG 6 1 [MV: 12yd | SZ: 20` long | AC: 6 | HD: 6 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d6 | RAD RESIST: 6 | MIND RESIST: 3] This large lizard can blend in with rocks so it will have a +2 to initiative during the first round, and only if hidden by rocks. Lobber SW 8 1 [MV: 6yd (Swim 9yd) | SZ: 12` tall | AC: 7 | HD: 8 | ATK: 1 pincer | ATK CLASS: 4 | DMG: 3d6 | RAD RESIST: 8 | MIND RESIST: 3] Lobbers are 12` tall juggernauts that live at the bottom of the sea. They resemble enormous bipedal lobsters. Their protective shell is dark red in color. They are massively strong and are known to punch right through metal hulls of ships. They remain on the bottom of the sea, watching for prey to pass overhead. They swim quite slowly due to their massive size. Lokist PP PF PH 3 1 [MV: 9yd (Fly 18yd) | SZ: 4` tall | AC: 8 | HD: 3 | ATK: 2 claws | ATK CLASS: 2 | DMG: 1d6 each claw | RAD RESIST: 3 | MIND RESIST: 3] These 4 foot tall bipedal insects are a dull yellow color with black spots covering their bodies. Their eyes are black and they will eat meat or vegetation. They are able to attack twice with their multiple arms. They rest during the night and communicate with each other with a series of chirps. Lynapin CF CH CM CP 3 1 [MV: 12yd | SZ: 6` long | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d8 | RAD RESIST: 3 | MIND RESIST: 3] The lynapin seems to be a large, mutant lynx. They are covered in bright gray feathers. They have eyes that are gray in color. Man-Plant DG PS TS 9 1 [MV: 6yd | SZ: 8` tall | AC: 6 | HD: 9 | ATK: 1 wrap | ATK CLASS: 5 | DMG: special | RAD RESIST: 9 | MIND RESIST: 3] This creature looks just like a tall humanoid but is made completely of vines and leaves. It will attempt to grab a creature and wrap itself around it to suffocate them. Once dead (death occurs in 1d6+5 rounds), the creature`s body will produce a chemical to break down the corpse to absorb. One can attempt a strength test each round to try and break free. Majno SW 9 1 [MV: Swim 15yd | SZ: 12` wide | AC: 5 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 2d6 | RAD RESIST: 9 | MIND RESIST: 3] The majno seems to be a mutant mantaray. They are covered in light violet feathers. They have eyes that are purple in color. Mantaur DG TH TM RD 7 1 [MV: 15yd | SZ: 7` tall | AC: 6 | HD: 7 | ATK: 1 spear / 1 sting | ATK CLASS: 4 | DMG: 2d8 spear / 1d4 sting | RAD RESIST: 7 | MIND RESIST: 3] A humanoid ant that is dark red in color. They attack with crude weapons like swords and powder guns, but have a stinger. Anyone hit by the stinger must resist the poison or suffer double damage. Mantighegh CF CH CM CP DG FW PD PH PM PP PS SW TF TH TM TS 10 1 [MV: 12yd (Fly 18yd) | SZ: 12` long | AC: 5 | HD: 10 | ATK: 1 bite | ATK CLASS: 5 | DMG: 2d6 | RAD RESIST: 10 | MIND RESIST: 3] The mantighegh seems to be a large, mutant mantis. They are covered in shiny tan fur. They have eyes that are silver in color. They gain +3 to the first round of initiative and are able to remain hidden within trees and other plants. Marner FW PS TS 7 1 [MV: 9yd (Swim 12yd) | SZ: 6` tall | AC: 7 | HD: 7 | ATK: 1 weapon | WEP: Plasma pistol (7d6 dmg) | ATK CLASS: 4 | DMG: weapon | RAD RESIST: 7 | MIND RESIST: 3] Marners are an amphibious humanoid species that live in the swampy areas. Their scaly skin is a bluish green color and they stand about 6` tall. They are excellent hunters underwater. They are quite intelligent and deal with many different species. They often trade sharktacle ink and other artifacts they find at the bottom of the lakes. Mammodeuth CF CH CM CP PD PF PH PM PP PS 12 1 [MV: 15yd | SZ: 15` tall | AC: 3 | HD: 12 | ATK: 1 stomp / 1 tusk | ATK CLASS: 5 | DMG: 2d10 stomp / 1d12 tusk | RAD RESIST: 12 | MIND RESIST: 3] The mammodeuth seems to be a large, mutant mammoth. They are covered in light tan fur. They have 7 eyes that are brown in color. Mermen SW 2 1 [MV: Swim 18yd | SZ: 6` tall | AC: 8 | HD: 2 | ATK: 1 weapon | WEP: Plasma short sword (2d6 dmg) | ATK CLASS: 2 | DMG: weapon | RAD RESIST: 3 | MIND RESIST: 3] These humanoids appear to be human except for the lack of legs replaced by a shark like fin. They often wear bight colored clothing or armor and use energy weapons. Mirroco DG RD 10 1 [MV: 12yd | SZ: 6` tall | AC: 6 | HD: 10 | ATK: 1 claw / 1 bite | ATK CLASS: 5 | DMG: 1d4 claw / 1d6 bite | RAD RESIST: 10 | MIND RESIST: 3] This creature walks on four legs and appears to have no head. The body does have a tail at one end and a large mouth at the other end. It appears to have no eyes but can see heat patterns from its prey. The body is covered in silver relfective scales. Anyone hitting with light beam weapons will have the beam directed back at themselves where they take the damage. Mold, Black DG 9 1 [MV: None | SZ: 3` patch | AC: 8 | HD: 9 | ATK: 1 spore | ATK CLASS: 5 | DMG: special | RAD RESIST: 9 | MIND RESIST: 3] This mold grows indoors and usually on ancient containers of what was once food. Anyone disturbing the mold will release spores where anyone within a 1yd area must resist the poisons or die. It can only be destroyed by fire. Molipi Excavation Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 2 1 [MV: 3yd | SZ: 10` tall | AC: 8 | HD: 2 | ATK: 1 pincer | ATK CLASS: 2 | DMG: 1d4 pincer | RAD RESIST: 3] The Molipi Excavation Mech (constructed by an alien race known as the Molipi) is an exploration mech that runs on alien technology and is made mostly of a smooth, blue hued, unobtainium. It is built in the form of a lobster and is about 10 feet in size. It can hover around with an installed propeller device. Morlock DG 2 1 [MV: 12yd | SZ: 6` tall | AC: 8 | HD: 2 | ATK: 1 weapon | WEP: Knife (1d4 dmg) | ATK CLASS: 2 | DMG: weapon | RAD RESIST: 3 | MIND RESIST: 3] These creature are covered in white fur and have two large black bulbous eyes. They can see in complete darkness and will suffer a -4 penalties to attack when light is in the area. They eat any type of humanoid or may take them for slaves to dig their tunnels. Muck Man DG FW PS TS 2 1 [MV: 3yd | SZ: 7` tall | AC: 8 | HD: 2 | ATK: 1 muck | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] This creature seems to be made of mud, which it throws at enemies. It will absorb any biological creature it kills. It cannot be hurt by blunt weapons or protectiles like bullets or arrows. Mucktupus PS TS 6 1 [MV: 9yd | SZ: 5` wide | AC: 7 | HD: 6 | ATK: 1 bite / 1 tentacle | ATK CLASS: 4 | DMG: 1d8 bite / 1d4 tentacle | RAD RESIST: 6 | MIND RESIST: 3] These swamp creatures lay very still until a victim gets within the range of their tentacles (around 1yd long). They are very dark green in color, allowing them to blend in with the swamp land. They strike quickly and without much warning. Once they incapacitate a victim, it will then consume it with its snake like mouth, swallowing the victim whole. Mulethu CF CH CM CP PF PH PM PP PS TF TH TM TS 3 1 [MV: 12yd | SZ: 5` tall | AC: 8 | HD: 3 | ATK: 1 kick | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] The mulethu seems to be a mutant mule. They are covered in vibrant yellowish-green feathers. They have eyes that are green in color. Muskito TS PS 9 1 [MV: 12yd (Fly 15yd) | SZ: 5` long | AC: 5 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1d6 | RAD RESIST: 9 | MIND RESIST: 3] A muskito is a 5` long insect that drains the blood of its prey for food. They release a chemical that thins the blood, allowing it to drink faster. On a successful hit, there is a 20% chance that a muskito can hang onto its prey to drink. When this happens, the victim must roll equal or over their constitution on 1d20 or be knocked unconscious. The Muskito will do 1d4 damage per round as it drinks blood. When the victim runs out of stamina, the blood is all drained and the Muskito flies away. Mysticul PF 2 1 [MV: 12yd | SZ: 2` tall | AC: 8 | HD: 2 | ATK: 1 mind | ATK CLASS: 2 | DMG: mind | RAD RESIST: 3 | MIND RESIST: 3] These small humanoids have green skin with white hair. They often wear finely made robes. They make their cities in forest clearings and rarely sway from it. They will attempt to take control of another humanoid creature`s mind to either enslave them or make them attack each other. One must resist the mind effect or suffer this fate. If they are taken control of, they may make another test every 6 hours. A mysticul may only attempt a mind control on a victim every 2 hours. N597X-4 Military Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 16 1 [MV: 4yd | SZ: 4` tall | AC: 3 | HD: 16 | ATK: 1 claw / 1 jaw or 1 built-in razor disc launcher | ATK CLASS: 6 | DMG: 1d4 claw / 1d10 jaw or 1d12 disc | RAD RESIST: 16] The N597X-4 Military Bot is a combat bot that runs on plutonium batteries and is made mostly of a smooth, blue looking, steel. It is built in the form of a bear and is about 4 feet in size. It can move around on 4 legs. Nilhodli Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 5 1 [MV: 10yd | SZ: 9` tall | AC: 7 | HD: 5 | ATK: 1 pincer / 1 tail | ATK CLASS: 3 | DMG: 1d4 pincer / 1d4 tail | RAD RESIST: 5] The Nilhodli Robot (built by an ancient alien race known as the Nilhodli) is a robot with advanced AI that runs on alien technology and is made mostly of a rough, black shaded, promethium. It is built in the form of a scorpion and is about 9 feet in size. It can move around on 8 legs. O2G-6 War Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 5 1 [MV: 14yd | SZ: 6` tall | AC: 8 | HD: 5 | ATK: 2 fists or 1 built-in missile launcher | ATK CLASS: 3 | DMG: 1d12 fist / 1d12 fist or 1d20x5 missile | RAD RESIST: 5] The O2G-6 War Robot is a combat robot that runs on radiation clips and is made mostly of a shiny, rust colored, unobtainium. It is built in standard robotic form and is about 6 feet in size. It can hover around with an installed anti-gravity device. O46R-11 Combat Robot PF PH PM PP PS PD CF CH CM CP TF TH TM TS 13 1 [MV: 9yd | SZ: 8` tall | AC: 4 | HD: 13 | ATK: 1 stinger or 1 built-in plasma grenade launcher | ATK CLASS: 6 | DMG: 1d4 stinger or 3d8x4 grenade | RAD RESIST: 13] The O46R-11 Combat Robot is a combat robot that runs on nuclear clips and is made mostly of a metallic, orange looking, iron. It is built in the form of a wasp and is about 8 feet in size. It can fly around with a set of wings. O97-0 Security Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 8 1 [MV: 9yd | SZ: 6` tall | AC: 5 | HD: 8 | ATK: 2 fists or 1 built-in laser rifle | ATK CLASS: 4 | DMG: 1d4 fist / 1d4 fist or 3d8x2 gun | RAD RESIST: 8] The O97-0 Security Mech is a guard mech that runs on radiation cells and is made mostly of a dull, red tinted, promethium. It is built in standard robotic form and is about 6 feet in size. It can move around on 2 tracks. Obyuchoeth Survey Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 13 1 [MV: 5yd | SZ: 5` tall | AC: 4 | HD: 13 | ATK: 1 fist | ATK CLASS: 6 | DMG: 1d8 fist | RAD RESIST: 13] The Obyuchoeth Survey Robot (left behind by race of aliens known as the Obyuchoeth) is an exploration robot that runs on alien technology and is made mostly of a dull, blue coated, unobtainium. It is built in standard robotic form and is about 5 feet in size. It can move around on 2 treads. Octomuc FW SW 8 1 [MV: 3yd (Swim 12yd) | SZ: 35` long | AC: 6 | HD: 8 | ATK: 1 tentacle / 1 bite | ATK CLASS: 4 | DMG: 1d6 tentacle / 1d12 bite | RAD RESIST: 8 | MIND RESIST: 3] The octomuc seems to be a large, mutant octopus. They are covered in rich yellowish-green feathers. They have 8 eyes that are black in color. They will use an inky discharge if they need to escape, but they will attempt to wrap their tentacles around its prey. Anyone hit by the creature must make an agility test to see if they are in the creature`s grasp. They must make strength tests until they free themselves and cannot attack while being held. Ogre DG RD 5 1 [MV: 9yd | SZ: 9` tall | AC: 7 | HD: 5 | ATK: 1 weapon | WEP: Plasma battle axe (2d10 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 5 | MIND RESIST: 3] These green skinned, muscular humanoids are usually covered in obsolete cybernetic gear. They often have ranged weapons like flame throwers or laser guns. Many of them look disfigured from some long forgotten war. Oljiodli Recovery Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 8 1 [MV: 16yd | SZ: 10` tall | AC: 6 | HD: 8 | ATK: 1 fist | ATK CLASS: 4 | DMG: 1d4 fist | RAD RESIST: 8] The Oljiodli Recovery Bot (left behind by race of aliens known as the Oljiodli) is a retrieval bot that runs on alien technology and is made mostly of a dull, white coated, promethium. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 legs. Ooze, Symbiotic DG FW 2 1 [MV: 3yd | SZ: 6` wide | AC: 8 | HD: 2 | ATK: 1 slime | ATK CLASS: 2 | DMG: special | RAD RESIST: 3 | MIND RESIST: 3] This greenish slime slithers around in search of a host. If they are on a creature for 1d4 hours, they will have consumed most of the creature and are then able to use the skeletal structure to move around more freely. The resulting monster looks like the creature invaded, except it will have the appearance of having a slimy coat covering it. It can only be destroyed by fire or heat. Ostradon TF TH TS 2 1 [MV: 18yd | SZ: 7` tall | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d8 | RAD RESIST: 3 | MIND RESIST: 3] These appear to look like an ostrich from the past, but are covered in a thick black fur. They have a long neck with a red feathered head. They attack with their large beak. Oteqi FW SW 9 1 [MV: 12yd (Swim 18yd) | SZ: 2` long | AC: 8 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 9 | MIND RESIST: 3] The oteqi seems to be a mutant otter. They are covered in red feathers. They have 8 eyes that are blue in color. Otite FW 5 1 [MV: 9yd (Swim 18yd) | SZ: 5` long | AC: 8 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 2d6 | RAD RESIST: 5 | MIND RESIST: 3] The otite seems to be a large, mutant otter. They are covered in shiny green scales. They have 7 eyes that are silver in color. Owlupoey CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 9 1 [MV: 1yd (Fly 27yd) | SZ: 4` wide | AC: 8 | HD: 9 | ATK: 1 talon | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 9 | MIND RESIST: 3] The owlupoey seems to be a mutant owl. They are covered in rich yellowish-green skin and have rich red insect-like wings. They have eyes that are red in color. Owaqoc CF CH CM CP PD PF PH PM PP PS TF TH TM TS 4 1 [MV: 3yd (Fly 18yd) | SZ: 7` wide | AC: 8 | HD: 4 | ATK: 1 talon | ATK CLASS: 3 | DMG: 2d8 | RAD RESIST: 4 | MIND RESIST: 3] The owaqoc seems to be a large, mutant owl. They are covered in dark brown skin and have deep forest-green feathered wings. They have eyes that are orange in color. P829-C Android DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 14 1 [MV: 15yd | SZ: 10` tall | AC: 4 | HD: 14 | ATK: 1 fist or 1 built-in laser pistol | ATK CLASS: 6 | DMG: 1d4 fist or 2d6x2 gun | RAD RESIST: 14] The P829-C Android is an android built with artificial intelligence that runs on petroleum and is made mostly of a dark, green colored, unknown metal. