This is the data file for Mutant Future™. This consists of creatures and treasure from that rulebook. You can use this with some of the tools here that allow for data files to be input. You may only want to use this file if you want to customize your creations. You may have no gold in your land or maybe you want to remove the chance of certain creatures from appearing. You may want to add custom monsters and items. Anything is possible. Mutant Future™ is copyright 2008-2012, Daniel Proctor and Ryan Denison. Mutant Future™ and Mutants & Mazes™ are trademarks of Daniel Proctor. These trademarks are used under the Mutant Future™ Trademark License (which can be found at http://www.wizardawn.com/rpg/lic_mf.pdf). This is published under the Open Game License Version 1.0a (which can be found at http://www.wizardawn.com/rpg/lic_ogl.html) Below are the codes used for the creatures' terrain types... DG = Ruins RD = Wasteland TW = Settlement PF = Forest PH = Hills PM = Mountains PP = Plains PS = Swamp PD = Desert FW = Freshwater SW = Sea CF = Snowy Forest CH = Snowy Hills CM = Snowy Mountains CP = Snowy Plains TF = Jungle/Tropics Forest TH = Jungle/Tropics Hills TM = Jungle/Tropics Mountains TS = Jungle/Tropics Swamp --BEGIN-- Accipitoid PM CM TM SW TW 5 1 ENC: 2d4 (2d4); AL: Neutral; MV: 120` (40`) Fly 180` (60`); AC: 5; HD: 5; AT: 3 (2 claws, bite); DMG: 1d6/1d6/1d10; SV: 5; ML: 10; IQ: Average; THAC0: 15; TRS: XX; Android, Clone Neutralizer PD RD RD DG 7 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 4; HD: 50 hp; AT: 2; DMG: by weapon; SV: 5; ML: 10; IQ: High; THAC0: 13; TRS: None; Android, Medic PD RD DG 7 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 50 hp; AT: 1; DMG: by weapon; SV: 5; ML: 10; IQ: High; THAC0: 13; TRS: XIX (100% drugs and medical devices); Ant, Giant TF TH TM PD DG DG RD 4 1 ENC: 2d4 (4d6); AL: Neutral; MV: 180` (60`); AC: 3; HD: 4; AT: 1; DMG: 2d6; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: VI; Ant Horror PD DG PH PP RD 6 1 ENC: 2d4 (4d6); AL: Neutral; MV: 150` (50`); AC: 3; HD: 6; AT: 2 or 1 (2 bites or tail); DMG: 2d8/2d8 or 1d10; SV: 4; ML: 7; IQ: Animal; THAC0: 14; TRS: None; Ape, Albino CF CH CM CP DG PM CM TM 4 1 ENC: 1d6 (2d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 4; AT: 2 (claw, claw); DMG: 1d4/1d4; SV: 2; ML: 7; IQ: Low; THAC0: 16; TRS: None; Apeman CF CH CM CP PF CF TF RD DG TW 7 1 ENC: 1d8 (5d8); AL: Neutral; MV: 120` (40`); AC: 6; HD: 7; AT: 1 (weapon); DMG: As weapon, +2; SV: 5; ML: 9; IQ: Average; THAC0: 13; TRS: XX; Baboon, Higher PH PP TF TH TM 2 1 ENC: 2d6 (5d6); AL: Neutral; MV: 120` (40`); AC: 6; HD: 2; AT: 2 (bite, club); DMG: 1d3/1d6; SV: 2; ML: 8; IQ: Low; THAC0: 18; TRS: VI; Bat DG 1 1 ENC: 1d00 (1d00); AL: Neutral; MV: 9` (3`) 30` Fly 120` (40`); AC: 6; HD: 1 hp; AT: confuse; DMG: None; SV: 0; ML: 6; IQ: Animal; THAC0: 19; TRS: None; Bat, Giant DG 2 1 ENC: 1d10 (1d10); AL: Neutral; MV: 30` (10`) Fly 180` (60`); AC: 6; HD: 2; AT: 1 (bite); DMG: 1d4; SV: 1; ML: 8; IQ: Animal; THAC0: 18; TRS: None; Bear, Black PF CF TF 4 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 4; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: VI; Bear, Grizzly PF CF TF 5 1 ENC: 1 (1d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 5; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 15; TRS: VI; Bear, Polar CF CH CM CP 6 1 ENC: 1 (1d2); AL: Neutral; MV: 120` (40`); AC: 6; HD: 6; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 3; ML: 8; IQ: Animal; THAC0: 14; TRS: VI; Bear, Cave PF CF TF PM CM TM CF CH CM CP DG 7 1 ENC: 1d2 (1d2); AL: Neutral; MV: 120` (40`); AC: 5; HD: 7; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 13; TRS: VII; Bee, Giant Killer PF CF TF FW DG 1 1 ENC: 1d6 (5d6); AL: Neutral; MV: 150` (50`); AC: 7; HD: 1d4 hit points; AT: 1 (sting); DMG: 1d3, see below; SV: 1; ML: 9; IQ: Animal; THAC0: 19; TRS: See below; Black Pudding DG 10 1 ENC: 1 (0); AL: Neutral; MV: 60` (20`); AC: 6; HD: 10; AT: 1; DMG: 3d8; SV: 5; ML: 12; IQ: Animal; THAC0: 11; TRS: None; Boar PF CF TF PS TS 3 1 ENC: 1d6 (1d6); AL: Neutral; MV: 150` (50`); AC: 7; HD: 3; AT: 1 (tusk); DMG: 2d4; SV: 2; ML: 9; IQ: Animal; THAC0: 17; TRS: None; Boar, Hideous PF CF TF PS TS PH PP 7 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 7; AT: 3 (3 tusks or spittle); DMG: 2d8/2d8/2d8 or 2d10; SV: 2; ML: 9; IQ: Animal; THAC0: 13; TRS: None; Brain Lasher DG 9 1 ENC: 1 (1d3); AL: Chaotic; MV: 120` (40`); AC: 5; HD: 9; AT: 1; DMG: special; SV: 9; ML: 9; IQ: Genius; THAC0: 12; TRS: III, IV, IX, XXI; Brain Plants PD PF CF TF 3 1 ENC: 3d6; AL: Neutral; MV: as mutation; AC: 8; HD: 3; AT: as mutation; DMG: as mutation; SV: 10; ML: 12; IQ: Genius; THAC0: 17; TRS: XVI; Burn Leech FW PS TS TF TH TM 1 1 ENC: 2d6; AL: Neutral; MV: 6` (2`); AC: 9; HD: 1; AT: 1; DMG: 1d6; SV: 1; ML: None; IQ: Animal; THAC0: 19; TRS: None; Burrow Tuber PH PP 1 1 ENC: 2d6; AL: Neutral; MV: 10`; AC: None; HD: 1; AT: None; DMG: Special; SV: 1; ML: None; IQ: Animal; THAC0: 19; TRS: None; Camel PD 2 1 ENC: 0 (2d4); AL: Neutral; MV: 150` (50`); AC: 7; HD: 2; AT: 2 (bite, hoof); DMG: 1/1d4; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None; Canisoid RD PM CM TM DG TW 5 1 ENC: 2d6 (3d6); AL: Neutral; MV: 120` (40`); AC: 6; HD: 5; AT: 3 (2 claws, bite); DMG: 1d4/1d4/2d4; SV: 6; ML: 10; IQ: Low; THAC0: 15; TRS: XIX; Castoroid PF CF TF 2 1 ENC: 1d10; AL: Chaotic; MV: 75` (25`); AC: 7; HD: 2; AT: 