This is the data file for Swords & Wizardry™. This consists of creatures and treasure from the core rulebook. You can use this with some of the tools here that allow for data files to be input. You may only want to use this file if you want to customize your creations. You may have no gold in your land or maybe you want to remove the chance of demons from appearing. You may want to add custom monsters and items. Anything is possible. This is published under the Open Game License Version 1.0a (which can be found at http://www.wizardawn.com/rpg/lic_ogl.html) and is in compliance with the Swords & Wizardry™ Compatibility-Statement License (which can be found at http://www.wizardawn.com/rpg/lic_sw.html). Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch Wizardawn™ is not affiliated with Matthew J. Finch, Mythmere Games™, or Frog God Games. Below are the codes used for the creatures' terrain types... DG = Dungeon PF = Forest PH = Hills PM = Mountains PP = Plains PS = Swamp PD = Desert FW = Freshwater SW = Sea CF = Snowy Forest CH = Snowy Hills CM = Snowy Mountains CP = Snowy Plains TF = Jungle/Tropics Forest TH = Jungle/Tropics Hills TM = Jungle/Tropics Mountains TS = Jungle/Tropics Swamp --BEGIN-- Ant, Giant (Worker) DG PF PH PP TF TH 2 5 HD: 2; AC: 3 [16]; ATK: Bite (1d6); SV: 16; SPC: None; MV: 18; AL: Neutrality; LV/XP: 2/30 Ant, Giant (Warrior) DG PF PH PP TF TH 4 5 HD: 3; AC: 3 [16]; ATK: Bite (1d6 + poison); SV: 14; SPC: None; MV: 18; AL: Neutrality; LV/XP: 4/120 Ant, Giant (Queen) DG 8 3 HD: 10; AC: 3 [16]; ATK: Bite (1d6); SV: 5; SPC: None; MV: 3; AL: Neutrality; LV/XP: 8/800 Badger, Giant CF CH CM CP DG PD PF PH PM PP PS 3 13 HD: 3; AC: 4 [15]; ATK: 2 claws (1d3), bite (1d6); SV: 14; SPC: None; MV: 6; AL: Neutrality; LV/XP: 3/60 Banshee CF CH CP DG PD PF PH PP TF 11 13 HD: 7; AC: 0 [19]; ATK: Claw (1d8); SV: 9; SPC: See rules; MV: 6; AL: Chaos; LV/XP: 11/1700 Basilisk DG PF PH PM PP PS TF TH TM 8 13 HD: 6; AC: 4 [15]; ATK: Bite (2d6); SV: 11; SPC: Petrifying gaze; MV: 12; AL: Neutrality; LV/XP: 8/800 Bat, Giant (Vampire Bat) CF CH CM CP DG PF PH PM PP PS TF TH TM TS 3 4 HD: 1; AC: 8 [11]; ATK: Bite (1d6); SV: 17; SPC: Sucks blood; MV: 4/18 (flying); AL: Neutrality; LV/XP: 3/60 Bat, Giant (Greater Bat) CF CH CM CP DG PF PH PM PP PS TF TH TM TS 5 4 HD: 4; AC: 7 [12]; ATK: Bite (1d10); SV: 13; SPC: None; MV: 4/18 (flying); AL: Neutrality; LV/XP: 5/240 Bat, Giant (Bat Monster) DG TF TH TM 9 4 HD: 8; AC: 6 [13]; ATK: Bite (2d8), claws (1d6); SV: 8; SPC: None; MV: 4/18 (flying); AL: Neutrality unless intelligent (Chaos); LV/XP: 9/1,100 Bear CF CH CM PF PH PM PS 4 13 HD: 4+1; AC: 7 [12]; ATK: 2 Claws (1d3) and bite (1d6); SV: 13; SPC: Hug; MV: 9; AL: Neutrality; LV/XP: 4/120 Beetle, Giant (Fire) DG PF PH PM PS TF TH TM TS 1 13 HD: 1+3; AC: 4 [15]; ATK: Bite (1d4+2); SV: 18; SPC: None; MV: 12; AL: Neutrality; LV/XP: 1/15 Black Pudding DG 11 13 HD: 10; AC: 6 [13]; ATK: Attack (3d8); SV: 5; SPC: Acidic surface, immune to cold, divides when hit with lightning; MV: 6; AL: Neutrality; LV/XP: 11/1,700 Blink Dog DG PD PF PH PM PP 4 13 HD: 4; AC: 5 [15]; ATK: Bite (1d6); SV: 13; SPC: Teleports without error; MV: 12; AL: Law; LV/XP: 4/120 Boar, Wild CF CH CP PD PF PH PP PS TF TH TS 4 13 HD: 3+3; AC: 7 [12]; ATK: Gore (3d4); SV: 14; SPC: Continues attacking 2 rounds after being “killed”; MV: 15; AL: Neutrality; LV/XP: 4/120 Bugbear CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 3 13 HD: 3+1; AC: 5 [14]; ATK: Bite (2d4) or by weapon; SV: 14; SPC: Surprise opponents on a 1–3; MV: 9; AL: Chaos; LV/XP: 3/60 Bulette PD PF PH PP 10 13 HD: 7 to 10; AC: -2 [21]; ATK: Bite (4d12) and 2 Claws (3d6); SV: 9 (7HD), 8 (8HD), 6 (9HD), 5 (10HD); SPC: Leaping, surprise; MV: 15; AL: Neutrality; LV/XP: 7 HD (9/1100), 8 HD (10/1400), 9 HD (11/1700), 10 HD (12/2000) Carrion Creeper DG PM 4 13 HD: 2+4; AC: 7 [12]; ATK: Bite (1 hp) and 6 tentacles; SV: 14; SPC: Tentacles cause paralysis; MV: 12; AL: Neutrality; LV/XP: 4/240 Centaur PF PH PP 5 13 HD: 4; AC: 5 [15] or 4 [16] with shield; ATK: 2 kicks (1d6) and weapon; SV: 13; SPC: None; MV: 18; AL: Any (usually Neutrality); LV/XP: 5/240 Centipede, Giant (Small, Lethal) CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 2 3 HD: 1d2; AC: 9 [10]; ATK: Bite (deals 0 damage); SV: 18; SPC: Lethal poison, +4 save; MV: 13; AL: Neutrality; LV/XP: 2/30 Centipede, Giant (Small, Non-lethal) CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 1 3 HD: 1d2; AC: 9 [10]; ATK: Bite (1 hp damage); SV: 18; SPC: Non-lethal poison, +4 save; MV: 13; AL: Neutrality; LV/XP: 1/15 Centipede, Giant (Man-sized) CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 4 3 HD: 2; AC: 5 [14]; ATK: Bite (1d8); SV: 16; SPC: Lethal poison, +6 save; MV: 15; AL: Neutrality; LV/XP: 4/120 Centipede, Giant (Large, 20 ft long) CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 6 3 HD: 4; AC: 0 [20]; ATK: Bite (3d8); SV: 13; SPC: Lethal poison, +4 save; MV: 18; AL: Neutrality; LV/XP: 6/400 Chimera DG PD PH PM TH TM 11 13 HD: 9; AC: Goat 6 [13], Lion 5 [14], Dragon 2 [17]; ATK: 2 claws (1d3), 2 goat horns (1d4), 1 lion bite (2d4), and 1 dragon bite (3d4); SV: 6; SPC: Breathes fire; MV: 9/18 (flying); AL: Chaos (sometimes Neutrality); LV/XP: 11/1,700 Cockatrice DG FW PD PF PH PM PP PS TF TH TM TS 7 13 HD: 5; AC: 6 [13]; ATK: Bite (1d3+ turn to stone); SV: 12; SPC: Bite turns to stone; MV: 6/18 (flying); AL: Neutrality; LV/XP: 7/600 Crocodile, Normal FW PS TS 3 7 HD: 3; AC: 4 [15]; ATK: Bite (1d6); SV: 14; SPC: None; MV: 9 (12 swimming); AL: Neutrality; LV/XP: 3/60 Crocodile, Giant or Sea FW PS TS 6 6 HD: 6; AC: 3 [16]; ATK: Bite (3d6); SV: 11; SPC: None; MV: 9 (12 swimming); AL: Neutrality; LV/XP: 6/400 Demon, Baalroch (Balor) DG 10 1 HD: 9; AC: 2 [17]; ATK: Sword (1d12+2) and whip (see rules); SV: 6; SPC: Magic resistance (75%), surrounded by fire; MV: 6/15 (flying); AL: Chaos; LV/XP: 10/1,400 Demon, Dretch DG 6 1 HD: 4; AC: 2 [17]; ATK: 2 claws (1d4), 1 bite (1d6); SV: 13; SPC: Magical abilities.; MV: 9; AL: Chaos; LV/XP: 6/400 Demon, Erinyes DG 9 1 HD: 6; AC: 2[17]; ATK: 1 bronze sword (1d6 + paralysis); SV: 11; SPC: Magic resistance (25%), magical abilities, immune to fire and cold, entangle; MV: 12/24 (flying); AL: Chaos; LV/XP: 9/1100 Demon, Glabrezu (Third-Category Demon) DG 11 1 HD: 10; AC: –3[22]; ATK: 2 pincers (2d6), 2 claws (1d3), 1 bite 1d4+1; SV: 5; SPC: Magic resistance (60%), immune to fire, magical abilities; MV: 9; AL: Chaos; LV/XP: 11/1700 Demon, Hezrou (Second-Category Demon) DG 11 1 HD: 9; AC: 0[19]; ATK: 2 claws (1d3), 1 bite (2d8); SV: 6; SPC: Magic resistance 50%, magical abilities; MV: 9/14 (flying); AL: Chaos; LV/XP: 11/1700 Demon, Lemures DG 4 1 HD: 3; AC: 7 [12]; ATK: Claw (1d3); SV: 14; SPC: Regenerate (1 hp/round); MV: 3; AL: Chaos; LV/XP: 4/120 Demon, Manes DG 2 1 HD: 1; AC: 5[14]; ATK: 2 claws (1d2), 1 bite (1d4); SV: 18; SPC: Half damage from non-magic weapons; MV: 5; AL: Chaos; LV/XP: 2/30 Demon, Marilith (Fifth-Category Demon) DG 13 1 HD: 8; AC: –3[22]; ATK: 6 weapons (1d8), tail (1d8); SV: 8; SPC: Magic resistance (80%), +1 or better magic weapon required to hit, immune to fire, magical abilities; MV: 12; AL: Chaos; LV/XP: 13/2300 Demon, Nalfeshnee (Fourth-Category Demon) DG 13 1 HD: 11; AC: –1[20]; ATK: 2 claws (1d4), 1 bite (1d6+2); SV: 4; SPC: Magic resistance (65%), +1 or better magic weapon needed to hit, immune to fire, +2 on to-hit rolls, magical abilities; MV: 9/14 (flying); AL: Chaos; LV/XP: 13/2300 Demon, Quasit DG 7 1 HD: 3; AC: 2[17]; ATK: Attack: 2 claws (1d2 + non-lethal poison), 1 bite (1d3); SV: 14; SPC: Magic resistance (25%), regenerate (1 hp/round), non-lethal poison, magical abilities; MV: 14; AL: Chaos; LV/XP: 7/600 Demon, Succubus DG 9 1 HD: 6; AC: 9 [10]; ATK: 2 scratches (1d3); SV: 11; SPC: Magic resistance (70%), immune to non-magic weapons, cause darkness in a 10-foot diameter, level drain (1 level) with kiss, summon other demons, spells,change shape.; MV: 12 (18 fly); AL: Chaotic; LV/XP: 9/1,100 Demon, Vrock (First-Category Demon) DG 9 1 HD: 8; AC: 1 [18]; ATK: 1 beak (1d6), 2 foreclaws (1d4), 2 rear claws (1d6); SV: 8; SPC: Magic resistance (50%), immune to fire, darkness; MV: 12/18 (flying); AL: Chaos; LV/XP: 9/1100 Demon Prince, ORCUS DG 35 1 HD: 30 (125hp); AC: –6 [25]; ATK: 1 staff (death – no save), tail (2d8), 1 claw (2d8); SV: 3; SPC: Magic resistance (75%), +3 magic weapon required to hit, immune to fire and charm, death staff, spells, magical abilities, control undead, summon demon minions; MV: 9 (Fly 20); AL: Chaos; LV/XP: 35/5900 Djinni DG 9 13 HD: 7+3; AC: 4 [15]; ATK: Fist or weapon (1d10+1); SV: 9; SPC: magical powers, whirlwind; MV: 9/24 (flying); AL: Any; LV/XP: 9/1,100 Doppleganger CM DG PM PS TM TS 5 13 HD: 4; AC: 5 [14]; ATK: Claw (1d12); SV: 13 (5 against any magic); SPC: Mimics shape, immune to sleep and charm spells; MV: 9; AL: Chaos; LV/XP: 5/240 Dragon, Black DG FW PM PS SW TM TS 6 2 HD: 6–8; AC: 2 [17]; ATK: 2 claws (1d4), bite (3d6); SV: 11, 9, or 8; SPC: Spits acid; MV: 9/24 (flying); AL: Chaos; LV/XP: Challenge Level = HP/4 +2 Dragon, Blue DG PD PP 8 2 HD: 8–10; AC: 2 [17]; ATK: 2 claws (1d6), bite (3d6); SV: 8, 6, or 5; SPC: Spits lightning; MV: 9/24 (flying); AL: Chaos; LV/XP: Challenge Level = HP/4 +2 Dragon, Gold CF CH CM CP DG FW PD PF PH PM PP PS SW TF TH TM TS 10 2 HD: 10–12; AC: 2 [17]; ATK: 2 claws (1d8), bite (2d10); SV: 5, 4, or 3; SPC: Breathes poisonous gas or fire; MV: 9/24 (flying); AL: Law; LV/XP: Challenge Level = HP/4 +2 Dragon, Green CF CH DG FW PF PH PS SW TF TH TS 7 2 HD: 7–9; AC: 2 [17]; ATK: 2 claws (1d6), bite (2d10); SV: 9, 8, or 6; SPC: Breathes poisonous gas; MV: 9/24 (flying); AL: Chaos; LV/XP: Challenge Level = HP/4 +2 Dragon, Red DG CF CH CM FW PF PH PM SW TF TM 9 2 HD: 9–11; AC: 2 [17]; ATK: 2 claws (1d8), bite (3d10); SV: 6, 5, or 4; SPC: Breathes fire; MV: 9/24 (flying); AL: Chaos; LV/XP: Challenge Level = HP/4 +2 Dragon, White CF CH CM CP DG FW PD PS 5 2 HD: 5–7; AC: 2 [17]; ATK: 2 claws (1d4), bite (2d8); SV: 12, 11, or 9; SPC: Breathes cold; MV: 9/24 (flying); AL: Chaos; LV/XP: Challenge Level = HP/4 +2 Dragon Turtle FW SW 15 13 HD: 11 to 14; AC: 2 [17]; ATK: 2 claws (1d8), bite (3d10); SV: 4 (11HD) or 3; SPC: Break ships, breathe steam; MV: 3 (9 swimming); AL: Neutrality or Chaos; LV/XP: 11 HD (13/2,300); 12 HD (14/2,600); 13 HD (15/2,900); 14 HD (16/3,200) Dryad PF 3 13 HD: 2; AC: 9 [10]; ATK: Wooden dagger (1d4); SV: 16; SPC: Charm person (-2 save); MV: 12; AL: Neutrality; LV/XP: 3/60 Dwarf CF CH CM CP DG PD PF PH PM PP TF TH TM 1 13 HD: 1; AC: 4 [15]; ATK: War hammer (1d4+1); SV: 17; SPC: Detects attributes of stonework; MV: 6; AL: Law; LV/XP: 1/15 Efreeti DG 12 13 HD: 10; AC: 2 [17]; ATK: Fist or sword (1d8+5); SV: 5; SPC: Wall of fire; MV: 9/24 (flying); AL: Chaos; LV/XP: 12/2,000 Elemental, Air DG 8 4 HD: 8, 12, or 16; AC: 2 [17]; ATK: Strike (2d8); SV: 8, 3, or 3; SPC: Whirlwind; MV: 36 (flying); AL: Neutrality; LV/XP: 8 HD (9/1,100), 12 HD (13/2,300), 16 HD (17/3,500) Elemental, Earth DG 8 4 HD: 8, 12, or 16; AC: 2 [17]; ATK: Fist (3d6); SV: 8, 3, or 3; SPC: Tear down stone; MV: 6; AL: Neutrality; LV/XP: 8 HD (9/1,100), 12 HD (13/2,300), 16 HD (17/3,500) Elemental, Fire DG 8 4 HD: 8, 12, or 16; AC: 2 [17]; ATK: Strike (2d6); SV: 8, 3, or 3; SPC: Ignite materials; MV: 12; AL: Neutrality; LV/XP: 8 HD (9/1,100), 12 HD (13/2,300), 16 HD (17/3,500) Elemental, Water DG 8 4 HD: 8, 12, or 16; AC: 2 [17]; ATK: Strike (3d6); SV: 8, 3, or 3; SPC: Can overturn boats; MV: 6/18 (swimming); AL: Neutrality; LV/XP: 8 HD (9/1,100), 12 HD (13/2,300), 16 HD (17/3,500) Elf CF CH DG PF PH PS TF TH TS 1 13 HD: 1+1; AC: 5 [14]; ATK: Sword (1d8) or 2 arrows (1d6); SV: 17; SPC: None; MV: 12; AL: Law (sometimes Neutrality); LV/XP: 1/15 Fish, Giant FW SW 10 13 HD: varies (see rules); AC: 7 [12]; ATK: 1 bite (1d6 per 5 feet in length); SV: varies (see rules); SPC: None (or swallow whole: see rules); MV: varies (roll 1d4+1 x10); AL: Neutrality (usually); LV/XP: varies Gargoyle CF CM DG FW PF PM PS TF TM TS 6 13 HD: 4+4; AC: 5 [14]; ATK: 2 claws (1d3), 1 bite (1d4), 1 horn (1d6); SV: 13; SPC: None; MV: 9/15 (flying); AL: Chaos; LV/XP: 6/400 Gelatinous Cube DG PM TM 5 13 HD: 4; AC: 8 [11]; ATK: Attack (2d4); SV: 13; SPC: Paralysis, immune to lightning and cold; MV: 6; AL: Neutrality; LV/XP: 5/240 Ghoul CH CM CP DG PH PM PP PS TH TM TS 3 13 HD: 2; AC: 6 [13]; ATK: 2 claws (1d3), 1 bite (1d4); SV: 16; SPC: Immunities, paralysis; MV: 9; AL: Chaos; LV/XP: 3/60 Giant, Cloud CH CM PH PM TH TM 13 2 HD: 12+1d6 points; AC: 2 [17]; ATK: Weapon (6d6); SV: 3; SPC: Hurl boulders; MV: 15; AL: Chaos (sometimes Neutrality); LV/XP: 13/2,300 Giant, Fire CF CH CM CP DG PD PF PH PM PP TF TH TM 12 2 HD: 11 +1d6 points; AC: 3 [16]; ATK: Weapon (5d6); SV: 4; SPC: Hurl boulders, immune to fire; MV: 12; AL: Chaos (sometimes Neutrality); LV/XP: 12/2,000 Giant, Frost CF CH CM DG PF PH PM 11 2 HD: 10+1d6 hit points; AC: 4 [15]; ATK: Weapon (4d6); SV: 5; SPC: Hurl boulders, immune to cold; MV: 12; AL: Chaos (sometimes Neutrality); LV/XP: 11/1,700 Giant, Hill CF CH CM CP DG PF PH PM PP PS TF TH TM TS 9 2 HD: 8+2; AC: 4 [15]; ATK: Weapon (2d8); SV: 8; SPC: Hurl boulders; MV: 12; AL: Chaos; LV/XP: 9/1,100 Giant, Stone CH CM DG PH PM TH TM 10 2 HD: 9+3 hit points; AC: 0 [20]; ATK: Club (3d6); SV: 6; SPC: Hurl boulders; MV: 12; AL: Chaos (sometimes Neutrality); LV/XP: 10/1,400 Giant, Storm CM FW PM SW TM 16 2 HD: 15+5; AC: 1 [18]; ATK: Weapon (7d6); SV: 3; SPC: Throw boulders, control weather; MV: 15; AL: Neutral (sometimes Law or Chaos); LV/XP: 16/ 3,200 Gnoll DG PF PH PM PP PS TF TH TM TS 2 13 HD: 2; AC: 5 [14]; ATK: Bite (2d4) or weapon (1d10); SV: 16; SPC: None; MV: 9; AL: Chaos; LV/XP: 2/30 Goblin CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 1 13 HD: 1d6 hit points; AC: 7 [12]; ATK: Weapon (1d6); SV: 18; SPC: -1 to hit in sunlight; MV: 9; AL: Chaos; LV/XP: 1/10 Golem, Clay DG 14 4 HD: 10 (50 hit points); AC: 7 [12]; ATK: 1 fist (3d10); SV: 5; SPC: Immune to