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 tracks. Pikuhiep FW 4 1 [MV: Swim 36yd | SZ: 12` long | AC: 7 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 2d8 | RAD RESIST: 4 | MIND RESIST: 3] The pikuhiep seems to be a large, mutant pike. They are covered in dull white fur. They have eyes that are yellowish-green in color. Porcubus CF CH CM CP PF PH PM PP PS 10 1 [MV: 12yd | SZ: 24` tall | AC: 6 | HD: 10 | ATK: 1 claw / 1 quill | ATK CLASS: 5 | DMG: 2d4 claw / 1d6 quill | RAD RESIST: 10 | MIND RESIST: 3] These 24` tall bipedal porcupines mainly live in the forest. They have dark brown skin and fur, but are also covered in black quills. They are carnivorous and hunt mainly for animals. Due to their size, it is hard for this creature to effectively sneak up on its prey. To accommodate this, they can launch a quill up to 15yd away. Anyone hit with this quill will take 1d6 points of damage but must also resist the poisons. If they fail then they will fall asleep for 2d4 rounds. This allows the Porcubus to capture its prey. There is a 10% chance that anyone landing a melee attack on these creatures will be stuck with a quill. Petzho CF CH CM CP PF PH PM PP PS 6 1 [MV: 6yd | SZ: 5` tall | AC: 8 | HD: 6 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d4 | RAD RESIST: 6 | MIND RESIST: 3] The petzho seems to be a large, mutant porcupine. They are covered in rich green fur. They have eyes that are silver in color. Anyone hitting it with fists or melee weapons will suffer 1d4 damage from the quills. Psych Serpent DG TH TM 8 1 [MV: 9yd | SZ: 20` long | AC: 7 | HD: 8 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d6 | RAD RESIST: 8 | MIND RESIST: 3] These bright blue snakes normally have black eyes. There is a 30% chance the eyes will change color to a bright red. Anyone gazing the eyes must resist the mind effect or become paralyzed by them. This gives the serpent an automatically successful attack on that victim during the next round. QF674-J Cyborg DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 12 1 [MV: 13yd | SZ: 9` tall | AC: 3 | HD: 12 | ATK: 2 fists or 1 attached plasma axe | ATK CLASS: 5 | DMG: 1d6 fist / 1d6 fist or 1d8 axe | RAD RESIST: 12] The QF674-J Cyborg is a cybernetic machine with human-like intellect that runs on electricity and is made mostly of a metallic, white colored, durasteel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. Radigator RD FW TF TS PS PF 6 1 [MV: 9yd (Swim 9yd) | SZ: 20` long | AC: 7 | HD: 6 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d8 | RAD RESIST: 6 | MIND RESIST: 3] These reptiles get to about 2yd long and have green scales in varying shades. Their eyes glow an eerie green color and can sometime be seen just under the surface of the water. There is a 20% chance they will spit irradiated venom at a victim. A successful hit means the victim must resist the radiation or suffer a -4 to strength and endurance for 3d6 turns. This condition is not cumulative. Raider/Bandit CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 9 1 [MV: 12yd | SZ: 6` tall | AC: 7 | HD: 9 | ATK: 1 weapon | WEP: Electrical rifle (3d6 dmg/2 targets) | ATK CLASS: 5 | DMG: weapon | RAD RESIST: 9 | MIND RESIST: 3] These humanoids appear as many different species, not just humans. They vary in levels from 1 to 20 and travel in groups for better combat odds. They have weapons from simple clubs to plasma weapons. Raqoc CH CM CP PD PH PM PP 2 1 [MV: 15yd | SZ: 4` tall | AC: 8 | HD: 2 | ATK: 1 charge | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The raqoc seems to be a mutant ram. They are covered in vibrant blue-green skin. They have 4 eyes that are tan in color. Raguix CH CM PH PM 4 1 [MV: 15yd | SZ: 8` tall | AC: 8 | HD: 4 | ATK: 1 charge | ATK CLASS: 3 | DMG: 2d6 | RAD RESIST: 4 | MIND RESIST: 3] The raguix seems to be a large, mutant ram. They are covered in shiny purple scales. They have eyes that are blue in color. Rusigh CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS RD 0 1 [MV: 15yd | SZ: 1` long | AC: 8 | HD: 0 | ATK: 1 bite | ATK CLASS: 1 | DMG: 1 | RAD RESIST: 3 | MIND RESIST: 3] The rusigh seems to be a mutant rat. They are covered in violet feathers. They have 3 eyes that are purple in color. Raghiuh CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS RD 9 1 [MV: 12yd (Burrow 6yd) | SZ: 3` long | AC: 8 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 9 | MIND RESIST: 3] The raghiuh seems to be a large, mutant rat. They are covered in rich orange fur. They have eyes that are blue in color. Raxumar FW PS TS 6 1 [MV: 12yd | SZ: 6` tall | AC: 6 | HD: 6 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 1d4 claw / 1d6 bite | RAD RESIST: 6 | MIND RESIST: 3] These 6` tall bipedal lizardmen hunt many areas and have bluish green scales with bright red eyes. They prefer to live in swamps and jungle areas, feeding off smaller creatures. They will attack larger creatures to secure a bigger meal, but the opportunity must present itself. They can see heat patterns up to 10yd away and can hold their breathe for over an hour. They usually hunt in small groups when after bigger prey. Razorwhale SW 5 1 [MV: Swim 21yd | SZ: 24` long | AC: 8 | HD: 5 | ATK: 1 razor | ATK CLASS: 3 | DMG: 3d8 | RAD RESIST: 5 | MIND RESIST: 3] This creature looks like a smaller whale but has a 6` long razor sharp bone protruding from its head. The skin of the creature is a bluish-black color, while the bone is dark gray in color. Rhixit PD PF PH PM PP PS TH TM TS 9 1 [MV: 12yd | SZ: 12` long | AC: 5 | HD: 9 | ATK: 1 charge | ATK CLASS: 5 | DMG: 2d8 | RAD RESIST: 9 | MIND RESIST: 3] The rhixit seems to be a mutant rhinoceros. They are covered in dull green fur. They have eyes that are orange in color. Rhondaran CF CP PF PP TF RD 14 1 [MV: 12yd | SZ: 20` tall | AC: 2 | HD: 14 | ATK: 1 horn / 1 stomp | ATK CLASS: 6 | DMG: 1d8 horn / 1d10 stomp | RAD RESIST: 14 | MIND RESIST: 3] This tall descendants of rhinos attacks with a stomp and a swing of its large horn. It has thick skin that is dark gray in color, but the horn is a dirty white color. Some are able to tame these creatures for riding beasts. Ripper CF CP PF PP PS 16 1 [MV: 1yd (Run 4yd) | SZ: 30` high | AC: 2 | HD: 16 | ATK: 6 branches | ATK CLASS: 6 | DMG: 1d4 each branch | RAD RESIST: 16 | MIND RESIST: 3] These look like normal trees except they will sense any movement from a medium sized creature. The branches will then quickly attack those nearby. Rutan PD DG RD 5 1 [MV: 12yd | SZ: 5` tall | AC: 7 | HD: 5 | ATK: 1 weapon | WEP: Plasma rifle (10d6 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 5 | MIND RESIST: 3] The rutan are a humanoid rat race of thieves and brigands that are varying shades of brown in color. They live in desert areas and stand about 5` tall. They have vision that allows them to see up to 30yd in total darkness. They often get their loot by sea but have been known to take their vehicles and perform raids on small settlements and passersby. RZU-P Scout Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 11 1 [MV: 10yd | SZ: 10` tall | AC: 5 | HD: 11 | ATK: 2 jaws | ATK CLASS: 5 | DMG: 1d10 jaw / 1d10 jaw | RAD RESIST: 11] The RZU-P Scout Bot is a spy bot that runs on plutonium clips and is made mostly of a dull, white shaded, crystal alloy. It is built in standard robotic form and is about 10 feet in size. It can move around on 2 legs. S-1623 Guardian Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 11 1 [MV: None | SZ: 8` tall | AC: 4 | HD: 11 | ATK: 2 claws or 1 built-in flamethrower | ATK CLASS: 5 | DMG: 1d6 claw / 1d6 claw or 1d20x2 gun | RAD RESIST: 11] The S-1623 Guardian Robot is a guard robot that runs on radiation cells and is made mostly of a metallic, orange shaded, steel. It is built in standard robotic form and is about 8 feet in size. It is stationary and cannot move around. Sabre Grizzly CF CH CM CP 9 1 [MV: 12yd | SZ: 15` tall | AC: 5 | HD: 9 | ATK: 1 claw / 1 bite | ATK CLASS: 5 | DMG: 2d6 claw / 2d8 bite | RAD RESIST: 9 | MIND RESIST: 3] These 15` tall white bears hunt the snow region. They often dwell in burrows under the snow or caves formed in the ice shelves. A pelt from this animal would value at about 100 xormite. Timxe TF TH TM TS 8 1 [MV: 12yd | SZ: 12` long | AC: 7 | HD: 8 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 1d6 claw / 1d12 bite | RAD RESIST: 8 | MIND RESIST: 3] The timxe seems to be a large, mutant tiger. They are covered in light tan feathers. They have eyes that are blue-green in color. They have a +1 to their initiative. Scobbe DG PD PF PH PM PP PS TF TH TM TS RD 6 1 [MV: 15yd | SZ: 5` wide | AC: 8 | HD: 6 | ATK: 1 pincer / 1 sting | ATK CLASS: 4 | DMG: 1d4 pincer / 1d10 sting | RAD RESIST: 6 | MIND RESIST: 3] The scobbe seems to be a large, mutant scorpion. They are covered in dark gray feathers. They have 6 eyes that are violet in color. Anyone stung by the creature must resist the poison or be die from the poison in 1d6 rounds. Scortzer CF CH CM CP 7 1 [MV: 14yd | SZ: 12` long | AC: 7 | HD: 7 | ATK: 1 pincer / 1 beam | ATK CLASS: 4 | DMG: 1d4 pincer / 1d10 beam | RAD RESIST: 7 | MIND RESIST: 3] These 12` long scorpions are metallic white in color. They are very fast and hard to outrun. They usually attack with their pinchers but will shoot a beam of energy from their tail when out of range. This beam is bright red in color and comes from the tip of their stinger. They have no venom and do not use their tail to puncture. The beam of energy is powerful though and anyone hit by it must resist the radiation or take double damage from the attack. Sathca SW 3 1 [MV: 21yd | SZ: 6` tall | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] The sathca seems to be a large, mutant seahorse. They are covered in light green skin. They have 6 eyes that are forest-green in color. Shuce SW 6 1 [MV: Swim 24yd | SZ: 16` long | AC: 6 | HD: 6 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d8 | RAD RESIST: 6 | MIND RESIST: 3] The shuce seems to be a mutant shark. They are covered in dark brown fur. They have eyes that are yellowish-green in color. Shark, Land PD PF PH PP RD 9 1 [MV: 14yd (Burrow 3yd) | SZ: 9` long | AC: 5 | HD: 9 | ATK: 1 claw / 1 bite | ATK CLASS: 5 | DMG: 3d6 claw / 4d12 bite | RAD RESIST: 9 | MIND RESIST: 3] These creature look like thick, muscular sharks. They have four powerful legs they use to burrow under the ground and surprise their prey. Sharashilh SW 12 1 [MV: Swim 18yd | SZ: 50` long | AC: 3 | HD: 12 | ATK: 1 bite | ATK CLASS: 5 | DMG: 3d12 | RAD RESIST: 12 | MIND RESIST: 3] The sharashilh seems to be a large, mutant shark. They are covered in light gold scales. They have eyes that are blue in color. Sharktacle FW 6 1 [MV: Swim 18yd | SZ: 40` long | AC: 6 | HD: 6 | ATK: 1 bite / 1 tentacle | ATK CLASS: 4 | DMG: 1d8 bite / 1d6 tentacle | RAD RESIST: 6 | MIND RESIST: 3] These 4yd long creatures are fast and attack with their jaws and tentacles. They are mostly a dark blue color but their tentacles are more yellowish as you get to the tips. They are often hunted by marners as they provide a good source of food, and the ink is valuable to scholars. One can harvest about 1 liter of ink from these creatures, valued at about 100 xormite. Sharz RD DG PD 5 1 [MV: 12yd | SZ: 6` tall | AC: 7 | HD: 5 | ATK: 2 weapon | WEP: Plasma long sword (2d8 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 5 | MIND RESIST: 3] This 6` tall bipedal species crashed on this planet centuries ago. They have 4 arms that allow them to attack twice per round. Their skin is green but will sometimes pulsate a glowing green, which warns other Sharz of danger. They are very technologically advanced and do not take kindly to invaders. They live in the radiated areas and have technology to purify water. They are able to communicate with others with telepathy. Sheel FW 3 1 [MV: 18yd | SZ: 10` long | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 2d4 | RAD RESIST: 3 | MIND RESIST: 3] Sheel are 1yd long mutant shark/eels that electrocute their prey when biting. The creature is light gray in color with sections of black and a white underbelly. Anyone bit by this creature must resist the radiation or suffer double damage. Shellox DG PF PH PM PS TF TH TM TS RD 5 1 [MV: 6yd | SZ: 9` long | AC: 7 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 3d6 | RAD RESIST: 5 | MIND RESIST: 3] This beetle is covered in white fur with patches of black fur. They are often tamed to be pack animals. Shockeel FW 3 1 [MV: 9yd | SZ: 8` long | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] These giant eels are about 8` long and hunt rivers and lakes. They are a very dark gray in color, allowing them to hide much easier. They will produce an electrical shock 35% of the time. They do this to try and stun their prey before eating. This electrical shock will affect a 2yd area from the shockeel and a roll equal or over their constitution on 1d20 or the victim is stunned for 1d4 rounds. Shrukar SW 7 1 [MV: 12yd (Swim 18yd) | SZ: 7` tall | AC: 6 | HD: 7 | ATK: 1 weapon | WEP: Club (1d4 dmg) | ATK CLASS: 4 | DMG: weapon | RAD RESIST: 7 | MIND RESIST: 3] The shrukar are a race of humanoid sharks that stand about 7` tall and mainly live in the oceans. They are dark blue in color and have light blue coloring around their mouths. They can survive on land for about a day before they must return to the sea. This allows the shrukar to perform raids on various land settlements. They often use pitch forks or tridents as weapons. Skuwu CF CH CM DG PD PF PH PM PP PS TF TH TM TS 9 1 [MV: 12yd | SZ: 2` long | AC: 8 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1 | RAD RESIST: 9 | MIND RESIST: 3] The skuwu seems to be a mutant skunk. They are covered in deep gray fur. They have 5 eyes that are orange in color. There is a 30% chance they will spray an opponent that will cause blindness for 1d4 rounds unless the victim can make an agility test. If sprayed, they will also have a horrible strong odor until they are able to wash themselves. Skunkachiel CF CH CM DG PD PF PH PM PP PS TF TH TM TS 5 1 [MV: 9yd | SZ: 4` long | AC: 8 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d6 | RAD RESIST: 5 | MIND RESIST: 3] The skunkachiel seems to be a large, mutant skunk. They are covered in thick silver scales. They have eyes that are gray in color. There is a 30% chance they will spray an opponent that will cause blindness for 2d4 rounds unless the victim can make an agility test. If sprayed, they will also have a horrible strong odor until they are able to wash themselves. Slime, Acid DG PM TM RD 10 1 [MV: 6yd | SZ: 8` wide | AC: 4 | HD: 10 | ATK: 1 slime | ATK CLASS: 5 | DMG: 3d8 | RAD RESIST: 10 | MIND RESIST: 3] This bright yellow slime consumes almost any type of wood, metal, or organic materials. They suffer double damage from fire attacks. Slime, Giant DG 4 1 [MV: 6yd | SZ: 7` wide | AC: 8 | HD: 4 | ATK: 1 slime | ATK CLASS: 3 | DMG: special | RAD RESIST: 4 | MIND RESIST: 3] This green slime crawls around underground dwellings in search of prey to absorb. Anyone it hits with slime must resist the poisons or suffer from paralysis for 1d4 rounds. The slime will attempt to coat the victim and break down the body to absorb. It will take double damage from fire based attacks. Sludgow PF TF RD 7 1 [MV: 6yd | SZ: 6` tall | AC: 7 | HD: 7 | ATK: 1 spit | ATK CLASS: 4 | DMG: 1d6 | RAD RESIST: 7 | MIND RESIST: 3] These sickly cows have tattered brown fur on a putrid green skin. They have huge fangs and attack with a radioactive spit. Anyone failing to resist the radiation twice the amount of damage. They also suffer from radiation sickness for 1d4 weeks. This sickness causes one to suffer a 1 penalty to all die rolls but can be cured by medicine. Slulhoc DG 12 1 [MV: 6yd | SZ: 30` long | AC: 5 | HD: 12 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1d12 | RAD RESIST: 12 | MIND RESIST: 3] The slulhoc seems to be a large, mutant slug. They are covered in shiny green feathers. They have eyes that are white in color. Anyone striking it with fists or melee weapons will be stuck with mucus, slowing them down and causing a penalty of 2 to all die rolls. Sluskur DG PH PM TH TM RD 4 1 [MV: 6yd (Fly 18yd) | SZ: 4` long | AC: 7 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d8 bite | RAD RESIST: 4 | MIND RESIST: 3] This snake is covered in bright blue feathers with wings of similar color. It is hard to see when flying as the body can appear to blend with the sky. Anyone bitten by this creature must resist the poisons or die within 1d4+2 rounds. Snasfa DG TF TH TM TS 4 1 [MV: 9yd | SZ: 15` long | AC: 8 | HD: 4 | ATK: 1 bite / 1 squeeze | ATK CLASS: 3 | DMG: 1d8 / 1d10 | RAD RESIST: 4 | MIND RESIST: 3] The snasfa seems to be a mutant snake. They are covered in rich red scales. They have 5 eyes that are red in color. Anyone caught in a squeeze attack must make a successful strength test or will continue to remain in the snake`s grasp, taking another 1d10 damage. Snagiugh CF CH CM CP DG PD PF PH PM PP PS TF TM TS 3 1 [MV: 15yd | SZ: 5` long | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The snagiugh seems to be a mutant snake. They are covered in dirty violet fur. They have eyes that are tan in color. Anyone bit will need to resist the poisons or die within 1d8 rounds. Snicfi DG PD PF PH PM PP PS TF TH TM TS 5 1 [MV: 15yd | SZ: 20` long | AC: 7 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 2d6 | RAD RESIST: 5 | MIND RESIST: 3] The snicfi seems to be a large, mutant snake. They are covered in vibrant gold skin. They have 4 eyes that are orange in color. Anyone bit will need to resist the poisons or die within 1d4 rounds. Snake, Sea SW 9 1 [MV: Swim 12yd | SZ: 26` long | AC: 5 | HD: 9 | ATK: 1 bite / 1 squeeze | ATK CLASS: 5 | DMG: 1d8 / 1d10 | RAD RESIST: 9 | MIND RESIST: 3] This snake is often found in water and has dark blue scales with a white underbelly. Anyone caught in a squeeze attack must make a successful strength test or will continue