3 (2 claws, bite); DMG: 1d6/1d6/1d20; SV: 3; ML: 10; IQ: Average; THAC0: 16; TRS: XV; Carcass Scavenger DG 4 1 ENC: 1d3 (1d3); AL: Neutral; MV: 120` (40`); AC: 7; HD: 3 + 1; AT: 8 (stingers); DMG: Paralysis; SV: 2; ML: 9; IQ: Animal; THAC0: 18; TRS: XXI; Cat, Large, Mountain Lion PM CM TM PF CF TF CF CH CM CP 4 1 ENC: 1d4 (1d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 3 + 2; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: VI; Cat, Large, Panther TF TH TM 4 1 ENC: 1d2 (1d6); AL: Neutral; MV: 210` (70`); AC: 4; HD: 4; AT: 3 (2 claws, bite); DMG: 1d4/1d4/1d8; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: VI; Cat, Large, Lion TF TH TM PF CF TF PM CM TM 5 1 ENC: 1d4 (1d8); AL: Neutral; MV: 150` (50`); AC: 6; HD: 5; AT: 3 (2 claws, bite); DMG: 1d4+1/1d4+1/1d10; SV: 3; ML: 9; IQ: Animal; THAC0: 15; TRS: VI; Cat, Large, Tiger TF TH TM 6 1 ENC: 1 (1d3); AL: Neutral; MV: 150` (50`); AC: 6; HD: 6; AT: 3 (2 claws, bite); DMG: 1d6/1d6/2d6; SV: 3; ML: 9; IQ: Animal; THAC0: 14; TRS: VI; Cat, Large, Sabre-tooth Tiger TF TH TM PF CF TF PM CM TM DG 8 1 ENC: 1d4 (1d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 8; AT: 3 (2 claws, bite); DMG: 1d8/1d8/2d8; SV: 4; ML: 10; IQ: Animal; THAC0: 12; TRS: VII; Centipede, Giant DG DG 1 1 ENC: 2d4 (1d8); AL: Neutral; MV: 60` (20`); AC: 9; HD: 1d4 hp; AT: 1 (bite); DMG: Poison; SV: 0; ML: 7; IQ: Animal; THAC0: 19; TRS: None; Cephalopoid FW SW 10 1 ENC: 2d6; AL: Neutral; MV: 120` (40`) Tentacles 150` (50`); AC: 7; HD: 10; AT: 5 or 2(4 tentacles, bite, or weapon); DMG: 1d4 or 1d6 per tentacle/2d6, or weapon; SV: 3; ML: 9; IQ: Average; THAC0: 11; TRS: VII; Charger PH PP 14 1 ENC: 1d10 (2d20); AL: Neutral; MV: 210` (70`); AC: 5; HD: 14; AT: 1 (blast, trample, kick, or bite); DMG: 2d10, 1d20, 2d6, 1d10; SV: 5; ML: 11; IQ: Animal; THAC0: 9; TRS: None; Chicken Wolf PF CF TF 3 1 ENC: 2d6 (3d6); AL: Neutral; MV: 360` (120`); AC: 6; HD: 3; AT: 2 (bite); DMG: 1d8/1d8; SV: 3; ML: 9; IQ: Animal; THAC0: 17; TRS: None; Chitterling PM CM TM 2 1 ENC: 1d6; AL: Neutral; MV: 30` (10`); AC: 9; HD: 2; AT: 1 (bite); DMG: 1d4; SV: 1; ML: 5; IQ: Animal; THAC0: 18; TRS: XIX; Cockroachoid PD DG RD DG TW 8 1 ENC: 1d4 males (1d10 males + 1 queen); AL: Chaotic; MV: 120` (40`); AC: 4; HD: 8; AT: 1 (claw, arm spikes, or hiss); DMG: 1d6, 1d8, special; SV: 15; ML: Males 8 (4), Females 12; IQ: Average; THAC0: 12; TRS: XVII; Coyote, Encephalized PF CF TF DG DG 3 1 ENC: 2d6 (3d6); AL: Chaotic; MV: 150` (50`); AC: 6; HD: 3; AT: 1 (bite or weapon); DMG: 1d6 or weapon; SV: 3; ML: 9; IQ: Average; THAC0: 17; TRS: XX; Crab, Giant FW SW 3 1 ENC: 1d2 (1d6); AL: Neutral; MV: 60` (20`); AC: 2; HD: 3; AT: 2 (pinchers); DMG: 2d6/2d6; SV: 2; ML: 7; IQ: Animal; THAC0: 17; TRS: None; Crocodile FW 2 1 ENC: 0 (1d8); AL: Neutral; MV: 90` (30`) Swim 90` (30`); AC: 5; HD: 2; AT: 1; DMG: 1d8; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None; Crocodile, Large SW 6 1 ENC: 0 (1d4); AL: Neutral; MV: 90` (30`) Swim 90` (30`); AC: 3; HD: 6; AT: 1; DMG: 2d8; SV: 3; ML: 7; IQ: Animal; THAC0: 14; TRS: None; Crocodile, Giant SW 15 1 ENC: 0 (1d3); AL: Neutral; MV: 90` (30`) Swim 90` (30`); AC: 1; HD: 15; AT: 1; DMG: 3d8; SV: 8; ML: 9; IQ: Animal; THAC0: 9; TRS: None; Cyborg, Commando PD DG RD RD DG 8 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 4; HD: 8; AT: 2 (laser, electricity); DMG: 6d6/4d6; SV: 5; ML: 10; IQ: High; THAC0: 12; TRS: None; Death Bird PD 2 1 ENC: 1d10; AL: Neutral; MV: 120` (40`); AC: 7; HD: 2; AT: 1 (bite); DMG: 1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 18; TRS: None; Domer PD PF CF TF FW RD 14 1 ENC: 1d6 (2d10); AL: Neutral; MV: 90` (30`); AC: 3; HD: 14; AT: 3 (claw, slice, bite); DMG: 2d6, 2d6, 2d10; SV: 10; ML: 11; IQ: Low; THAC0: 9; TRS: XIV; Electrophant PF CF TF TF TH TM 9 1 ENC: 0 (1d20); AL: Lawful; MV: 120` (40`); AC: 4; HD: 9; AT: 2 or 1 (2 tusks or trample or electricity); DMG: 2d4/2d4 or 4d8 or 4d6; SV: 5; ML: 8; IQ: Animal; THAC0: 12; TRS: None; Elephant PF CF TF TF TH TM 9 1 ENC: 0 (1d20); AL: Neutral; MV: 120` (40`); AC: 5; HD: 9; AT: 2 or 1 (2 tusks or trample); DMG: 2d4/2d4 or 4d8; SV: 5; ML: 8; IQ: Animal; THAC0: 12; TRS: None; Eloi RD TW DG 3 1 ENC: 2d4 (3d6); AL: Neutral; MV: 120` (40`); AC: 9; HD: 3; AT: 1; DMG: by weapon; SV: 1; ML: 4; IQ: Average; THAC0: 17; TRS: None; Eye Dog PF CF TF RD PM CM TM TW 5 1 ENC: 1d4; AL: Lawful; MV: 120` (40`); AC: 6; HD: 5; AT: 2 (bite, energy blast); DMG: 1d6/2d6; SV: 3; ML: 10; IQ: Animal; THAC0: 15; TRS: None; Eye, Insectoid PD DG TF TH TM DG 7 1 ENC: 1d4 (2d4); AL: Chaotic; MV: see below; AC: 4; HD: 7; AT: 1; DMG: as mutation; SV: 7; ML: 9; IQ: High; THAC0: 13; TRS: None; Feeder DG RD DG TW 3 1 ENC: 4d4 (5d10); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 3; AT: 1 (weapon or bite); DMG: weapon or 1d6; SV: 3; ML: 8; IQ: Low; THAC0: 17; TRS: I (XIII); Ferret, Giant CF CH CM CP PF CF TF 1 1 ENC: 1d8 (1d12); AL: Neutral; MV: 150` (50`); AC: 5; HD: 1 + 1; AT: 1 (bite); DMG: 1d8; SV: 1; ML: 8; IQ: Animal; THAC0: 18; TRS: None; Fish, Giant, Catfish FW 9 1 ENC: 0 (1d2); AL: Neutral; MV: 90` (30`); AC: 4; HD: 8 + 3; AT: 5 (bite, 4 feelers); DMG: 2d8/1d4 (each feeler); SV: 4; ML: 8; IQ: Animal; THAC0: 11; TRS: None; Fish, Giant, Piranha FW 4 1 ENC: 0 (2d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 3 + 3; AT: 1 (bite); DMG: 1d8; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: None; Fish, Giant, Rockfish