slashing and piercing weapons, immune to most spells.; MV: 8; AL: Neutrality; LV/XP: 14/2,600 Golem, Flesh DG 12 4 HD: 8 (40 hit points); AC: 9 [10]; ATK: 2 fists (2d8); SV: 8; SPC: Hit only by magic weapons, slowed by fire and cold, immune to most spells, healed by lightning; MV: 8; AL: Neutrality; LV/XP: 12/2,000 Golem, Iron DG 17 4 HD: 16 (80 hit points); AC: 3 [16]; ATK: Weapon or fist (4d10); SV: 3; SPC: Poison gas, immune to all weapons +2 or less, slowed by lightning, healed by fire, immune to most spells; MV: 6; AL: Neutrality; LV/XP: 17/3,500 Golem, Stone DG 16 4 HD: 12 (60 hit points); AC: 5 [14]; ATK: Fist (3d8); SV: 3; SPC: Unaffected by +1 or lesser weapons, immune to most spells; MV: 6; AL: Neutrality; LV/XP: 16/3,200 Gorgon CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 10 13 HD: 8; AC: 2 [17]; ATK: Gore (2d6); SV: 8; SPC: Breath turns creatures to stone; MV: 12; AL: Chaos; LV/XP: 10/1,400 Grey Ooze DG 5 13 HD: 3+3; AC: 7 [12]; ATK: Strike (2d6); SV: 14; SPC: None; MV: 1; AL: Neutrality; LV/XP: 5/ 240 Green Slime DG 1 13 HD: 2; AC: Always Hit; ATK: Special; SV: 16; SPC: Acid, immunities; MV: 0; AL: Neutrality; LV/XP: 1/ 30 Griffon CH CM FW PD PH PM SW TM 8 13 HD: 7; AC: 3 [16]; ATK: 2 claws (1d4), 1 bite (2d8); SV: 9; SPC: None; MV: 12/27 (flying); AL: Neutrality; LV/XP: 8/800 Harpy CF CH CM CP DG FW PD PF PH PM PP PS SW TF TH TM TS 4 13 HD: 3; AC: 7 [12]; ATK: 2 talons (1d3) and weapon (1d6); SV: 14; SPC: Siren-song; MV: 6/18 (flying); AL: Chaos; LV/XP: 4/120 Hell Hound DG PD PH PM PS TH TM TS 6 13 HD: 4–7; AC: 4 [15]; ATK: Bite (1d6); SV: 13, 12, 11, or 9; SPC: Breathe fire; MV: 12; AL: Chaos; LV/XP: 4 HD (5/240), 5 HD (6/400), 6 HD (7/600), 7 HD (8/800) Hippogriff CH CM FW PH PM SW TH TM 4 13 HD: 3+3; AC: 5 [14]; ATK: 2 claws (1d6), 1 bite (1d10); SV: 14; SPC: None; MV: 18/24 (flying); AL: Neutrality; LV/XP: 4/120 Hobgoblin CF CH CM CP DG PD PF PH PM PP PS TH TM TS 1 13 HD: 1+1; AC: 5 [14]; ATK: Weapon (1d8); SV: 17; SPC: None; MV: 9; AL: Chaos; LV/XP: 1/15 Human, Bandit CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 1 3 HD: 1; AC: 7 [12]; ATK: Weapon (1d8); SV: 17; SPC: None; MV: 12; AL: Chaos; LV/XP: 1/15 Human, Berserker CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 2 3 HD: 1; AC: 7 [12]; ATK: Weapon (1d8); SV: 17; SPC: Berserking; MV: 12; AL: Neutrality or Chaos; LV/XP: 2/30 Human, Normal CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 1 3 HD: 1d6; AC: 9 [10]; ATK: Weapon (1d6); SV: 18; SPC: None; MV: 12; AL: Any; LV/XP: 1/10 Human, Sergeant-at-Arms CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 3 3 HD: 3; AC: 5 [14]; ATK: Weapon (1d8); SV: 17; SPC: None; MV: 12; AL: Any; LV/XP: 3/60 Human, Soldier CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 1 3 HD: 1; AC: 7 [12]; ATK: Weapon (1d8); SV: 17; SPC: None; MV: 12; AL: Any; LV/XP: 1/15 Hydra CF CM CP PF PM PP PS TF TM TS 9 13 HD: 5-12 (equal to the number of heads); AC: 5 [14]; ATK: 5-12 bites (1d6); SV: 12, 11, 9, 8, 6, 5, 4, or 3; SPC: None; MV: 9; AL: Neutrality; LV/XP: 5 HD (7/600), 6 HD (8/800), 7 HD (9/1,100), 8 HD (10/1,400), 9 HD (11/1,700), 10 HD (12/2,000), 11 HD (13/2,300), 12 HD (14/2,600) Invisible Stalker DG 9 13 HD: 8; AC: 3 [16]; ATK: “Bite” (4d4); SV: 8; SPC: Invisible, flies; MV: 12; AL: Neutrality; LV/XP: 9/1,100 Kobold CF CH CM DG PF PH PM PS TF TH TM TS 1 13 HD: 1d4 hp; AC: 6 [13]; ATK: Weapon (1d6); SV: 18; SPC: None; MV: 6; AL: Chaos; LV/XP: 1/5 Leech, Giant DG FW PS TS 5 13 HD: 2; AC: 8 [11]; ATK: 1 bite; SV: 16; SPC: Suck blood; MV: 6; AL: Neutrality; LV/XP: 5/240 Lich DG 15 13 HD: 12+; AC: 0 [20]; ATK: Hand (1d10 + automatic paralysis); SV: 3; SPC: Appearance causes paralytic fear, touch causes automatic paralysis, spells; MV: 6; AL: Chaos; LV/XP: 12 HD (15/2,900), 13 HD (16/3,200), 14 HD (17/3,500), 15 HD (18,3800), 16 HD (19/4,100), 17 HD (20/4,400), 18 HD (21/4,700) Lion PD PF PH PM PP PS TF TH TM TS 5 13 HD: 5+2; AC: 6 [13]; ATK: 2 claws (1d4), 1 bite (1d8); SV: 12; SPC: None; MV: 12; AL: Neutrality; LV/XP: 5/240 Lizardman DG FW PS TS 2 13 HD: 2+1; AC: 5 [14]; ATK: 2 claws (1d3), 1 bite (1d8); SV: 16; SPC: Underwater; MV: 6/12 (swimming); AL: Usually Chaos; LV/XP: 2/30 Lurker, Ceiling DG 10 13 HD: 10; AC: 6 [13]; ATK: 1 crush (1d6); SV: 5; SPC: Smother; MV: 1/7 (flying); AL: Neutrality; LV/XP: 10/1400 Lycanthrope, Werebear CF CH CM DG PF PH PM PS 8 3 HD: 7+3; AC: 2 [17]; ATK: 2 claws (1d3), 1 bite (2d4); SV: 9; SPC: Lycanthropy, hit only by magic or silver weapons; MV: 9; AL: Neutrality or Chaos; LV/XP: 8/800 Lycanthrope, Wereboar CF CH CP PD PF PH PP PS TF TH TS 6 3 HD: 5+2; AC: 4 [15]; ATK: Bite (2d6); SV: 12; SPC: Lycanthropy, hit only by magic or silver weapons; MV: 12; AL: Neutrality or Chaos; LV/XP: 6/400 Lycanthrope, Wererat CF CH CM CP DG PD PS 4 3 HD: 3; AC: 6 [13]; ATK: Bite (1d3), Weapon (1d6); SV: 14; SPC: Control rats, lycanthropy, hit only by magic or silver weapons; MV: 12; AL: Chaos; LV/XP: 4/120 Lycanthrope, Weretiger CF CH CM CP PF PH PM PP PS TF TH TM TS 7 3 HD: 6; AC: 3 [16]; ATK: 2 claws (1d4), 1 bite (1d10); SV: 11; SPC: Lycanthropy, hit only by magic or silver weapons; MV: 12; AL: Neutrality or Chaos; LV/XP: 7/600 Lycanthrope, Werewolf CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 5 3 HD: 4+4; AC: 5 [14]; ATK: Bite (2d4); SV: 13; SPC: Lycanthropy, hit only by magic or silver weapons; MV: 12; AL: Usually Chaos; LV/XP: 5/240 Manticore CF CH CM CP DG FW PD PH PM PP PS SW TF TH TM TS 8 13 HD: 6+4; AC: 4 [15]; ATK: 2 claws (1d3), 1 bite (1d8), 6 tail spikes (1d6); SV: 11; SPC: Tail spikes; MV: 12/18 (flying); AL: Chaos; LV/XP: 8/800 Medusa CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 8 13 HD: 6; AC: 5 [14]; ATK: Weapon (1d4); SV: 11; SPC: Gaze turns to stone; MV: 9; AL: Chaos; LV/XP: 8/800 Merman FW SW 1 13 HD: 1+3; AC: 7 [12]; ATK: Weapon (1d6); SV: 17; SPC: Breathe water; MV: 1/18 (swimming); AL: Any; LV/XP: 1/15 Minotaur CF CH CM DG PF PH PM PS TF TH TM TS 6 13 HD: 6+4; AC: 6 [13]; ATK: Head butt (2d4), bite (1d3) and weapon (1d8); SV: 11; SPC: Never get lost in labyrinths; MV: 12; AL: Chaos; LV/XP: 6/400 Mummy CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 7 13 HD: 6+4; AC: 3 [16]; ATK: Fist (1d12); SV: 11; SPC: Rot, hit only by magic weapons; MV: 6; AL: Chaos; LV/XP: 7/600 Naga, Guardian CM DG PM PS TM TS 13 4 HD: 11; AC: 3 [16]; ATK: Bite (1d6 + poison); SV: 4; SPC: Spit poison, constriction, spells.; MV: 18; AL: Law; LV/XP: 13/2300 Naga, Spirit CM DG PM PS TM TS 13 4 HD: 9; AC: 4 [15]; ATK: Bite (1d3 + poison); SV: 6; SPC: Poison, charm gaze, spells.; MV: 12; AL: Chaos; LV/XP: 13/2300 Naga, Water FW SW 10 4 HD: 7; AC: 5 [14]; ATK: Bite (1d4 + poison); SV: 9; SPC: Poison, spells.; MV: 12/20 (swimming); AL: Any; LV/XP: 10/1400 Nixie FW SW 1 13 HD: 1d4 hit points; AC: 7 [12]; ATK: Weapon (1d6); SV: 18; SPC: Charm; MV: 6/12 (swimming); AL: Neutrality; LV/XP: 1/10 Ochre Jelly DG 6 13 HD: 6; AC: 8 [11]; ATK: Acid-laden strike (3d4); SV: 11; SPC: Lightning divides creature; MV: 3; AL: Neutrality; LV/XP: 6/400 Octopus, Giant FW SW 6 13 HD: 4; AC: 7 [12]; ATK: 8; SV: 13; SPC: Jet, Ink; MV: 9 (swimming); AL: Neutrality; LV/XP: 6/400 Ogre CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 4 10 HD: 4+1; AC: 5 [14]; ATK: Weapon (1d10+1); SV: 13; SPC: None; MV: 9; AL: Chaos; LV/XP: 4/120 Ogre Mage CM DG PM TM TS 7 3 HD: 5+4; AC: 4 [15]; ATK: Weapon (1d12); SV: 12; SPC: Magic use (See rules); MV: 12/18 (flying); AL: Chaos; LV/XP: 7/600 Orc CF CH CM CP DG PD PF PH PM PP PS TF TM TS 1 13 HD: 1; AC: 6 [14]; ATK: Weapon, usually spear (1d6) or scimitar (1d8); SV: 17; SPC: None; MV: 12; AL: Chaos; LV/XP: 1/15 Owlbear DG PF PM PS 5 13 HD: 5+1; AC: 5 [14]; ATK: 2 claws (1d6), 1 bite (2d6); SV: 12; SPC: Hug for additional 2d8 if to-hit roll is 18+; MV: 12; AL: Neutrality; LV/XP: 5/240 Pegasus CF CM FW PD PF PH PM SW TF TH TM 4 13 HD: 4; AC: 6 [13]; ATK: 2 hooves (1d8); SV: 13; SPC: None; MV: 24/48 (flying); AL: Law; LV/XP: 4/120 Piercer DG 3 13 HD: 1 to 4; AC: 3 [16]; ATK: 1 drop/pierce (1d6 per HD); SV: 17, 16, 14, or 13; SPC: Drop from ceiling; MV: 1; AL: Neutrality; LV/XP: 1 HD (1/15), 2 HD (2/30), 3 HD (3/60), 4 HD (4/120) Purple Worm CH CP DG PD PH PP TH 17 13 HD: 15; AC: 6 [13]; ATK: Bite (2d12), sting (1d8); SV: 3; SPC: Poison sting, swallows whole; MV: 9; AL: Neutrality; LV/XP: 17/3,500 Rakshasa DG 12 13 HD: 7; AC: -4 [23]; ATK: 2 claws (1d3) 1 bite (1d6); SV: 9; SPC: Illusory appearance, special magic resistance, spells; MV: 15; AL: Chaos; LV/XP: 12/2,000 Rat, Giant CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 1 6 HD: 1d4 hit points; AC: 7 [12]; ATK: Bite (1d3); SV: 18; SPC: 5% are diseased; MV: 12; AL: Neutrality; LV/XP: 1/5 Rat, Giant (Monstrously Huge) CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 4 7 HD: 3; AC: 6 [13]; ATK: 2 claws (1d3), 1 bite (1d6); SV: 14; SPC: 5% are diseased; MV: 12; AL: Neutrality unless intelligent (Chaos); LV/XP: 4/120 Roc TM 12 13 HD: 12; AC: 4 [15]; ATK: Bite (3d12), 2 claws (3d6); SV: 3; SPC: None; MV: 3/30 flying); AL: Neutrality or Law; LV/XP: 12/2,000 Salamander DG TH TM 8 13 HD: 7; AC: 5 [14] (torso); 3 [16] (serpent body); ATK: Touch and constrict (2d8 + 1d6 heat), 1 weapon (1d6); SV: 9; SPC: Heat, constrict; MV: 9; AL: Chaos; LV/XP: 8/800 Sea Monster SW 30 13 HD: 30; AC: 2 [17]; ATK: Bite (4d10); SV: 3; SPC: Swallow whole; MV: 0/18 (swimming); AL: Neutrality; LV/XP: 30/12,900 Sea Serpent SW 17 13 HD: 15; AC: 6 [13]; ATK: Bite (2d12); SV: 3; SPC: Swallow whole; MV: 0/20 (swimming); AL: Neutrality; LV/XP: 17/3,500 Shadow CF CM DG PF PM PS TF TM TS 4 13 HD: 3+3; AC: 7 [12]; ATK: 1 touch (1d4 + Str drain); SV: 14; SPC: Drains 1 Str with hit, can only be hit by magical weapons; MV: 12; AL: Chaos; LV/XP: 4/120 Shambling Mound DG PS TS 12 13 HD: 7 to 12; AC: 1 [18]; ATK: 2 fists (2d8); SV: 9, 8, 6, 5, 4, or 3; SPC: Immunities, enfold and suffocate victims.; MV: 6; AL: Neutrality; LV/XP: HD 7 (10/1400); HD 8 (11/1700); HD 9 (12/2000); HD 10 (13/2300); HD 11 (14/2600); HD 12 (15/2900) Shrieker DG 3 13 HD: 3; AC: 7 [12]; ATK: None; SV: 14; SPC: Shriek; MV: 1; AL: Neutrality; LV/XP: 3/60 Skeleton DG PS TS 1 13 HD: 1; AC: 8 [11], with shield 7 [12]; ATK: Weapon or strike (1d6); SV: 17; SPC: None; MV: 12; AL: Neutrality; LV/XP: 1/15 Slithering Tracker DG 6 13 HD: 4; AC: 5 [14]; ATK: No normal attack; SV: 13; SPC: Transparent, paralysis; MV: 12; AL: Neutrality; LV/XP: 6/400 Slug, Giant DG 13 13 HD: 12; AC: 8 [11]; ATK: Bite (1d12) or acid; SV: 3; SPC: Spit acid (6d6); MV: 6; AL: Neutrality; LV/XP: 13/2,300 Specter CM DG PM PS TM TS 9 13 HD: 7; AC: 2 [17]; ATK: Spectral weapon or touch (1d8 + level drain); SV: 9; SPC: Level drain (2 levels) with hit; MV: 15/30 (flying); AL: Chaos; LV/XP: 9/1,100 Spider, Giant (Smaller) DG PD PF PH PM PP PS TF TH TM TS 3 5 HD: 1+1; AC: 8 [11]; ATK: Bite (1 hp) + poison; SV: 17; SPC: Poison (+2 save or die); MV: 9; AL: Neutrality; LV/XP: 3/60 Spider, Giant (Man-sized, 4-foot diameter) DG PD PF PH PM PP PS TF TH TM TS 5 4 HD: 2+2; AC: 6 [13]; ATK: Bite (1d6) + poison; SV: 16; SPC: Poison (+1 save or die), surprise; MV: 18; AL: Neutrality unless intelligent (Chaos); LV/XP: 5/240 Spider, Giant (Greater, 6-foot diameter) DG PD PF PH PM PP PS TF TH TM TS 7 4 HD: 4+2; AC: 4 [15]; ATK: Bite (1d6+2) + poison; SV: 13; SPC: Poison (save or die), webs; MV: 4; AL: Chaos; LV/XP: 7/600 Spider, Phase DG PF PH PM TF TH TM 6 4 HD: 2+2; AC: 3 [16]; ATK: Bite (1d6) + poison; SV: 16; SPC: Poison (+1 save or die), phase shifting; MV: 18; AL: Neutrality; LV/XP: 6/400 Squid, Giant SW 9 13 HD: 6; AC: 3 [16] (body shell), 7 [12] tentacles and front; ATK: 10 (1d3); SV: 11; SPC: Jet, Ink, Constrict; MV: 9 (swimming); AL: Neutrality; LV/XP: 9/1100 Stirge CF DG PF TF 1 13 HD: 1+1; AC: 7 [12]; ATK: “Sting” (1d3 + blood drain); SV: 17; SPC: Drain blood 1d4/round; MV: 3/18 (when flying); AL: Neutrality; LV/XP: 1/15 Tick, Giant DG PF PS TF TS 3 13 HD: 3; AC: 4 [15]; ATK: Bite (1d4); SV: 14; SPC: Drains blood; MV: 3; AL: Neutrality; LV/XP: 3/60 Titan CM DG PM SW TM 19 13 HD: 16 HD+1d6 HD; AC: 2 [17] to –3 [22]; ATK: Weapon (2d8); SV: 3; SPC: Spells; MV: 21; AL: Any; LV/XP: 17 HD (19/4,100), 18+ HD (Add 1 challenge level and 300 XP per additional HD over 17) Trapper Beast DG 12 13 HD: 10 to 12; AC: 3 [16]; ATK: 1 enfold; SV: 5, 4, or 3; SPC: Immunities; enfold and smother; MV: 1; AL: Neutrality; LV/XP: 10 HD (11/1,700), 11 HD (12/2,000), 12 HD (13/2,300) Treant CF PF PS TF TS 10 13 HD: 6 HD + 1d6 HD; AC: 2 [17]; ATK: 2 strikes (2d6, 3d6, or 4d6); SV: 9, 8, 6, 5, 4, or 3; SPC: Control trees; MV: 12; AL: Neutrality; LV/XP: 7 HD (7/600), 8 HD (8/800), 9 HD (9/1,100), 10 HD (10/1,400), 11 HD (11/1,700) 12 HD (12/2,000) Troll CF CH CM CP DG PD PF PH PP PS TF TH TM TS 8 13 HD: 6+3; AC: 4 [15]; ATK: 2 claws (1d4), 1 bite (1d8); SV: 11; SPC: Regenerates; MV: 12; AL: Chaos; LV/XP: 8/800 Unicorn PH 5 13 HD: 4+5; AC: 2 [17]; ATK: 2 hoofs (1d8), 1 horn (1d8); SV: 13; SPC: Magic resistance (25%), double damage for charge, teleport; MV: 24; AL: Law; LV/XP: 5/240 Vampire CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 10 13 HD: 7–9; AC: 2 [17]; ATK: Bite (1d10 + level drain); SV: 9, 8, or 6; SPC: See rules; MV: 12/18 (flying); AL: Chaos; LV/XP: 7 HD (9/1,100), 8 HD (10/1,400), 9 HD (11/1,700) Wight CM DG PM PS TM TS 5 13 HD: 3; AC: 5 [14]; ATK: Claw (1 hp + level drain); SV: 14; SPC: Level drain (1 level) with hit, can only be hit by magical or silver weapons; MV: 9; AL: Chaos; LV/XP: 5/240 Will-o-the-Wisp CM DG PM PS SW TM TS 10 13 HD: 9; AC: -8 [27]; ATK: Shock (2d6); SV: 6; SPC: Change appearance, lightning; MV: 18; AL: Chaos; LV/XP: 10/1400 Wolf CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 2 13 HD: 2+2; AC: 7 [12]; ATK: Bite (1d4+1); SV: 16; SPC: None; MV: 18; AL: Neutrality; LV/XP: 2/30 Worg CF CH CM CP DG PD PF PM PP PS TF TH TM TS 4 13 HD: 4; AC: 6 [13]; ATK: Bite (1d6+1); SV: 13; SPC: None; MV: 18; AL: Chaos; LV/XP: 4/120 Wraith CM DG PM PS TM TS 6 13 HD: 4; AC: 3 [16]; ATK: Touch (1d6 + level drain); SV: 