to remain in the snake`s grasp, taking another 1d10 damage. Snakemen DG TF TS RD 4 1 [MV: 9yd (Swim 18yd) | SZ: 7` tall | AC: 8 | HD: 4 | ATK: 1 weapon | WEP: Pulse staff (2d8 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 4 | MIND RESIST: 3] These humanoid snakes only communicate with the rattles on their tails. They have huge fangs but they do not have any poison, nor do they bite with them. They are often found wearing plastoid armor and weilding plasma and laser weapons. They often build bases within swampy regions. Spider, Amber DG PD PF PH PM PP PS TF TH TM TS 3 1 [MV: 18yd | SZ: 6` wide | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] These large orange spiders secrete an amber like substance that they often spit at their prey`s feet to keep them still (30% of the time). They often come back later when the prey is tired to finish them off for dinner. When the amber hardens, usually only a plasma torch can cut through it. Spiduzun DG PF PH PM TF TH TM 5 1 [MV: 3yd (On Web 12yd) | SZ: 5` wide | AC: 7 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 2d4 | RAD RESIST: 5 | MIND RESIST: 3] The spiduzun seems to be a large, mutant spider. They are covered in shiny purple scales. They have 3 eyes that are forest-green in color. Anyone bit will need to resist the poisons or be paralyzed for 1d6 rounds. Any web a victim is caught in can only be escaped from a successful strength test. Spigheuh FW 8 1 [MV: 15yd | SZ: 5` wide | AC: 7 | HD: 8 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d4 | RAD RESIST: 8 | MIND RESIST: 3] The spigheuh seems to be a large, mutant spider. They are covered in dark silver scales. They have eyes that are black in color. Anyone bit will need to resist the poisons or be paralyzed for 1d6 rounds. They are able to walk on water, but often wait underwater within an air bubble they create. Spicu DG PD PF PH PM PP PS TF TH TM TS 2 1 [MV: 6yd (On Web 15yd) | SZ: 2` wide | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The spicu seems to be a large, mutant spider. They are covered in rich gray feathers. They have eyes that are white in color. Anyone bit will need to resist the poisons or be paralyzed for 1d4 rounds. Any web a victim is caught in can only be escaped from a successful strength test. Squiduphoth SW 12 1 [MV: 3yd (Swim 18yd) | SZ: 43` long | AC: 4 | HD: 12 | ATK: 1 tentacle / 1 bite | ATK CLASS: 5 | DMG: 1d8 tentacle / 2d8 bite | RAD RESIST: 12 | MIND RESIST: 3] The squiduphoth seems to be a large, mutant squid. They are covered in light gray feathers. They have eyes that are gold in color. They will use an inky discharge if they need to escape, but they will attempt to wrap their tentacles around its prey. Anyone hit by the creature must make an agility test to see if they are in the creature`s grasp. They must make strength tests until they free themselves and cannot attack while being held. Squzoux CF CH CM CP PD PF PH PM PP PS 9 1 [MV: 9yd | SZ: 1` long | AC: 8 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 1 | RAD RESIST: 9 | MIND RESIST: 3] The squzoux seems to be a mutant squirrel. They are covered in rich green skin. They have 3 eyes that are tan in color. Sqitca CF CM PF PM 2 1 [MV: 12yd | SZ: 3` long | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The sqitca seems to be a large, mutant squirrel. They are covered in thick brown scales. They have eyes that are tan in color. Staguphich PF PH PP 3 1 [MV: 24yd | SZ: 5` tall | AC: 8 | HD: 3 | ATK: 1 antlers | ATK CLASS: 2 | DMG: 2d4 | RAD RESIST: 3 | MIND RESIST: 3] The staguphich seems to be a mutant stag. They are covered in dull violet feathers. They have 5 eyes that are blue in color. Stugar PH PM 5 1 [MV: 21yd | SZ: 8` tall | AC: 7 | HD: 5 | ATK: 1 antlers | ATK CLASS: 3 | DMG: 2d8 | RAD RESIST: 5 | MIND RESIST: 3] The stugar seems to be a large, mutant stag. They are covered in dull silver skin. They have 6 eyes that are white in color. Stingubus SW 9 1 [MV: Swim 9yd | SZ: 3` wide | AC: 8 | HD: 9 | ATK: 1 sting | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 9 | MIND RESIST: 3] The stingubus seems to be a mutant stingray. They are covered in light violet fur. They have eyes that are yellowish-green in color. If anyone is struck by their stinger, they must resist the poison or suffer double damage. Sturg Fly DG PF PH PP PS TF TH TS RD 2 1 [MV: 6yd (Fly 18yd) | SZ: 2` long | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] This large fly is mostly bright purple in color and will attempt to bite its prey. Anyone bitten must make a defense test against toxin or be paralyzed for 1d6 rounds. Sulk CH CM DG PD PH PM TH TM RD 6 1 [MV: 6yd | SZ: 9` long | AC: 8 | HD: 6 | ATK: 1 bite | ATK CLASS: 4 | DMG: 1d4 | RAD RESIST: 6 | MIND RESIST: 3] These large black lizards are covered in feathers and are often captured to be used as riding mounts. Sundutek DG PF PH PM PP PS TF TH TM TS 8 1 [MV: 1yd | SZ: 5` wide | AC: 7 | HD: 8 | ATK: 1 tentacle | ATK CLASS: 4 | DMG: special | RAD RESIST: 8 | MIND RESIST: 3] The sundutek seems to be a large, mutant sundew. They are covered in rich orange fur. They have eyes that are yellowish-green in color, on each of their two heads. They do not attack but if one touches their tentacles without protection, they must resist the poison or be paralyzed for 1d6 rounds. After the 1d6 rounds, they must make another test unless they are somehow dragged away from it. Every round they are touching the creature, they suffer 1d4 damage from being digested. Fisuthu SW 2 1 [MV: Swim 24yd | SZ: 10` long | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 2d6 | RAD RESIST: 3 | MIND RESIST: 3] The fisuthu seems to be a mutant fish. They are covered in rich silver skin. They have eyes that are gray in color. Thorntus PD RD 3 1 [MV: 3yd | SZ: 8` tall | AC: 8 | HD: 3 | ATK: 1 limb | ATK CLASS: 2 | DMG: 1d8 | RAD RESIST: 3 | MIND RESIST: 3] A thorntus is a desert plant that senses movement from its prey. It looks like a cactus and stand about 8` tall. It is varying shades of green in color and has movable roots that allow it to travel. When within range, the thorntus will attack with its thorny limbs. The thorns have venom in them and have a 25% chance of putting its prey to sleep for 2d8 rounds. It attempts to do this so it can wrap its limbs around the prey and begin to dissolve the tissue for food. This sleeping effect can be avoided if the victim can resist the poisons. A slain thorntus can be cut open where one can extract about a liter of venom. This venom is worth about 40 xormite and can coat 20 arrows/bolts/darts. Tewme DG PF PS TF TS 3 1 [MV: 3yd | SZ: 2` wide | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The tewme seems to be a large, mutant tick. They are covered in bright black fur. They have 3 eyes that are tan in color. They will latch on to its prey if they succeed at biting. If they are not removed, they will drain the victim`s blood causing 1d6 damge per round. Tigeziegh CF CH CM CP PD PF PH PM PP PS TF TH TM TS 6 1 [MV: 12yd | SZ: 9` long | AC: 7 | HD: 6 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 1d6 claw / 1d10 bite | RAD RESIST: 6 | MIND RESIST: 3] The tigeziegh seems to be a mutant tiger. They are covered in vibrant gold skin. They have 7 eyes that are yellowish-green in color. They have a +1 to their initiative. Tiger, Magma DG RD 8 1 [MV: 12yd | SZ: 6` long | AC: 6 | HD: 8 | ATK: 1 claw / 1 bite | ATK CLASS: 4 | DMG: 2d4 bite / 2d6 bite | RAD RESIST: 8 | MIND RESIST: 3] These cats roam caves mostly and are covered in a very hard red skin. They are immune to fire attacks and lasers only seem to do half damage. They often find pockets of lava or magma to build their dens. Tinora CF CH PF PH PS TF TH TS 9 1 [MV: 12yd | SZ: 2` tall | AC: 8 | HD: 9 | ATK: weapon | WEP: Laser pistol (3d6 dmg) | ATK CLASS: 5 | DMG: weapon | RAD RESIST: 9 | MIND RESIST: 3] These small humanoids have a pale blue skin color and white hair. They look like miniature humans and use weapons like plasma knives or plasma pistols. Toawi DG PD RD 5 1 [MV: 6yd (Jump 6yd) | SZ: 5` wide | AC: 7 | HD: 5 | ATK: 1 bite or 1 spit | ATK CLASS: 3 | DMG: 2d4 bite or spit | RAD RESIST: 5 | MIND RESIST: 3] The toawi seems to be a large, mutant toad. They are covered in thick green skin. They have one eye that is blue-green in color. It has a bright orange skin and yellow eyes. There is a 20% chance they will spray an opponent with a gasoline type substance. If anyone gets covered in this fluid, the toad will then attempt to fire a laser beam from their eyes to ignite the flame, which is considered another range attack. One can harvest a couple gallons of gasoline from the corpse of one of these creatures. Towyu DG PD PF PH PM PP PS TF TH TM TS 3 1 [MV: 6yd (Jump 6yd) | SZ: 5` wide | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 2d4 | RAD RESIST: 3 | MIND RESIST: 3] The towyu seems to be a large, mutant toad. They are covered in bright orange fur. They have 3 eyes that are violet in color. Toaghaih CF CH CM CP DG PS 5 1 [MV: 6yd (Jump 6yd) | SZ: 5` wide | AC: 8 | HD: 5 | ATK: 1 bite or 1 beam | ATK CLASS: 3 | DMG: 1d4 bite or beam | RAD RESIST: 5 | MIND RESIST: 3] The toaghaih seems to be a large, mutant toad. They are covered in dirty violet skin. They have eyes that are silver in color. It has a bright blue skin and black eyes. There is a 20% chance it will use their beam attack from their eyes. Anyone hit with this beam will be frozen in ice where one must make a successful medicine test to thaw them out. This process takes about 2 days. Teshe DG PD PF PH PM PP PS TF TH TM TS 2 1 [MV: 6yd (Jump 6yd) | SZ: 5` wide | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 2d4 | RAD RESIST: 3 | MIND RESIST: 3] The teshe seems to be a large, mutant toad. They are covered in dull white fur. They have eyes that are red in color, on each of their two heads Anyone bitten by the creature must resist the poisons or suffer double damage. Torus PD PF PH PM PP PS TF TH TM TS 7 1 [MV: 12yd | SZ: 6` tall | AC: 7 | HD: 7 | ATK: 1 weapon | WEP: Axe (1d6 dmg) | ATK CLASS: 4 | DMG: weapon | RAD RESIST: 7 | MIND RESIST: 3] These 6` tall humanoid bulls are a warlike race that hunt in groups and live in herds. They have dark brown skin with brown fur. They have dull yellow horns on their head and their eyes are usually dark red in color. They commonly use simple melee weapons and bows, but some have been encountered with guns and other types of technology. Trapjaw RD DG PD 4 1 [MV: 18yd | SZ: 4` tall | AC: 6 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d8 | RAD RESIST: 4 | MIND RESIST: 3] These 4` tall creatures are the guard dogs of the Sharz. They are quite fast and have a light blue color to their skin. They only have two legs and a tail that helps them balance. They have a large mouth with 3 enormous fangs they use to latch onto prey. The Sharz are able to control these creatures with telepathy from 10yd away, instead of the standard 3yd they use to communicate. Troll CF CH CM CP DG PD PF PH PP PS TF TH TM TS RD 7 1 [MV: 12yd | SZ: 9` tall | AC: 6 | HD: 7 | ATK: 1 weapon | WEP: Great sword (1d10 dmg) | ATK CLASS: 4 | DMG: weapon | RAD RESIST: 7 | MIND RESIST: 3] These creatures were once humans that were exposed to a high radiation incident hundreds of years ago. They have greenish skin and have a deformed appearance. They regenerate if they are not burned after being slain. They are often dressed in some type of clothing, even if rather tattered. They also use modern to primitive weapons. Troll, Frost CF CH CM CP DG 2 1 [MV: 9yd | SZ: 9` tall | AC: 8 | HD: 2 | ATK: 1 weapon | WEP: Great sword (1d10 dmg) | ATK CLASS: 2 | DMG: weapon | RAD RESIST: 3 | MIND RESIST: 3] These creatures were once humans that were exposed to a high radiation incident hundreds of years ago. They have bluish skin and have a deformed appearance. They regenerate if they are not burned after being slain. They are often dressed in some type of clothing, even if rather tattered. They also use modern to primitive weapons. Troll, Giant CF CH CM CP DG PD PF PH PS TF TH TM TS RD 8 1 [MV: 12yd | SZ: 10` tall | AC: 7 | HD: 8 | ATK: 1 weapon | WEP: Sword (1d6 dmg) | ATK CLASS: 4 | DMG: weapon | RAD RESIST: 8 | MIND RESIST: 3] These creatures were once humans that were exposed to a high radiation incident hundreds of years ago. They have greenish skin and have a deformed appearance. They regenerate if they are not burned after being slain. They are often dressed in some type of clothing, even if rather tattered. They also use modern to primitive weapons. Troll, Giant, Two-Headed CF CH CM CP DG PD PF PH PP PS TF TH TM TS RD 10 1 [MV: 12yd | SZ: 10` tall | AC: 4 | HD: 10 | ATK: 2 weapons | WEP: Laser pistol (3d6 dmg) | ATK CLASS: 5 | DMG: weapons | RAD RESIST: 10 | MIND RESIST: 3] These creatures were once humans that were exposed to a high radiation incident hundreds of years ago. They have greenish skin and have a deformed appearance. They have two heads with each controlling one arm and thus able to attack twice per round with each weapon. They regenerate if they are not burned after being slain. They are often dressed in some type of clothing, even if rather tattered. They also use modern to primitive weapons. Troll, Sea SW 7 1 [MV: 3yd (Swim 12yd) | SZ: 10` tall | AC: 7 | HD: 7 | ATK: 1 weapon | WEP: Bow (1d6 dmg) | ATK CLASS: 4 | DMG: weapon | RAD RESIST: 7 | MIND RESIST: 3] These creatures were once humans that were exposed to a high radiation incident hundreds of years ago. They have blue scales and have a deformed appearance. They regenerate if they are not burned after being slain. Very few have been reported killed as they sink to the depths below and thus cannot be burned. They are often dressed in some type of clothing, even if rather tattered. They also use modern to primitive weapons. TTG-03 Robot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 4 1 [MV: 16yd | SZ: 9` tall | AC: 7 | HD: 4 | ATK: 1 jaw | ATK CLASS: 3 | DMG: 1d6 jaw | RAD RESIST: 4] The TTG-03 Robot is a robot with advanced AI that runs on petroleum liquid and is made mostly of a shiny, rust shaded, unobtainium. It is built in the form of a snake and is about 9 feet in size. It has no legs so it mechanically slithers around. Turteldon FW SW 13 1 [MV: 3yd (Swim 9yd) | SZ: 30` wide | AC: 4 | HD: 13 | ATK: 1 bite | ATK CLASS: 6 | DMG: 4d8 | RAD RESIST: 13 | MIND RESIST: 3] This giant turtle has a long neck that it can extend above the open sea. This creature is known to have sunk many ships. Turtezchi SW 15 1 [MV: 1yd (Swim 15yd) | SZ: 20` wide | AC: 2 | HD: 15 | ATK: 1 bite | ATK CLASS: 6 | DMG: 3d8 | RAD RESIST: 15 | MIND RESIST: 3] The turtezchi seems to be a large, mutant turtle. They are covered in dull yellowish-green fur. They have eyes that are yellow in color. Turtluraax FW 10 1 [MV: 3yd (Swim 2yd) | SZ: 30` wide | AC: 4 | HD: 10 | ATK: 1 bite | ATK CLASS: 5 | DMG: 4d6 | RAD RESIST: 10 | MIND RESIST: 3] The turtluraax seems to be a large, mutant turtle. They are covered in thick red feathers. They have 8 eyes that are brown in color. Tusker TF TH TS DG 5 1 [MV: 12yd | SZ: 8` tall | AC: 7 | HD: 5 | ATK: 1 weapon | WEP: Spear (1d6 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 5 | MIND RESIST: 3] Tuskers are an 8` tall humanoid elephant species with gray skin and dark blue eyes. They are a shifty species that usually deal in gambling and chemical stimulants such as drugs and alcohol. U8-2B3 Attack Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 14 1 [MV: 12yd | SZ: 9` tall | AC: 3 | HD: 14 | ATK: 1 jaw or 1 built-in laser rifle | ATK CLASS: 6 | DMG: 1d4 jaw or 3d8x2 gun | RAD RESIST: 14] The U8-2B3 Attack Droid is a combat droid that runs on radiation generators and is made mostly of a metallic, silver colored, durasteel. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 tracks. UCN-08 Recovery Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 5 1 [MV: 17yd | SZ: 11` tall | AC: 8 | HD: 5 | ATK: 2 fists or 1 built-in machine pistol | ATK CLASS: 3 | DMG: 1d6 fist / 1d6 fist or 1d10 gun | RAD RESIST: 5] The UCN-08 Recovery Mech is a retrieval mech that runs on steam and is made mostly of a metallic, bronze looking, iron. It is built in standard robotic form and is about 11 feet in size. It can move around on 2 legs. Unicorn PF PH PP PS RD 5 1 [MV: 24yd | SZ: 6` tall | AC: 8 | HD: 5 | ATK: 1 horn or 1 beam | ATK CLASS: 3 | DMG: 1d8 horn / 2d8 beam | RAD RESIST: 5 | MIND RESIST: 3] This horse it covered in dark red scales and has bright yellow eyes. It has a black horn protruding from its head that it can stab enemies with. The horn can also fire a plasma beam of energy at opponents. The unicorn will only use the beam when enemies are not within reach, as the use of the beam tires the creature. Unihare DG PF PP RD 9 1 [MV: 18yd | SZ: 3` long | AC: 8 | HD: 9 | ATK: 1 horn | ATK CLASS: 5 | DMG: 1d4 | RAD RESIST: 9 | MIND RESIST: 3] A large, ferocious rabbit with a razor sharp horn on its head and dark green fur. UO-10E1 Assassin Droid DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 11 1 [MV: 18yd | SZ: 9` tall | AC: 4 | HD: 11 | ATK: 2 fists or 1 attached plasma sword | ATK CLASS: 5 | DMG: 1d8 fist / 1d8 fist or 1d8 sword | RAD RESIST: 11] The UO-10E1 Assassin Droid is a combat droid that runs on radiation batteries and is made mostly of a dark, silver hued, plastoid. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. Vambear DG 4 1 [MV: 12yd | SZ: 5` tall | AC: 8 | HD: 4 | ATK: 1 weapon | WEP: Knife (1d4 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 4 | MIND RESIST: 3] These 5` tall bipedal bat creatures live underground. They have the head of a bat but their bodies resemble that of humanoid bears. They have brown skin with a thick mane of black and white hair. Their eyes glow yellow and they can see heat patterns up to 12yd away. They are able to use crude weapons like clubs. They strictly feast on the blood of other creatures. They are able to perform a shriek attack once per day. They will only resort to this if their stamina is below half. The shriek will affect a 1yd radius and anyone caught in it will need to roll equal or over their constitution on 1d20 or suffer 1d4 points of sonic damage. This also causes the victim to be deafened for 1d6+4 rounds. Vampere CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 9 1 [MV: 18yd | SZ: 7` tall | AC: 6 | HD: 9 | ATK: 1 bite | ATK CLASS: 5 | DMG: 2d6 | RAD RESIST: 9 | MIND RESIST: 3] These humanoids have sickly white skin with pointy ears. They can speak somewhat and are often wearing old ragged clothing. They fear any bright light and sleep in dark corners during the day. At night they will hunt for any medium sized creature that has some form of blood. Anyone bitten by these creatures, and lives, will become a vampere in about a week. Vine Lasher PP PF TF TS PS 5 1 [MV: None | SZ: 20` long | AC: 8 | HD: 5 | ATK: 1 vine | ATK CLASS: 3 | DMG: 1d6 | RAD RESIST: 5 | MIND RESIST: 3] These 2yd vines look like many other greenish vines and usually hang upside down. Once a victim gets close enough, they will whip them until they die. Then it will wrap them up and slowly consume the corpse for food. They can be found all over the land, where there is vegetation for them to hide. Vine, Hanging PF PH PS TF TH TS 8 1 [MV: None | SZ: 20` long | AC: 6 | HD: 8 | ATK: 6 vines | ATK CLASS: 4 | DMG: 1d4 each vine | RAD RESIST: 8 | MIND RESIST: 3] These look like normal vines except they will sense any movement from a medium sized creature. The vines will then quickly attack those nearby. Vultuyeq PD PF PH PM PP PS TF TH TM TS RD 2 1 [MV: 3yd (Fly 27yd) | SZ: 6` wide | AC: 8 | HD: 2 | ATK: 1 talon | ATK CLASS: 2 | DMG: 1d4 | RAD RESIST: 3 | MIND RESIST: 3] The vultuyeq seems to be a mutant vulture. They are covered in dark yellowish-green fur and have dull yellow feathered wings. They have eyes that are forest-green in color. Vultughiuh PD PH PM PP PS TH TM TS RD 3 1 [MV: 3yd (Fly 24yd) | SZ: 12` wide | AC: 8 | HD: 3 | ATK: 1 talon | ATK CLASS: 2 | DMG: 1d8 | RAD RESIST: 3 | MIND RESIST: 3] The vultughiuh seems to be a large, mutant vulture. They are covered in thick green skin and have vibrant violet feathered wings. They have 4 eyes that are silver in color. Wecha FW PF PH PM PP PS TF TH TM TS RD 4 1 [MV: 6yd (Fly 21yd) | SZ: 3` tall | AC: 8 | HD: 4 | ATK: 1 sting | ATK CLASS: 3 | DMG: 1d4 | RAD RESIST: 4 | MIND RESIST: 3] The wecha seems to be a large, mutant wasp. They are covered in shiny violet scales and have shiny blue bat-like wings. They have 4 eyes that are green in color. Waste Hound RD PD DG 4 1 [MV: 15yd | SZ: 5` long | AC: 8 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d8 | RAD RESIST: 4 | MIND RESIST: 3] These mutant dogs are blood red in color with glowing yellow eyes. They can detect heat signatures up to 10yd away, allowing them to hunt at night. Anyone bitten must resist the radiation. If affected by the radiation sickness, the victim will not be able to recover any Stamina until medicine is applied. Wealhji CF CH CM CP PD PF PH PM PP PS 0 1 [MV: 15yd | SZ: 1` long | AC: 8 | HD: 0 | ATK: 1 bite | ATK CLASS: 1 | DMG: 1 | RAD RESIST: 3 | MIND RESIST: 3] The wealhji seems to be a mutant weasel. They are covered in vibrant yellowish-green skin. They have eyes that are tan in color. Wedieph DG PP PS 4 1 [MV: 15yd | SZ: 4` long | AC: 7 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d6 | RAD RESIST: 4 | MIND RESIST: 3] The wedieph seems to be a large, mutant weasel. They are covered in dull gray fur. They have 5 eyes that are white in color. Weeder FW 3 1 [MV: None | SZ: 10` wide | AC: 8 | HD: 3 | ATK: 1 vine | ATK CLASS: 2 | DMG: 2d8 | RAD RESIST: 3 | MIND RESIST: 3] Weeders are carnivorous plants that are dark green in color and cover and area 1yd wide. Their roots dangle freely in the water as the bulk of the plant lies 15` below the surface. They can often be spotted from afar as the leaves can be seen floating on the surface of the waves. They generally feed on larger creatures that happen to swim by, but they have been known to wrap around sea vessels. Sailors are often taken one by one with by the mouths of these plants. Whethxi SW 14 1 [MV: Swim 18yd | SZ: 67` long | AC: 2 | HD: 14 | ATK: 1 bite | ATK CLASS: 6 | DMG: 2d20 | RAD RESIST: 14 | MIND RESIST: 3] The whethxi seems to be a mutant whale. They are covered in bright silver feathers. They have eyes that are yellow in color. Wisp CM DG PM PS SW TM TS RD 9 1 [MV: Fly 18yd | SZ: 1` wide | AC: 6 | HD: 9 | ATK: 1 light | ATK CLASS: 5 | DMG: special | RAD RESIST: 9 | MIND RESIST: 3] These bluish orbs of light fly around only at night. Anyone gazing on these creatures must resist the mind effect or be hypnotized. They can try to resist the mind effect again to snap out of it each round. The wisp will attempt to lead the prey in a direction that may cause their death (off a cliff, down a deep hole, etc.). Once they are dead, the wisp will consume the corpse within its light leaving only bones (or exoskeletons) behind. WO2H Hunter Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 9 1 [MV: 10yd | SZ: 3` tall | AC: 8 | HD: 9 | ATK: 1 pincer or 1 built-in electrical pistol | ATK CLASS: 5 | DMG: 1d4 pincer or 1d8x2 gun | RAD RESIST: 9] The WO2H Hunter Mech is a combat mech that runs on petroleum and is made mostly of a smooth, gold looking, crystal alloy. It is built in standard robotic form and is about 3 feet in size. It can hover around with an installed hover device. Wolfucir CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 3 1 [MV: 18yd | SZ: 3` tall | AC: 8 | HD: 3 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] The wolfucir seems to be a mutant wolf. They are covered in dark tan fur. They have 8 eyes that are brown in color. Wolf, Ice CF CH CM DG 6 1 [MV: 18yd | SZ: 5` tall | AC: 7 | HD: 6 | ATK: 1 bite | ATK CLASS: 4 | DMG: 2d4 | RAD RESIST: 6 | MIND RESIST: 3] This wolf is made of icy white scales and blends in with the snow, giving it +1 to initiative during the first round of combat. Wolf, Spiked CF CM DG PF PM PS TF TM TS 7 1 [MV: 15yd (Fly 12yd) | SZ: 4` tall | AC: 7 | HD: 7 | ATK: 1 claw / 1 bite / 1 tail | ATK CLASS: 4 | DMG: 1d4 claw / 1d6 bite / 1d8 tail | RAD RESIST: 7 | MIND RESIST: 3] These hairless wolves have black skin and white eyes. Their tails have spikes on the end, which they use for attacks. They have huge bat-like wings that wrap around them when on land. Woloya CF CH CM CP DG 3 1 [MV: 12yd | SZ: 2` long | AC: 8 | HD: 3 | ATK: 1 claw / 1 bite | ATK CLASS: 2 | DMG: 1d4 claw / 1d6 bite | RAD RESIST: 3 | MIND RESIST: 3] The woloya seems to be a mutant wolverine. They are covered in dull white feathers. They have 6 eyes that are yellow in color. Wugha CF CH CM CP DG 5 1 [MV: 15yd | SZ: 6` long | AC: 8 | HD: 5 | ATK: 1 claw / 1 bite | ATK CLASS: 3 | DMG: 1d6 claw / 1d8 bite | RAD RESIST: 5 | MIND RESIST: 3] The wugha seems to be a large, mutant wolverine. They are covered in dark orange fur. They have eyes that are gray in color. Worm, Carcass DG 4 1 [MV: 12yd | SZ: 9` long | AC: 8 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d6 | RAD RESIST: 4 | MIND RESIST: 3] This large worm is reddish-green in color and lives in underground areas. It often eats carcasses and debris left behind over the centuries. Those it bites must resist the poison or become paralyzed for 1d8 rounds. If no one else attacks the worm, it will begin to consume the paralyzed victim. Worm, Cave CM DG PM TM 10 1 [MV: 6yd (Burrow 2yd) | SZ: 30` long | AC: 4 | HD: 10 | ATK: 1 bite | ATK CLASS: 5 | DMG: 2d8 | RAD RESIST: 10 | MIND RESIST: 3] This large worm lives in underground dwellings or the mountainous regions of the land. They will move through already existing tunnels before being forced to burrow. Worm, Frost CH CM CP DG PD 12 1 [MV: 6yd (Burrow 6yd) | SZ: 42` long | AC: 3 | HD: 12 | ATK: 1 bite | ATK CLASS: 5 | DMG: 6d6 | RAD RESIST: 12 | MIND RESIST: 3] This large worm is covered in white fur and travels under the snow and ice to surprise its prey. It can feel vibrations above and will attempt to surface at that spot. Worm, Giant CH CP DG PD PH PP TH RD 15 1 [MV: 9yd (Burrow 3yd) | SZ: 50` long | AC: 3 | HD: 15 | ATK: 1 bite | ATK CLASS: 6 | DMG: 2d12 | RAD RESIST: 15 | MIND RESIST: 3] This giant black worm will usually gain a +3 to initiative when it emerges from under the ground, and only during that first combat round. Worm, Glow RD DG PD 4 1 [MV: 9yd | SZ: 30` long | AC: 8 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d6 | RAD RESIST: 4 | MIND RESIST: 3] These 3yd long worms travel under the ground and have an eerie green glow to them. Before they surface, you are often able to see the glow beneath the soil. A victim must resist the radiation or take double damage from the bite. Fluid can be extracted from a dead Glow Worm. This fluid, if put in a clear container, can light up a 2yd area for six hours. Wrapper FW 8 1 [MV: 12yd | SZ: 8` long | AC: 5 | HD: 8 | ATK: 1 bite | ATK CLASS: 4 | DMG: 1d8 | RAD RESIST: 8 | MIND RESIST: 3] These are 8` long leeches that dwell in the muck of the rivers and lakes. They are slimy and dark gray in color. They will wrap around their prey and latch onto them to drain their blood until the victim is dead. If they are successfully hit by an attack, they will release their victim and try to latch on again. Each round, they are sucking blood, will cause 1d8 points of damage. One can also set themselves free with a successful strength test. Wulog CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 4 1 [MV: 18yd | SZ: 6` tall | AC: 7 | HD: 4 | ATK: 1 bite | ATK CLASS: 3 | DMG: 2d4 | RAD RESIST: 4 | MIND RESIST: 3] These mutated dogs are covered in dark gray scales and have two small horns on their heads. They have long tongues and tusks. X768F-V Sentry Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 18 1 [MV: 10yd | SZ: 4` tall | AC: 1 | HD: 18 | ATK: 1 pincer / 1 tail or 1 attached battle axe | ATK CLASS: 7 | DMG: 1d4 pincer / 1d10 tail or 1d8 axe | RAD RESIST: 18] The X768F-V Sentry Mech is a guard mech that runs on steam and is made mostly of a light, black colored, aluminium. It is built in the form of a scorpion and is about 4 feet in size. It can move around on 8 legs. Xorbucon DG 5 1 [MV: 12yd | SZ: 6` tall | AC: 7 | HD: 5 | ATK: 1 weapon | WEP: Knife (1d4 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 5 | MIND RESIST: 3] These humanoid lizard creatures live underground and stand about 6` tall. They have dark brown scales, gray underbelly and dark red ridges on their backs. They have huge red eyes that allow them to see in total darkness up to 15yd away. They are able to use crude weapons like clubs and spears. Once a day they are able to release a toxic spray at a single target. There is a 20% chance they will resort to this attack. Anyone hit with this spray must resist the poisons or suffer 2d4 damage. They are meat eaters but will commonly hunt for small creatures. They will attack larger creatures only in self-defense, or if their young is in danger. Y3-I46 Defender Mech DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 7 1 [MV: 10yd | SZ: 5` tall | AC: 6 | HD: 7 | ATK: 2 fists or 1 built-in plasma grenade launcher | ATK CLASS: 4 | DMG: 1d6 fist / 1d6 fist or 3d8x4 grenade | RAD RESIST: 7] The Y3-I46 Defender Mech is a guard mech that runs on uranium cells and is made mostly of a light, bronze colored, adamant. It is built in standard robotic form and is about 5 feet in size. It can hover around with an installed anti-gravity device. Y4YD-5 Search Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 4 1 [MV: 18yd | SZ: 5` tall | AC: 8 | HD: 4 | ATK: 1 claw / 1 jaw | ATK CLASS: 3 | DMG: 1d4 claw / 1d4 jaw | RAD RESIST: 4] The Y4YD-5 Search Bot is a retrieval bot that runs on uranium generators and is made mostly of a smooth, blue tinted, durasteel. It is built in the form of a bear and is about 5 feet in size. It can move around on 4 legs. YD8-6 Travel Bot DG PF PH PM PP PS PD CF CH CM CP TF TH TM TS 11 1 [MV: 17yd | SZ: 9` tall | AC: 4 | HD: 11 | ATK: 2 pincers or 1 built-in flamethrower | ATK CLASS: 5 | DMG: 1d6 pincer / 1d6 pincer or 1d20x2 gun | RAD RESIST: 11] The YD8-6 Travel Bot is an escort bot that runs on nuclear cells and is made mostly of a dark, orange shaded, crystal alloy. It is built in standard robotic form and is about 9 feet in size. It can move around on 2 legs. Yeti CM DG 5 1 [MV: 15yd | SZ: 8` tall | AC: 8 | HD: 5 | ATK: 2 claws | ATK CLASS: 3 | DMG: 1d6 each claw | RAD RESIST: 5 | MIND RESIST: 3] These large humanoid beasts are covered in dirty white fur and live in mountainous caves. They often travel at night in search of live meat. Zombie CH CM DG RD PD PH PM PS TH TM TS RD 2 1 [MV: 6yd | SZ: 6` tall | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 1d6 | RAD RESIST: 3 | MIND RESIST: 3] At one time, the dead rose and walked the planet. Some of these still roam the world. Any medium sized humanoid mammal killed by these creatures will return as one of them. Zormites DG RD 5 1 [MV: 12yd | SZ: 1` wide | AC: 8 | HD: 5 | ATK: 1 bite | ATK CLASS: 3 | DMG: 1d4 | RAD RESIST: 5 | MIND RESIST: 3] These tick-like creatures give off a high amount of radiation. Anyone that gets close to them will need to resist the radiation or suffer 1d4 damage per round. They survive by biting into, and sucking out, all of the energy from various power cells. If they are hit by an energy weapon, there is a 50% chance they will exploded, causing 1d10 damage to all those within 1yd of it. --END-- A pit opens up in the area that is 15 feet deep. Anyone who falls in will take 2d6 damage...where the opening then closes. Orange gases fill the area that cause instant unconsciousness to anyone inside for about 8 turns...unless they can roll equal or over their constitution on 1d20. An old x-ray device was rigged to hit anyone inside where they suffer 1d4x7 damage unless they can resist the radiation (radiation level 12). A brown sticky substance is in the area and causes anyone inside to be stuck and must succeed at a strength test to free themselves. A solid door closes the exits to the area. A flammable yellow liquid then begins to fill the room for 20 minutes (6 inches deep) where a fire source will then ignite it. White neural gases fill the area causing memory loss to anyone inside for about 2 hours. An energy beam of fire hits all in the area where they must resist the radiation (radiation level 7) or suffer 1d6x5 damage. Yellow flammable gases fill the area. Any flame will ignite it causing all in the area to resist the radiation (radiation level 5) from the explosion or be turned to ash. An old x-ray device was rigged to hit anyone inside where they suffer 1d4x7 damage unless they can resist the radiation (radiation level 12). The ceiling becomes highly magnetized, causing all metal objects to fly up to the ceiling...carrying metal armor wearing explorers up as well. Robotic coils fill the area and tangle around anyone inside and can only be removed after 40 points of damage