SW 6 1 ENC: 0 (2d4); AL: Neutral; MV: 180` (60`); AC: 7; HD: 5 + 5; AT: 4 (spines); DMG: 1d4x4 (each spine), poison; SV: 3; ML: 8; IQ: Animal; THAC0: 14; TRS: None; Fish, Giant, Sturgeon FW 11 1 ENC: 0 (1); AL: Neutral; MV: 180` (60`); AC: 0; HD: 10 + 2; AT: 1 (bite); DMG: 2d10; SV: 5; ML: 9; IQ: Animal; THAC0: 11; TRS: None; Fishmen FW SW PS TS 7 1 ENC: 3d6; AL: Chaotic; MV: 100` (30`); AC: 7; HD: 7; AT: 1 (bite or weapon); DMG: 2d6 or weapon; SV: 3; ML: 11; IQ: Low; THAC0: 13; TRS: XV; Flame Plant PD RD 5 1 ENC: 0 (2d4); AL: Neutral; MV: None; AC: 5; HD: 5; AT: 1 (flame burst or flame jet); DMG: 2d10; SV: 4; ML: 12; IQ: Animal; THAC0: 15; TRS: None; Fly, Giant Carnivorous FW PH PP TF TH TM SW 2 1 ENC: 1d6 (2d6); AL: Neutral; MV: 90` (30`) Fly 180` (60`); AC: 6; HD: 2; AT: 1 (bite); DMG: 1d8; SV: 1; ML: 8; IQ: Animal; THAC0: 18; TRS: VI; Fungal Grove PF CF TF PS TS PD 1 1 ENC: 1 (1); AL: None; MV: None; AC: see below; HD: see below; AT: see below; DMG: by mutation; SV: None; ML: None; IQ: Animal; THAC0: see below; TRS: XIX (x3); Fungoid PD DG PF CF TF RD PS TS 4 1 ENC: 2d6 (2d6); AL: Chaotic; MV: None; AC: 6; HD: 4; AT: 1; DMG: by mutation; SV: 3; ML: 8; IQ: High; THAC0: 16; TRS: None; Gamma Sloth CF CH CM CP PD PF CF TF RD 9 1 ENC: 1d8 (2d6); AL: Neutral; MV: 45` (15`); AC: 4; HD: 9; AT: 2 (claw, radiation); DMG: 2d6, 3d6; SV: 4; ML: 8; IQ: Low; THAC0: 12; TRS: None; Gamma Wyrm PD DG PM CM TM RD DG 15 1 ENC: 1d4 (1d4); AL: Chaotic; MV: 90` (30`); AC: -1; HD: 15; AT: 3 or 1 (2 claws, 1bite, or breath); DMG: 2d4/2d4/6d6 or 10d6; SV: 12; ML: 10; IQ: High; THAC0: 9; TRS: XV; Glue Flower PF CF TF 2 1 ENC: 0 (1d10); AL: Neutral; MV: None; AC: 9; HD: 2; AT: 1 (glue); DMG: Special; SV: 1; ML: None; IQ: Animal; THAC0: 18; TRS: None; Goliath RD TW 12 1 ENC: 1d6 (1d6); AL: Neutral; MV: 90` (30`); AC: 5; HD: 12; AT: 1 (hand or weapon); DMG: 1d10 or weapon; SV: 4; ML: 10; IQ: Average; THAC0: 10; TRS: VII; Gray Ooze DG 3 1 ENC: 1 (1); AL: Neutral; MV: 10` (3`); AC: 8; HD: 3; AT: 1; DMG: 2d8; SV: 2; ML: 12; IQ: Animal; THAC0: 17; TRS: None; Gray Worm DG TF TH TM 6 1 ENC: 1d3 (1d3); AL: Neutral; MV: 60` (20`); AC: 6; HD: 6; AT: 1 (bite); DMG: 1d8; SV: 3; ML: 9; IQ: Animal; THAC0: 14; TRS: XXI; Green Slime DG 2 1 ENC: 1 (0); AL: Neutral; MV: 3` (1`); AC: NA, no roll needed; HD: 2; AT: 1; DMG: See below; SV: 1; ML: 12; IQ: Animal; THAC0: 18; TRS: None; Hawk PD PM CM TM PF CF TF SW FW 1 1 ENC: 0 (1d6); AL: Neutral; MV: 480` (160`); AC: 8; HD: 1d4 hp; AT: 1; DMG: 1d2; SV: 0; ML: 7; IQ: Animal; THAC0: 19; TRS: None; Hawk, Giant PD PM CM TM PF CF TF SW FW 4 1 ENC: 0 (1d3); AL: Neutral; MV: 450` (150`); AC: 6; HD: 3 + 3; AT: 1; DMG: 1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: None; Hemofowl PF CF TF&PM CM TM 5 1 ENC: 1d6 (1d10); AL: Neutral; MV: 90` (30`) Fly 180` (60`); AC: 6; HD: 5; AT: 2 (beak, special); DMG: 1d6; SV: 6; ML: 7; IQ: Animal; THAC0: 15; TRS: XIV; Herd Animals RD TW 2 1 ENC: 0 (3d10); AL: Neutral; MV: 240` (80`); AC: 7; HD: 1 to 4; AT: 1 (butt); DMG: 1d4, 1d6, or 1d8; SV: 1 or L2; ML: 5; IQ: Animal; THAC0: 19/18/17/16; TRS: None; Homo erectus TF TH TM PM CM TM DG PH PP 6 1 ENC: 1d10 (4d10); AL: Neutral; MV: 120` (40`); AC: 8; HD: 6; AT: 1 (weapon); DMG: 2d4 or weapon; SV: 2; ML: 7; IQ: Average; THAC0: 14; TRS: XX; Homo erectus Lord TF TH TM PM CM TM DG PH PP 10 1 ENC: 1 (1d3); AL: Neutral; MV: 120` (40`); AC: 6; HD: 10; AT: 1 (weapon); DMG: 2d4 or weapon; SV: 8; ML: 9; IQ: High; THAC0: 11; TRS: XX; Horse, Riding RD TW 2 1 ENC: 0 (1d10x10); AL: Neutral; MV: 240` (80`); AC: 7; HD: 2; AT: 2 (2 hooves); DMG: 1d4/1d4; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None; Horse, War RD TW 3 1 ENC: 0; AL: Neutral; MV: 120` (40`); AC: 7; HD: 3; AT: 2 (2 hooves); DMG: 1d6/1d6; SV: 2; ML: 9; IQ: Animal; THAC0: 17; TRS: None; Horse, Draft RD TW 3 1 ENC: 0; AL: Neutral; MV: 90` (30`); AC: 7; HD: 3; AT: None; DMG: None; SV: 2; ML: 6; IQ: Animal; THAC0: 17; TRS: None; Humanoid Mass DG 10 1 ENC: 0 (1); AL: Chaotic; MV: 15` (5`); AC: 8; HD: 10; AT: 1 (mutation); DMG: by mutation; SV: 8; ML: 9; IQ: Animal; THAC0: 11; TRS: XV; Insect Swarm PS TS 3 1 ENC: 1 swarm (3 swarms); AL: Neutral; MV: 30` (10`) Fly 60` (20`); AC: 7; HD: 2 to 4; AT: 1; DMG: 2 hit points; SV: 0; ML: 11; IQ: Animal; THAC0: 18/17/16; TRS: None; The Irradiated RD DG DG PD 7 1 ENC: 1d10; AL: Neutral; MV: 120` (40`); AC: 7; HD: 7; AT: 1; DMG: as weapon; SV: 3; ML: 7; IQ: Average; THAC0: 13; TRS: VII; Jellyfish Plants PF CF TF 3 1 ENC: 2d6; AL: Neutral; MV: 20` Flying 50`; AC: 9; HD: 3; AT: 1 (stinging); DMG: 1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 17; TRS: None; Kamata PD RD DG 5 1 ENC: 2d4 (3d6); AL: Chaotic; MV: 180` (60`); AC: 5; HD: 5; AT: 3 (2 claws, bite); DMG: 1d8/1d8, 1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 15; TRS: None; Kanga PF CF TF PH PP 7 1 ENC: 1d4; AL: Neutral; MV: 150` (50`); AC: 6; HD: 7; AT: 2 or 1(2 claws, or bite, punch); DMG: 1d8/1d8, 1d6/1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 13; TRS: XVII; Kelper SW 3 1 ENC: 1d4; AL: Neutral; MV: None; AC: 7; HD: 3; AT: 1 (vines or feeding tube); DMG: None, 2d6; SV: 1; ML: 12; IQ: Animal; THAC0: 17; TRS: None; Kernel Plant PH PP 2 1 ENC: 2d10; AL: Neutral; MV: 15` (5`); AC: 9; HD: 2; AT: 1; DMG: 2d6 (half blast), 2d6+12 (full blast); SV: 2; ML: 8; IQ: Animal; THAC0: 18; TRS: None; Land Squid, Giant PH PP 15 1 ENC: 1; AL: Chaotic; MV: 180` (60`) Burrow 