13; SPC: Level drain (1 level) with hit; MV: 9; AL: Chaos; LV/XP: 6/400 Wyvern DG PD PF PM PP PS TF TM TS 9 13 HD: 8; AC: 3 [16]; ATK: Bite (2d8) or sting (1d6); SV: 8; SPC: Poison sting; MV: 6/24 (flying); AL: Neutrality; LV/XP: 9/1,100 Yellow Mold DG 1 13 HD: 0; AC: Always Hit; ATK: 1d6 damage if touched; SV: 16; SPC: Poisonous spores; MV: 0; AL: Neutrality; LV/XP: 3/60 Yeti CM DG 7 13 HD: 5; AC: 6[13]; ATK: 2 fists (1d6); SV: 12; SPC: Immune to cold, hug, fear.; MV: 14; AL: Chaos; LV/XP: 7/600 Zombie CF CH CM CP DG PD PF PH PM PP PS TF TH TM TS 2 13 HD: 2; AC: 8 [11], or 7 [12] with shield; ATK: Weapon or strike (1d8); SV: 16; SPC: Immune to sleep and charm spells; MV: 6; AL: Neutrality; LV/XP: 2/30 --END-- acid spray bolt, crossbow bridge, collapsing bridge, illusory caltrops drop from ceiling ceiling block drops behind players ceiling blocks drop in front of and behind players ceiling block drops in front of players ceiling block drops on players ceiling block seals players in room or area elevator room elevator room, deactivates for 24 hours elevator room, one way falling door flame jets flooding room gas, blinding gas, fear gas, flammable gas, sleep gas, slowing greased chute lightning bolt log trap, swinging obscuring fog oil-filled pit with dropping lit torch pit trap triggered by false door pit with dropping ceiling block pit with locking trap door pit, 10 ft poisoned bolt, crossbow poisoned caltrops poisoned spear, ballista poisoned spike pit portcullis drops behind players portcullises drop in front of and behind players portcullis drops in front of players rolling stone ball, height and width of corridor scything blade, ankle-high scything blade, neck-high sliding room changes facing or location spear, ballista spiked log trap spiked pit spring-loaded pile-driver disguised as a door stairs fold flat into a sliding chute stairs collapse teleporter trip wire wire, neck high --END-- ashes badly dented helmet bent iron bar bits of hair or fur blunted javelin head bones broken arrow broken bottle corroded chain cobwebs bent copper coin cracks in ceiling cracks in floor cracks in wall cracked flask cracked hammer head dagger hilt dripping water dried blood dry leaves twigs dung dust food fungi guano leather boot lantern mold pick handle rope pottery shards rags rats rubble sack scattered teeth or fang scratches on wall slime on ceiling slime on floor slime on wall spike sticks strap straw stones sword hilt torch stub water puddle wax drippings wax blob candle stub wood altar armchair armoire bag barrel bed bench blanket box brazier bucket buffet bunks barrel cabinet candelabrum carpet cask cauldron chandelier charcoal kettle loom mat mattress mural oven pail painting pallet pans pedestal pegs pillow pots quilt rug rushes sack sconce screen sheet shelf chair chest chest of drawers coal couch crate cupboard cushion desk fireplace with wood fountain grindstone hammock hamper hogshead idol shrine sideboard sofa spinning wheel staff stand statue stool table tapestry throne trunk tub utensil urn wall basin wardrobe wood billets workbench --END-- Locked Chest Locked Huge Chest Locked Iron Trunk Loose Bag Sack Coffer Chest Huge Chest Hidden in Wall Hidden under Floor Hidden Iron Trunk --END-- Potion 4 1 Ring 1 2 Staff 1 3 Wand 1 4 Scroll 3 9 Jewelry 5 19 Gem 9 22 Loot 20 23 Armor 3 20 Magic Item 3 10 Weapon 6 21 --END-- Animal Control 6 Clairaudience 6 Clairvoyance 6 Diminution 6 Dragon Control (Black) 1 Dragon Control (Blue) 1 Dragon Control (Gold) 1 Dragon Control (Green) 1 Dragon Control (Red) 1 Dragon Control (White) 1 Ethereality 6 Fire Resistance 6 Flying 6 Frozen Concoction 6 Gaseous Form 6 Giant Strength 6 Growth 6 Heroism 6 Invisibility 6 Invulnerability 6 Levitation 6 Plant Control 6 Poison 6 Slipperiness 6 Treasure Finding 6 Undead Control 6 Extra Healing 6 Healing 6 --END-- Fire Resistance 6 Invisibility 6 Mammal Control 6 Poison Resistance 6 Protection, +1 6 Protection, +2 4 Djinni Summoning 2 Human Control 3 Regeneration 2 Shooting Stars 3 Spell Storing, Magic-User (M) 3 Spell Storing, Cleric (C) 3 Spell Turning 3 Telekinesis 3 Three Wishes 1 X-ray Vision 3 --END-- Absorption (M) 5 Beguiling (C, M) 5 Command (C, M) 5 Healing (C) 5 Power (M) 5 Resurrection (C) 5 Snake (C) 5 Striking (C, M) 5 Withering (C) 5 Wizardry (M) 5 --END-- Spell [level 1 - 10 charges] 6 Spell [level 2 - 5 charges] 6 Spell [level 3 - 2 charges] 6 Spell [level 3 - 10 charges] 1 Spell [level 4 - 10 charges] 1 Cold 1 Detection [Enemies] 1 Detection, [Magic] 1 Detection, [Metal] 1 Detection, [Traps & Secret Doors] 1 Fear 1 Paralyzing 1 Polymorph 1 --END-- Demons 6 Drowning 6 Elementals 6 Magic 6 Metal 6 Poison 6 Undead 6 Lycanthropes 6 Demons (x2 duration) 3 Drowning (x2 duration) 3 Elementals (x2 duration) 3 Magic (x2 duration) 3 Metal (x2 duration) 3 Poison (x2 duration) 3 Undead (x2 duration) 3 Lycanthropes (x2 duration) 3 Demons (x3 duration) 1 Drowning (x3 duration) 1 Elementals (x3 duration) 1 Magic (x3 duration) 1 Metal (x3 duration) 1 Poison (x3 duration) 1 Undead (x3 duration) 1 Lycanthropes (x3 duration) 1 --END-- Blindness (3d6 turns) 6 The character gains a strong aversion to swords. 1 The character gains a strong aversion to spiders. 1 The character gains a strong aversion to armor. 1 The character gains a strong aversion to spell casting. 1 The character gains a strong aversion to bathing. 1 The character gains a strong aversion to being underground. 1 Confusion. Character acts randomly. 6 Despondency (1d6 days’ duration). The character will refuse to go anywhere, as there is simply no point to it. 6 Dimensional Vortex. The character is physically sucked up into the scroll, appearing as a new word on the page until rescued by a remove curse spell. 6 Hallucinations (3d6 turns). The exact nature of the hallucinations varies, but in general the character will either begin casting spells and/or attacking nearby people, or will remain fascinated by the colors, unwilling to move. 6 Instant Death. 6 Levitation. The character levitates one inch off the ground, and cannot get back down. 6 Lose 1d10 x100 experience points. 6 Lose one point strength. 1 Lose one point intelligence. 1 Lose one point wisdom. 1 Lose one point dexterity. 1 Lose one point charisma. 1 Lose one point constitution. 1 Magically adhesive scroll. 6 Obedience (3d6 turns). The character does what anyone suggests. 6 Paralysis (3d6 turns). 6 Paralysis: Everyone in a radius of 20 feet must make a saving throw or be paralyzed for 3d6 turns, with the exception of the reader of the scroll, who is unaffected. 6 Permanent diminution in size. Some of these reduce the reader to half size (50%) and the rest reduce the reader to 6 inches tall. 6 Polymorph into a pig. 1 Polymorph into a mouse. 1 Polymorph into a flamingo. 1 Polymorph into a talking parrot. 1 Polymorph into a dog. 1 Polymorph into a water buffalo. 1 Sleep (until curse is removed). In some cases, magical sleep can be broken by a kiss. Otherwise, the curse can only be removed by magic. 