have been done to the metal tentacles. A pit opens up in the area that is 89 feet deep. Anyone who falls in will take 19d6 damage...where the opening then closes. Chemical white mists fill the area where anyone inside must resist the poison (poison level 14) or suffer from amnesia and lose a level (cannot go below level 1). Microwaves shoot up through the floor at all in the area where they must resist the radiation (radiation level 1) or suffer 1d12x2 damage. A razor pole comes out of the wall toward whoever first enters the area. It attacks with a weapon score of 2 and does 1d6+4 damage. A solid door closes the exits to the area. Water then begins to fill the room. A pit opens up in the area that is 10 feet deep. Anyone who falls in will take 1d6 damage. A pit opens up in the area that is 21 feet deep. Anyone who falls in will take 3d6 damage. The ceiling jets down powerful forced air which causes 1d6x7 damage to all inside. The ceiling jets down powerful forced air which causes 1d6x2 damage to all inside. An old x-ray device was rigged to hit anyone inside where they suffer 1d4x2 damage unless they can resist the radiation (radiation level 2). Steel spikes shoot from the wall at anyone in the area, attacking with a weapon score of 1, causing 1d6+2 damage. A pit opens up in the area that is 10 feet deep. Anyone who falls in will take 1d6 damage. If they survive, they then must face a creature. Green poisonous gases fill the area where anyone inside must resist the poison (poison level 8) or die. Gray acidic gases fill the area causing 1d8+13 damage to anyone inside. A solid door closes the exits to the area. Water then begins to fill the room. A pit opens up in the area that is 10 feet deep and layered in spikes. Anyone who falls in will take 1d6x3 damage. Gray poisonous gases fill the area where anyone inside must resist the poison (poison level 1) or suffer 1d8x2 damage. A pit opens up in the area that is 58 feet deep and filled with orange acid. Anyone who falls in will be killed. Microwaves shoot up through the floor at all in the area where they must resist the radiation (radiation level 12) or be turned to ash. A razor pole comes out of the wall toward whoever first enters the area. It attacks with a weapon score of 8 and does 1d6+15 damage. A pit opens up in the area that is 33 feet deep and filled with red acid. Anyone who falls in will be killed. A long razor blade comes from a nearby wall attacking with a weapon score of 8. It will slice at whoever first enters the area. If they get hit, they will suffer 1d8x9 damage. An old x-ray device was rigged to hit anyone inside where they suffer 1d4x4 damage unless they can resist the radiation (radiation level 5). A steel net wraps up all of those in the area and lifts them to the ceiling. A solid door closes the exits to the area. The room then begins to fall in temperature for about 40 minutes...where no one can survive the extreme cold. A pit opens up in the area that drops 10 feet before landing in water. Anyone who falls in this pool will encounter a creature. Strobe lights blink at anyone inside where they must resist the mind effect (mental power 2) or be hypnotized into doing random actions for 29 minutes. An old x-ray device was rigged to hit anyone inside where they suffer 1d4x2 damage unless they can resist the radiation (radiation level 2). A green energy force shield surrounds those close to the central spot of the area. It requires one to resist the radiation (radiation level 1) to get free. Darts fire from the wall at anyone in the area, attacking with a weapon score of 4, causing 1d4+7 damage. A blue sticky substance is in the area and causes anyone inside to be stuck and must succeed at a strength test to free themselves. A nearby wall opens to reveal a creature. A pit opens up in the area that is 48 feet deep. Anyone who falls in will take 5d6 damage...where the opening then closes. Bio-Safe acidic white mists fill the area where anyone inside must roll 1d6 for each item carried. A roll of 1 indicates the item is destroyed. A solid door closes the exits to the area. The walls then begin to compact the area where they will crush all inside in about 20 minutes. Chemical white mists fill the area where anyone inside must resist the poison (poison level 18) or suffer from amnesia and lose a level (cannot go below level 1). A pit opens up in the area that drops 14 feet before landing in water. Anyone who falls in this pool will encounter a creature. Chemical gray mists fill the area where anyone inside must resist the poison (poison level 1) or suffer from amnesia and lose a level (cannot go below level 1). A pit opens up in the area that is 14 feet deep and filled with brown acid. Anyone who falls in will be killed. A pit opens up in the area that is 38 feet deep and filled with red acid. Anyone who falls in will be killed. A pit opens up in the area that is 61 feet deep and layered in spikes. Anyone who falls in will take 10d6x3 damage. A wall exhaust fan sprays a white dust that will cause insanity for 2 hours unless the victim can resist the mind effect (mental power ). A pit opens up in the area that is 17 feet deep. Anyone who falls in will take 2d6 damage...where the opening then closes. A solid door closes the exits to the area. Water then begins to fill the room. A gray acid liquid that splashes anyone inside, causing 1d4x28 damage. They must also roll equal or over their constitution on 1d20 or be blind for 15 days. A solid door closes the exits to the area. The ceiling then begins to descend. A pit opens up in the area that drops 14 feet before landing in water. Anyone who falls in this pool will encounter a creature. A steel net wraps up all of those in the area and lifts them to the ceiling. A solid door closes the exits to the area. The room then begins to fall in temperature for about 20 minutes...where no one can survive the extreme cold. Gray acidic gases fill the area causing 1d8+6 damage to anyone inside. A steel net wraps up all of those in the area and lifts them to the ceiling. A wall exhaust fan sprays a orange dust that will poison the victim, causing death unless they can resist the poison (poison level ). Robotic coils fill the area and tangle around anyone inside and can only be removed after 20 points of damage have been done to the metal tentacles. A brown acid liquid that splashes anyone inside, causing 1d4x26 damage. They must also roll equal or over their constitution on 1d20 or be blind for 14 days. A solid door closes the exits to the area. The ceiling then begins to descend. Gray poisonous gases fill the area where anyone inside must resist the poison (poison level 2) or suffer 1d8x2 damage. A red acid liquid that splashes anyone inside, causing 1d4x6 damage. They must also roll equal or over their constitution on 1d20 or be blind for 4 days. Chemical gray mists fill the area where anyone inside must resist the poison (poison level 10) or suffer from amnesia and lose a level (cannot go below level 1). Robotic coils fill the area and tangle around anyone inside and can only be removed after 160 points of damage have been done to the metal tentacles. Strobe lights blink at anyone inside where they must resist the mind effect (mental power 12) or be hypnotized into doing random actions for 15 minutes. A bomb explodes that causes 1d10x2 damage to all of those close to the central spot of the area. They only take half damage if they resist the radiation (radiation level 2). A green sticky substance is in the area and causes anyone inside to be stuck and must succeed at a strength test to free themselves. A very bright light flashes in the area...where everyone must roll equal or over their constitution on 1d20 or be blind for 9 turns. A pit opens up in the area that is 57 feet deep and filled with yellow acid. Anyone who falls in will be killed. A pit opens up in the area that is 44 feet deep and filled with yellow acid. Anyone who falls in will be killed. An energy beam of fire hits all in the area where they must resist the radiation (radiation level 4) or be turned to ash. Strobe lights blink at anyone inside where they must resist the mind effect (mental power 5) or be hypnotized into doing random actions for 44 minutes. A solid door closes the exits to the area. Steel spikes shoot from the wall at anyone in the area, attacking with a weapon score of 3, causing 1d6+5 damage. A pit opens up in the area that is 30 feet deep. Anyone who falls in will take 3d6 damage. Strobe lights blink at anyone inside where they must resist the mind effect (mental power 15) or be hypnotized into doing random actions for 34 minutes. Rad lamps shine onto whoever first enters the area where they suffer 1d8x9 damage unless they can resist the radiation (radiation level 15). A pit opens up in the area that is 60 feet deep. Anyone who falls in will take 7d6 damage. An energy beam of fire hits all in the area where they must resist the radiation (radiation level 6) or be turned to ash. A brown radioactive beam hits all in the area where they must resist the radiation (radiation level 9) or be mutated into creating a new mutant character (keeping all items and experience intact). A very bright light flashes in the area...where everyone must roll equal or over their constitution on 1d20 or be blind for 6 turns. Rad lamps shine onto whoever first enters the area where they suffer 1d8x6 damage unless they can resist the radiation (radiation level 9). Poison needles shoot from a nearby wall, attacking with a weapon score of 1. Anyone in the area must resist the poison (poison level 2) or die. An energy beam of frost hits all in the area where they must resist the radiation (radiation level 12) or be frozen solid and then shatter to pieces. Steel spikes shoot from the wall at anyone in the area, attacking with a weapon score of 1, causing 1d6+2 damage. A razor pole comes out of the wall toward whoever first enters the area. It attacks with a weapon score of 2 and does 1d6+3 damage. Chemical dark mists fill the area where anyone inside must resist the poison (poison level 7) or suffer from amnesia and lose a level (cannot go below level 1). A pit opens up in the area that is 19 feet deep and filled with acidic, clear ooze. Anyone who falls in will be killed in about 20 minutes...and be fully dissolved in another 80 minutes. Strobe lights blink at anyone inside where they must resist the mind effect (mental power 9) or be hypnotized into doing random actions for 12 minutes. A brown sticky substance is in the area and causes anyone inside to be stuck and must succeed at a strength test to free themselves. Bio-Safe acidic blue mists fill the area where anyone inside must roll 1d6 for each item carried. A roll of 1 indicates the item is destroyed. An energy beam of frost hits all in the area where they must resist the radiation (radiation level 1) or be encased in a block of ice. Spiked robotic coils fill the area and tangle around anyone inside causing 1d4+2 damage each round and can only be removed after 40 points of damage have been done to the sharp metal tentacles. A solid door closes the exits to the area. A flammable black liquid then begins to fill the room for 20 minutes (6 inches deep) where a fire source will then ignite it. --END-- fan/18 inch (worth 24 pc) a medium-sized broken cage liquid dripping from the ceiling scattered ashes orange plastic pallet scattered ashes low hard plastic table metal and glass scattered around shredded and torn clothing torn mat metal mug food liquefier (worth 31 pc) metal and glass scattered around large puddle of murky water chemical cell (1 each) rotted body of a male alien [CONTAINS: liquid hose, 100 feet (worth 11 pc) | drill bits, 20 bits (worth 24 pc) | hard plastic bowl with lid (worth 3 pc) | folding computer (worth 444 pc) | hard plastic chair (worth 16 pc) ] dented metal chair 6 pieces of blank paper small bronze hanging mirror a scattered alien chess-type set moldy purple couch 2 pieces of rusty metal 7 small glowing stones scattered around laser scalpel (worth 13 pc) funnel/metal (worth 6 pc) 4 foot long metal pipe areas with mold small iron hanging mirror metal dented space helmet 4 corroded brass spikes 8 small glowing stones scattered around crimping tool (worth 7 pc) strange metal pedestal 10 foot ruined rope 2 foot long metal pipe scattered ashes corroded pliers crescent wrench (worth 6 pc) small bottle of red liquid shock dart (1 each) corroded metal spoon hand lamp (worth 34 pc) test tube of water rusty metal stool orange plastic pallet security box/metal/with key (worth 9 pc) 5 foot long iron bar hover ball/sports (worth 2 pc) a 1 foot wide hole that is about 5 feet deep dark slime on the wall a large wet gray carpet solar cell (1 each) blood smears on the wall bloody rags scattered around metal knife scattered medical tools hard plastic bowl with lid (worth 3 pc) a huge pile of various bones a large torn orange rug metal razor small rusty metal bell leather boot small metal bell 100 feet of blue string blood smears on the ceiling a pile of black ashes with a rusty metal space helmet lying on top of it organic tape/100 feet (worth 4 pc) broken metal food plate dents in the floor whip metal small table tranquilizer pellet (3 each) 38 foot ruined rope tranquilizer pellet (5 each) high steel stool shock dart (5 each) metal spoon hard plastic small table padded dented metal chair purple blanket Piece of magnetic, orange hytassium metal (worth 864 pc) hard plastic filing cabinet glass shards scattered around splattered red liquid on the ceiling purple-colored, decanter of water strange metal chair dust throughout useless wall clock metal mug dried blood on the ceiling bell/small/metal (worth 1 pc) orange slime on the wall pile of 14 dirty syringes camera/digital (worth 222 pc) 4 purple 1 inch glass orbs torn black pillow fire extinguisher (worth 16 pc) sonic scrubber (worth 1 pc) an odd metal tool slug (8 each) 2 foot long iron bar 5 rusty bronze spikes 17 thumbtacks 8 ruined metal coat hooks on the wall iron candle stick worth 31 pc hydrogren cell (2 each) black fungus growing steel small table quarrel (4 each) portable heater (worth 216 pc) copper candle stick worth 66 pc food scraps strange metal stool rags sling stone (11 each) antiseptic/bottle/16 ounces (worth 12 pc) 7 pieces of blank paper food scraps broken ink pen metal tea pot fan/18 inch (worth 24 pc) cable cutting pliers (worth 4 pc) scattered bits of bones and teeth slug (2 each) red washcloth glass shards scattered around gray couch small metal mirror silver candle stick worth 57 pc animal whistle (worth 4 pc) 30 feet of blue string liquid dripping from the ceiling sling stone (12 each) hard plastic clothes cabinet [CONTAINS: dirty red leather boots | purple cloak | yellow blouse | ripped white baseball cap | ripped white dress | dirty yellow cape | blue cloth purse (contains 12 odd coins | ruined brown cloth gloves | purple hat | moldy white shawl ] tool bag/nylon (worth 18 pc) oddly strong string/3,000 feet/spool (worth 4 pc) rags metal pitcher dried blood on the wall high strange metal stool ruined mat arrow (13 each) camera/digital (worth 222 pc) corroded metal drawer 9 yellow 1 inch glass orbs 2 thumbtacks metal drawer metal pitcher 6 foot rusty metal pole food tray/metal (worth 4 pc) slug (10 each) 2 odd alien dice metal bunk bed 4 rusty iron spikes thermal hair colorer (worth 7 pc) solar cell (2 each) some piles of white rocks welder/portable/plasma (worth 370 pc) 7 pieces of strange ore scattered around metal dust pan scattered bits of bones and teeth bent metal dust pan tranquilizer pellet (2 each) dust throughout bloody rags scattered around detached hatch lid an odd corroded metal tool gray plastic pallet glass pitcher ruined rags a large rusty cage with animal bones on the bottom broken medium beam pistol gray pillow rusty metal pedestal gray sheet whip metal can with 1 gallon of a red flammable liquid chemical cell (2 each) 2 foot long bent iron bar ore scraper (worth 5 pc) 7 light bulbs on the ceiling held...but only 4 of them are still useable broken black key card shock dart (1 each) revolving warning light/red (worth 8 pc) 9 foot ruined metal pole refrigerator/freezer/small (worth 31 pc) moisture on the floor arrow (14 each) yellow fungus growing dried blood on the wall shock dart (3 each) metal tea pot glass buffer/thermal (worth 10 pc) box of odd green ore strange metal bunk bed light stick/small (worth 4 pc) dents in the ceiling 37 foot rope bent