90` (30`) Climb 30` (10`); AC: 7; HD: 15; AT: 9 (8 tentacles, bite); DMG: Small Tentacles (1d6 swat, 1d10 crush) Large Tentacles (1d8 swat, 2d10 crush) Bite (3d6); SV: 4; ML: 9; IQ: Animal; THAC0: 9; TRS: VII; Leaper CF CH CM CP PH PP 4 1 ENC: 2d6 (2d20); AL: Neutral; MV: 150` (50`); AC: 7; HD: 4; AT: 1 (weapon, or bite, or kick); DMG: weapon, 1d8, or 2d6; SV: 3; ML: 6 (11); IQ: Low; THAC0: 16; TRS: VII; Leech, Giant FW PS TS 6 1 ENC: 0 (1d4); AL: Neutral; MV: 120` (40`); AC: 7; HD: 6; AT: 1 (drain blood); DMG: 1d6; SV: 3; ML: 10; IQ: Animal; THAC0: 14; TRS: None; Leech Rabbit PH PP 2 1 ENC: 3d4 (3d8); AL: Neutral; MV: 150` (50`); AC: 7; HD: 2; AT: 1 (bite, drain fluid); DMG: 1d4 + dehydration; SV: 2; ML: 8; IQ: Animal; THAC0: 18; TRS: None; Lizard, Giant, Draco PS TS 5 1 ENC: 1d4 (1d8); AL: Neutral; MV: 120` (40`) Fly 210` (70`); AC: 5; HD: 4 + 2; AT: 1 (bite); DMG: 1d10; SV: 3; ML: 7; IQ: Animal; THAC0: 15; TRS: VI; Lizard, Giant, Gecko PD 4 1 ENC: 1d6 (1d10); AL: Neutral; MV: 120` (40`); AC: 5; HD: 3 + 1; AT: 1 (bite); DMG: 1d8; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: VI; Lizard, Giant, Horned Chameleon PF CF TF TF TH TM 5 1 ENC: 1d3 (1d6); AL: Neutral; MV: 120` (40`); AC: 2; HD: 5; AT: 2 (bite, horn); DMG: 2d4/1d6; SV: 3; ML: 7; IQ: Animal; THAC0: 15; TRS: VI; Lizard, Giant, Tuatara PD 6 1 ENC: 1d2 (1d4); AL: Neutral; MV: 90` (30`); AC: 4; HD: 6; AT: 3 (2 claws, bite); DMG: 1d4/1d4/2d6; SV: 4; ML: 6; IQ: Animal; THAC0: 14; TRS: VII; Lobstrosity FW SW 5 1 ENC: 2d10; AL: None; MV: 21` (7`); AC: 8; HD: 5; AT: 3 (1 bite, 2 pincers); DMG: 1d6/1d8/1d8; SV: 9; ML: 12; IQ: Low; THAC0: 15; TRS: None; Magma Plants PD 2 1 ENC: 1d6; AL: Neutral; MV: None; AC: 9; HD: 2; AT: 1; DMG: 1d10; SV: 1; ML: None; IQ: Animal; THAC0: 18; TRS: None; Man Beast CF CH CM CP RD DG DG PD PF CF TF PH PP RD TF TH TM PM CM TM PS TS TW 7 1 ENC: 2d4 (2d8); AL: Chaotic; MV: 180` (60`); AC: 6; HD: 7; AT: 3 (2 claws, bite); DMG: 1d6/1d6/1d4; SV: 4; ML: 10; IQ: Low; THAC0: 13; TRS: None; Mansquito FW TF TH TM PS TS 9 1 ENC: 1d4; AL: Chaotic; MV: 120` (40`) Glide 150` (50`); AC: 6; HD: 9; AT: 1 (weapon, proboscis, or blood sucking); DMG: weapon, 1d4, or 1d6; SV: 4; ML: 8; IQ: Low; THAC0: 12; TRS: VII; Mant DG PM CM TM DG 7 1 ENC: 2d4 (3d6x10); AL: Chaotic; MV: 120` (40`); AC: 5; HD: 7; AT: 3 (2 claws, bite); DMG: 1d8/1d8/2d8; SV: 9; ML: 11; IQ: High; THAC0: 13; TRS: XVII; Medusoid DG RD TF TH TM PS TS TW 7 1 ENC: 1d3 (1d4); AL: Chaotic; MV: 90` (30`); AC: 6; HD: 7; AT: 1 (snakebite or weapon); DMG: 1d6, poison/by weapon; SV: 7; ML: 8; IQ: Average; THAC0: 13; TRS: XVII; Man, Brigand CF CH CM CP RD DG DG PD PF CF TF PH PP RD TF TH TM PM CM TM PS TS TW 10 1 ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI); Man, Pirate CF CH CM CP RD DG DG PD PF CF TF PH PP RD TF TH TM PM CM TM PS TS TW SW FW 10 1 ENC: 0 (see below); AL: Neutral or Chaotic; MV: 120` (40`); AC: Armor type; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: 6; IQ: Average; THAC0: as HD; TRS: XXII; Man, Merchant CF CH CM CP RD DG DG PD PF CF TF PH PP RD TF TH TM PM CM TM PS TS TW 10 1 ENC: 0 (1d20); AL: Neutral; MV: 90` (30`); AC: 5; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: Varies; IQ: Average; THAC0: as HD; TRS: XXII; Man, Nomad CF CH CM CP RD DG DG PD PF CF TF PH PP RD TF TH TM PM CM TM PS TS TW 10 1 ENC: 0 (1d4x10); AL: Neutral; MV: 120` (40`); AC: Armor type; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: 8; IQ: Average; THAC0: as HD; TRS: XXII; Meerkat CF CH CM CP FW 2 1 ENC: 1d6 (2d10); AL: Neutral; MV: 150` (50`); AC: 9; HD: 2; AT: 2 (claw, bite, or radiation); DMG: 1d4-1/1d6-2, 2d6; SV: 2; ML: 4; IQ: Animal; THAC0: 18; TRS: XVII; Morlock DG PM CM TM DG TW 9 1 ENC: 2d6 (5d10); AL: Chaotic; MV: 120` (40`); AC: 8; HD: 9; AT: 1 (weapon); DMG: As weapon; SV: 5; ML: 9; IQ: Average; THAC0: 12; TRS: XX; Morningstar Plants PF CF TF 3 1 ENC: 1d6; AL: Neutral; MV: None; AC: 8; HD: 3; AT: 3; DMG: 1d6 (1d4); SV: 1; ML: 12; IQ: Animal; THAC0: 17; TRS: None; Mule RD TW 2 1 ENC: 1d8 (2d6); AL: Neutral; MV: 120` (40`); AC: 7; HD: 2; AT: 1 (kick or bite); DMG: 1d4 or 1d3; SV: 0; ML: 8; IQ: Animal; THAC0: 18; TRS: None; Mummy Vines TF TH TM 3 1 ENC: 1d6+4; AL: Chaotic; MV: 45` (15`); AC: 5; HD: 3; AT: 1 (thorns or leeching); DMG: (1d4, 1d4 per week); SV: 4; ML: 12; IQ: Animal; THAC0: 17; TRS: None; Narcolep RD TW 7 1 ENC: 1d10; AL: Chaotic; MV: 120` (40`); AC: 7; HD: 7; AT: 1 (weapon or hypnosis); DMG: As weapon; SV: 6; ML: 6; IQ: High; THAC0: 13; TRS: XVII; Night Globe FW TF TH TM PS TS 1 1 ENC: 2d4 (2d6); AL: Neutral; MV: 120` (40`); AC: 7; HD: 1; AT: 1; DMG: 1d4, special; SV: 1; ML: 8; IQ: Animal; THAC0: 19; TRS: None; Night Goat PH PP 5 1 ENC: 1d4 (1d4); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 5; AT: 1 (butt, or kick, or bite, or plane shift); DMG: 2d4, 2d6, 1d4 + poison, or special; SV: 2; ML: 8; IQ: Animal; THAC0: 15; TRS: XVII; Null Plant PF CF TF 10 1 ENC: 1d10; AL: None; MV: None; AC: 8; HD: 10; AT: Special; DMG: None; SV: 4; ML: None; IQ: Animal; THAC0: 11; TRS: None; Ochre Jelly DG 5 1 ENC: 1 (0); AL: Neutral; MV: 30` (10`); AC: 8; HD: 5; AT: 1; DMG: 2d6; SV: 3; ML: 12; IQ: Animal; THAC0: 15; TRS: None; Octopus, Giant SW 8 1 ENC: 0 (1d2); AL: Neutral; MV: 90` (30`); AC: 7; HD: 8; AT: 8 (tentacles) or 1 (bite); DMG: 1d3 (per tentacle), 1d6; SV: 4; ML: 7; IQ: Animal; THAC0: 12; TRS: None; Pantheroid, Tigrisoid CF CH CM CP 