6 Smell. The character smells foul for 1d8 days. 6 Turned to Stone. 6 Uncontrollable sneezing (3d6 turns). The reader is likely to attract wandering monsters, especially those that prey upon the weak. 6 --END-- Banded Eye (10gp) 32 Moss Agate (10gp) 32 Azurite (10gp) 32 Blue Quartz (10gp) 32 Hematite (10gp) 32 Lapis Lazuli (10gp) 32 Malachite (10gp) 32 Obsidian (10gp) 32 Rhodochrosite (10gp) 32 Tiger Eye (10gp) 32 Turquoise (10gp) 32 Freshwater Pearl (10gp) 32 Bloodstone (50gp) 16 Carnelian (50gp) 16 Chalcedony (50gp) 16 Chryso-Prase (50gp) 16 Citrine (50gp) 16 Iolite (50gp) 16 Jasper (50gp) 16 Moonstone (50gp) 16 Onyx (50gp) 16 Peridot (50gp) 16 Clear Quartz (50gp) 16 Sardonyx (50gp) 16 Rose Quartz (50gp) 16 Smoky Quartz (50gp) 16 Star Rose Quartz (50gp) 16 Zircon (50gp) 16 Amber (100gp) 8 Amethyst (100gp) 8 Chrysoberyl (100gp) 8 Coral (100gp) 8 Red Garnet (100gp) 8 Green Garnet (100gp) 8 Jade (100gp) 8 White Pearl (100gp) 8 Golden Pearl (100gp) 8 Pink Pearl (100gp) 8 Silver Pearl (100gp) 8 Red Spinel (100gp) 8 Green Spinel (100gp) 8 Tourmaline (100gp) 8 Alexandrite (500gp) 4 Aquamarine (500gp) 4 Violet Garnet (500gp) 4 Black Pearl (500gp) 4 Deep Blue Spinel (500gp) 4 Golden Yellow Topaz (500gp) 4 Emerald (1,000gp) 2 White Opal (1,000gp) 2 Black Opal (1,000gp) 2 Fire Opal (1,000gp) 2 Blue Sapphire (1,000gp) 2 Fiery Yellow Corundum (1,000gp) 2 Rich Purple Corundum (1,000gp) 2 Blue Sapphire (1,000gp) 2 Black Star Sapphire (1,000gp) 2 Star Ruby (1,000gp) 2 Diamond (5,000gp) 1 --END-- Silver (1d10x100gp) 64 Silver and Gold (2d6x100gp) 32 Gold (3d6x100gp) 16 Silver and Gems (5d6x100gp) 8 Gold and Gems (2d4x1,000gp) 4 Exceptional (2d6x1,000gp) 1 --END-- (Protection) 7 5 (Cursed) 1 6 (Cleric) 3 17 (Magic User) 11 18 --END-- Arrow of Direction 10 Bag of Holding 10 Boots of Elvenkind 10 Boots of Speed 10 Boots of Leaping 10 Bracers of Defense AC 6[13] 10 Chime of Opening 10 Cloak of Elvenkind 10 Cloak of Protection, +1 (C, M, T) 10 Bag of Devouring [Cursed] 1 Censer of Hostile Elementals [Cursed] 1 Cloak of Poison [Cursed] 1 Crystal Ball of Suggestion [Cursed] 1 Dancing Boots [Cursed] 1 Flask of Stoppered Curses [Cursed] 1 Horn of Collapse [Cursed] 1 Medallion of Projecting Thoughts [Cursed] 1 Mirror of Opposition [Cursed] 1 Robe of Feeblemindedness [Cursed] 1 Decanter of Endless Water 10 Dust of Appearance 10 Dust of Disappearance 10 Dust of Sneezing and Choking 10 Gauntlets of Swimming and Climbing (C, F, T) 10 Horseshoes of Speed 10 Luckstone 10 Manual of Beneficial Exercise 10 Pipes of the Sewers 10 Rope of Climbing 10 Rope of Entanglement 10 Spade of Excavation (F) 10 Amulet against Scrying 5 Boots of Flying 5 Bracers of Defense AC 4[15] 5 Bracers of Defense AC 2[17] 5 Carpet of Flying 5 Cloak of Displacement 5 Cloak of Protection +2 (C, M, T) 5 Cloak of Protection +3 (C, M, T) 5 Deck of Many Things 5 Figurine of the Onyx Dog 5 Gauntlets of Ogre Power (C, F, T) 5 Helm of Reading Magic and Languages 5 Hole, Portable 5 Horn of Valhalla, Bronze (C, F) 5 Horn of Valhalla, Silver 5 Jug of Alchemy 5 Manual of Quickness 5 Medallion of ESP 5 Mirror of Mental Scrying 5 Robe of Blending 5 Robe of Eyes (M) 5 Robe of Wizardry (M) 5 Amulet of Demon Control (C, M) 1 Beaker of Potions 1 Censer, Bowl, Brazier, or Stone of Controlling Elementals (M) 1 Crystal Ball (M) 1 Efreeti Bottle 1 Figurine of the Golden Lion 1 Gauntlets of Dexterity 1 Gem of Seeing 1 Girdle of Giant Strength 1 Helm of Fiery Brilliance 1 Helm of Teleportation (M) 1 Horn of Blasting 1 Horn of Valhalla, Iron (F) 1 Lenses of Charming 1 Libram, Magical [level gain specific to one class] 1 Manual of Golems (M) 1 Manual of Intelligence 1 Manual of Wisdom 1 Necklace of Firebaubles 1 Scarab of Insanity 1 --END-- (+1) 72 (+2) 36 (+3) 12 (+4) 4 (+5) 1 Armor of Arrow Deflection 1 Demonic Armor 1 Ethereal Armor 1 Fiery Armor 1 [Cursed] (-1) 1 [Cursed] (-2) 1 [Cursed] (-3) 1 [Cursed] Causes the wearer to run away from combat 1 [Cursed] Causes the wearer to charge into combat 1 --END-- (+1) 72 (+2) 36 (+3) 12 (+4) 4 (+5) 1 [Cursed] (-1) 1 [Cursed] (-2) 1 [Cursed] (-3) 1 [Cursed] Attracts missiles 1 --END-- (+1) 48 (+2) 24 (+3) 6 [Cursed] (-1) 1 [Cursed] (-2) 1 [Cursed] (-3) 1 [Cursed] Causes the wearer to run away from combat 1 [Cursed] Causes the wearer to charge into combat 1 Inflicts additional +1 damage 1 Sheds light [15-foot radius] 1 Sheds light [30-foot radius] 1 +1 weapon, extra attack 1 Inflicts an additional +4 vs 1 16 +1, +2 vs 1 16 +1, +4 vs 1 16 +2, +3 vs 1 16 Flaming weapon 1 Freezing Weapon 1 Dancing Weapon 1 Intelligent Weapon 1 --END-- (+1) 48 (+2) 24 (+3) 6 [Cursed] (-1) 1 [Cursed] (-2) 1 [Cursed] (-3) 1 --END-- [Flaming Sword] 1 [Dancing Sword] 1 [Detects Traps] 1 [Wielder can see invisible objects] 1 [Detects Magic] 1 [Wielder can Clairaudience] 1 [Wielder can Fly] 1 [Wielder can Levitate] 1 [Healing Sword] 1 [Wielder is granted dwarven abilities] 1 [Wielder is granted elven abilities] 1 [Wielder can Confuse enemies] 1 [25% Deflects Arrows] 1 [Warns sleeping owner of danger] 1 Detects 1 16 [Detects Lawful creatures 20 feet away] 1 [Detects Chaotic creatures 20 feet away] 1 [Wielder can magical change facial features] 1 [Detects cursed items 50% of the time] 1 [Wielder can walk through 20 feet of stone twice a day] 1 [Wielder immune to level-draining effects] 1 --END-- [lycanthropes] 1 [spell-casters] 1 [trolls] 1 [giants] 1 [dragons] 1 [demons] 1 [undead] 1 [golems] 1 [elementals] 1 [insects] 1 [ogres] 1 [snakes] 1 [lizards] 1 [canines] 1 [felines] 1 [birds] 1 [worms] 1 [humanoids] 1 [sea creatures] 1 [spiders] 1 [slimes] 1 [feys] 1 [plants] 1 [magical beasts] 1 [frogs and toads] 1 [fire creatures] 1 [frost creatures] 1 --END-- Cure Light Wounds 7 Detect Evil 7 Detect Magic 7 Light 7 Protection from Evil 7 Purify Food and Drink 7 Bless 6 Find Traps 6 Hold Person 6 Silence, 15-foot Radius 6 Snake Charm 6 Speak with Animals 6 Continual Light 5 Cure Disease 5 Locate Object 5 Prayer 5 Remove Curse 5 Speak with Dead 5 Create Water 4 Cure Serious Wounds 4 Neutralize Poison 4 Protection from Evil, 10-ft Radius 4 Speak with Plants 4 Sticks to Snakes 4 Commune 3 Create Food 3 Dispel Evil 3 Finger of Death 3 Insect Plague 3 Quest 3 Raise Dead 3 Animate Object 2 Blade Barrier 2 Conjuration of Animals 2 Find the Path 2 Speak with Monsters 2 Word of Recall 2 Aerial Servant 1 Astral Spell 1 Control Weather 1 Earthquake 1 Holy Word 1 Part Water 1 Restoration 1 Resurrection 1 Symbol 1 Wind Walk 1 --END-- Charm Person 9 Detect Magic 9 Hold Portal 9 Light 9 Magic Missile 9 Protection from Evil 9 Read Languages 9 Read Magic 9 Shield 9 Sleep 9 Continual Light 8 Darkness, 15-foot Radius 8 Detect Evil 8 Detect Invisibility 8 ESP 8 Invisibility 8 Knock 8 Levitate 8 Locate Object 8 Magic Mouth 8 Mirror Image 8 Phantasmal Force 8 Pyrotechnics 8 Strength 8 Web 8 Wizard Lock 8 Clairaudience 7 Clairvoyance 7 Darkvision 7 Dispel Magic 7 Explosive Runes 7 Fireball 7 Fly 7 Haste 7 Hold Person 7 Invisibility, 10-foot Radius 7 