metal tray areas with mold stethoscope (worth 4 pc) metal storage cabinet pile of dirt a large pile of circuit boards a large pile of gray ashes with a broken small beam rifle next to it 5 foot rusty metal pole pile of dirt small puddle of murky water globe of an unknown planet (worth 20 pc) metal pitcher spray paint (worth 2 pc) pliers dented metal bed dented metal shelf strange metal pedestal square strange metal table purple nylon mining bag penlight (worth 11 pc) 4 small broken and rotten eggshells glow disk bat/sports (worth 11 pc) hard plastic small table half-eaten corpse of a female humanoid [CONTAINS: tranquilizer gun (worth 89 pc) | decon sprayer, 1 gallon (worth 19 pc) ] pile of dirt green plastic keycard (can unlock 90% of the containers/doors) knife handle 6 inch heating cube (worth 11 pc) slug (9 each) a large pile of circuit boards spray cleaner (worth 3 pc) dented metal pedestal 3 foot long rusty metal pipe broken purple space suit areas with mold hard plastic basin empty soda can rusty alien sword blade ruined metal tray penlight (worth 11 pc) metal drum with 50 gallons of red flammable liquid hard plastic storage cabinet metal tray a large pile of circuit boards a pack of 6 batteries insect organizer/plastic (worth 1 pc) yellow fungus growing some paw prints in various spots large puddle of stagnant water dented metal bunk bed dried blood on the floor cane corroded metal pail first aid tape/20 feet (worth 1 pc) 4 foot long iron bar 2 metal coat hooks on the wall hydrogren cell (1 each) food scraps flashlight metal hangar Piece of yellow tinesgen rock (worth 676 pc) yellow plastic keycard (can unlock 40% of the containers/doors) dented metal clothes cabinet [CONTAINS: moldy brown leather boots | ripped gray gown | torn black t-shirt | dirty white t-shirt | tan leather boots | purple sweater vest | ruined green leather gloves | purple shawl | ripped black vest | dirty green robe ] plasma metal smoother (worth 11 pc) ruined rags metal stool ratchet/socket set (worth 16 pc) ruined rags tranquilizer gun (worth 89 pc) dust throughout corroded metal tray leather boot whip black plastic keycard (can unlock 40% of the containers/doors) beverage condenser/1 cup/thermal (worth 8 pc) combat gloves/padded (worth 9 pc) green plastic pallet small metal bell ruined metal pail chemical cell (3 each) blue fungus growing biohazard warning tape/500 feet (worth 4 pc) purple blanket hydrogren cell (5 each) saw blade/circular (worth 18 pc) some small shoe prints in various spots dust throughout steel drawers [CONTAINS: dirty red robe | dirty white leather purse | dirty gray vest | white gown | moldy brown t-shirt | dirty blue gown | moldy gray baseball cap | orange cap | ruined yellow kerchief ] metal club hard plastic drawers [CONTAINS: ruined gray t-shirt | ruined red baseball cap | moldy gray hood | ripped gray leather gloves | ruined blue coat | purple slippers ] 4 small glowing stones scattered around rusty metal brush bloody rags scattered around small puddle of oily water rusty metal razor purple fungus growing bent metal bucket small puddle of clean water mounted alien animal head metal dented space helmet 8 light bulbs on the ceiling held...but only 4 of them are still useable scattered medical tools hover board (worth 40 pc) some shoe prints in various spots ink pen broken flashlight moldy yellow blanket rusty metal bench blunt corroded scalpel quarrel (2 each) bent locker [CONTAINS: crowbar (worth 6 pc) | food warming disk (worth 31 pc) | water goggles (worth 5 pc) ] saw blade/circular (worth 18 pc) leather boot alien sword blade wireless measuring tool (for thickness) (worth 5 pc) metal pot torn gray sheet gold candle stick worth 34 pc metal can with 1 gallon of a yellow flammable liquid high metal stool rusty metal spoon a large pile of ashes with a broken needle rifle next to it areas with mold splattered yellow liquid on the floor ruined scout armor splattered blue liquid on the floor hard plastic filing cabinet torn white cushion quarrel (12 each) red plastic keycard (can unlock 10% of the containers/doors) food preserver/wheeled/50 quart (worth 20 pc) anti-grav ladder/portable (worth 33 pc) sling stone (17 each) carbon dating tool/handheld (worth 7 pc) mutilated remains of a male alien [CONTAINS: remote audio monitor and receiver (worth 18 pc) | stove, portable, nuclear (worth 8 pc) ] steel clothes cabinet [CONTAINS: ripped green apron | ripped yellow cape | moldy orange shawl ] 4 odd alien dice liquid dripping from the ceiling ruined interceptor body armor metal can with 1 gallon of a white flammable liquid surge suppressor clamp (worth 16 pc) metal dust pan dried blood on the floor hover ball/sports (worth 2 pc) solar cell (1 each) padded dented metal chair clip lamp (worth 4 pc) food liquefier (worth 31 pc) padded rusty metal chair yellow washcloth cable cutting pliers (worth 4 pc) ruined metal tray dented metal bench strange metal basin a scattered alien chess-type set medical staples/box of 400 (worth 4 pc) large puddle of oily water green couch iron flask of water broken yellow key card calculator/solar (worth 10 pc) strange metal chair ruined gray couch a large pile of circuit boards arrow (14 each) dark slime on the wall blood smears on the wall dried blood on the floor 5 foot long iron bar scratches and claw marks on the floor shock dart (3 each) pen/metal surfaces (worth 4 pc) wine bottle of water metal pot 70 feet of brown string an odd metal tool metal spoon ruined metal trash can dented metal bed metal probe corroded metal pail torn black cushion aquatic animal food/can (worth 1 pc) dust throughout dented metal storage cabinet locker [CONTAINS: multitool (worth 9 pc) | biohazard warning tape, 500 feet (worth 4 pc) | carbon dating tool, handheld (worth 7 pc) ] dents in the wall blue plastic keycard (can unlock 30% of the containers/doors) glass shards scattered around a large pile of ashes with a humanoid skull lying on top of it metal dented space helmet mounted alien animal head a medium-sized badly worn black carpet with a dark gray design on it picture of a alien family strange metal chair 6 green 1 inch glass orbs holographic game chip (worth 11 pc) solar cell (1 each) solar cell (2 each) useless wall clock metal trash can computer access pad/wireless (worth 31 pc) food scraps 9 bandages white string (30 feet) corroded metal trash can purple slime on the ceiling pile of dirt metal bucket 2 small broken and dry eggshells dents in the wall box of odd black ore dried blood on the wall sling stone (5 each) 4 metal coat hooks on the wall rusty metal bench solar cell (1 each) corroded alien sword blade vehicle light/plasma (worth 9 pc) hand lamp (worth 34 pc) metal pedestal 20 feet of blue string 6 pieces of metal steel bench metal sewing needle hard plastic chair (worth 16 pc) 4 pieces of strange ore scattered around broken knife liquid dripping from the ceiling metal spoon storage chest (worth 11 pc) hard plastic computer stand corroded metal pot broken yellow key card 8 thumbtacks broken gray key card Vial of dark brown liquid silicrus (worth 898 pc) metal and glass scattered around pile of dirt splattered green liquid on the ceiling dust throughout metal mug high dented metal stool 7 pieces of metal liquid hose/100 feet (worth 11 pc) shredded and torn clothing yellow string (30 feet) hard plastic shelf ink pen 8 light bulbs on the ceiling held...but only 2 of them are still useable chemical liquid heater (worth 9 pc) hand saw (worth 6 pc) adhesive tape/100 feet (worth 4 pc) scattered bits of bones and teeth cable cutting pliers (worth 4 pc) sterilizer/ultra-violet (worth 31 pc) multitool (worth 9 pc) scattered ashes arrow (13 each) beer bottle areas with mold metal coupler (worth 11 pc) glow disk bat/sports (worth 11 pc) 2 yellow 1 inch glass orbs dented metal clothes cabinet [CONTAINS: torn gray scarf | dirty gray hood ] 5 light bulbs on the ceiling held...but only 2 of them are still useable metal storage cabinet leather boot rusty metal club penlight (worth 11 pc) anti-grav boots (worth 4 pc) pile of 11 dirty syringes radiation curtain (worth 7 pc) flammable liquid/1 gallon can (worth 7 pc) rusty cane 17 foot ruined rope metallic dissolver/small (worth 11 pc) torn rags strange metal filing cabinet metal filing cabinet shock dart (2 each) alien bones 13 hardened blobs of once melted steel trash can/metal/1.3 gallon (worth 4 pc) metal dented space helmet corroded detached hatch lid 2 foot long iron chain hard plastic pedestal 2 bandages broken wall clock 3 iron spikes small metal bell 50 feet of wire socket set (worth 8 pc) laser hair trimmer (worth 11 pc) large puddle of stagnant water Bottle of bright red liquid urprosium (worth 660 pc) a large pile of ashes with a broken staff next to it small ruined metal bell steel shelf steel shelf valve/piping (worth 6 pc) --END-- metal safe with a keypad combination in odd alien symbols woven titanium mesh tool pouch green cloth medical bag metal footlocker with a thermal scanner lock metal desk metal safe with a bio-mechanical lock red silicon sack green silicon tool pouch metal box yellow cloth tool pouch woven titanium mesh sack metal safe with a bio-mechanical lock metal case white cloth mining bag metal desk woven titanium mesh pouch hard plastic footlocker brown nylon tool pouch metal safe with a keypad combination in odd alien symbols metal case with a retina scanner lock metal safe with a broken door hard plastic cabinet metal cabinet metal case hard plastic footlocker gray silicon pouch brown silicon pouch hard plastic case hard plastic case metal safe with a bio-mechanical lock metal trunk with a thermal scanner lock red cloth bag metal safe with a broken door hard plastic trunk brown nylon backpack woven titanium mesh pouch metal safe with a keypad combination in odd alien symbols brown silicon backpack metal safe with a bio-mechanical lock tan silicon bag metal box with a broken thermal scanner lock hard plastic trunk purple cloth sack hard plastic chest hard plastic chest metal box black cloth pouch red silicon medical bag metal box with a broken thermal scanner lock metal safe with a broken door metal safe with a broken door hard plastic case brown nylon sack metal safe with a bio-mechanical lock metal box metal safe with a broken door brown silicon medical bag metal footlocker hard plastic trunk metal safe with a broken door red nylon mining bag woven titanium mesh bag metal box with a broken retina scanner lock brown silicon medical bag woven titanium mesh backpack metal footlocker with a broken retina scanner lock metal chest with a broken retina scanner lock metal cabinet with a thermal scanner lock brown nylon sack metal safe with a bio-mechanical lock hard plastic case metal safe with a broken door white cloth mining bag black cloth backpack metal box with a retina scanner lock orange silicon backpack metal safe with a keypad combination in odd alien symbols metal chest with a broken retina scanner lock hard plastic footlocker hard plastic cabinet hard plastic trunk purple cloth tool pouch metal chest with a broken retina scanner lock metal box with a thermal scanner lock hard plastic footlocker woven titanium mesh mining bag metal footlocker with a broken retina scanner lock metal case hard plastic case hard plastic box metal case with a broken retina scanner lock metal desk with a broken thermal scanner lock metal desk metal box green silicon mining bag metal footlocker metal cabinet brown silicon backpack metal desk with a thermal scanner lock metal case with a thermal scanner lock --END-- Money 20 1 Item 1 2 --END-- 239 pc 1 0 442 pc 1 0 3,299 pc 1 0 79 pc 1 0 264 pc 1 0 1,312 pc 1 0 164 pc 1 0 773 pc 1 0 1,689 pc 1 0 261 pc 1 0 232 pc 1 0 632 pc 1 0 624 pc 1 0 1,091 pc 1 0 333 pc 1 0 556 pc 1 0 17 pc 1 0 1,540 pc 1 0 800 pc 1 0 617 pc 1 0 798 pc 1 0 965 pc 1 0 466 pc 1 0 539 pc 1 0 65 pc 1 0 241 pc 1 0 1,009 pc 1 0 13 pc 1 0 147 pc 1 0 3,551 pc 1 0 437 pc 1 0 2,135 pc 1 0 1,837 pc 1 0 262 pc 1 0 583 pc 1 0 351 pc 1 0 162 pc 1 0 4,910 pc 1 0 3,796 pc 1 0 904 pc 1 0 1,228 pc 1 0 231 pc 1 0 422 pc 1 0 275 pc 1 0 2,298 pc 1 0 676 pc 1 0 3,671 pc 1 0 1,670 pc 1 0 893 pc 1 0 181 pc 1 0 702 pc 1 0 236 pc 1 0 444 pc 1 0 891 pc 1 0 1,242 pc 1 0 616 pc 1 0 323 pc 1 0 146 pc 1 0 487 pc 1 0 1,158 pc 1 0 950 pc 1 0 1,026 pc 1 0 683 pc 1 0 137 pc 1 0 732 pc 1 0 380 pc 1 0 217 pc 1 0 192 pc 1 0 1,022 pc 1 0 2,307 pc 1 0 2,110 pc 1 0 3,058 pc 1 0 569 pc 1 0 3,782 pc 1 0 91 pc 1 0 1,457 pc 1 0 709 pc 1 0 775 pc 1 0 4,220 pc 1 0 390 pc 1 0 38 pc 1 0 101 pc 1 0 193 pc 1 0 978 pc 1 0 3,147 pc 1 0 60 pc 1 0 1,603 pc 1 0 4,166 pc 1 0 280 pc 1 0 701 pc 1 0 2,017 pc 1 0 2,565 pc 1 0 28 pc 1 0 834 pc 1 0 2,000 pc 1 0 1,720 pc 1 0 88 pc 1 0 198 pc 1 0 259 pc 1 0 313 pc 1 0 1,902 pc 1 0 1,902 pc 1 0 1,485 pc 1 0 848 pc 1 0 10 pc 1 0 1,041 pc 1 0 610 pc 1 0 451 pc 1 0 903 pc 1 0 683 pc 1 0 3,628 pc 1 0 5,484 pc 1 0 2,651 pc 1 0 248 pc 1 0 1,092 pc 1 0 522 pc 1 0 873 pc 1 0 1,451 pc 1 0 915 pc 1 0 22 pc 1 0 235 pc 1 0 58 pc 1 0 1,033 pc 1 0 35 pc 1 0 187 pc 1 0 85 pc 1 0 179 pc 1 0 3,045 pc 1 0 278 pc 1 0 672 pc 1 0 112 pc 1 0 62 pc 1 0 1,089 pc 1 0 985 pc 1 0 682 pc 1 0 334 pc 1 0 570 pc 1 0 146 pc 1 0 1,801 pc 1 0 10 pc 1 0 211 pc 1 0 48 pc 1 0 1,692 pc 1 0 121 pc 1 0 101 pc 1 0 651 pc 1 0 313 pc 1 0 403 pc 1 0 477 pc 1 0 250 pc 1 0 856 pc 1 0 1,494 pc 1 0 518 pc 1 0 837 pc 1 0 61 pc 1 0 448 pc 1 0 87 pc 1 0 115 pc 1 0 1,819 pc 1 0 870 pc 1 0 138 pc 1 0 1,178 pc 1 0 1,303 pc 1 0 531 pc 1 0 170 pc 1 0 11,535 pc 1 0 430 pc 1 0 --END-- Bracelet, Chronometer [ Desc: This item is worn on the wrist and will give an accurate time of day.] 1 0 Lantern, Energy [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: This lantern produces a plasma-green glow in a 60' radius.] 1 0 Tranquilizer Pistol [ See Rules ] 1 0 Pen/organic surfaces (worth 1 pc) 1 0 Protein Disruption Pistol [ See Rules ] 1 0 Rifle, Laser [ Dmg: 5d6 | Ammo: 12 shots per cell | Ammo Remaining: 9 | Desc: This rifle fires a beam of yellow energy.] 1 0 Audio amplifier/ear bud (worth 8 pc) 1 0 Armor, Battle [ AC Bonus: -5 | Desc: This metal armor comes equipped with a full helmet that has a sun visor and breathing apparatus to provide fresh air to the wearer.] 1 0 Goggles, Flash [ Desc: These goggles protect the eyes from bright lights or sudden flashes of intense light.] 1 0 Control Bracelet [ Desc: This white can control certain systems and open certain doors.] 1 0 Security Tracker Unit [ See Rules ] 1 0 Bottle of Chemical Acid [ See Rules ] 1 0 Goggles, Flash [ Desc: These goggles protect the eyes from bright lights or sudden flashes of intense light.] 1 0 Atomic Hand Torch [ See Rules ] 1 0 Armor, Heavy Fur [ AC Bonus: -1 ] 1 0 Sonic Metal Disruption Pistol [ See Rules ] 1 0 Pistol, Freeze [ Ammo: 6 shots per cell | Ammo Remaining: 5 | Desc: This pistol fires a beam of icy energy that will freeze an opponent for 1d6x5 minutes.] 1 0 Compass [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: This device can point toward the world's magnetic north pole.] 1 0 Pistol, Fusion [ Dmg: 10d6 | Ammo: 18 shots per cell | Ammo Remaining: 16 | Desc: This pistol fires an intense beam of red energy.] 1 0 Armor, Chameleon Suit [ AC Bonus: -2 | Power: 4 uses per power clip | Power Remaining: 0 | Desc: This armor can be activated to bend light around the wearer, making them virtually invisible. If used without the power clip, it still provides the armor bonus.] 1 0 Handheld Life Ecology Analyzer [ See Rules ] 1 0 Piece of Durable Alloy [ See Rules ] 1 0 Shield, Wooden [ AC Bonus: -1 ] 1 0 Grenade, EMP [ Dmg: - | Desc: This thrown device will explode upon impact, disabling any electrical device within the 30' blast radius.] 1 0 Armor, Cured Hide [ AC Bonus: -3 ] 1 0 Cart, Anti-Gravity [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: This cart hovers above the ground and can carry about 500 pounds.] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Whip, Pulse [ Dmg: 1d12 | Power: 10 hits per cell | Power Remaining: 7 | Desc: This whip will increase the power of physical hits, but only upon impact. Any misses do not drain the cell.] 1 0 Control Bracelet [ Desc: This brown can control certain systems and open certain doors.] 1 0 Alteration Mask [ Power: 1 hour of use per cell | Power Remaining: 0 | Desc: This mask will change the facial appearance of the wearer to look like someone else. It requires a camera picture of the individual, whose appearance is being copied.] 1 0 Radiation Medicine [ See Rules ] 1 0 Missile [ Desc: This item is launched with the use of a missile launcher.] 