12 1 ENC: 1d4 (1d4); AL: Chaotic; MV: 150` (50`); AC: 5; HD: 12; AT: 3 (2 claws, bite); DMG: 1d6/1d6/2d6; SV: 9; ML: 10; IQ: Average; THAC0: 10; TRS: XIX; Pantheroid, Leoid PD 9 1 ENC: 2d4 (3d4); AL: Lawful; MV: 120` (40`); AC: 6; HD: 9; AT: 3 (2 claws, bite); DMG: 1d4+1/1d4+1/1d8; SV: 7; ML: 9; IQ: High; THAC0: 12; TRS: XIX; Pigmen DG PH PP RD DG TW 7 1 ENC: 2d4 (2d4); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 7; AT: 1 (weapon or mutation); DMG: weapon or 4d6; SV: 6; ML: 9; IQ: Average; THAC0: 13; TRS: XIX; Piranha Butterfly PF CF TF 1 1 ENC: 1d10+10 (2d6x10); AL: Neutral; MV: 30` (10`); AC: 9; HD: 1; AT: 1 (bite); DMG: 1d4; SV: 1; ML: 12; IQ: Animal; THAC0: 19; TRS: None; Pod Plant TF TH TM PS TS 4 1 ENC: 0 (1d4); AL: Neutral; MV: 15` (5`); AC: 9; HD: 4; AT: 6 or 1 (vines, root); DMG: 1d6, 2d6; SV: 3; ML: 5; IQ: Animal; THAC0: 16; TRS: None; Porcine Devourer CF CH CM CP RD PD PF CF TF PH PP TF TH TM PM CM TM PS TS 7 1 ENC: 2d4 (2d6); AL: Neutral; MV: 120` (40`); AC: 5; HD: 7; AT: 1 (bite and swallow); DMG: 1d10 and swallow; SV: 4; ML: 9; IQ: Animal; THAC0: 13; TRS: None; Puddle Worm PD 10 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 10; AT: 1 (bite); DMG: 2d10; SV: 5; ML: 9; IQ: Animal; THAC0: 11; TRS: None; Puffball, Giant Killer PD RD 3 1 ENC: 2d6 (0); AL: Neutral; MV: 60` (20`); AC: 7; HD: 3; AT: 1; DMG: 1d8 or poison; SV: 1; ML: None; IQ: Animal; THAC0: 17; TRS: None; Pufferoid FW 8 1 ENC: 2d4 (2d8); AL: Neutral; MV: 120` (40`); AC: 7 (5 when puffed); HD: 8; AT: 1 (unarmed or weapon); DMG: As unarmed attack or weapon; SV: 4; ML: 9; IQ: High; THAC0: 12; TRS: XVII; Pumpkin Man PH PP PF CF TF 7 1 ENC: 2d4 (2d6); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 7; AT: 3 or 1 (2 claws, bite or weapon); DMG: 1d6/1d6/1d8 or weapon; SV: 4; ML: 9; IQ: High; THAC0: 13; TRS: XX; Purple Worm DG RD PD PF CF TF PH PP 15 1 ENC: 1d2 (1d4); AL: Neutral; MV: 60` (20`); AC: 6; HD: 15; AT: 2 (bite, sting); DMG: 2d8/1d8, poison; SV: 8; ML: 10; IQ: Animal; THAC0: 9; TRS: XIX; Quench PF CF TF PH PP 2 1 ENC: 2d10 (2d10); AL: Neutral; MV: 60` (20`); AC: 8; HD: 2; AT: 1 (bite or claw); DMG: 1d2, 1d4; SV: 1; ML: 4; IQ: Animal; THAC0: 18; TRS: None; Quicken DG RD PD PF CF TF PH PP 4 1 ENC: 1d6 (3d6); AL: Neutral; MV: 210` (70`); AC: 7; HD: 4; AT: 2 or 1 (beak, claw, or head butt, or trample); DMG: 2d6/1d8, 1d8, 1d10; SV: 2; ML: 10; IQ: Animal; THAC0: 16; TRS: None; Quill Cat CF CH CM CP PF CF TF PH PP 3 1 ENC: 1d4 (2d4); AL: Chaotic; MV: 150` (50`); AC: 7; HD: 3; AT: 3 or 1 (2 claws, bite, or barbs); DMG: 1d4/1d4/1d6, 1d4; SV: 9; ML: 10; IQ: Animal; THAC0: 17; TRS: None; Rabboxen RD TW 3 1 ENC: 0 (3d6); AL: Neutral; MV: 240` (80`); AC: 7; HD: 3; AT: 1 (tusk or trample); DMG: 1d8, 2d6; SV: 2; ML: 5; IQ: Animal; THAC0: 17; TRS: None; Radiation Whale SW 20 1 ENC: 0 (1); AL: Neutral; MV: 180` (60`); AC: 5; HD: 36; AT: 1 (bite or radiation); DMG: 3d20 or radiation; SV: 15; ML: 11; IQ: Animal; THAC0: 5; TRS: None; Rat RD TF TH TM DG TW DG 1 1 ENC: 5d10 (2d10); AL: Neutral; MV: 60` (20`) Swim 30` (10`); AC: 9; HD: 1 hp; AT: 1 (bite/group); DMG: 1d6, disease; SV: 0; ML: 5; IQ: Animal; THAC0: 19; TRS: XI; Rat, Giant RD TF TH TM DG TW DG 1 1 ENC: 3d6 (3d10); AL: Neutral; MV: 120` (40`) Swim 60` (20`); AC: 7; HD: 1d4 hp; AT: 1 (bite); DMG: 1d3, disease; SV: 1; ML: 8; IQ: Animal; THAC0: 19; TRS: XX; Rhagodessa, Giant RD PS TS 5 1 ENC: 1d4 (1d6); AL: Neutral; MV: 150` (50`); AC: 5; HD: 4 + 2; AT: 1 (leg or bite); DMG: 0 or 2d8; SV: 2; ML: 9; IQ: Low; THAC0: 15; TRS: VI; Rhinoceros PH PP 6 1 ENC: 0 (1d12); AL: Neutral; MV: 120` (40`); AC: 5; HD: 6; AT: 1 (butt or 1 trample); DMG: 2d4 or 2d8; SV: 3; ML: 6; IQ: Animal; THAC0: 14; TRS: None; Rhinoceros, Woolly CF CH CM CP 8 1 ENC: 0 (1d8); AL: Neutral; MV: 120` (40`); AC: 4; HD: 8; AT: 1 (butt or 1 trample); DMG: 2d6 or 2d12; SV: 4; ML: 6; IQ: Animal; THAC0: 12; TRS: None; Rock Shell FW SW 4 1 ENC: 1d20; AL: Neutral; MV: 75` (25`); AC: 3; HD: 4; AT: 2 or 1 (2 claws or crush); DMG: 2d6/2d6 or 2d10; SV: 2; ML: 5; IQ: Animal; THAC0: 16; TRS: None; Rot Dog DG PH PP PM CM TM 4 1 ENC: 2d6 (2d8); AL: Neutral; MV: 120` (40`); AC: 7; HD: 4; AT: 1 (bite, rot); DMG: 2d6, 1d10 per week; SV: 3; ML: 12; IQ: Animal; THAC0: 16; TRS: None; Rot Grub DG DG 1 1 ENC: 0 (5d4); AL: Neutral; MV: 10` (2`); AC: 9; HD: 1 hit point; AT: See below; DMG: See below; SV: 0; ML: None; IQ: Animal; THAC0: 19; TRS: None; Salamander, Flame PD 8 1 ENC: 1d4+1 (2d4); AL: Neutral; MV: 120` (40`); AC: 2; HD: 8; AT: 3 (2 claws, bite); DMG: 1d4/1d4/1d8; SV: 8; ML: 8; IQ: Average; THAC0: 12; TRS: XVII; Salamander, Frost CF CH CM CP 12 1 ENC: 1d3 (1d3); AL: Chaotic; MV: 120` (40`); AC: 3; HD: 12; AT: 5 (4 claws, bite); DMG: 1d6(each claw)/2d6; SV: 12; ML: 9; IQ: Average; THAC0: 10; TRS: XVIII; Scorpion, Giant PD PH PP TF TH TM RD DG 4 1 ENC: 1d6 (1d6); AL: Chaotic; MV: 150` (50`); AC: 2; HD: 4; AT: 3 (2 claws, sting); DMG: 1d10/1d10/1d4, poison; SV: 2; ML: 11; IQ: Animal; THAC0: 16; TRS: VII; Screech Bush TF TH TM 2 1 ENC: 0 (1d4); AL: Neutral; MV: None; AC: 9; HD: 2; AT: 1; DMG: 2d6; SV: 2; ML: None; IQ: Animal; THAC0: 18; TRS: None; Scuirinoid PM CM TM 5 1 ENC: 2d6 (3d6); AL: Lawful; MV: 150` (50`); AC: 7; HD: 5; AT: 2 (claw, bite); DMG: 1d6 claw/1d8 bite; SV: 7; ML: 5; IQ: Low; THAC0: 15; TRS: VII; Serpentoid PD PS TS 10 1 ENC: 2d4 (2d6); AL: Chaotic; MV: 120` (40`); AC: 4; HD: 10; AT: 3 or 1 (2 claws, bite, or