This is the data file for OSRIC™. This consists of creatures and treasure from the core rulebook and Monsters of Myth™. You can use this with some of the tools here that allow for data files to be input. You may only want to use this file if you want to customize your creations. You may have no electrum in your land or maybe you want to remove the chance of dinosaurs from appearing. You may want to add custom monsters and items. Anything is possible. This is published under the Open Game License Version 1.0a (which can be found at http://www.wizardawn.com/rpg/lic_ogl.html) and is in compliance with the OSRIC™ Open License (which can be found at http://www.wizardawn.com/rpg/lic_osric.html). "OSRIC", "Osric" and "O.S.R.I.C." are trademarks of Matthew Finch and Stuart Marshall "Monsters of Myth" is a trademark of Matthew Finch Below are the codes used for the creatures' terrain types... DG = Dungeon PF = Forest PH = Hills PM = Mountains PP = Plains PS = Swamp PD = Desert FW = Freshwater SW = Sea CF = Snowy Forest CH = Snowy Hills CM = Snowy Mountains CP = Snowy Plains TF = Jungle/Tropics Forest TH = Jungle/Tropics Hills TM = Jungle/Tropics Mountains TS = Jungle/Tropics Swamp --BEGIN-- ACHAIERAI PFXPHXPMXPSXTFXTHXTMXTS 14 1 Freq: Very Rare; #ENC: 1d8; SIZE: Large (16 ft tall); MOVE: 180 ft; AC: 8 or -1 (see page); HD: 40 hp (body), 15 hp (each leg); ATK: 3; DMG: 1d8/1d8/1d10; SA: None; SD: Poison cloud; MR: 35%; LAIR: None; INT: Average; AL: CE; XP: 2,750; TRS: 1d10x1,000 cp (5%), 1d12x1,000 sp (25%), 1d6x1,000 ep (25%), 1d8x1,000 gp (25%), 1d12 gems (15%), 1d8 jewelry (10%) and 3 magic items and 1 scroll (25%).; BOOK: OSRIC-259 AERIAL SERVANT X 17 1 Freq: Very Rare; #ENC: 1; SIZE: Large (8 ft tall); MOVE: 240 ft flying (AA: level VI); AC: 3; HD: 16; ATK: 1; DMG: 8d4; SA: 66% chance of surprise; SD: +1 or better weapon to hit; MR: Standard; LAIR: None; INT: Semi-; AL: N; XP: 5,250+20/hp; TRS: None; BOOK: OSRIC-259 AFREET DG 11 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 90 ft, 240 ft flying (AA: level V); AC: 2; HD: 10; ATK: 1; DMG: 3d8; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Very; AL: LE; XP: 7,000+12/hp; TRS: None; BOOK: OSRIC-259 AL-MI`RAJ DGXPFXPP 2 1 Freq: Very Rare; #ENC: 2d10; SIZE: Small; MOVE: 180 ft; AC: 7; HD: 1; ATK: 1; DMG: 1d4; SA: None; SD: None; MR: See Page; LAIR: 5%; INT: Animal; AL: N; XP: 5+1/hp; TRS: None; BOOK: OSRIC-260 ALBERTOSAURUS TMXTHXTFXTS 9 13 Freq: Common; #ENC: 1 or 4d6; SIZE: Large; MOVE: 150 ft; AC: 7; HD: 8; ATK: 1; DMG: 2d6; SA: None; SD: None; MR: Standard; LAIR: 15%; INT: Animal; AL: N; XP: 500+8/hp; TRS: None; BOOK: OSRIC-227 ALLOSAURUS TMXTHXTFXTS 16 5 Freq: Uncommon; #ENC: 1 or 2d8; SIZE: Large; MOVE: 150 ft; AC: 6; HD: 15; ATK: 1; DMG: 3d6; SA: None; SD: None; MR: Standard; LAIR: 15%; INT: Animal; AL: N; XP: 1,750+18/hp; TRS: None; BOOK: OSRIC-227 AMBER CREEPING VINE DG 4 3 Freq: Rare; #ENC: 1; SIZE: Large; MOVE: None; AC: 7; HD: 3; ATK: See Page; DMG: Special; SA: None; SD: None; MR: Standard; LAIR: 100%; INT: Non-; AL: N; XP: 75+3/hp; TRS: Gear from victims, buried under the soil; BOOK: OSRIC-260 AMBER CREEPING VINE ZOMBIE DG 3 3 Freq: Rare; #ENC: 1d2; SIZE: Medium; MOVE: See Page; AC: See Page; HD: 2; ATK: 1; DMG: By weapon type; SA: None; SD: None; MR: See Page; LAIR: None; INT: Non-; AL: N; XP: 40+2/hp; TRS: Any gear on body; BOOK: OSRIC-260 ANKHEG DG 8 3 Freq: Rare; #ENC: 1d6; SIZE: Large (10 ft+); MOVE: 120 ft, 60 ft burrowing; AC: 2; HD: 3 to 8; ATK: 1; DMG: 3d6; SA: Squirt acid; SD: None; MR: Standard; LAIR: 15%; INT: Non-; AL: N; XP: Varies; TRS: None; BOOK: OSRIC-261 ANKLYOSAURUS TMXTHXTFXTS 10 5 Freq: Uncommon; #ENC: 1d4+1; SIZE: Large; MOVE: 60 ft; AC: 0; HD: 9; ATK: 1; DMG: 3d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 750+12/hp; TRS: None; BOOK: OSRIC-229 ANNIS CFXCMXDGXPFXPMXPS 10 1 Freq: Very Rare; #ENC: 1d3; SIZE: Large (8 ft approx); MOVE: 150 ft; AC: 0; HD: 9; ATK: 3; DMG: 1d8+8/1d8+8/1d8+1; SA: See Page; SD: Immune to illusions; MR: Standard; LAIR: 20%; INT: Average to exceptional; AL: CE; XP: 1,200+10/hp; TRS: (in lair) 1d20x1,000 cp (25%), 1d8x1,000 sp (35%), 1d6x1,000 ep (10%), 1d6x1,000 gp (40%), 1d8 gems (30%), 1d6 jewelry (25%), any 2 magic items and one potion (15%).; BOOK: OSRIC-261 ANT, GIANT QUEEN DG 11 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: None; AC: 4; HD: 10; ATK: None; DMG: None; SA: None; SD: None; MR: Standard; LAIR: 100%; INT: Animal; AL: N; XP: 700+13/hp; TRS: (In lair only) 3d4 gems (50%); 2d4 potions (40%).; BOOK: OSRIC-261 ANT, GIANT SOLDIER DGXPFXPHXPPXTFXTH 4 1 Freq: Very Rare; #ENC: Varies; SIZE: Small; MOVE: 180 ft; AC: 3; HD: 3; ATK: 2; DMG: 2d4/3d4; SA: Poison; SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: N; XP: 50+2/hp; TRS: (In lair only) 3d4 gems (50%); 2d4 potions (40%).; BOOK: OSRIC-261 ANT, GIANT WORKER DGXPFXPHXPPXTFXTH 3 3 Freq: Rare; #ENC: 1d100; SIZE: Small; MOVE: 180 ft; AC: 3; HD: 2; ATK: 1; DMG: 1d6; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: N; XP: 30+1/hp; TRS: (In lair only) 3d4 gems (50%); 2d4 potions (40%).; BOOK: OSRIC-261 APATOSAURUS TMXTHXTFXTS 21 13 Freq: Common; #ENC: 4d10; SIZE: Large; MOVE: 90 ft; AC: 7; HD: 30; ATK: 1; DMG: 1d10; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,500+35/hp; TRS: None; BOOK: OSRIC-228 APE, CARNIVOROUS DGXTFXTHXTS 6 1 Freq: Very Rare; #ENC: 2d4; SIZE: Large; MOVE: 120 ft; AC: 6; HD: 5; ATK: 3; DMG: 1d4/1d4/1d8; SA: Mangle; SD: None; MR: Standard; LAIR: 10%; INT: Low; AL: N; XP: 125+4/hp; TRS: None; BOOK: OSRIC-245 APE, NORMAL TF 6 3 Freq: Rare; #ENC: 1d4; SIZE: Medium; MOVE: 120 ft; AC: 6; HD: 4+1; ATK: 3; DMG: 1d3/1d3/1d6; SA: Mangle; SD: None; MR: Standard; LAIR: None; INT: Low; AL: N; XP: 110+4/hp; TRS: None; BOOK: OSRIC-245 ARCHAEOPTERYX TMXTHXTFXTS 0 5 Freq: Uncommon; #ENC: 4d12; SIZE: Small; MOVE: 300 ft flying, (AA: lvl IV); AC: 10; HD: 1d2 hp; ATK: 1; DMG: 1d2; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 5+1/hp; TRS: None; BOOK: OSRIC-231 ARCHELON FWXSW 8 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large; MOVE: 150 ft swimming; AC: 3; HD: 7; ATK: 1; DMG: 3d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 475+10/hp; TRS: None; BOOK: OSRIC-230 ARGENTINOSAURUS TMXTHXTFXTS 21 5 Freq: Uncommon; #ENC: 4d6; SIZE: Large; MOVE: 90 ft; AC: 7; HD: 38; ATK: 1; DMG: 1d12; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,500+35/hp; TRS: None; BOOK: OSRIC-228 ASSAGIM (LEAST DEVIL; NIPHERIBU, ASHASHIMU, NISHERSHIMU) DG 2 13 Freq: Common; #ENC: 10d10; SIZE: Medium; MOVE: 60 ft; AC: 9; HD: 1; ATK: 2 claws or 1 weapon; DMG: 1d2/1d2 or by weapon type; SA: None; SD: Regenerate 1hp/round; MR: Standard; LAIR: None; INT: Semi-; AL: LE; XP: 18+1/hp; TRS: None; BOOK: OSRIC-221 AURUMVORAX CFXCPXDGXPF 13 1 Freq: Very Rare; #ENC: 1; SIZE: Small; MOVE: 90 ft, 30 ft burrowing; AC: 0; HD: 12; ATK: 1; DMG: 2d4; SA: See Page; SD: See Page; MR: Standard; LAIR: 25%; INT: Animal; AL: N; XP: 2,250+16/hp; TRS: The aurumvorax does not hoard treasure and places no value on it. However, its lair might contain treasure assigned by the GM; BOOK: OSRIC-261 AXE BEAK (PHORUSRHACID) PFXPHXPPXPSXTFXTH 4 5 Freq: Uncommon; #ENC: 1d6; SIZE: Large; MOVE: 180 ft; AC: 6; HD: 3; ATK: 3; DMG: 1d3/1d3/2d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-245 BABAU DG 9 5 Freq: Uncommon; #ENC: 1d3 or 1d6 (in the Abyss); SIZE: Medium (7 ft tall); MOVE: 150 ft; AC: -3; HD: 7+14; ATK: 2 claws/1 bite or 1 weapon; DMG: 1d4+1/1d4+1/2d4 or by weapon +7; SA: See Page; SD: See Page; MR: 50%; LAIR: 20%; INT: Very; AL: CE; XP: 2,000+12/hp; TRS: If encountered in their lair, babau will have amassed a hoard made up of 1d12x1000 cp (20%), 1d6x1000 sp (30%), 1d4x1000 ep (10%), 1d6 gems (25%) and 1d3 jewelry (20%). In addition, they may (10%) have 1d2 magical items.; BOOK: OSRIC-213 BABBLER DGXTFXTS 6 1 Freq: Very Rare; #ENC: 1d4; SIZE: Large (8 ft tall); MOVE: 60 ft bipedal, 120 ft quadrupedal gait; AC: 6; HD: 5; ATK: 3; DMG: 1d6/1d6/1d8; SA: See Page; SD: None; MR: Standard; LAIR: 15%; INT: Average; AL: CE; XP: 100+5/hp; TRS: (in lair) 1d12x1,000 cp (20%), 1d6x1,000 sp (35%), 1d6x1,000 ep (10%), 1d6x1,000 gp (40%), 1d4 gems (30%), 1d3 jewelry (25%), one magic item and one potion (10%).; BOOK: OSRIC-262 BABOON TFXTHXTS 3 13 Freq: Common; #ENC: 10d4; SIZE: Small; MOVE: 120 ft; AC: 7; HD: 1+1; ATK: 1; DMG: 1d4; SA: None; SD: Climbing; MR: Standard; LAIR: 10%; INT: Low; AL: N; XP: 30+1/hp; TRS: None; BOOK: OSRIC-246 BADGER, GIANT CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPS 4 1 Freq: Very Rare; #ENC: 1d4+1; SIZE: Medium; MOVE: 60 ft, 30 ft swimming; AC: 4; HD: 3; ATK: 3; DMG: 1d3/1d3/1d6; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Semi-; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-246 BADGER, ORDINARY CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPS 3 5 Freq: Uncommon; #ENC: 1d4+1; SIZE: Small; MOVE: 60 ft, 30 ft swimming; AC: 4; HD: 1+2; ATK: 3; DMG: 1d2/1d2/1d3; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Semi-; AL: N; XP: 30+1/hp; TRS: None; BOOK: OSRIC-246 BANDIT (BRIGAND) CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 0 13 Freq: Common; #ENC: 20d10; SIZE: Medium; MOVE: 120 ft; AC: By armor; HD: 1d6 hp; ATK: 1; DMG: By weapon; SA: Leader types may have spells; SD: None; MR: Standard; LAIR: 20%; INT: Mean (average to very); AL: N; XP: Variable; TRS: Individual 2d4 gp; Lair 1d6x1,000 cp (25%), 1d6x1,000 sp (30%), 1d6x1,000 ep (35%), 1d10x1,000 gp (40%), 1d4x100 pp (25%), 4d10 gems (60%), 3d10 jewelry (50%), 3 magic items (30%).; BOOK: OSRIC-191 BANSHEE (GROANING SPIRIT) CFXCHXCPXDGXPDXPFXPHXPPXTF 8 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 150 ft; AC: 0; HD: 7; ATK: 1; DMG: 1d8; SA: See Page; SD: +1 weapon or better to hit; MR: 50%; LAIR: 10%; INT: Exceptional; AL: CE; XP: 665+8/hp; TRS: None; BOOK: OSRIC-239 BARBED DEVIL (LESSER DEVIL; HAMATULA, BARBICALE) DG 9 5 Freq: Uncommon; #ENC: 1d2 or 3d4; SIZE: Medium; MOVE: 120 ft; AC: 0; HD: 8; ATK: 2 claws/1 tail; DMG: 2d4/2d4/3d4; SA: See Page; SD: See Page; MR: 35%; LAIR: 50%; INT: Very; AL: LE; XP: 1,425+10/hp; TRS: Barbed devils do not carry treasure of any sort, nor can they be dissuaded from their tasks through bribery of any kind.; BOOK: OSRIC-221 BARGHEST CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 8 1 Freq: Very Rare; #ENC: 1d2; SIZE: Medium; MOVE: 150 ft; AC: 2 and lower; HD: 6+6 and higher; ATK: 2; DMG: 2d4 + a variable amount; SA: See Page; SD: See Page; MR: 30% and higher; LAIR: None; INT: High and higher; AL: LE; XP: 1,250+10/hp and higher; TRS: None on the Prime Material Plane.; BOOK: OSRIC-262 BARRACUDA FWXSW 3 5 Freq: Uncommon; #ENC: 2d6; SIZE: Small to Large; MOVE: 30 ft swimming; AC: 6; HD: 1 to 3; ATK: 1; DMG: 2d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 10+1/hp to 50+2/hp; TRS: None; BOOK: OSRIC-247 BASILISK DGXPFXPHXPMXPPXPSXTFXTHXTM 7 3 Freq: Rare; #ENC: 1d4; SIZE: Medium (6 ft+); MOVE: 60 ft; AC: 4; HD: 6; ATK: 1 (antlers + weapon); DMG: 1d10; SA: Petrifying gaze; SD: None; MR: Standard; LAIR: 40%; INT: Animal; AL: N; XP: 1,000+8/hp; TRS: 1d10x1,000 cp (5%), 1d12x1,000 sp (25%), 1d6x1,000 ep (25%), 1d8x1,000 gp (25%), 1d12 gems (15%), 1d8 jewelry (15%), 3 magic items and 1 scroll (10%).; BOOK: OSRIC-262 BAT, GIANT CFXCHXCMXCPXDGXPFXPHXPMXPPXPSXTFXTHXTMXTS 0 5 Freq: Uncommon; #ENC: 3d6; SIZE: Small; MOVE: 10 ft / 240 ft flying (AA: level V); AC: 4 to 8; HD: 1d4 hp; ATK: 1; DMG: 1d2; SA: Rabies 1%; SD: Missile attacks suffer -3 unless attacker has 13 dexterity or above; MR: Standard; LAIR: 10%; INT: Animal; AL: N; XP: 5+1/hp; TRS: None; BOOK: OSRIC-246 BAT, MOBAT DGXTFXTHXTM 6 3 Freq: Rare; #ENC: 1d8; SIZE: Medium; MOVE: 30 ft / 150 ft flying (AA: level IV); AC: 2 to 10 (See Page); HD: 4 to 6 (See Page); ATK: 1; DMG: 2d4; SA: See Page; SD: See Page; MR: Standard; LAIR: 15%; INT: Low; AL: N (E); XP: 135+3/hp(4 HD) or 300+6/hp(6 HD); TRS: In lair only: 1d12x1,000 cp (20%); 1d6x1,000 sp (30%); 1d4x1,000 ep (10%); 1d6 gems (25%); 1d3 jewelry (20%); any 2 magic (10%).; BOOK: OSRIC-246 BAT, ORDINARY CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 0 13 Freq: Common; #ENC: 1d100x10; SIZE: Small; MOVE: 10 ft / 240 ft flying (AA: level V); AC: 4 to 8; HD: 1d2 hp; ATK: 1; DMG: 1; SA: Swarm (cause confusion or put out torches); SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: N; XP: 1; TRS: None; BOOK: OSRIC-246 BATRACHIAN DGXFWXPFXPSXTFXTS 2 3 Freq: Rare; #ENC: 10d8; SIZE: Small to Medium; MOVE: 30 ft hop/150 ft swim; AC: 6 or better; HD: 1; ATK: 1; DMG: By weapon; SA: Hop; SD: Camouflage; MR: Standard; LAIR: 20%; INT: Low to average; AL: CE; XP: 18+1/hp; TRS: 2d6 gp per individual, plus if encountered in their lair, a 20% chance of 1d3 pieces of jewelry and a 10% chance of 1d3 magic items.; BOOK: OSRIC-196 BATRACHIAN, ANURAN DGXFWXPFXPSXTFXTS 2 3 Freq: Rare; #ENC: 10d10; SIZE: Small to Medium; MOVE: 30 ft hop/150 ft swim; AC: 6; HD: 1; ATK: 3; DMG: 1d2/1d2/1d4+1; SA: Hop; SD: Camouflage; MR: Standard; LAIR: 20%; INT: Low; AL: CE; XP: 15+1/hp; TRS: 2d6 gp per individual, plus if encountered in their lair, a 20% chance of 1d3 pieces of jewelry and a 10% chance of 1d3 magic items.; BOOK: OSRIC-196 BATRACHIAN, EFT DGXFWXPFXPSXTFXTS 0 1 Freq: Very Rare; #ENC: 200% of no. of females; SIZE: Small; MOVE: 150 ft swim; AC: 8; HD: 1d2 hp; ATK: 1; DMG: 1d2; SA: None; SD: None; MR: Standard; LAIR: 100%; INT: Animal; AL: N; XP: 1; TRS: None; BOOK: OSRIC-196 BATRACHIAN, FEMALE DGXFWXPFXPSXTFXTS 0 3 Freq: Rare; #ENC: 75% of no. of males; SIZE: Small; MOVE: 30 ft hop/150 ft swim; AC: 6; HD: 1d6 hp; ATK: 3; DMG: 1d2/1d2/1d4; SA: Hop; SD: Camouflage; MR: Standard; LAIR: 80%; INT: Low to average; AL: CE; XP: 10+1/hp; TRS: 2d6 gp per individual, plus if encountered in their lair, a 20% chance of 1d3 pieces of jewelry and a 10% chance of 1d3 magic items.; BOOK: OSRIC-196 BEAR, BLACK CFXCHXCMXPFXPHXPMXPS 5 13 Freq: Common; #ENC: 1d3; SIZE: Medium; MOVE: 120 ft; AC: 7; HD: 3+3; ATK: 3; DMG: 1d3/1d3/1d6; SA: Hug: 2d4; SD: None; MR: Standard; LAIR: 10%; INT: Semi-; AL: N; XP: 75+3/hp; TRS: None; BOOK: OSRIC-247 BEAR, BROWN CFXCHXCMXPFXPHXPMXPS 7 5 Freq: Uncommon; #ENC: 1d6; SIZE: Large (9 ft); MOVE: 120 ft; AC: 6; HD: 5+5; ATK: 3; DMG: 1d6/1d6/1d8; SA: Hug: 2d6; SD: None; MR: Standard; LAIR: 10%; INT: Semi-; AL: N; XP: 160+6/hp; TRS: None; BOOK: OSRIC-247 BEAR, CAVE CFXCHXCMXDGXPFXPHXPM 8 5 Freq: Uncommon; #ENC: 1d2; SIZE: Large (12 ft); MOVE: 120 ft; AC: 6; HD: 6+6; ATK: 3; DMG: 1d8/1d8/1d12; SA: Hug: 2d8; SD: None; MR: Standard; LAIR: 10%; INT: Semi-; AL: N; XP: 225+8/hp; TRS: None; BOOK: OSRIC-247 BEAR, POLAR CFXCHXCMXCPXPFXPHXPMXPP 10 3 Freq: Rare; #ENC: 1d6; SIZE: Large (14 ft); MOVE: 120 ft, 90 ft swim; AC: 6; HD: 8+8; ATK: 3; DMG: 1d10/1d10/2d6; SA: Hug: 3d6; SD: None; MR: Standard; LAIR: None; INT: Semi-; AL: N; XP: 600+12/hp; TRS: None; BOOK: OSRIC-247 BEARDED DEVIL (LESSER DEVIL; BARBAZU, TOTHMYS, THISSUZIM) DG 8 13 Freq: Common; #ENC: 1d2 or 1d6+4; SIZE: Medium; MOVE: 150 ft; AC: 1; HD: 6+6; ATK: 1 glaive or 2 claws/1 beardburn; DMG: 1d3 plus entangle or 1d2/1d2/1d8; SA: See Page; SD: See Page; MR: 45%; LAIR: 15%; INT: Average; AL: LE; XP: 1,125+10/hp; TRS: None; BOOK: OSRIC-222 BEE, GIANT, BUMBLEBEE DGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 8 3 Freq: Rare; #ENC: 1 (1d6+6 in lair); SIZE: Medium; MOVE: 60 ft, 240 ft flying (AA: level II); AC: 5; HD: 6+4; ATK: 1; DMG: 1d6; SA: Poison; SD: None; MR: Standard; LAIR: 10%; INT: Semi-; AL: N; XP: 300+8/hp; TRS: Giant bee hives or nests will always contain honey worth 10d10 gold pieces. There is a 15% chance that a hive will contain royal jelly. If it does, the royal jelly can be fashioned into 2d3 potions of extra healing by a magic user of 7th or higher level; BOOK: OSRIC-263 BEE, GIANT, SOLDIER HONEYBEE DGXPFXPHXPMXPPXPSXTFXTHXTMXTS 6 1 Freq: Very Rare; #ENC: 1 (3d6 in lair); SIZE: Medium; MOVE: 120 ft, 300 ft flying (AA: level III); AC: 5; HD: 4+2; ATK: 1; DMG: 1d4; SA: Poison; SD: None; MR: Standard; LAIR: 90%; INT: Semi-; AL: N; XP: 150+5/hp; TRS: Giant bee hives or nests will always contain honey worth 10d10 gold pieces. There is a 15% chance that a hive will contain royal jelly. If it does, the royal jelly can be fashioned into 2d3 potions of extra healing by a magic user of 7th or higher level; BOOK: OSRIC-263 BEE, GIANT, WORKER HONEYBEE DGXPFXPHXPMXPPXPSXTFXTHXTMXTS 5 3 Freq: Rare; #ENC: 1d10 (20d10 in lair); SIZE: Medium; MOVE: 90 ft, 300 ft flying (AA: level IV); AC: 6; HD: 3+1; ATK: 1; DMG: 1d3; SA: Poison; SD: None; MR: Standard; LAIR: 20%; INT: Semi-; AL: N; XP: 100+4/hp; TRS: Giant bee hives or nests will always contain honey worth 10d10 gold pieces. There is a 15% chance that a hive will contain royal jelly. If it does, the royal jelly can be fashioned into 2d3 potions of extra healing by a magic user of 7th or higher level; BOOK: OSRIC-263 BEETLE, GIANT BOMBARDIER CFXCHXPFXPHXPSXTFXTHXTS 4 13 Freq: Common; #ENC: 3d4; SIZE: Medium; MOVE: 90 ft; AC: 4; HD: 2+2; ATK: 1; DMG: 2d6; SA: Acid cloud; SD: Firing cloud; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 65+2/hp; TRS: None; BOOK: OSRIC-263 BEETLE, GIANT BORING DGXPFXPHXPMXPSXTFXTHXTMXTS 6 13 Freq: Common; #ENC: 3d6; SIZE: Large; MOVE: 60 ft; AC: 3; HD: 5; ATK: 1; DMG: 5d4; SA: None; SD: None; MR: Standard; LAIR: 40%; INT: Non-; AL: N; XP: 110+4/hp; TRS: In Lair: 1d12x1,000 cp (20%); 1d6x1,000 sp (30%); 1d4x1,000 ep (10%); 2d4x100 gp (40%); 1d6x10 pp (50%); 3d8 gems (55%); 1d12 jewelry (45%); 2d4 potions (40%); 1d4 scrolls (50%); Any 2 magic items (10%).; BOOK: OSRIC-263 BEETLE, GIANT DEATH WATCH DGXPFXPHXPMXPSXTFXTHXTMXTS 11 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 120 ft; AC: 3; HD: 9+1; ATK: 1; DMG: 2d6; SA: See Page; SD: See Page; MR: Standard; LAIR: 10%; INT: Non-; AL: N; XP: 1,100+12/hp; TRS: None; BOOK: OSRIC-263 BEETLE, GIANT FIRE DGXPFXPHXPMXPSXTFXTHXTMXTS 3 13 Freq: Common; #ENC: 3d4; SIZE: Small; MOVE: 120 ft; AC: 4; HD: 1+2; ATK: 1; DMG: 2d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 30+1/hp; TRS: None; BOOK: OSRIC-263 BEETLE, GIANT RHINOCEROS TFXTHXTS 14 5 Freq: Uncommon; #ENC: 1d6; SIZE: Large; MOVE: 60 ft; AC: 2; HD: 12; ATK: 2; DMG: 3d8/2d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 1,300+6/hp; TRS: None; BOOK: OSRIC-263 BEETLE, GIANT STAG PFXPHXPPXPS 8 13 Freq: Common; #ENC: 2d6; SIZE: Large; MOVE: 60 ft; AC: 3; HD: 7; ATK: 3; DMG: 4d4/1d10/1d10; SA: None; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 225+8/hp; TRS: None; BOOK: OSRIC-263 BEETLE, GIANT WATER FW 5 13 Freq: Common; #ENC: 1d12; SIZE: Medium; MOVE: 30 ft, 120 ft swimming; AC: 3; HD: 4; ATK: 1; DMG: 3d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 75+3/hp; TRS: None; BOOK: OSRIC-263 BEHIR DGXPHXPMXTHXTM 13 3 Freq: Rare; #ENC: 1d2; SIZE: Large; MOVE: 150 ft; AC: 4; HD: 12; ATK: 2 or 7; DMG: 2d4/1d4+1 or 2d4/1d6/1d6/1d6/1d6/1d6/1d6; SA: Lightning bolt; SD: Immune to electricity and poison; MR: Standard; LAIR: None; INT: Low; AL: NE; XP: 2,750+16/hp; TRS: Inside the beast; BOOK: OSRIC-264 BERSERKER CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 0 3 Freq: Rare; #ENC: 10d10; SIZE: Medium; MOVE: 120 ft; AC: 7; HD: 1d6+1hp; ATK: 1 (or 2); DMG: By weapon; SA: Leader types; SD: Leader types; MR: Standard; LAIR: 10%; INT: Mean (average to very); AL: N; XP: Variable; TRS: Individual 3d6 sp; Lair 1d8x1,000 cp (50%), 1d6x1,000 sp (25%), 1d4x1,000 ep (25%), 1d3x1,000 pp (25%), 1d8 gems (30%), 1d4 jewelry (20%), 1 magic item (10%).; BOOK: OSRIC-191 BIRD, GIANT FWXSWXPMXPHXPFXCMXCHXCF 5 1 Freq: Very Rare; #ENC: 1d20; SIZE: Medium; MOVE: 30 ft, 360 ft flying (AA: level IV); AC: 7; HD: 4; ATK: 3; DMG: 1d6/1d6/2d6; SA: See Page; SD: None; MR: Standard; LAIR: 20%; INT: Animal; AL: N; XP: 105+3/hp; TRS: None; BOOK: OSRIC-247 BIRD, HUGE FWXSWXPMXPHXPFXCMXCHXCF 3 3 Freq: Rare; #ENC: 1d20; SIZE: Small; MOVE: 30 ft, 360 ft flying (AA: level IV); AC: 5; HD: 2; ATK: 3; DMG: 1d4/1d4/2; SA: See Page; SD: None; MR: Standard; LAIR: 20%; INT: Animal; AL: N; XP: 40+1/hp; TRS: None; BOOK: OSRIC-247 BIRD, NORMAL FWXSWXPMXPHXPFXCMXCHXCF 2 13 Freq: Common; #ENC: 1d20; SIZE: Small; MOVE: 30 ft, 360 ft flying (AA: level IV); AC: 6; HD: 1; ATK: 3; DMG: 1d2/1d2/1; SA: See Page; SD: None; MR: Standard; LAIR: 20%; INT: Animal; AL: N; XP: 15+1/hp; TRS: None; BOOK: OSRIC-247 BLINDHEIM DG 6 1 Freq: Very Rare; #ENC: 1d4; SIZE: Small; MOVE: 90 ft; AC: 3; HD: 4+2; ATK: 1; DMG: 1d8; SA: Blinding; SD: None; MR: Standard; LAIR: 5%; INT: Animal; AL: CE; XP: 110+5/hp; TRS: In lair only: 2d6x1,000 cp (20%), 1d6x1,000 sp (35%), 1d6x1,000 ep (20%), 1d4 gems (20%), 1d4 jewelry (25%), random magic item or weapon (15%).; BOOK: OSRIC-264 BLINK DOG DGXPDXPFXPHXPMXPP 5 3 Freq: Rare; #ENC: 4d4; SIZE: Medium (3 ft at shoulder); MOVE: 120 ft; AC: 5; HD: 4; ATK: 1; DMG: 1d6; SA: Rear attack 75% of time; SD: Teleporting; MR: Standard; LAIR: 20%; INT: Average; AL: LG; XP: 175+5/hp; TRS: In lair only: 2d6x1,000 cp (20%), 1d6x1,000 sp (30%), 1d6x1,000 ep (15%), 1d6 gems (20%), 1d4 jewelry (25%), random magic item or weaponx2 (15%).; BOOK: OSRIC-265 BOAR, GIANT CFXCHXPFXPHXPSXTHXTS 8 5 Freq: Uncommon; #ENC: 2d4; SIZE: Large; MOVE: 120 ft; AC: 6; HD: 7; ATK: 1; DMG: 3d6; SA: None; SD: None; MR: Standard; LAIR: 20%; INT: Animal; AL: N; XP: 225+8/hp; TRS: None; BOOK: OSRIC-248 BOAR, WARTHOG PFXPSXTFXTHXTS 4 13 Freq: Common; #ENC: 1d6; SIZE: Small; MOVE: 120 ft; AC: 7; HD: 3; ATK: 2; DMG: 2d4/2d4; SA: None; SD: None; MR: Standard; LAIR: 20%; INT: Animal; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-248 BOAR, WILD CFXCHXCPXPDXPFXPHXPPXPSXTFXTHXTS 5 13 Freq: Common; #ENC: 1d12; SIZE: Medium; MOVE: 150 ft; AC: 7; HD: 3+3; ATK: 1; DMG: 3d4; SA: None; SD: None; MR: Standard; LAIR: 20%; INT: Animal; AL: N; XP: 75+3/hp; TRS: None; BOOK: OSRIC-248 BONE DEVIL (LESSER DEVIL; OSYLUTH, GEROTEPHYS, CALCINNIM) DG 10 5 Freq: Uncommon; #ENC: 1d2 or 2d4; SIZE: Large; MOVE: 150 ft; AC: -1; HD: 9; ATK: 1 bone hook; DMG: 3d4; SA: See Page; SD: See Page; MR: 40%; LAIR: 55%; INT: Very; AL: LE; XP: 2,800+12/hp; TRS: None; BOOK: OSRIC-222 BRACHIOSAURUS TMXTHXTFXTS 21 5 Freq: Uncommon; #ENC: 4d8; SIZE: Large; MOVE: 90 ft; AC: 7; HD: 36; ATK: 1; DMG: 1d12; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,500+35/hp; TRS: None; BOOK: OSRIC-228 BROWNIE CFXCHXPFXPHXPSXTFXTHXTS 0 3 Freq: Rare; #ENC: 4d4; SIZE: Small; MOVE: 120 ft; AC: 3; HD: 1d4 hp; ATK: 1; DMG: 1d3; SA: See Page; SD: See Page; MR: See Page; LAIR: 20%; INT: High; AL: LG; XP: 50+1/hp; TRS: 1d8x1,000 cp (5%), 1d12x1,000 sp (25%), 1d6x1,000 ep (20%), 1d10x1,000 gp (30%), 1d12 gems (20%), 1d8 jewelry (5%), any 2 magic items plus one potion and one scroll (15%).; BOOK: OSRIC-233 BUCCANEER (PIRATE) FWXPSXSWXTS 0 5 Freq: Uncommon; #ENC: 50d6; SIZE: Medium; MOVE: 120 ft; AC: By armor; HD: 1d6 hp; ATK: 1; DMG: By weapon; SA: Leader types; SD: Leader types; MR: Standard; LAIR: 80% or 100%; INT: Mean (average to very); AL: N (CE); XP: Variable; TRS: Individual 3d6 sp; Lair 5d6x1,000 gp (60%), 1d8x100 pp (15%), 1d8x10 gems (60%), 5d8 jewelry (50%), 1 map (55%).; BOOK: OSRIC-191 BUGBEAR CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 5 5 Freq: Uncommon; #ENC: 6d6; SIZE: Large (7 ft tall); MOVE: 90 ft; AC: 5; HD: 3+1; ATK: 1; DMG: 2d8 or by weapon; SA: Surprise on a 1-3 on 1d6; SD: None; MR: Standard; LAIR: 25%; INT: Low to average; AL: CE; XP: 135+4/hp; TRS: 4d6 silver, 2d4 gold for individuals; 1d8x1,000 cp, 1d3x1,000 gp, 1d8 gems (30% chance), 1d4 jewelry (20% chance), miscellaneous magic weapon (10% chance).; BOOK: OSRIC-196 BULETTE PDXPFXPHXPP 10 1 Freq: Very Rare; #ENC: 1d2; SIZE: Large; MOVE: 140 ft, 30 ft burrowing; AC: -2/4/6; HD: 9; ATK: 3; DMG: 3d6/3d6/4d12; SA: 8 ft jump; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,000+12/hp; TRS: None; BOOK: OSRIC-265 CAMARASAURUS TMXTHXTFXTS 19 13 Freq: Common; #ENC: 5d10; SIZE: Large; MOVE: 90 ft; AC: 7; HD: 18; ATK: 1; DMG: 1d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,000+30/hp; TRS: None; BOOK: OSRIC-228 CAMEL CFXCHXCPXPDXPFXPHXPPXPSXTFXTHXTS 4 13 Freq: Common; #ENC: 1d12; SIZE: Large; MOVE: 210 ft domedary, 180 ft bactrian; AC: 7; HD: 3; ATK: 1; DMG: 1d4; SA: Spit; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-248 CARBUNCLE DGXPFXPSXTFXTS 2 3 Freq: Rare; #ENC: 1; SIZE: Small; MOVE: 30 ft; AC: 2; HD: 1; ATK: None; DMG: None; SA: None; SD: See Page; MR: Standard; LAIR: 10%; INT: Average; AL: CN; XP: 5+1/hp; TRS: Set in the carbuncle; BOOK: OSRIC-265 CARCASS CREEPER DGXPM 5 5 Freq: Uncommon; #ENC: 1d6; SIZE: Large; MOVE: 120 ft; AC: 3/7; HD: 3+1; ATK: 8; DMG: Paralysis; SA: Paralysis; SD: None; MR: Standard; LAIR: 50%; INT: Non-; AL: N; XP: 105+3/hp; TRS: In Lair: 1d8x1,000 cp (50%); 1d6x1,000 sp (25%); 1d4x1,000 ep (25%); 1d3x1,000 gp (25%); 1d8 gems (30%); 1d4 jewelry (20%); 1 sword, armour, or misc. weapon (20%).; BOOK: OSRIC-266 CARYATID COLUMN DG 6 1 Freq: Very Rare; #ENC: 1d12; SIZE: Medium; MOVE: 60 ft; AC: 5; HD: 5; ATK: 1; DMG: 2d4; SA: None; SD: See Page; MR: All saves at +4; LAIR: None; INT: Non-; AL: N; XP: 110+3/hp; TRS: None; BOOK: OSRIC-266 CAT, DOMESTIC X 0 13 Freq: Common; #ENC: 1 or 2d6; SIZE: Small; MOVE: 50 ft; AC: 6; HD: 1d2 hp; ATK: 1; DMG: 1d2-1; SA: Rear claws; SD: None; MR: Standard; LAIR: 75%; INT: Animal; AL: N; XP: 3+1/hp; TRS: None; BOOK: OSRIC-248 CAT, LYNX, GIANT CFXCHXCMXCP 4 3 Freq: Rare; #ENC: 1d4; SIZE: Medium; MOVE: 120 ft; AC: 5; HD: 2+2; ATK: 3; DMG: 1d2/1d2/1d4; SA: Rear claws; surprises on a 1d4; SD: Thief skills; MR: Standard; LAIR: 5%; INT: Animal; AL: N; XP: 90+3/hp; TRS: None; BOOK: OSRIC-248 CAT, WILD CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 0 5 Freq: Uncommon; #ENC: 1 or 1d4+1; SIZE: Small; MOVE: 180 ft; AC: 5; HD: 1d6 hp; ATK: 3; DMG: 1/1/1d2; SA: Rear claws; SD: None; MR: Standard; LAIR: 5%; INT: Animal; AL: N; XP: 10+1/hp; TRS: None; BOOK: OSRIC-248 CATERWAUL CMXCPXDGXPMXPPXPSXTMXTS 6 3 Freq: Rare; #ENC: 1; SIZE: Medium; MOVE: 180 ft or 240 ft; AC: 6 (see page); HD: 4+2; ATK: 3; DMG: 1d4/1d4/1d6; SA: Screech; SD: See Page; MR: Standard; LAIR: 20%; INT: Low; AL: CE; XP: 400+5/hp; TRS: 1d6x1,000 gp (50%), 1d8 gems (40%), 5d6 jewelry (40%), 2d4 potions + 1 magic item (40%).; BOOK: OSRIC-266 CATTLE, BUFFALO TS 6 5 Freq: Uncommon; #ENC: 4d6; SIZE: Large; MOVE: 150 ft; AC: 7; HD: 5; ATK: 2; DMG: 1d8/1d8; SA: Charge; SD: Head is AC 3; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 110+4/hp; TRS: None; BOOK: OSRIC-249 CATTLE, BULL PDXPFXPHXPPXPSXTFXTHXTS 5 13 Freq: Common; #ENC: 1, plus 50% chance of 3d6 cattle; SIZE: Large; MOVE: 150 ft; AC: 7; HD: 4; ATK: 2; DMG: 1d6/1d6; SA: Charge; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 75+3/hp; TRS: None; BOOK: OSRIC-249 CATTLE, WILD PDXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 13 Freq: Common; #ENC: 20d10; SIZE: Large; MOVE: 150 ft; AC: 7; HD: 2-4 HD; ATK: 1; DMG: 1d4; SA: Stampede; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 10+1/hp; TRS: None; BOOK: OSRIC-249 CAVEMAN (TRIBESMAN) CFXCHXCMXDGXPFXPHXPMXTFXTHXTMXTS 3 3 Freq: Rare; #ENC: 10d10 (10d12); SIZE: Medium; MOVE: 120 ft; AC: 8 (7); HD: 2 (1); ATK: 1; DMG: By weapon; SA: None; SD: None; MR: Standard; LAIR: 40%; INT: Low (to average); AL: N; XP: 20+2/hp (10+10/hp); TRS: Cavemen may have ivory tusks, gold nuggets, or uncut gems (5% chance per 10 cavemen present). If one is present, it will be the only treasure there. The value of each is 1,000 gp per ivory tusk (2d6 tusks), 5 gp gold nuggets (2d4x10), and 10 gp gems (1d%). [Tribesmen may have large wooden shields, spears, shields, short bows, and clubs (treat as maces).]; BOOK: OSRIC-197 CENTAUR PFXPHXPP 5 3 Freq: Rare; #ENC: 4d6; SIZE: Large; MOVE: 180 ft; AC: 5(4); HD: 4; ATK: 2; DMG: 1d6/1d6; SA: None; SD: None; MR: Standard; LAIR: 5%; INT: Average; AL: N to CG; XP: 75+3/hp; TRS: Individuals: 2d4 gp (90%), 1d4 gems (50%); Lair: 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (50%), 3d6x100 pp (30%), 2d10 gems (55%), 1d12 jewelry (50%), 2 magic items (15%), 1d4 magic scrolls and 1 magic potion (50%).; BOOK: OSRIC-234 CENTIPEDE, GIANT CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 1 Freq: Very Rare; #ENC: 1d4; SIZE: Medium; MOVE: 180 ft; AC: 5; HD: 3; ATK: 1; DMG: 1d3; SA: Poison; SD: None; MR: Standard; LAIR: 15%; INT: Non-; AL: N; XP: 125+3/hp; TRS: None; BOOK: OSRIC-267 CENTIPEDE, HUGE CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 0 13 Freq: Common; #ENC: 2d12; SIZE: Small; MOVE: 150 ft; AC: 9; HD: 1 to 2 hp; ATK: 1; DMG: None; SA: Poison; SD: None; MR: Standard; LAIR: 15%; INT: Non-; AL: N; XP: 30+1/hp; TRS: None; BOOK: OSRIC-267 CENTIPEDE, LARGE CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 0 5 Freq: Uncommon; #ENC: 5d6; SIZE: Small; MOVE: 210 ft; AC: 9; HD: 1 hp; ATK: 1; DMG: None; SA: Poison; SD: None; MR: Standard; LAIR: 