1 0 Pistol, Electrical [ Dmg: 2d6 | Ammo: 12 shots per cell | Ammo Remaining: 7 | Desc: This pistol fires a wave of electrical energy that can potentially hit 2 targets at once.] 1 0 Pistol, Plasma [ Dmg: 7d6 | Ammo: 20 shots per cell | Ammo Remaining: 8 | Desc: This pistol fires a beam of green energy.] 1 0 Handheld Security Unit [ See Rules ] 1 0 Grenade, EMP [ Dmg: - | Desc: This thrown device will explode upon impact, disabling any electrical device within the 30' blast radius.] 1 0 Pistol, Stun [ Ammo: 8 shots per cell | Ammo Remaining: 4 | Desc: This pistol fires a beam of energy that will cause an opponent to fall unconscious for 1d6x5 minutes.] 1 0 Dagger, Plasma [ Dmg: 2d4 | Power: 1 day of use per cell | Power Remaining: 1 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Gloves, Pulse [ Dmg: 1d10 | Power: 10 punches per cell | Power Remaining: 9 | Desc: These gloves will increase the power of physical punches, but only upon impact. Any missed punches do not drain the cell.] 1 0 Gloves, Pulse [ Dmg: 1d10 | Power: 10 punches per cell | Power Remaining: 1 | Desc: These gloves will increase the power of physical punches, but only upon impact. Any missed punches do not drain the cell.] 1 0 Jet Pack [ Power: 3 uses per cell | Power Remaining: 0 | Desc: This device is worn on the back and can allow one to fly 400' above the ground.] 1 0 Geiger Counter [ See Rules ] 1 0 Bladerang [ Dmg: 1d12 | Desc: This razor sharp weapon is thrown at a target, where it then returns to the thrower. If the attack roll is a natural '20', then the target is decapitated if it has a head. If the attack roll is a '1', then there is a 50% chance the weapon does not return. Otherwise, an attack roll of ?1? will indicate the thrower failed to catch the weapon properly and their hand is severed.] 1 0 Boots, Jump [ Power: 6 uses per cell | Power Remaining: 5 | Desc: These boots allow the wearer to jump 50' across or 20' high.] 1 0 Radiation Suit [ See Rules ] 1 0 Mine [ Dmg: 10d6 | Desc: This disc-shaped device will explode as soon as pressure is put upon it.] 1 0 Acidic marker/permanent (worth 1 pc) 1 0 Pistol, Fusion [ Dmg: 10d6 | Ammo: 18 shots per cell | Ammo Remaining: 4 | Desc: This pistol fires an intense beam of red energy.] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Security Tracker Unit [ See Rules ] 1 0 Whip, Pulse [ Dmg: 1d12 | Power: 10 hits per cell | Power Remaining: 5 | Desc: This whip will increase the power of physical hits, but only upon impact. Any misses do not drain the cell.] 1 0 Alteration Mask [ Power: 1 hour of use per cell | Power Remaining: 0 | Desc: This mask will change the facial appearance of the wearer to look like someone else. It requires a camera picture of the individual, whose appearance is being copied.] 1 0 Slug Launching Pistol [ See Rules ] 1 0 Box/fire/water proof/with key (worth 16 pc) 1 0 Slug Launching Pistol [ See Rules ] 1 0 Security Tracker Unit [ See Rules ] 1 0 Trench Coat, Leather, Heavy [ AC Bonus: -2 | Desc: This long leather coat is made from a heavier, studded leather and provides limited protection.] 1 0 Protein Disruption Rifle [ See Rules ] 1 0 Tranquilizer Pistol [ See Rules ] 1 0 Gloves, Pulse [ Dmg: 1d10 | Power: 10 punches per cell | Power Remaining: 0 | Desc: These gloves will increase the power of physical punches, but only upon impact. Any missed punches do not drain the cell.] 1 0 Water to Hydrogren Energy Conversion Unit [ See Rules ] 1 0 Glass dissolving agent/1 gallon (worth 9 pc) 1 0 Plasma Torch [ Power: 1 use per cell | Power Remaining: 0 | Desc: This torch can cut through, or seal, almost any metal with its extremely hot flame.] 1 0 Gloves, Pulse [ Dmg: 1d10 | Power: 10 punches per cell | Power Remaining: 0 | Desc: These gloves will increase the power of physical punches, but only upon impact. Any missed punches do not drain the cell.] 1 0 Helmet, Polycarbonate [ AC Bonus: -1 | Desc: This helmet is made of a very hard plastic. It was often used by security personnel.] 1 0 Crossbow, Fusion [ Dmg: 3d6 | Ammo: 8 shots per cell | Ammo Remaining: 6 | Desc: This weapon fires bolts of red energy.] 1 0 Mine [ Dmg: 10d6 | Desc: This disc-shaped device will explode as soon as pressure is put upon it.] 1 0 Handheld Energy Flood Light [ See Rules ] 1 0 Chemical Flame Retardant [ See Rules ] 1 0 Axe, Plasma [ Dmg: 2d6 | Power: 1 day of use per cell | Power Remaining: 0 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Compass [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: This device can point toward the world's magnetic north pole.] 1 0 Pistol, Fusion [ Dmg: 10d6 | Ammo: 18 shots per cell | Ammo Remaining: 1 | Desc: This pistol fires an intense beam of red energy.] 1 0 Grenade [ Dmg: 5d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Pistol, Laser [ Dmg: 3d6 | Ammo: 24 shots per cell | Ammo Remaining: 17 | Desc: This pistol fires a beam of yellow energy.] 1 0 Pistol, Plasma [ Dmg: 7d6 | Ammo: 20 shots per cell | Ammo Remaining: 2 | Desc: This pistol fires a beam of green energy.] 1 0 Shield, Polycarbonate [ AC Bonus: -1 | Desc: This shield is made of a very hard plastic. It was often used by security personnel.] 1 0 Belt, Shield [ Power: 1 hour of use per cell | Power Remaining: 0 | Desc: This belt will create a force field around the wearer, giving a 1 bonus to armor for an hour.] 1 0 Mine [ Dmg: 10d6 | Desc: This disc-shaped device will explode as soon as pressure is put upon it.] 1 0 Laser scalpel (worth 13 pc) 1 0 Pistol, Plasma [ Dmg: 7d6 | Ammo: 20 shots per cell | Ammo Remaining: 0 | Desc: This pistol fires a beam of green energy.] 1 0 Dagger, Plasma [ Dmg: 2d4 | Power: 1 day of use per cell | Power Remaining: 0 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Fire Extinguisher [ Desc: This small canister can spray a cloud of white mist that would extinguish a fire in a 10' area.] 1 0 Gloves, Pulse [ Dmg: 1d10 | Power: 10 punches per cell | Power Remaining: 6 | Desc: These gloves will increase the power of physical punches, but only upon impact. Any missed punches do not drain the cell.] 1 0 Grenade, Stun [ Dmg: - | Desc: This thrown device will explode upon impact, stunning all of those within the 30'.] 1 0 Slug Launching Pistol [ See Rules ] 1 0 Tranquilizer Pistol [ See Rules ] 1 0 Plasma jolter/portable (worth 40 pc) 1 0 Grenade, Flash [ Dmg: - | Desc: This thrown device will explode upon impact, creating a bright light that causes everyone in the 30' radius to be blinded for 1d4 minutes.] 1 0 Armor, Plant Fiber [ AC Bonus: -3 ] 1 0 Scope, Laser [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: When attached to a gun, it grants a bonus of +1 to hit.] 1 0 Communicator [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: This handheld device can allow communication to another communicator up to 1 mile away.] 1 0 Crossbow, Fusion [ Dmg: 3d6 | Ammo: 8 shots per cell | Ammo Remaining: 8 | Desc: This weapon fires bolts of red energy.] 1 0 Sonic Metal Disruption Rifle [ See Rules ] 1 0 Pistol, Laser [ Dmg: 3d6 | Ammo: 24 shots per cell | Ammo Remaining: 11 | Desc: This pistol fires a beam of yellow energy.] 1 0 Holster, Hip [ Desc: This can be strapped to an individual to hold a pistol weapon.] 1 0 Grenade, Smoke [ Dmg: - | Desc: This thrown device will explode upon impact, causing a cloud of smoke to consume a 60' radius.] 1 0 Grenade, Stun [ Dmg: - | Desc: This thrown device will explode upon impact, stunning all of those within the 30'.] 1 0 Tranguilizer Rifle [ See Rules ] 1 0 Armor, Cured Hide [ AC Bonus: -3 ] 1 0 Rifle, Fusion [ Dmg: 15d6 | Ammo: 16 shots per cell | Ammo Remaining: 15 | Desc: This rifle fires an intense beam of red energy.] 1 0 Pistol, Stun [ Ammo: 8 shots per cell | Ammo Remaining: 6 | Desc: This pistol fires a beam of energy that will cause an opponent to fall unconscious for 1d6x5 minutes.] 1 0 Tranquilizer Pistol [ See Rules ] 1 0 Glow disk/sports 1 0 Translator [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: This ear piece can translate almost any nearby spoken language with a 90% success rate.] 1 0 Missile [ Desc: This item is launched with the use of a missile launcher.] 1 0 Mine [ Dmg: 10d6 | Desc: This disc-shaped device will explode as soon as pressure is put upon it.] 1 0 Pistol, Electrical [ Dmg: 2d6 | Ammo: 12 shots per cell | Ammo Remaining: 1 | Desc: This pistol fires a wave of electrical energy that can potentially hit 2 targets at once.] 1 0 Mine [ Dmg: 10d6 | Desc: This disc-shaped device will explode as soon as pressure is put upon it.] 1 0 Bottle of Chemical Defoliant [ See Rules ] 1 0 Jet Pack [ Power: 3 uses per cell | Power Remaining: 3 | Desc: This device is worn on the back and can allow one to fly 400' above the ground.] 1 0 Tranquilizer Pistol [ See Rules ] 1 0 Boots, Jump [ Power: 6 uses per cell | Power Remaining: 0 | Desc: These boots allow the wearer to jump 50' across or 20' high.] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Pistol, Stun [ Ammo: 8 shots per cell | Ammo Remaining: 8 | Desc: This pistol fires a beam of energy that will cause an opponent to fall unconscious for 1d6x5 minutes.] 1 0 Belt, Stasis [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: This belt can be attached to one very close to death. It will preserve the victim, stopping their condition from getting worse.] 1 0 Sonic Metal Disruption Rifle [ See Rules ] 1 0 Armor, Chameleon Suit [ AC Bonus: -2 | Power: 4 uses per power clip | Power Remaining: 4 | Desc: This armor can be activated to bend light around the wearer, making them virtually invisible. If used without the power clip, it still provides the armor bonus.] 1 0 Armor, Battle [ AC Bonus: -5 | Desc: This metal armor comes equipped with a full helmet that has a sun visor and breathing apparatus to provide fresh air to the wearer.] 1 0 Air Mask [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: This mask fits around the mouth and produces breathable air for the wearer.] 1 0 Sonic Metal Disruption Rifle [ See Rules ] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Slug Launching Pistol [ See Rules ] 1 0 Pistol, Freeze [ Ammo: 6 shots per cell | Ammo Remaining: 4 | Desc: This pistol fires a beam of icy energy that will freeze an opponent for 1d6x5 minutes.] 1 0 Bottle of Chemical Defoliant [ See Rules ] 1 0 Whip, Pulse [ Dmg: 1d12 | Power: 10 hits per cell | Power Remaining: 1 | Desc: This whip will increase the power of physical hits, but only upon impact. Any misses do not drain the cell.] 1 0 Communicator [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: This handheld device can allow communication to another communicator up to 1 mile away.] 1 0 Alteration Mask [ Power: 1 hour of use per cell | Power Remaining: 0 | Desc: This mask will change the facial appearance of the wearer to look like someone else. It requires a camera picture of the individual, whose appearance is being copied.] 1 0 Handheld Energy Flood Light [ See Rules ] 1 0 Long Sword, Plasma [ Dmg: 2d8 | Power: 1 day of use per cell | Power Remaining: 0 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Handheld Life Ecology Analyzer [ See Rules ] 1 0 Personal Anti-Gravity Unit [ See Rules ] 1 0 Pistol, Fusion [ Dmg: 10d6 | Ammo: 18 shots per cell | Ammo Remaining: 11 | Desc: This pistol fires an intense beam of red energy.] 1 0 Pistol, Electrical [ Dmg: 2d6 | Ammo: 12 shots per cell | Ammo Remaining: 8 | Desc: This pistol fires a wave of electrical energy that can potentially hit 2 targets at once.] 1 0 Air Mask [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: This mask fits around the mouth and produces breathable air for the wearer.] 1 0 Handheld Shock Dart Charger [ See Rules ] 1 0 Medicine [ See Rules ] 1 0 Goggles, Darkness [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: These goggles allow one to see in complete darkness up to 60' away.] 1 0 Communicator/handheld (worth 76 pc) 1 0 Axe, Plasma [ Dmg: 2d6 | Power: 1 day of use per cell | Power Remaining: 1 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Piece of Durable Alloy [ See Rules ] 1 0 Chemical Flame Retardant [ See Rules ] 1 0 Boots, Jump [ Power: 6 uses per cell | Power Remaining: 1 | Desc: These boots allow the wearer to jump 50' across or 20' high.] 1 0 Pistol, Electrical [ Dmg: 2d6 | Ammo: 12 shots per cell | Ammo Remaining: 2 | Desc: This pistol fires a wave of electrical energy that can potentially hit 2 targets at once.] 1 0 Tranquilizer Pistol [ See Rules ] 1 0 Armor, Chameleon Suit [ AC Bonus: -2 | Power: 4 uses per power clip | Power Remaining: 3 | Desc: This armor can be activated to bend light around the wearer, making them virtually invisible. If used without the power clip, it still provides the armor bonus.] 1 0 Short Sword, Plasma [ Dmg: 2d6 | Power: 1 day of use per cell | Power Remaining: 1 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Tranguilizer Rifle [ See Rules ] 1 0 Goggles, Flash [ Desc: These goggles protect the eyes from bright lights or sudden flashes of intense light.] 1 0 Helm, Sonic [ Power: 8 uses per cell | Power Remaining: 0 | Desc: This metal helm has audio devices built within. If the wearer focuses on a direction, they can hear almost anything up to 500' away. Each obstacle reduces the effectiveness by 20'.] 1 0 Holster, Concealed [ Desc: This can be strapped to an individual to hold a pistol weapon.] 1 0 Helm, Sonic [ Power: 8 uses per cell | Power Remaining: 2 | Desc: This metal helm has audio devices built within. If the wearer focuses on a direction, they can hear almost anything up to 500' away. Each obstacle reduces the effectiveness by 20'.] 1 0 Mine [ Dmg: 10d6 | Desc: This disc-shaped device will explode as soon as pressure is put upon it.] 1 0 Geiger Counter [ See Rules ] 1 0 Adhesive tape/100 feet (worth 4 pc) 1 0 Crossbow, Fusion [ Dmg: 3d6 | Ammo: 8 shots per cell | Ammo Remaining: 1 | Desc: This weapon fires bolts of red energy.] 1 0 Dagger, Plasma [ Dmg: 2d4 | Power: 1 day of use per cell | Power Remaining: 1 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Tranquilizer Pistol [ See Rules ] 1 0 Slug Launching Pistol [ See Rules ] 1 0 Grenade [ Dmg: 5d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Scope, Laser [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: When attached to a gun, it grants a bonus of +1 to hit.] 1 0 Protein Disruption Rifle [ See Rules ] 1 0 Gloves, Pulse [ Dmg: 1d10 | Power: 10 punches per cell | Power Remaining: 4 | Desc: These gloves will increase the power of physical punches, but only upon impact. Any missed punches do not drain the cell.] 1 0 Gloves, Magnetized [ Power: 1 hour of use per cell | Power Remaining: 0 | Desc: These gloves allow one to climb metal surfaces.] 1 0 Bottle of Flammable Chemicals [ See Rules ] 1 0 Atomic Hand Torch [ See Rules ] 1 0 Grenade, Stun [ Dmg: - | Desc: This thrown device will explode upon impact, stunning all of those within the 30'.] 1 0 Armor, Chameleon Suit [ AC Bonus: -2 | Power: 4 uses per power clip | Power Remaining: 4 | Desc: This armor can be activated to bend light around the wearer, making them virtually invisible. If used without the power clip, it still provides the armor bonus.] 1 0 Trench Coat, Leather [ AC Bonus: -1 | Desc: This long leather coat provides limited protection.] 1 0 Tranguilizer Rifle [ See Rules ] 1 0 Rifle, Laser [ Dmg: 5d6 | Ammo: 12 shots per cell | Ammo Remaining: 3 | Desc: This rifle fires a beam of yellow energy.] 1 0 Magnetic sports disk (worth 8 pc) 1 0 Handheld Energy Flood Light [ See Rules ] 1 0 Tranguilizer Rifle [ See Rules ] 1 0 Communicator/handheld (worth 76 pc) 1 0 Grenade, Smoke [ Dmg: - | Desc: This thrown device will explode upon impact, causing a cloud of smoke to consume a 60' radius.] 1 0 Handheld Life Ecology Analyzer [ See Rules ] 1 0 5 foot metal rod (worth 6 pc) 1 0 Grenade, Smoke [ Dmg: - | Desc: This thrown device will explode upon impact, causing a cloud of smoke to consume a 60' radius.] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Grenade [ Dmg: 5d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Grenade, Flash [ Dmg: - | Desc: This thrown device will explode upon impact, creating a bright light that causes everyone in the 30' radius to be blinded for 1d4 minutes.] 