tail); DMG: 1d8/1d8/1d10 or 2d6; SV: 8; ML: 10; IQ: Average; THAC0: 11; TRS: XIX; Shark, Bull SW 2 1 ENC: 0 (3d6); AL: Neutral; MV: 180` (60`); AC: 4; HD: 2; AT: 1 (bite); DMG: 2d4; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None; Shark, Mako SW 4 1 ENC: 0 (2d6); AL: Neutral; MV: 180` (60`); AC: 4; HD: 4; AT: 1 (bite); DMG: 2d6; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: None; Shark, Great White SW 8 1 ENC: 0 (1d4); AL: Neutral; MV: 180` (60`); AC: 4; HD: 8; AT: 1 (bite); DMG: 2d10; SV: 4; ML: 7; IQ: Animal; THAC0: 12; TRS: None; Sheep, Carnivorous RD TW 3 1 ENC: 2d8 (3d8); AL: Chaotic; MV: 180` (60`); AC: 7; HD: 3; AT: 1 (bite); DMG: 1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 17; TRS: None; Shrew, Giant PF CF TF DG DG 1 1 ENC: 1d4 (1d8); AL: Neutral; MV: 180` (60`); AC: 4; HD: 1; AT: 2 (bite); DMG: 1d6/1d6; SV: 1; ML: 10; IQ: Animal; THAC0: 19; TRS: None; Skin Stealer PD RD RD TW 5 1 ENC: 1d4 (1d8); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 5; AT: 1 (sting or weapon); DMG: 1d4+poison or weapon; SV: 5; ML: 7; IQ: Average; THAC0: 15; TRS: XIX; Skinner Tree PF CF TF TF TH TM 15 1 ENC: 0 (1d4); AL: Chaotic; MV: 60` (20`); AC: 4; HD: 15; AT: 1 (skinning vines); DMG: 2d8; SV: 5; ML: 10; IQ: Animal; THAC0: 9; TRS: X; Sky Ray FW SW 14 1 ENC: 1d4 (1d4+2); AL: Neutral; MV: Fly 90` (30`) Swim 120` (40`); AC: 5; HD: 14; AT: 1 (bite); DMG: 3d6; SV: 5; ML: 10; IQ: Animal; THAC0: 9; TRS: XXII; Slunk PM CM TM 3 1 ENC: 1d4 (2d6); AL: Neutral; MV: 75` (25`); AC: 5; HD: 3; AT: 3 (2 claws, bite); DMG: 1d4/1d4/1d6, 1d8 acid per round; SV: 2; ML: 6; IQ: Animal; THAC0: 17; TRS: None; Snake, Spitting Cobra PD DG 1 1 ENC: 1d6 (1d6); AL: Neutral; MV: 90` (30`); AC: 7; HD: 1; AT: 1 (bite or spit); DMG: 1d3, poison; SV: 1; ML: 7; IQ: Animal; THAC0: 19; TRS: None; Snake, Pit Viper PD DG 2 1 ENC: 1d8 (1d8); AL: Neutral; MV: 90` (30`); AC: 6; HD: 2; AT: 1 (bite); DMG: 1d4, poison; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None; Snake, Sea Snake FW SW 3 1 ENC: 1d8 (1d8); AL: Neutral; MV: 90` (30`); AC: 6; HD: 3; AT: 1 (bite); DMG: 1, poison; SV: 2; ML: 7; IQ: Animal; THAC0: 17; TRS: None; Snake, Giant Python TF TH TM 5 1 ENC: 1d3 (1d3); AL: Neutral; MV: 90` (30`); AC: 6; HD: 5; AT: 2 (bite, constrict); DMG: 1d3/2d8; SV: 3; ML: 8; IQ: Animal; THAC0: 15; TRS: VI; Snake, Giant Rattler PD 4 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 4; AT: 2 (bite); DMG: 1d4, poison; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: VI; Spider, Giant, Black Widow PH PP DG DG PS TS 3 1 ENC: 1d3 (1d3); AL: Neutral; MV: 60` (20`) Web 120` (40`); AC: 6; HD: 3; AT: 1 (bite); DMG: 2d6, poison; SV: 2; ML: 8; IQ: Low; THAC0: 17; TRS: VI; Spider, Giant, Crab Spider PF CF TF TF TH TM PS TS DG DG 2 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 7; HD: 2; AT: 1 (bite); DMG: 1d8, poison; SV: 1; ML: 7; IQ: Low; THAC0: 18; TRS: VI; Spider, Giant, Tarantula PD DG RD DG 4 1 ENC: 1d3 (1d3); AL: Neutral; MV: 120` (40`); AC: 5; HD: 4; AT: 1 (bite); DMG: 1d8, poison; SV: 2; ML: 8; IQ: Low; THAC0: 16; TRS: VI; Spidergoat PF CF TF PM CM TM DG 4 1 ENC: 1d4 (2d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 4; AT: 1 (gore, kick, or bite); DMG: 2d4, 2d6, or 1d4; SV: 3; ML: 8; IQ: Low; THAC0: 16; TRS: XVIII; Sporer PS TS 8 1 ENC: 1d4; AL: Neutral; MV: 120` (40`); AC: 7; HD: 8; AT: 1 (claw, or weapon, or spores); DMG: 1d6, as weapon, special; SV: 5; ML: 8; IQ: Low; THAC0: 12; TRS: XVII; Squid, Giant SW 6 1 ENC: 0 (1d4); AL: Neutral; MV: 120` (40`); AC: 7; HD: 6; AT: 9 (8 tentacles, bite); DMG: 1d4 (all tentacles)/1d10; SV: 3; ML: 7 (9); IQ: Animal; THAC0: 14; TRS: VII; Stalker Plant PF CF TF TF TH TM 4 1 ENC: 0 (1d4); AL: Neutral; MV: 60` (20`); AC: 8; HD: 4; AT: 1; DMG: Special; SV: 3; ML: 5; IQ: Low; THAC0: 16; TRS: VII; Stink Beetle PH PP 2 1 ENC: 1d10 (2d10); AL: Neutral; MV: 90` (30`); AC: 5; HD: 2; AT: 2 (2 pinchers, spray); DMG: 1d4/1d4, 1d6; SV: 1; ML: 5; IQ: Animal; THAC0: 18; TRS: None; Suidoid PM CM TM TW 5 1 ENC: 2d4 (2d4x10); AL: Neutral; MV: 120` (40`); AC: 6; HD: 5; AT: 3 (2 weapons, tail); DMG: weapon/weapon/1d6; SV: 6; ML: 6; IQ: Animal; THAC0: 15; TRS: XIX; Toad, Giant FW PS TS 3 1 ENC: 1d4 (1d4); AL: Neutral; MV: 90` (30`); AC: 7; HD: 2 + 2; AT: 1 (bite); DMG: 1d4 + 1; SV: 1; ML: 6; IQ: Animal; THAC0: 17; TRS: None; Tripod CF CH CM CP PD RD 20 1 ENC: 1d3; AL: Unknown; MV: 210` (70`); AC: 3; HD: 30; AT: 4 (3 tentacles, stasis ray, or trample); DMG: 3d6/3d6/3d6/paralysis, 2d20; SV: 15; ML: 12; IQ: High; THAC0: 5; TRS: None; Vampire Star PD 1 1 ENC: 2d10 (3d10); AL: Chaotic; MV: 20` (7`); AC: 8; HD: 1; AT: 1; DMG: 1d6; SV: 1; ML: 12; IQ: Animal; THAC0: 19; TRS: None; Ventrilovine PH PP 1 1 ENC: 0 (1d3); AL: Neutral; MV: None; AC: 9; HD: 1; AT: None; DMG: None; SV: 1; ML: None; IQ: Animal; THAC0: 19; TRS: None; Vile Slasher DG PM CM TM 12 1 ENC: 1d4+2 (1d4+2); AL: Chaotic; MV: 180` (60`); AC: 3; HD: 12; AT: 4 (2 claws, tail, bite); DMG: 1d8/1d8/1d6/2d6; SV: 9; ML: 12; IQ: Low; THAC0: 10; TRS: XXI; Vomit Fly DG DG PS TS 4 1 ENC: 2d6 (3d6); AL: Neutral; MV: 150` (50`); AC: 5; HD: 4; AT: 1 (bite or vomit); DMG: 1d10 or 4d6 cold damage; SV: 3; ML: 8; IQ: Animal; THAC0: 16; TRS: None; Wailer PF CF TF 6 1 ENC: 1 (1); AL: Neutral; MV: None; AC: 5; HD: 6; AT: 1; DMG: Special; SV: 4; ML: 12; IQ: Animal; THAC0: 14; TRS: X; Walking Dead CF CH CM CP RD DG DG PD PF CF TF PH PP RD TF TH TM PM CM TM PS TS TW 