15%; INT: Non-; AL: N; XP: 31; TRS: None; BOOK: OSRIC-267 CENTROSAURUS TMXTHXTFXTS 8 3 Freq: Rare; #ENC: 1d6; SIZE: Large; MOVE: 120 ft; AC: 3/7; HD: 7; ATK: 1; DMG: 1d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 200+4/hp; TRS: None; BOOK: OSRIC-229 CERATOSAURUS TMXTHXTFXTS 9 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large; MOVE: 150 ft; AC: 5; HD: 8; ATK: 3; DMG: 1d6/1d6/4d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 200+6/hp; TRS: None; BOOK: OSRIC-229 CETIOSAURUS TMXTHXTFXTS 21 13 Freq: Common; #ENC: 5d10; SIZE: Large; MOVE: 90 ft; AC: 7; HD: 20; ATK: 1; DMG: 1d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,000+30/hp; TRS: None; BOOK: OSRIC-228 CHARONOSAURUS TMXTHXTFXTS 16 5 Freq: Uncommon; #ENC: 2d10; SIZE: Large; MOVE: 150 ft; AC: 7; HD: 15; ATK: 1; DMG: 2d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,000+16/hp; TRS: None; BOOK: OSRIC-228 CHIMERA DGXPDXPHXPMXTHXTM 10 3 Freq: Rare; #ENC: 1d4; SIZE: Large; MOVE: 90 ft, 180 ft flying (AA: level II); AC: 4; HD: 9; ATK: 6; DMG: 1d3/1d3/1d4/1d4/2d4/3d4; SA: Breathing fire to a 60 ft for 3d8 damage.; SD: None; MR: Standard; LAIR: 40%; INT: Semi-; AL: CE; XP: 1,300+12/hp; TRS: 1d20x1,000 sp (10%) , 1d12x1,000 ep (15%) , 1d10x1,000 gp (40%), 1d8x100 pp (35%), 3d10 gems (20%), 1d10 jewelry (10%), 3 magic items (no magic weapons) and 1 magic scroll and 1 magic potion (30%).; BOOK: OSRIC-267 COCKATRICE DGXFWXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 6 5 Freq: Uncommon; #ENC: 1d6; SIZE: Small; MOVE: 60 ft, 180 ft flying (AA: level IV); AC: 6; HD: 5; ATK: 1; DMG: 1d3; SA: Touch petrifies; SD: None; MR: Standard; LAIR: 40%; INT: Animal; AL: N; XP: 170+4/hp; TRS: 1d10x1,000 cp (5%), 1d12x1,000 sp (25%), 1d6x1,000 ep (25%), 1d8x1,000 gp (25%), 1d12 gems (15%), 1d8 jewelry (10%) and 3 magic items and 1 magic scroll (35%).; BOOK: OSRIC-267 COEURL DGXPDXPFXPHXPMXPP 8 1 Freq: Very Rare; #ENC: 1d4; SIZE: Large; MOVE: 150 ft; AC: 2; HD: 6+6; ATK: 2; DMG: 2d4/2d4; SA: None; SD: Save at +6; MR: Standard; LAIR: 25%; INT: Average; AL: N; XP: 400+6/hp; TRS: 1d8x1,000 cp (15%), 2d6x1,000 sp (20%), 1d6x1,000 ep (5%), 1d8x1,000 gp (35%), 2d6 gems (15%), 1d8 jewelry (10%) and 2 magic items (25%).; BOOK: OSRIC-268 COFFER CORPSE CHXCMXDGXPDXPHXPMXPSXTHXTMXTS 3 3 Freq: Rare; #ENC: 1; SIZE: Medium; MOVE: 60 ft; AC: 8; HD: 2; ATK: 1; DMG: 1d6 or by weapon; SA: None; SD: Can only be hit by magical weapons; MR: Standard; LAIR: 80%; INT: Low; AL: CE; XP: 30+2/hp; TRS: 1d8x1,000 cp (50%), 1d6x1,000 sp (25%), 1d4x1,000 ep (25%), 1d3x1,000 gp (25%), 1d8 gems (30%), 1d4 jewelry (20%), sword, armour, or misc. weapon (10%).; BOOK: OSRIC-239 COMPSOGNATHUS TFXTHXTMXTS 3 13 Freq: Common; #ENC: 8d4; SIZE: Small; MOVE: 180 ft; AC: 7; HD: 1+2; ATK: 1; DMG: 1d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 15+1/hp; TRS: None; BOOK: OSRIC-230 COUATL DGXTH 10 1 Freq: Very Rare; #ENC: 1d4; SIZE: Medium; MOVE: 60 ft, 180 ft flying (AA: level VI); AC: 5; HD: 9; ATK: 2; DMG: 1d3/2d4; SA: Poison, magic use; SD: Ethereal; MR: Standard; LAIR: 10%; INT: Genius; AL: LG; XP: 2,000+12/hp; TRS: 1d8x1,000 cp (50%), 1d6x1,000 sp (25%), 1d4x1,000 ep (25%), 1d3x1,000 gp (25%), 3d4x100 pp (30%), 2d19 gems (55%), 1d12 jewelry (50%), any 1 magic item (15%).; BOOK: OSRIC-268 CRABMEN DGXPSXSWXTS 4 3 Freq: Rare; #ENC: 2d6; SIZE: Large (9 ft tall); MOVE: 90 ft, 60 ft swimming; AC: 4; HD: 3; ATK: 2; DMG: 1d4/1d4; SA: None; SD: None; MR: Standard; LAIR: 20%; INT: Low to average; AL: N; XP: 40+2/hp; TRS: 3d8 sp per individual.; BOOK: OSRIC-268 CROCODILE, GIANT FWXPSXTS 8 3 Freq: Rare; #ENC: 1 to 2d6; SIZE: Large; MOVE: 60 ft, 120 ft swimming; AC: 3; HD: 7; ATK: 2; DMG: 3d6/2d10; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 225+8/hp; TRS: None; BOOK: OSRIC-249 CROCODILE, NORMAL FWXPSXTS 4 13 Freq: Common; #ENC: 3d8; SIZE: Large; MOVE: 60 ft, 120 ft swimming; AC: 4; HD: 3; ATK: 2; DMG: 2d4/1d12; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-249 CRUSTACEAN, GIANT CRAB FWXPSXSWXTS 4 3 Freq: Rare; #ENC: 2d6; SIZE: Large; MOVE: 90 ft; AC: 3; HD: 3; ATK: 2; DMG: 2d4/2d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 75+3/hp; TRS: None; BOOK: OSRIC-250 CRUSTACEAN, GIANT CRAYFISH FWXPSXSWXTS 6 5 Freq: Uncommon; #ENC: 2d6; SIZE: Large; MOVE: 60 ft, 120 ft swim; AC: 4; HD: 4+4; ATK: 2; DMG: 2d6/2d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 110+4/hp; TRS: None; BOOK: OSRIC-250 CRYPT THING CMXDGXPDXPMXTM 7 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 120 ft; AC: 3; HD: 6; ATK: 1; DMG: 1d8; SA: See Page; SD: See Page; MR: Standard; LAIR: 100%; INT: Very; AL: N; XP: 160+4/hp; TRS: 1d3x1,000 cp (20%), 1d4x1,000 sp (25%), 1d4x1,000 ep (25%), 1d4x1,000 gp (30%), 1d6x100pp (30%), 10d6 gems (55%), 5d6 jewelry (50%), 3 magic items (50%).; BOOK: OSRIC-269 CYCLOPS CHXCMXDGXPHXPMXTHXTM 14 1 Freq: Very Rare; #ENC: 1d2; SIZE: Large (20 ft tall); MOVE: 150 ft; AC: 2; HD: 13; ATK: 1; DMG: 6d6 or 4d10; SA: Rock throwing; SD: None; MR: Standard; LAIR: 80%; INT: Low; AL: CE; XP: 3,300+17/hp; TRS: 1d10x1,000 cp (5%), 1d12x1,000 sp (25%), 1d6x1,000 ep (25%), 1d8x1,000 gp (25%), 1d12 gems (15%), 1d8 jewelry (10%), 3 magic items (25%), 2d8 potions and 1 scroll (40%).; BOOK: OSRIC-201 DAKON PDXPFXPHXPMXPPXTFXTHXTM 3 5 Freq: Uncommon; #ENC: 6d10; SIZE: Medium; MOVE: 60 ft; AC: 5; HD: 1+1; ATK: 2; DMG: 1d10/1d10; SA: None; SD: None; MR: Standard; LAIR: 50%; INT: Average; AL: LN; XP: 25+2/hp; TRS: 2d6x1,000 cp (5%), 2d6x1,000 sp (30%), 1d4x1,000 ep (20%), 1d10x1,000 gp (45%), 1d10x100pp (40%), 3d12 gems (25%), 1d10 jewelry (10%), any 3 maps or magic + 1 scroll (35%).; BOOK: OSRIC-269 DARK CREEPER DG 3 3 Freq: Rare; #ENC: 1 or (20d4 see page); SIZE: Small (4 ft tall); MOVE: 90 ft; AC: 0 or (8 see page); HD: 1+1; ATK: 1; DMG: 1d4 (dagger); SA: See Page; SD: None; MR: Standard; LAIR: 20%; INT: Average; AL: CN; XP: 50+2/hp; TRS: Solitary dark creepers tend to carry their treasure with them, concealed within the many loose folds of their dark clothing. There is a 20% chance a dark creeper will carry a magic dagger, 15% chance of a magic ring, and 10% chance of either 1d4 gems of random value or 1d3 items of random jewelry. Lair treasure probabilities for a lone dark creeper are 50% for a magic dagger, 10% for a magic ring, 30% for gems or jewelry. To generate treasure for a dark creeper village, multiply individual treasure chances by the number of males, adding 5d20 pp and 5d12 gp.; BOOK: OSRIC-269 DARK STALKER DG 4 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 90 ft; AC: 0 or (8 see page); HD: 2+1; ATK: 1; DMG: 1d6 (short sword); SA: See Page; SD: See Page; MR: Standard; LAIR: 20%; INT: Average; AL: CN; XP: 200+3/hp; TRS: Dark stalkers carry their treasure in their robes like dark creepers: 30% chance of magic short sword, 10% of magical rings (worn if possible), 10% chance of either 2d4 gems or 1d2 items of jewelry to be determined randomly by GM.; BOOK: OSRIC-269 DEINONYCHUS TFXTHXTS 6 5 Freq: Uncommon; #ENC: 1 or 2d4; SIZE: Large; MOVE: 120 ft; AC: 6; HD: 5; ATK: 3; DMG: 1d3/1d3/2d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 120+5/hp; TRS: None; BOOK: OSRIC-230 DEMON, CLASS A (VROCK) DGXPD 9 13 Freq: Common; #ENC: 1d3 or 1d6 (in the Abyss); SIZE: Large; MOVE: 120 ft, 180 ft flying (AA: level IV); AC: 0; HD: 8; ATK: 2 talons/2 claws/1 bite; DMG: 1d4/1d4/1d8/1d6; SA: See Page; SD: See Page; MR: 50%; LAIR: 5%; INT: Low; AL: CE; XP: 1,275+10/hp; TRS: If encountered in their lair, they will possess a hoard of 1d8x1,000 cp (50%), 1d6x1,000 sp (25%), 1d4x1,000 ep (25%), 1d3x1,000 gp (25%), 1d8 gems (30%), 1d4 jewelry (20%) and possibly a magical weapon (10%).; BOOK: OSRIC-214 DEMON, CLASS B (HEZROU) DG 10 13 Freq: Common; #ENC: 1d3 or 1d6 (in the Abyss); SIZE: Large; MOVE: 60 ft, 120 ft hopping; AC: -2; HD: 9; ATK: 2 claws/1 bite; DMG: 1d3/1d3/4d4; SA: See Page; SD: See Page; MR: 55%; LAIR: 10%; INT: Low; AL: CE; XP: 2,000+12/hp; TRS: If encountered in their lair, hezrou will have a pile of treasure including 1d12x1,000 cp (20%), 1d6x1,000 sp (30%), 1d4x1,000 ep (10%), 1d6 gems (25%) and 1d3 jewelry (20%). In addition, they might (10%) have 1d2 random magical items.; BOOK: OSRIC-214 DEMON, CLASS C (GLABREZU) DG 11 5 Freq: Uncommon; #ENC: 1d3 or 1d6 (in the Abyss); SIZE: Large; MOVE: 90 ft; AC: -4; HD: 10; ATK: 2 pincers/2 claws/1 bite; DMG: 2d6/2d6/1d3/1d3/1d4+1; SA: See Page; SD: See Page; MR: 60%; LAIR: 15%; INT: Average; AL: CE; XP: 2,400+14/hp; TRS: If encountered in their lair, glabrezu will have a cache of treasure made up of 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (50%), 1d10 gems (30%), 1d6 jewelry (25%), and 3 random magic items, including one potion (15%).; BOOK: OSRIC-214 DEMON, CLASS D (NALFESHNEE AND OTHERS) DG 12 5 Freq: Uncommon; #ENC: 1d3 or 1d6 (in the Abyss); SIZE: Large; MOVE: 90 ft, 120 ft flying (AA: level III); AC: -1; HD: 11; ATK: 1 claw/1 bite; DMG: 1d4/2d4; SA: +2 to hit, also see page; SD: +1 or better magic weapon to hit; MR: 65%; LAIR: 15%; INT: Very; AL: CE; XP: 3,000+16/hp; TRS: In the Abyss, these demons hoard the treasure they have acquired through service or other means. An individual nalfeshnee; BOOK: OSRIC-215 DEMON, CLASS E (MARILITH AND OTHERS) DG 9 3 Freq: Rare; #ENC: 1d3 or 1d6 (in the Abyss); SIZE: Large; MOVE: 120 ft; AC: -7; HD: 7+7; ATK: 6 arms/1 constriction; DMG: 2d4 (x6)/1d6; SA: See Page; SD: +1 or better magic weapon to hit; MR: 80%; LAIR: 10%; INT: High; AL: CE; XP: 3,000+12/hp; TRS: On their home plane, these demons hoard the treasure they have acquired through service or other means. Their cache will include 10d4x1000 gp (50%), 1d20x100 pp (50%), 5d4 gems (30%), 1d10 jewelry (10%), and 4 random magical items and a scroll (35%).; BOOK: OSRIC-215 DEMON, CLASS F (BALOR AND OTHERS) DG 10 3 Freq: Rare; #ENC: 1d3 or 1d6 (in the Abyss); SIZE: Large; MOVE: 60 ft, 150 ft flying (AA: level III); AC: -2; HD: 8+8; ATK: 1 bite; DMG: 1d12+1; SA: Flaming whip (3d6); SD: +1 or better magic weapon to hit; MR: 75%; LAIR: 20%; INT: High; AL: CE; XP: 3,600+12/hp; TRS: If encountered in their lair, they will have a cache of treasure equal to 1d20x1,000 sp (10%), 1d12x1,000 ep (15%), 1d10x1,000 gp (40%), 1d8x100 pp (35%), 3d10 gems (20%), and 1d10 jewelry (10%). They may (30%) also have 1 potion, 1 scroll, and 3 other magical items (no weapons).; BOOK: OSRIC-216 DEMONETTE DG 8 3 Freq: Rare; #ENC: 1; SIZE: Medium; MOVE: 120 ft, 120 ft flying (AA: level IV); AC: 5; HD: 6+1d6; ATK: 1; DMG: By weapon type + strength bonus; SA: See Page; SD: Iron or +1 or better magic weapon to hit; MR: 30%; LAIR: 15%; INT: Very to genius; AL: CE; XP: 4,050+14/hp; TRS: Demonettes normally care little for coins. They love gems, jewelry and magical items however. If found in their lair, a demonette will have a cache that contains 1d4 random scrolls (50%), 2d4 random potions (40%), 1d8x10 gems (90%), 5d6 jewelry (80%) and 1d6 other random magical items (excluding potions and scrolls, 70%).; BOOK: OSRIC-216 DEMONIAC DG 8 1 Freq: Very Rare; #ENC: 1; SIZE: Medium to Large; MOVE: 150 ft; AC: 6; HD: 5 to 8 (1d4+4); ATK: 2; DMG: By weapon type + strength bonus; SA: See Page; SD: See Page; MR: 5%-20%; LAIR: See Page; INT: Low to exceptional; AL: CE; XP: 1,275+10/hp; TRS: Demoniacs normally care little for coins. They love gems, jewelry and magical items however. If found in their lair, a demoniac will have a cache that contains 1d4 random scrolls (50%), 2d4 random potions (40%), 1d8x10 gems (90%), 5d6 jewelry (80%) and 1d6 other random magical items (excluding potions and scrolls, 70% ... the GM should re-roll items that are not appropriate to the demoniac; BOOK: OSRIC-217 DERVISH (NOMAD) CPXPDXPP 0 3 Freq: Rare (Uncommon); #ENC: 30d10; SIZE: Medium; MOVE: 120 ft; AC: By armor; HD: 1d6 hp; ATK: 1; DMG: By weapon; SA: Leader types; SD: Leader types; MR: Standard; LAIR: 5% (15%); INT: Mean (average to very); AL: LG (N); XP: Variable; TRS: Individual 3d12 cp (2d6 ep); Lair 1d3x1,000 cp (20%), 1d4x1,000 sp (25%), 1d4x1,000 ep (25%), 1d4x1,000 gp (30%), 1d6x100 pp (30%), 1d6x10 gems (55%), jewelry (50%), 3 magic items (50%).; BOOK: OSRIC-192 DEVILCAT (LESSER DEVIL) DG 9 3 Freq: Rare; #ENC: 1; SIZE: Large; MOVE: 120 ft; AC: 6; HD: 7+2; ATK: 2 claws/1 bite; DMG: 1d4+1/1d4+1/2d6; SA: None; SD: See Page; MR: 20%; LAIR: 30%; INT: Average; AL: LE; XP: 1,000+10/hp; TRS: None; BOOK: OSRIC-223 DICERATUS TMXTHXTFXTS 9 1 Freq: Very Rare; #ENC: 1d3; SIZE: Large; MOVE: 120 ft; AC: 3/7; HD: 8; ATK: 1; DMG: 1d10; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 500+8/hp; TRS: None; BOOK: OSRIC-229 DILOPHOSAURUS TMXTHXTFXTS 6 5 Freq: Uncommon; #ENC: 1d4+1; SIZE: Large; MOVE: 150 ft; AC: 7; HD: 5; ATK: 1; DMG: 3d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 120+5/hp; TRS: None; BOOK: OSRIC-230 DIMETRODON TH 8 5 Freq: Uncommon; #ENC: 3d6; SIZE: Large; MOVE: 90 ft; AC: 7; HD: 7; ATK: 1; DMG: 1d10; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 100+6/hp; TRS: None; BOOK: OSRIC-230 DIPLODOCUS TFXTS 21 13 Freq: Common; #ENC: 5d10; SIZE: Large; MOVE: 90 ft; AC: 7; HD: 25; ATK: 1; DMG: 1d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,500+35/hp; TRS: None; BOOK: OSRIC-228 DISENCHANTER CPXDGXPDXPP 6 1 Freq: Very Rare; #ENC: 1d2; SIZE: Medium (5 ft high at shoulder); MOVE: 120 ft; AC: 5; HD: 5; ATK: 1; DMG: See page - special effect only; SA: Disenchants, see page; SD: Can only be hit by magical weapons; MR: Standard; LAIR: None; INT: Average; AL: N; XP: 225+5/hp; TRS: None; BOOK: OSRIC-270 DOG, WAR CFXCHXCMXCPXPDXPS 4 5 Freq: Uncommon; #ENC: Varies; SIZE: Medium; MOVE: 120 ft; AC: 6 (or as armor); HD: 2+2; ATK: 1; DMG: 2d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Semi-; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-250 DOG, WILD CFXCHXCMXCPXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 2 13 Freq: Common; #ENC: 4d4; SIZE: Small; MOVE: 150 ft; AC: 7; HD: 1; ATK: 1; DMG: 1d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Semi-; AL: N; XP: 10+1/hp; TRS: None; BOOK: OSRIC-250 DOPPELGANGER CMXDGXPMXPSXTMXTS 5 1 Freq: Very Rare; #ENC: 3d4; SIZE: Medium; MOVE: 90 ft; AC: 5; HD: 4; ATK: 1; DMG: 1d12; SA: Stealth (surprises with 1-4 on 1d6); SD: See Page; MR: See Page; LAIR: 20%; INT: Very; AL: N; XP: 285+3/hp; TRS: 1d10x1,000 cp (5%), 1d12x1,000 sp (25%), 1d6x1,000 ep (25%), 1d8x1,000 gp (25%), 1d12 gems (15%), 1d8 jewelry (10%), 1 scroll and any 3 magic items (25%).; BOOK: OSRIC-271 DRACOLISK DGXPSXTS 9 1 Freq: Very Rare; #ENC: 1d2; SIZE: Large (20 ft); MOVE: 90 ft, 150 ft flying (AA: level III); AC: 3; HD: 7+3; ATK: 3; DMG: 1d6/1d6/3d4; SA: See Page; SD: None; MR: Standard; LAIR: 60%; INT: Low to average; AL: CE; XP: 1,000+10/hp; TRS: 1d10x1,000 cp (25%), 1d8x1,000 sp (25%), 1d6x1,000 gp (25%), 1d6x100 pp (25%), 3d6 gems (50%), 3d4 jewelry (50%) and any three magic items (25%).; BOOK: OSRIC-271 DRAGON TURTLE FWXSW 14 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 90 ft swimming; AC: 0; HD: 13; ATK: 3; DMG: 2d6/2d6/4d8; SA: Steam cloud; SD: None; MR: Standard; LAIR: 5%; INT: Very; AL: N; XP: 7,000+18/hp; TRS: (For a typical individual) 5d6x1,000 cp (25%), 1d100x1,000 sp (40%), 1d4x10,000 ep (40%), 1d6x10,000 gp (55%), 5d10x100 pp (25%), 1d100 gems (50%), 1d4x10 jewelry (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%), 1d4 scrolls (50%).; BOOK: OSRIC-271 DRAGON, BLACK DGXFWXPMXPSXSWXTMXTS 8 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large (30 ft long); MOVE: 120 ft, flying 240 ft (AA: level II); AC: 3; HD: 6 to 8; ATK: 3; DMG: 1d4/1d4/3d6; SA: See Page; SD: See Page; MR: Standard; LAIR: 30%; INT: Average; AL: CE; XP: 660+6/hp or 1,065+8/hp or 1,650+10/hp; TRS: (For a typical individual) 5d6x1,000 cp (25%), 1d100x1,000 sp (40%), 1d4x10,000 ep (40%), 1d6x10,000 gp (55%), 5d10x100 pp (25%), 1d100 gems (50%), 1d4x10 jewelry (50%), 4 magic items plus 1 potion and 1 scroll (15%).; BOOK: OSRIC-208 DRAGON, BLUE DGXPDXPP 10 3 Freq: Rare; #ENC: 1d4; SIZE: Large (42 ft long); MOVE: 90 ft, flying 240 ft (AA: level II); AC: 2; HD: 8 to 10; ATK: 3; DMG: 1d6/1d6/3d8; SA: See Page; SD: See Page; MR: Standard; LAIR: 50%; INT: Very; AL: LE; XP: 1,650+10/hp or 2,400+12/hp or 3,000+13/hp; TRS: (For a typical individual) 5d6x1,000 cp (25%), 1d100x1,000 sp (40%), 1d4x10,000 ep (40%), 1d6x10,000 gp (55%), 5d10x100 pp (25%), 1d100 gems (50%), 1d4x10 jewelry (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%).; BOOK: OSRIC-208 DRAGON, BRASS DGXTM 8 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large (30 ft long); MOVE: 120 ft, flying 240 ft (AA: level II); AC: 3; HD: 6 to 8; ATK: 3; DMG: 1d4/1d4/4d4; SA: See Page; SD: See Page; MR: Standard; LAIR: 25%; INT: High; AL: CG or CN; XP: 660+6/hp or 1,065+8/hp or 1,650+10/hp; TRS: (For a typical individual) 5d6x1,000 cp (25%), 1d100x1,000 sp (40%), 1d4x10,000 ep (40%), 1d6x10,000 gp (55%), 5d10x100 pp (25%), 1d100 gems (50%), 1d4x10 jewelry (50%), 4 magic items plus 1 potion and 1 scroll (15%).; BOOK: OSRIC-208 DRAGON, BRONZE DGXFWXPMXSWXTM 10 3 Freq: Rare; #ENC: 1d4; SIZE: Large (42 ft long); MOVE: 90 ft, flying 240 ft (AA: level II); AC: 2; HD: 8 to 10; ATK: 3; DMG: 1d6/1d6/4d6; SA: See Page; SD: See Page; MR: Standard; LAIR: 45%; INT: Exceptional; AL: LG; XP: 1,650+10/hp or 2,400+12/hp or 3,000+13/hp; TRS: (For a typical individual) 5d6x1,000 cp (25%), 1d100x1,000 sp (40%), 1d4x10,000 ep (40%), 1d6x10,000 gp (55%), 5d10x100 pp (25%), 1d100 gems (50%), 1d4x10 jewelry (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%), 1d4 scrolls (50%).; BOOK: OSRIC-209 DRAGON, COPPER DGXTM 9 3 Freq: Uncommon to Rare; #ENC: 1d4; SIZE: Large (36 ft long); MOVE: 90 ft, flying 240 ft (AA: level II); AC: 1; HD: 7 to 9; ATK: 3; DMG: 1d4/1d4/3d6+2; SA: See Page; SD: See Page; MR: Standard; LAIR: 35%; INT: High; AL: CG; XP: 1,065+8/hp or 1,650+10/hp or 2,400+12/hp; TRS: (For a typical individual) 5d6x1,000 cp (25%), 1d100x1,000 sp (40%), 1d4x10,000 ep (40%), 1d6x10,000 gp (55%), 5d10x100 pp (25%), 1d100 gems (50%), 1d4x10 jewelry (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%).; BOOK: OSRIC-210 DRAGON, GOLD CFXCHXCMXCPXDGXFWXPDXPFXPHXPMXPPXPSXSWXTFXTHXTMXTS 12 1 Freq: Very Rare; #ENC: 1d3; SIZE: Large (54 ft long); MOVE: 120 ft, flying 300 ft (AA: level II); AC: -2; HD: 10 to 12; ATK: 3; DMG: 1d8/1d8/6d6; SA: See Page; SD: See Page; MR: Standard; LAIR: 65%; INT: Genius; AL: LG; XP: 3,000+13/hp or 3,700+14/hp or 5,150+16/hp; TRS: (For a typical individual) 5d6x1,000 cp (25%), 1d100x1,000 sp (40%), 1d4x10,000 ep (40%), 2d6x10,000 gp (55%), 10d10x100 pp (25%), 7d20 gems (50%), 1d6x10 jewelry (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%), 1d4 scrolls (50%).; BOOK: OSRIC-210 DRAGON, GREEN CFXCHXDGXFWXPFXPHXPSXSWXTFXTHXTS 9 3 Freq: Rare; #ENC: 1d4; SIZE: Large (36 ft long); MOVE: 90 ft, flying 240 ft (AA: level II); AC: 2; HD: 7 to 9; ATK: 3; DMG: 1d6/1d6/2d10; SA: See Page; SD: See Page; MR: Standard; LAIR: 40%; INT: Average to very; AL: LE; XP: 1,065+8/hp or 1,650+10/hp or 2,400+12/hp; TRS: (For a typical individual) 5d6x1,000 cp (25%), 1d100x1,000 sp (40%), 1d4x10,000 ep (40%), 1d6x10,000 gp (55%), 5d10x100 pp (25%), 1d100 gems (50%), 1d4x10 jewelry (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%), 1d4 scrolls (50%).; BOOK: OSRIC-211 DRAGON, RED DGXCFXCHXCMXFWXPFXPHXPMXSWXTFXTM 11 3 Freq: Rare; #ENC: 1d4; SIZE: Large (48 ft long); MOVE: 90 ft, flying 240 ft (AA: level II); AC: -1; HD: 9 to 11; ATK: 3; DMG: 1d8/1d8/3d10; SA: See Page; SD: See Page; MR: Standard; LAIR: 60%; INT: Exceptional; AL: CE; XP: 2,400+12/hp or 3,000+13/hp or 3,700+14/hp; TRS: (For a typical individual) 5d6x1,000 cp (25%), 1d100x1,000 sp (40%), 1d4x10,000 ep (40%), 1d6x10,000 gp (55%), 5d10x100 pp (25%), 1d100 gems (50%), 1d4x10 jewelry (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%), 1d4 scrolls (50%).; BOOK: OSRIC-211 DRAGON, SILVER CMXDGXFWXPMXSWXTM 11 1 Freq: Very Rare; #ENC: 1d4; SIZE: Large (48 ft long); MOVE: 90 ft, flying 240 ft (AA: level II); AC: -1; HD: 9 to 11; ATK: 3; DMG: 1d6/1d6/5d6; SA: See Page; SD: See Page; MR: Standard; LAIR: 55%; INT: Exceptional; AL: LG; XP: 2,400+12/hp or 3,000+13/hp or 3,700+14/hp; TRS: (For a typical individual) 5d6x1,000 cp (25%), 1d100x1,000 sp (40%), 1d4x10,000 ep (40%), 1d6x10,000 gp (55%), 5d10x100 pp (25%), 1d100 gems (50%), 1d4x10 jewelry (50%), 4 magic items plus 1 potion and 1 scroll (15%), 1d4 scrolls (50%).; BOOK: OSRIC-212 DRAGON, WHITE CFXCHXCMXCPXDGXFWXPDXPS 7 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large (24 ft long); MOVE: 120 ft, flying 300 ft (AA: level II); AC: 3; HD: 5 to 7; ATK: 3; DMG: 1d4/1d4/2d8; SA: See Page; SD: See Page; MR: Standard; LAIR: 30%; INT: Low; AL: CE; XP: 440+4/hp or 660+6/hp or 1,065+8/hp; TRS: (For a typical individual) 1d12x1,000 cp (15%), 1d20x1,000 sp (25%), 1d6x1,000 ep (25%), 1d8x1,000 gp (25%), 1d12 gems (15%), 1d8 jewelry (10%), 3 magic items plus 2d4 potions and 1 scroll (25%).; BOOK: OSRIC-212 DRETCH DG 5 13 Freq: Common; #ENC: 2d4 or 5d4 (in the Abyss); SIZE: Small; MOVE: 90 ft; AC: 2; HD: 4; ATK: 2 claws/1 bite; DMG: 1d4/1d4/1d4+1; SA: See Page; SD: See Page; MR: 30%; LAIR: 15%; INT: Low; AL: CE; XP: 175+4/hp; TRS: Dretch are not intelligent enough to hoard treasure socially. Individually they will carry some coinage, as follows: 3d8 cp, 3d6 sp, 2d6 ep, and 2d4 gp.; BOOK: OSRIC-217 DRYAD PF 3 1 Freq: Very Rare; #ENC: 1d6; SIZE: Medium; MOVE: 120 ft; AC: 10; HD: 2; ATK: 1; DMG: 1d2; SA: Charm; SD: See Page; MR: 50%; LAIR: 10%; INT: High; AL: N; XP: 30+10/hp; TRS: 2d4x100 gp (100%), 10d4 gems (50%).; BOOK: OSRIC-234 DUNKLEOSTEUS FWXSW 11 13 Freq: Common; #ENC: 1d2; SIZE: Large; MOVE: 210 ft swimming; AC: 6; HD: 10; ATK: 1; DMG: 5d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,000+12/hp; TRS: None; BOOK: OSRIC-230 DWARF CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXTFXTHXTM 2 13 Freq: Common; #ENC: 40d10; SIZE: Small (4 ft tall); MOVE: 60 ft; AC: 4; HD: 1; ATK: 1; DMG: 1d8 or by weapon; SA: See Page; SD: Save at 4 levels higher (see page); MR: Save at 4 levels higher (see page); LAIR: 50%; INT: Very; AL: LG (N); XP: 30+1/hp; TRS: Individual 2d4x5 gp; lair 10d4x1,000 gp (50%), 1d20x100 pp (50%), 5d4 gems (30%), 1d4x20 gems (50%), 1d10 jewelry (25%), any 4 magic items (15%).; BOOK: OSRIC-194 EDMONTOSAURUS TMXTHXTFXTS 13 5 Freq: Uncommon; #ENC: 2d12; SIZE: Large; MOVE: 150 ft; AC: 6; HD: 12; ATK: 1; DMG: 1d12; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,200+16/hp; TRS: None; BOOK: OSRIC-228 EEL, GIANT ELECTRIC SW 3 3 Freq: Rare; #ENC: 1d4; SIZE: Medium; MOVE: 120 ft swim; AC: 9; HD: 2; ATK: 1; DMG: 1d4; SA: Electricity; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 40+2/hp; TRS: None; BOOK: OSRIC-250 EEL, GIANT MORAY FWXSW 6 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large; MOVE: 90 ft swim; AC: 6; HD: 5; ATK: 1; DMG: 3d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 110+4/hp; TRS: None; BOOK: OSRIC-250 EEL, GIANT WEED FWXSW 0 1 Freq: Very Rare; #ENC: 1d4; SIZE: Small; MOVE: 150 ft swim; AC: 8; HD: 1d6 hp; ATK: 1; DMG: 1; SA: Poison; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 30+1/hp; TRS: In lair: 1d4x1,000 cp (30%), 1d10x1,000 sp (50%), 1d3x1,000 ep (20%), 1d8x1,000 gp (45%), 2d8x100 pp (60%), 6d6 gems (50%), 2d6 jewelry 50%.; BOOK: OSRIC-250 EKIVU (FLY DEMON) DG 9 13 Freq: Common; #ENC: 1d3 or 1d6 (in the Abyss); SIZE: Medium; MOVE: 50 ft, 210 ft flying (AA: level III); AC: -1; HD: 7+2; ATK: 2 claws/1 bite; DMG: 2d4/2d4/1d4; SA: See Page; SD: See Page; MR: 40%; LAIR: 5%; INT: Average; AL: CE; XP: 1,275+10/hp; TRS: If encountered in their lair, they will possess a hoard of 1d8x1,000 cp (50%), 1d6x1,000 sp (25%), 1d4x1,000 ep (25%), 1d3x1000 gp (25%), 1d8 gems (30%), 1d4 jewelry (20%) and possibly a magical weapon (10%).; BOOK: OSRIC-218 ELASMOSAURUS FWXSW 17 5 Freq: Uncommon; #ENC: 1d2; SIZE: Large; MOVE: 150 ft swimming; AC: 6; HD: 16; ATK: 1; DMG: 4d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,000+16/hp; TRS: None; BOOK: OSRIC-230 ELEMENTAL, AIR DG 13 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 360 ft flying (AA: level VI); AC: 2; HD: 8, 12 or 16; ATK: See Page; DMG: 2d10; SA: See Page; SD: Hit only by +2 or better magic weapons; MR: Standard; LAIR: None; INT: Low; AL: N; XP: 900+12/hp, 2,000+16/hp or 3,650+20/hp; TRS: None; BOOK: OSRIC-272 ELEMENTAL, EARTH DG 13 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 60 ft; AC: 2; HD: 8, 12 or 16; ATK: See Page; DMG: 4d8; SA: See Page; SD: Hit only by +2 or better magic weapons; MR: Standard; LAIR: None; INT: Low; AL: N; XP: 900+12/hp, 2,000+16/hp or 3,650+20/hp; TRS: None; BOOK: OSRIC-272 ELEMENTAL, FIRE DG 13 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 120 ft; AC: 2; HD: 8, 12 or 16; ATK: See Page; DMG: 3d8; SA: See Page; SD: Hit only by +2 or better magic weapons; MR: Standard; LAIR: None; INT: Low; AL: N; XP: 900+12/hp, 2,000+16/hp or 3,650+20/hp; TRS: None; BOOK: OSRIC-272 ELEMENTAL, WATER DG 13 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 60 ft, 180 ft swimming; AC: 2; HD: 8, 12 or 16; ATK: See Page; DMG: 5d6; SA: See Page; SD: Hit only by +2 or better magic weapons; MR: Standard; LAIR: None; INT: Low; AL: N; XP: 900+12/hp, 2,000+16/hp or 3,650+20/hp; TRS: None; BOOK: OSRIC-272 ELEPHANT, AFRICAN TFXTHXTS 12 13 Freq: Common; #ENC: 1d12; SIZE: Large; MOVE: 150 ft; AC: 6; HD: 11; ATK: 5; DMG: 2d8/2d8/2d6/2d6/2d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,400+14/hp; TRS: Ivory is worth 1d6x100gp per tusk. An elephant tusk is hugely encumbering.; BOOK: OSRIC-251 ELEPHANT, ASIAN TFXTHXTS 11 13 Freq: Common; #ENC: 1d12; SIZE: Large; MOVE: 150 ft; AC: 5; HD: 10; ATK: 5; DMG: 2d8/2d8/2d6/2d6/2d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,100+13/hp; TRS: Ivory is worth 1d6x100gp per tusk. An elephant tusk is hugely encumbering.; BOOK: OSRIC-251 ELEPHANT, MAMMOTH TFXTHXTS 14 1 Freq: Very Rare; #ENC: 1d12; SIZE: Large; MOVE: 150 ft; AC: 6; HD: 13; ATK: 5; DMG: 3d6/3d6/2d8/2d8/2d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,300+17/hp; TRS: Ivory is worth 1d6x100gp per tusk. An elephant tusk is hugely encumbering.; BOOK: OSRIC-251 ELEPHANT, MASTODON TFXTHXTS 13 1 Freq: Very Rare; #ENC: 1d12; SIZE: Large; MOVE: 150 ft; AC: 6; HD: 12; ATK: 5; DMG: 2d8/2d8/2d6/2d6/2d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,900+16/hp; TRS: Ivory is worth 1d6x100gp per tusk. An elephant tusk is hugely encumbering.; BOOK: OSRIC-251 ELF CFXCHXDGXPFXPHXPSXTFXTHXTS 3 5 Freq: Uncommon; #ENC: 20d10; SIZE: Medium; MOVE: 120 ft; AC: 5; HD: 1+1; ATK: 1; DMG: 1d8 or by weapon; SA: +1 to hit with pulled bow or sword; SD: See Page; MR: 90% to sleep or charm only; LAIR: 10%; INT: High; AL: CG; XP: 30+1/hp; TRS: 1d6 pp per individual. Typically elves will wear scale, ring, or chain armour and shield. They will be usually armed with spears, swords, and bows. Higher level fi ghter / magic users and fi ghter / magic user / clerics have a 10% chance per level per class to possess some sort of usable magic item.; BOOK: OSRIC-194 ERINYES (LESSER DEVIL; SHE-DEVILS) DG 8 5 Freq: Uncommon; #ENC: 1d3 or 4d4; SIZE: Medium; MOVE: 60 ft, 210 ft flying (AA: level IV); AC: 2; HD: 6+6; ATK: 1 dagger; DMG: 2d4 + poison (see page); SA: See Page; SD: See Page; MR: 30%; LAIR: 20%; INT: Average; AL: LE; XP: 875+8/hp; TRS: If encountered in their hellish aeries, these devils may have a treasure hoard made up of 2d4x1,000 gp (40%), 1d6x10 pp (50%), 4d8 gems (55%) and 1d12 jewelry (45%).; BOOK: OSRIC-223 ETTERCAP DGXPFXPHXPMXTFXTHXTM 7 3 Freq: Rare; #ENC: 1d2; SIZE: Medium; MOVE: 120 ft; AC: 6; HD: 5+1; ATK: 3; DMG: 1d4/1d4/1d8; SA: Poison; SD: See Page; MR: Standard; LAIR: 30%; INT: Semi-; AL: NE; XP: 150+5/hp; TRS: None; BOOK: OSRIC-273 ETTIN CMXDGXPMXTM 11 1 Freq: Very Rare; #ENC: 1d4; SIZE: Large (13 ft + tall); MOVE: 120 ft; AC: 3; HD: 10; ATK: 2; DMG: 2d8/3d6; SA: See Page; SD: See Page; MR: Standard; LAIR: 20%; INT: Low; AL: CE; XP: 1,370+14/hp; TRS: Individual: 2d10 gp, 1d6 gems (25%), 1d4 jewelry (20%) 2 magic items; Lair: 2d6x1,000 gp (70%).; BOOK: OSRIC-204 EUPARKERIA TFXTHXTMXTS 0 5 Freq: Uncommon; #ENC: 5d8; SIZE: Small; MOVE: 180 ft; AC: 9; HD: 1d4 hp; ATK: 3; DMG: 1d2/1d2/1d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 110+5/hp; TRS: None; BOOK: OSRIC-230 EXECUTIONER`S HOOD DGXPFXPMXTFXTM 6 3 Freq: Rare; #ENC: 1; SIZE: Small; MOVE: 60 ft; AC: 6; HD: 3 to 6; ATK: 1; DMG: 1d4; SA: See Page; SD: See Page; MR: Standard; LAIR: None; INT: Semi-; AL: NE; XP: 250+4/hp; TRS: None; BOOK: OSRIC-273 EYE OF THE DEEP SW 12 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 60 ft swimming; AC: 5; HD: 11; ATK: 3; DMG: 2d4/2d4/1d6; SA: See Page; SD: None; MR: Standard; LAIR: 20%; INT: Very; AL: LE; XP: 3,000+16/hp; TRS: 2d6x1,000 gp (50%), 1d4x1,000 pp (40%), 4d10 gems (40%), 