1 0 Tranquilizer Pistol [ See Rules ] 1 0 Animal food bowl/metal (worth 4 pc) 1 0 Radiation Suit [ See Rules ] 1 0 Handheld Life Ecology Analyzer [ See Rules ] 1 0 Gloves, Pulse [ Dmg: 1d10 | Power: 10 punches per cell | Power Remaining: 8 | Desc: These gloves will increase the power of physical punches, but only upon impact. Any missed punches do not drain the cell.] 1 0 Sonic Metal Disruption Rifle [ See Rules ] 1 0 Syringe wastebasket (worth 16 pc) 1 0 Pistol, Plasma [ Dmg: 7d6 | Ammo: 20 shots per cell | Ammo Remaining: 12 | Desc: This pistol fires a beam of green energy.] 1 0 Piece of Durable Alloy [ See Rules ] 1 0 Axe, Plasma [ Dmg: 2d6 | Power: 1 day of use per cell | Power Remaining: 0 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Light Stick [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: This 1' long rod can light up a 30' area.] 1 0 Grenade, EMP [ Dmg: - | Desc: This thrown device will explode upon impact, disabling any electrical device within the 30' blast radius.] 1 0 Goggles, Darkness [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: These goggles allow one to see in complete darkness up to 60' away.] 1 0 Mine [ Dmg: 10d6 | Desc: This disc-shaped device will explode as soon as pressure is put upon it.] 1 0 Short Sword, Plasma [ Dmg: 2d6 | Power: 1 day of use per cell | Power Remaining: 1 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Grenade, Stun [ Dmg: - | Desc: This thrown device will explode upon impact, stunning all of those within the 30'.] 1 0 Shield, Metal [ AC Bonus: -1 ] 1 0 Handheld Energy Flood Light [ See Rules ] 1 0 Shock Dart Launcher Tube [ See Rules ] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Infrared Goggles [ See Rules ] 1 0 Fire Extinguisher [ Desc: This small canister can spray a cloud of white mist that would extinguish a fire in a 10' area.] 1 0 Bladerang [ Dmg: 1d12 | Desc: This razor sharp weapon is thrown at a target, where it then returns to the thrower. If the attack roll is a natural '20', then the target is decapitated if it has a head. If the attack roll is a '1', then there is a 50% chance the weapon does not return. Otherwise, an attack roll of ?1? will indicate the thrower failed to catch the weapon properly and their hand is severed.] 1 0 Tool bag/nylon (worth 18 pc) 1 0 Grenade, Smoke [ Dmg: - | Desc: This thrown device will explode upon impact, causing a cloud of smoke to consume a 60' radius.] 1 0 Fire Extinguisher [ Desc: This small canister can spray a cloud of white mist that would extinguish a fire in a 10' area.] 1 0 Rifle, Plasma [ Dmg: 10d6 | Ammo: 10 shots per cell | Ammo Remaining: 2 | Desc: This rifle fires a beam of green energy.] 1 0 Grenade, EMP [ Dmg: - | Desc: This thrown device will explode upon impact, disabling any electrical device within the 30' blast radius.] 1 0 Pistol, Laser [ Dmg: 3d6 | Ammo: 24 shots per cell | Ammo Remaining: 17 | Desc: This pistol fires a beam of yellow energy.] 1 0 Pistol, Stun [ Ammo: 8 shots per cell | Ammo Remaining: 4 | Desc: This pistol fires a beam of energy that will cause an opponent to fall unconscious for 1d6x5 minutes.] 1 0 Grenade, Stun [ Dmg: - | Desc: This thrown device will explode upon impact, stunning all of those within the 30'.] 1 0 Gloves, Pulse [ Dmg: 1d10 | Power: 10 punches per cell | Power Remaining: 2 | Desc: These gloves will increase the power of physical punches, but only upon impact. Any missed punches do not drain the cell.] 1 0 Handheld Energy Lamp [ See Rules ] 1 0 Gloves, Pulse [ Dmg: 1d10 | Power: 10 punches per cell | Power Remaining: 9 | Desc: These gloves will increase the power of physical punches, but only upon impact. Any missed punches do not drain the cell.] 1 0 Cart, Anti-Gravity [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: This cart hovers above the ground and can carry about 500 pounds.] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Rifle, Freeze [ 4 shots per cell | Ammo Remaining: 3 | Desc: This rifle fires a beam of icy energy that will freeze an opponent for 1d6x10 minutes.] 1 0 Whip, Pulse [ Dmg: 1d12 | Power: 10 hits per cell | Power Remaining: 2 | Desc: This whip will increase the power of physical hits, but only upon impact. Any misses do not drain the cell.] 1 0 Mine [ Dmg: 10d6 | Desc: This disc-shaped device will explode as soon as pressure is put upon it.] 1 0 Infrared Goggles [ See Rules ] 1 0 Grenade, Smoke [ Dmg: - | Desc: This thrown device will explode upon impact, causing a cloud of smoke to consume a 60' radius.] 1 0 Trench Coat, Leather, Heavy [ AC Bonus: -2 | Desc: This long leather coat is made from a heavier, studded leather and provides limited protection.] 1 0 Armor, Heavy Fur [ AC Bonus: -1 ] 1 0 Pistol, Plasma [ Dmg: 7d6 | Ammo: 20 shots per cell | Ammo Remaining: 10 | Desc: This pistol fires a beam of green energy.] 1 0 Pistol, Electrical [ Dmg: 2d6 | Ammo: 12 shots per cell | Ammo Remaining: 0 | Desc: This pistol fires a wave of electrical energy that can potentially hit 2 targets at once.] 1 0 Grenade [ Dmg: 5d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Vibrating Saw [ Dmg: 2d8 | Power: 1 day of use per cell | Power Remaining: 0 | Desc: This weapon looks normal except the saw vibrates when activated, making it a more effective weapon.] 1 0 Armor, Polycarbonate [ AC Bonus: -3 | Desc: This armor is made of a very hard plastic.] 1 0 Holster, Ankle [ Desc: This can be strapped to an individual to hold a pistol weapon.] 1 0 Tranquilizer Pistol [ See Rules ] 1 0 Belt, Shield [ Power: 1 hour of use per cell | Power Remaining: 0 | Desc: This belt will create a force field around the wearer, giving a 1 bonus to armor for an hour.] 1 0 Armor, Thick Hide [ AC Bonus: -1 ] 1 0 Armor, Fiber-Steel [ AC Bonus: -4 | Desc: This armor is made from a finely woven para-aramid fiber, with metal plates sewn within.] 1 0 Binoculars [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: These allow one to see up to 5x the distance of normal vision.] 1 0 Axe, Plasma [ Dmg: 2d6 | Power: 1 day of use per cell | Power Remaining: 1 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Holster, Ankle [ Desc: This can be strapped to an individual to hold a pistol weapon.] 1 0 Tranquilizer Pistol [ See Rules ] 1 0 Bottle of Chemical Defoliant [ See Rules ] 1 0 Goggles, Flash [ Desc: These goggles protect the eyes from bright lights or sudden flashes of intense light.] 1 0 Water goggles (worth 5 pc) 1 0 Scope, Laser [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: When attached to a gun, it grants a bonus of +1 to hit.] 1 0 Geiger Counter [ See Rules ] 1 0 Stringed instrument/alien (worth 27 pc) 1 0 Bladerang [ Dmg: 1d12 | Desc: This razor sharp weapon is thrown at a target, where it then returns to the thrower. If the attack roll is a natural '20', then the target is decapitated if it has a head. If the attack roll is a '1', then there is a 50% chance the weapon does not return. Otherwise, an attack roll of ?1? will indicate the thrower failed to catch the weapon properly and their hand is severed.] 1 0 Protein Disruption Pistol [ See Rules ] 1 0 Pistol, Electrical [ Dmg: 2d6 | Ammo: 12 shots per cell | Ammo Remaining: 6 | Desc: This pistol fires a wave of electrical energy that can potentially hit 2 targets at once.] 1 0 Grenade [ Dmg: 5d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Holographic Lamp [ Power: 1 hour of use per cell | Power Remaining: 1 | Desc: This small lamp fits in the palm of a hand. It can produce a realistic 3D image of anything captured from a camera.] 1 0 Tranguilizer Rifle [ See Rules ] 1 0 Sonic Hand Torch [ See Rules ] 1 0 Personal Energy Field Generator [ See Rules ] 1 0 Pistol, Fusion [ Dmg: 10d6 | Ammo: 18 shots per cell | Ammo Remaining: 18 | Desc: This pistol fires an intense beam of red energy.] 1 0 Gloves, Magnetized [ Power: 1 hour of use per cell | Power Remaining: 1 | Desc: These gloves allow one to climb metal surfaces.] 1 0 Holster, Concealed [ Desc: This can be strapped to an individual to hold a pistol weapon.] 1 0 Grenade, Smoke [ Dmg: - | Desc: This thrown device will explode upon impact, causing a cloud of smoke to consume a 60' radius.] 1 0 Grenade, EMP [ Dmg: - | Desc: This thrown device will explode upon impact, disabling any electrical device within the 30' blast radius.] 1 0 Holster, Ankle [ Desc: This can be strapped to an individual to hold a pistol weapon.] 1 0 Security Tracker Unit [ See Rules ] 1 0 Water purifier/1 quart (worth 9 pc) 1 0 Sonic Metal Disruption Pistol [ See Rules ] 1 0 Atomic Hand Torch [ See Rules ] 1 0 Axe, Plasma [ Dmg: 2d6 | Power: 1 day of use per cell | Power Remaining: 1 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Noise Protection Headphones [ See Rules ] 1 0 Anti-grav cart/small (worth 56 pc) 1 0 Jet Pack [ Power: 3 uses per cell | Power Remaining: 3 | Desc: This device is worn on the back and can allow one to fly 400' above the ground.] 1 0 Whip, Pulse [ Dmg: 1d12 | Power: 10 hits per cell | Power Remaining: 7 | Desc: This whip will increase the power of physical hits, but only upon impact. Any misses do not drain the cell.] 1 0 Bottle of Chemical Defoliant [ See Rules ] 1 0 Armor, Thin Metal [ AC Bonus: -5 ] 1 0 Grenade, Stun [ Dmg: - | Desc: This thrown device will explode upon impact, stunning all of those within the 30'.] 1 0 Mine [ Dmg: 10d6 | Desc: This disc-shaped device will explode as soon as pressure is put upon it.] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Mine [ Dmg: 10d6 | Desc: This disc-shaped device will explode as soon as pressure is put upon it.] 1 0 Handheld Security Unit [ See Rules ] 1 0 Time device/wall mounted (worth 123 pc) 1 0 Armor, Chameleon Suit [ AC Bonus: -2 | Power: 4 uses per power clip | Power Remaining: 4 | Desc: This armor can be activated to bend light around the wearer, making them virtually invisible. If used without the power clip, it still provides the armor bonus.] 1 0 Bottle of Chemical Acid [ See Rules ] 1 0 Long Sword, Plasma [ Dmg: 2d8 | Power: 1 day of use per cell | Power Remaining: 0 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Grenade, EMP [ Dmg: - | Desc: This thrown device will explode upon impact, disabling any electrical device within the 30' blast radius.] 1 0 Communicator [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: This handheld device can allow communication to another communicator up to 1 mile away.] 1 0 Chemical Flame Retardant [ See Rules ] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Sonic Metal Disruption Rifle [ See Rules ] 1 0 Pistol, Freeze [ Ammo: 6 shots per cell | Ammo Remaining: 5 | Desc: This pistol fires a beam of icy energy that will freeze an opponent for 1d6x5 minutes.] 1 0 Handheld Medical Analyzer [ See Rules ] 1 0 Bracelet, Chronometer [ Desc: This item is worn on the wrist and will give an accurate time of day.] 1 0 Holster, Ankle [ Desc: This can be strapped to an individual to hold a pistol weapon.] 1 0 Pistol, Freeze [ Ammo: 6 shots per cell | Ammo Remaining: 4 | Desc: This pistol fires a beam of icy energy that will freeze an opponent for 1d6x5 minutes.] 1 0 Personal Anti-Gravity Unit [ See Rules ] 1 0 Sonic Metal Disruption Pistol [ See Rules ] 1 0 Armor, Heavy Fur [ AC Bonus: -1 ] 1 0 Whip, Pulse [ Dmg: 1d12 | Power: 10 hits per cell | Power Remaining: 3 | Desc: This whip will increase the power of physical hits, but only upon impact. Any misses do not drain the cell.] 1 0 Bladerang [ Dmg: 1d12 | Desc: This razor sharp weapon is thrown at a target, where it then returns to the thrower. If the attack roll is a natural '20', then the target is decapitated if it has a head. If the attack roll is a '1', then there is a 50% chance the weapon does not return. Otherwise, an attack roll of ?1? will indicate the thrower failed to catch the weapon properly and their hand is severed.] 1 0 Helmet, Polycarbonate [ AC Bonus: -1 | Desc: This helmet is made of a very hard plastic. It was often used by security personnel.] 1 0 Translator [ Power: 1 day of use per cell | Power Remaining: 0 | Desc: This ear piece can translate almost any nearby spoken language with a 90% success rate.] 1 0 Axe, Plasma [ Dmg: 2d6 | Power: 1 day of use per cell | Power Remaining: 1 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Axe, Plasma [ Dmg: 2d6 | Power: 1 day of use per cell | Power Remaining: 0 | Desc: This weapon looks normal except for the glowing green energy around the blade when activated.] 1 0 Piece of Durable Alloy [ See Rules ] 1 0 Mine [ Dmg: 10d6 | Desc: This disc-shaped device will explode as soon as pressure is put upon it.] 1 0 Grenade, Flash [ Dmg: - | Desc: This thrown device will explode upon impact, creating a bright light that causes everyone in the 30' radius to be blinded for 1d4 minutes.] 1 0 Light Stick [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: This 1' long rod can light up a 30' area.] 1 0 Bladerang [ Dmg: 1d12 | Desc: This razor sharp weapon is thrown at a target, where it then returns to the thrower. If the attack roll is a natural '20', then the target is decapitated if it has a head. If the attack roll is a '1', then there is a 50% chance the weapon does not return. Otherwise, an attack roll of ?1? will indicate the thrower failed to catch the weapon properly and their hand is severed.] 1 0 Goggles, Darkness [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: These goggles allow one to see in complete darkness up to 60' away.] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Camera [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: This small device can capture video or simply take pictures.] 1 0 Protein Disruption Rifle [ See Rules ] 1 0 Armor, Battle, Heavy [ AC Bonus: -6 | Desc: This metal armor comes equipped with a full helmet that has a sun visor and breathing apparatus to provide fresh air to the wearer.] 1 0 Shield, Polycarbonate [ AC Bonus: -1 | Desc: This shield is made of a very hard plastic. It was often used by security personnel.] 1 0 Slug Launching Pistol [ See Rules ] 1 0 Pistol, Plasma [ Dmg: 7d6 | Ammo: 20 shots per cell | Ammo Remaining: 14 | Desc: This pistol fires a beam of green energy.] 1 0 Holster, Ankle [ Desc: This can be strapped to an individual to hold a pistol weapon.] 1 0 Pistol, Plasma [ Dmg: 7d6 | Ammo: 20 shots per cell | Ammo Remaining: 5 | Desc: This pistol fires a beam of green energy.] 1 0 Grenade [ Dmg: 5d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Bottle of Flammable Chemicals [ See Rules ] 1 0 Control Bracelet [ Desc: This green can control certain systems and open certain doors.] 1 0 Chemical suit/encapsulated (worth 454 pc) 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Whip, Pulse [ Dmg: 1d12 | Power: 10 hits per cell | Power Remaining: 9 | Desc: This whip will increase the power of physical hits, but only upon impact. Any misses do not drain the cell.] 1 0 Medicine [ See Rules ] 1 0 Pistol, Freeze [ Ammo: 6 shots per cell | Ammo Remaining: 5 | Desc: This pistol fires a beam of icy energy that will freeze an opponent for 1d6x5 minutes.] 1 0 Armor, Battle, Heavy [ AC Bonus: -6 | Desc: This metal armor comes equipped with a full helmet that has a sun visor and breathing apparatus to provide fresh air to the wearer.] 1 0 Grenade, Stun [ Dmg: - | Desc: This thrown device will explode upon impact, stunning all of those within the 30'.] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Tranguilizer Rifle [ See Rules ] 1 0 Bladerang [ Dmg: 1d12 | Desc: This razor sharp weapon is thrown at a target, where it then returns to the thrower. If the attack roll is a natural '20', then the target is decapitated if it has a head. If the attack roll is a '1', then there is a 50% chance the weapon does not return. Otherwise, an attack roll of ?1? will indicate the thrower failed to catch the weapon properly and their hand is severed.] 1 0 Pistol, Fusion [ Dmg: 10d6 | Ammo: 18 shots per cell | Ammo Remaining: 11 | Desc: This pistol fires an intense beam of red energy.] 1 0 Whip, Pulse [ Dmg: 1d12 | Power: 10 hits per cell | Power Remaining: 9 | Desc: This whip will increase the power of physical hits, but only upon impact. Any misses do not drain the cell.] 1 0 Grenade, Smoke [ Dmg: - | Desc: This thrown device will explode upon impact, causing a cloud of smoke to consume a 60' radius.] 1 0 Rifle, Plasma [ Dmg: 10d6 | Ammo: 10 shots per cell | Ammo Remaining: 3 | Desc: This rifle fires a beam of green energy.] 1 0 Slug Launching Pistol [ See Rules ] 1 0 Goggles, Flash [ Desc: These goggles protect the eyes from bright lights or sudden flashes of intense light.] 1 0 Grenade, Plasma [ Dmg: 8d6 | Desc: This thrown device will explode upon impact, damaging all of those within the 30' blast radius.] 1 0 Goggles, Darkness [ Power: 1 day of use per cell | Power Remaining: 1 | Desc: These goggles allow one to see in complete darkness up to 60' away.] 1 0