5 1 ENC: 3d10 (2d00); AL: Chaotic; MV: As creature; AC: 8; HD: 5; AT: 2 (Rend/Bite); DMG: 1d6, 2d6; SV: 4; ML: 2; IQ: Animal; THAC0: 15; TRS: VII; Weasel, Giant PH PP PF CF TF 5 1 ENC: 1d4 (1d6); AL: Neutral; MV: 150` (50`); AC: 7; HD: 4 + 4; AT: 1 (bite); DMG: 2d4; SV: 3; ML: 8; IQ: Animal; THAC0: 15; TRS: VII; Whale, Killer SW 6 1 ENC: 0 (1d6); AL: Neutral; MV: 240` (80`); AC: 6; HD: 6; AT: 1 (bite); DMG: 1d20; SV: 3; ML: 10; IQ: Animal; THAC0: 14; TRS: VII; Whale, Narwhal SW 12 1 ENC: 0 (1d4); AL: Lawful; MV: 180` (60`); AC: 7; HD: 12; AT: 2 (bite, horn); DMG: 2d6/1d8; SV: 12; ML: 8; IQ: Animal; THAC0: 10; TRS: None; Whale, Sperm SW 20 1 ENC: 0 (1d3); AL: Neutral; MV: 180` (60`); AC: 6; HD: 36; AT: 1 (bite); DMG: 3d20; SV: 15; ML: 7; IQ: Animal; THAC0: 5; TRS: VII; Wolf PF CF TF CF CH CM CP PM CM TM 3 1 ENC: 2d6 (3d6); AL: Neutral; MV: 180` (60`); AC: 7; HD: 2 + 2; AT: 1 (bite); DMG: 1d6; SV: 1; ML: 8; IQ: Animal; THAC0: 17; TRS: None; Wolf, Dire PF CF TF CF CH CM CP PM CM TM 5 1 ENC: 1d4 (2d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 4 + 1; AT: 1 (bite); DMG: 2d4; SV: 2; ML: 8; IQ: Animal; THAC0: 15; TRS: None; Xeno Cattle RD TW 10 1 ENC: 1d6; AL: Chaotic; MV: 120` (40`); AC: 5; HD: 10; AT: 2 or 1 (2 bites, or 2 head butts, or pseudopod, or; DMG: 1d6/1d6, 1d8/1d8, 2d6, special; SV: 5; ML: 10; IQ: Animal; THAC0: 11; TRS: None; Yellow Mold DG 2 1 ENC: 1d8 (1d4); AL: Neutral; MV: 0; AC: Always hit; HD: 2; AT: Spores; DMG: 1d6, special; SV: 2; ML: None; IQ: Animal; THAC0: 18; TRS: None; Zap Vines TF TH TM 2 1 ENC: 0 (1d10); AL: Neutral; MV: None; AC: 8; HD: 2; AT: 1; DMG: 1d6; SV: 1; ML: None; IQ: Animal; THAC0: 18; TRS: None; Zunicorn PF CF TF 6 1 ENC: 1d8 (1d10); AL: Chaotic; MV: 240` (80`); AC: 2; HD: 6; AT: 3 (2 hooves, horn, and poison); DMG: 1d8/1d8/1d8, and poison; SV: 8; ML: 8; IQ: High; THAC0: 14; TRS: None; --END-- basic arrow trap bricks from ceiling camouflaged pit trap poison dart trap poison needel trap portcullis trap rolling rock trap scything blade trap spiked pit trap anti-gravity trap cryo-freeze trap decompression pit electrocution trap gas trap laser gun trap plasma trap projectile trap radiation trap warp-field scything blade trap --END-- action figure address book, leather adhesive bandages, fabric, box of 30 air compressor, electric, portable air mattress air pump, manual air purifier answering machine antiseptic, bottle, 16 ounces audio cassette audio cd baby bottle baby monitor and receiver baking pan bandage, large baseball baseball glove basketball bathroom scale battery battery charger, solar powered bb gun bb gun ammo, 1,000 in a carton bed sheet bell, small, metal bicycle bicycle basket bicycle bell bicycle helmet binoculars blood pressure cuff board game book bowling ball bowling pin box cutter, folding box, fire/water proof, with key boxing gloves broom bug zapper cable cutting pliers cable ties, bag of 100 calculator, solar camera, digital camera, IR, wireless camping tent, 8 person can opener, electric can opener, hand operated candle cane carbon monoxide detector cart, dolly cash box, metal, with key caution tape, 500 feet c-clamp cellular phone ceramic bowl chemical suit, encapsulated chisel circular saw claw hammer clip lamp clock, digital, radio clothes iron, electric coffee maker, 1 cup, electric comforter comic book computer mouse, wired computer mouse, wireless computer speakers controller, video game cooler, wheeled, 50 quart crayons, 15 colors crescent wrench crimping tool crowbar crutch, aluminum cuckoo clock cup cake pan, metal desk lamp desk stapler digital music player (8GB with cable) digital thermometer, cooking dog bowl dog collar, nylon dog collar, spiked drill bits, 20 bits drill, electric drill, hand crank duct tape, 100 feet dust pan DVD blank DVD movie electric kettle electric sander electrical extension cord, 10 feet electrical tape, 100 feet electronics cable, 5 feet etch-a-sketch fan, 18 inch fax machine fire escape ladder, portable fire extinguisher first aid kit first aid tape, 20 feet fish bowl fishfinder, electric fishing hooks, box of 20 fishing pole flashlight floss, 20 foot roll flute folding shovel food blender frisbee frying pan funnel, metal garden hoe garden hose, 100 feet gas can, 1 gallon glasses globe golf ball golf club golf tees, bag of 400 GPS navigator, handheld grill, portable grout, 1 gallon guitar, wooden gym bag hair brush hair curler hair dryer hair trimmer hammock hand mirror hand saw hand torch hard drive 500GB, external, with cable head phones headlight, LED hedge shears hedge trimmer, electric hockey stick holiday lights, 50 feet home stereo receiver humidifier, 1 gallon ice cream maker, 1.5 quart indoor grill inflatable tube, riding juice maker, 1 quart jump starter, portable kayak with paddle keyboard, wired keyboard, wireless kick scooter kitchen utensil lantern, electric lantern, propane laptop bag, nylon laptop computer laser pointer laundry soap (liquid, bottle) laundry soap (powder, box) leaf blower, electric leaf blower, gasoline level, i-beam, 48 inches light bulb lip stick luggage, wheeled with handle lunchbox magazine mallet, rubber map marker, permanent mason chisel mason trowel meatloaf pan, metal metal detector metal hangar metal pot with lid, 6 quart microwave bowl with lid microwave oven model airplane model car motion sensor, wall mounted multitool nail polish nails, box of 2,000 nylon leash