2d6 jewelry (35%).; BOOK: OSRIC-273 FAUN PFXPH 6 5 Freq: Uncommon; #ENC: 2d4; SIZE: Medium; MOVE: 180 ft; AC: 5; HD: 5; ATK: 1; DMG: 2d4; SA: See Page; SD: See Page; MR: 50%; LAIR: 40%; INT: Very; AL: N; XP: 110+4/hp; TRS: 3d6x100 pp (30%), 2d10 gems (55%), 1d12 jewelry (50%), 1d12 potions (40%), 2 misc. magic items (60%).; BOOK: OSRIC-234 FISH, GIANT, GAR FW 9 3 Freq: Rare; #ENC: 1d6; SIZE: Large; MOVE: 300 ft swim; AC: 3; HD: 8; ATK: 1; DMG: 2d10; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 575+10/hp; TRS: None; BOOK: OSRIC-251 FISH, GIANT, PIKE FW 6 3 Freq: Rare; #ENC: 1d8; SIZE: Large; MOVE: 300 ft swim; AC: 5; HD: 5; ATK: 1; DMG: 3d6; SA: Surprise on a 1-4 on 1d6; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 90+4/hp; TRS: None; BOOK: OSRIC-251 FISH, LEVIATHAN SW 7 1 Freq: Very Rare; #ENC: 1; SIZE: Huge; MOVE: 300 ft swim; AC: 6; HD: 6; ATK: 1; DMG: 5d4; SA: Swallow whole; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 5,000+24/hp; TRS: None; BOOK: OSRIC-251 FLY, GIANT, BLOW CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 3 Freq: Rare; #ENC: 1d12; SIZE: Medium; MOVE: 90 ft, 300 ft flying (AA: level III); AC: 6; HD: 3; ATK: 1; DMG: 1d8+1; SA: See Page; SD: Jump; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 40+3/hp; TRS: None; BOOK: OSRIC-274 FLY, GIANT, HORSEFLY CMXCPXPDXPFXPPXPSXTFXTMXTS 7 1 Freq: Very Rare; #ENC: 1d6; SIZE: Large (9 ft long); MOVE: 90 ft, 300 ft flying (AA: level III); AC: 5; HD: 6; ATK: 1; DMG: 2d6; SA: See Page; SD: Jump; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 165+6/hp; TRS: None; BOOK: OSRIC-274 FROG, GIANT DGXFWXPFXPPXPSXTFXTS 3 5 Freq: Uncommon; #ENC: 5d8; SIZE: Small to Medium; MOVE: 30 ft, swimming 90 ft; AC: 7; HD: 1 to 3; ATK: 1; DMG: 1d3, 1d6 or 2d4; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 10+5/hp, 30+10/hp or 50+15/hp; TRS: None; BOOK: OSRIC-251 FUNGI VIOLET DG 4 3 Freq: Rare; #ENC: 1d4; SIZE: Small to medium; MOVE: 10 ft; AC: 7; HD: 3; ATK: 1d4; DMG: See Page; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 50+f1/hp; TRS: None; BOOK: OSRIC-274 GARGOYLE CFXCMXDGXFWXPFXPMXPSXTFXTMXTS 6 5 Freq: Uncommon; #ENC: 2d8; SIZE: Medium; MOVE: 90 ft, 150 ft flying (AA: level IV); AC: 5; HD: 4+4; ATK: 4; DMG: 1d3/1d3/1d6/1d4; SA: None; SD: +1 or better weapon to hit; MR: Standard; LAIR: 20%; INT: Low; AL: CE; XP: 155+4/hp; TRS: None; BOOK: OSRIC-274 GELATINOUS CUBE DGXPMXTM 5 5 Freq: Uncommon; #ENC: 1; SIZE: Large (typically 10 ft cube); MOVE: 60 ft; AC: 8; HD: 4; ATK: 1; DMG: 2d4; SA: Paralyzing touch, surprise on a 1-3 on 1d6; SD: See Page; MR: See Page; LAIR: None; INT: Non-; AL: N; XP: 150+4/hp; TRS: Gelatinous Cubes will sometimes sweep up inorganic substances (including metal items such as coins, glass or ceramic items such as potion bottles, etc.). These incidental items are sometimes kept in the body of the ; BOOK: OSRIC-274 GENIE DG 9 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 90 ft, 240 ft flying (AA: level VI); AC: 4; HD: 7+3; ATK: 1; DMG: 2d8; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Average to high; AL: CG; XP: 350+8/hp; TRS: None; BOOK: OSRIC-275 GHAST CHXCMXCPXDGXPHXPMXPPXPSXTHXTMXTS 5 3 Freq: Rare; #ENC: 1d6; SIZE: Medium; MOVE: 150 ft; AC: 4; HD: 4; ATK: 3; DMG: 1d4/1d4/1d8; SA: Paralyzation, Stench; SD: Standard undead immunities; MR: Standard; LAIR: 10%; INT: Very; AL: CE; XP: 195+4/hp; TRS: 1d8x1,000 cp (50%); 1d6x1,000 sp (25%); 1d4x1,000 ep (25%); d12x1,000 gp (65%); 1d6x1,000 pp (30%); 3d8 gems (50%); 2d6 jewelry (50%); a magic weapon or armour (25%); 1d4 scrolls (50%).; BOOK: OSRIC-239 GHOST CFXCHXCMXCPXDGXPFXPHXPMXPPXPSXTFXTHXTMXTS 12 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 90 ft hovering; AC: 0 when manifest/special; HD: 10+4; ATK: 1; DMG: Special; SA: Wither; Magic Jar; SD: Magic weapons or special metals required to hit when manifest; immune to spells when ethereal unless the caster is also ethereal.; MR: As Special Defenses; LAIR: 25%; INT: High; AL: Any E; XP: 4,200+14/hp; TRS: 1d10x1,000 cp (5%); 2d6x1,000 sp (30%); 1d6x1,000 ep (25%); 2d4x1,000 gp (25%); 2d6 gems (15%); 1d6 jewelry (20%); 1d3-1 scrolls (30%); 1d8 potions (40%); 1d4-1 any other magic items (25%).; BOOK: OSRIC-240 GHOUL CHXCMXCPXDGXPHXPMXPPXPSXTHXTMXTS 3 5 Freq: Uncommon; #ENC: 4d6; SIZE: Medium; MOVE: 90 ft loping; AC: 6; HD: 2; ATK: 3; DMG: 1d3/1d3/1d6; SA: Paralyzation; SD: Immune to sleep and charm spells; MR: Standard; LAIR: 20%; INT: Low; AL: CE; XP: 70+2/hp; TRS: 1d8x1,000 cp (50%); 1d6x1,000 sp (25%); 1d4x1,000 ep (25%); 1d3x1,000 gp (25%); 2d4 gems (30%); 1d4 jewelry (20%); magic weapon or armour (10%); 1d4 scrolls (10%).; BOOK: OSRIC-240 GIANT, CLOUD CHXCMXPHXPMXTHXTM 14 3 Freq: Rare; #ENC: 1d6; SIZE: Large (18 ft tall); MOVE: 150 ft; AC: 2; HD: 12+1d6+1; ATK: 1; DMG: 6d6; SA: See Page; SD: See Page; MR: Standard; LAIR: 40%; INT: Average up to very; AL: NE or NG; XP: 3,520+16/hp; TRS: 10d4x100 gp, 4d6 + 6 gems (15%), 1d8 jewelry (10%), 4 magic items (25%).; BOOK: OSRIC-202 GIANT, FIRE CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXTFXTHXTM 13 5 Freq: Uncommon; #ENC: 1d8; SIZE: Large (12 ft tall); MOVE: 120 ft; AC: 3; HD: 11+1d4+1; ATK: 1; DMG: 5d6; SA: See Page; SD: See Page; MR: Standard; LAIR: 35%; INT: Low up to average; AL: LE; XP: 2,720+16/hp; TRS: 10d4x100 gp, 1d12 gems (15%), 1d8 jewelry (10%), 4 magic items (25%).; BOOK: OSRIC-202 GIANT, FROST CFXCHXCMXDGXPFXPHXPM 12 3 Freq: Rare; #ENC: 1d8; SIZE: Large (15ft tall); MOVE: 120 ft; AC: 4; HD: 10+1d4; ATK: 1; DMG: 4d6; SA: See Page; SD: See Page; MR: Standard; LAIR: 30%; INT: Low up to average; AL: CE; XP: 1,820+14/hp; TRS: 10d4x100 gp, 1d12 gems (15%), 1d8 jewelry (10%), 4 magic items (25%).; BOOK: OSRIC-203 GIANT, HILL CFXCHXCMXCPXDGXPFXPHXPMXPPXPSXTFXTHXTMXTS 10 13 Freq: Common; #ENC: 1d10; SIZE: Large (10 ft 6 in tall); MOVE: 120 ft; AC: 4; HD: 8+1d2; ATK: 1; DMG: 2d8; SA: See Page; SD: See Page; MR: Standard; LAIR: 25%; INT: Low; AL: CE; XP: 1,200+12/hp; TRS: 2d10x100 gp, 1d10 gems (30%), 1d6 jewelry (25%), 3 magic items (15%).; BOOK: OSRIC-203 GIANT, STONE CHXCMXDGXPHXPMXTHXTM 11 5 Freq: Uncommon; #ENC: 1d8; SIZE: Large (12 ft tall); MOVE: 120 ft; AC: 0; HD: 9+1d4; ATK: 1; DMG: 3d6; SA: See Page; SD: See Page; MR: Standard; LAIR: 30%; INT: Average; AL: N; XP: 1,500+14/hp; TRS: 2d10x100 gp, 1d10 gems (30%), 1d6 jewelry (25%), 3 magic items (15%).; BOOK: OSRIC-204 GIANT, STORM CMXFWXPMXSWXTM 17 3 Freq: Rare; #ENC: 1d4; SIZE: Large (21 ft tall); MOVE: 150 ft; AC: 1; HD: 15+1d6+1; ATK: 1; DMG: 7d6; SA: See Page; SD: See Page; MR: Standard; LAIR: 30%; INT: Exceptional; AL: CG; XP: 6,000+20/hp; TRS: 10d4x100 gp, 4d6 + 6 gems (15%), 1d8 jewelry (10%), 4 magic items (25%).; BOOK: OSRIC-204 GNOLL DGXPFXPHXPMXPPXPSXTFXTHXTMXTS 3 5 Freq: Uncommon; #ENC: 20d10; SIZE: Large; MOVE: 90 ft; AC: 5; HD: 2; ATK: 1; DMG: 2d4 or by weapon; SA: None; SD: None; MR: Standard; LAIR: 20%; INT: Low to average; AL: CE; XP: 30+2/hp; TRS: Individual 2d6 ep, 2d4 gp; Lair 1d8x1,000 cp (60%), 1d6x1,000 sp (50%), 1d8x1,000 ep (35%), 1d6x1,000 gp (50%), 5d4 gems (30%), 1d6 jewelry (25%), 2d4 potions (40%).; BOOK: OSRIC-197 GNOLL, FLIND DGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 3 Freq: Rare; #ENC: 2d12; SIZE: Medium; MOVE: 120 ft; AC: 5; HD: 2+3; ATK: 1; DMG: 2d4 or by weapon; SA: Disarm; SD: None; MR: Standard; LAIR: 20%; INT: Average; AL: CE; XP: 40+4/hp; TRS: 1d6 gp per individual; in lair: 1d6x1,000 cp (30%); 1d6x1,000 sp (25%); 2d4x1,000 ep (35%); 1d10x1,000 gp (45%); 1d4x100 pp (20%); 5d8 gems (50%); 4d12 jewelry (65%); 25% chance of any 3 maps or magic.; BOOK: OSRIC-197 GNOME CFXCHXCMXDGXPFXPHXPMXTFXTHXTM 2 3 Freq: Rare; #ENC: 40d10; SIZE: Small; MOVE: 60 ft; AC: 5; HD: 1; ATK: 1; DMG: 1d6 or by weapon; SA: See Page; SD: Save at 4 levels higher (see page); MR: See Page; LAIR: 50%; INT: Very; AL: N to LG; XP: 10+1/hp; TRS: 6d4 gp per individual.; BOOK: OSRIC-195 GOBLIN CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 0 5 Freq: Uncommon; #ENC: 40d10; SIZE: Small (4 ft tall); MOVE: 60 ft; AC: 6; HD: 1-1; ATK: 1; DMG: 1d6 or by weapon; SA: None; SD: None; MR: Standard; LAIR: 40%; INT: Average (low); AL: LE; XP: 10+1/hp; TRS: Individual 3d6 sp ; Lair 1d12x1,000 cp (75%), 1d6x1,000 sp (50%), 1d6 gems (25%), 1d3 jewelry (20%), 2d4 potions (40%).; BOOK: OSRIC-198 GOLEM, CLAY DG 9 1 Freq: Very Rare; #ENC: 1; SIZE: Large (8 ft tall); MOVE: 70 ft; AC: 7; HD: 50 hp; ATK: 1; DMG: 3d10; SA: See Page; SD: See Page; MR: See Page; LAIR: None; INT: Non-; AL: N; XP: 2,800; TRS: None; BOOK: OSRIC-231 GOLEM, FLESH DG 8 1 Freq: Very Rare; #ENC: 1; SIZE: Large (7 1/2 ft tall); MOVE: 80 ft; AC: 9; HD: 40 hp; ATK: 2; DMG: 2d8/2d8; SA: See Page; SD: See Page; MR: See Page; LAIR: None; INT: Semi-; AL: N; XP: 2,180; TRS: None; BOOK: OSRIC-231 GOLEM, IRON DG 11 1 Freq: Very Rare; #ENC: 1; SIZE: Large (12 ft tall); MOVE: 60 ft; AC: 3; HD: 80 hp; ATK: 1; DMG: 4d10; SA: See Page; SD: See Page; MR: See Page; LAIR: None; INT: Non-; AL: N; XP: 8,550; TRS: None; BOOK: OSRIC-231 GOLEM, STONE DG 10 1 Freq: Very Rare; #ENC: 1; SIZE: Large (9 1/2 ft tall); MOVE: 60 ft; AC: 5; HD: 60 hp; ATK: 1; DMG: 3d8; SA: See Page; SD: See Page; MR: See Page; LAIR: None; INT: Non-; AL: N; XP: 4,040; TRS: None; BOOK: OSRIC-231 GORGIMERA DGXPDXPHXPMXTHXTM 12 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 120 ft, 150 ft flying (AA: level II); AC: 3; HD: 10+1; ATK: 5; DMG: 1d3/1d3/2d4/2d6/3d4; SA: Breathing fire to a 60 ft for 3d8 damage. The gorgon; SD: None; MR: Standard; LAIR: 30%; INT: Semi-; AL: CE; XP: 2,250+14/hp; TRS: 1d20x1,000 sp (20%) , 1d12x1,000 ep (25%) , 1d20x1,000 gp (50%), 1d10x100 pp (40%), 4d10 gems (25%), 1d12 jewelry (15%), 3 magic items (no magic weapons) and 1 magic scroll and 1 magic potion (40%).; BOOK: OSRIC-267 GORGON CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 9 3 Freq: Rare; #ENC: 1d4; SIZE: Large; MOVE: 120 ft; AC: 2; HD: 8; ATK: 1; DMG: 2d6; SA: Petrifying breath; SD: None; MR: Standard; LAIR: 40%; INT: Animal; AL: N; XP: 1,500+10/hp; TRS: (In lair only) 1d8x1,000 cp (10%), 1d12x1,000 sp (25%), 1d6x1,000 ep (25%), 1d8x1,000 gp (25%), 1d10 gems (15%), 1d8 jewelry (10%), any four magic items (25%).; BOOK: OSRIC-275 GORGOSAURUS TMXTHXTFXTS 15 5 Freq: Uncommon; #ENC: 1 or 2d8; SIZE: Large; MOVE: 150 ft; AC: 6; HD: 14; ATK: 1; DMG: 3d6; SA: None; SD: None; MR: Standard; LAIR: 15%; INT: Animal; AL: N; XP: 1,500+18/hp; TRS: None; BOOK: OSRIC-227 GREY OOZE DG 5 3 Freq: Rare; #ENC: 1d3; SIZE: Medium to large; MOVE: 10 ft; AC: 8; HD: 3+3; ATK: 1; DMG: 2d8; SA: See Page; SD: See Page; MR: See Page; LAIR: None; INT: Animal; AL: N; XP: 75+3/hp; TRS: None; BOOK: OSRIC-276 GRIFFON CHXCMXFWXPDXPHXPMXSWXTM 8 5 Freq: Uncommon; #ENC: 2d6; SIZE: Large; MOVE: 120 ft, 300 ft flying (AA: level IV); AC: 3; HD: 7; ATK: 3; DMG: 1d4/1d4/2d8; SA: None; SD: None; MR: Standard; LAIR: 25%; INT: Semi-; AL: N; XP: 225+8/hp; TRS: 1d12x1,000 cp (20%), 1d6x1,000 sp (30%), 1d4x1,000 ep (10%), 1d6 gems (25%), 1d3 jewelry (20%), 2 magic items (10%), 2d4 potions (40%).; BOOK: OSRIC-276 GRIMLOCK DG 1 5 Freq: Uncommon; #ENC: 20d10; SIZE: Medium; MOVE: 120 ft; AC: 5; HD: 2; ATK: 1; DMG: 1d6 or by weapon; SA: None; SD: See Page; MR: Special; LAIR: 75%; INT: Average; AL: NE; XP: 28+2/hp; TRS: 1d6x1,000 cp (25%), 1d4x1,000 sp (25%), 2d10x100 gp (25%), 1d8 gems (25%), 1d4 jewelry (25%) and 1 magic item (10%, armour or weapon only).; BOOK: OSRIC-199 HALFLING CFXCHXCPXDG 0 3 Freq: Rare; #ENC: 30d10; SIZE: Small; MOVE: 90 ft; AC: 7; HD: 1d6 hp; ATK: 1; DMG: 1d6 or by weapon; SA: +3 to hit with bow or sling; SD: Save at 4 levels higher (see page); MR: See Page; LAIR: 70%; INT: Very; AL: LG; XP: 5+1/hp; TRS: 3d8 sp per individual.; BOOK: OSRIC-195 HARPY CFXCHXCMXCPXDGXFWXPDXPFXPHXPMXPPXPSXSWXTFXTHXTMXTS 4 3 Freq: Rare; #ENC: 2d6; SIZE: Medium; MOVE: 60 ft, 150 ft flying (AA: level IV); AC: 7; HD: 3; ATK: 3; DMG: 1d3/1d3/1d6; SA: Singing and charm; SD: None; MR: Standard; LAIR: 25%; INT: Low; AL: CE; XP: 50+3/hp; TRS: 1d12x1,000 cp (20%), 1d6x1,000 sp (30%), 1d4x1,000 ep (10%), 1d6 gems (25%), 1d3 jewelry (20%), any 2 magic items (10%).; BOOK: OSRIC-276 HELL HOUND DGXPDXPHXPMXPSXTHXTMXTS 7 1 Freq: Very Rare; #ENC: 2d4; SIZE: Medium; MOVE: 120 ft; AC: 4; HD: 4 to 7; ATK: 1; DMG: 1d10; SA: Breathe fire; SD: See Page; MR: Standard; LAIR: 30%; INT: Low; AL: LE; XP: 75+4/hp, 110+5/hp, 160+6/hp, 225+8/hp; TRS: 1d12x1,000 cp (20%), 1d6x1,000 sp (30%), 1d4x1,000 ep (10%), 1d6 gems (25%), 1d3 jewelry (25%), 2 magic items (10%).; BOOK: OSRIC-277 HIPPOGRIFF CHXCMXFWXPHXPMXSWXTHXTM 5 3 Freq: Rare; #ENC: 2d8; SIZE: Large; MOVE: 180 ft, 360 ft flying (AA: level IV); AC: 5; HD: 3+3; ATK: 3; DMG: 1d6/1d6/1d10; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Semi-; AL: N; XP: 150+3/hp; TRS: 5d4 gems (50%).; BOOK: OSRIC-277 HIPPOPOTAMUS TS 9 5 Freq: Uncommon; #ENC: 2d6; SIZE: Large; MOVE: 90 ft, 120 ft swimming; AC: 6; HD: 8; ATK: 1; DMG: 2d6 or 3d6; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 600+12/hp; TRS: None; BOOK: OSRIC-252 HOBGOBLIN CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTHXTMXTS 1 5 Freq: Uncommon; #ENC: 20d10; SIZE: Medium (6 1/2 ft tall); MOVE: 90 ft; AC: 5; HD: 1+1; ATK: 1; DMG: 1d8 or by weapon; SA: None; SD: None; MR: Standard; LAIR: 25%; INT: Average; AL: LE; XP: 20+2/hp; TRS: Individual 3d12 cp, 2d8 gp; Lair 1d8x1,000 cp (75%), 1d12x1,000 sp (60%), 1d8x1,000 ep (35%), 1d6x1,000 gp (50%), 5d4 gems (50%), 1d6 jewelry (25%), 1 potion (15%).; BOOK: OSRIC-199 HOMONCULUS X 3 1 Freq: Very Rare; #ENC: 1; SIZE: Small (18 in); MOVE: 60 ft, 180 flying (AA: level V); AC: 6; HD: 2; ATK: 1; DMG: 1d3; SA: Bite causes sleep; SD: See Page; MR: See Page; LAIR: None; INT: See Page; AL: See Page; XP: 81+2/hp; TRS: None; BOOK: OSRIC-277 HORNED DEVIL (GREATER DEVIL; CORNUGON, MALIBRANCHAI) DG 7 5 Freq: Uncommon; #ENC: 1d2 or 1d4+1; SIZE: Large; MOVE: 90 ft, 180 ft flying (AA: level III); AC: -5; HD: 5+5; ATK: 2 claws/1 bite/1 tail or 1 weapon/1 tail; DMG: 1d4/1d4/1d4+1/1d3 or by weapon/1d3; SA: See Page; SD: +1 or better magic weapon to hit; MR: 50%; LAIR: 55%; INT: High; AL: LE; XP: 1,320+6/hp; TRS: If a horned devil lair is found, it may contain a hoard of 3d6x100 pp (30%), 2d10 gems (55%), 1d12 jewelry (50%) and perhaps even a random magic item (15%).; BOOK: OSRIC-223 HORSE, DRAFT CFXCHXCMXCPXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 13 Freq: Common; #ENC: 1; SIZE: Large; MOVE: 120 ft; AC: 7; HD: 3; ATK: 1; DMG: 1d3; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 20+2/hp; TRS: None; BOOK: OSRIC-252 HORSE, HEAVY CFXCHXCMXCPXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 5 5 Freq: Uncommon; #ENC: 1; SIZE: Large; MOVE: 150 ft; AC: 7; HD: 3+3; ATK: 3; DMG: 1d8/1d8/1d3; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 20+2/hp; TRS: None; BOOK: OSRIC-252 HORSE, LIGHT CFXCHXCMXCPXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 3 5 Freq: Uncommon; #ENC: 1; SIZE: Large; MOVE: 240 ft; AC: 7; HD: 2; ATK: 2; DMG: 1d4/1d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 20+2/hp; TRS: None; BOOK: OSRIC-252 HORSE, MEDIUM CFXCHXCMXCPXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 5 Freq: Uncommon; #ENC: 1; SIZE: Large; MOVE: 180 ft; AC: 7; HD: 2+2; ATK: 3; DMG: 1d6/1d6/1d3; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 20+2/hp; TRS: None; BOOK: OSRIC-252 HORSE, PONY CFXCHXCMXCPXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 3 5 Freq: Uncommon; #ENC: 1; SIZE: Large; MOVE: 120 ft; AC: 7; HD: 1+1; ATK: 1; DMG: 1d2; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 20+2/hp; TRS: None; BOOK: OSRIC-252 HORSE, WILD CFXCHXCMXCPXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 3 5 Freq: Uncommon; #ENC: 5d6; SIZE: Large; MOVE: 240 ft; AC: 7; HD: 2; ATK: 1; DMG: 1d3; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 20+2/hp; TRS: None; BOOK: OSRIC-252 HYDRA CFXCMXCPXPFXPMXPPXPSXTFXTMXTS 14 5 Freq: Uncommon; #ENC: 1; SIZE: Large; MOVE: 90 ft; AC: 5; HD: 5 to 16; ATK: 5 to 16; DMG: 1d6, 1d8, 1d10 or 1d12 based on size; SA: None; SD: None; MR: Standard; LAIR: 20%; INT: Semi-; AL: N; XP: 110+5/hp up to 5,000+20/hp; TRS: 1d8x1,000 cp (50%), 1d6x1,000 p (25%), 1d4x1,000 ep (25%), 1d3x1,000 gp (25%), 1d8 gems (30%), 1d4 jewelry (20%), sword, armour or misc. weapon (10%).; BOOK: OSRIC-278 HYENA, GIANT TFXTHXTS 5 1 Freq: Very Rare; #ENC: 1d6; SIZE: Large; MOVE: 180 ft; AC: 5; HD: 4; ATK: 1; DMG: 2d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 160+6/hp; TRS: None; BOOK: OSRIC-253 HYENA, HUGE TFXTHXTS 4 3 Freq: Rare; #ENC: 2d6; SIZE: Medium; MOVE: 120 ft; AC: 6; HD: 3; ATK: 1; DMG: 2d4+1; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 75+3/hp; TRS: None; BOOK: OSRIC-253 HYENA, NORMAL TFXTHXTS 3 13 Freq: Common; #ENC: 2d6; SIZE: Medium; MOVE: 120 ft; AC: 7; HD: 2; ATK: 1; DMG: 2d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-253 HYPACROSAURUS TMXTHXTFXTS 10 5 Freq: Uncommon; #ENC: 5d8; SIZE: Large; MOVE: 150 ft; AC: 7; HD: 9; ATK: 1; DMG: 1d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 750+10/hp; TRS: None; BOOK: OSRIC-228 ICE DEVIL (GREATER DEVIL) DG 12 5 Freq: Uncommon; #ENC: 1 or 1d4; SIZE: Large; MOVE: 60 ft; AC: -4; HD: 11; ATK: 2 claws/1 mandible/1 tail or spear; DMG: 1d4/1d4/2d4/3d4 or 2d6+4 plus freezing; SA: See Page; SD: +2 or better magic weapon to hit; MR: 55%; LAIR: 60%; INT: High; AL: LE; XP: 4,400+16/hp; TRS: If their lair is plundered, ice devils will have a buried cache containing 2d4x1,000 gp (40%), 1d6x10 pp (50%), 4d8 gems (55%) , and 1d12 jewelry (45%).; BOOK: OSRIC-224 IGUANODON TFXTHXTMXTS 7 13 Freq: Common; #ENC: 3d6; SIZE: Large; MOVE: 150 ft; AC: 4; HD: 6; ATK: 3; DMG: 1d3/1d3/2d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 500+10/hp; TRS: None; BOOK: OSRIC-229 IMP (LESSER DEVIL) DG 4 1 Freq: Very Rare; #ENC: 1; SIZE: Small; MOVE: 60 ft, 180 ft flying (AA: level V); AC: 2; HD: 2+2; ATK: Tail; DMG: 1d4 + poison (see page); SA: See Page; SD: See Page; MR: 25%; LAIR: None; INT: Average; AL: LE; XP: 275+3/hp; TRS: Imps normally possess no treasure of any kind. If encountered in their lair in the lower planes however, they might have a small hoard of 1d4x1,000 cp (25%) and 1d3x1,000 sp (20%).; BOOK: OSRIC-224 INDRICOTHERIUM CFXCHXCMXCPXPDXPS 15 3 Freq: Rare; #ENC: 1d3; SIZE: Large; MOVE: 120 ft; AC: 5; HD: 14; ATK: 2; DMG: 5d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,800+18/hp; TRS: None; BOOK: OSRIC-253 INVISIBLE STALKER DG 9 1 Freq: Very Rare; #ENC: 1; SIZE: Large (8 ft tall); MOVE: 120 ft; AC: 3; HD: 8; ATK: 1; DMG: 2d8; SA: Surprise on 1-5 on 1d6; SD: Invisibility; MR: 30%; LAIR: None; INT: High; AL: N; XP: 1,100+10/hp; TRS: None; BOOK: OSRIC-278 JACKAL, GIANT PDXPFXPHXPPXPSXTFXTHXTS 5 1 Freq: Very Rare; #ENC: 1d4; SIZE: Medium; MOVE: 180 ft; AC: 5; HD: 4; ATK: 1; DMG: 1d8; SA: None; SD: None; MR: Standard; LAIR: 25%; INT: Animal; AL: N; XP: 75+3/hp; TRS: None; BOOK: OSRIC-253 JACKAL, HUGE PDXPFXPHXPPXPSXTFXTHXTS 3 3 Freq: Rare; #ENC: 1d6; SIZE: Small; MOVE: 150 ft; AC: 6; HD: 2; ATK: 1; DMG: 1d4+1; SA: None; SD: None; MR: Standard; LAIR: 25%; INT: Animal; AL: N; XP: 30+1/hp; TRS: None; BOOK: OSRIC-253 JACKAL, NORMAL PDXPFXPHXPPXPSXTFXTHXTS 2 13 Freq: Common; #ENC: 1d6; SIZE: Small; MOVE: 120 ft; AC: 7; HD: 1; ATK: 1; DMG: 1d4; SA: None; SD: None; MR: Standard; LAIR: 25%; INT: Animal; AL: N; XP: 10+1/hp; TRS: None; BOOK: OSRIC-253 JACKALWERE DGXPDXPFXPHXPSXTFXTHXTS 5 3 Freq: Rare; #ENC: 1d4; SIZE: Small (medium); MOVE: 120 ft; AC: 4; HD: 4; ATK: 1; DMG: 2d8 or by weapon; SA: Gaze causes sleep; SD: Iron or +1 weapon to hit; MR: Standard; LAIR: 30%; INT: Very; AL: CE; XP: 75+4/hp; TRS: 1d12x1,000 cp (20%), 1d6x1,000 sp (30%), 1d4x1,000 ep (10%), 1d6 gems (25%), 1d3 jewelry (20%), any 2 magic items (10%).; BOOK: OSRIC-279 KOBOLD CFXCHXCMXDGXPFXPHXPMXPSXTFXTHXTMXTS 0 5 Freq: Uncommon; #ENC: 40d10; SIZE: Small (3 ft tall); MOVE: 60 ft; AC: 7; HD: 1d4 hp; ATK: 1; DMG: 1d4 or by weapon; SA: None; SD: None; MR: Standard; LAIR: 40%; INT: Average (low); AL: LE; XP: 5+1/hp; TRS: Individual 3d6 cp; Lair 1d4x1,000 cp (50%), 1d3x1,000 sp (30%), 1d4 gems (50%).; BOOK: OSRIC-200 KRAKEN SW 21 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 210 ft swimming; AC: 5/0; HD: 20; ATK: 9; DMG: 2d6(x8)/5d4; SA: See Page; SD: See Page; MR: Standard; LAIR: 75%; INT: Genius; AL: NE; XP: 17,500+30/hp; TRS: 12d4x1,000 gp (50%), 1d8x1,000 pp (50%), 9d6 gems (55%), 2d10 jewelry (45%), 4 magic items + 1d6 scrolls + 2d4 potions (50%).; BOOK: OSRIC-279 KULLULE (DEMONIC HORDLING) DG 2 3 Freq: Rare; #ENC: 4d4; SIZE: Small; MOVE: 30 ft; AC: 7; HD: 1; ATK: 2 claws/1 bite; DMG: 1d2/1d2/1d4; SA: None; SD: +1 or better magic weapon to hit; MR: Standard; LAIR: None; INT: Semi-; AL: CE; XP: 18+1/hp; TRS: None; BOOK: OSRIC-218 LAMIA PD 10 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 240 ft; AC: 3; HD: 9; ATK: 1; DMG: 1d4; SA: See Page; SD: None; MR: Standard; LAIR: 60%; INT: High; AL: CE; XP: 1,500+12/hp; TRS: 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (50%), 1d10 gems (30%), 1d6 jewelry (25%), any 2 magic item + 1 potion (15%).; BOOK: OSRIC-279 LAMMASU DGXFWXPDXPFXPHXPMXPPXPSXSWXTFXTHXTMXTS 9 3 Freq: Rare; #ENC: 1d8; SIZE: Large; MOVE: 120 ft, 240 ft flying (AA: level III); AC: 6; HD: 7+7; ATK: 2; DMG: 1d6+1/1d6+1; SA: See Page; SD: See Page; MR: 30%; LAIR: 25%; INT: Genius; AL: LG; XP: 875+10/hp; TRS: 2d4x1,000 gp (45%), 1d8x100pp (60%), 4d8 gems (50%), 2d6 jewelry (40%), 2d4 potions (40%), 1 misc magic (20%).; BOOK: OSRIC-280 LEECH, GIANT DGXFWXPSXTS 4 5 Freq: Uncommon; #ENC: 4d4; SIZE: Small; MOVE: 30 ft; AC: 9; HD: 1 to 4; ATK: 1; DMG: 1d4 (1 HD), 1d6 (2-3 HD) or 1d8 (4 HD); SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 50+3/hp; TRS: None; BOOK: OSRIC-280 LEMURE (LEAST DEVIL) DG 4 13 Freq: Common; #ENC: 5d6; SIZE: Medium; MOVE: 30 ft; AC: 7; HD: 3; ATK: 1 pseudopod; DMG: 1d3; SA: None; SD: See Page; MR: Standard; LAIR: 100%; INT: Semi-; AL: LE; XP: 65+3/hp; TRS: None; BOOK: OSRIC-224 LEPRECHAUN DGXPFXPHXPP 0 5 Freq: Uncommon; #ENC: 1d20; SIZE: Small; MOVE: 150 ft; AC: 8; HD: 1d4 + 1hp; ATK: None; DMG: None; SA: See Page; SD: See Page; MR: 80%; LAIR: 10%; INT: Exceptional; AL: N; XP: 50+3/hp; TRS: 1d20x1,000 sp (10%), 1d12x1,000 ep (15%), 1d8x1,000 gp (40%), 1d8x100 pp (35%), 3d10 gems (20%), 1d10 jewelry (10%), 3 magic items (no sword or misc. weapon), 1 potion, 1 scroll (30%).; BOOK: OSRIC-235 LICH DG 15 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 60 ft; AC: 0; HD: 12 or more; ATK: 1; DMG: 2d6 + paralyzation; SA: Spell use (as Magic User, Cleric or both) at at least 18th level of ability; fear.; SD: +1 or better weapon to hit; immune to cold, electrical, poison, paralysation, polymorph, and death magic, as well as sleep, charm, hold and other mental based attacks; spells that drain attributes or statistics also have no effect.; MR: Standard; LAIR: 95%; INT: Genius or higher; AL: Any E; XP: at least 10,000+16/hp; TRS: (1d4+1)x1,000 cp (30%); (d4+1)x1,000 sp (25%); 1d6x1,000 ep (40%); (1d8+1)x1,000 gp (45%); 1d4x1,000 pp (25%); 5d8 gems (55%); 8d4 jewelry (45%); any 3 magic items save potions (40%).; BOOK: OSRIC-240 LION PDXPFXPHXPMXPPXPSXTFXTHXTMXTS 8 13 Freq: Common; #ENC: 2d6; SIZE: Large; MOVE: 120 ft; AC: 5; HD: 5+3; ATK: 3; DMG: 1d6/1d6/1d10; SA: Rear claws; SD: Only surprised on 1; MR: Standard; LAIR: 25%; INT: Semi-; AL: N; XP: 250+6/hp; TRS: None; BOOK: OSRIC-253 LION, COUGAR PDXPFXPHXPMXPPXPS 5 13 Freq: Common; #ENC: 1d2; SIZE: Medium; MOVE: 150 ft; AC: 6; HD: 3+2; ATK: 3; DMG: 1d4/1d4/1d6; SA: Rear claws; SD: Only surprised on 1; MR: Standard; LAIR: 15%; INT: Semi-; AL: N; XP: 100+3/hp; TRS: None; BOOK: OSRIC-253 LION, PREHISTORIC CFXCHXCMXCPXPDXPHXPMXPPXTFXTHXTM 8 3 Freq: Rare; #ENC: 2d4; SIZE: Large; MOVE: 120 ft; AC: 5; HD: 6+3; ATK: 3; DMG: 2d4/2d4/2d6; SA: Rear claws; SD: Only surprised on 1; MR: Standard; LAIR: 25%; INT: Semi-; AL: N; XP: 300+6/hp; TRS: None; BOOK: OSRIC-253 LIZARD MAN DGXFWXPSXTS 4 3 Freq: Rare; #ENC: 10d4; SIZE: Medium (7 ft tall); MOVE: 60 ft, swimming 120 ft; AC: 5 (4 with shield); HD: 2+1; ATK: 3; DMG: 1d2/1d2/1d8; SA: See Page; SD: None; MR: Standard; LAIR: 30%; INT: Low (average); AL: N; XP: 20+2/hp; TRS: Lair 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (50%), 1d10 gems (30%), 1d6 jewelry (25%), 2 magic items or 1 potion (15%).; BOOK: OSRIC-200 LIZARD, GIANT DGXPFXPPXPSXTFXTS 5 5 Freq: Uncommon; #ENC: 2d6; SIZE: Large (20 ft long); MOVE: 150 ft; AC: 5; HD: 3+1; ATK: 1; DMG: 1d8+1; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 120+4/hp; TRS: None; BOOK: OSRIC-280 LIZARD, GIANT CAVE DG 7 5 Freq: Uncommon; #ENC: 1d6; SIZE: Large (20 ft long); MOVE: 120 ft; AC: 5; HD: 6; ATK: 1; DMG: 2d6; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 375+6/hp; TRS: In lair: 1d4x1,000 cp (30%), 2d4x1,000 sp (40%), 1d3x1,000 ep (25%), 1d4 gems (50%).; BOOK: OSRIC-280 LIZARD, GIANT FIRE PMXTM 11 1 Freq: Very Rare; #ENC: 1d4; SIZE: Large (30 ft long); MOVE: 90 ft; AC: 3; HD: 10; ATK: 3; DMG: 1d8/1d8/2d8; SA: See Page; SD: See Page; MR: Standard; LAIR: 40%; INT: Animal; AL: N; XP: 1,500+14/hp; TRS: In lair: 1d8x1,000 cp (45%), 1d6x1,000 sp (30%), 1d6x1,000 ep (25%), 1d4x1,000 gp (33%), 1d4x100 pp (10%), 2d4 gems (30%), 1d6 jewelry (20%), Magic Sword/Armor/Weapon (12%), 2d4 potions (50%), 1d6 scrolls (40%).; BOOK: OSRIC-280 LIZARD, GIANT MONITOR DGXTHXTM 9 3 Freq: Rare; #ENC: 1d6; SIZE: Large (40 ft long); MOVE: 60 ft; AC: 5; HD: 8; ATK: 3; DMG: 2d6/2d6/3d6; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 925+10/hp; TRS: In lair: 4d6 cp (90%), 3d6 sp (80%), 3d6 ep (70%), 2d6 gp (60%), 1d6 pp (50%), 2d6 gems (40%), 1d2 magic items (10%).; BOOK: OSRIC-280 LOCATHAH FWXSW 3 3 Freq: Rare; #ENC: 20d10; SIZE: Medium; MOVE: 120 ft; AC: 6; HD: 2; ATK: 1; DMG: By weapon; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Very; AL: N; XP: 30+1/hp; TRS: In lair: 1d4x1,000 cp (30%), 1d6x1,000 sp (20%), 1d8x1,000 ep (30%), 1d10x1,000 gp (40%), 1d6x100 pp (25%), 3d12 gems (65%), 4d10 jewelry (50%), 3 random magic sword/armor/misc. Item (33%).; BOOK: OSRIC-281 LURKER ABOVE DG 11 3 Freq: Rare; #ENC: 1; SIZE: Large; MOVE: 10 ft, 90 ft flying; AC: 6; HD: 10; ATK: 1; DMG: 1d6; SA: See Page; SD: None; MR: Standard; LAIR: 95%; INT: Non-; AL: N; XP: 1,500+4/hp; TRS: 1d10x1,000 cp (25%), 1d8x1,000 sp (25%), 1d6x1,000 gp (25%), 1d6 gems (25%), 1d3 jewelry (25%) and any two Magic Items (10%).; BOOK: OSRIC-282 MANTICORE CFXCHXCMXCPXDGXFWXPDXPHXPMXPPXPSXSWXTFXTHXTMXTS 8 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large; MOVE: 120 ft, 180 ft flying (AA: level II); AC: 4; HD: 6+3; ATK: 3; DMG: 1d3/1d3/1d8; SA: Tail spikes; SD: None; MR: Standard; LAIR: 20%; INT: Low; AL: LE; XP: 525+8/hp; TRS: 1d10x1,000 cp (5%), 1d12x1,000 sp (25%), 1d6x1,000 ep (25%), 1d8x1,000 gp (25%), 1d12 gems, 1d8 jewelry, 3 misc. magic and 1 scroll (25%).; BOOK: OSRIC-282 MEDUSA CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 8 3 Freq: Rare; #ENC: 1d3; SIZE: Medium; MOVE: 90 ft; AC: 5; HD: 6+1; ATK: 1; DMG: 1d6; SA: Poison, petrification; SD: Non; MR: Standard; LAIR: 50%; INT: Very to high; AL: NE; XP: 750+6/hp; TRS: 1d6x1,000 sp (30%), 1d2x1,000 ep (25%), 2d6x1,000 gp (70%), 10d4 gems (50%), 1 misc magic + 1 potion (60%).; BOOK: OSRIC-282 MEPHIT, FIRE DG 5 1 Freq: Very Rare; #ENC: 1; SIZE: Medium (5 ft tall); MOVE: 120 ft, 240 ft flying (AA: level IV); AC: 5; HD: 3+1; ATK: 2; DMG: 1d3/1d3; SA: Breath weapon; SD: See Page; MR: Standard; LAIR: None; INT: Average; AL: E (Any); XP: 155+4/hp; TRS: 3d12pp per individual.; BOOK: OSRIC-282 MEPHIT, LAVA DG 4 1 Freq: Very Rare; #ENC: 1; SIZE: Medium (5 ft tall); MOVE: 120 ft, 240 ft flying (AA: level IV); AC: 6; HD: 3; ATK: 2; DMG: See Page; SA: Breath weapon; SD: See Page; MR: Standard; LAIR: None; INT: Average; AL: E (Any); XP: 110+3/hp; TRS: 3d12pp per individual.; BOOK: OSRIC-282 MEPHIT, SMOKE DG 4 1 Freq: Very Rare; #ENC: 1; SIZE: Medium (5 ft tall); MOVE: 120 ft, 240 ft flying (AA: level IV); AC: 4; HD: 3; ATK: 2; DMG: 1d2/1d2; SA: Breath weapon; SD: See Page; MR: Standard; LAIR: None; INT: Average; AL: E (Any); XP: 100+3/hp; TRS: 3d12pp per individual.; BOOK: OSRIC-282 MEPHIT, STEAM DG 5 1 Freq: Very Rare; #ENC: 1; SIZE: Medium (5 ft tall); MOVE: 120 ft, 240 ft flying (AA: level IV); AC: 7; HD: 3+3; ATK: 2; DMG: 1d4/1d4; SA: Breath weapon; SD: See Page; MR: Standard; LAIR: None; INT: Average; AL: E (Any); XP: 170+4/hp; TRS: 3d12pp per individual.; BOOK: OSRIC-282 MERCHANT CFXCHXCMXCPXFWXPDXPSXSW 0 13 Freq: Common; #ENC: 50d6; SIZE: Medium; MOVE: 120 ft; AC: By armor; HD: 1d6 hp; ATK: See Page; DMG: By weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: None; INT: Mean (very to high); AL: N; XP: Variable; TRS: Individual Merchants: 3d12 cp, 3d6 sp, 2d6 ep, 2d4 gp, 1d6 pp, 2d4 gp (40%), 1d6x10 pp (50%), 4d8 gems (55%), 