Lightning Bolt 7 Monster Summoning I 7 Protection from Evil, 10-foot Radius 7 Protection from Normal Missiles 7 Rope Trick 7 Slow 7 Suggestion 7 Water Breathing 7 Charm Monster 6 Confusion 6 Dimension Door 6 Extension I 6 Fear 6 Hallucinatory Terrain 6 Ice Storm 6 Massmorph 6 Monster Summoning II 6 Plant Growth 6 Polymorph Other 6 Polymorph Self 6 Remove Curse 6 Wall of Fire 6 Wall of Ice 6 Wizard Eye 6 Animal Growth 5 Animate Dead 5 Cloudkill 5 Conjuration of Elementals 5 Contact Other Plane 5 Extension II 5 Feeblemind 5 Hold Monster 5 Magic Jar 5 Monster Summoning III 5 Passwall 5 Telekinesis 5 Teleport 5 Transmute Rock to Mud 5 Wall of Iron 5 Wall of Stone 5 Anti-Magic Shell 4 Control Weather 4 Death Spell 4 Disintegrate 4 Enchant Item 4 Geas 4 Invisible Stalker 4 Legend Lore 4 Lower Water 4 Monster Summoning IV 4 Move Earth 4 Part Water 4 Project Image 4 Reincarnation 4 Repulsion 4 Stone to Flesh 4 Charm Plants 3 Conjuration of Demons 3 Delayed Blast Fireball 3 Extension III 3 Limited Wish 3 Mass Invisibility 3 Monster Summoning V 3 Phase Door 3 Power Word, Stun 3 Reverse Gravity 3 Simulacrum 3 Clone 2 Mass Charm 2 Mind Blank 2 Monster Summoning VI 2 Permanency 2 Polymorph Object 2 Power Word, Blind 2 Symbol 2 Astral Spell 1 Maze 1 Gate 1 Meteor Swarm 1 Monster Summoning VII 1 Power Word, Kill 1 Prismatic Sphere 1 Shape Change 1 Time Stop 1 Wish 1 --END-- Amulet 1 8 Anklet 1 8 Belt 1 8 Box 1 8 Bracelet 1 8 Brooch 1 8 Buckle 1 8 Chain 1 8 Chalice 1 8 Choker 1 8 Clasp 1 8 Comb 1 8 Coronet 1 8 Crown 1 8 Diadem 1 8 Earring 1 8 Goblet 1 8 Idol 1 8 Knife 1 8 Locket 1 8 Medal 1 8 Medallion 1 8 Necklace 1 8 Orb 1 8 Pendant 1 8 Pin 1 8 Ring 1 8 Sceptre 1 8 Seal 1 8 Statuette 1 8 Tiara 1 8 --END-- Chain Mail Armor 1 11 Leather Armor 1 11 Plate Mail Armor 1 11 Ring Mail Armor 1 11 Shield 1 12 --END-- Battle Axe 10 13 Hand Axe 10 13 Dagger 20 13 War Hammer 10 13 Lance 1 13 Heavy Mace 10 13 Light Mace 10 13 Spear 10 13 Staff 10 13 Short Sword 28 13 Two-handed Sword 20 13 Bastard Sword 20 13 Long Sword 40 13 Arrows [2d6] 10 14 Sling Stones [1d10] 10 14 Javelin 4 14 Darts [2d4] 4 14 Crossbow Bolts [2d6] 10 14 Dart +1 [returns to hand when thrown] 1 Javelin +1 [returns to hand when thrown] 1 Dagger +1 [returns to hand when thrown] 1 Hand Axe +1 [returns to hand when thrown] 1 War Hammer +1 [destroys undead] 1 Heavy Mace +1 [destroys undead] 1 Light Mace +1 [destroys undead] 1 Short Sword 3 15 Two-handed Sword 3 15 Bastard Sword 3 15 Long Sword 3 15 --END-- (1) 240 7 (1d4) 140 7 (1d6) 95 7 (1d8) 65 7 (1d10) 45 7 (1d12) 1 7 --END-- an exquisite small yellow rug worth 8gp 1 0 12gp / 29sp / 695cp 1 0 97,500cp 1 0 8 inch tall sandstone statue of a axe worth 225gp 1 0 137gp / 178sp / 23,990cp 1 0 340gp / 1,966sp / 21,180cp 1 0 16sp / 10cp 1 0 GEM: Tiger Eye (1gp) 1 0 a gorgeous glass jar of pepper worth 38gp to an herbalist 1 0 GEM: Moss Agate (2gp) 1 0 30gp 1 0 a splendid ceremonial sword made of adamant where the hilt is decorated with 6 aquamarines worth 59gp 1 0 21gp / 46sp / 3,280cp 1 0 1,267gp / 501sp / 19,280cp 1 0 a delightful gray, sewn cotton cloak worth 315gp 1 0 a rare golden plate worth 27gp 1 0 2gp / 7sp / 81cp 1 0 7 inch tall agate statue of a griffin worth 162gp 1 0 24gp / 179sp / 770cp 1 0 73gp / 414sp / 7,220cp 1 0 310gp / 236sp / 13,780cp 1 0 298gp / 298sp / 240cp 1 0 22gp / 115sp / 1,500cp 1 0 a magnificent ornamental shield made of mithril worth 29gp 1 0 420cp 1 0 an extraordinary brown, stitched cloth cloak worth 21gp 1 0 420gp / 13sp / 1,240cp 1 0 a unique black, knitted cloth cape worth 84gp 1 0 3gp / 49sp / 761cp 1 0 8gp / 105sp / 3,100cp 1 0 a magnificent musical flute worth 3gp 1 0 780cp 1 0 10 inch tall wooden carving of a tower worth 12gp 1 0 JEWELRY: Exceptional Earring (520gp) 1 0 an odd decorative knife made of steel and the name of `Kronos` is engraved on the blade worth 10gp 1 0 2gp / 1sp / 5cp 1 0 1,229sp / 22,920cp 1 0 122gp / 50sp 1 0 399gp / 14sp / 19,820cp 1 0 a unique purple-colored, decanter of spider oil worth 160gp to an alchemist 1 0 a nice, small book titled `The Ettin in the Hills` and is bound in green rhinoceros skin, and is worth 8gp 1 0 14gp / 50sp / 1,425cp 1 0 7gp / 2sp / 760cp 1 0 a magnificent ceremonial knife made of iron worth 360gp 1 0 49sp / 6,021cp 1 0 a gorgeous painting of a house worth 22gp 1 0 19gp / 162sp / 260cp 1 0 345sp / 9,900cp 1 0 GEM: Golden Pearl (1gp) 1 0 8 inch tall pewter statue of a spider worth 72gp 1 0 an odd ceremonial dagger made of steel where the handle is decorated with 2 tiger eyes worth 36gp 1 0 2sp / 2,690cp 1 0 16,000cp 1 0 GEM: Violet Garnet (168gp) 1 0 JEWELRY: Golden Comb/brush (65gp) 1 0 41gp / 55sp / 1,550cp 1 0 23gp / 46sp / 1,265cp 1 0 140sp / 980cp 1 0 a splendid golden bottle worth 3gp 1 0 24gp / 24sp / 61cp 1 0 GEM: Chrysoberyl (15gp) 1 0 7 inch tall pewter statue of a fist worth 30gp 1 0 GEM: Aquamarine (64gp) 1 0 GEM: Bloodstone (17gp) 1 0 GEM: Rhodochrosite (3gp) 1 0 235sp / 2,950cp 1 0 GEM: Smoky Quartz (3gp) 1 0 a strange musical small harp worth 675gp 1 0 388gp / 721sp / 6,780cp 1 0 an exquisite musical horn worth 26gp 1 0 3gp / 2sp / 200cp 1 0 GEM: Fiery Yellow Corundum (130gp) 1 0 19gp / 25sp / 1,350cp 1 0 43sp / 1,540cp 1 0 10 inch tall marble statue of a horse worth 71gp 1 0 25gp / 1,010cp 1 0 15gp / 12sp / 2,310cp 1 0 29gp / 341sp / 3,780cp 1 0 24gp / 47sp / 110cp 1 0 119gp / 19sp / 3,021cp 1 0 5gp / 121sp / 1,040cp 1 0 a small brown canvas backpack of magnificent coins from a lost city that are made of pewter with a symbol of a snake on it (21 ea) worth 14gp 1 0 GEM: Zircon (3gp) 1 0 3gp / 9sp / 180cp 1 0 1gp / 10sp / 2,100cp 1 0 GEM: Blue Quartz (1gp) 1 0 a unique golden vase worth 180gp 1 0 631gp / 392sp / 43,060cp 1 0 19gp / 19sp / 30cp 1 0 GEM: Citrine (4gp) 1 0 an elegant decorative knife made of iron and the name of `Jisa` is engraved on the blade worth 14gp 1 0 GEM: Turquoise (3gp) 1 0 JEWELRY: Silver Earring (96gp) 1 0 276sp / 2,480cp 1 0 a gorgeous, small lexicon titled `The Shield and the Monk` and is bound in brown animal skin, and is worth 19gp 1 0 96gp / 9sp / 195cp 1 0 GEM: Chalcedony (1gp) 1 0 11gp / 3sp / 190cp 1 0 JEWELRY: Exceptional Earring (560gp) 1 0 200gp / 44sp / 3,120cp 1 0 30gp / 176sp / 80cp 1 0 GEM: Bloodstone (8gp) 1 0 a pretty blue, tailored cloth cloak worth 92gp 1 0 57gp / 5sp / 500cp 1 0 a lovely white-colored, decanter of giant powder worth 4gp to an alchemist 1 0 a magnificent, large omnibus titled `The Manual of the Thief in the Castle` and is bound in purple animal skin, and is worth 12gp 1 0 6gp / 100sp / 370cp 1 0 315gp / 52,500cp 1 0 1,293gp / 408sp / 2,540cp 1 0 JEWELRY: Silver Comb/brush (52gp) 1 0 126gp / 58sp / 1,240cp 1 0 JEWELRY: Silvery Gold Chalice (100gp) 1 0 69gp / 31sp / 580cp 1 0 2gp / 13sp / 3,140cp 1 0 299gp / 866sp / 18,780cp 1 0 25gp / 133sp / 3,240cp 1 0 JEWELRY: Silver Amulet (105gp) 1 0 4,320cp 1 0 7,991sp / 38,180cp 1 0 127sp / 520cp 1 0 8gp / 42sp / 250cp 1 0 12gp / 3sp / 5,340cp 1 0 248sp / 13,040cp 1 0 JEWELRY: Exceptional