office chair padlock, combination paint brush paint scraper paper towel paper, pad, adhesive, 3x3 inch, 100 sheets pedometer, digital pen, ink pencil sharpener, electric pencil sharpener, plastic penlight pet crate/cage phone, wired phone, wireless picture frame pill organizer, plastic pipe thread tape, 100 feet pizza pan, metal plastic bowl, with lid plastic jug, 1 gallon plastic recycle bin pliers plunger, toilet pool cue popcorn maker, hot air portable heater power sprayer, 1 gallon printer, uses ink pump oilier, 1/4 pint raft, inflatable ratchet/socket set refrigerator/freezer, small revolving warning light, red roller skates sander, electric sandals saw blade, circular scale (10 lbs.) scissor jack scissors scope, rifle sewing machine sewing needle shock collar with remote shower curtain skis, snow sleeping bag slow cooker smoke detector sneakers snow board socket set spark plug spotlight, handheld spray cleaner spray paint sprayer, 1 gallon spring clamp, metal staple gun staples, box, 5,000 stethoscope stop watch, digital storage chest stove, portable, gas strainer, metal strap, ratchet, 30 feet surge protector, 8 outlets surgical gloves surgical mask swimming goggles syringe with needle tackle box tape measure, 25 feet tea kettle television/monitor flat screen, 20 inch tennis ball tennis racket thermometer, oral thermometer, outdoor tin snips tire, 10x3 inches toaster toaster oven tool belt, leather tool box, metal, empty toothbrush toothbrush, electric towel toy car, remote control, 50mph toy train trash can, stainless steel, 1.3 gallon turpentine, 1 gallon umbrella universal remote vacuum cleaner, small valve, plumbing video game system video game disc/cartridge vise-grip wall clock, round welder, portable, electric welding mask wet/dry vacuum wheel chair wheel, 10x2 inches wood chisel wooden toy wrench, pipe wrist watch yarn, 3,000 feet --END-- Cardboard Box Wooden Box Metal Box Locker Safe Cabinet Trunk --END-- Primitive Firearm 5 1 Advanced Melee Weapon 12 2 Advanced Pistol 8 3 Advanced Rifle 8 4 Advanced Armor 8 5 Power Source 9 6 Grenade 9 7 Bomb or Missile 9 8 Gizmo 10 9 Drug or Chemical 10 10 Foodstuff or Junk 10 11 Copper 150 12 Silver 100 12 Gold 50 12 --END-- Ammunition 7 Pistol, automatic 10 Pistol, black powder 3 Pistol, revolver 10 Sub machinegun 6 Carbine 5 Rifle, automatic 8 Rifle, black powder 3 Sport Rifle 7 Shotgun 10 Shotgun, automatic 9 Cannon 3 Grenade launcher 9 Machinegun 10 --END-- Energy Baton 11 Shock Gloves 12 Shock-Field Glove 12 Stun Baton 12 Vibro Dagger 12 Vibro Sword 12 Warp-Field Dagger 10 Warp-Field Mace 10 Warp-Field Sword 9 --END-- Gauss Machine Pistol 15 Gauss Pistol Mk 1 15 Laser Pistol Mk 1 7 Laser Pistol Mk 2 17 Maser Pistol 15 Plasma Pistol 15 Stun Pistol 16 --END-- Blaster Rifle 5 EMP Rifle 11 Fusion Rifle 6 Plasma Rifle 7 Gauss Auto Rifle 13 Gauss Rifle 15 Laser Rifle 11 Maser Rifle 11 Radiation Rifle 5 Stun Rifle 8 X-Laser Rifle 8 --END-- Ballistic Nylon 11 Metal Insert 12 Plastic Plate 12 Plastex 12 Advanced Metal 12 LazAb 11 Environmental Armor 10 Scout EMA 5 Light EMA 5 Medium EMA 5 Heavy EMA 5 --END-- Power Cell 15 Power Pack 15 Power Clip 15 Power Beltpack 15 Power Backpack 15 Minifusion Cell 15 Plutonium Clip 8 Radioactive Battery 2 --END-- Blood Agent Grenade 6 Concussion Grenade 7 Dynamite 6 Energy Grenade 6 Frag Grenade 6 Inferno Grenade 6 Irritant Gas Grenade 6 Molotov Cocktail 6 Mutation Grenade 6 Nerve Gas Grenade 6 Photon Grenade (Lethal) 6 Photon Grenade (Nonlethal) 8 Plasma Grenade 7 Shock Grenade 6 Smoke Grenade 12 --END-- Bio Toxin Bomb 8 Concussion bomb 9 Light Anti-Tank Weapon 4 Mutation Bomb 10 Negation Bomb 10 Plasma Bomb 7 Radiation Bomb (Dirty) 2 Radiation Bomb 9 Rocket-Propelled Grenade Launcher 10 Satchel A 14 Satchels B 4 Micro-Missile Launcher (30% missiles only) 2 Mini-Missile Launcher (30% missiles only) 2 Missile Launcher (30% missiles only) 3 --END-- Advanced Breathing Apparatus 5 Autograpnel 4 Boron Solution Spray 4 Cigarette Lighter 5 Clones 5 Communicator 4 Electronically Responsive Notation Instrument 4 Firestarter Cube 4 Flashlight 3 Force Screen Belt 4 Gas Mask 6 Gas Mask Filter 5 Chemical Sensor 4 Geiger Counter 4 Rad Tab 5 Infra-Red Goggles 5 Motion Detector 5 Optic Scanner 5 Portable Detection Radar 5 Power Fist 5 UV Sterilizer 4 Water Purifier 3 X-Ray Goggles 2 --END-- Canned Foods 10 Dehydrated Pills 7 Goo Tube 7 Salt Pills 6 Soup Mixes 8 Synthihol 7 Hologram Projector 6 Identity Card 5 Ion Bonding Tape 11 Light Rod 9 Light Stick 6 Magnesium Firestarter 5 Portable Stove 7 Survival Kit 6 --END-- Antitox 6 Filter-Dose 6 Hercurin 6 K-O Shot 7 Medi-Spray I 7 Medi-Spray II 8 Proton Energy Pill 6 Rad-Purge Shot 6 Stimshot A 6 Stimshot B 5 Superegen 6 Truth Serum 6 Diagnostic Scanner 8 Healing Pack 8 Ready Syringe 7 Regeneration Tank 2 --END-- 50 pieces 40 100 pieces 39 150 pieces 38 200 pieces 37 250 pieces 36 300 pieces 35 350 pieces 34 400 pieces 33 450 pieces 32 500 pieces 31 550 pieces 30 600 pieces 29 650 pieces 28 700 pieces 27 750 pieces 26 800 pieces 25 850 pieces 24 900 pieces 23 950 pieces 22 1,000 pieces 21 1,050 pieces 20 1,100 pieces 19 1,150 pieces 18 1,200 pieces 17 1,250 pieces 16 1,300 pieces 15 1,350 pieces 14 1,400 pieces 13 1,450 pieces 12 1,500 pieces 11 1,550 pieces 10 1,600 pieces 9 1,650 pieces 8 1,700 pieces 7 1,750 pieces 6 1,800 pieces 5 1,850 pieces 4 1,900 pieces 3 1,950 pieces 2 2,000 pieces 1