1d12 pieces of jewelry (45%). Individual Mercenaries: 3d6 sp. Individual Leaders: 2d4 gp. Mercenary Pay Box (Hidden in caravan): 2,000; BOOK: OSRIC-193 MERMAN FWXSW 3 5 Freq: Uncommon; #ENC: 20d10; SIZE: Medium; MOVE: 10 ft, 180 ft swimming; AC: 7; HD: 1+1; ATK: 1; DMG: By weapon; SA: None; SD: None; MR: Standard; LAIR: 25%; INT: Average; AL: N; XP: 30+1/hp; TRS: 1d12x1,000 cp (20%), 1d6x1,000 sp (30%), 1d4x1,000 ep (10%), 2d4x1,000 gp (40%), 1d6x1,000 pp (50%), 5d8 gems (55%), 1d12 jewelry (45%), 2 magic items (10%).; BOOK: OSRIC-284 MINOTAUR CFXCHXCMXDGXPFXPHXPMXPSXTFXTHXTMXTS 8 3 Freq: Rare; #ENC: 1d8; SIZE: Large; MOVE: 120 ft; AC: 6; HD: 6+3; ATK: 2 or 1; DMG: 2d4/1d4, or by weapon; SA: None; SD: Surprised only on a 1; MR: Standard; LAIR: 20%; INT: Low; AL: CE; XP: 225+6/hp; TRS: 1d12x1,000 cp (20%), 1d6x1,000 sp (30%), 1d4x1,000 ep (10%), 1d6 gems (25%), 1d3 jewelry (20%), any 2 magic items (10%).; BOOK: OSRIC-284 MOLD, BROWN DG 0 1 Freq: Very Rare; #ENC: 1 patch; SIZE: Small to Large; MOVE: None; AC: 10; HD: None; ATK: None; DMG: None; SA: Freezing; SD: See Page; MR: See Page; LAIR: None; INT: Non-; AL: N; XP: None; TRS: None; BOOK: OSRIC-285 MOLD, YELLOW DG 0 1 Freq: Very Rare; #ENC: 1 patch; SIZE: Small to Large; MOVE: None; AC: 10; HD: None; ATK: None; DMG: None; SA: Freezing; SD: See Page; MR: See Page; LAIR: None; INT: Non-; AL: N; XP: None; TRS: None; BOOK: OSRIC-285 MONGRELMAN CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 3 Freq: Rare; #ENC: 10d10; SIZE: Medium; MOVE: 90 ft; AC: 5; HD: 1 to 4 HD; ATK: 1; DMG: 1d4 (1 HD), 1d6 (2 HD), 1d8 (3 HD), 1d10 (4 HD); SA: None; SD: Camouflage; MR: Standard; LAIR: 40%; INT: Low to average; AL: LN; XP: 20+1/hp (1 HD), 30+2/hp (2 HD), 50+3/hp (3 HD), 100+4/hp (4 HD); TRS: (in lair) 2d6x1,000 cp (20%), 1d6x1,000 sp (35%), 1d4x1,000 ep (10%), 1d4 gems (25%), 1d3 jewelry (20%), any two magic items plus two potions (10%).; BOOK: OSRIC-285 MONOCLONIUS TFXTHXTS 9 5 Freq: Uncommon; #ENC: 1d6; SIZE: Large; MOVE: 120 ft; AC: 4/7; HD: 8; ATK: 1; DMG: 1d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 400+8/hp; TRS: None; BOOK: OSRIC-229 MOSASAURUS FWXSW 13 5 Freq: Uncommon; #ENC: 1d3; SIZE: Large; MOVE: 150 ft swimming; AC: 6; HD: 12; ATK: 1; DMG: 4d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,200+16/hp; TRS: None; BOOK: OSRIC-230 MULE CFXCHXCMXCPXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 13 Freq: Common; #ENC: 1; SIZE: Large; MOVE: 120 ft; AC: 7; HD: 3; ATK: 1 or 2; DMG: 1d2 (bite) or 1d6/1d6 (kick); SA: None; SD: None; MR: Standard; LAIR: None; INT: Semi-; AL: N; XP: 20+2/hp; TRS: None; BOOK: OSRIC-254 MUMMY CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 8 3 Freq: Rare; #ENC: 2d4; SIZE: Medium; MOVE: 60 ft; AC: 3; HD: 6+3; ATK: 1; DMG: 1d12; SA: Fear; SD: See Page; MR: See Page; LAIR: 80%; INT: Low; AL: LE; XP: 985+8/hp; TRS: 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (50%), 1d10 gems (30%), 1d6 jewelry (25%), any 2 magic item + 1 potion (15%).; BOOK: OSRIC-241 NAGA, GUARDIAN CMXDGXPMXPSXTMXTS 12 1 Freq: Very Rare; #ENC: 1d2; SIZE: Large (20 ft long); MOVE: 150 ft; AC: 3; HD: 11 to 12; ATK: 2; DMG: 1d6/2d8; SA: See Page; SD: None; MR: Standard; LAIR: 75%; INT: Exceptional; AL: LG; XP: 1,500+16/hp; TRS: 5d6x1cp (25%), 1d%x1,000 sp (15%), 10d4x1,000 ep (40%), 10d6x1,000 gp (55%), 5d10x100 pp (25%), 1d% gems (50%), 10d4 jewelry (50%), any 4 magic item + 1 potion + 1 scroll (15%).; BOOK: OSRIC-285 NAGA, SPIRIT CMXDGXPMXPSXTMXTS 10 3 Freq: Rare; #ENC: 1d3; SIZE: Large (15 ft long); MOVE: 120 ft; AC: 4; HD: 9 to 10; ATK: 1; DMG: 1d3; SA: See Page; SD: None; MR: Standard; LAIR: 60%; INT: High; AL: CE; XP: 2,750+14/hp; TRS: 1d8x1,000 cp (50%), 1d6x1,000 sp (25%), 1d4x1,000 ep (25%), 1d4x1,000 gp (25%), 1d8 gems (30%), 1d4 jewelry (20%), sword, armour, or misc. weapon + 1d4 scrolls + 1 misc. magic + 1 potion (55%).; BOOK: OSRIC-285 NAGA, WATER FWXSW 8 5 Freq: Uncommon; #ENC: 1d4; SIZE: Medium (10 ft long); MOVE: 90 ft, 180 ft swimming; AC: 5; HD: 7 to 8; ATK: 1; DMG: 1d4; SA: See Page; SD: None; MR: Standard; LAIR: 45%; INT: Very; AL: N; XP: 1,350+10/hp; TRS: 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (50%), 1d10 gems (30%), 1d6 jewelry (25%), any 2 magic item + 1 potion (15%).; BOOK: OSRIC-285 NECROPHIDIUS DG 3 1 Freq: Very Rare; #ENC: 1; SIZE: Large (15 ft long); MOVE: 90 ft; AC: 2; HD: 2; ATK: 1; DMG: 1d8; SA: Paralyzation (and see page); SD: Immune to poison (and see page); MR: See Page; LAIR: None; INT: Average; AL: N; XP: 125+2/hp; TRS: None, unless set to guard a specifi c treasure by its master.; BOOK: OSRIC-286 NEREID FWXSW 5 1 Freq: Very Rare; #ENC: 1d4; SIZE: Medium; MOVE: 120 ft; AC: 10; HD: 4; ATK: None; DMG: None; SA: See Page; SD: See Page; MR: 50%; LAIR: 100%; INT: Very; AL: CN; XP: 150+4/hp; TRS: One miscellaneous magic item and one potion (65%).; BOOK: OSRIC-287 NIGHT HAG CMXDGXPMXPSXTMXTS 9 1 Freq: Very Rare; #ENC: 1d2; SIZE: Medium; MOVE: 90 ft; AC: 10; HD: 8; ATK: 1; DMG: 2d6; SA: See Page; SD: See Page; MR: 65%; LAIR: None; INT: Exceptional; AL: NE; XP: 1,850+10/hp; TRS: A periapt that gives the possessor +2 on all saving throws, and cures diseases the possessor contracts. With each use by a good creature, the periapt decays; after ten uses, it vanishes.; BOOK: OSRIC-287 NIGHTMARE CMXDGXPMXTM 8 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 150 ft, 360 ft flying (AA: level IV); AC: -4; HD: 6+6; ATK: 3; DMG: 1d6+4/1d6+4/2d4; SA: Burning hooves; SD: Noxious smoke; MR: Standard; LAIR: 50%; INT: Very; AL: NE; XP: 525+8/hp; TRS: None; BOOK: OSRIC-288 NILBOG CMXDGXPMXTM 0 1 Freq: Very Rare; #ENC: 4d10; SIZE: Small (4 ft tall); MOVE: 60 ft; AC: 6; HD: 1-1 hp; ATK: 1; DMG: 1d6 or by weapon; SA: None; SD: See Page; MR: Standard; LAIR: 35%; INT: Average; AL: LE; XP: 55+1/hp; TRS: 1d10x1,000 cp (25%), 2d4x1,000 sp (33%), 1d6x1,000 ep (15%), 2d4 gems (30%), 2d4 jewelry (25%), 2 magic scrolls + 1 potion (25%).; BOOK: OSRIC-288 NIXIE FWXSW 0 3 Freq: Rare; #ENC: 10d10; SIZE: Small (4 ft tall); MOVE: 60 ft, swimming 120 ft; AC: 7; HD: 1d4 hp; ATK: 1; DMG: By weapon type; SA: Charm; SD: None; MR: 25%; LAIR: 95%; INT: Very; AL: N; XP: 35+1/hp; TRS: Carried: magic dagger or javelin, 10%. Lair: 1d10x1,000 cp (25%), 1d6x1,000 sp (25%), 1d6x1,000 ep (15%), 1d2x1,000 gp (5%), 4d6 gems (45%), 2d4 jewelry (30%), 2 random scrolls (10%).; BOOK: OSRIC-235 NOTHOSAURUS FWXSW 11 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large; MOVE: 90 ft swimming; AC: 5; HD: 10; ATK: 1; DMG: 3d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,000+12/hp; TRS: None; BOOK: OSRIC-230 NYMPH CFXCHXCMXFWXPFXPHXPMXSWXTFXTH 4 1 Freq: Very Rare; #ENC: 1d4; SIZE: Medium; MOVE: 120 ft; AC: 9; HD: 3; ATK: 1; DMG: 1d2 or by weapon; SA: See Page; SD: See Page; MR: 50%; LAIR: 95%; INT: Exceptional; AL: N; XP: 105+3/hp; TRS: 4d10 gems, 1d3 potions (75%).; BOOK: OSRIC-236 OCTOPUS FWXSW 9 3 Freq: Rare; #ENC: 1; SIZE: Large; MOVE: 180 ft swimming; AC: 7; HD: 8; ATK: 7; DMG: 1d4+1(x7)/4d4; SA: Constriction; SD: See Page; MR: Standard; LAIR: 40%; INT: Non-; AL: N; XP: 500+10/hp; TRS: None; BOOK: OSRIC-255 OGRE CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 6 13 Freq: Common; #ENC: 2d10; SIZE: Large (9 ft + tall); MOVE: 90 ft; AC: 5; HD: 4+1; ATK: 1; DMG: 1d10 or by weapon; SA: None; SD: None; MR: Standard; LAIR: 20%; INT: Low; AL: CE; XP: 95+5/hp; TRS: Individual: 20d4 gp; Lair: 1d3x1,000 gp (30%), 5d8 gems (40%), 2 magic items (10%), 2d4 potions (40%).; BOOK: OSRIC-205 OGRE MAGE CMXDGXPMXTMXTS 7 3 Freq: Rare; #ENC: 1d6; SIZE: Large (9 ft + tall); MOVE: 90 ft, 150 ft flying (AA: level III); AC: 4; HD: 5+2; ATK: 1; DMG: 1d12 or by weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: 25%; INT: Average to high; AL: CE; XP: 750+6/hp; TRS: 2d10x1,000 gp (50%), 1d10x1,000 pp (50%), 3d6 gems (25%), 1d6 jewelry (25%), 1d6 potions (100%) and 1d6 magic items (25%).; BOOK: OSRIC-205 ORC CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTMXTS 2 13 Freq: Common; #ENC: 30d10; SIZE: Medium (6 ft tall); MOVE: 90 ft; AC: 6; HD: 1; ATK: 1; DMG: 1d8 or by weapon; SA: None; SD: None; MR: Standard; LAIR: 35%; INT: Average (low); AL: LE; XP: 10+1/hp; TRS: Individual 2d6 ep ; Lair 1d12x1,000 cp (50%), 1d6x1,000 sp (40%), 1d6 gems (25%), 1d3 jewelry (20%), 2d4 potions (40%).; BOOK: OSRIC-200 ORNITHOLESTES TH 4 13 Freq: Common; #ENC: 5d4; SIZE: Medium; MOVE: 120 ft; AC: 7; HD: 2+3; ATK: 1; DMG: 1d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 25+2/hp; TRS: None; BOOK: OSRIC-230 OTYUGH, GREATER CMXDGXPMXTM 12 3 Freq: Rare; #ENC: 1; SIZE: Large; MOVE: 60 ft; AC: 0; HD: 9 to 12; ATK: 3; DMG: 1d12/1d12/1d4+1; SA: Grab, disease; SD: Never surprised; MR: Standard; LAIR: 75%; INT: Average; AL: N; XP: 1,000+12/hp (9 HD), 1,500+14/hp (10 HD), 1,500+14/hp (11 HD), 2,000+16/hp (12 HD); TRS: Otyughs possess little in the way of treasure; what meagre sums might be found in their lairs are either the remains of previous victims or have been accidentally discarded.; BOOK: OSRIC-289 OTYUGH, LESSER CMXDGXPMXTM 8 5 Freq: Uncommon; #ENC: 1d2; SIZE: Medium; MOVE: 60 ft; AC: 3; HD: 6 to 8; ATK: 3; DMG: 1d8/1d8/1d4+1; SA: Grab, disease; SD: Never surprised; MR: Standard; LAIR: 75%; INT: Low; AL: N; XP: 275+6/hp (6 HD), 400+8/hp (7 HD), 650+10/hp (8 HD); TRS: Otyughs possess little in the way of treasure; what meagre sums might be found in their lairs are either the remains of previous victims or have been accidentally discarded.; BOOK: OSRIC-289 OWLBEAR DGXPFXPMXPS 7 3 Freq: Rare; #ENC: 1d4+1; SIZE: Large (8 ft tall); MOVE: 120 ft; AC: 5; HD: 5+2; ATK: 3; DMG: 1d6/1d6/1d4; SA: Hug; SD: None; MR: Standard; LAIR: 30%; INT: Low; AL: N; XP: 225+8/hp; TRS: 1d12x1,000 cp, 1d6x1,000 sp, 1d6 gems (25%), 1d3 pieces of jewelry (20%).; BOOK: OSRIC-288 PEGASUS CFXCMXFWXPDXPFXPHXPMXSWXTFXTHXTM 5 1 Freq: Very Rare; #ENC: 1d10; SIZE: Large; MOVE: 240 ft, 480 ft flying (AA: level IV); AC: 6; HD: 4; ATK: 3; DMG: 1d8/1d8/1d3; SA: None; SD: None; MR: Standard; LAIR: 15%; INT: Average; AL: CG; XP: 75+3/hp; TRS: None; BOOK: OSRIC-289 PENTACERATOPS TMXTHXTFXTS 13 5 Freq: Uncommon; #ENC: 10d100; SIZE: Large; MOVE: 120 ft; AC: 3/7; HD: 12; ATK: 1; DMG: 2d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,000+18/hp; TRS: None; BOOK: OSRIC-229 PHANTOM DGXPSXTS 0 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 90 ft; AC: None; HD: None; ATK: None; DMG: None; SA: Fear; SD: None; MR: See Page; LAIR: None; INT: None; AL: Any; XP: None; TRS: None; BOOK: OSRIC-290 PHOENIX CFXCPXPFXPPXTF 21 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 60 ft, 400 ft flying (AA: III); AC: -3; HD: 20; ATK: 1 or 2; DMG: 1d12 or 1d8/1d8; SA: See Page; SD: See Page; MR: 50%; LAIR: None; INT: Genius; AL: NG; XP: 8,000+30/hp; TRS: None; BOOK: OSRIC-290 PIERCER DG 4 5 Freq: Uncommon; #ENC: 3d6; SIZE: Small to medium; MOVE: 10 ft; AC: 3; HD: 1 to 4; ATK: 1; DMG: 1d6, 1d6, 3d6 or 4d6; SA: 95% surprise; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 10+1/hp, 30+2/hp, 50+3/hp or 80+4/hp; TRS: None; BOOK: OSRIC-291 PILGRIM CFXCHXCMXCPXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 0 5 Freq: Uncommon; #ENC: 10d10; SIZE: Medium; MOVE: 120 ft; AC: By armor; HD: 1d6 hp; ATK: See Page; DMG: By weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: None; INT: Mean (very to high); AL: See Page; XP: Variable; TRS: Individual Pilgrims: 3d12 cp. Individual Fighters: 2d6 ep. Individual Clerics: 3d12 cp, 3d6 sp, and 2d4 gp. Individual Magic Users: 2d6 ep, 1d6 pp, and 1d4 gems (50%). Individual Thieves: 3d12 cp, 1d6 pp, and 1d4 gems (50%). There is also a chance (5%) that a holy item will be with the pilgrims. If so, it will be hidden and carefully guarded.; BOOK: OSRIC-192 PIT FIEND (GREATER DEVIL) DG 14 3 Freq: Rare; #ENC: 1 or 1d3; SIZE: Large; MOVE: 60 ft, 150 ft flying (AA: level III); AC: -3; HD: 13; ATK: 1 scimitar/1 spiked club or tail; DMG: 1d8+6/1d6+7 or 2d4 constriction; SA: See Page; SD: +2 or better magic weapon to hit; MR: 65%; LAIR: 65%; INT: Exceptional; AL: LE; XP: 7,900+18/hp; TRS: If encountered in their nethermost lair, they are liable to have a hoard of 2d4x1,000 gp (40%), 10d6 pp (50%), 4d8 gems (55%), and 1d12 jewelry (45%). Individual pit fiends will typically carry only 3d8 copper pieces.; BOOK: OSRIC-226 PIXIE CFXPFXTF 0 1 Freq: Very Rare; #ENC: 5d4; SIZE: Small; MOVE: 60 ft, flying 120 ft (AA: level V); AC: 5; HD: 1d4 hp; ATK: 1; DMG: By weapon; SA: See Page; SD: See Page; MR: 25%; LAIR: 5%; INT: Exceptional; AL: N; XP: 50+1/hp; TRS: 2d4x1,000 gp (40%), 1d6x1,000 pp (50%), 4d8 gems (55%), 1d12 jewelry (45%), 2d4 potions (40%), 1d4 scrolls (50%), 1 misc. magic (60%).; BOOK: OSRIC-236 PLATEOSAURUS TMXTHXTFXTS 9 13 Freq: Common; #ENC: 5d4; SIZE: Large; MOVE: 120 ft; AC: 5; HD: 8; ATK: 1; DMG: 1d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 475+10/hp; TRS: None; BOOK: OSRIC-229 PLESIOSAURUS FWXSW 21 13 Freq: Common; #ENC: 1d3; SIZE: Large; MOVE: 150 ft swimming; AC: 6; HD: 20; ATK: 1; DMG: 5d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 5,000+25/hp; TRS: None; BOOK: OSRIC-230 POLTERGEIST CFXCMXPDXPS 0 3 Freq: Rare; #ENC: 1d8; SIZE: Medium; MOVE: 60 ft; AC: 10; HD: 1d4 hp; ATK: None; DMG: None; SA: Fear, telekinesis; SD: Invisible, silver/magic weapons to hit.; MR: Standard; LAIR: 97%; INT: Low; AL: LE; XP: 35+1/hp; TRS: None; BOOK: OSRIC-242 PORTUGUESE MAN O` WAR, GIANT SW 4 5 Freq: Uncommon; #ENC: 1d10; SIZE: Variable; MOVE: 10 ft swimming; AC: 9; HD: 1 to 4; ATK: 1; DMG: 1d10; SA: Paralyzation; SD: Transparent; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 45+1/hp(HD 1)...80+2/hp(HD 2)...110+3/hp(HD 3)...150+4/hp(HD 4); TRS: None; BOOK: OSRIC-254 PSEUDO-DRAGON PFXPHXPM 3 1 Freq: Very Rare; #ENC: 1; SIZE: Small (18 in); MOVE: 60 ft, 240 ft flying (AA: level V); AC: 2; HD: 2; ATK: 1; DMG: 1d3; SA: Poison sting; SD: Chameleon power; MR: 35%; LAIR: 5%; INT: Average; AL: NG; XP: 200+2/hp; TRS: 50% chance 1d4 gems (lair: 50% chance of 10d4 gems).; BOOK: OSRIC-291 PTERANODON TMXTHXTFXTS 5 13 Freq: Common; #ENC: 2d10; SIZE: Large; MOVE: 240 ft flying, (AA: lvl IV); AC: 7; HD: 4; ATK: 1; DMG: 1d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 75+4/hp; TRS: None; BOOK: OSRIC-231 PTERODACTYL TFXTHXTMXTS 3 13 Freq: Common; #ENC: 3d12; SIZE: Small; MOVE: 240 ft flying, (AA: lvl IV); AC: 8; HD: 1+2; ATK: 1; DMG: 1d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 15+1/hp; TRS: None; BOOK: OSRIC-231 PURPLE WORM CHXCPXDGXPDXPHXPPXTH 16 3 Freq: Rare; #ENC: 1d2; SIZE: Large; MOVE: 90 ft; AC: 6; HD: 15; ATK: 1 (+1, see page); DMG: 2d12/2d4; SA: See Page; SD: None; MR: Standard; LAIR: 30%; INT: Non-; AL: N; XP: 5,000+20/hp; TRS: 1d8x1,000 cp (50%), 1d6x1,000 sp (25%), 1d4x1,000 ep (25%), 1d4x1,000 gp (25%), 1d20 gems (50%), 1d4 jewelry (20%), sword, armour, or misc. weapon (10%).; BOOK: OSRIC-291 QUASIT DG 4 1 Freq: Very Rare; #ENC: 1; SIZE: Small; MOVE: 150 ft; AC: 2; HD: 3; ATK: 2 claws/1 bite; DMG: 1d2/1d2/1d4; SA: See Page; SD: See Page; MR: 25%; LAIR: None; INT: Low; AL: CE; XP: 325+3/hp; TRS: None; BOOK: OSRIC-218 QUETZALCOATLUS TMXTHXTFXTS 8 3 Freq: Rare; #ENC: 1d2; SIZE: Large; MOVE: 180 ft flying, (AA: lvl IV); AC: 6; HD: 7; ATK: 1; DMG: 2d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 400+6/hp; TRS: None; BOOK: OSRIC-231 QUICKLING CFXDGXPFXPSXTFXTS 3 1 Freq: Very Rare; #ENC: 4d4; SIZE: Small; MOVE: 1,000 ft; AC: -3; HD: 2d6 hp; ATK: 3; DMG: 1d4/1d4/1d4; SA: See Page; SD: See Page; MR: See Page; LAIR: 10%; INT: High to genius; AL: CE; XP: 200+3/hp and higher; TRS: 2d4 gems (50%), one miscellaneous magic item plus two potions and a scroll (60%).; BOOK: OSRIC-237 RAKSHASA DG 8 1 Freq: Very Rare; #ENC: 1d4; SIZE: Medium; MOVE: 150 ft; AC: -4; HD: 7; ATK: 3; DMG: 1d3/1d3/1d4+1; SA: See Page; SD: See Page; MR: See Page; LAIR: 25%; INT: Very; AL: LE; XP: 1,000+8/hp; TRS: 1d20x1,000 sp (10%), 1d12x1,000 ep (15%), 1d10x1,000 gp (40%), 1d8x100 pp (35%), 3d10 gems (20%), 1d10 jewelry (10%), 3 magic items except weapons + 1 potion + scroll (30%).; BOOK: OSRIC-292 RAT, GIANT CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 0 13 Freq: Common; #ENC: 5d10; SIZE: Small; MOVE: 120 ft; AC: 7; HD: 1d4 hp; ATK: 1; DMG: 1d3; SA: None; SD: 5% chance of causing a disease unless save vs poison.; MR: Standard; LAIR: 10%; INT: Semi-; AL: N; XP: 7+1/hp; TRS: None; BOOK: OSRIC-254 RAT, HUGE CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 0 13 Freq: Common; #ENC: 4d20; SIZE: Small; MOVE: 120 ft; AC: 8; HD: 1 hp; ATK: 1; DMG: 1; SA: None; SD: 5% chance of causing a disease unless save vs poison.; MR: Standard; LAIR: 10%; INT: Semi-; AL: N; XP: 5+1/hp; TRS: None; BOOK: OSRIC-254 REMORHAZ CHXCMXCPXDGXPD 12 1 Freq: Very Rare; #ENC: 1; SIZE: Large (21 ft to 42 ft length); MOVE: 120 ft; AC: Body 0; head 2; underside 4; HD: 7 to 14; ATK: 1; DMG: 6d6; SA: See Page; SD: See Page; MR: 75%; LAIR: 20%; INT: Animal; AL: N; XP: HD7: 625+8/hp, HD8: 950+10/hp, HD9: 1,400+12/hp, HD10: 1,700+13/hp, HD11: 2,100+14/hp, HD12: 3,000+1; TRS: None; BOOK: OSRIC-292 RHAMPHORYNCHUS TMXTHXTFXTS 4 5 Freq: Uncommon; #ENC: 2d12; SIZE: Large; MOVE: 210 ft flying, (AA: lvl IV); AC: 7; HD: 2+4; ATK: 1; DMG: 1d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-231 RHINOCEROS, COMMON PDXPFXPHXPMXPPXPSXTHXTMXTS 9 13 Freq: Common; #ENC: 1d6; SIZE: Large; MOVE: 120 ft; AC: 6; HD: 8 or 9; ATK: 1; DMG: 2d4 or 2d6; SA: Charge; SD: None; MR: Standard; LAIR: None; INT: Amimal; AL: N; XP: 550+10/hp; TRS: None; BOOK: OSRIC-255 RHINOCEROS, WOOLLY CFXCHXCMXCPXPDXPS 11 13 Freq: Common; #ENC: 1d4; SIZE: Large; MOVE: 120 ft; AC: 5; HD: 10; ATK: 1; DMG: 2d6; SA: Charge; SD: None; MR: Standard; LAIR: None; INT: Amimal; AL: N; XP: 900+12/hp; TRS: None; BOOK: OSRIC-255 ROC TM 19 3 Freq: Rare; #ENC: 1d2; SIZE: Large (60 ft + wingspan); MOVE: 30 ft, 300 ft flying (AA: level II); AC: 4; HD: 18; ATK: 1 or 2; DMG: 4d6 or 3d6/3d6; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: N; XP: 3,010+25/hp; TRS: 1d12x1,000 cp (20%), 1d6x1,000 sp (30%), 1d4x1,000 ep (10%), 1d6 gems (25%), 1d33 jewelry (20%), 2 magic items (10%).; BOOK: OSRIC-292 ROPER DG 12 3 Freq: Rare; #ENC: 1d4; SIZE: Large; MOVE: 30 ft; AC: 0; HD: 11; ATK: 1; DMG: 2d10+2; SA: See Page; SD: See Page; MR: 80%; LAIR: 93%; INT: Exceptional; AL: CE; XP: 2,700+16/hp; TRS: Ropers do not hoard treasure but their acidic bile cannot dissolve platinum or gemstones. Cutting open the gizzard of a roper has a 40% chance of yielding 3d6 (3-18) platinum pieces and 30% chance of 4d6 (4-24) gems.; BOOK: OSRIC-293 ROPER, QUARTZ DG 7 3 Freq: Rare; #ENC: 1; SIZE: Medium (5 ft); MOVE: 10 ft; AC: 0; HD: 6; ATK: 1; DMG: 1d10; SA: See Page; SD: See Page; MR: Standard; LAIR: 93%; INT: High; AL: CE; XP: 525+6/hp; TRS: Ropers do not hoard treasure but their acidic bile cannot dissolve platinum or gemstones. Cutting open the gizzard of a roper has a 40% chance of yielding 3d6 (3-18) platinum pieces and 30% chance of 4d6 (4-24) gems.; BOOK: OSRIC-293 ROT GRUB DG 0 3 Freq: Rare; #ENC: 5d4; SIZE: Small; MOVE: 10 ft; AC: 9; HD: 1 hp; ATK: 0; DMG: None; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 5+1/hp; TRS: None; BOOK: OSRIC-293 RUST MONSTER DG 6 5 Freq: Uncommon; #ENC: 1d2; SIZE: Medium (5 ft long); MOVE: 180 ft; AC: 2; HD: 5; ATK: 2; DMG: None; SA: See Page; SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: N; XP: 185+4/hp; TRS: 1d4 gems per individual (50%).; BOOK: OSRIC-294 SAHUAGIN, BARON SW 8 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 120 ft, 240 ft swimming; AC: 3; HD: 6+6; ATK: 1; DMG: By weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: 100%; INT: High; AL: LE; XP: 300+8/hp; TRS: Individuals :1d6 pp each; Lair: 2d6x1,000 gp (75%), 3d6x100 pp (50%), 3d8 gems (50%), 2d6 jewelry (50%), 1 miscellaneous magic and 1 potion (50%).; BOOK: OSRIC-294 SAHUAGIN, FEMALE SW 3 5 Freq: Uncommon; #ENC: 30d4; SIZE: Medium; MOVE: 120 ft, 240 ft swimming; AC: 6; HD: 2; ATK: 1; DMG: By weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: 100%; INT: High; AL: LE; XP: 20+2/hp; TRS: Individuals :1d6 pp each; Lair: 2d6x1,000 gp (75%), 3d6x100 pp (50%), 3d8 gems (50%), 2d6 jewelry (50%), 1 miscellaneous magic and 1 potion (50%).; BOOK: OSRIC-294 SAHUAGIN, GUARD SW 5 5 Freq: Uncommon; #ENC: 3d6; SIZE: Medium; MOVE: 120 ft, 240 ft swimming; AC: 5; HD: 3+3; ATK: 1; DMG: By weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: 25%; INT: High; AL: LE; XP: 50+4/hp; TRS: Individuals :1d6 pp each; Lair: 2d6x1,000 gp (75%), 3d6x100 pp (50%), 3d8 gems (50%), 2d6 jewelry (50%), 1 miscellaneous magic and 1 potion (50%).; BOOK: OSRIC-294 SAHUAGIN, HATCHLING SW 2 5 Freq: Uncommon; #ENC: 10d4; SIZE: Small; MOVE: 120 ft, 240 ft swimming; AC: 7; HD: 1; ATK: 1; DMG: 1d4; SA: See Page; SD: See Page; MR: Standard; LAIR: 100%; INT: High; AL: LE; XP: 10+1/hp; TRS: Individuals :1d6 pp each; Lair: 2d6x1,000 gp (75%), 3d6x100 pp (50%), 3d8 gems (50%), 2d6 jewelry (50%), 1 miscellaneous magic and 1 potion (50%).; BOOK: OSRIC-294 SAHUAGIN, KING SW 12 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 120 ft, 240 ft swimming; AC: 1; HD: 10+10; ATK: 4; DMG: By weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: 100%; INT: Exceptional; AL: LE; XP: 1,250+14/hp; TRS: Individuals :1d6 pp each; Lair: 2d6x1,000 gp (75%), 3d6x100 pp (50%), 3d8 gems (50%), 2d6 jewelry (50%), 1 miscellaneous magic and 1 potion (50%).; BOOK: OSRIC-294 SAHUAGIN, PRIESTESS SW 5 1 Freq: Very Rare; #ENC: 1d4+1; SIZE: Medium; MOVE: 120 ft, 240 ft swimming; AC: 5; HD: 2 to 6; ATK: 1; DMG: By weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: 100%; INT: Exceptional; AL: LE; XP: Variable; TRS: Individuals :1d6 pp each; Lair: 2d6x1,000 gp (75%), 3d6x100 pp (50%), 3d8 gems (50%), 2d6 jewelry (50%), 1 miscellaneous magic and 1 potion (50%).; BOOK: OSRIC-294 SAHUAGIN, PRINCE SW 10 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 120 ft, 240 ft swimming; AC: 2; HD: 8+8; ATK: 2; DMG: By weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: 100%; INT: High; AL: LE; XP: 500+12/hp; TRS: Individuals :1d6 pp each; Lair: 2d6x1,000 gp (75%), 3d6x100 pp (50%), 3d8 gems (50%), 2d6 jewelry (50%), 1 miscellaneous magic and 1 potion (50%).; BOOK: OSRIC-294 SAHUAGIN, WARCHIEF SW 6 3 Freq: Rare; #ENC: 1; SIZE: Medium; MOVE: 120 ft, 240 ft swimming; AC: 4; HD: 4+4; ATK: 1; DMG: By weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: 25%; INT: High; AL: LE; XP: 100+5/hp; TRS: Individuals :1d6 pp each; Lair: 2d6x1,000 gp (75%), 3d6x100 pp (50%), 3d8 gems (50%), 2d6 jewelry (50%), 1 miscellaneous magic and 1 potion (50%).; BOOK: OSRIC-294 SAHUAGIN, WARRIOR SW 4 5 Freq: Uncommon; #ENC: 20d4; SIZE: Medium; MOVE: 120 ft, 240 ft swimming; AC: 5; HD: 2+2; ATK: 1; DMG: By weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: 25%; INT: High; AL: LE; XP: 30+3/hp; TRS: Individuals :1d6 pp each; Lair: 2d6x1,000 gp (75%), 3d6x100 pp (50%), 3d8 gems (50%), 2d6 jewelry (50%), 1 miscellaneous magic and 1 potion (50%).; BOOK: OSRIC-294 SAUROLOPHUS TMXTHXTFXTS 9 5 Freq: Uncommon; #ENC: 4d8; SIZE: Large; MOVE: 150 ft; AC: 7; HD: 8; ATK: 1; DMG: 1d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 500+10/hp; TRS: None; BOOK: OSRIC-228 SAUROPHAGANAX TMXTHXTFXTS 17 5 Freq: Uncommon; #ENC: 1 or 2d8; SIZE: Large; MOVE: 150 ft; AC: 6; HD: 16; ATK: 1; DMG: 3d8; SA: None; SD: None; MR: Standard; LAIR: 15%; INT: Animal; AL: N; XP: 2,250+20/hp; TRS: None; BOOK: OSRIC-227 SCALY DEVIL, BLACK (LESSER DEVIL; ABYSSAI) DG 9 13 Freq: Common; #ENC: 1d3 or 2d4; SIZE: Large; MOVE: 90 ft, 120 ft flying (AA: level IV); AC: 2; HD: 8; ATK: Halberd; DMG: 1d10+4; SA: See Page; SD: See Page; MR: 35%; LAIR: 20%; INT: Average; AL: LE; XP: 855+10/hp; TRS: If scaly devils are encountered in one of their hellish lairs they will have no treasure cache, but they may (10%) have another 1d4 other breeds of scaly devil with them. If encountered in transit however, they may (15%) have 1d4 large gems, which they are delivering to one of their devil masters.; BOOK: OSRIC-225 SCALY DEVIL, BLUE (LESSER DEVIL; ABYSSAI) DG 7 13 Freq: Common; #ENC: 1d4 or 2d4; SIZE: Medium; MOVE: 150 ft, 150 ft flying (AA: level IV); AC: 3; HD: 5+1; ATK: Trident; DMG: 1d6+4; SA: See Page; SD: See Page; MR: 20%; LAIR: 35%; INT: Average; AL: LE; XP: 550+6/hp; TRS: If scaly devils are encountered in one of their hellish lairs they will have no treasure cache, but they may (10%) have another 1d4 other breeds of scaly devil with them. If encountered in transit however, they may (15%) have 1d4 large gems, which they are delivering to one of their devil masters.; BOOK: OSRIC-225 SCALY DEVIL, GREEN (LESSER DEVIL; ABYSSAI) DG 7 13 Freq: Common; #ENC: 1d3 or 3d3; SIZE: Medium; MOVE: 120 ft, 150 ft flying (AA: level IV); AC: 3; HD: 6; ATK: Pole arm; DMG: 1d6+4; SA: See Page; SD: See Page; MR: 25%; LAIR: 30%; INT: Average; AL: LE; XP: 550+6/hp; TRS: If scaly devils are encountered in one of their hellish lairs they will have no treasure cache, but they may (10%) have another 1d4 other breeds of scaly devil with them. If encountered in transit however, they may (15%) have 1d4 large gems, which they are delivering to one of their devil masters.; BOOK: OSRIC-225 SCALY DEVIL, RED (LESSER DEVIL; ABYSSAI) DG 6 13 Freq: Common; #ENC: 1d4 or 3d4; SIZE: Small; MOVE: 180 ft, 180 ft flying (AA: level IV); AC: 1; HD: 4+2; ATK: Short sword; DMG: 1d4+1(x2); SA: See Page; SD: See Page; MR: 40%; LAIR: 40%; INT: Average; AL: LE; XP: 320+5/hp; TRS: If scaly devils are encountered in one of their hellish lairs they will have no treasure cache, but they may (10%) have another 1d4 other breeds of scaly devil with them. If encountered in transit however, they may (15%) have 1d4 large gems, which they are delivering to one of their devil masters.; BOOK: OSRIC-225 SCALY DEVIL, WHITE (LESSER DEVIL; ABYSSAI) DG 8 13 Freq: Common; #ENC: 1d3 or 3d4; SIZE: Medium; MOVE: 90 ft, 150 ft flying (AA: level IV); AC: 3; HD: 7; ATK: Flail; DMG: 1d6+3(x2); SA: See Page; SD: See Page; MR: 30%; LAIR: 25%; INT: Average; AL: LE; XP: 650+8/hp; TRS: If scaly devils are encountered in one of their hellish lairs they will have no treasure cache, but they may (10%) have another 1d4 other breeds of scaly devil with them. If encountered in transit however, they may (15%) have 1d4 large gems, which they are delivering to one of their devil masters.; BOOK: OSRIC-225 SCORPION, GIANT CFXCMXCPXDGXPDXPFXPHXPPXPSXTFXTHXTMXTS 7 5 Freq: Uncommon; #ENC: 1d3; SIZE: Medium; MOVE: 150 ft; AC: 3; HD: 5+5; ATK: 3; DMG: 1d10/1d10/1d4; SA: Poison sting; SD: None; MR: Standard; LAIR: 50%; INT: Non-; AL: N; XP: 600+6/hp; TRS: (lair only) 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (30%), 1d10 gems (10%), 1d6 jewelry (5%), 2 misc. magic + 1 potion (5%).; BOOK: OSRIC-295 SCORPION, HUGE CHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 6 5 Freq: Uncommon; #ENC: 1d4; SIZE: Small; MOVE: 120 ft; AC: 4; HD: 4+4; ATK: 3; DMG: 1d8/1d8/1d3; SA: Poison sting; SD: None; MR: Standard; LAIR: 25%; INT: Non-; AL: N; XP: 125+5/hp; TRS: (lair only) 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (30%), 1d10 gems (10%), 1d6 jewelry (5%), 2 misc. magic + 1 potion (5%).; BOOK: OSRIC-295 SCORPION, LARGE CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 13 Freq: Common; #ENC: 1d6; SIZE: Small; MOVE: 90 ft; AC: 5; HD: 2+2; ATK: 3; DMG: 1d4/1d4/1d2; SA: Poison sting; SD: None; MR: Standard; LAIR: 25%; INT: Non-; AL: N; XP: 75+3/hp; TRS: (lair only) 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (30%), 1d10 gems (10%), 1d6 jewelry (5%), 2 misc. magic + 1 potion (5%).; BOOK: OSRIC-295 SEA HAG SW 4 3 Freq: Rare; #ENC: 1d3; SIZE: Medium; MOVE: 90 ft, 150 ft swimming; AC: 7; HD: 3; ATK: 2 claws or 1 weapon; DMG: 1d3+3/1d3+3 or by weapon +3; SA: See Page; SD: See Page; MR: 50%; LAIR: 50%; INT: Average; AL: CE; XP: 410+2/hp; TRS: 1d10x1,000 cp (25%), 1d8x1,000 sp (25%), 1d6x1,000 go (25%), 1d6 gems (25%), 1d3 jewelry (25%) and any two magic items (10%).; BOOK: OSRIC-295 SEA SERPENT SW 11 5 Freq: Uncommon; #ENC: 1d2; SIZE: Large (50 ft long); MOVE: 120 ft swimming; AC: 5; HD: 10; ATK: 2; DMG: 1d6/3d6; SA: Poison, constrict; SD: None; MR: None; LAIR: 5%; INT: Animal; AL: N; XP: 1,000+12/hp; TRS: None; BOOK: OSRIC-296 SHADOW CFXCMXDGXPFXPMXPSXTFXTMXTS 5 3 Freq: Rare; #ENC: 2d10+1; SIZE: Medium; MOVE: 120 ft; AC: 7; HD: 3+1; ATK: 1; DMG: 1d6; SA: Drains strength, dexterity or constitution; SD: +1 or better weapon to hit; immune to cold, poison, and paralysation, as well as sleep, charm, hold and other mental attacks.; MR: Standard; LAIR: 40%; INT: Low; AL: CE; XP: 250+4/hp; TRS: 2d10x1,000 sp (10%); 2d6x1,000 ep (15%); 2d4x1,000 gp (45%); 1d6x1,000 pp (33%); 4d8 gems (20%); 2d4 jewelry (8%); any 3 magic items (33%).; BOOK: OSRIC-242 SHAITAN (GREATER DEVIL; STYX FIEND) DG 8 1 Freq: Very