Earring (1,320gp) 1 0 JEWELRY: Silvery Gold Broach (66gp) 1 0 22gp / 19sp / 4,170cp 1 0 72gp / 47sp / 260cp 1 0 a tan leather rucksack of extraordinary coins from a mysterious land that are made of steel with a symbol of a lion on it (46 ea) worth 100gp 1 0 36gp / 15sp / 720cp 1 0 706gp / 63sp / 140cp 1 0 GEM: Eye Agate (3gp) 1 0 12sp / 3,660cp 1 0 7gp / 72sp / 591cp 1 0 19gp / 317sp / 1,760cp 1 0 30gp / 50sp / 1,100cp 1 0 106sp / 520cp 1 0 296gp / 36sp / 5,680cp 1 0 GEM: Tiger Eye (1gp) 1 0 7gp / 1,495sp / 7,650cp 1 0 22gp / 56sp / 430cp 1 0 GEM: Blue Sapphire (216gp) 1 0 GEM: Rock Crystal (15gp) 1 0 a lovely bundle of animal leather worth 96gp 1 0 13gp / 14sp / 130cp 1 0 an odd, large tome titled `Myth of Zandoni the Defender` and is bound in brown animal skin, and is worth 44gp 1 0 99sp / 120cp 1 0 119gp / 2,071sp / 15,680cp 1 0 JEWELRY: Exceptional Earring (560gp) 1 0 an exquisite large green carpet with a dark purple design on it worth 16gp 1 0 GEM: Star Rose Quartz (5gp) 1 0 6,900cp 1 0 GEM: Zircon (20gp) 1 0 59gp / 180sp / 4,750cp 1 0 6 inch tall pewter carving of a cross worth 19gp 1 0 15gp / 89sp / 1,220cp 1 0 a small brown canvas bag of delightful coins from an unknown era that are made of steel with a symbol of a hawk on it (18 ea) worth 22gp 1 0 22 inch tall limestone carving of a buffalo worth 90gp 1 0 JEWELRY: Silver Choker (175gp) 1 0 19gp / 35sp / 650cp 1 0 a strange test tube of ant eyes worth 23gp to an herbalist 1 0 5,850cp 1 0 9gp / 3sp / 195cp 1 0 592gp / 3,255sp / 28,700cp 1 0 GEM: Pink Pearl (12gp) 1 0 25gp / 110sp / 550cp 1 0 a brown leather backpack of unique coins from long ago that are made of palladium with a symbol of a griffin on it (27 ea) worth 9gp 1 0 11 inch tall limestone carving of a bear worth 55gp 1 0 387gp / 172sp / 2,860cp 1 0 JEWELRY: Silver Arm-ring (207gp) 1 0 1,200cp 1 0 a rare blue, knitted hemp cloak worth 328gp 1 0 9gp / 256sp / 2,980cp 1 0 169gp / 183sp / 1,040cp 1 0 31gp / 64sp / 240cp 1 0 5gp / 236sp / 1,260cp 1 0 a gorgeous clay vase worth 108gp 1 0 GEM: Rhodochrosite (2gp) 1 0 136sp / 52,280cp 1 0 43gp / 404sp / 4,945cp 1 0 7gp / 12sp / 185cp 1 0 16gp / 27sp / 20cp 1 0 142gp / 480sp / 200cp 1 0 257gp / 904sp / 8,470cp 1 0 923gp / 43sp / 1,340cp 1 0 1sp / 25cp 1 0 23gp / 30sp / 100cp 1 0 23gp / 32sp / 1,140cp 1 0 9gp 1 0 20gp / 136sp / 1,280cp 1 0 a rare ceremonial dagger made of steel and the name of `Crenabil` is engraved on the blade worth 63gp 1 0 185sp / 3,050cp 1 0 45gp / 51sp / 135cp 1 0 a marvelous decorative dagger made of mithril worth 27gp 1 0 an unusual, large diary titled `The Spiritual Jar of the Barbarian` and is bound in brown pegasus skin, and is worth 14gp 1 0 300cp 1 0 95sp / 1,610cp 1 0 225cp 1 0 1gp / 2sp / 760cp 1 0 22 inch tall silver statue of a dragon worth 55gp 1 0 GEM: Rose Quartz (1gp) 1 0 a gorgeous black, knitted cotton coat worth 11gp 1 0 3gp / 24sp / 30cp 1 0 44gp / 6sp / 2,440cp 1 0 GEM: Zircon (5gp) 1 0 JEWELRY: Silvery Gold Headband (192gp) 1 0 107sp / 20cp 1 0 27gp / 30sp / 120cp 1 0 49gp / 25sp / 12,600cp 1 0 1,067sp / 10,160cp 1 0 GEM: Chrysoberyl (8gp) 1 0 JEWELRY: Silvery Gemmed Choker (75gp) 1 0 3,522sp / 34,560cp 1 0 9 inch tall granite statue of a eye worth 120gp 1 0 29gp / 163sp / 141cp 1 0 GEM: Violet Garnet (57gp) 1 0 JEWELRY: Silvery Gemmed Coronet (360gp) 1 0 6gp / 2sp / 35cp 1 0 2,152sp / 2,460cp 1 0 GEM: Turquoise (3gp) 1 0 GEM: Rhodochrosite (1gp) 1 0 JEWELRY: Silver Chalice (32gp) 1 0 JEWELRY: Golden Buckle (40gp) 1 0 78sp / 435cp 1 0 76sp / 1,105cp 1 0 231gp / 1,160sp / 41,700cp 1 0 a gray cloth bag of fine coins from a lost city that are made of steel with a symbol of a bat on it (29 ea) worth 74gp 1 0 12gp / 146sp / 1,130cp 1 0 200gp / 339sp / 7,220cp 1 0 a brown canvas pouch of unusual coins of lost race that are made of pewter with a symbol of a fist on it (31 ea) worth 6gp 1 0 25gp / 126sp / 5,780cp 1 0 JEWELRY: Exceptional Goblet (2,100gp) 1 0 124sp / 2,920cp 1 0 164gp / 12sp / 6,310cp 1 0 JEWELRY: Silvery Gemmed Coronet (540gp) 1 0 a small blue canvas pouch of delightful coins of a far off land that are made of jade with a symbol of a snake on it (7 ea) worth 6gp 1 0 39gp / 37sp / 160cp 1 0 GEM: Garnet (7gp) 1 0 3,915cp 1 0 34gp / 1,390sp / 301cp 1 0 63gp / 14sp / 320cp 1 0 145gp / 496sp / 4,830cp 1 0 GEM: Azurite (2gp) 1 0 GEM: Star Rose Quartz (2gp) 1 0 GEM: Bloodstone (21gp) 1 0 3gp / 3sp / 30cp 1 0 7gp / 32sp / 160cp 1 0 13,800cp 1 0 an elegant omnibus titled `The Magician and the Stone` and is bound in brown animal skin, and is worth 289gp 1 0 13gp / 27sp / 320cp 1 0 11sp / 2,900cp 1 0 218gp / 1,015sp / 40,400cp 1 0 187gp / 345sp / 74,400cp 1 0 60sp / 3,480cp 1 0 6,630cp 1 0 873sp / 16,540cp 1 0 21gp / 29sp / 51cp 1 0 194gp / 630sp / 25,750cp 1 0 GEM: Moonstone (2gp) 1 0 15gp / 177sp / 360cp 1 0 JEWELRY: Silvery Gemmed Choker (195gp) 1 0 57sp / 2,640cp 1 0 JEWELRY: Silvery Gold Broach (75gp) 1 0 22gp / 34sp 1 0 61gp / 218sp / 2,740cp 1 0 JEWELRY: Silvery Gold Amulet (60gp) 1 0 3gp 1 0 748sp / 72,040cp 1 0 6,407sp / 14,360cp 1 0 61gp / 219sp / 3,020cp 1 0 12gp / 29sp / 1,520cp 1 0 12sp / 1,760cp 1 0 365gp / 2,045sp / 36,600cp 1 0 a rare bundle of serpent leather worth 148gp 1 0 60gp / 10,800cp 1 0 4gp / 63sp / 590cp 1 0 GEM: Violet Garnet (105gp) 1 0 299gp / 512sp / 360cp 1 0 7gp / 2sp / 10cp 1 0 1gp / 3sp / 20cp 1 0 18sp / 15cp 1 0 GEM: Rhodochrosite (2gp) 1 0 344sp / 13,370cp 1 0 JEWELRY: Exceptional Goblet (1,080gp) 1 0 8gp / 209sp / 420cp 1 0 282gp / 1,325sp / 3,300cp 1 0 an unusual pair of brown shoes made of pegasus skin worth 9gp 1 0 1,447sp / 31,060cp 1 0 GEM: Jasper (4gp) 1 0 a splendid orange, fashioned cloth coat worth 12gp 1 0 a delightful musical lute worth 405gp 1 0 224,001cp 1 0 312sp / 1,410cp 1 0 5gp / 35sp / 525cp 1 0 15gp / 4sp / 5,170cp 1 0 52gp / 35sp / 926cp 1 0 7gp / 11sp / 55cp 1 0 17gp / 72sp / 280cp 1 0 a gorgeous waterskin of froglok serum worth 35gp to an alchemist 1 0 43gp / 1,334sp / 520cp 1 0 6gp / 3sp / 240cp 1 0 1,076gp / 4,569sp / 1,020cp 1 0 464sp / 19,070cp 1 0 12gp / 690sp / 13,500cp 1 0 JEWELRY: Silver Choker (132gp) 1 0 2gp / 47sp / 885cp 1 0 1gp / 4sp / 30cp 1 0 293gp / 461sp / 1,381cp 1 0 GEM: Moonstone (2gp) 1 0 21gp / 29sp / 320cp 1 0 5gp / 15sp / 625cp 1 0 JEWELRY: Silvery Gold Buckle (99gp) 1 0 23gp / 940cp 1 0 130sp / 8,400cp 1 0 1gp / 1sp / 15cp 1 0 an exquisite volume titled `Manual of the Ornate Frog` and is bound in yellow mammoth skin with a ivory colored symbol of a unicorn on the front, and is worth 81gp 1 0 21gp / 27sp / 60cp 1 0 105gp / 44sp / 20cp 1 0 42gp / 113sp / 1,540cp 1 0 2sp / 1,040cp 1 0 12gp / 60sp / 1,500cp 1 0 565sp / 7,225cp 1 0 784sp / 15,820cp 1 0 7gp / 6sp / 5cp 1 0 471gp / 548sp / 1,940cp 1 0 344sp / 7,821cp 1 0 JEWELRY: Silvery Gold Clasp (197gp) 1 0 41gp / 4sp / 545cp 1 0 9gp / 48sp / 660cp 1 0 JEWELRY: Golden Amulet (88gp) 1 0 67gp / 92sp / 1,960cp 1 0 23sp / 4,385cp 1 0 1gp / 40sp / 1,410cp 1 0 6 inch tall onyx carving of a dragon worth 4gp 1 0 JEWELRY: Golden Comb/brush (54gp) 1 0