Rare; #ENC: 1d2; SIZE: Medium; MOVE: 60 ft, 150 ft flying (AA: level IV); AC: -1; HD: 6+6; ATK: 1 touch; DMG: 2d4; SA: See Page; SD: See Page; MR: 50%; LAIR: 60%; INT: High; AL: LE; XP: 1,275+8/hp; TRS: If encountered in their hellish lairs, Shaitan are likely to have 2d4x1,000 gp (40% chance), 1d6x10 pp (50%), 4d8 gems (55%) and 1d12 jewelry (45%). Individual shaitan will sometimes be found carrying 1d4 gems (50% chance) as well.; BOOK: OSRIC-225 SHAMBLING MOUND DGXPSXTS 11 3 Freq: Rare; #ENC: 1d3; SIZE: Large; MOVE: 60 ft; AC: 0; HD: 8 to 11; ATK: 2; DMG: 2d8/2d8; SA: Suffocation; SD: See Page; MR: See Page; LAIR: 30%; INT: Low; AL: N; XP: Variable; TRS: 1d8x1,000 cp (50%), 1d6x1,000 sp (25%), 1d4x1,000 ep (25%), 1d3x1,000 gp (25%), 1d8 gems (30%), 1d4 jewelry (20%), sword, armour, or misc. weapon + 1d4 scrolls + 1 misc. magic item + 1 potion (60%).; BOOK: OSRIC-296 SHANTUNGOSAURUS TMXTHXTFXTS 11 5 Freq: Uncommon; #ENC: 3d10; SIZE: Large; MOVE: 150 ft; AC: 6; HD: 10; ATK: 1; DMG: 1d10; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,500+14/hp; TRS: None; BOOK: OSRIC-228 SHARK SW 6 13 Freq: Common; #ENC: 3d4; SIZE: Medium to Large; MOVE: 240 ft swimming; AC: 6; HD: 3, 5 or 8; ATK: 1; DMG: 1d4+1, 2d4 or 3d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 50+2/hp or more; TRS: None; BOOK: OSRIC-255 SHEDU CFXCHXCMXCPXDGXFWXPDXPHXPMXPPXPSXSWXTFXTHXTMXTS 11 3 Freq: Rare; #ENC: 2d4; SIZE: Large; MOVE: 120 ft, 240 ft flying (AA: level IV); AC: 4; HD: 9+9; ATK: 2; DMG: 1d6/1d6; SA: See Page; SD: See Page; MR: 25%; LAIR: 25%; INT: Exceptional; AL: LG; XP: 1,950+14/hp; TRS: 10d4x1,000 gp (50%), 1d20x100 pp (50%), 5d4 gems (30%), 1d10 jewelry (25%), any 4 magic item + 1 scroll (35%).; BOOK: OSRIC-296 SHRIEKER DG 4 13 Freq: Common; #ENC: 2d4; SIZE: Small to large; MOVE: 10 ft; AC: 7; HD: 3; ATK: None; DMG: None; SA: None; SD: Noise; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-296 SHUB DG 7 13 Freq: Common; #ENC: 1d4 or 3d4 (in the Abyss); SIZE: Medium; MOVE: 120 ft; AC: 1; HD: 5+1; ATK: 2 claws or 1 weapon; DMG: 1d6+1/1d6+1 or by weapon; SA: See Page; SD: See Page; MR: 40%; LAIR: 20%; INT: Average; AL: CE; XP: 425+6/hp; TRS: Shub love treasure, and will try to steal or swindle to get it. Most Shub will have some coins in a sack or pouch (2d12x10 ep, 2d4x5 gp). If encountered in their lair, Shub may have 1d4x1,000 cp (25%), 1d3x1,000 sp (20%) and 1d4 random gems (50%).; BOOK: OSRIC-219 SKELETON DGXPSXTS 2 3 Freq: Rare; #ENC: 3d10; SIZE: Medium; MOVE: 120 ft; AC: 7; HD: 1; ATK: 1; DMG: 1d6; SA: None; SD: Immune to cold, sleep, charm, hold and other mental based attacks.; MR: Standard; LAIR: None; INT: None; AL: N; XP: 15+1/hp; TRS: None; BOOK: OSRIC-242 SKELETON WARRIOR DG 11 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 60 ft; AC: 2; HD: 9+2 or higher; ATK: 1; DMG: By weapon (+3 to hit); SA: See Page; SD: See Page; MR: 90%; LAIR: 5%; INT: Exceptional; AL: NE; XP: 2,000+16/hp; TRS: 1d8x1,000 cp (50%), 1d6x1,000 sp (25%), 1d4x1,000 ep (25%), 1d3x1,000 gp (25%), 1d8 gems (30%), 1d4 jewelry (20%), sword, armour, or misc. weapon + 1d4 scrolls + 1 misc. magic item + 1 potion (60%).; BOOK: OSRIC-297 SLIME, GREEN DG 3 3 Freq: Rare; #ENC: 1d4; SIZE: Small; MOVE: None; AC: 10; HD: 2; ATK: None; DMG: None; SA: See Page; SD: See Page; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 20+2/hp; TRS: None; BOOK: OSRIC-298 SLITHERING TRACKER DG 6 3 Freq: Rare; #ENC: 1; SIZE: Small; MOVE: 120 ft; AC: 5; HD: 5; ATK: None; DMG: None; SA: See Page; SD: See Page; MR: Standard; LAIR: 10%; INT: Average; AL: N; XP: 250+5/hp; TRS: (in lair) 1d10x1,000 cp (20%), 1d6x1,000 sp (25%), 1d3x1,000 ep (10%), 1d4 gems (20%), 1d2 jewelry (20%), any two magic items (5%).; BOOK: OSRIC-297 SLUG, GIANT DG 13 5 Freq: Uncommon; #ENC: 1; SIZE: Large; MOVE: 60 ft; AC: 8; HD: 12; ATK: 1; DMG: 1d12; SA: Spit acid; SD: See Page; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 2,000+16/hp; TRS: None; BOOK: OSRIC-298 SNAKE, GIANT ADDER DGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 6 5 Freq: Uncommon; #ENC: 1d6; SIZE: Large; MOVE: 150 ft; AC: 5; HD: 4+2; ATK: 1; DMG: 1d4; SA: Poison; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 155+4/hp; TRS: None; BOOK: OSRIC-298 SNAKE, GIANT AMPHISBAENA DGXPFXPMXPPXPSXTFXTMXTS 7 1 Freq: Very Rare; #ENC: 1d3; SIZE: Medium (6 ft long); MOVE: 120 ft; AC: 3; HD: 6; ATK: 2; DMG: 1d4/1d4; SA: Poison; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 475+6/hp; TRS: None; BOOK: OSRIC-298 SNAKE, GIANT BOA DGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 8 5 Freq: Uncommon; #ENC: 1d2; SIZE: Large; MOVE: 90 ft; AC: 5; HD: 6+1; ATK: 2; DMG: 1d4/2d4; SA: Constriction; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 345+8/hp; TRS: None; BOOK: OSRIC-298 SNAKE, GIANT COBRA DGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 6 3 Freq: Rare; #ENC: 1d4; SIZE: Large; MOVE: 120 ft; AC: 5; HD: 4+2; ATK: 1; DMG: 1d4; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 190+4/hp; TRS: None; BOOK: OSRIC-298 SOUL WORM DG 2 13 Freq: Common; #ENC: 10d4; SIZE: Medium; MOVE: 60 ft; AC: 7; HD: 1; ATK: 1 bite; DMG: 1d4+1; SA: None; SD: None; MR: Standard; LAIR: 100%; INT: Low; AL: Any E; XP: 10+1/hp; TRS: None; BOOK: OSRIC-226 SPECTRE CMXDGXPMXPSXTMXTS 9 3 Freq: Rare; #ENC: 1d6; SIZE: Medium; MOVE: 150 ft hovering or 300 ft flying (AA: level IV); AC: 2; HD: 7+3; ATK: 1; DMG: 1d8; SA: Level drain; SD: +1 or better weapon to hit; immune to cold, poison, paralysation, and elemental spells, as well as sleep, charm, hold and other mental attacks.; MR: Standard; LAIR: 20%; INT: High; AL: LE; XP: 1,815+10/hp; TRS: 3d4 gems (50%); 3d4x1,000 gp (70%); 1 misc. magic item (60%); 1d2 potions (70%).; BOOK: OSRIC-243 SPHINX, ANDRO- DGXTM 11 1 Freq: Very Rare; #ENC: 1; SIZE: Large (12 ft long); MOVE: 180 ft, 240 ft flying (AA: level III); AC: -1; HD: 10; ATK: 2; DMG: 1d10+1/1d10+1; SA: See Page; SD: None; MR: Standard; LAIR: 50%; INT: Very; AL: N/NG; XP: 1,500+4/hp; TRS: 10d8 gems (85%), 5d6 jewelry (75%), 2d4 magic items (70%).; BOOK: OSRIC-299 SPHINX, CRIO- DGXTFXTHXTMXTS 10 1 Freq: Very Rare; #ENC: 1d2; SIZE: Large (9 ft long); MOVE: 160 ft, 240 ft flying (AA: level III); AC: -2; HD: 9; ATK: 3; DMG: 1d8/1d8/1d10; SA: See Page; SD: None; MR: Standard; LAIR: 20%; INT: Average; AL: N; XP: 900+4/hp; TRS: 3d6x1,000 sp (10%), 2d6x1,000 ep (15%), 1d8x1,000 gp (40%), 1d8x100pp (30%), 3d8 gems (15%), 1d12 jewelry (10%), any three magic plus one potion and one scroll (25%).; BOOK: OSRIC-299 SPHINX, GYNO- DGXTM 8 3 Freq: Rare; #ENC: 1; SIZE: Large (10 ft long); MOVE: 150 ft, 240 ft flying (AA: level III); AC: 0; HD: 7; ATK: 3; DMG: 1d6/1d6/1d12; SA: See Page; SD: None; MR: Standard; LAIR: 30%; INT: Very; AL: CN/CG; XP: 650+8/hp; TRS: 2d4x1,000 gp (40%), 1d6x1,000 pp (50%), 4d8 gems (50%), 2d6 jewelry (35%), 1 misc. magic plus one potion (50%).; BOOK: OSRIC-299 SPHINX, HIERACO- DGXTFXTHXTM 9 5 Freq: Uncommon; #ENC: 1; SIZE: Large (7 ft long); MOVE: 140 ft, 220 ft flying (AA: level III); AC: 0; HD: 8; ATK: 3; DMG: 1d8+1/1d8+1/1d8+1; SA: None; SD: None; MR: Standard; LAIR: 40%; INT: Average; AL: CN/CE; XP: 600+12/hp; TRS: 1d12x1,000 cp (5%), 1d10x1,000 sp (25%), 1d6x1,000 ep (25%), 1d6x1,000 gp (25%), 2d6 gems (10%), 1d8 jewelry (10%), any three magic plus one scroll (25%).; BOOK: OSRIC-300 SPIDER, GIANT DGXPFXPHXPMXTFXTHXTM 6 5 Freq: Uncommon; #ENC: 1d8; SIZE: Large; MOVE: 30 ft, 120 ft in web; AC: 4; HD: 4+4; ATK: 1; DMG: 1d8; SA: Poison, webs; SD: None; MR: Standard; LAIR: 75%; INT: Low; AL: CE; XP: 325+5/hp; TRS: 2d6x1,000 cp (20%), 1d6x1,000 sp (25%), 1d4x1,000 ep (10%), 1d6 gems (25%), 1d3 jewelry (15%), 1d3 magic items (10%).; BOOK: OSRIC-300 SPIDER, GIANT WATER FW 5 13 Freq: Common; #ENC: 1; SIZE: Large; MOVE: 140 ft underwater; AC: 7; HD: 3+3; ATK: 1; DMG: 1d4+1; SA: Poison; SD: None; MR: Standard; LAIR: 40%; INT: Semi-; AL: N; XP: 200+4/hp; TRS: 1d8x1,000 cp (30%), 1d8x1,000 sp (30%), 1d8x1,000 ep (30%), 1d3 gems (20%), 1d6 jewelry (30%), 1d2 magic items (10%).; BOOK: OSRIC-301 SPIDER, HUGE DGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 13 Freq: Common; #ENC: 2d6; SIZE: Medium; MOVE: 180 ft; AC: 6; HD: 2+2; ATK: 1; DMG: 1d6; SA: See Page; SD: None; MR: Standard; LAIR: 50%; INT: Animal; AL: N; XP: 150+3/hp; TRS: 4d6 cp (90%), 3d6 sp (80%), 2d6 ep (70%), 2d6 gp (60%), 1d6 pp (50%), 1d3 gems (40%).; BOOK: OSRIC-301 SPIDER, LARGE DGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 3 13 Freq: Common; #ENC: 2d12; SIZE: Small; MOVE: 60 ft, 150 ft in web; AC: 6; HD: 1+1; ATK: 1; DMG: 1d4; SA: See Page; SD: None; MR: Standard; LAIR: 50%; INT: Animal; AL: N; XP: 75+2/hp; TRS: 4d6 cp (90%), 3d6 sp (80%), 2d6 ep (70%), 2d6 gp (60%), 1d6 pp (50%).; BOOK: OSRIC-301 SPIDER, PHASE DGXPFXPHXPMXTFXTHXTM 7 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 60 ft, 120 ft in web; AC: 7; HD: 5+5; ATK: 1; DMG: 1d4+1; SA: See Page; SD: See Page; MR: Standard; LAIR: 75%; INT: Low; AL: N; XP: 700+6/hp; TRS: 1d10x1,000 cp (20%), 1d10x1,000 sp (20%), 1d10x1,000 ep (20%), 1d10x1,000 gp (20%), 1d10x100 pp (20%), 1d4 gems (10%), 1d10 jewelry (10%), any three magic items plus one scroll (15%).; BOOK: OSRIC-301 SPIKED DEVIL (LEAST DEVIL; SPINED FIEND) DG 5 13 Freq: Common; #ENC: 2d4 or 5d4; SIZE: Small; MOVE: 60 ft, 180 ft flying (AA: level IV); AC: 3; HD: 3+3; ATK: 1 weapon and/or 2 claws; DMG: By weapon and/or 1d4/1d4; SA: See Page; SD: See Page; MR: 25%; LAIR: 10%; INT: Low; AL: LE; XP: 240+4/hp; TRS: These devils rarely have any sort of treasure or possessions beyond their weapon. Only when serving as a messenger are they likely to possess something of value. In these cases, the GM should decide what, if anything the spiked devil is carrying.; BOOK: OSRIC-226 SPRITE PF 2 3 Freq: Rare; #ENC: 10d10; SIZE: Small; MOVE: 90 ft, flying 180 ft (AA: level III); AC: 6; HD: 1; ATK: 1; DMG: By weapon; SA: See Page; SD: See Page; MR: Standard; LAIR: 20%; INT: Very; AL: NG; XP: 50+1/hp; TRS: In lair: 1d10x1,000 cp (25%), 1d6x1,000 sp (25%), 1d6x1,000 ep (15%), 1d2x1,000 gp (5%), 4d6 gems (45%), 2d4 jewelry (30%), 2 random scrolls (10%).; BOOK: OSRIC-237 SQUEALER DGXPFXPSXTFXTS 13 1 Freq: Very Rare; #ENC: 1 or 1d3+1; SIZE: Large; MOVE: 120 ft; AC: 6; HD: 12; ATK: 3; DMG: 1d6+6/1d4/1d4; SA: See Page; SD: Camouflage; MR: Standard; LAIR: 20%; INT: Semi-; AL: N; XP: 2,000+16/hp; TRS: The squealer does not hoard treasure and places no value on it. However, its lair might contain treasure assigned by the GM; BOOK: OSRIC-302 SQUID, GIANT SW 13 3 Freq: Rare; #ENC: 1; SIZE: Large; MOVE: 180 ft swimming; AC: 3/7; HD: 12; ATK: 9; DMG: 1d6(x8)/5d4; SA: Constriction; SD: See Page; MR: Standard; LAIR: 40%; INT: Non-; AL: N; XP: 2,000+16/hp; TRS: None; BOOK: OSRIC-255 STEGOSAURUS TMXTHXTFXTS 11 13 Freq: Common; #ENC: 2d4; SIZE: Large; MOVE: 60 ft; AC: 3; HD: 10; ATK: 1; DMG: 2d8; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 150+6/hp; TRS: None; BOOK: OSRIC-229 STIRGE CFXDGXPFXTF 3 5 Freq: Uncommon; #ENC: 3d10; SIZE: Small; MOVE: 30 ft, 180 ft flying (AA: level IV); AC: 8; HD: 1+1; ATK: 1; DMG: 1d3; SA: See Page; SD: None; MR: Standard; LAIR: 55%; INT: Animal; AL: N; XP: 35+2/hp; TRS: 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (50%), 2d6 gems (50%), 1d6 jewelry (25%), 1d2 magic items + 1 potion (15%).; BOOK: OSRIC-302 STUNJELLY DG 5 5 Freq: Uncommon; #ENC: 1; SIZE: Large; MOVE: 30 ft; AC: 8; HD: 4; ATK: 1; DMG: 2d4; SA: See Page; SD: See Page; MR: Standard; LAIR: 95%; INT: Non-; AL: N; XP: 150+4/hp; TRS: Stunjellies carry only what they have consumed. ; BOOK: OSRIC-302 STYRACOSAURUS TMXTHXTFXTS 10 5 Freq: Uncommon; #ENC: 1d20; SIZE: Large; MOVE: 120 ft; AC: 2/7; HD: 9; ATK: 1; DMG: 1d10; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 550+8/hp; TRS: None; BOOK: OSRIC-229 SUCCUBUS DGXPD 7 3 Freq: Rare; #ENC: 1; SIZE: Medium; MOVE: 120 ft, 180 ft flying (AA: level IV); AC: 0; HD: 6; ATK: 2 claws; DMG: 1d3; SA: Energy drain; SD: +1 or better magic weapon to hit; MR: 70%; LAIR: 5%; INT: Exceptional; AL: CE; XP: 2,100+6/hp; TRS: If encountered in their lair, a succubus will have 3d6x1,000 pp (30%), 2d10 gems (55%), 1d12 jewelry (50%) and perhaps a random magic item (15%).; BOOK: OSRIC-219 SYLPH CMXPMXTM 4 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 120 ft, flying 360 ft (AA: level V); AC: 10; HD: 3; ATK: None; DMG: None; SA: See Page; SD: See Page; MR: 50%; LAIR: 10%; INT: Exceptional; AL: N; XP: 100+3/hp; TRS: 10d4 gems (50%), 1 misc. magic and 1 potion (60%).; BOOK: OSRIC-237 TARBOSAURUS TMXTHXTFXTS 19 5 Freq: Uncommon; #ENC: 1 or 2d6; SIZE: Large; MOVE: 150 ft; AC: 5; HD: 18; ATK: 1; DMG: 3d8; SA: None; SD: None; MR: Standard; LAIR: 15%; INT: Animal; AL: N; XP: 3,500+20/hp; TRS: None; BOOK: OSRIC-227 TELMATOSAURUS TMXTHXTFXTS 5 5 Freq: Uncommon; #ENC: 6d10; SIZE: Large; MOVE: 150 ft; AC: 9; HD: 4; ATK: 1; DMG: 1d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 75+4/hp; TRS: None; BOOK: OSRIC-228 TICK, GIANT DGXPFXPSXTFXTS 4 3 Freq: Rare; #ENC: 3d4; SIZE: Small; MOVE: 30 ft; AC: 4; HD: 3; ATK: 1; DMG: 1d4; SA: See Page; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-303 TIGER CFXCHXCMXCPXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 7 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large; MOVE: 120 ft; AC: 6; HD: 5+5; ATK: 3; DMG: 1d6/1d6/1d10; SA: See Page; SD: Surprised only on 1; MR: Standard; LAIR: 7%; INT: Animal; AL: N; XP: 250+6/hp; TRS: None; BOOK: OSRIC-256 TIGER, SMILODON TFXTHXTMXTS 9 3 Freq: Rare; #ENC: 1d2; SIZE: Large; MOVE: 120 ft; AC: 6; HD: 7+2; ATK: 3; DMG: 1d8/1d8/2d6; SA: See Page; SD: Surprised only on 1; MR: Standard; LAIR: 15%; INT: Animal; AL: N; XP: 525+10/hp; TRS: None; BOOK: OSRIC-256 TITAN CMXDGXPMXSWXTM 18 1 Freq: Very Rare; #ENC: 1; SIZE: Large (18 ft or more); MOVE: 17 HD: 210 ft, 18 HD: 210 ft, 19 HD: 150 ft, 20 HD: 150 ft, 21 HD: 150 ft, 22 HD: 150 ft; AC: 17 HD: 2, 18 HD: 1, 19 HD: 0, 20 HD: ; HD: 17 to 22; ATK: 1; DMG: 17 HD: 7d6, 18 HD: 7d6, 19 HD: 7d6, 20 HD: 7d6, 21 HD: 8d6, 22 HD: 8d6; SA: Spells; SD: See Page; MR: 60%; LAIR: 10%; INT: Genius or Supra-Genius; AL: CG; XP: Variable; TRS: 1d10x1,000 cp (5%), 1d12x1,000 sp (25%), 1d6x1,000 ep (25%), 1d12x1,000 gp (40%), 1d6x1,000 pp (50%), 2d20 gems (50%), 1d8 jewelry (10%), any 3 magic item + 1 scroll (25%).; BOOK: OSRIC-303 TOAD, GIANT DGXPDXPFXPHXPMXPPXPSXTFXTHXTS 4 13 Freq: Common; #ENC: 1d12; SIZE: Medium; MOVE: 60 ft plus, 60 ft leap; AC: 6; HD: 2+4; ATK: 1; DMG: 2d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 20+2/hp; TRS: None; BOOK: OSRIC-256 TOAD, GIANT POISONOUS DGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 3 5 Freq: Uncommon; #ENC: 1d8; SIZE: Medium; MOVE: 60 ft plus, 60 ft leap; AC: 7; HD: 2; ATK: 1; DMG: 1d4+1; SA: Poisonous bite that kills unless poison save.; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-256 TRAPPER DG 13 3 Freq: Rare; #ENC: 1; SIZE: Large; MOVE: 30 ft; AC: 3; HD: 12; ATK: Special enfolding attack; DMG: See Page; SA: Enfolds and crushes (see page); SD: Half or no damage from fire or cold; MR: Standard; LAIR: 85%; INT: High; AL: N; XP: 3,000+16/hp; TRS: 1d4x10,000 gp (50%), 1d20x100 pp (50%), 5d4 gems (30%), 1d10 jewelry (10%), 1 potion, 1 scroll, and 3 other magic items (excluding weapons) (30%).; BOOK: OSRIC-303 TREANT CFXPFXPSXTFXTS 11 3 Freq: Rare; #ENC: 1d20; SIZE: Large; MOVE: 120 ft; AC: 0; HD: 7-12 (1d6+6 if randomly determined); ATK: 2 (fists); DMG: 7-8 HD: 2d8 damage per fist...9-10 HD: 3d6 damage per fist...11-12 HD: 4d6 damage per fist; SA: Animate trees; SD: Cannot be surprised; MR: Standard; LAIR: 10%; INT: Very; AL: CG; XP: 7HD: 1,295+8/hp...8HD: 1,600+10/hp...9HD: 2,050+12/hp...10HD: 2,350+13/hp...11HD: 2,750+14/hp...12HD; TRS: 10d4 gems (50%); 2d4 potions (40%).; BOOK: OSRIC-238 TREE, ANIMATED CFXPFXPSXTFXTS 13 3 Freq: Rare; #ENC: 1d2; SIZE: Large; MOVE: 30 ft; AC: 0; HD: 12; ATK: 2 (fists); DMG: 4d6; SA: None; SD: None; MR: Standard; LAIR: 100%; INT: Non-; AL: N; XP: 1,300+16/hp (none if animated by a treant); TRS: None; BOOK: OSRIC-238 TRICERATOPS TFXTHXTMXTS 17 13 Freq: Common; #ENC: 1d20; SIZE: Large; MOVE: 120 ft; AC: 3/7; HD: 16; ATK: 1; DMG: 3d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,000+20/hp; TRS: None; BOOK: OSRIC-229 TRITON SW 4 3 Freq: Rare; #ENC: 10d6; SIZE: Medium; MOVE: 150 ft, 150 ft swimming; AC: 4; HD: 3; ATK: 1 (weapon); DMG: By weapon; SA: See Page; SD: None; MR: 90%; LAIR: 25%; INT: High +; AL: NG; XP: Normal warrior 110+2/hp, Leader (4HD) 145+3/hp, Leader (5HD) 190+4/hp, Leader (6HD) 280+6/hp, Leader; TRS: In lair only: 1d12x1000cp (20%); 1d6x1000sp (30%); 1d4x1000ep (10%); 1d6 gems (25%); 1d3 jewelry (20%); any 2 magic items (10%); 2d4x1000gp (40%); 1d6x1000pp (50%); 4d8 gems (55%); 1d12 jewelry (45%); 2d4 potions (40%); 1d4 scrolls (50%); 1 miscellaneous magic and 1 potion (60%).; BOOK: OSRIC-304 TROGLODYTE DG 3 13 Freq: Common; #ENC: 10d10; SIZE: Medium; MOVE: 120 ft; AC: 5; HD: 2; ATK: 3 or 1; DMG: 1d3/1d3/1d4+1 or by weapon; SA: Repulsive Odor; SD: See Page; MR: Standard; LAIR: 15%; INT: Low; AL: CE; XP: 20+2/hp; TRS: Individual 2d6 ep; Lair 1d6x1,000 cp (25%), 1d6x1,000 sp (30%), 1d6x1,000 ep (35%), 1d10x1,000 gp (40%), 1d4x100 pp (25%), 4d10 gems (60%), 3d10 jewelry (50%), 3 magic items (30%).; BOOK: OSRIC-201 TROLL CFXCHXCMXCPXDGXPDXPFXPHXPPXPSXTFXTHXTMXTS 8 5 Freq: Uncommon; #ENC: 1d12; SIZE: Large (9 ft + tall); MOVE: 120 ft; AC: 4; HD: 6+6; ATK: 3; DMG: 1d4+4/1d4+4/2d6; SA: See Page; SD: Regeneration; MR: Standard; LAIR: 40%; INT: Low; AL: CE; XP: 525+8/hp; TRS: Lair 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (50%), 1d10 gems (30%), 1d6 jewelry (25%), 2 magic items or 1 potion (15%).; BOOK: OSRIC-206 TROLL, GIANT CFXCHXCMXCPXDGXPDXPFXPHXPSXTFXTHXTMXTS 9 3 Freq: Rare; #ENC: 1d12; SIZE: Large (10 ft tall); MOVE: 120 ft; AC: 4; HD: 8; ATK: 1; DMG: 2d8; SA: None; SD: Regeneration; MR: Standard; LAIR: 33%; INT: Low; AL: CE; XP: 750+10/hp; TRS: 2d6x1,000 cp (20%), 1d6x1,000 sp (35%), 1d4x1,000 ep (15%), 1d6 gems (25%), 1d4 jewelry (25%), any 2 maps or magic (10%).; BOOK: OSRIC-206 TROLL, GIANT TWO-HEADED CMXDGXPMXTM 11 1 Freq: Very Rare; #ENC: 1d3; SIZE: Large (10 ft tall); MOVE: 120 ft; AC: 4; HD: 10; ATK: 4; DMG: 1d6/1d6/1d10/1d10; SA: None; SD: Regeneration; MR: Standard; LAIR: 35%; INT: Average; AL: CE; XP: 1,750+15/hp; TRS: 1d8x1,000 cp (20%), 1d10x1,000 sp (30%), 1d10x1,000 ep (15%), 1d6x1,000 gp (60%), 2d6 gems (35%), 1d6 jewelry (20%), any 2 maps or magic plus 1 potion (25%).; BOOK: OSRIC-206 TROLL, ICE CFXCHXCMXCPXDGXFWXPDXPS 3 3 Freq: Rare; #ENC: 1d6; SIZE: Large (9 ft tall); MOVE: 90 ft; AC: 8; HD: 2; ATK: 2; DMG: 1d8/1d8; SA: None; SD: Regeneration, impervious to cold, magical weapons to hit; MR: Standard; LAIR: 10%; INT: Semi-; AL: CE; XP: 45+2/hp; TRS: 1d10x1,000 cp (10%), 1d20x1,000 sp (20%), 1d6x1,000 ep (10%), 1d8x1,000 gp (40%), 1d12 gems (25%), 1d8 jewelry (25%).; BOOK: OSRIC-206 TROLL, SPECTRAL DG 7 1 Freq: Very Rare; #ENC: 1d2; SIZE: Large (8 ft tall); MOVE: 150 ft; AC: 2; HD: 5+5; ATK: 3; DMG: 1d6/1d3/1d3; SA: Strength point drain; SD: Regeneration, impervious to cold, magical weapons to hit, invisibility; MR: 30%; LAIR: None; INT: Very; AL: CE; XP: 625+6/hp; TRS: None; BOOK: OSRIC-207 TURTLE, GIANT SEA SW 16 5 Freq: Uncommon; #ENC: 1d3; SIZE: Large; MOVE: 10 ft, 150 ft swimming; AC: 2 (shell) or 5 (head and flippers); HD: 15; ATK: 1; DMG: 4d4; SA: Overturn boats; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 2,400+20/hp; TRS: None; BOOK: OSRIC-256 TURTLE, GIANT SNAPPING FW 11 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large; MOVE: 30 ft, 120 ft swimming; AC: 0 (shell) or 5 (head and legs); HD: 10; ATK: 1; DMG: 6d4; SA: Surprise on a 1-4 on 1d6; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,500+14/hp; TRS: None; BOOK: OSRIC-256 TYRANNOSAURUS TFXTHXTM 21 5 Freq: Uncommon; #ENC: 1 or 2d6; SIZE: Large; MOVE: 150 ft; AC: 5; HD: 20; ATK: 1; DMG: 3d10; SA: None; SD: None; MR: Standard; LAIR: 15%; INT: Animal; AL: N; XP: 5,000+25/hp; TRS: None; BOOK: OSRIC-227 UDUK DG 8 5 Freq: Uncommon; #ENC: 1d3 or 1d6 (in the Abyss); SIZE: Medium; MOVE: 90 ft, 150 ft in trees; AC: -3; HD: 6+6; ATK: 2 claws/1 bite; DMG: 1d6/1d6/2d6; SA: See Page; SD: See Page; MR: 45%; LAIR: 10%; INT: Very; AL: CE; XP: 1,725+10/hp; TRS: If encountered in their lair, uduk will have a pile of treasure including 1d12x1,000 cp (20%), 1d6x1,000 sp (30%), 1d4x1,000 ep (10%), 1d6 gems (25%) and 1d3 jewelry (20%). In addition, they might (10%) have 1d2 random magical items.; BOOK: OSRIC-220 UNICORN PH 6 3 Freq: Rare; #ENC: 1d4+1; SIZE: Large; MOVE: 240 ft; AC: 2; HD: 4+4; ATK: 3 (hoof/hoof/horn); DMG: 1d6/1d6/1d12; SA: Charge; SD: Save as level 11 magic user; immune to charm, hold, death magic, and poison; never surprised within 240 ft; surprise 1-5 on d6; dimension door 1/day (360 ft range); MR: Standard; LAIR: 5%; INT: Average; AL: CG; XP: 440+4/hp; TRS: 20d4 gems (50%); 1 miscellaneous magic item and 1 potion (60%).; BOOK: OSRIC-238 VAMPIRE CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 10 3 Freq: Rare; #ENC: 1d4; SIZE: Medium; MOVE: 120 ft or 180 ft flying (AA: level V); AC: 1; HD: 8+3; ATK: 1; DMG: 1d6+4; SA: See Page; SD: See Page; MR: See Page; LAIR: 25%; INT: Exceptional; AL: CE; XP: 3,810+12/hp; TRS: 1d20x1,000 sp (10%); 1d12x1,000 ep (10%); 1d10x1,000 gp (40%); 1d8x100 pp (35%); 3d10 gems (20%); 1d10 jewelry (10%); 3 magic items (30%).; BOOK: OSRIC-243 VELOCIRAPTOR TMXTHXTFXTS 7 13 Freq: Common; #ENC: 4d4; SIZE: Large; MOVE: 150 ft; AC: 6; HD: 6; ATK: 1; DMG: 3d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: N; XP: 1,000+12/hp; TRS: None; BOOK: OSRIC-229 VILSTRAK CHXCMXDGXPHXPMXTHXTM 0 3 Freq: Rare; #ENC: 2d10; SIZE: Medium; MOVE: 90 ft; AC: 2; HD: 1d6; ATK: 2; DMG: 1d4+1/1d4+1; SA: Surprise on 1-4; SD: None; MR: Standard; LAIR: 10%; INT: Low; AL: NE; XP: 5+1/hp; TRS: None carried. Lair: 2d6x1,000 cp (30%), 1d6x1,000 sp (30%), 1d6x1,000 ep (10%), 1d6 gems (30%), 1d3 jewelry (15%), 1 potion or scroll (10%).; BOOK: OSRIC-304 VOLT CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 5 Freq: Uncommon; #ENC: 2d12; SIZE: Small; MOVE: 60 ft levitating (AA: level II); AC: 3; HD: 2+1; ATK: 1; DMG: 1d4; SA: See Page; SD: Immune to electricity and lightning; MR: Standard; LAIR: 10%; INT: Animal; AL: N; XP: 50+3/hp; TRS: None; BOOK: OSRIC-304 VULCHLING CFXDGXPFXPMXPS 2 3 Freq: Rare; #ENC: 2d8; SIZE: Medium; MOVE: 60 ft, 30 ft flying (AA: level IV); AC: 7; HD: 1; ATK: 1 or 2; DMG: 1d4+1 or 1d4/1d4; SA: None; SD: None; MR: Standard; LAIR: 30%; INT: Low; AL: CE; XP: 10+1/hp; TRS: 3d6 each of cp, sp, ep (25%); 1d8 gp (25%).; BOOK: OSRIC-305 WALRUS SW 7 5 Freq: Uncommon; #ENC: 3d6; SIZE: Large; MOVE: 60 ft, 180 ft swimming; AC: 5; HD: 6; ATK: 3; DMG: 1d6/1d6/2d12; SA: None; SD: None; MR: Standard; LAIR: 20%; INT: Animal; AL: N; XP: 160+6/hp; TRS: The ivory tusks of this animal can be sold for 1d4+1x100 gp on the market.; BOOK: OSRIC-257 WASP, GIANT FWXPFXPHXPMXPPXPSXTFXTHXTMXTS 5 3 Freq: Rare; #ENC: 1d20; 1d20+20 in lair; SIZE: Medium; MOVE: 60 ft, 210 ft flying (AA: level V); AC: 4; HD: 4; ATK: 2 (bite/sting); DMG: 1d4/2d4; SA: Poison sting; SD: None; MR: Standard; LAIR: 25%; INT: Non-; AL: N; XP: 300+3/hp; TRS: 20d4 gems (50%).; BOOK: OSRIC-305 WEASEL, GIANT DGXPPXPS 5 3 Freq: Rare; #ENC: 1d8; SIZE: Medium; MOVE: 150 ft; AC: 6; HD: 3+3; ATK: 1; DMG: 2d6; SA: See Page; SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: N; XP: 75+3/hp; TRS: Giant weasel pelts for 2d6x100 gp or more.; BOOK: OSRIC-257 WEASEL, HUGE DGXPPXPS 3 5 Freq: Uncommon; #ENC: 2d6; SIZE: Small; MOVE: 150 ft; AC: 7; HD: 1+1; ATK: 3; DMG: 1d8; SA: See Page; SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: N; XP: 40+2/hp; TRS: Huge weasel pelts sell for 1d6x100 gp.; BOOK: OSRIC-257 WEREBEAR CFXCHXCMXDGXPFXPHXPMXPS 9 3 Freq: Rare; #ENC: 1d4; SIZE: Large; MOVE: 90 ft; AC: 2; HD: 7+3; ATK: 3; DMG: 1d3/1d3/2d4; SA: Hug for 2d8; SD: Hit only by silver or magic weapons; MR: Standard; LAIR: 10%; INT: Exceptional; AL: CG; XP: 850+10/hp; TRS: 2d4x1,000 gp (40%), 1d6x100 pp (50%), 4d8 gems (55%), 1d12 jewelry (50%), 1d4 scrolls + 1 misc. magic + 1 potion (60%).; BOOK: OSRIC-232 WEREBOAR CFXCHXCPXPDXPFXPHXPPXPSXTFXTHXTS 7 3 Freq: Rare; #ENC: 2d4; SIZE: Large; MOVE: 120 ft; AC: 4; HD: 5+2; ATK: 1; DMG: 2d6; SA: None; SD: Hit only by silver or magic weapons; MR: Standard; LAIR: 20%; INT: Average; AL: N; XP: 250+6/hp; TRS: 1d8x1,000 cp (50%), 1d6x1,000 sp (25%), 1d4x1,000 ep (25%), 1d3x1,000 gp (25%), 1d8 gems (30%), 1d4 jewelry (20%), sword, armour, or misc. wpn +2d4 potions (40%).; BOOK: OSRIC-232 WERERAT CFXCHXCMXCPXDGXPDXPS 5 5 Freq: Uncommon; #ENC: 4d6; SIZE: Small to medium; MOVE: 120 ft; AC: 6; HD: 3+1; ATK: 1; DMG: 1d8 (sword); SA: Surprises on 1-4 in 6; SD: Hit only by silver or magic weapons; MR: Standard; LAIR: 30%; INT: Very; AL: LE; XP: 150+4/hp; TRS: 1d12x1,000 cp (20%), 1d6x1,000 sp (30%), 1d4x1,000 ep (10%), 1d6 gems (25%), 1d3 jewelry (25%), any 2 magic items (10%).; BOOK: OSRIC-232 WERETIGER CFXCHXCMXCPXPFXPHXPMXPPXPSXTFXTHXTMXTS 8 1 Freq: Very Rare; #ENC: 1d6; SIZE: Large; MOVE: 120 ft; AC: 3; HD: 6+2; ATK: 3; DMG: 1d4/1d4/1d12; SA: Rake for 1d4+1/1d4+1; SD: Hit only by silver or magic weapons; MR: Standard; LAIR: 15%; INT: Average; AL: N; XP: 500+8/hp; TRS: 1d8x1,000 cp (10%), 1d12x1,000 sp (15%), 1d8x1,000 ep (15%), 1d6x1,000 gp (50%), 2d6 gems (50%), 1d6 jewelry (25%), any 2 magic item + 1 potion (15%).; BOOK: OSRIC-232 WEREWOLF CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 6 13 Freq: Common; #ENC: 3d6; SIZE: Medium; MOVE: 150 ft; AC: 5; HD: 4+3; ATK: 1; DMG: 2d4; SA: Surprises on a 1-3 in 6; SD: Hit only by silver or magic weapons; MR: Standard; LAIR: 25%; INT: Average; AL: CE; XP: 200+5/hp; TRS: 1d8x1,000 cp (50%), 1d6x1,000 sp (25%), 1d4x1,000 ep (25%), 1d3x1,000 gp (25%), 1d8 gems (30%), 1d4 jewelry (20%), sword, armour, or misc. weapon (10%).; BOOK: OSRIC-232 WHALE SW 17 13 Freq: Common; #ENC: 1d8; SIZE: Large; MOVE: 180 ft to 240 ft swimming; AC: 4; HD: 12 to 36; ATK: 1 bite or 1 tail; DMG: 5-15 d4 (bite), 1-5 d8 (tail); SA: None; SD: None; MR: Standard; LAIR: None; INT: Low; AL: N; XP: Varies; TRS: Whale ambergris from a single whale is worth 1d20x1,000gp if properly collected. Whale meat is worth 100gp per hit die of the whale. Additionally, there is a 1% chance each of fi nding cp, sp, ep, pp, gems, jewelry, and magic items within the stomach of a whale. Coins found will number 1d3x1,000 of the types found, gems and jewelry will number 1d20 if found, and magic items will number 1d4.; BOOK: OSRIC-257 WIGHT CMXDGXPMXPSXTMXTS 6 5 Freq: Uncommon; #ENC: 2d8; SIZE: Medium; MOVE: 120 ft; AC: 5; HD: 4+3; ATK: 1 (claw); DMG: 1d4 + level drain; SA: Level drain; SD: Silver or magic weapon required to hit; spell immunities.; MR: Standard; LAIR: 70%; INT: Average; AL: LE; XP: 590+4/hp; TRS: 1d8x1,000 cp (50%); 1d6x1,000 sp (25%); 1d4x1,000 ep (25%); 1d3x1,000 gp (25%); 1d8 gems (30%); 1d4 jewelry (20%); 1 magic item (sword, armour, or miscellaneous magic) (10%).; BOOK: OSRIC-244 WILL-O-THE-WISP CMXDGXPMXPSXSWXTMXTS 10 5 Freq: Uncommon; #ENC: 1d3; SIZE: Small; MOVE: 180 ft flying (AA: level VI); AC: -8; HD: 9; ATK: 1 electrical shock; DMG: 2d8; SA: Electrical shock; SD: Spell immunities; MR: Standard; LAIR: 50%; INT: Exceptional; AL: CE; XP: 1,400+12/hp; TRS: 1d3x1000 cp (20%); 1d4x1000 sp (25%); 1d4x1000 ep (25%); 1d4x1000 gp (30%); 1d6x100 pp (30%); 10d6 gems (55%); 5d6 jewelry (50%); 1d3 magic items (50%).; BOOK: OSRIC-305 WOLF CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 4 13 Freq: Common; #ENC: 3d10; SIZE: Small; MOVE: 180 ft; AC: 7; HD: 2+2; ATK: 1; DMG: 1d4+1; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Semi-; AL: N; XP: 50+2/hp; TRS: None; BOOK: OSRIC-257 WOLF, DIRE CFXCHXCMXCPXDGXPDXPFXPMXPPXPSXTFXTHXTMXTS 5 3 Freq: Rare; #ENC: 3d4; SIZE: Medium; MOVE: 180 ft; AC: 6; HD: 3+3; ATK: 1; DMG: 2d4; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Semi-; AL: N; XP: 75+3/hp; TRS: None; BOOK: OSRIC-257 WOLVERINE CFXCHXCMXCPXDG 4 5 Freq: Uncommon; #ENC: 1; SIZE: Small; MOVE: 120 ft; AC: 5; HD: 3; ATK: 3; DMG: 1d4/1d4/1d4+1; SA: Musk, +4 to hit; SD: None; MR: Standard; LAIR: 15%; INT: Semi-; AL: NE; XP: 125+2/hp; TRS: None; BOOK: OSRIC-258 WOLVERINE, GIANT CFXCHXCMXCPXDG 6 3 Freq: Rare; #ENC: 1; SIZE: Medium; MOVE: 150 ft; AC: 4; HD: 4+4; ATK: 3; DMG: 1d6/1d6/2d4; SA: Musk, +4 to hit; SD: None; MR: Standard; LAIR: 15%; INT: Semi-; AL: NE; XP: 235+4/hp; TRS: None; BOOK: OSRIC-258 WORG CFXCHXCMXCPXDGXPDXPFXPMXPPXPSXTFXTHXTMXTS 6 3 Freq: Rare; #ENC: 3d4; SIZE: Large; MOVE: 180 ft; AC: 6; HD: 4+4; ATK: 1 bite; DMG: 2d4; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Low; AL: NE; XP: 75+3/hp; TRS: None; BOOK: OSRIC-258 WRAITH CMXDGXPMXPSXTMXTS 7 5 Freq: Uncommon; #ENC: 2d6; SIZE: Medium; MOVE: 120 ft or 240 ft flying (AA: level IV); AC: 4; HD: 5+3; ATK: 1; DMG: 1d6 + level drain; SA: Level drain; SD: Only hit by silver or magic weapons; immune to certain spells.; MR: Standard; LAIR: 25%; INT: Very; AL: LE; XP: 550+6/hp; TRS: (in lair only) 1d10x1,000 cp (5%); 1d12x1,000 sp (25%); 1d6x1,000 ep (25%); 1d8x1,000 gp (25%); 1d12 gems (15%); 1d8 jewelry (10%); 3 magic items plus 1 scroll (25%).; BOOK: OSRIC-244 WYVERN DGXPDXPFXPMXPPXPSXTFXTMXTS 9 5 Freq: Uncommon; #ENC: 1d6; SIZE: Large (30-40 ft long); MOVE: 60 ft, 240 ft flying (AA: level III); AC: 3; HD: 7+7; ATK: 2; DMG: 1d6/2d8; SA: Poison sting; SD: None; MR: Standard; LAIR: 30%; INT: Low; AL: NE; XP: 850+10/hp; TRS: (in lair only) 1d10x1,000 cp (5%); 1d12x1,000 sp (25%); 1d6x1,000 ep (25%); 1d8x1,000 gp (25%); 1d12 gems (15%); 1d8 jewelry (15%); 3 magic items plus 1 scroll (25%).; BOOK: OSRIC-305 XORN CHXCMXDGXPHXPMXTHXTM 9 1 Freq: Very Rare; #ENC: 1d4; SIZE: Medium; MOVE: 90 ft; AC: -2; HD: 7+7; ATK: 3 claws, 1 bite; DMG: 1d3/1d3/1d3/6d4; SA: Surprises 1-5 on 1d6; SD: Immune to fire and cold. Half damage from electricity. Travel through stone.; MR: Standard; LAIR: 40%; INT: Average; AL: N; XP: 1,350+10/hp; TRS: 1d4x1,000 cp (25%), 1d8x1,000 sp (30%), 1d2x1,000 ep (25%), 2d6x1,000- gp (70%), 5d4 gems (50%), 1 misc. magic + 1 potion (60%).; BOOK: OSRIC-306 YETI CMXDG 6 1 Freq: Very Rare; #ENC: 1d6; SIZE: Large (8 ft tall); MOVE: 150 ft; AC: 6; HD: 4+4; ATK: 2; DMG: 1d6/1d6; SA: See Page; SD: Impervious to cold; MR: Standard; LAIR: 10%; INT: Average; AL: N; XP: 435+5/hp; TRS: None carried. In lair: 1d6x1,000 cp (10%), 1d10x1,000 sp (35%), 1d6x1,000 ep (15%), 1d6x1,000 gp (65%), 1d10 gems (35%), 2d4 jewelry (30%), 2 random magic items + 2 potions (10%).; BOOK: OSRIC-306 ZOMBIE, JUJU CMXCPXDGXPMXPPXPSXTMXTS 6 1 Freq: Very Rare; #ENC: 1d6; SIZE: Medium; MOVE: 90 ft; AC: 6; HD: 3+12; ATK: 1; DMG: 2d6+1; SA: See Page; SD: Can only be hit with magic weapons; MR: See Page; LAIR: None; INT: Low; AL: N (E); XP: 115+4/hp; TRS: None; BOOK: OSRIC-245 ZOMBIE, MONSTER DGXPSXTS 7 1 Freq: Very Rare; #ENC: 1d6; SIZE: Large; MOVE: 90 ft; AC: 6; HD: 6; ATK: 1; DMG: 2d8; SA: None; SD: See Page; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 145+6/hp; TRS: None; BOOK: OSRIC-244 ZOMBIE, NORMAL CFXCHXCMXCPXDGXPDXPFXPHXPMXPPXPSXTFXTHXTMXTS 3 3 Freq: Rare; #ENC: 3d8; SIZE: Medium; MOVE: 60 ft; AC: 8; HD: 2; ATK: 1; DMG: 1d8; SA: None; SD: See Page; MR: Standard; LAIR: None; INT: Non-; AL: N; XP: 30+1/hp; TRS: None; BOOK: OSRIC-244 ANTLERIN CHXCMXCPXPFXCFXTF 6 3 Freq: Rare; #ENC: 2d12; SIZE: Medium; MOVE: 180ft; AC: 4; HD: 4+4; ATK: 2 (antlers + weapon); DMG: 1d4 + by weapon; SA: None; SD: None; MR: 5%; LAIR: 20%; INT: Average; AL: Chaotic Evil; XP: 165+5/hp -- Chief: 275+6/hp -- Shaman: 240+5/hp; TRS: Individual: 4d6 x10 gp.; BOOK: MoM-6 ARCHERFISH, GIANT FW 4 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large (10ft long); MOVE: 180ft (swim); AC: 6; HD: 4+1; ATK: 1; DMG: 1d8 (bite) or 1d4 (spit); SA: Spit water (See Rules); SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: Neutral; XP: 130 + 5/hp; TRS: None; BOOK: MoM-7 ARRIVAUNT DG 5 1 Freq: Very Rare; #ENC: 2d6; SIZE: Large; MOVE: 120ft; AC: 1; HD: 4+4; ATK: 1; DMG: 1d6+6; SA: Leap; SD: +1 or better weapon to hit; MR: Standard; LAIR: None.; INT: Low; AL: Neutral; XP: 170 + 5/hp; TRS: See Rules; BOOK: MoM-7 ATLACA TFXTHXTMXTS 3 5 Freq: Uncommon; #ENC: 15d10; SIZE: Medium (6ft-7ft); MOVE: 120ft; AC: 5; HD: 2; ATK: 2 claws or weapon; DMG: 1d4/1d4 or by weapon; SA: Surprise on 1-3; SD: None; MR: Standard; LAIR: 20%; INT: Average; AL: Chaotic Evil; XP: 28 + 2/hp -- Sub-leader 50 + 3/hp -- Chieftain 85 + 4/hp -- Shaman 140 + 4/hp; TRS: Individual: 2d6 electrum coins, 2d4 gold coins. Lair: 10% - 1d8x1000 copper coins, 15% - 1d12x1000 silver coins, 15% - 1d8x1000 electrum coins, 50% - 1d6x1000 gold coins, 30% - 1d10 gem stones, 25% - 1d6 jewelry items, 15% - 2 magic items and 40% - 2d8 magic potions.; BOOK: MoM-8 AVIANT PFXCFXTFXTHXTMXTS 3 5 Freq: Uncommon; #ENC: 3d8; SIZE: Medium; MOVE: 120ft /150ft in flight (max distance 30ft horizontal 150ft vertical); AC: 6; HD: 2+2; ATK: 3; DMG: 1d4, 1d4, 2d4 (2 talons, bite) or 1d3 x 3 (darts); SA: Confusion, 20% Mimic; SD: None; MR: Standard; LAIR: 30%; INT: Average; AL: Neutral; XP: 50 + 3/hp; TRS: 20% - 1d12x1000 copper coins, 30% - 1d6x1000 silver coins, 10% - 1d4x1000 electrum coins, 50% - 1d4x5 gem stones, 20% - 1d3 jewelry items and 10% - 2 magic items.; BOOK: MoM-9 BALLISTA BEAST PHXPMXCHXCMXTHXTM 5 1 Freq: Very Rare; #ENC: 2d6; SIZE: Medium; MOVE: 60ft; AC: 3; HD: 4d8+1; ATK: 1 every 2 rounds; DMG: 2d6; SA: Tail club; SD: None; MR: Standard; LAIR: 25%; INT: Animal; AL: Neutral; XP: 130 + 5/hp; TRS: None; BOOK: MoM-11 BARROW CORPSE DG 7 3 Freq: Rare; #ENC: 1d4; SIZE: Medium; MOVE: 120ft; AC: 5; HD: 4 initially; ATK: 1; DMG: By weapon; SA: Level drain (special); SD: Immunities; MR: Standard; LAIR: 100% (always in a barrow); INT: Very; AL: Neutral Evil; XP: 540 + 5/hp; TRS: See Rules; BOOK: MoM-11 BEGUILER PSXTS 7 3 Freq: Rare; #ENC: 1d3; SIZE: Medium; MOVE: 10ft; AC: 6; HD: 8; ATK: 1; DMG: 2d4 (on an 18 or better suffocates for additional 2d4); SA: Transform Mist and fog, surprise 1-4 in 6; SD: None; MR: Standard; LAIR: None; INT: Low; AL: Chaotic Evil; XP: 725 + 10/hp; TRS: None; BOOK: MoM-13 BEWAILING CICADAS PFXCFXTF 2 3 Freq: Rare; #ENC: 1d20; SIZE: Small (1ft long); MOVE: 180ft flying; AC: 8; HD: 1; ATK: 1 (female only); DMG: 1d4; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: Neutral; XP: 14 + 1/hp; TRS: None; BOOK: MoM-14 BHANNOG DGXPFXCFXTF 9 1 Freq: Very Rare; #ENC: 1; SIZE: Large (8ft tall); MOVE: 120ft; AC: -3; HD: 11; ATK: 2; DMG: 1d8+6/1d8+6; SA: See Rules; SD: See Rules; MR: 60%; LAIR: 40%; INT: Genius; AL: Neutral Evil; XP: 5,400 + 16/hp; TRS: 2d4x100 gold coins, 1d6x10 platinum coins, 50% - 1d4 gem stones (x5), 60% - 1 non-weapon/non- armor magic item and 1 magic potion; BOOK: MoM-15 BULL, APIS, GUARDIAN DGXPD 8 1 Freq: Very Rare; #ENC: 1d3; SIZE: Large; MOVE: 90ft; AC: 4; HD: 7+3; ATK: 1; DMG: 2d4; SA: Withering breath; SD: +1 or better weapon to hit; MR: 75%; LAIR: None; INT: Non-; AL: Neutral; XP: 1100 + 10/hp; TRS: See Rules; BOOK: MoM-6 CALADRIUS PHXPMXCHXCMXTHXTMXPPXCP 3 1 Freq: Very Rare; #ENC: 1; SIZE: Small (4ft); MOVE: 360ft fly; AC: 7; HD: 1; ATK: None; DMG: None; SA: None; SD: See Rules; MR: Standard; LAIR: 95%; INT: Supra-Genius; AL: Lawful Good; XP: 49 + 1/hp; TRS: None; BOOK: MoM-16 CARP, WISHING FW 2 1 Freq: Very Rare; #ENC: 1; SIZE: Small (1ft); MOVE: 120ft; AC: 2; HD: 1/4; ATK: 0; DMG: None; SA: None; SD: See Rules; MR: Standard; LAIR: None; INT: High; AL: Neutral Good; XP: 30 + 1/hp; TRS: None; BOOK: MoM-106 CAT, SHADOW DG 9 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 120ft/240ft; AC: -3; HD: 10+4; ATK: 3; DMG: 2d4/2d4/2d6; SA: See Rules; SD: +1 or better weapon to hit; MR: 75%; LAIR: 10%; INT: Genius; AL: Chaotic Evil; XP: 3750 + 14/hp; TRS: Lair: 50% - 10d4x1000 gold coins, 50% - 1d20x100 platinum coins, 30% - 5d4 gem stones, 25% - .1d10 jewelry items and 5% - 4 magic items and 1 magic scroll.; BOOK: MoM-26 CAVERN GLAZER DG 4 3 Freq: Rare; #ENC: 1d6+6; SIZE: Small; MOVE: 10ft; AC: 3; HD: 1; ATK: 1; DMG: 1hp; SA: Fasten to prey, Slime (See Rules); SD: None; MR: Standard; LAIR: 80%; INT: Animal; AL: Neutral; XP: 80 + 1/hp; TRS: 30% - 1d6x1000 silver coins, 25% - 1d2 electrum coins and 50% - 1d4 gem stones. Lair: 40% - 2d8 magic potions.; BOOK: MoM-18 CENTIPEDES, NEST OF DG 3 13 Freq: Common; #ENC: 1d4; SIZE: Large (1ft diameter swarm); MOVE: 30ft; AC: 7; HD: 3; ATK: See Rules; DMG: 1 hp automatic; SA: Poison; SD: Immune to all but blunt weapons; MR: Standard; LAIR: 75%; INT: Animal; AL: Neutral; XP: 95 + 3/hp; TRS: Lair: 25% - 1d4x1000 copper coins and 20% - 1d3x1000 silver coins.; BOOK: MoM-19 CHALKEION (THE MEN OF BRONZE) DGXPPXCPXPD 4 1 Freq: Very Rare; #ENC: 6d10; SIZE: Medium; MOVE: 120ft; AC: 5 (See Rules); HD: 5 or more (See Rules); ATK: 2; DMG: By weapon; SA: None; SD: None; MR: Standard; LAIR: 5%; INT: Exceptional; AL: Neutral (Lawful tendencies); XP: 130 + 5/hp; TRS: 50% - 10d4x1000 gold coins, 50% - 1d20x100 platinum coins, 30% - 5d4 gem stones, 25% - 1d10 jewelry items and 5% - 4 magic items and 1 magic scroll. Additionally, 30% - 3d6x100 platinum coins, 90% - 10d8 gem stones, 80% - 5d6 jewelry items, 15% - 1 magic item and 70 % - 1 magic weapon, 1 magic armor and 1 miscellaneous magic item.; BOOK: MoM-19 CLAM, GIANT LEOPARD (FRESH WATER) FW 8 5 Freq: Uncommon; #ENC: 1d8; SIZE: Large; MOVE: 60ft in mud 120ft in open water; AC: 6/-2; HD: 7-10; ATK: 1 plus water jet; DMG: 1d10 crushing; SA: Surprises 1-3 in 6; SD: Water Jet (See Rules); MR: Standard; LAIR: None; INT: Animal; AL: Neutral; XP: 700 + 8/hp to 2400 + 14/hp; TRS: None; BOOK: MoM-20 CRAB, GIANT FIDDLER FWXSW 3 5 Freq: Uncommon; #ENC: 2d6; SIZE: Medium; MOVE: 150ft; AC: 5; HD: 2; ATK: 2; DMG: 1d3/3d4; SA: Surprise from hole 50% (1-3 in 6); SD: None; MR: Standard; LAIR: 70%; INT: Animal; AL: Neutral; XP: 36 + 2/hp; TRS: See Rules; BOOK: MoM-21 CRAWLING CORPSE DG 2 5 Freq: Uncommon; #ENC: 2d10; SIZE: Medium; MOVE: 30ft; AC: 9; HD: 1; ATK: 1; DMG: 1d6; SA: None; SD: None; MR: Standard; LAIR: 50%; INT: Non-; AL: Neutral; XP: 10 + 1/hp; TRS: None; BOOK: MoM-21 CROWS, MURDER OF PHXPMXCHXCMXTHXTMXPPXCPXPFXCFXTF 3 13 Freq: Common; #ENC: 1d4; SIZE: Large (100ft diameter flock); MOVE: 10ft/180ft fly; AC: 7; HD: 3; ATK: See Rules; DMG: 1d2 hp automatic; SA: None; SD: Immune to piercing weapons; MR: Standard; LAIR: 50%; INT: Animal; AL: Neutral; XP: 95 + 3/hp; TRS: Lair: 25% - 1d4x1000 copper coins and 20% - 1d3x1000 silver coins.; BOOK: MoM-22 DARK ENVOY DG 10 1 Freq: Very Rare; #ENC: 1; SIZE: Medium or Large; MOVE: 240ft, flying 480ft; can pass freely through stone or earth but not metal; AC: -8; HD: 12+48; ATK: 1 touch per round; DMG: No hit point damage (See Rules); SA: See Rules; SD: See Rules; MR: Totally immune, with a few specific exceptions; LAIR: None (75% on lower outer planes); INT: Genius or higher; AL: Evil (80% Neutral, 10% Lawful, 10% Chaotic); XP: 5950 + 16/hp; TRS: See rules.; BOOK: MoM-23 DECEIVED OF SET, THE DGXPD 5 1 Freq: Very Rare; #ENC: 1d6; SIZE: Medium; MOVE: 120ft (See Rules); AC: 3; HD: 5+3; ATK: 1; DMG: 1d8; SA: See Rules; SD: See Rules; MR: See Rules; LAIR: 100%; INT: Average; AL: Chaotic Evil; XP: 350 + 6/hp; TRS: 10% - 1d8x1000 copper coins, 15% - 1d12x1000 silver coins, 15% - 1d8x1000 electrum coins, 50% - 1d6x1000 gold coins, 30% - 1d10 gem stones, 25% - 1d6 jewelry items and 15% - 2 magic items and 1 magic potion.; BOOK: MoM-24 DEMON, JHABARA (DEMON WITH MATTED HAIR) DG 9 1 Freq: Very Rare; #ENC: 1d3; SIZE: Large; MOVE: 120ft; AC: -1 (See Rules); HD: 10-12; ATK: 2; DMG: 2d12 (Bite), 1d12 (Strangle); SA: See Rules; SD: Entangle in hair (See Rules); MR: 30%; LAIR: 50%; INT: Average; AL: Chaotic Evil; XP: 2700 + 3/hp; TRS: 25% - 1d6x1000 copper coins, 30% - 1d6x1000 silver coins, 35% - 1d6x1000 electrum coins, 40% - 1d10x1000 gold coins, 20% 1d4x100 platinum coins, 60% - 4d10 gem stones, 50% - 3d10 jewelry items, 30% - 3 magic items.; BOOK: MoM-25 DEMON, PUNJAR DG 8 1 Freq: Very Rare; #ENC: 1 or 2d4; SIZE: Large (See Rules); MOVE: 90ft; AC: -2; HD: 5, 7, or 9; ATK: 4 + bite; DMG: 1d6/1d6/1d6/1d6/1d12; SA: See Rules; SD: See Rules; MR: 55%; LAIR: 95%; INT: Average; AL: Chaotic Evil; XP: 800 + 13/hp -- 1000 + 14/hp -- 1400 + 16/hp; TRS: 50% - 1d8x1000 copper coins, 25% - 1d6x1000 silver coins, 25% - 1d4x1000 electrum coins, 25% -1d3x1000 gold coins, 30% - 1d8 gem stones, 20% - 1d4 jewelry items and 10% - Magic sword, armor or other magical item; BOOK: MoM-26 DRAKE, GUARDIAN DGXPHXPMXCHXCMXTHXTM 5 5 Freq: Uncommon; #ENC: 1d6; SIZE: Medium; MOVE: 60ft walking or 120ft flying; AC: 5; HD: 4+4; ATK: 2 bites; DMG: 1d6+1 plus poison per bite; SA: Venom; SD: None; MR: Standard; LAIR: 25%; INT: High; AL: Lawful (Good, Evil, or Neutral); XP: 245 + 5/hp; TRS: 20% - 1d12x1000 copper coins, 30% - 1d6x1000 silver coins, 10% - 1d4x1000 electrum coins, 25% - 1d6 gem stones, 20% - 1d3 jewelry items and 10% - 2 magic items.; BOOK: MoM-27 DRAKE, RED TROLL DGXPHXPMXCHXCMXTHXTM 8 3 Freq: Rare; #ENC: 1; SIZE: Large (8ft tall, 16ft long); MOVE: 150ft/240ft; AC: 3/6; HD: 9+5; ATK: 3; DMG: 1d6/1d6/2d6+4; SA: Poison, tail attack; SD: Regeneration, fire resistance (half); MR: Standard; LAIR: 60%; INT: Exceptional; AL: Chaotic Evil; XP: 3000 + 14/hp; TRS: 25% - 1d6x1000 copper coins, 30% - 1d6x1000 silver coins, 35% - 1d6x1000 electrum coins, 40% - 1d10x1000 gold coins, 1d4x100 platinum coins, 60% - 4d10 gem stones, 50% - 3d10 jewelry items, 30% - 3 magic items.; BOOK: MoM-28 DRIFT NETS DG 4 1 Freq: Very Rare; #ENC: 1d3; SIZE: Medium; MOVE: Flying only: 240 ft; AC: 8; HD: 2; ATK: 1; DMG: Special; SA: Entangle; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: Neutral; XP: 50 + 1/hp; TRS: None; BOOK: MoM-114 DROWAD DG 1 Freq: Very Rare; #ENC: 6d6 (in lair); 1d6 (wandering); SIZE: Medium; MOVE: 120 ft; AC: 6; HD: 5 or better; ATK: 1; DMG: By weapon (usually dagger +1); SA: See Rules; SD: See Rules; MR: 60%; LAIR: 90%; INT: Exceptional to Genius; AL: Chaotic Evil; XP: 5/ 340 + 4/hp; TRS: See rules.; BOOK: MoM-28 DRYAD, SPIN DG 5 1 Freq: Very Rare; #ENC: 1d4; SIZE: Medium; MOVE: 120ft; AC: 9; HD: 4+4; ATK: 7; DMG: By weapon (x6)/1d3; SA: Poison, illusion; SD: None; MR: Standard; LAIR: 75%; INT: Low; AL: Chaotic Evil; XP: 200 + 4/hp -- Variant: 280 + 4/hp; TRS: None; BOOK: MoM-118 EARTH BRAWLER DG 9 1 Freq: Very Rare; #ENC: 1d8; SIZE: Large (8ft tall); MOVE: 60ft; AC: -3; HD: 8; ATK: 2; DMG: 2d12/2d12; SA: See Rules; SD: See Rules; MR: Standard; LAIR: None; INT: Average; AL: Chaotic Evil; XP: 6500 + 10/hp; TRS: Individuals: 50% - 1d4 gem stones.; BOOK: MoM-30 EARWIG, GIANT (FEMALE) DGXPFXCFXTF 6 3 Freq: Rare; #ENC: 1-8; SIZE: Large; MOVE: 150ft; AC: 2; HD: 6; ATK: 2; DMG: 1d8/3d6; SA: See Rules; SD: None; MR: Standard; LAIR: 80%; INT: Animal; AL: Neutral; XP: 275 + 6/hp; TRS: Lair: 50% - 1d8x1000 copper coins, 25% - 1d6x1000 silver coins, 25% - 1d4x1000 electrum coins, 25% -1d3x1000 gold coins, 30% - 1d8 gem stones, 20% - 1d4 jewelry items, 10% - Magic sword, armor or other magical item, and 60% - 1 non-weapon/non-armor magic item and 1 magic potion.; BOOK: MoM-31 EARWIG, GIANT (MALE) DGXPFXCFXTF 4 3 Freq: Rare; #ENC: 1-40; SIZE: Large; MOVE: 150ft; AC: 5; HD: 4; ATK: 2; DMG: 1d6/2d6; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: Neutral; XP: 60 + 4/hp; TRS: Lair: 50% - 1d8x1000 copper coins, 25% - 1d6x1000 silver coins, 25% - 1d4x1000 electrum coins, 25% -1d3x1000 gold coins, 30% - 1d8 gem stones, 20% - 1d4 jewelry items, 10% - Magic sword, armor or other magical item, and 60% - 1 non-weapon/non-armor magic item and 1 magic potion.; BOOK: MoM-31 EELKRAKE DG 8 3 Freq: Rare; #ENC: 1d6; SIZE: Large (10ft body); MOVE: 90ft (180ft fly); AC: 7; HD: 10; ATK: 1 (bite) or 2 (claws); DMG: 2d6 or 1d8/1d8; SA: Hold and rend; SD: None; MR: Standard; LAIR: 20%; INT: Animal; AL: Neutral Evil; XP: 1350 + 14/hp; TRS: None; BOOK: MoM-32 ENTELODONT CFXCHXCMXCPXPP 7 3 Freq: Rare; #ENC: 1d12; SIZE: Large; MOVE: 150ft; AC: 6/7; HD: 8-9; ATK: 1; DMG: 5d6; SA: Trample; SD: None; MR: Standard; LAIR: None (no lair); INT: Animal; AL: Neutral; XP: 825 + 10/hp to 1300 + 12/hp; TRS: None; BOOK: MoM-32 ERCINEE PPXCPXPFXCFXTF 4 3 Freq: Rare; #ENC: 1d4; SIZE: Medium (5ft tall, 10ft wingspan); MOVE: 60ft / 240ft; AC: 8; HD: 2; ATK: 1; DMG: 1d8; SA: None; SD: See Rules; MR: Standard; LAIR: 25%; INT: Animal; AL: Neutral; XP: 65 + 2/hp; TRS: None; BOOK: MoM-33 FIRE STAG DG 6 3 Freq: Rare; #ENC: 2d6; SIZE: Large (8ft at shoulder); MOVE: 150ft; AC: 7 (silver or +1 to hit); HD: 5; ATK: 2 (fire antler) or 3; DMG: 3d6 + 1d8 (Fire Damage) or 1d8/1d8/1d10; SA: Ignite Combustibles; SD: Ethereal at will, immune to fire; MR: Standard; LAIR: None; INT: Animal; AL: Neutral Evil; XP: 320 + 5/hp; TRS: None; BOOK: MoM-35 FLOATING MOUND SW 3 Freq: Rare; #ENC: 1d2 or 10d10; SIZE: Large; MOVE: 40ft (out of water) 120ft (in water); AC: 0; HD: 10-13; ATK: 3; DMG: 1d8/1d8/1d8; SA: Constriction and absorption; SD: None; MR: See Rules; LAIR: None; INT: Non-; AL: Neutral; XP: 7/ 2700 + 14/hp to 9/ 5600 + 18/hp; TRS: May hold contents of former victims, normally none.; BOOK: MoM-35 FUNGHEMOTH DGXPSXTS 7 1 Freq: Very Rare; #ENC: 1; SIZE: Large; MOVE: 90ft; AC: 7; HD: 8 (attacks as 5HD monster); ATK: 3; DMG: 1d4/1d4/2d6; SA: See Rules; SD: See Rules; MR: Standard; LAIR: 50%; INT: None; AL: Neutral; XP: 550 + 10/hp; TRS: None; BOOK: MoM-36 GAPING MAW DGXPPXCP 9 3 Freq: Rare; #ENC: 1d2; SIZE: Large (10ft high, 15ft across shell); MOVE: 90ft; AC: 3; HD: 13; ATK: 1; DMG: 5d6; SA: Pushing; SD: None; MR: Standard; LAIR: 25%; INT: Semi-; AL: Neutral; XP: 3950 + 18/hp; TRS: 10% - 1d8x1000 copper coins, 15% - 1d12x1000 silver coins, 15% - 1d8x1000 electrum coins, 50% - 1d6x1000 gold coins, 30% - 1d10 gem stones, 25% - 1d6 jewelry items and 15% - 2 magic items and 1 magic potion.; BOOK: MoM-37 GARRECHIDNA PPXCPXPFXCFXTFXTHXTMXTS 8 3 Freq: Rare; #ENC: 1d6; SIZE: Large (6ft at shoulder); MOVE: 90ft; AC: 5; HD: 8+1; ATK: 1; DMG: 2d6 / 1d4 per spine (1d8 spines); SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: Neutral; XP: 1400 + 12/hp; TRS: None; BOOK: MoM-38 GIANT, JOTUN CFXCHXCMXCP 10 1 Freq: Very Rare; #ENC: 1d6 or 20d10 (lair); SIZE: Large; MOVE: 120ft; AC: -4; HD: 16 or more; ATK: 1; DMG: 4d6 or See Rules; SA: Some spell users; SD: Immunities; MR: Standard; LAIR: 25%; INT: Very-Highly; AL: Neutral Evil; XP: 16HD 5250 + 20/hp -- 20HD 8850 + 30/hp -- priest 8400 + 25/hp -- illusionist 7400 + 19/h; TRS: See Rules; BOOK: MoM-40 GIANT, SAND PD 5 Freq: Uncommon; #ENC: 1d8; SIZE: Large (12ft tall); MOVE: 120ft; AC: 5; HD: 10+1d4; ATK: 1; DMG: 2d10; SA: Cause mirage, See Rules; SD: See Rules; MR: Standard; LAIR: 40%; INT: Average; AL: Neutral Evil; XP: 7/ 1350 + 14/hp; TRS: 10% - 1d8x1000 copper coins, 15% - 1d12x1000 silver coins, 15% - 1d8x1000 electrum coins, 50% - 1d6x1000 gold coins, 30% - 1d10 gem stones, 25% - 1d6 jewelry items and 15% - 2 magic items and 1 magic potion.; BOOK: MoM-41 GIANT, SEA SW 7 3 Freq: Rare; #ENC: 1d10; SIZE: Large; MOVE: 120ft, swimming 240ft; AC: 5; HD: 9+1d3; ATK: 1; DMG: 3d8; SA: None; SD: None; MR: Standard; LAIR: 50%; INT: Semi- to Low; AL: Neutral Evil; XP: 900 + 14/hp; TRS: 25% - 1d6x1000 copper coins, 30% - 1d6x1000 silver coins, 35% - 1d6x1000 electrum coins, 40% - 1d10x1000 gold coins, 1d4x100 platinum coins, 60% - 4d10 gem stones, 50% - 3d10 jewelry items and 30% - 3 magic items.; BOOK: MoM-42 GOBLIN BATTLE-SPIRIT PSXTSXDGXPHXPMXCHXCMXTHXTMXPPXCPXPFXCFXTF 4 3 Freq: Rare; #ENC: 1; SIZE: Small; MOVE: 10ft; AC: 4; HD: 4+1; ATK: None; DMG: None; SA: See Rules; SD: None; MR: 10%; LAIR: None (no lair); INT: Low; AL: Lawful Evil; XP: 130 + 5/hp; TRS: None; BOOK: MoM-44 GOBLIN, SHADOW DGXPPXCPXPFXCFXTF 2 1 Freq: Very Rare; #ENC: 4d6 (wandering) or 10d12 (in lair); SIZE: Small; MOVE: 120ft; AC: Varies; HD: 1d4+1 or better; ATK: 1; DMG: By weapon type; SA: Backstab; some individuals spells; SD: Usually none; some individuals spells; MR: Standard (save as thieves); LAIR: 25%; INT: Very or high; some individuals exceptional; AL: Neutral Evil; XP: 7+1 /hp; TRS: Individuals: 3d6 silver coins; 30% - 1d6x1000 silver coins and 25% - 1d2 electrum coins. Lair: 50% - 1d4 magic scrolls; BOOK: MoM-44 GOLEM, BRASS DG 8 3 Freq: Rare; #ENC: 1d4; SIZE: Medium; MOVE: 90ft; AC: 3 (or 0); HD: 9; ATK: 4; DMG: 1d6+2 (x4) or weapon (x4); SA: Facial mimicry, Electrocution, Rebound; SD: None; MR: Standard; LAIR: 70%; INT: Low; AL: Neutral; XP: 1500 + 12/hp; TRS: 25% - 1d4x1000 copper coins, 20% - 1d3x1000 silver coins, 90% - 10d8 gem stones, 80% - 5d6 jewelry items and 70 % - 1 magic weapon, 1 magic armor and 1 miscellaneous magic item.; BOOK: MoM-45 GOLEM, VOUDOUN DGXTFXTHXTMXPSXTS 5 1 Freq: Very Rare; #ENC: 1d2; SIZE: Medium; MOVE: 90ft; AC: 4; HD: 22 hit points (5 HD); ATK: 2; DMG: 1d8/1d8; SA: None; SD: See Rules; MR: Standard; LAIR: 50%; INT: Semi-; AL: Neutral; XP: 280 + 5/hp; TRS: None; BOOK: MoM-46 GRIMLING (DEVIL CHILDREN) PPXCP 2 1 Freq: Very Rare; #ENC: 3d10; SIZE: Small; MOVE: 90ft; AC: by armor; HD: 1-1; ATK: 1; DMG: 1d3 (bite) or by weapon; SA: None; SD: None (per devil); MR: Standard; LAIR: 20%; INT: High; AL: Any Evil (Lawful Evil); XP: 14 + 1/hp; TRS: 5% - 1d10x1000 copper coins, 25% - 1d12x1000 silver coins, 25% - 1d6x1000 electrum coins, 25% - 1d8x1000 gold coins, 15% - 1d12 gem stones, 10% - 1d8 jewelry items and 25% - 3 magic items and 1 magic scroll.; BOOK: MoM-47 HAWKTOAD DG 5 Freq: Uncommon; #ENC: 2d6; SIZE: Small; MOVE: 60 ft (120 ft fly); AC: 7; HD: 2; ATK: 3; DMG: 1hp /1 hp/0 hp; SA: Strangle; SD: None; MR: Standard; LAIR: 50%; INT: Animal; AL: Neutral; XP: 2/ 36 + 2/hp; TRS: In lair: 1d4 base 25gp gems; Wandering: None.; BOOK: MoM-48 HOUND OF THE UNDERWORLDS DG 8 1 Freq: Very Rare; #ENC: 1-6; SIZE: Large; MOVE: 180ft; AC: 0; HD: 9+5; ATK: 1 + special; DMG: 3d6; SA: See Rules; SD: See Rules; MR: Standard; LAIR: None; INT: Low; AL: Neutral Evil; XP: 2700 + 14/hp; TRS: None; BOOK: MoM-48 HYEENOCH PPXCPXPD 4 5 Freq: Uncommon; #ENC: 2d4+4; SIZE: Large; MOVE: 150ft; AC: 7; HD: 6; ATK: 2 (gore and bite); DMG: 1d6/1d12; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Low; AL: Neutral Evil; XP: 150 + 6/hp; TRS: None; BOOK: MoM-49 IACCA (MARZELBANE) PPXCP 5 3 Freq: Rare; #ENC: 4d10; SIZE: Medium or Large; MOVE: 30 ft; AC: 4; HD: 3-6; ATK: 1 (3HD), 2 (4HD), 3 (5HD), or 4 (6 HD); DMG: 1d6 per attack; SA: Blinds on a natural 20; SD: Cannot be surprised; MR: Standard; LAIR: 20%; INT: Semi- to Low; AL: Neutral; XP: 50 + 3/hp -- 85 + 4/hp -- 130 + 5/hp -- 300+6/hp; TRS: None; BOOK: MoM-50 ICE CREEPER DGXCFXCHXCMXCP 10 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 120 ft; AC: 4; HD: 50 Hit Points or 80 Hit Points; ATK: 1 (As 10 Hit Die or 16 Hit Die); DMG: 2d10 (See Rules); SA: See Rules; SD: See Rules; MR: See Rules; LAIR: 10%; INT: Non-; AL: Neutral; XP: 3500 + 13/hp -- 9900 + 19/hp; TRS: 25% - 1d10x100 gold coins, and 10% - 1d3 magic items.; BOOK: MoM-51 ILLUMINE (GLITTERGLOW) DG 7 1 Freq: Very Rare; #ENC: 1d3; SIZE: Medium (appears as a swirling cloud of sparks or invisible); MOVE: 150ft gliding; AC: 3 while sparking, -4 if invis.(wood or other non-metal); HD: 8; ATK: 1; DMG: 2d6 to all within the cloud.; SA: Surprises 1-4 in 6.; SD: Can escape through holes or cracks.; MR: See Rules; LAIR: 50%; INT: Animal; AL: Neutral; XP: 725 + 10/hp; TRS: See Rules; BOOK: MoM-52 INKLING DG 2 5 Freq: Uncommon; #ENC: 3d10; SIZE: Small; MOVE: 12ft; AC: 4; HD: 1; ATK: 1; DMG: 1d4; SA: Poison (See Rules); SD: 90% invisible in shadow; MR: Standard; LAIR: 80%; INT: Exceptional; AL: Neutral; XP: 18 + 1/hp; TRS: Lair: 80% - 1d4x1000 electrum coins, 25% - 1d6 gem stones and 20% - 1d3 jewelry items.; BOOK: MoM-53 ISHABTI DG 5 3 Freq: Rare; #ENC: 2d4; SIZE: Medium; MOVE: 90ft; AC: 4; HD: 4+2; ATK: 1; DMG: 1d8 or by weapon; SA: None; SD: See Rules; MR: Standard; LAIR: 80%; INT: Semi-; AL: Lawful Evil; XP: 170 + 5/hp; TRS: Individuals: 3d6 silver coins, 2d6 electrum coins and 2d4 gold coins.; BOOK: MoM-53 JAGWERE TFXTHXTMXTS 7 3 Freq: Rare; #ENC: 1d2; SIZE: Medium; MOVE: 150ft; AC: 2; HD: 7; ATK: 3 or weapon; DMG: 1d6/1d6/2d4 or by weapon/2d4; SA: Gaze causes fear; SD: Iron or +1 or better weapon to hit; MR: 15%; LAIR: 25%; INT: High; AL: Chaotic Evil; XP: 650 + 8/hp; TRS: 10% - 1 d8x1 000 copper coins, 15% - 1 d12x1 000 silver coins, 15%- 1 d8x1 000 electrum coins, 50% - 1 d6x1 000 gold coins, 30% - 1 d1 0 gem stones, 25%- 1 d6 jewelry items and 15%- 2 magic items and 1 magic potion.; BOOK: MoM-54 JELLY, GLOW FWXSW 4 3 Freq: Rare; #ENC: 4d10; SIZE: Large (10 ft diameter); MOVE: 10ft (land) 120ft (swim); AC: 9; HD: 2+1; ATK: 4 tentacles, bite; DMG: 1d4 (tentacles) 1d2 (bite); SA: Paralysis, hypnosis, drowning; SD: Regenerates; MR: Standard; LAIR: 100%; INT: Low; AL: Neutral; XP: 80 + 3/hp; TRS: None; BOOK: MoM-43 JELLYFISH, GIANT MOON SW 8 5 Freq: Uncommon; #ENC: 1d12; SIZE: Large; MOVE: 150ft; AC: 8; HD: 10 (Main Body) 1 HP (per tentacle); ATK: 1 or special; DMG: Sting 1d10 (1 pt damage per tentacle); SA: Sting paralysis, Entangle, Engulf; SD: 80% invisible in cloudy or dark water; MR: Standard; LAIR: None; INT: Non-; AL: Neutral; XP: 1350 + 14/hp; TRS: None; BOOK: MoM-56 KARKADANN PPXCPXPFXCFXTF 7 5 Freq: Uncommon; #ENC: 1d6; SIZE: Large (8ft at shoulder); MOVE: 240ft; AC: 5; HD: 8; ATK: 3; DMG: 1d8/1d8/2d8; SA: Charge; SD: None; MR: Standard; LAIR: None; INT: Semi; AL: Chaotic Evil; XP: 550 + 10/hp; TRS: None; BOOK: MoM-57 KHEPH DGXPD 8 1 Freq: Very Rare; #ENC: 1d6; SIZE: Medium; MOVE: 120ft; AC: Varies (See Rules); HD: Warrior 8, Priest 9, Magi 10, Elder 11; ATK: 2; DMG: by weapon +2; SA: Varies (See Rules); SD: None; MR: 5%; LAIR: 25%; INT: Very to Genius; AL: Lawful Evil; XP: Warrior: 650 + 10/hp -- Priest: 1700 + 12/hp -- Magi: 2550 + 14/hp -- Elder: 3450 + 16/h; TRS: Lair: 25% - 1d6x1000 copper coins, 40% - 1d6x1000 silver coins, 45% - 1d6x1000 electrum coins, 40% - 1d10x1000 gold coins, 30% 1d4x100 platinum coins, 60% - 4d10 gem stones, 50% - 3d10 jewelry items and 30% - 3 magic items. Individuals: 3d6 silver coins, 2d6 electrum coins, 2d4 gold coins, 1d6 platinum coins, 50% - 1d4 gem stones, 40% - 2d8 magic potions and 30% - 1 non-weapon/non-armor magic item.; BOOK: MoM-58 KJA KHADA PHXPMXCHXCMXTHXTMXDG 7 3 Freq: Rare; #ENC: 1d4; SIZE: Medium; MOVE: 90ft, flying 240ft; AC: 2; HD: 6+2; ATK: 1; DMG: 2d6; SA: Drain blood; SD: None; MR: Standard; LAIR: 25%; INT: Very; AL: Chaotic Evil; XP: 545 + 8/hp; TRS: Individuals 3d6pp plus 50% chance of a gem; BOOK: MoM-114 KTTHJJ DG 9 1 Freq: Very Rare; #ENC: 1d6+6; SIZE: Large; MOVE: 150ft; AC: 2; HD: 7+14; ATK: 1; DMG: 2d8; SA: Varies; SD: Varies; MR: Varies; LAIR: 85%; INT: Very-Exceptional; AL: Chaotic Evil; XP: 50,000 xp -- 60,000 xp -- 75,000 xp -- 90,000 xp; TRS: 50% chance of 1d12 magic items; 75% chance of scrolls of 1d6 randomly-determined magic-user or illusionist spells; 90% chance of cash loot (including gems, jewelry and coins) to a total value of 3d6x1,000 gp.; BOOK: MoM-114 LANCER JUGGERNAUT DG 5 3 Freq: Rare; #ENC: 1d3; SIZE: Large; MOVE: None; AC: 6; HD: 6; ATK: Up to 1-3 per target; maximum of 12 targets; DMG: 1d4 + piercing damage; SA: Piercing; blood loss; SD: Fire deals 1/2 damage; MR: Standard; LAIR: 100%; INT: Animal; AL: Neutral; XP: 225 + 6/hp; TRS: 50% - 1d8x1000 copper coins, 25% - 1d6x1000 silver coins, 25% - 1d4x1000 electrum coins, 25% -1d3x1000 gold coins, 30% - 1d8 gem stones, 20% - 1d4 jewelry items and 10% - Magic sword, armor or other magical item. Additionally 30% - 1d6x1000 silver coins and 25% - 1d2 electrum coins.; BOOK: MoM-59 LEOPARD, GIANT TFXTHXTMXTS 7 3 Freq: Rare; #ENC: 1-2; SIZE: Large (10ft at shoulder); MOVE: 120ft; AC: 6; HD: 9; ATK: 3; DMG: 1-6/1-6/2-20; SA: Pin; SD: Surprised only on a 1; MR: Standard; LAIR: 25%; INT: Animal; AL: Neutral; XP: 900 + 12/hp; TRS: None; BOOK: MoM-60 LIKHO (THE HAG OF DESPAIR) DGXPHXPMXCHXCMXTHXTMXPSXTS 9 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 60ft on foot/ 150ft flying; AC: 2; HD: 12; ATK: 2 claws/ 1bite; DMG: 1d4 + Disease (claws)/ 1d6 + Disease (bite); SA: Shriek (See Rules); SD: +2 or better weapon to hit, The Field of Despair: 100ft radius; MR: See Rules; LAIR: None; INT: High; AL: Neutral Evil; XP: 4100 + 16/hp; TRS: 55% - 10d6 gem stones, 50% - 5d6 jewelry items, 50% - 3 magic items.; BOOK: MoM-60 LITHONNITE DGXPSXTS 7 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large; MOVE: 90ft; AC: 2/6 (See Rules); HD: 8+1; ATK: 2; DMG: 2d8/2d8; SA: None; SD: Body immune to blunt weapons; MR: Standard; LAIR: 60%; INT: Animal; AL: Neutral; XP: 1000 + 12/hp; TRS: None; BOOK: MoM-61 MAGOG LOCUST SWARM DG 4 1 Freq: Very Rare; #ENC: 666; SIZE: Small; MOVE: 120ft flying; AC: 5; HD: 3; ATK: 1; DMG: 1d4 + poison; SA: Swarm attack; SD: None; MR: 15%; LAIR: 20%; INT: Semi-; AL: Neutral Evil; XP: 145 + 3/hp; TRS: None; BOOK: MoM-62 MAMMOTH, TUNDRA CFXCHXCMXCP 9 3 Freq: Rare; #ENC: 2d6; SIZE: Large; MOVE: 120ft; AC: 4; HD: 14; ATK: 2; DMG: 2d6; SA: Stampede; SD: None; MR: Standard; LAIR: None (nomadic); INT: Animal; AL: Neutral; XP: 3000 + 18/hp; TRS: Tusks, See Rules; BOOK: MoM-63 MINDSCARAB DG 7 1 Freq: Very Rare; #ENC: 1d6; SIZE: Medium; MOVE: 60ft; AC: 3; HD: 7+1; ATK: 1; DMG: 1d6; SA: See Rules; SD: See Rules; MR: Standard; LAIR: 90%; INT: Genius; AL: Lawful Evil; XP: 825 + 10/hp; TRS: None; BOOK: MoM-63 MISTWEIRD PHXPMXCHXCMXTHXTMXPFXCFXTFXPSXTS 3 Freq: Rare; #ENC: 1; SIZE: Large (40ft diameter or larger); MOVE: 60ft; AC: 6; HD: 4; ATK: 1-4 per round (plus 1 per additional 100ft diameter); DMG: 1d6; SA: None; SD: See Rules for immunities; MR: Standard; LAIR: 25%; INT: Low; AL: Neutral; XP: 3/ 125 + 4/hp; TRS: None; BOOK: MoM-63 MONKEY TFXTHXTMXTS 2 13 Freq: Common; #ENC: 10d6; SIZE: Small; MOVE: 90ft, in trees 120ft; AC: 6; HD: 1d4 hp; ATK: 1; DMG: 1d2; SA: Disease; SD: Climbing; MR: Standard; LAIR: 10%; INT: Semi-; AL: Neutral; XP: 7 + 1/hp; TRS: None; BOOK: MoM-65 MONKEY, GHOUL TFXTHXTMXTS 2 5 Freq: Uncommon; #ENC: 4d10; SIZE: Small; MOVE: 90ft, in trees 120ft; AC: 8; HD: 1d6 hp; ATK: 1; DMG: 1d6 (bite) or 1d4 (thrown rock); SA: None; SD: Immune to sleep, charm, hold, and cold-based attacks; MR: Standard; LAIR: None; INT: Non-; AL: Neutral; XP: 7 + 1/hp; TRS: None; BOOK: MoM-39 MOTH, LACING PHXPMXCHXCMXTHXTMXPPXCP 5 3 Freq: Rare; #ENC: 1d4; SIZE: Medium (5 foot body); MOVE: 20ft/120ft; AC: 4; HD: 4+4; ATK: 1; DMG: 1d8; SA: Cause sleep; SD: None; MR: Standard; LAIR: 100% day, 0% night; INT: Animal; AL: Neutral; XP: 165 + 5/hp; TRS: None; BOOK: MoM-59 MOTHMERE DGXPFXCFXTF 9 1 Freq: Very Rare; #ENC: 1d3 or 3d4; SIZE: Medium; MOVE: 60ft walking, 240ft flying; AC: 3; HD: 8; ATK: 2; DMG: 2d6/2d6 (foot-talons); SA: Telepathy, mimic voice, pyrotechnics as the spell); SD: Ethereal Travel, +1 or better weapon required to hit; MR: 30%; LAIR: 10%; INT: Exceptional; AL: Neutral Evil; XP: 1275 + 10/hp; TRS: Lair: 10% - 1d8x1000 copper coins, 15% - 1d12x1000 silver coins, 15% - 1d8x1000 electrum coins, 50% - 1d6x1000 gold coins, 30% - 1d10 gem stones, 25% - 1d6 jewelry items and 15% - 2 magic items and 1 magic potion.; BOOK: MoM-65 MYNAKH DG 7 3 Freq: Rare; #ENC: 1d4; SIZE: Medium; MOVE: 120ft; AC: 3; HD: 6+6; ATK: 2 (bite and weapon); DMG: 1d8 / by weapon; SA: Spells, Summoning; SD: Crooning; MR: 10%; LAIR: 30%; INT: Exceptional; AL: Neutral Evil; XP: 750 + 8/hp; TRS: 50% - 1d8x1000 copper coins, 25% - 1d6x1000 silver coins, 25% - 1d4x1000 electrum coins, 25% -1d3x1000 gold coins, 30% - 1d8 gem stones, 20% - 1d4 jewelry items, 10% - Magic sword, armor or other magical item and 60% - 1 non-weapon/non-armor magic item and 1 magic potion.; BOOK: MoM-66 NAGA, HANU- DGXTFXTHXTMXTS 5 5 Freq: Uncommon; #ENC: 1d4; SIZE: Medium (10ft long); MOVE: 120ft, in trees 90ft; AC: 5; HD: 5-6; ATK: 2 (bite/constrict); DMG: 1d8/1d6; SA: See Rules; SD: None; MR: Standard; LAIR: 50%; INT: Average; AL: Lawful Evil; XP: 5HD: 245 + 5/hp -- 6HD: 425 + 6/hp; TRS: 10% - 1d8x1000 copper coins, 15% - 1d12x1000 silver coins, 15% - 1d8x1000 electrum coins, 50% - 1d6x1000 gold coins, 30% - 1d10 gem stones, 25% - 1d6 jewelry items and 15% - 2 magic items and 1 magic potion.; BOOK: MoM-68 NAVANAX, GIANT SW 8 5 Freq: Uncommon; #ENC: 1; SIZE: Large; MOVE: 120ft swimming; AC: 8; HD: 11-13; ATK: 1; DMG: See Rules; SA: See Rules; SD: See Rules; MR: Standard; LAIR: 0%; INT: Animal; AL: Neutral; XP: 11HD 2550 + 14/hp -- 12HD 3550 + 16/hp -- 13HD 4100 + 17/hp; TRS: None; BOOK: MoM-69 NIGHT SHADE DGXPFXCFXTFXTHXTMXTS 9 5 Freq: Uncommon; #ENC: 1-3; SIZE: Large; MOVE: Special; AC: 7/3; HD: 12; ATK: 2-12; DMG: 1d3; SA: Charm Gas poison, Constriction; SD: None; MR: Standard; LAIR: 20%; INT: Non-; AL: Neutral; XP: 2700 + 16/hp; TRS: 5% - 1d10x1000 copper coins, 25% - 1d12x1000 silver coins, 25% - 1d6x1000 electrum coins, 25% - 1d8x1000 gold coins, 15% - 1d12 gem stones, 10% - 1d8 jewelry items, 25% - 3 magic items and 1 magic scroll.; BOOK: MoM-70 NIGHT VAPOR (ESPHICTOR) DG 8 3 Freq: Rare; #ENC: 1d3; SIZE: Small; MOVE: 240ft; AC: 0; HD: 10; ATK: 1; DMG: 1d12 (suffocation); SA: Suffocation, darkness, blindness; SD: Airless surroundings; MR: 50%; LAIR: None; INT: High; AL: Lawful Evil; XP: 1500 + 13/hp; TRS: See Rules; BOOK: MoM-71 NIGHTCREEPER DG 2 1 Freq: Very Rare; #ENC: 4d10; SIZE: Medium; MOVE: 120ft; AC: 6 or 2; HD: 1 or 2; ATK: 1; DMG: 1d6; SA: See Rules; SD: None; MR: Standard; LAIR: 90%; INT: Animal; AL: Neutral; XP: 1HD 20 + 1/hp -- 2HD 45 + 1/hp; TRS: None; BOOK: MoM-70 NUCKELAVEE SW 4 3 Freq: Rare; #ENC: 4d8; SIZE: Large (7ft); MOVE: 90ft; AC: 5; HD: 3+1; ATK: 1; DMG: 1d6 or by weapon type; SA: None; SD: See Rules; MR: Standard; LAIR: 20%; INT: Low; AL: Chaotic Evil; XP: 105 + 3/hp -- Leader: 155 + 4/hp; TRS: 90% - 10d8 gem stones, 80% - 5d6 jewelry items and 70% - 1 magic weapon, 1 magic armor and 1 miscellaneous magic item.; BOOK: MoM-71 OCULETHE DG 7 3 Freq: Rare; #ENC: 1d4; SIZE: Medium; MOVE: 10ft (60ft fly); AC: 3; HD: 7+6; ATK: 1; DMG: 1d8; SA: Gaze (See Rules); SD: None; MR: 35%; LAIR: 40%; INT: Very; AL: Neutral; XP: 650 + 10/hp; TRS: 50% - 10d4x1000 gold coins, 50% - 1d20x100 platinum coins, 30% - 5d4 gem stones, 25% - 1d10 jewelry items and 5% - 4 magic items and 1 magic scroll; BOOK: MoM-73 ONOCENTAUR DGXPHXPMXCHXCMXTHXTM 8 5 Freq: Uncommon; #ENC: 1d6 or tribe (See Rules); SIZE: Large; MOVE: 150ft; AC: 3; HD: 12; ATK: 3; DMG: 3d8/1d12/1d12; SA: None; SD: None; MR: Standard; LAIR: 30%; INT: Low to Average; AL: Chaotic Evil; XP: 2000 + 16/hp -- 2-Heads: 3700 + 18/hp -- Chief: 2300 + 17/hp -- 2-Headed Chief: 4300; TRS: See Rules; BOOK: MoM-74 OZAENA FWXSW 8 3 Freq: Rare; #ENC: 1; SIZE: Large (10-12ft long body w/ 30ft tentacles); MOVE: 180ft swimming; AC: 4 (body), 2 (tentacles); HD: 10 (body), 2 (tentacles); ATK: 1d6 tentacles or 1 bite; DMG: 1d6+2 (tentacles) or 3d6 (bite); SA: None; SD: Odor; MR: Standard; LAIR: None; INT: Animal; AL: Neutral; XP: 1500 + 13/hp; TRS: None; BOOK: MoM-75 PASTINACA DGXPFXCFXTF 9 3 Freq: Rare; #ENC: 1d6; SIZE: Large (8ft at shoulder, 30ft+ long); MOVE: 240ft; AC: 5; HD: 10; ATK: 1; DMG: 4d8; SA: Drain blood; SD: None; MR: Standard; LAIR: 15%; INT: Animal; AL: Neutral; XP: 2,950 + 14/hp; TRS: None; BOOK: MoM-76 PIRANHA FW 3 5 Freq: Uncommon; #ENC: 1d6+16; SIZE: Small; MOVE: 240ft; AC: 2; HD: 1d4 hps; ATK: 1; DMG: 1d2; SA: Attacks as 5HD monster; SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: Neutral; XP: 30 + 1/hp; TRS: None; BOOK: MoM-77 POD-MEN DGXPFXCFXTF 4 3 Freq: Rare; #ENC: 2d10; SIZE: Medium; MOVE: 60ft; AC: 9; HD: 3+1; ATK: 2; DMG: 1d6/1d6; SA: Grab and hold (See Rules); SD: None; MR: Standard; LAIR: 25%; INT: Semi-; AL: Neutral; XP: 105 + 3/hp; TRS: None; BOOK: MoM-77 PUDDING, ALIEN DG 8 1 Freq: Very Rare; #ENC: 1d4; SIZE: Large; MOVE: 60 ft; AC: 5; HD: 12; ATK: 1; DMG: 2d6; SA: Destroy minds; SD: Unaffected by cold; MR: 10%; LAIR: None; INT: Animal (See Rules); AL: Chaotic Evil; XP: 2000 + 16/hp; TRS: None; BOOK: MoM-78 RAJKAMI DGXTFXTHXTMXTS 7 3 Freq: Rare; #ENC: 1; SIZE: Medium; MOVE: 120ft; AC: 3; HD: 7; ATK: 3; DMG: 1d4/1d4/1d6; SA: See Rules; SD: Immune to spells level 3 and lower, immune to charm; MR: Standard; LAIR: 20%; INT: Very; AL: Lawful Evil; XP: 745 + 8/hp; TRS: 25% - 1d6x1000 copper coins, 30% - 1d6x1000 silver coins, 35% - 1d6x1000 electrum coins, 40% - 1d10x1000 gold coins, 20% 1d4x100 platinum coins, 60% - 4d10 gem stones, 50% - 3d10 jewelry items and 30% - 3 magic items.; BOOK: MoM-79 RIMMESERKER DGXCFXCHXCMXCP 4 3 Freq: Rare; #ENC: 1 or 1d6; SIZE: Medium; MOVE: 120ft; AC: 5; HD: 3; ATK: 2; DMG: by weapon; SA: Aura of cold; SD: See Rules; MR: Standard; LAIR: 20%; INT: Semi-; AL: Chaotic Evil; XP: 65 + 2/hp; TRS: None; BOOK: MoM-80 ROACHEPHANT PPXCPXTFXTHXTMXTS 8 1 Freq: Very Rare; #ENC: 1d3; SIZE: Medium; MOVE: 150ft; AC: 6; HD: 9; ATK: 1; DMG: 1d10; SA: Trample; SD: None; MR: Standard; LAIR: 25%; INT: Animal; AL: Chaotic Neutral; XP: 1100 + 13/hp -- PALMETTO.: 2700 + 16/hp -- ONE-EYED KING.: 4400 + 16/hp; TRS: None; BOOK: MoM-116 ROC, SNOW CFXCHXCMXCP 9 1 Freq: Very Rare; #ENC: 1 (10% chance of 1d2); SIZE: Large; MOVE: 60ft/180ft; AC: 6; HD: 16; ATK: 2 claws; DMG: 3d6/claw; SA: Swoop; SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: Neutral; XP: 4000 + 20/hp; TRS: See Rules; BOOK: MoM-80 ROCKROACH DG 4 1 Freq: Very Rare; #ENC: 1d6; SIZE: Small; MOVE: 120ft, 240ft (tunneling); AC: 5; HD: 2; ATK: 1; DMG: 1d6; SA: See Rules; SD: Immune to metal and stone weapons; MR: Standard; LAIR: None; INT: Animal; AL: Neutral; XP: 65 + 2/hp; TRS: See Rules; BOOK: MoM-81 SAND NEWT DGXPD 5 3 Freq: Rare; #ENC: 3d6 (10d10 in lair); SIZE: Medium; MOVE: 90 ft (20 ft through sand); AC: 5; HD: 2; ATK: 1; DMG: By weapon (usually spear, 1d6); SA: None; SD: Swim through sand; MR: Standard; LAIR: None; INT: Average to Genius; AL: Lawful Evil; XP: 3rd Level Magic-User: 105 + 3/hp -- 5th Level Magic-User: 205 + 6/hp -- 3HD Newt: 50 + 2/hp; TRS: None; BOOK: MoM-82 SCUTTLER DG 2 3 Freq: Rare; #ENC: 1d100; SIZE: Small (6in); MOVE: 10ft; AC: 9; HD: 1 hp each; ATK: 1; DMG: None (poison only); SA: Poison; SD: None; MR: Standard; LAIR: 90%; INT: Non-; AL: Chaotic Neutral; XP: 8 + 1/hp; TRS: None; BOOK: MoM-82 SCYLLA (SEA HYDRA) SW 9 3 Freq: Rare; #ENC: 1d3; SIZE: Large; MOVE: 150 Ft. in water, 90 ft. on land; AC: 5; HD: 12-15; ATK: 6; DMG: 4d6 per attack (poison bite); SA: Controls water, surprise; SD: See Rules; MR: Standard; LAIR: 50%; INT: Average; AL: Chaotic Evil; XP: 3700 + 18/hp; TRS: 50% 1-6,000 cp, 50% 2-12,000 sp, 80% 3- 18,000 gp, 60% 1-6,000 pp, 50% 2-8 gems, 30% 1-3 jewelry, 65% 3 magical items; BOOK: MoM-83 SEA-MARE SW 5 3 Freq: Rare; #ENC: 2d20; SIZE: Large; MOVE: 180ft, swimming 180ft; AC: 4; HD: 4; ATK: 3 or special; DMG: 1d8/1d8/1d4; SA: Poisonous breath; SD: None; MR: Standard; LAIR: 20%; INT: low; AL: Chaotic Evil; XP: 175 + 3/hp; TRS: None; BOOK: MoM-83 SERPENT, EARTH DG 8 3 Freq: Rare; #ENC: 1d12; SIZE: Large; MOVE: 60 ft; AC: 4; HD: 12; ATK: 1; DMG: 1d12; SA: Toss opponents; SD: None; MR: Standard; LAIR: 50%; INT: Animal; AL: Neutral; XP: 2000 + 16/hp; TRS: None; BOOK: MoM-84 SERPENT, STYGIAN DG 9 1 Freq: Very Rare; #ENC: 1 or 2-5; SIZE: Large; MOVE: 90ft; AC: -1; HD: Young: 5+1 -- Mature: 10+1 -- Old: 15+1; ATK: 2; DMG: 1d8 (bite), 2d8 (constrict); SA: Constrict, poison, gaze; SD: None; MR: 50%; LAIR: 60%; INT: Very; AL: Lawful Evil; XP: Young: 540 + 6/hp -- Mature: 3100 + 14/hp -- Old: 8100 + 20/hp; TRS: None; BOOK: MoM-97 SEWER THUG DG 4 3 Freq: Rare; #ENC: 4d10; SIZE: Medium; MOVE: 120ft; AC: 5; HD: 2+2; ATK: 2; DMG: 1d4/1d4; SA: See Rules; SD: See Rules; MR: Standard; LAIR: 50%; INT: Low; AL: Chaotic Evil; XP: 65 + 2/hp; TRS: 20% - 1d12x1000 copper coins, 30% - 1d6x1000 silver coins, 10% - 1d4x1000 electrum coins, 25% - 1d6 gem stones, 20% - 1d3 jewelry items, 10% - 2 magic items.; BOOK: MoM-85 SHADE WALKER DG 5 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 240ft; AC: 2; HD: 5; ATK: 2; DMG: 1d6, 1d6 (or by weapon); SA: None; SD: See Rules; MR: Standard; LAIR: None; INT: Exceptional; AL: Any Evil; XP: 245 + 4/hp; TRS: None; BOOK: MoM-85 SHADOW VETCH DG 7 1 Freq: Very Rare; #ENC: 1d4; SIZE: Medium; MOVE: 30ft; AC: 3; HD: 6; ATK: 1; DMG: 1d4; SA: Life drain; SD: Magic or silver weapon to hit; MR: Standard; LAIR: 0%; INT: Semi-; AL: Neutral Evil; XP: 420 + 6/hp; TRS: None; BOOK: MoM-87 SHARK, VOID DG 8 5 Freq: Uncommon (on the astral/ethereal planes); #ENC: 1 (66%) or 2 (33%); SIZE: Medium; MOVE: 150ft (motionally swimming); AC: -1; HD: 10+10; ATK: 1; DMG: 4d6; SA: Puncture wound, brush attack; SD: See Rules; MR: Standard; LAIR: None (no lair); INT: Animal; AL: Neutral; XP: 2400 + 13/hp; TRS: None; BOOK: MoM-123 SHIRESSA SW 6 3 Freq: Rare; #ENC: 2d6; SIZE: Large; MOVE: 90ft, swimming 120ft; AC: 3; HD: 7 or more; ATK: 2; DMG: 2d4/2d4; SA: Sometimes, See Rules; SD: Sometimes, See Rules; MR: Standard; LAIR: 50%; INT: Very to exceptional; AL: Chaotic Evil; XP: 350 + 10/hp; TRS: Individuals 4d12pp or more; BOOK: MoM-117 SHRIEKER, BLACK DG 5 3 Freq: Rare; #ENC: 1d2; SIZE: Medium; MOVE: 10ft; AC: 5; HD: 5+15; ATK: 1; DMG: 1d2; SA: Conjuration; SD: None; MR: See Rules; LAIR: 90%; INT: Very; AL: Neutral; XP: 230 + 6; TRS: See Rules; BOOK: MoM-88 SHROOM DGXPFXCFXTF 7 1 Freq: Very Rare; #ENC: 1d6; SIZE: Large; MOVE: 90 ft; AC: 6; HD: 6+1; ATK: 1; DMG: By weapon; SA: Spells; SD: Spells; MR: Standard; LAIR: 60%; INT: Genius; AL: Neutral Evil; XP: 545 + 8/hp; TRS: 25% -1d3x1000 gold coins, 30% - 1d8 gem stones, 20% - 1d4 jewelry items and 10% - Magic sword, armor or other magical item.; BOOK: MoM-89 SKELETON, ALTERED DG 5 Freq: Uncommon; #ENC: 1d6; SIZE: Large; MOVE: Equine: 120ft (240ft on all fours); Tauran: 90ft; AC: 6; HD: 3+3; ATK: Equine: 2 or by weapon; Tauran: 2+ gore or weapon + gore; DMG: Equine: 1d6/1d6; Tauran: 1d8/1d8/1d6; SA: None; SD: Half damage from non-blunt weapons; MR: Standard; LAIR: 40%; INT: Non-; AL: Neutral; XP: Equine: 3/ 105 +3/hp -- Tauran: 3/ 135 + 3/hp; TRS: None; BOOK: MoM-90 SKELETON, SLIME (JELLETON) DGXPSXTS 5 3 Freq: Rare; #ENC: 1d12; SIZE: Medium; MOVE: 60 ft; AC: 4; HD: 4+1; ATK: 2; DMG: 1d8/1d8; SA: None; SD: One quarter damage from slashing and blunt weapons, no damage from piercing weapons; MR: Standard; LAIR: 50%; INT: None; AL: Neutral; XP: 165 + 5/hp; TRS: None; BOOK: MoM-90 SLEEPER DG 15 1 Freq: Extremely Rare; #ENC: 1; SIZE: Large; MOVE: 120 FT; AC: 5 (can only be hit with silver or +1 or greater magic); HD: 10-20; ATK: 1-8/ or surround; DMG: Special See Rules; SA: Surprise 1-4 in 6 in total darkness; SD: Immune to fire, Electrical Attack Double Damage; MR: Immune to charms, Illusions and sleep; LAIR: 50%; INT: Exceptional; AL: Chaotic Evil; XP: 1700 + 14/hp -- 9200 + 33/hp; TRS: 80% 3-12,000 SP, 70% 1,000-10,000 GP, 30% 3 magic items; BOOK: MoM-91 SLIME, GLITTERING DG 4 3 Freq: Rare; #ENC: 1d4; SIZE: Medium; MOVE: 10ft, in trees 10ft; AC: 8; HD: 3+1; ATK: 2 (hurled) or 1 (melee); DMG: 0/0 + slime or 1d8 + slime; SA: slime damage (See Rules); SD: None; MR: Standard; LAIR: 100%; INT: None; AL: Neutral; XP: 60 + 4/hp; TRS: None; BOOK: MoM-42 SLITHERING HIVE DGXPPXCP 5 3 Freq: Rare; #ENC: 1; SIZE: Small; MOVE: 10ft; AC: 3; HD: 5; ATK: 1; DMG: 1d8 (bite); SA: Insect plague; SD: None; MR: Standard; LAIR: 100%; INT: Semi-; AL: Neutral; XP: 190 + 4/hp; TRS: None; BOOK: MoM-92 SNAGWORT, HANGING DG 4 3 Freq: Rare; #ENC: 1d10; SIZE: Medium; MOVE: 5 ft/ round; AC: 6; HD: 3; ATK: 1; DMG: See Rules; SA: See Rules; SD: None; MR: Standard; LAIR: 100%; INT: Animal; AL: Neutral; XP: 65 + 3/hp; TRS: None; BOOK: MoM-92 SNAKE, CONDOR SERPENT PHXPMXCHXCMXTHXTM 5 3 Freq: Rare; #ENC: 1d2; SIZE: Large (10-20ft long); MOVE: 90ft (120ft flying); AC: 5; HD: 5+1; ATK: Bite + constrict; DMG: 1d4/2d6; SA: Constriction; SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: Neutral; XP: 230 + 6/hp; TRS: 2d4x10 gold coins.; BOOK: MoM-93 SNAKE, JAVELIN TFXTHXTMXTSXDGXPHXPMXCHXCMXPPXCPXPSXPDXPFXCF 2 5 Freq: Uncommon; #ENC: 1d6; SIZE: Small; MOVE: 60ft slithering; AC: 7; HD: 1; ATK: 1 Impale or 1; DMG: 2d4 (impale) or 1d3 (bite); SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: Neutral; XP: 15 + 1/hp; TRS: None; BOOK: MoM-93 SNAKE, WINGED VIPER TFXTHXTMXTSXDGXPHXPMXCHXCMXPPXCPXPSXPDXPFXCF 4 3 Freq: Rare; #ENC: 1d6 wandering, 2d6 in lair; SIZE: Small; MOVE: 120ft (180ft flying); AC: 4; HD: 2+2; ATK: 1; DMG: 1; SA: Poison (See Rules); SD: None; MR: Standard; LAIR: 25%; INT: Semi-; AL: Neutral Evil; XP: 125 + 2/hp; TRS: None; BOOK: MoM-94 SPIDER GECKO PD 4 1 Freq: Very Rare; #ENC: 1d12; SIZE: Small; MOVE: 90ft, in web 180ft; AC: 5; HD: 1+3; ATK: 1; DMG: 1d4; SA: Spit flaming webs; SD: None; MR: Standard; LAIR: 50%; INT: Non-; AL: Chaotic Evil; XP: 80 + 1/hp; TRS: None; BOOK: MoM-118 SPIDER, HYPNO- DGXPFXCFXTFXTHXTMXTS 5 5 Freq: Uncommon; #ENC: 1d4; SIZE: Large; MOVE: 120ft/ 30ft (web); AC: 4; HD: 4+4; ATK: 1; DMG: 1d6; SA: See Rules; poison bite (death); SD: See Rules; MR: 20% (illusions only); LAIR: 75%; INT: Low; AL: Neutral; XP: 205 + 5/hp; TRS: 20% - 1d12x1000 copper coins, 30% - 1d6x1000 silver coins, 10% - 1d4x1000 electrum coins, 25% - 1d6 gem stones, 20% - 1d3 jewelry items and 10% - 2 magic items.; BOOK: MoM-49 SPIDERKIN PD 4 1 Freq: Very Rare; #ENC: Males: 2d6; Females: 1d6; SIZE: Males: Small; Females; Medium; MOVE: 90ft, in web 150ft; AC: Males: 7; Females; 5; HD: Males: 2; Females: 3; ATK: 5; DMG: 1d4(x4)/1d3; SA: Poison bite; SD: None; MR: Standard; LAIR: 10%; INT: Males: Semi-; Females: Low; AL: Chaotic Evil; XP: Male 90 + 1/hp -- Female 125 + 2/hp; TRS: (Per individual) Males: 3d20 gp; Females: 4d20 gp; BOOK: MoM-118 SPINDLES PD 4 3 Freq: Rare; #ENC: 1d10; SIZE: Large; MOVE: 150 ft; AC: 6; HD: 3; ATK: 4; DMG: by weapon; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Average; AL: See Rules; XP: 65 + 2/hp; TRS: 4d12 gp, 25% jewelry (individual); BOOK: MoM-119 SPINY HORROR DG 2 5 Freq: Uncommon; #ENC: 1d100; SIZE: Small; MOVE: 60ft; AC: 6; HD: 1d6 hp; ATK: 5; DMG: 1d2/1d2/1d2/1d2/1d4+1; SA: None; SD: None; MR: Standard; LAIR: 40%; INT: Animal; AL: Neutral; XP: 11 + 1/hp; TRS: None; BOOK: MoM-95 STILT WALKERS (ANTHROPHALANGIDAE) DG 4 1 Freq: Very Rare; #ENC: 2d12; SIZE: Large; MOVE: 240ft; AC: 7; HD: 2+1; ATK: 1; DMG: By weapon (+1 damage); SA: Thief abilities; SD: Climbing; MR: Standard; LAIR: 25%; INT: High; AL: Lawful Good; XP: Anthrophalangidae: 65 + 2/hp -- Chief: 155 + 4/hp -- Sub-chief: 105 + 3/hp; TRS: 20% - 1d12x1000 copper coins, 30% - 1d6x1000 silver coins, 10% - 1d4x1000 electrum coins, 25% - 1d6 gem stones, 20% - 1d3 jewelry items and 10% - 2 magic items and 1d4 potions.; BOOK: MoM-95 STING LICHEN DGXCFXCHXCMXCPXPHXPMXTHXTM 4 5 Freq: Uncommon; #ENC: 1d4 or 2d6; SIZE: Medium; MOVE: 10ft; AC: 9; HD: 3; ATK: 1; DMG: None; SA: Poison; SD: None; MR: Standard; LAIR: None; INT: Non-; AL: Neutral; XP: 110 + 2/hp; TRS: None; BOOK: MoM-96 STONEFISH (GIANT) FWXSW 5 3 Freq: Rare; #ENC: 1; SIZE: Medium, 5ft; MOVE: 180ft; AC: 7; HD: 3+1; ATK: 1; DMG: 1d6; SA: Poison; SD: Surprise 1-5; MR: Standard; LAIR: 50%; INT: Animal; AL: Neutral; XP: 190 + 4/hp; TRS: None; BOOK: MoM-96 STONEFISH (NORMAL) FWXSW 3 5 Freq: Uncommon; #ENC: 1; SIZE: Small, 1ft; MOVE: 60ft; AC: 9; HD: 1d6; ATK: 1; DMG: 1hp (See Rules); SA: See Rules; SD: Surprise 1-5; MR: Standard; LAIR: 75%; INT: Animal; AL: Neutral; XP: 35 + 1/hp; TRS: None; BOOK: MoM-96 THORN CREEPER PFXCFXTF 5 3 Freq: Rare; #ENC: 2d6; SIZE: Medium (10-12 feet long, 1 foot thick); MOVE: 150ft; AC: 4; HD: 4; ATK: 1; DMG: 1d6; SA: Surprise 3-6, poison, constrict; SD: None; MR: Standard; LAIR: None; INT: Non; AL: Neutral; XP: 205 + 3/hp; TRS: None; BOOK: MoM-98 TOMMO PHXPMXCHXCMXTHXTM 7 1 Freq: Very Rare; #ENC: 1; SIZE: Medium; MOVE: 240ft / 100ft; AC: 3 (Human Form) / 6 Cloud Form; HD: 6; ATK: 4; DMG: 1d4+4/1d4+4/1d4+4/1d4+4 or 1d10 cold attack as cloud; SA: Fly, Invisibility once a day, Transform to mist cloud at will +1 weapon to hit in “cloud form”; SD: Regenerates 1d4 hp per turn; MR: 50%, Immune to cold and electrical attacks; LAIR: 20%; INT: High; AL: Chaotic Neutral; XP: 510 + 6/hp; TRS: Lair: 50% 1d-6 gems, 20% 1d3 jewels and 70% 1d3 magic items.; BOOK: MoM-99 TROGLODYTE, HOMINID DG 1 Freq: Very Rare; #ENC: 20-200; SIZE: Medium; MOVE: 120ft; AC: 8; HD: 1+1; ATK: 1; DMG: By weapon; SA: None; SD: None; MR: Standard; LAIR: 50%; INT: Semi-; AL: Chaotic Evil; XP: 2/ 20 + 2/hp; TRS: 30% - 1d6x1000 silver coins, 25% - 1d2 electrum coins and 50% - 1d4 magic scrolls; BOOK: MoM-99 TROLL, FELL DG 7 3 Freq: Rare; #ENC: 1 or 2; SIZE: Large (8ft to 10ft); MOVE: 120ft; AC: 3; HD: 7, 8, or 9; ATK: 3; DMG: 7HD: 2-8/2-8/2-16 -- 8HD: 2-10/2-10/2-20 -- 9HD: 3-12/3-12/3-24; SA: See Rules; SD: See Rules; MR: Standard; LAIR: 35%; INT: Low; AL: Chaotic Evil; XP: 950 + 8/hp -- Old: 1550 + 10/hp -- Ancient: 2300 + 12/hp; TRS: Lair: 50%- 1 d8x1 000 copper coins, 25%- 1 d6x1 000 silver coins, 25%- 1 d4x1 000 electrum coins, 25% -1 d3x1 000 gold coins, 30%- 1 dS gem stones, 20%- 1 d4 jewelry items, 1 0%- Magic sword, armor or other magical item.; BOOK: MoM-119 TROLL, SPIDER DG 7 3 Freq: Rare; #ENC: 1d6; SIZE: Large (8ft+); MOVE: 150ft; AC: 4; HD: 7; ATK: 5 (See Rules); DMG: 2-8(x4)/1-10 or by weapon used (See Rules); SA: None; SD: Regeneration (See Rules); MR: Standard; LAIR: 60%; INT: Low; AL: Chaotic Evil; XP: 550 + 8/hp; TRS: Lair: 20% - 1d12x1000 copper coins, 30% - 1d6x1000 silver coins, 10% - 1d4x1000 electrum coins, 25% - 1d6 gem stones, 20% - 1d3 jewelry items, 10% - 2 magic items.; BOOK: MoM-121 TROLL, TWISTED EARTH DG 8 3 Freq: Rare; #ENC: 1d6; SIZE: Large (10ft+); MOVE: 120ft; AC: 3; HD: 9; ATK: 2, or 1 when using a weapon; DMG: 5-20/5-20 or by weapon used (See Rules); SA: Characteristic Drain (See Rules); SD: Regeneration (See Rules); MR: Standard; LAIR: 60%; INT: Low; AL: Chaotic Evil; XP: 2000 + 12/hp; TRS: Lair: 25% - 1d6x1000 copper coins, 30% - 1d6x1000 silver coins, 35% - 1d6x1000 electrum coins, 40% - 1d10x1000 gold coins, 20% 1d4x100 platinum coins, 60% - 4d10 gem stones, 50% - 3d10 jewelry items, 30% - 3 magic items.; BOOK: MoM-121 TSUNG PATHET DG 9 1 Freq: Very Rare; #ENC: 1; SIZE: Large (some individuals Huge); MOVE: 120ft; AC: -2 or better; HD: 12 or more; ATK: 1; DMG: 3d6; SA: Variable; SD: Variable; MR: Variable; LAIR: 20%; INT: Average; AL: Chaotic Evil; XP: 3400 + 16/hp -- Spellcaster: 4250 + 16/hp; TRS: Variable but at least a 25% chance of 1d3 magic items plus 1,000-12,000 gold pieces worth of cash loot; some individuals much more.; BOOK: MoM-121 TUNNEL PRAWN DG 2 5 Freq: Uncommon; #ENC: 2d6; SIZE: Small; MOVE: 60ft; AC: 4; HD: 1; ATK: 2; DMG: 1-2; SA: None; SD: None; MR: Standard; LAIR: 10%; INT: Animal; AL: Neutral; XP: 10 + 1/hp; TRS: None; BOOK: MoM-100 ULYULENG DG 6 3 Freq: Rare; #ENC: 2d6; SIZE: Medium; MOVE: 10ft/120ft (fly); AC: 0; HD: 5+1; ATK: 4; DMG: 1d6/1d6/1d6/1d6; SA: See Rules; SD: Immune to charm and cold; MR: Saves as 6th level magic-user; LAIR: 10%; INT: Semi-; AL: Chaotic Evil; XP: 350 + 6/hp; TRS: None; BOOK: MoM-101 VAMPIRE MOSS DG 4 3 Freq: Rare; #ENC: 1; SIZE: Large; MOVE: 20ft; AC: 4; HD: 3; ATK: 1; DMG: 1d4 (See Rules); SA: Suck blood; SD: None; MR: Standard; LAIR: 90%; INT: None; AL: Neutral; XP: 80 + 2/hp; TRS: None; BOOK: MoM-102 VAMPIRE, SHADOW DG 6 3 Freq: Rare; #ENC: 1d6; SIZE: Medium; MOVE: 120ft, flying 120ft; AC: 4; HD: 4+4; ATK: 1; DMG: 1d6 + drain; SA: Temporary level drain; SD: See Rules; MR: Standard; LAIR: 75%; INT: Low; AL: Neutral Evil; XP: 350 + 4/hp; TRS: None; BOOK: MoM-117 VELIKUL DG 5 1 Freq: Very Rare (possibly Unique); #ENC: 1; SIZE: Large; MOVE: 60ft; AC: 10; HD: 35hp; treat as a 5HD monster; ATK: 3; DMG: 1d8/1d8/1d8; SA: Voice; SD: None; MR: Standard; LAIR: 100%; INT: Genius; AL: Chaotic Evil; XP: 245 + 6/hp; TRS: See Rules; BOOK: MoM-103 VERMINVINE DG 3 3 Freq: Rare; #ENC: 1; SIZE: Large (covering approximately 10 square feet); MOVE: See Rules; AC: None; HD: None; ATK: See Rules; DMG: 1 hp/2 hours; SA: See Rules; SD: None; MR: Standard; LAIR: 100%; INT: None; AL: Neutral; XP: None; TRS: None; BOOK: MoM-104 VERMITH DG 5 5 Freq: Uncommon; #ENC: 1; SIZE: Medium; MOVE: 60ft; AC: 2; HD: 5; ATK: 7; DMG: 1d6/1d6/1d6/1d6/1d6/1d6/1d10; SA: Surprise on 1-3; SD: Half damage from blunt weapons; MR: Standard; LAIR: 80%; INT: Animal; AL: Neutral; XP: 200 + 4/hp; TRS: 10% - 1d8x1000 copper coins, 15% - 1d12x1000 silver coins, 15% - 1d8x1000 electrum coins, 50% - 1d6x1000 gold coins, 30% - 1d10 gem stones, 25% - 1d6 jewelry items and 15% - 2 magic items and 1 magic potion.; BOOK: MoM-104 VIADANN PHXPMXCHXCMXTHXTMXDG 6 3 Freq: Rare; #ENC: 2d4; SIZE: Large; MOVE: 90ft; AC: 3; HD: 8+1; ATK: 2; DMG: 2d4/2d4; SA: None; SD: None; MR: Standard; LAIR: 25%; INT: Semi-; AL: Chaotic Evil; XP: 350 + 10/hp; TRS: None; BOOK: MoM-123 WILLOW MEN PFXCFXTF 5 3 Freq: Rare; #ENC: 1d6; SIZE: Small; MOVE: 120ft; AC: 4; HD: 2+2; ATK: 1; DMG: 1d4 (poison spear); SA: Animate Willow Tree, shocking grasp; SD: 90% invisible when within 1ft of Willow Tree; MR: Standard; LAIR: 50%; INT: Average; AL: Neutral Evil; XP: 185 + 2/hp; TRS: 20% - 1d8x1000 copper coins, 25% - 1d12x1000 silver coins, 30% - 1d8x1000 electrum coins, 80% - 1d6x1000 gold coins, 20% - 1d4x100 platinum coins, 40% - 1d10 gem stones, 35% - 1d6 jewelry items and 25% - 2 magic items and 1 magic potion.; BOOK: MoM-105 WITCH, BEDLAM PFXCFXTFXPSXTS 6 1 Freq: Very Rare; #ENC: 1-7; SIZE: Medium; MOVE: 90ft, flying 120ft; AC: 10/5 (See Rules); HD: 3+3 or 6+6; ATK: 1; DMG: 1d4 or weapon; SA: See Rules; SD: See Rules; MR: 15%; LAIR: 20%; INT: Average to High; AL: Chaotic Evil; XP: Witch : 205 + 4/hp -- Warlock : 865 + 6/hp; TRS: Magical Items (see rules); BOOK: MoM-12 WITCH, CAVE DG 6 3 Freq: Rare; #ENC: 1d3; SIZE: Medium (7ft tall); MOVE: 90ft (60ft swim); AC: -1; HD: 5+3; ATK: 1; DMG: 2d6; SA: Strangling; SD: None; MR: Standard; LAIR: 50%; INT: Very; AL: Lawful Evil; XP: 425 + 6/hp; TRS: 50% - 1d8x1000 copper coins, 25% - 1d6x1000 silver coins, 25% - 1d4x1000 electrum coins, 25% -1d3x1000 gold coins, 30% - 1d8 gem stones, 20% - 1d4 jewelry items and 10% - magic sword, armor or other magical item.; BOOK: MoM-16 WYRM, NORTHLAND CFXCHXCMXCPXPHXPMXCHXCMXTHXTM 3 Freq: Rare; #ENC: 1 (35% chance of 1d4); SIZE: Large; MOVE: 90ft, some flying 180ft; AC: 3 to –2 (See Rules); HD: 7 to 10 (See Rules); ATK: 3; DMG: 3d6/1d8/1d8; SA: See Rules; SD: See Rules; MR: Standard; LAIR: 90%; INT: Semi- to Low; AL: Neutral Evil; XP: 5/ 345 + 8/hp -- 6/ 550 + 10/hp -- 7/ 900 + 12/hp -- 8/ 1100 + 13/hp -- Animated Skin: 4/ 230 + 6/hp; TRS: See Rules; BOOK: MoM-106 YOX CFXCHXCMXCPXPP 6 3 Freq: Uncommon to Rare; #ENC: 1d6; SIZE: Large (10ft at the shoulder); MOVE: 120ft; AC: 6; HD: 8; ATK: 2 (trample) or 1 (horns); DMG: 1d10/1d10 or 3d6; SA: None; SD: None; MR: Standard; LAIR: None; INT: Animal; AL: Neutral; XP: 350 + 10/hp; TRS: None; BOOK: MoM-109 YUUN, RIDERS OF DG 6 1 Freq: Very Rare; #ENC: 2d6; SIZE: Medium; MOVE: 60ft (240ft mounted); AC: 0; HD: 5; ATK: 1; DMG: 2d8+3 (flail); SA: None; SD: Bad luck, regeneration after death; MR: Standard; LAIR: None; INT: Semi; AL: Neutral Evil; XP: 280 + 4/hp; TRS: None; BOOK: MoM-109 YUUNSTEED DG 1 Freq: Very Rare; #ENC: 1d2 unmounted, or 2d6 mounted; SIZE: Large (10ft at the shoulder); MOVE: 240ft; AC: 1; HD: 6; ATK: 2 hooves or bite; DMG: 1d12/1d12 or 1d6 (bite); SA: Suck blood through tongue; SD: Damaged only by +2 or better weapons, half damage from cold and fire; MR: Standard; LAIR: 0%; INT: Exceptional; AL: Neutral Evil; XP: 5/ 350 + 6/hp; TRS: None; BOOK: MoM-110 ZUUL-KOAR, (THE FORGOTTEN) DG 9 1 Freq: Very Rare; #ENC: 1d4; SIZE: Medium; MOVE: 90ft; AC: 2; HD: 10+3; ATK: 1; DMG: 1d10 plus level drain; SA: See Rules; SD: Immune to cold, sleep, hold, and charm; MR: Immune to spells lower than third level; LAIR: 80%; INT: Very; AL: Neutral Evil; XP: 3700 + 14/hp; TRS: 25% - 1d6x1000 copper coins, 30% - 1d6x1000 silver coins, 35% - 1d6x1000 electrum coins, 40% - 1d10x1000 gold coins, 20% 1d4x100 platinum coins, 60% - 4d10 gem stones, 50% - 3d10 jewelry items and 30% - 3 magic items.; BOOK: MoM-110 --END-- acid spray bolt, crossbow bridge, collapsing bridge, illusory caltrops drop from ceiling ceiling block drops behind players ceiling blocks drop in front of and behind players ceiling block drops in front of players ceiling block drops on players ceiling block seals players in room or area elevator room elevator room, deactivates for 24 hours elevator room, one way falling door flame jets flooding room gas, blinding gas, fear gas, flammable gas, sleep gas, slowing greased chute lightning bolt log trap, swinging obscuring fog oil-filled pit with dropping lit torch pit trap triggered by false door pit with dropping ceiling block pit with locking trap door pit, 10 ft poisoned bolt, crossbow poisoned caltrops poisoned spear, ballista poisoned spike pit portcullis drops behind players portcullises drop in front of and behind players portcullis drops in front of players rolling stone ball, height and width of corridor scything blade, ankle-high scything blade, neck-high sliding room changes facing or location spear, ballista spiked log trap spiked pit spring-loaded pile-driver disguised as a door stairs fold flat into a sliding chute stairs collapse teleporter trip wire wire, neck high --END-- ashes badly dented helmet bent iron bar bits of hair or fur blunted javelin head bones broken arrow broken bottle corroded chain cobwebs bent copper coin cracks in ceiling cracks in floor cracks in wall cracked flask cracked hammer head dagger hilt dripping water dried blood dry leaves twigs dung dust food fungi guano leather boot lantern mold pick handle rope pottery shards rags rats rubble sack scattered teeth or fang scratches on wall slime on ceiling slime on floor slime on wall spike sticks strap straw stones sword hilt torch stub water puddle wax drippings wax blob candle stub wood altar armchair armoire bag barrel bed bench blanket box brazier bucket buffet bunks barrel cabinet candelabrum carpet cask cauldron chandelier charcoal kettle loom mat mattress mural oven pail painting pallet pans pedestal pegs pillow pots quilt rug rushes sack sconce screen sheet shelf chair chest chest of drawers coal couch crate cupboard cushion desk fireplace with wood fountain grindstone hammock hamper hogshead idol shrine sideboard sofa spinning wheel staff stand statue stool table tapestry throne trunk tub utensil urn wall basin wardrobe wood billets workbench --END-- Locked Chest Locked Huge Chest Locked Iron Trunk Loose Bag Sack Coffer Chest Huge Chest Hidden in Wall Hidden under Floor Hidden Iron Trunk --END-- Potion 268 1 Ring 70 2 Rod, Staff or Wand 70 3 Banded Mail 10 4 Chain Mail 30 4 Elfin Chain Mail 1 4 Leather 20 4 Plate Mail 30 4 Ring Mail 10 4 Splint Mail 20 4 Scale Mail 20 4 Studded Leather 10 4 Shield 50 4 Scroll (Protection) 70 5 Scroll (Cursed) 10 0 Scroll (Cleric) 27 16 Scroll (Druid) 18 17 Scroll (Illusionist) 18 18 Scroll (Magic User) 117 19 Common Magic Item 100 6 Less Common Magic Item 55 7 Uncommon Magic Item 35 8 Rare Magic Item 10 9 Arrow 28 4 Axe 19 4 Bolt 9 4 Bow 5 4 Crossbow 5 4 Dagger 37 4 Flail 9 4 Hammer 9 4 Javelin 9 4 Mace 19 4 Military Pick 5 4 Morning Star 5 4 Pole Arm 5 4 Scimitar 9 4 Spear 9 4 Trident 5 4 Sling 5 4 Magic Sword 100 10 Cursed Item 10 11 Magic Weapon 100 12 Gem 490 13 Gems (1d4) 280 13 Gems (1d6) 190 13 Gems (1d8) 130 13 Gems (1d10) 90 13 Gems (1d12) 20 13 Amulet 40 14 Anklet 40 14 Belt 40 14 Box 40 14 Bracelet 40 14 Brooch 40 14 Buckle 40 14 Chain 40 14 Chalice 40 14 Choker 40 14 Clasp 40 14 Comb 40 14 Coronet 40 14 Crown 40 14 Diadem 40 14 Earring 40 14 Goblet 40 14 Idol 40 14 Knife 40 14 Locket 40 14 Medal 40 14 Medallion 40 14 Necklace 40 14 Orb 40 14 Pendant 40 14 Pin 40 14 Ring 40 14 Sceptre 40 14 Seal 40 14 Statuette 40 14 Tiara 40 14 Loot 500 15 --END-- Animal Control 1 Clairaudience 1 Clairvoyance 1 Climbing 1 Cursed 1 Delusion 1 Diminution 1 Dragon Control 1 ESP 1 Extra-Healing 1 Fire Resistance 1 Flying 1 Gaseous Form 1 Giant Control 1 Giant Strength 1 Growth 1 Healing 1 Heroism 1 Human Control 1 Invisibility 1 Invulnerability 1 Levitation 1 Longevity 1 Oil of Etherealness 1 Oil of Slipperiness 1 Philtre of Love 1 Philtre of Persuasiveness 1 Plant Control 1 Polymorph 1 Speed 1 Super-Heroism 1 Sweet Water 1 Treasure Finding 1 Undead Control 1 Water Breathing 1 --END-- Charisma 4 Feather Falling 8 Fire Resistance 4 Free Action 4 Genie Summoning 4 Invisibility 4 Protection 4 Regeneration 1 Spell Storing 3 Spell Turning 4 Swimming 4 Telekinesis 2 Three Wishes 2 Warmth 4 Water Walking 4 Wizardry 4 --END-- Rod of Absorption 4 Rod of Cancellation 8 Rod of Captivation 1 Rod of Lordly Might 2 Rod of Resurrection 1 Rod of Rulership 2 Rod of Striking 2 Staff of Compulsion 2 Staff of Healing 2 Staff of Power 1 Staff of the Serpent 3 Staff of Withering 3 Staff of Wizardry 1 Wand of Detecting Magic 4 Wand of Detecting Minerals & Metals 4 Wand of Detecting Traps & Secret Doors 4 Wand of Enemy Detection 4 Wand of Fear 2 Wand of Fire 2 Wand of Ice 2 Wand of Light 2 Wand of Illusion 2 Wand of Lightning 2 Wand of Magic Missiles 4 Wand of Negation 4 Wand of Paralysation 4 Wand of Polymorphing 4 Wand of Summoning 2 Wand of Wonder 2 --END-- (+1) 30 (+2) 15 (+3) 3 (+4) 2 (+5) 1 (Cursed -2) 3 --END-- Acid Warding 2 Demon Warding 2 Devil Warding 2 Elemental Warding 2 Lycanthrope Warding 2 Magic Warding 3 Petrifaction Warding 2 Polymorph Warding 2 Undead Warding 2 --END-- Incense of Meditation (1d4+1 cones) 1 Javelin of the Raptor 1 Thunder Spear 1 Boots of Elvenkind 1 Candle of Invocation 1 Dust of Appearance 1 Dust of Disappearance 1 Rope of Climbing 1 Scarab of Protection 1 Slippers of Spider Climbing 1 Strand of Prayer Beads 1 Amulet of Natural Armour 1 Blessed Book 1 Brooch of Shielding 1 Hat of Disguise 1 Horn of Valhalla 1 Periapt of Proof Against Poison 1 Phylactery of Faithfulness 1 Robe of Blending 1 Pipes of the Sewers 1 Restorative Ointment 1 Robe of Useful Items 1 Vest of Escape 1 Cloak of Elvenkind 1 Wings of Flying 1 Cloak of Resistance 1 Feather Token 1 Figurines of Wondrous Power 1 Bracers of Armour 1 --END-- Arrow of Direction 1 Brazier of Commanding Fire Elementals 1 Cape of the Mountebank 1 Cloak of the Manta Ray 1 Decanter of Endless Water 1 Dust of Dryness 1 Elixir of Swimming 1 Gloves of Arrow Snaring 1 Gloves of Swimming and Climbing 1 Goggles of Night 1 Horseshoes of Speed 1 Necklace of Adaptation 1 Orb of Storms 1 Periapt of Health 1 Pipes of Haunting 1 Ring Gates 1 Robe of Bones 1 Unguent of Timelessness 1 Universal Solvent 1 Amulet of Proof Against Detection or Location 1 Boots of Speed 1 Boots of Striding and Springing 1 Bracers of Archery, Lesser 1 Candle of Truth 1 Cloak of Displacement, Minor 1 Cloak of the Bat 1 Dark Skull 1 Dust of Tracelessness 1 Elixir of Truth 1 Elixir of Vision 1 Glove of Storing 1 Horn of the Tritons 1 Necklace of Fireballs 1 Periapt of Wound Closure 1 Phylactery of Undead Turning 1 Rope of Entanglement 1 Stone Horse 1 Stone of Alarm 1 Sustaining Spoon 1 Wind Fan 1 Bag of Holding 1 Boots of Levitation 1 Bottle of Air 1 Broom of Flying 1 Crystal Ball 1 Elixir of Fire Breath 1 Elixir of Hiding 1 Handy Haversack 1 Harp of Charming 1 Helm of Comprehend Languages and Read Magic 1 Helm of Underwater Action 1 Horn of Fog 1 --END-- Ahmek’s Copious Coin Purse 1 Alchemy Jug 1 Amulet of Health 1 Amulet of the Planes 1 Apparatus of the Lobster 1 Bag of Tricks 1 Bead of Force 1 Blemish Blotter 1 Boots of the Winterlands 1 Bowl of Commanding Water Elementals 1 Bracelet of Friends 1 Bracers of Archery, Greater 1 Carpet of Flying 1 Censer of Controlling Air Elementals 1 Chime of Interruption 1 Chime of Opening 1 Circlet of Blasting, Minor 1 Circlet of Persuasion 1 Cloak of Etherealness 1 Cloak of Arachnida 1 Cloak of Charisma 1 Cloak of Displacement, Major 1 Cube of Force 1 Cube of Frost Resistance 1 Cubic Gate 1 Deck of Illusion 1 Dimensional Shackles 1 Drums of Panic 1 Dust of Illusion 1 Efficient Quiver 1 Elemental Gem 1 Eyes of the Eagle 1 Gauntlets of Ogre Power 1 Gauntlets of Rust 1 Gloves of Dexterity 1 Goggles of Minute Seeing 1 Headband of Intellect 1 Helm of Telepathy 1 Horn of Goodness or Evil 1 Horseshoes of the Zephyr 1 Instant Fortress 1 Iron Bands of Binding 1 Iron Flask 1 Lantern of Revealing 1 Mantle of Faith 1 Mantle of Magic Resistance 1 Marvellous Pigments (1d4 pots) 1 Mask of the Skull 1 Medallion of Thoughts 1 Pearl of Power 1 Pearl of the Sirines 1 Periapt of Wisdom 1 Pipes of Pain 1 Pipes of Sounding 1 Plentiful Vessel 1 Robe of Stars 1 Scabbard of Keen Edges 1 Scarab of Golem Bane 1 Silversheen 1 Sovereign Glue 1 Stone of Controlling Earth Elementals 1 Stone of Good Luck 1 Stone Salve 1 Vestment, Druid’s 1 Well of Many Worlds 1 --END-- Afreeti Bottle 1 Amulet of Life Protection 1 Amulet of Mighty Fists 1 Belt of Dwarfkind 1 Belt of Giant Strength 1 Boat Folding 1 Boots of Teleportation 1 Boots, Winged 1 Brooch of Instigation 1 Circlet of Blasting, Major 1 Eversmoking Bottle 1 Eyes of Charming 1 Eyes of Doom 1 Eyes of Petrifaction 1 Gem of Brightness 1 Gem of Seeing 1 Golem Manual 1 Helm of Brilliance 1 Helm of Teleportation 1 Horn of Blasting 1 Horn of Blasting, Greater 1 Ioun Stones 1 Lyre of Building 1 Manual of Bodily Health 1 Manual of Gainful Exercise 1 Manual of Quickness of Action 1 Mattock of the Titans 1 Maul of the Titans 1 Mirror of Life Trapping 1 Mirror of Mental Prowess 1 Mirror of Opposition 1 Oil of Famishing 1 Portable Hole 1 Robe of Eyes 1 Robe of Scintillating Colours 1 Robe of the Archmagi 1 Sagacious Volume 1 Shrouds of Disintegration 1 Tome of Clear Thought 1 Tome of Leadership and Influence 1 Tome of Understanding 1 --END-- Bleeding Sword 1 Dancing Sword 5 Defender 10 Dragonbane 10 Flaming Blade 10 Frost Brand 5 Giantbane 10 Holy Sword 5 Keenblade 2 Luck Blade 10 Magebane 5 Nine Lives Stealer 5 Trollbane 5 Vampire Blade 5 Vorpal Blade 1 Werebane 5 Wyrmbane 4 Unusual Sword 1 --END-- Amulet of Inescapable Location 5 Armour of Arrow Attraction 2 Armour of Rage 3 Bag of Devouring 3 Boots of Dancing 4 Bracers of Defencelessness 5 Broom of Animated Attack 1 Cloak of Poisonousness 1 Crystal Hypnosis Ball 1 Dust of Sneezing and Choking 2 Flask of Curses 6 Gauntlets of Fumbling 5 Helm of Opposite Alignment 1 Incense of Obsession 5 Mace of Blood 5 Medallion of Thought Projection 3 Necklace of Strangulation 1 Net of Snaring 2 Periapt of Foul Rotting 3 Potion of Poison 5 Ring of Clumsiness 10 Robe of Powerlessness 2 Robe of Vermin 5 Scarab of Death 1 Spear, Cursed Backbiter 5 Stone of Weight (Loadstone) 5 Sword -2, Cursed 5 Sword of the Berserker 3 Vacuous Grimoire 1 --END-- Arrow of Slaying 1 Axe of Hurling 1 Crossbow of Accuracy 1 Crossbow of Range 1 Crossbow of Speed 1 Dagger of Venom 1 Hammer of the Dwarfs 1 Holy Mace 1 Sling of the Halfling 1 Trident/Fork 1 --END-- Banded Eye (10gp) 20 Moss Agate (10gp) 20 Azurite (10gp) 20 Blue Quartz (10gp) 20 Hematite (10gp) 20 Lapis Lazuli (10gp) 20 Malachite (10gp) 20 Obsidian (10gp) 20 Rhodochrosite (10gp) 20 Tiger Eye (10gp) 20 Turquoise (10gp) 20 Freshwater Pearl (10gp) 20 Bloodstone (50gp) 16 Carnelian (50gp) 16 Chalcedony (50gp) 16 Chryso-Prase (50gp) 16 Citrine (50gp) 16 Iolite (50gp) 16 Jasper (50gp) 16 Moonstone (50gp) 16 Onyx (50gp) 16 Peridot (50gp) 16 Clear Quartz (50gp) 16 Sardonyx (50gp) 16 Rose Quartz (50gp) 16 Smoky Quartz (50gp) 16 Star Rose Quartz (50gp) 16 Zircon (50gp) 16 Amber (100gp) 8 Amethyst (100gp) 8 Chrysoberyl (100gp) 8 Coral (100gp) 8 Red Garnet (100gp) 8 Green Garnet (100gp) 8 Jade (100gp) 8 White Pearl (100gp) 8 Golden Pearl (100gp) 8 Pink Pearl (100gp) 8 Silver Pearl (100gp) 8 Red Spinel (100gp) 8 Green Spinel (100gp) 8 Tourmaline (100gp) 8 Alexandrite (500gp) 4 Aquamarine (500gp) 4 Violet Garnet (500gp) 4 Black Pearl (500gp) 4 Deep Blue Spinel (500gp) 4 Golden Yellow Topaz (500gp) 4 Emerald (1,000gp) 2 White Opal (1,000gp) 2 Black Opal (1,000gp) 2 Fire Opal (1,000gp) 2 Blue Sapphire (1,000gp) 2 Fiery Yellow Corundum (1,000gp) 2 Rich Purple Corundum (1,000gp) 2 Blue Sapphire (1,000gp) 2 Black Star Sapphire (1,000gp) 2 Star Ruby (1,000gp) 2 Diamond (5,000gp) 1 --END-- Silver (1d10x100gp) 32 Silver and Gold (2d6x100gp) 16 Gold (3d6x100gp) 8 Silver and Gems (5d6x100gp) 4 Gold and Gems (2d4x1,000gp) 2 Exceptional (2d6x1,000gp) 1 --END-- 1gp / 1ep 1 0 56pp / 155gp / 72ep / 38sp / 4,140cp 1 0 a fine ornamental knife made of silver where the handle is decorated with 4 tiger eyes worth 7gp 1 0 JEWELRY: Exceptional Belt (690gp) 1 0 a small purple canvas satchel of unusual coins of lost race that are made of palladium with a symbol of a ram on it (14 ea) worth 4gp 1 0 1ep / 1sp / 20cp 1 0 66sp / 9,030cp 1 0 57,000cp 1 0 2gp / 4sp / 500cp 1 0 JEWELRY: Silvery Gold Belt (64gp) 1 0 10pp / 32gp / 6ep / 1sp / 30cp 1 0 3pp / 147gp / 83ep / 25sp / 525cp 1 0 13gp / 3ep / 2sp / 160cp 1 0 1pp / 1gp / 6ep / 3sp / 15cp 1 0 4pp / 1gp / 1ep / 10cp 1 0 56ep / 36sp / 2,345cp 1 0 94,500cp 1 0 3pp / 3gp / 30ep / 10sp / 10cp 1 0 37pp / 32gp / 89ep / 38sp / 90cp 1 0 a marvelous book titled `The Mystery of the Stone of Morail` and is bound in brown animal skin with a gold colored symbol of a scorpion on the front, and is worth 110gp 1 0 151gp / 133ep / 126sp / 2,730cp 1 0 176sp / 5,930cp 1 0 1pp / 1gp / 28ep / 96sp / 1,690cp 1 0 6pp / 4gp / 2ep / 48sp / 40cp 1 0 GEM: Carnelian (17gp) 1 0 21gp / 17ep / 14sp / 416cp 1 0 JEWELRY: Silver Earring (36gp) 1 0 14 inch tall onyx statue of a devil worth 90gp 1 0 JEWELRY: Silvery Gold Earring (69gp) 1 0 19pp / 18,500cp 1 0 JEWELRY: Silver Comb/brush (4gp) 1 0 14pp / 9ep / 20sp / 251cp 1 0 2gp / 20ep / 4sp / 220cp 1 0 74sp / 170cp 1 0 14pp / 65ep / 176sp / 480cp 1 0 1gp / 5ep / 1sp / 125cp 1 0 173gp / 113sp / 46,940cp 1 0 GEM: Azurite (3gp) 1 0 JEWELRY: Exceptional Goblet (1,401gp) 1 0 47gp / 32ep / 17sp / 110cp 1 0 19pp / 299sp / 44,520cp 1 0 JEWELRY: Silvery Gold Buckle (138gp) 1 0 13gp / 10ep / 2sp / 140cp 1 0 8pp / 2gp / 3ep / 21sp / 450cp 1 0 GEM: Aquamarine (104gp) 1 0 GEM: Fire Opal (309gp) 1 0 5ep / 1sp / 15cp 1 0 145gp / 77ep / 17sp / 435cp 1 0 5pp / 2gp / 1ep 1 0 an elegant green, fashioned cloth cape worth 6gp 1 0 a splendid, small lexicon titled `The Lexicon of Tharanasan the Conjurer` and is bound in brown animal skin with royal blue colored symbols of a fist on the front and a scorpion on the back, and is worth 304gp 1 0 a small leather knapsack of unique coins of a secret order that are made of iron with a symbol of a scorpion on it (18 ea) worth 10gp 1 0 1pp / 1gp 1 0 JEWELRY: Silvery Gemmed Earring (528gp) 1 0 8pp 1 0 58pp / 62gp / 61ep / 112sp / 3,510cp 1 0 14pp / 2gp 1 0 a gorgeous pair of boots made of yeti fur worth 631gp 1 0 31pp / 4gp / 6ep / 40sp / 1,000cp 1 0 JEWELRY: Silvery Gemmed Bracelet (174gp) 1 0 1pp / 3gp / 2ep / 1sp / 40cp 1 0 1sp / 10cp 1 0 JEWELRY: Silver Chain (90gp) 1 0 411sp / 180cp 1 0 GEM: Violet Garnet (78gp) 1 0 a unique medium-sized green rug worth 132gp 1 0 2pp / 18gp / 4ep / 3sp 1 0 8ep / 6sp / 980cp 1 0 23pp / 11gp / 26ep / 17sp / 160cp 1 0 3pp / 5gp / 7ep / 59sp / 251cp 1 0 245sp / 132,850cp 1 0 67,500cp 1 0 10sp / 325cp 1 0 GEM: Citrine (5gp) 1 0 8pp / 2gp / 11ep 1 0 42ep / 5sp / 50cp 1 0 21sp / 1,471cp 1 0 GEM: Fire Opal (60gp) 1 0 1pp / 22gp 1 0 4pp / 16gp / 18ep / 105sp / 691cp 1 0 25pp / 399ep / 164sp / 720cp 1 0 3pp / 26gp / 1ep / 2sp / 10cp 1 0 21pp / 26gp / 21ep / 3sp / 40cp 1 0 22gp / 16ep / 16sp / 40cp 1 0 1pp / 7gp / 1ep / 10cp 1 0 2pp / 40gp / 194ep / 137sp / 2,560cp 1 0 907ep / 414sp / 2,620cp 1 0 7pp / 77gp / 197ep / 107sp / 7,860cp 1 0 607gp / 26ep / 403sp / 17,440cp 1 0 an exquisite porcelain plate worth 5gp 1 0 2gp / 1ep / 1sp 1 0 1pp / 4gp / 27ep / 20sp / 350cp 1 0 265sp / 970cp 1 0 3sp / 15cp 1 0 38sp / 395cp 1 0 413sp / 740cp 1 0 9pp / 4gp / 39ep / 4sp / 30cp 1 0 an extraordinary lexicon titled `The Fable of the Dire Cavalier` and is bound in yellow animal skin, and is worth 350gp 1 0 17pp / 218gp / 190ep / 121sp / 2,780cp 1 0 7gp / 1ep / 4sp / 10cp 1 0 33pp / 52gp / 2ep / 24sp / 220cp 1 0 5sp / 1,265cp 1 0 71gp / 167ep / 10sp / 100cp 1 0 10gp / 12ep / 4sp / 1,470cp 1 0 4pp / 116gp / 60ep / 57sp / 5,885cp 1 0 6pp / 18ep 1 0 58pp / 39gp / 1ep / 4sp / 720cp 1 0 JEWELRY: Silvery Gold Chain (99gp) 1 0 8pp / 468gp / 1,041ep / 344sp / 4,270cp 1 0 2pp / 4gp / 9ep / 10sp / 1,400cp 1 0 GEM: Chalcedony (6gp) 1 0 GEM: Blue-white Diamond (2,400gp) 1 0 JEWELRY: Silvery Gemmed Headband (567gp) 1 0 GEM: Violet Garnet (8gp) 1 0 38pp / 19,500cp 1 0 166gp / 1,290sp / 21,351cp 1 0 an elegant, small almanac titled `The Lies of the Rare Armor of Poraneth` and is bound in brown wolf skin with indigo colored symbols of a dog on the front and a tower on the back, and is worth 397gp 1 0 a fine fox fur cape worth 491gp 1 0 a gorgeous beaver fur cape worth 34gp 1 0 2gp / 11ep / 2sp / 200cp 1 0 9pp / 77gp / 16ep / 30sp / 5,900cp 1 0 16pp / 41gp / 8ep 1 0 2,250cp 1 0 18pp / 112gp / 28ep / 48sp / 1,065cp 1 0 JEWELRY: Silver Chain (38gp) 1 0 84sp / 3,420cp 1 0 6pp / 8ep / 1sp / 60cp 1 0 1gp / 3ep / 2sp / 10cp 1 0 1pp / 1sp / 5cp 1 0 114gp / 1,019ep / 54sp / 1,570cp 1 0 GEM: Eye Agate (2gp) 1 0 a splendid silver bottle worth 78gp 1 0 8gp / 1sp / 5cp 1 0 a marvelous gray, stitched cloth cape worth 15gp 1 0 86pp / 190gp / 75ep / 2sp / 210cp 1 0 27pp / 16gp / 8ep / 9sp / 70cp 1 0 GEM: Star Rose Quartz (1gp) 1 0 122pp / 144gp / 711ep / 114sp / 21,770cp 1 0 JEWELRY: Exceptional Earring (400gp) 1 0 1sp / 115cp 1 0 12pp / 21gp / 1cp 1 0 6pp / 97gp / 93ep / 2sp / 2,110cp 1 0 40sp / 10cp 1 0 36gp / 615ep / 51sp / 330cp 1 0 18ep / 19sp / 880cp 1 0 GEM: Alexandrite (66gp) 1 0 a magnificent waterskin of pixie dust worth 13gp to an alchemist 1 0 180cp 1 0 JEWELRY: Silvery Gold Comb/brush (200gp) 1 0 4pp / 42gp / 24ep / 49sp / 4,620cp 1 0 119pp / 322gp / 415ep / 125sp / 50cp 1 0 1,372sp / 17,560cp 1 0 44gp / 326sp / 2,580cp 1 0 GEM: Azurite (3gp) 1 0 170pp / 71gp / 14ep / 68sp / 340cp 1 0 8 inch tall onyx statue of a eye worth 6gp 1 0 21ep / 16sp / 4,480cp 1 0 6sp / 105cp 1 0 JEWELRY: Golden Buckle (106gp) 1 0 JEWELRY: Silvery Gold Earring (52gp) 1 0 2pp / 5gp / 38ep / 22sp / 435cp 1 0 3pp 1 0 JEWELRY: Silvery Gemmed Bracelet (352gp) 1 0 3sp / 330cp 1 0 1pp / 48gp / 1ep / 2sp / 10cp 1 0 2pp / 3gp / 1ep / 7sp / 310cp 1 0 59sp / 95cp 1 0 7pp / 17gp / 59ep / 4sp / 20cp 1 0 98ep / 98sp / 1,840cp 1 0 1,314sp / 33,720cp 1 0 15gp / 21ep / 28sp / 3,611cp 1 0 a black cloth knapsack of unique coins from an ancient race that are made of pewter with a symbol of a chimera on it (36 ea) worth 11gp 1 0 7pp / 28ep / 38sp / 940cp 1 0 2,984sp / 10,320cp 1 0 a large brown canvas sack of marvelous coins of an old race that are made of bronze with a symbol of a hand on it (58 ea) worth 943gp 1 0 33gp 1 0 20gp / 148ep / 294sp / 2,120cp 1 0 JEWELRY: Exceptional Earring (920gp) 1 0 a strange waterskin of dead worms worth 11gp to an herbalist 1 0 JEWELRY: Silver Bracelet (55gp) 1 0 2,821sp / 86,580cp 1 0 31gp / 39sp / 1,160cp 1 0 4pp / 192gp / 2ep / 7sp / 10cp 1 0 2pp / 2gp / 1ep / 3sp / 10cp 1 0 6gp / 26ep / 1sp / 30cp 1 0 8gp / 146sp / 9,780cp 1 0 a splendid black, stitched silk shirt worth 11gp 1 0 5pp / 42gp / 1ep / 4sp / 10cp 1 0 GEM: Carnelian (5gp) 1 0 51gp / 44sp / 905cp 1 0 JEWELRY: Silvery Gold Choker (216gp) 1 0 JEWELRY: Silvery Gold Goblet (187gp) 1 0 1pp / 1ep / 1sp / 30cp 1 0 10pp / 8gp / 9ep / 14sp / 220cp 1 0 2pp / 61ep / 35sp / 470cp 1 0 275sp / 21,500cp 1 0 a splendid ceremonial knife made of mithril worth 12gp 1 0 8pp / 3gp / 11ep / 10cp 1 0 a gorgeous, large journal titled `The Thief and the Boots` and is bound in green sabretooth skin, and is worth 25gp 1 0 6 inch tall sandstone statue of a fist worth 5gp 1 0 JEWELRY: Silver Belt (54gp) 1 0 7ep / 160sp / 950cp 1 0 20sp / 575cp 1 0 GEM: Blue Star Sapphire (270gp) 1 0 3 inch tall quartz statue of a crown worth 4gp 1 0 4ep / 5sp / 180cp 1 0 1pp / 4gp / 3ep / 13sp / 115cp 1 0 5gp / 2ep / 1sp / 11cp 1 0 32sp / 35cp 1 0 5ep / 50cp 1 0 GEM: Zircon (20gp) 1 0 2gp / 2sp 1 0 GEM: Blue Star Sapphire (32gp) 1 0 JEWELRY: Silver Earring (300gp) 1 0 JEWELRY: Silver Bracelet (50gp) 1 0 1pp / 12gp / 4ep / 39sp / 51cp 1 0 7pp / 13gp / 10ep / 2sp / 525cp 1 0 256ep / 150sp / 20,200cp 1 0 GEM: Black Opal (368gp) 1 0 a pretty manual titled `The Prince and the Pool` and is bound in brown animal skin with a royal blue colored symbol of a boar on the front, and is worth 75gp 1 0 a splendid ceremonial helm made of adamant and the name of `Kuhl` is engraved on the inside worth 78gp 1 0 19pp / 127gp / 50ep / 5sp / 2,700cp 1 0 3pp / 5gp / 5ep / 30sp / 30cp 1 0 21pp / 61gp / 11ep / 38sp / 90cp 1 0 GEM: Chrysoprase (5gp) 1 0 4pp / 1gp 1 0 192ep / 9,150cp 1 0 a rare crystal bottle of minotaur teeth worth 68gp to an alchemist 1 0 27pp 1 0 11pp / 43gp / 2ep / 25sp / 325cp 1 0 168ep / 169sp / 9,670cp 1 0 GEM: Golden Yellow Topaz (152gp) 1 0 1pp / 7ep / 4sp / 120cp 1 0 1sp / 10cp 1 0 a black cloth pouch of rare coins of lost race that are made of jade with a symbol of a fist on it (32 ea) worth 259gp 1 0 24pp / 13gp / 59ep / 12sp / 10cp 1 0 8pp / 69gp / 9ep / 189sp / 2,870cp 1 0 1gp / 1sp 1 0 JEWELRY: Golden Buckle (120gp) 1 0 JEWELRY: Silver Earring (225gp) 1 0 3gp / 1ep / 10cp 1 0 3pp / 16gp / 1ep / 140sp / 800cp 1 0 74pp / 44gp / 220ep / 303sp / 2,040cp 1 0 an unusual brown, sewn cloth shirt worth 72gp 1 0 2pp / 15gp / 2ep / 1sp / 80cp 1 0 GEM: Tourmaline (31gp) 1 0 6 inch tall granite statue of a hippogriff worth 62gp 1 0 660ep / 358sp / 1,840cp 1 0 2pp / 2gp / 1ep / 11cp 1 0 69sp / 105cp 1 0 an odd mink fur cape worth 1,015gp 1 0 113gp / 13sp / 2,090cp 1 0 3pp / 15gp / 32ep / 23sp / 940cp 1 0 218ep / 107sp / 460cp 1 0 an unusual ornamental dagger made of steel where the handle is decorated with 6 hematites and the name of `Tybevriat` is engraved on the blade worth 40gp 1 0 1,095ep / 382sp / 6,610cp 1 0 JEWELRY: Silvery Gold Belt (154gp) 1 0 3pp / 7gp / 9ep / 77sp / 1,210cp 1 0 832ep / 89sp / 19,621cp 1 0 8pp / 671gp / 106ep / 3sp / 3,290cp 1 0 2,250cp 1 0 2pp / 3gp / 1ep / 15cp 1 0 28gp / 34ep / 9sp / 270cp 1 0 24ep / 720cp 1 0 a wonderful musical mandolin worth 14gp 1 0 a fine beaver fur cape worth 428gp 1 0 an unusual green, knitted hemp cloak worth 18gp 1 0 24pp / 92gp / 244sp / 2,420cp 1 0 1pp / 3gp / 3ep / 1sp / 20cp 1 0 46pp / 93gp / 28ep / 19sp / 420cp 1 0 12pp / 132sp / 11,160cp 1 0 6pp / 26gp / 1ep / 1sp / 30cp 1 0 JEWELRY: Exceptional Headband (2,070gp) 1 0 a small orange canvas pouch of wonderful coins of lost race that are made of steel with a symbol of a scorpion on it (25 ea) worth 7gp 1 0 15pp / 1gp / 45ep / 182sp / 10cp 1 0 91gp / 15,200cp 1 0 1pp / 1gp / 8ep / 4sp / 120cp 1 0 10pp / 10gp / 8ep / 6sp / 110cp 1 0 JEWELRY: Silver Amulet (75gp) 1 0 3gp / 17ep / 16sp / 90cp 1 0 a fine ceremonial dagger made of mithril and the name of `Larahn` is engraved on the blade worth 15gp 1 0 1pp / 2gp / 1ep / 1sp / 10cp 1 0 45gp / 224ep / 75sp / 350cp 1 0 69gp / 274sp / 3,620cp 1 0 a pretty diary titled `Templar and the Goblet` and is bound in tan animal skin with emerald colored symbols of a bat on the front and a skull on the back, and is worth 192gp 1 0 4gp / 22ep / 71sp / 2,180cp 1 0 3pp / 80gp / 3ep / 6sp / 230cp 1 0 1pp / 1gp / 1ep / 8sp / 45cp 1 0 5ep / 2,720cp 1 0 15sp / 721cp 1 0 a pretty, small almanac titled `The Prophet and the Box` and is bound in yellow crocodile skin, and is worth 82gp 1 0 8pp / 19gp / 20ep / 6sp / 405cp 1 0 JEWELRY: Exceptional Earring (1,120gp) 1 0 3pp / 15ep / 21sp / 795cp 1 0 3pp / 9gp / 2ep / 83sp / 340cp 1 0 9sp / 2,745cp 1 0 43gp / 2ep / 10cp 1 0 54pp / 331gp / 2ep / 132sp / 1,160cp 1 0 1pp / 3gp / 2ep / 1sp / 80cp 1 0 5ep / 35cp 1 0 4pp / 3gp / 3ep / 1sp / 5cp 1 0 a small blue leather rucksack of superb coins from the dark times that are made of steel with a symbol of a hand on it (18 ea) worth 250gp 1 0 GEM: Jasper (1gp) 1 0 2,952ep / 1,193sp / 15,540cp 1 0 3 inch tall golden statue of a chimera worth 152gp 1 0 3pp / 6gp / 22ep / 5sp / 201cp 1 0 167gp / 2,502sp / 13,760cp 1 0 3pp / 14gp / 3ep / 44sp / 120cp 1 0 2gp / 1ep / 2sp / 85cp 1 0 660cp 1 0 2pp / 51gp / 62ep / 28sp / 6,815cp 1 0 1gp / 8ep / 9sp / 820cp 1 0 4pp 1 0 131gp / 106ep / 43sp / 990cp 1 0 JEWELRY: Golden Amulet (264gp) 1 0 4gp / 10ep / 2sp / 140cp 1 0 114pp / 35gp / 218ep / 495sp / 2,700cp 1 0 45pp / 23gp / 18ep / 12sp / 385cp 1 0 1pp / 49gp / 26ep / 6sp / 80cp 1 0 6gp / 1ep / 2sp / 510cp 1 0 28pp / 80gp / 51ep / 102sp / 485cp 1 0 81pp / 3gp / 17ep / 22sp / 410cp 1 0 6sp / 105cp 1 0 JEWELRY: Golden Choker (12gp) 1 0 a rare large brown carpet worth 6gp 1 0 2pp / 11gp / 22ep / 10sp / 425cp 1 0 5,400cp 1 0 32pp / 5gp / 22ep / 85sp / 2,075cp 1 0 24pp / 22gp / 25ep / 113sp / 290cp 1 0 a rare musical chimes worth 18gp 1 0 GEM: Bloodstone (10gp) 1 0 179pp / 334gp / 225sp / 5,600cp 1 0 3gp / 1ep / 2sp 1 0 5,850cp 1 0 --END-- Bless 7 Command 7 Create Water 7 Cure Light Wounds 7 Detect Evil 7 Detect Magic 7 Light 7 Protection From Evil 7 Purify Food and Drink 7 Remove Fear 7 Resist Cold 7 Sanctuary 7 Augury 6 Chant 6 Detect Charm 6 Find Traps 6 Hold Person 6 Know Alignment 6 Resist Fire 6 Silence 15` Radius 6 Slow Poison 6 Snake Charm 6 Speak With Animals 6 Spiritual Weapon 6 Animate Dead 5 Continual Light 5 Create Food and Water 5 Cure Blindness 5 Cure Disease 5 Dispel Magic 5 Feign Death 5 Glyph of Warding 5 Locate Object 5 Prayer 5 Remove Curse 5 Speak with Dead 5 Cure Serious Wounds 4 Detect Lie 4 Divination 4 Exorcise 4 Lower Water 4 Neutralize Poison 4 Protection From Evil 10 ft Radius 4 Speak With Plants 4 Sticks to Snakes 4 Tongues 4 Atonement 3 Commune 3 Cure Critical Wounds 3 Dispel Evil 3 Flame Strike 3 Insect Plague 3 Plane Shift 3 Quest 3 Raise Dead 3 True Seeing 3 Aerial Servant 2 Animate Object 2 Blade Barrier 2 Conjure Animals 2 Find the Path 2 Heal 2 Part Water 2 Speak With Monsters 2 Stone Tell 2 Word of Recall 2 Astral Spell 1 Control Weather 1 Earthquake 1 Gate 1 Holy Word 1 Regenerate 1 Restoration 1 Resurrection 1 Symbol 1 Wind Walk 1 --END-- Animal Friendship 7 Detect Magic 7 Detect Pits and Snares 7 Entangle 7 Faerie Fire 7 Invisibility to Animals 7 Locate Animals 7 Pass Without Trace 7 Predict Weather 7 Purify Water 7 Shillelagh 7 Speak with Animals 7 Barkskin 6 Charm Person or Mammal 6 Create Water 6 Cure Light Wounds 6 Feign Death 6 Fire Trap 6 Heat Metal 6 Locate Plants 6 Obscurement 6 Produce Flame 6 Trip 6 Warp Wood 6 Call Lightning 5 Cure Disease 5 Hold Animal 5 Neutralize Poison 5 Plant Growth 5 Protection From Fire 5 Pyrotechnics 5 Snare 5 Stone Shape 5 Summon Insects 5 Tree 5 Water Breathing 5 Animal Summoning I 4 Call Woodland Beings 4 Control Temperature 10` radius 4 Cure Serious Wounds 4 Dispel Magic 4 Hallucinatory Forest 4 Hold Plant 4 Plant Door 4 Produce Fire 4 Protection From Lightning 4 Repel Insects 4 Speak with Plants 4 Animal Growth 3 Animal Summoning II 3 Anti-Plant Shell 3 Commune With Nature 3 Control Winds 3 Insect Plague 3 Pass Plant 3 Sticks to Snakes 3 Transmute Rock to Mud 3 Wall of Fire 3 Animal Summoning III 2 Anti-Animal Shell 2 Conjure Fire Elemental 2 Cure Critical Wounds 2 Feeblemind 2 Fire Seeds 2 Transport via Plants 2 Turn Wood 2 Wall of Thorns 2 Weather Summoning 2 Animate Rock 1 Chariot of Fire 1 Confusion 1 Conjure Earth Elemental 1 Control Weather 1 Creeping Doom 1 Finger of Death 1 Fire Storm 1 Reincarnate 1 Transmute Metal to Wood 1 --END-- Audible Glamour 7 Change Self 7 Color Spray 7 Dancing Lights 7 Darkness 7 Detect Illusion 7 Detect Invisibility 7 Gaze Reflection 7 Hypnotism 7 Light 7 Phantasmal Force 7 Wall of Fog 7 Blindness 6 Blur 6 Deafness 6 Detect Magic 6 Fog Cloud 6 Hypnotic Pattern 6 Improved Phantasmal Force 6 Invisibility 6 Magic Mouth 6 Mirror Image 6 Misdirection 6 Ventriloquism 6 Continual Darkness 5 Continual Light 5 Dispel Illusion 5 Fear 5 Hallucinatory Terrain 5 Illusory Script 5 Invisibility 10 ft Radius 5 Non-Detection 5 Paralyzation 5 Rope Trick 5 Spectral Force 5 Suggestion 5 Confusion 4 Dispel Exhaustion 4 Emotion 4 Improved Invisibility 4 Massmorph 4 Minor Creation 4 Phantasmal Killer 4 Shadow Monsters 4 Chaos 3 Demi-Shadow Monsters 3 Major Creation 3 Maze 3 Project Image 3 Shadow Door 3 Shadow Magic 3 Summon Shadow 3 Conjure Animals 2 Demi-Shadow Magic 2 Mass Suggestion 2 Permanent Illusion 2 Programmed Illusion 2 Shades 2 True Sight 2 Veil 2 Alter Reality 1 Astral Spell 1 Prismatic Spray 1 Prismatic Wall 1 Vision 1 --END-- Affect Normal Fires 9 Burning Hands 9 Charm Person 9 Comprehend Languages 9 Dancing Lights 9 Detect Magic 9 Enlarge 9 Erase 9 Feather Fall 9 Find Familiar 9 Floating Disk 9 Friends 9 Hold Portal 9 Identify 9 Jump 9 Light 9 Magic Aura 9 Magic Missile 9 Mending 9 Message 9 Protection From Evil 9 Push 9 Read Magic 9 Shield 9 Shocking Grasp 9 Sleep 9 Spider Climb 9 Unseen Servant 9 Ventriloquism 9 Write 9 Audible Glamour 8 Continual Light 8 Darkness 15 ft Radius 8 Detect Evil 8 Detect Invisibility 8 ESP 8 Fool`s Gold 8 Forget 8 Invisibility 8 Knock 8 False Trap 8 Levitate 8 Locate Object 8 Magic Mouth 8 Mirror Image 8 Pyrotechnics 8 Ray of Enfeeblement 8 Rope Trick 8 Scare 8 Shatter 8 Stinking Cloud 8 Strength 8 Web 8 Wizard Lock 8 Blink 7 Clairaudience 7 Clairvoyance 7 Dispel Magic 7 Explosive Runes 7 Feign Death 7 Fireball 7 Flame Arrow 7 Fly 7 Gust of Wind 7 Haste 7 Hold Person 7 Infravision 7 Invisibility 10 ft Radius 7 Lightning Bolt 7 Monster Summoning I 7 Phantasmal Force 7 Protection From Evil 10 ft Radius 7 Protection From Normal Missiles 7 Slow 7 Suggestion 7 Tiny Hut 7 Tongues 7 Water Breathing 7 Charm Monster 6 Confusion 6 Dig 6 Dimension Door 6 Enchanted Weapon 6 Extension I 6 Fear 6 Fire Charm 6 Fire Shield 6 Fire Trap 6 Fumble 6 Hallucinatory Terrain 6 Ice Storm 6 Massmorph 6 Minor Globe of Invulnerability 6 Mnemonic Enhancement 6 Monster Summoning II 6 Plant Growth 6 Polymorph Other 6 Polymorph Self 6 Remove Curse 6 Wall of Fire 6 Wall of Ice 6 Wizard Eye 6 Airy Water 5 Animal Growth 5 Animate Dead 5 Cloudkill 5 Cone of Cold 5 Conjure Elemental 5 Contact Other Plane 5 Distance Distortion 5 Extension II 5 Feeblemind 5 Hold Monster 5 Interposing Hand 5 Mage`s Faithful Hound 5 Magic Jar 5 Monster Summoning III 5 Passwall 5 Secret Chest 5 Stone Shape 5 Telekinesis 5 Teleport 5 Transmute Rock to Mud 5 Wall of Force 5 Wall of Iron 5 Wall of Stone 5 Anti-Magic Shell 4 Control Weather 4 Death Spell 4 Disintegrate 4 Enchant an Item 4 Extension III 4 Forceful Hand 4 Freezing Sphere 4 Geas 4 Glasseye 4 Globe of Invulnerability 4 Guards and Wards 4 Invisible Stalker 4 Legend Lore 4 Lower Water 4 Monster Summoning IV 4 Move Earth 4 Part Water 4 Project Image 4 Reincarnation 4 Repulsion 4 Spirit-rack 4 Stone to Flesh 4 Transformation 4 Cacodemon 3 Charm Plants 3 Delayed Blast Fireball 3 Duo-Dimension 3 Grasping Hand 3 Instant Summons 3 Limited Wish 3 Mage`s Sword 3 Mass Invisibility 3 Monster Summoning V 3 Phase Door 3 Power Word Stun 3 Reverse Gravity 3 Simulacrum 3 Statue 3 Vanish 3 Antipathy/ Sympathy 2 Clenched Fist 2 Clone 2 Glass-steel 2 Incendiary Cloud 2 Irresistible Dance 2 Mass Charm 2 Maze 2 Mind Blank 2 Monster Summoning VI 2 Permanency 2 Polymorph Object 2 Power Word Blind 2 Spell Immunity 2 Symbol 2 Trap the Soul 2 Astral Spell 1 Crushing Hand 1 Gate 1 Imprisonment 1 Meteor Swarm 1 Monster Summoning VII 1 Power Word Kill 1 Prismatic Sphere 1 Shape Change 1 Temporal Stasis 1 Time Stop 1 Wish 1